User unity.lic+user01@simumak.com logged in successfully [Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-Jenkins" [Licensing::Client] Handshaking with LicensingClient: Version: 1.15.0+66d4389 Session Id: 9bbfb9d3016f4e8dbd13360deaf3dd63 Correlation Id: 41bd4172c08ea4f40d4233c0502fa15c External correlation Id: 150489251155615448 Machine Id: +j1hAFYsQH6+FzlVuJrhkNylcq0= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Jenkins" (connect: 0.00s, validation: 0.01s, handshake: 0.82s) [Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-Jenkins-notifications" Entitlement-based licensing initiated [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully updated the access token E1MjLFdYPc... [Licensing::Client] Successfully processed license management request [Licensing::Module] Successfully activated the entitlement license [Licensing::Client] Successfully queried for the EntitlementGroupsDetails [Licensing::Module] We are skipping activation, because the license has already beed activated Built from '2020.3/staging' branch; Version is '2020.3.48f1 (b805b124c6b7) revision 12060081'; Using compiler version '192528614'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'es' Physical Memory: 32473 MB [Licensing::Client] Successfully resolved entitlements [Licensing::Module] Serial number assigned to: "SC-YGM6-4Z6Q-MC64-EJJE-XXXX" BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 [Package Manager] Server::Start -- Port 50693 was selected COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Unity.exe -accept-apiupdate -projectPath C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev -quit -batchmode -nographics -executeMethod AutoBuilder.SMKBuildBundles -logFile C:\Users\Jenkins\.jenkins\projects\simuproject\build\LogBuildBundles.txt -outputPath C:\Users\Jenkins\.jenkins\projects\simuproject\build -serial (hidden) -username unity.lic+user01@simumak.com -password (hidden) -uselayers ST -USEFILTER common global props roads terrain vehicles scenario sceneries !amba !debugland hud br_xx_xx !mx_xx_xx !ar_xx_xx !cl_xx_xx !it_xx_xx es_xx_xx fr_xx_xx xx_xx_st !xx_xx_prostruck xx_xx_sc !xx_xx_scpfm xx_xx_psa !xx_xx_smp xx_xx_sb !xx_xx_sbcop xx_xx_psm xx_xx_sc4wd !xx_xx_logsim !xx_xx_ms !xx_xx_smk xx_xx_tm xx_xx_psmyamaha offroadland deliverycity xx_xx_army industryland bh_xx_xx mineroute !xx_xx_scqueretaro tocopillaroute !sanmiguelroute1 !sanmiguelroute2 cnadtrack !uservehicles_actros !uservehicles_americantruck !uservehicles_bus !uservehicles_carriertruck !uservehicles_dolly_typeh !uservehicles_kenwortht800 !uservehicles_kenwortht880 !uservehicles_trailer_cocacola uservehicles_daftanker uservehicles_daftruck !uservehicles_forward800 uservehicles_forward1100 !uservehicles_hino500 !uservehicles_forestaltrailer !uservehicles_europeantruck !uservehicles_freightlinercascadia !uservehicles_freightlinerm2 uservehicles_isuzuelf uservehicles_kenwortht680 !uservehicles_localized !uservehicles_volvovnl760 !uservehicles_volvofh !uservehicles_minibus !uservehicles_newfreightlinercascadia !uservehicles_platformtrailer !uservehicles_prostarcab !uservehicles_rigidtanker !uservehicles_rigidtrailer_2axis !uservehicles_scania440 uservehicles_trailer_2axes !uservehicles_trailer_common !uservehicles_trailer_actros !uservehicles_trailerplank !uservehicles_rigidtrailer !uservehicles_tourismo !uservehicles_hino300 !uservehicles_freightlinerfl360 !images_hino300 !images_scania440 !images_actros2046 uservehicles_4x4 uservehicles_car_common uservehicles_citroenc4 uservehicles_f150 uservehicles_interceptorsedan uservehicles_lmv uservehicles_policecar uservehicles_motorcycle uservehicles_rg31 !trafficvehicles_eh3500 !trafficvehicles_eh4000 !trafficvehicles_eh5000 !xx_xx_mq !xx_xx_construsim !images_internationalprostarhopper !uservehicles_hoppertrailer !uservehicles_mantgx !uservehicles_mixer !uservehicles_citystar5 !uservehicles_constellation !uservehicles_prostardaycab !images_volvovnl760 xx_xx_starmy !xx_xx_stcola !xx_xx_stbus !xx_xx_stbusvencedor !mx_xx_stconalep !mx_xx_stdanone !xx_xx_stoxxo !xx_xx_stpemex !xx_xx_stjcv !xx_xx_stlala !xx_xx_stestafeta !xx_xx_stlucia !xx_xx_stestrella !xx_xx_stsoriana !xx_xx_sttufesa !xx_xx_stpepsico !xx_xx_sthg !xx_xx_stinlk !xx_xx_styucarro !xx_xx_stmg !xx_xx_stranof !xx_xx_stguerras !xx_xx_stbimbo !xx_xx_stbarcel !xx_xx_stforcam !xx_xx_stglobal !xx_xx_stgcc !xx_xx_starmstrong !xx_xx_stliverpool !xx_xx_scarmstrong !xx_xx_sccola !xx_xx_stfletes !xx_xx_stguatemala !images_citystar5 !images_colatruck !images_forward800 !images_forward1100 !images_freightliner !images_hino500 !images_globaltruck !images_isuzuelf !images_kenworth !images_mantgx !images_truck !images_vwconstellation nz_xx_xx do_xx_xx !performance !images_businterurbano !images_internationaldayprostar !images_internationalprostar !images_internationalprostarbiart !images_internationalzafiro !images_ivecoeurotrakker !images_vencedorbus !images_renaultkangoo !uservehicles_hyundaicounty !uservehicles_ivecoeurotrakker !uservehicles_renaultkangoo !uservehicles_zafiro tenerifeport maliroute !constructionbuildings undermine !images_actros2645biart !images_actros2646biart !images_bus !images_sitrakc7hmixer !xx_xx_stavimarca !xx_xx_stbachoco !xx_xx_stdanone !xx_xx_stcoppel !xx_xx_stmayab !xx_xx_stprimafrio xx_xx_scaprobadoala1 !images_internationalltart42ft !images_internationalltbiart42ft !images_internationalltartcoketrailer !images_internationalltbiartcoketrailer !images_internationalhv607tank !images_internationalhv607art !images_internationalhv607biart !xx_xx_stqueretaro !xx_xx_stpamasu !xx_xx_stfguadalajara !uservehicles_internationalhv607 !uservehicles_internationallt !uservehicles_isuzuelf100 !uservehicles_kenwortht380 !uservehicles_sitrakc7h !collahuasi_route Successfully changed project path to: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev C:/Users/Jenkins/.jenkins/projects/simuproject/simuplatform/simuzen_dev Using Asset Import Pipeline V2. Player connection [39588] Host "[IP] 192.168.3.82 [Port] 55496 [Flags] 2 [Guid] 2760151417 [EditorId] 2760151417 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-B2SJBD8) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... Player connection [39588] Host "[IP] 192.168.3.82 [Port] 55496 [Flags] 2 [Guid] 2760151417 [EditorId] 2760151417 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-B2SJBD8) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... [Licensing::Client] Successfully resolved entitlements [Package Manager] Restoring resolved packages state from cache [Licensing::Client] Successfully resolved entitlement details [Package Manager] Done checking package constraints in 0.00s seconds [Package Manager] Registered 52 packages: Packages from [https://packages.unity.com]: com.unity.analytics@3.6.12 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.analytics@3.6.12) com.unity.assetbundlebrowser@1.7.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.assetbundlebrowser@1.7.0) com.unity.burst@1.6.6 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.burst@1.6.6) com.unity.ide.rider@3.0.24 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.rider@3.0.24) com.unity.ide.visualstudio@2.0.21 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.visualstudio@2.0.21) com.unity.ide.vscode@1.2.5 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.vscode@1.2.5) com.unity.jobs@0.70.0-preview.7 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.jobs@0.70.0-preview.7) com.unity.mathematics@1.2.6 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.mathematics@1.2.6) com.unity.multiplayer-hlapi@1.1.1 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.multiplayer-hlapi@1.1.1) com.unity.nuget.mono-cecil@1.11.4 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.nuget.mono-cecil@1.11.4) com.unity.postprocessing@3.2.2 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.postprocessing@3.2.2) com.unity.test-framework@1.1.33 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.test-framework@1.1.33) com.unity.textmeshpro@3.0.8 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.textmeshpro@3.0.8) com.unity.timeline@1.4.8 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.timeline@1.4.8) com.unity.ext.nunit@1.0.6 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ext.nunit@1.0.6) com.unity.collections@1.4.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.collections@1.4.0) Built-in packages: com.unity.2d.sprite@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.2d.sprite@1.0.0) com.unity.2d.tilemap@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.2d.tilemap@1.0.0) com.unity.ugui@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ugui@1.0.0) com.unity.modules.ai@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.ai@1.0.0) com.unity.modules.androidjni@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.androidjni@1.0.0) com.unity.modules.animation@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.animation@1.0.0) com.unity.modules.assetbundle@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.assetbundle@1.0.0) com.unity.modules.audio@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.audio@1.0.0) com.unity.modules.cloth@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.cloth@1.0.0) com.unity.modules.director@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.director@1.0.0) com.unity.modules.imageconversion@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.imageconversion@1.0.0) com.unity.modules.imgui@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.imgui@1.0.0) com.unity.modules.jsonserialize@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0) com.unity.modules.particlesystem@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.particlesystem@1.0.0) com.unity.modules.physics@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.physics@1.0.0) com.unity.modules.physics2d@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.physics2d@1.0.0) com.unity.modules.screencapture@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.screencapture@1.0.0) com.unity.modules.terrain@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.terrain@1.0.0) com.unity.modules.terrainphysics@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0) com.unity.modules.tilemap@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.tilemap@1.0.0) com.unity.modules.ui@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.ui@1.0.0) com.unity.modules.uielements@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielements@1.0.0) com.unity.modules.umbra@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.umbra@1.0.0) com.unity.modules.unityanalytics@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0) com.unity.modules.unitywebrequest@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0) com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0) com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0) com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0) com.unity.modules.vehicles@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vehicles@1.0.0) com.unity.modules.video@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.video@1.0.0) com.unity.modules.vr@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vr@1.0.0) com.unity.modules.wind@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.wind@1.0.0) com.unity.modules.xr@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.xr@1.0.0) com.unity.modules.subsystems@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.subsystems@1.0.0) com.unity.modules.uielementsnative@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielementsnative@1.0.0) [Subsystems] No new subsystems found in resolved package list. Package Manager log level set to [2] [Package Manager] Done registering packages in 0.23s seconds Refreshing native plugins compatible for Editor in 698.58 ms, found 33 plugins. Preloading 16 native plugins for Editor in 10.04 ms. Initialize engine version: 2020.3.48f1 (b805b124c6b7) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/Jenkins/.jenkins/projects/simuproject/simuplatform/simuzen_dev/Assets Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Shader 'Enviro/Clouds Particles Advanced': fallback shader 'Legacy Shader/Particles/Alpha Blended' not found Shader 'Enviro/Standard/SkyboxSimple': fallback shader 'None' not found [Licensing::Client] Successfully resolved entitlements Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56568 AcceleratorClientConnectionCallback - disconnected - :0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.095740 seconds. Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 663.03 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.91 ms. Mono: successfully reloaded assembly - Completed reload, in 5.365 seconds Domain Reload Profiling: ReloadAssembly (5365ms) BeginReloadAssembly (3994ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (0ms) EndReloadAssembly (1218ms) LoadAssemblies (3993ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (251ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (25ms) SetupLoadedEditorAssemblies (795ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (5ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (664ms) BeforeProcessingInitializeOnLoad (6ms) ProcessInitializeOnLoadAttributes (70ms) ProcessInitializeOnLoadMethodAttributes (49ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping Validating Project structure ... 0.604297 seconds. [Licensing::Client] Successfully resolved entitlements Shader import version has changed; will reimport all shaders... Upgrading shader files ...4.260608 seconds. Application.AssetDatabase Initial Script Refresh Start Registering precompiled user dll's ... Registered in 9.995525 seconds. Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll using Guid(10c47979710751344845aebfb1792202) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8eaf720c50107cae87352b587208184a') in 0.028077 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll using Guid(9181731c73d75e545be0da1106faee2f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '30d2c1c6e625db302330b29f753063e7') in 0.031735 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll using Guid(62e0c5d8f2e072041941008b7f5970a1) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd2b0dea287c661fcf13e7bc50375eaae') in 0.011773 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll using Guid(62dbc1846cc9a544b9db5d42be8edcc1) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7eb8f289ee087faa95e8fa430c1a08c1') in 0.009867 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll using Guid(a2339ee3b128b2042a923dcf16de2751) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ddd3f505f52d7e916ae60eabe4479472') in 0.009730 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll using Guid(d2eb80a5dd2836841bc6642e655cc3ee) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e164f171fdd54b4689881f82e59bb51f') in 0.009579 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll using Guid(e249a5b0e7718f7478fa89ae34b3c8ab) Importer(-1,00000000000000000000000000000000) -> (artifact id: '43798ff6e6aec55eaad617a2208eb494') in 0.008767 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll using Guid(047275d890a85504090cc11da6d64a53) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9c9c9eb24640c3c8aa6b82fc9fa01a4c') in 0.008894 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll using Guid(24761b4779bcafc4d8b8685105fb52ac) Importer(-1,00000000000000000000000000000000) -> (artifact id: '324f2ad48a0fe9703d4a70c91ac812d9') in 0.008628 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll using Guid(4412001b1e70eb0408b235d42bec2f92) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b0e03ed17cccadfb7cb0f1c7a375a5a7') in 0.009019 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll using Guid(35dccfa6a7184cc43a0b5bef5e927520) Importer(-1,00000000000000000000000000000000) -> (artifact id: '04d05d7d24efe6ab94ddd9fe3d816c25') in 0.009140 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll using Guid(559d2b85d0b1fd64ca5eb6df329aa488) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5ad709924bf7d0b59e8d7c4a35798846') in 0.009234 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll using Guid(653395056f28e8d43b6c2894a2e34553) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1934571075e9292ced8608864546c616') in 0.009362 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll using Guid(755167f9ac26e6048af2a9bee5eec705) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2ff388c6b889c50a77aa79669addf4dc') in 0.009107 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll using Guid(954540874180ef04e8ac9293142751d8) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9941153ca027c00aba0b1ca364143a8d') in 0.008803 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll using Guid(a5dbc28750c32a042abf10efe4324d0a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '288a9b7df3bab137d382ffa084cd58bb') in 0.009531 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll using Guid(6689599bd2b114449999e743b5882907) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b98bcb46eed05f8215bb758a102a234e') in 0.009476 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll using Guid(a6c0fb05e021ecf42adc70f0cc70dbd5) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2bee3b723c5ddd0e79c15c2dfd691cee') in 0.015758 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll using Guid(77bdc131460ea654896940e2abbd7f20) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b6803a7684f1ebb01653343636b6983a') in 0.009585 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.dll using Guid(d7d06e4b1d2449942a6ef21d4569c169) Importer(-1,00000000000000000000000000000000) -> (artifact id: '93432934107989a5d9c134288fd93344') in 0.002951 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll using Guid(18d4b66d0021cf144990887f4e2b51ed) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd60cc5272b28c7228e7184dcc721ccbc') in 0.009163 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll using Guid(f818ac4592d5a224aa66b6612da43e34) Importer(-1,00000000000000000000000000000000) -> (artifact id: '00dc49ae1dc074b0d10ccbcd2b0d68a9') in 0.011868 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll using Guid(f8fcfd77bdbb51b4da30f7a5af32327f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e1935f9935910b2560cf05b23b9061dd') in 0.011251 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll using Guid(2973fc0a503db5741869b0fd1e20c2ca) Importer(-1,00000000000000000000000000000000) -> (artifact id: '245b44355e58569bb8d6551c23a36f28') in 0.015699 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll using Guid(d96e1ef2606b6864cbf0bc67a5837d31) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ac5fde8abe3d9451ac01b7715e088b18') in 0.009803 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll using Guid(1ae89a2304a07034eac5c9118e33bea7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1bdd1645601b739811b9c1ad8cfed330') in 0.008815 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll using Guid(4ae7cebdbf719c94285811c45b52e1c8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ac313946a6733b11d0e98862e3d76b2c') in 0.010289 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll using Guid(eae8e650c337c2d49b8a7c61cf32f3fb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1335aecdfca1c43362a837e1451f27d4') in 0.009056 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll using Guid(0b2d968575a83fc40a5245bd208bbf76) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5973366330a9278084e3cf95e4b79614') in 0.009532 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll using Guid(4b28f10fcb0c67d4c930170037bcf762) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9b9a3e54ae4a095c193180e827e1cb72') in 0.008925 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll using Guid(5c93af06203cf3048b5dcccbcc31cfda) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'fd91dc5d86d5c99605aa553793f7bb57') in 0.009063 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll using Guid(ccad823f6f2b07340a93f2b8ff03e88e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7f45147b8f48594925c9fc61a31cac17') in 0.009330 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll using Guid(ec8a9fd86c0c57d46bb68c4a9da87b48) Importer(-1,00000000000000000000000000000000) -> (artifact id: '16eb9e07212829347c7651e59fafc43b') in 0.009053 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll using Guid(4d018c48a07a6d4488360e5367e97be6) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8a9eb108ea32540ba89caa840f455b81') in 0.009725 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/CrankcaseAudioREVModelPlayer.dll using Guid(bef82f05a52d0d24a827248f3c6ee24f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b8b61ad62d3011ad1d517f22bdb141b8') in 0.009093 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll using Guid(0fa5e4518b454ef4ebf2c0f5ec2d0bcb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7e568208f568854b26ed47952b48857a') in 0.005323 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll using Guid(1fbcb9cd713909849b14b8eb5c01bf59) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0065a4bc520d5c1236713f66a1c73025') in 0.010058 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll using Guid(4f4ee62d0657f194cace5d500ba3e1fd) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b2ce7aa3d502a66296aef63deb828a6f') in 0.009226 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll using Guid(8ff49ac30b1606745a326456fff793e3) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7a3f54dd6ff899e28574ec38f68ded9b') in 0.009354 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll using Guid(8f6db6d3dc8862041b080b12a29cb075) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'cd877a78c86c06b6ca4f55f19ad0d4ab') in 0.009024 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll using Guid(af3505a3860cc8f44b38fb728635e6dd) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c4d619febb6ef2a2d91b4f0d3ea15ca3') in 0.011485 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/CrankcaseAudioREVModelPlayer.dll using Guid(af1dbae103095b54fa1f259e6ffb51aa) Importer(-1,00000000000000000000000000000000) -> (artifact id: '06974213b7ad26fe1c7b61d0b6067afe') in 0.009339 seconds [Licensing::Client] Successfully resolved entitlements AssetDatabase: script compilation time: 0.055760s Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.OdinInspector.Attributes.dll Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.Serialization.Config.dll Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.OdinInspector.Editor.dll Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.Utilities.Editor.dll Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.Utilities.dll Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.Serialization.dll Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 578.07 ms, found 33 plugins. Preloading 16 native plugins for Editor in 2.72 ms. Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds Mono: successfully reloaded assembly - Completed reload, in 29.122 seconds Domain Reload Profiling: ReloadAssembly (29123ms) BeginReloadAssembly (3904ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (20ms) EndReloadAssembly (25136ms) LoadAssemblies (11973ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (544ms) ReleaseScriptCaches (1ms) RebuildScriptCaches (149ms) SetupLoadedEditorAssemblies (16067ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (581ms) BeforeProcessingInitializeOnLoad (99ms) ProcessInitializeOnLoadAttributes (15064ms) ProcessInitializeOnLoadMethodAttributes (317ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 9.66 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.48 ms. RefreshInfo: InitialScriptRefreshV2(NoUpdateAssetOptions) scanfilter: ... 1 filters RefreshProfiler: Total: 94273.769ms InvokeBeforeRefreshCallbacks: 6.772ms ApplyChangesToAssetFolders: 0.066ms Scan: 825.524ms OnSourceAssetsModified: 2.087ms InitializeImportedAssetsSnapshot: 2.491ms GetAllGuidsForCategorization: 4.066ms CategorizeAssets: 610.361ms ImportAndPostprocessOutOfDateAssets: 82651.424ms (79074.046ms without children) ImportManagerImport: 508.799ms (21.758ms without children) ImportInProcess: 486.709ms UpdateCategorizedAssets: 0.332ms CompileScripts: 56.306ms PostProcessAllAssets: 2963.228ms ReloadImportedAssets: 16.757ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.952ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.143ms RestoreLoadedAssetsState: 0.118ms UpdateImportedAssetsSnapshot: 23.072ms ReloadSourceAssets: 1.389ms UnloadImportedAssets: 0.235ms Hotreload: 12.436ms FixTempGuids: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 7.875ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.382ms GetLoadedSourceAssetsSnapshot: 2.847ms PersistCurrentRevisions: 11.240ms UnloadStreamsEnd: 66.728ms GenerateScriptTypeHashes: 0.833ms Untracked: 10065.840ms Application.AssetDatabase Initial Script Refresh End Application.AssetDatabase.Refresh Start Registering precompiled user dll's ... Registered in 0.063104 seconds. Refreshing native plugins compatible for Editor in 9.33 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.52 ms. Refresh completed in 27.269420 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) scanfilter: RefreshProfiler: Total: 27269.382ms InvokeBeforeRefreshCallbacks: 1.435ms ApplyChangesToAssetFolders: 0.141ms Scan: 6.603ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 13.944ms GetAllGuidsForCategorization: 7.631ms CategorizeAssets: 512.160ms ImportAndPostprocessOutOfDateAssets: 26487.550ms (15.946ms without children) PostProcessAllAssets: 26417.036ms ReloadImportedAssets: 0.373ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.136ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.518ms OnDemandSchedulerStart: 9.878ms RestoreLoadedAssetsState: 4.947ms UpdateImportedAssetsSnapshot: 27.717ms ReloadSourceAssets: 1.014ms UnloadImportedAssets: 1.585ms Hotreload: 11.520ms FixTempGuids: 0.010ms GatherAllCurrentPrimaryArtifactRevisions: 3.596ms UnloadStreamsBegin: 0.178ms LoadedImportedAssetsSnapshotReleaseGCHandles: 9.918ms GetLoadedSourceAssetsSnapshot: 9.056ms PersistCurrentRevisions: 2.639ms UnloadStreamsEnd: 82.512ms GenerateScriptTypeHashes: 34.386ms Untracked: 117.890ms Application.AssetDatabase.Refresh End RefreshInfo: StopAssetImportingV2(ForceSynchronousImport) scanfilter: RefreshProfiler: Total: 15.465ms Registering precompiled user dll's ... Registered in 0.045096 seconds. Refresh completed in 0.711575 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 711.548ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.067ms Scan: 4.670ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.329ms GetAllGuidsForCategorization: 2.941ms CategorizeAssets: 549.661ms ImportAndPostprocessOutOfDateAssets: 25.781ms (4.646ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.993ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.351ms OnDemandSchedulerStart: 3.784ms RestoreLoadedAssetsState: 6.006ms ReloadSourceAssets: 1.938ms UnloadImportedAssets: 2.678ms Hotreload: 0.068ms FixTempGuids: 0.009ms GatherAllCurrentPrimaryArtifactRevisions: 1.942ms UnloadStreamsBegin: 0.152ms LoadedImportedAssetsSnapshotReleaseGCHandles: 10.003ms GetLoadedSourceAssetsSnapshot: 7.931ms PersistCurrentRevisions: 2.700ms UnloadStreamsEnd: 0.242ms Untracked: 72.435ms Shader 'Enviro/Clouds Particles Advanced': fallback shader 'Legacy Shader/Particles/Alpha Blended' not found Shader 'Enviro/Standard/SkyboxSimple': fallback shader 'None' not found Initializing Unity extensions: Unloading 2918 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.70 GB. System memory in use after: 0.69 GB. Unloading 8720 unused Assets to reduce memory usage. Loaded Objects now: 12571. Total: 26.957300 ms (FindLiveObjects: 0.878100 ms CreateObjectMapping: 0.506400 ms MarkObjects: 23.027000 ms DeleteObjects: 2.544800 ms) ProgressiveSceneManager::Cancel() Registering precompiled user dll's ... Registered in 0.072551 seconds. Start importing Assets/simuzen/CommonTools/AGXUnity/Editor/Data/Data.asset using Guid(b2b35deae34bdef4ebfbfe997254c2ce) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8653348142e734c90433b2c9c3f39a89') in 0.018835 seconds Refreshing native plugins compatible for Editor in 10.39 ms, found 33 plugins. Preloading 16 native plugins for Editor in 2.02 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 3312.287ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.064ms Scan: 11.287ms OnSourceAssetsModified: 0.771ms InitializeImportedAssetsSnapshot: 24.382ms GetAllGuidsForCategorization: 3.323ms CategorizeAssets: 37.772ms ImportAndPostprocessOutOfDateAssets: 3110.594ms (6.448ms without children) ImportManagerImport: 28.179ms (6.058ms without children) ImportInProcess: 22.088ms UpdateCategorizedAssets: 0.033ms PostProcessAllAssets: 3043.474ms ReloadImportedAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.140ms InitializingProgressBar: 0.006ms PostProcessAllAssetNotificationsAddChangedAssets: 3.364ms OnDemandSchedulerStart: 2.444ms RestoreLoadedAssetsState: 3.991ms UpdateImportedAssetsSnapshot: 12.548ms ReloadSourceAssets: 2.372ms UnloadImportedAssets: 2.504ms Hotreload: 12.676ms FixTempGuids: 0.009ms GatherAllCurrentPrimaryArtifactRevisions: 1.868ms UnloadStreamsBegin: 0.132ms LoadedImportedAssetsSnapshotReleaseGCHandles: 6.826ms GetLoadedSourceAssetsSnapshot: 7.721ms PersistCurrentRevisions: 3.985ms UnloadStreamsEnd: 2.184ms Untracked: 83.819ms [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.065243 seconds. Refresh completed in 0.706839 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 706.788ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.064ms Scan: 8.226ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 15.996ms GetAllGuidsForCategorization: 1.777ms CategorizeAssets: 531.933ms ImportAndPostprocessOutOfDateAssets: 25.308ms (3.713ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.820ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.369ms OnDemandSchedulerStart: 6.087ms RestoreLoadedAssetsState: 3.317ms ReloadSourceAssets: 1.928ms UnloadImportedAssets: 1.759ms Hotreload: 0.034ms FixTempGuids: 0.020ms GatherAllCurrentPrimaryArtifactRevisions: 2.327ms UnloadStreamsBegin: 0.115ms LoadedImportedAssetsSnapshotReleaseGCHandles: 11.298ms GetLoadedSourceAssetsSnapshot: 4.859ms PersistCurrentRevisions: 2.467ms UnloadStreamsEnd: 0.541ms Untracked: 98.134ms Unrecognized assets cannot be included in AssetBundles: "Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga". UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unrecognized assets cannot be included in AssetBundles: "Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/HW_WinterEuropean_ColorMask.png". UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] BuildPlayerGenerator: Succeeded [ScriptCompilation] Recompiling all scripts because: Recompiling scripts for player build. BuildPlayer: start building target 19 [Licensing::Client] Successfully resolved entitlements Assembly for Assembly Definition File 'Assets/simuzen/CommonTools/CodeStage/AdvancedFPSCounter/Runtime/AFPSCounter.Runtime.asmdef' will not be compiled, because it has no scripts associated with it. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScriptsWithSettings (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings,string,UnityEditor.Scripting.ScriptCompilation.TargetAssembly[]&,string[]&,UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[],UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface/<>c__DisplayClass38_0:b__0 () UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError (System.Func`1,UnityEditor.Scripting.ScriptCompilation.EditorCompilation/CompileStatus) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[]) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) - Starting script compilation - Starting compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll - Starting compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll - Starting compile Library/PlayerScriptAssemblies/Obi.dll - Starting compile Library/PlayerScriptAssemblies/SteamVR.dll - Starting compile Library/PlayerScriptAssemblies/SpracheAssembly.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Timeline.dll - Starting compile Library/PlayerScriptAssemblies/XRDependency.dll - Starting compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll - Starting compile Library/PlayerScriptAssemblies/LightingTools.LightProbesVolumes.dll - Starting compile Library/PlayerScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Starting compile Library/PlayerScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Mathematics.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Analytics.DataPrivacy.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Burst.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Postprocessing.Runtime.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Jobs.dll - Starting compile Library/PlayerScriptAssemblies/Zenject.dll - Starting compile Library/PlayerScriptAssemblies/crosstales.dll - Starting compile Library/PlayerScriptAssemblies/LeapMotion.LeapCSharp.dll - Starting compile Library/PlayerScriptAssemblies/AGXUnity.dll - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.TestRunner.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.TestRunner.dll in 0,126165 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.TestRunner.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.TestRunner.dll in 0,007773 seconds - Finished ILPostProcessorRunner in 0,230862 seconds - Finished compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll in 2,043857 seconds - Starting compile Library/PlayerScriptAssemblies/LeapMotion.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Collections.dll - Starting compile Library/PlayerScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.UI.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.UI.dll in 0,125999 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.UI.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.UI.dll in 0,001279 seconds - Finished ILPostProcessorRunner in 0,235652 seconds - Finished compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll in 12,997299 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on XRDependency.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on XRDependency.dll in 0,152947 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on XRDependency.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on XRDependency.dll in 0,001337 seconds - Finished ILPostProcessorRunner in 0,32831 seconds - Finished compile Library/PlayerScriptAssemblies/XRDependency.dll in 12,159546 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.dll in 0,144325 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.dll in 0,001248 seconds - Finished ILPostProcessorRunner in 0,274846 seconds - Finished compile Library/PlayerScriptAssemblies/LightingTools.LightProbesVolumes.dll in 12,144898 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Obi.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Obi.dll in 0,134784 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Obi.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Obi.dll in 0,001486 seconds - Finished ILPostProcessorRunner in 0,303424 seconds - Finished compile Library/PlayerScriptAssemblies/Obi.dll in 12,198793 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SpracheAssembly.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SpracheAssembly.dll in 0,138866 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SpracheAssembly.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SpracheAssembly.dll in 0,003302 seconds - Finished ILPostProcessorRunner in 0,289912 seconds - Finished compile Library/PlayerScriptAssemblies/SpracheAssembly.dll in 12,187662 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.dll in 0,149256 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.dll in 0,001302 seconds - Finished ILPostProcessorRunner in 0,305809 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Timeline.dll in 12,181667 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 0,079573 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 0,001246 seconds - Finished ILPostProcessorRunner in 0,215878 seconds - Finished compile Library/PlayerScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 12,146944 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Analytics.DataPrivacy.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Analytics.DataPrivacy.dll in 0,090282 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Analytics.DataPrivacy.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Analytics.DataPrivacy.dll in 0,001159 seconds - Finished ILPostProcessorRunner in 0,25208 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Analytics.DataPrivacy.dll in 12,119841 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Jobs.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Jobs.dll in 0,072184 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Jobs.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Jobs.dll in 0,001144 seconds - Finished ILPostProcessorRunner in 0,205662 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Jobs.dll in 12,065689 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Runtime.dll in 0,120807 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Runtime.dll in 0,001208 seconds - Finished ILPostProcessorRunner in 0,26597 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Postprocessing.Runtime.dll in 12,083588 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.LeapCSharp.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.LeapCSharp.dll in 0,155773 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.LeapCSharp.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.LeapCSharp.dll in 0,000961 seconds - Finished ILPostProcessorRunner in 0,296486 seconds - Finished compile Library/PlayerScriptAssemblies/LeapMotion.LeapCSharp.dll in 11,994291 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll in 0,168442 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll in 0,000882 seconds - Finished ILPostProcessorRunner in 0,244191 seconds - Finished compile Library/PlayerScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll in 12,148695 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR.dll in 0,085876 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR.dll in 0,000806 seconds - Finished ILPostProcessorRunner in 0,152643 seconds - Finished compile Library/PlayerScriptAssemblies/SteamVR.dll in 12,217474 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.dll in 0,090274 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.dll in 0,00083 seconds - Finished ILPostProcessorRunner in 0,158934 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll in 12,185629 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on crosstales.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on crosstales.dll in 0,07082 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on crosstales.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on crosstales.dll in 0,000791 seconds - Finished ILPostProcessorRunner in 0,133528 seconds - Finished compile Library/PlayerScriptAssemblies/crosstales.dll in 12,035524 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.dll in 0,082803 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.dll in 0,000796 seconds - Finished ILPostProcessorRunner in 0,155655 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Burst.dll in 12,125128 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnity.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnity.dll in 0,077771 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnity.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnity.dll in 0,000854 seconds - Finished ILPostProcessorRunner in 0,145112 seconds - Finished compile Library/PlayerScriptAssemblies/AGXUnity.dll in 11,984025 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject.dll in 0,116768 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject.dll in 0,00084 seconds - Finished ILPostProcessorRunner in 0,165961 seconds - Finished compile Library/PlayerScriptAssemblies/Zenject.dll in 12,070892 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.dll in 0,079776 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.dll in 0,000729 seconds - Finished ILPostProcessorRunner in 0,136739 seconds - Finished compile Library/PlayerScriptAssemblies/LeapMotion.dll in 10,764397 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.dll in 0,077579 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.dll in 0,000763 seconds - Finished ILPostProcessorRunner in 0,179021 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Mathematics.dll in 12,16381 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.dll in 0,101081 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.dll in 0,183644 seconds - Finished ILPostProcessorRunner in 0,35606 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Collections.dll in 9,935834 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 0,312793 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 0,149362 seconds - Finished ILPostProcessorRunner in 0,512096 seconds - Finished compile Library/PlayerScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 8,744568 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp.dll in 0,310849 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp.dll in 0,461244 seconds - Finished ILPostProcessorRunner in 0,82802 seconds Symbols will be read from Library/PlayerScriptAssemblies/Assembly-CSharp.pdb Script Module: Assembly-CSharp.dll Pass: 0 took 24 milliseconds [NetAuthorityBehaviour] Found NetworkBehaviour NetAuthorityBehaviour [NetAuthorityBehaviour] NetworkBehaviourProcessor [NetAuthorityBehaviour] Process Start [NetAuthorityBehaviour] Sync Var authorized System.Boolean UnityEngine.GameObject [NetAuthorityBehaviour] GenerateConstants [NetAuthorityBehaviour] GenerateSerialization [NetAuthorityBehaviour] GenerateDeSerialization [NetAuthorityBehaviour] Process Done [TransformSync] Found NetworkBehaviour TransformSync [TransformSync] NetworkBehaviourProcessor [TransformSync] Process Start [TransformSync] GenerateConstants [TransformSync] GenerateSerialization [TransformSync] GenerateDeSerialization [TransformSync] Process Done [AGXForkliftTransformSync] Found NetworkBehaviour AGXForkliftTransformSync [AGXForkliftTransformSync] NetworkBehaviourProcessor [AGXForkliftTransformSync] Process Start [AGXForkliftTransformSync] GenerateSerialization [AGXForkliftTransformSync] GenerateDeSerialization [AGXForkliftTransformSync] Process Done [NetAuthorityBehaviour] Already processed [AttachRotaryLightSync] Found NetworkBehaviour AttachRotaryLightSync [AttachRotaryLightSync] NetworkBehaviourProcessor [AttachRotaryLightSync] Process Start [AttachRotaryLightSync] GenerateConstants [AttachRotaryLightSync] GenerateSerialization [AttachRotaryLightSync] GenerateDeSerialization [AttachRotaryLightSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToPickupVehicleSync] Found NetworkBehaviour AttachToPickupVehicleSync [AttachToPickupVehicleSync] NetworkBehaviourProcessor [AttachToPickupVehicleSync] Process Start [AttachToPickupVehicleSync] GenerateConstants [AttachToPickupVehicleSync] GenerateSerialization [AttachToPickupVehicleSync] GenerateDeSerialization [AttachToPickupVehicleSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToSnowPlowVehicleSync] Found NetworkBehaviour AttachToSnowPlowVehicleSync [AttachToSnowPlowVehicleSync] NetworkBehaviourProcessor [AttachToSnowPlowVehicleSync] Process Start [AttachToSnowPlowVehicleSync] GenerateConstants [AttachToSnowPlowVehicleSync] GenerateSerialization [AttachToSnowPlowVehicleSync] GenerateDeSerialization [AttachToSnowPlowVehicleSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicChild] Found NetworkBehaviour AttachToVehicleGraphicChild [AttachToVehicleGraphicChild] NetworkBehaviourProcessor [AttachToVehicleGraphicChild] Process Start [AttachToVehicleGraphicChild] GenerateConstants [AttachToVehicleGraphicChild] GenerateSerialization [AttachToVehicleGraphicChild] GenerateDeSerialization [AttachToVehicleGraphicChild] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicSync] Found NetworkBehaviour AttachToVehicleGraphicSync [AttachToVehicleGraphicSync] NetworkBehaviourProcessor [AttachToVehicleGraphicSync] Process Start [AttachToVehicleGraphicSync] GenerateConstants [AttachToVehicleGraphicSync] GenerateSerialization [AttachToVehicleGraphicSync] GenerateDeSerialization [AttachToVehicleGraphicSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicUnsync] Found NetworkBehaviour AttachToVehicleGraphicUnsync [AttachToVehicleGraphicUnsync] NetworkBehaviourProcessor [AttachToVehicleGraphicUnsync] Process Start [AttachToVehicleGraphicUnsync] GenerateConstants [AttachToVehicleGraphicUnsync] GenerateSerialization [AttachToVehicleGraphicUnsync] GenerateDeSerialization [AttachToVehicleGraphicUnsync] Process Done [NetAuthorityBehaviour] Already processed [BackhoeLoaderTransformSync] Found NetworkBehaviour BackhoeLoaderTransformSync [BackhoeLoaderTransformSync] NetworkBehaviourProcessor [BackhoeLoaderTransformSync] Process Start [BackhoeLoaderTransformSync] GenerateSerialization [BackhoeLoaderTransformSync] GenerateDeSerialization [BackhoeLoaderTransformSync] Process Done [NetAuthorityBehaviour] Already processed [BulldozerTransformSync] Found NetworkBehaviour BulldozerTransformSync [BulldozerTransformSync] NetworkBehaviourProcessor [BulldozerTransformSync] Process Start [BulldozerTransformSync] GenerateSerialization [BulldozerTransformSync] GenerateDeSerialization [BulldozerTransformSync] Process Done [NetAuthorityBehaviour] Already processed [CrossingEntitySync] Found NetworkBehaviour CrossingEntitySync [CrossingEntitySync] NetworkBehaviourProcessor [CrossingEntitySync] Process Start [CrossingEntitySync] GenerateConstants [CrossingEntitySync] GenerateSerialization [CrossingEntitySync] GenerateDeSerialization [CrossingEntitySync] Process Done [NetAuthorityBehaviour] Already processed [CyclistAnimationSync] Found NetworkBehaviour CyclistAnimationSync [CyclistAnimationSync] NetworkBehaviourProcessor [CyclistAnimationSync] Process Start [CyclistAnimationSync] GenerateConstants [CyclistAnimationSync] GenerateSerialization [CyclistAnimationSync] GenerateDeSerialization [CyclistAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [DumperBucketSync] Found NetworkBehaviour DumperBucketSync [DumperBucketSync] NetworkBehaviourProcessor [DumperBucketSync] Process Start [DumperBucketSync] GenerateSerialization [DumperBucketSync] GenerateDeSerialization [DumperBucketSync] Process Done [NetAuthorityBehaviour] Already processed [ExcavatorTransformsSync] Found NetworkBehaviour ExcavatorTransformsSync [ExcavatorTransformsSync] NetworkBehaviourProcessor [ExcavatorTransformsSync] Process Start [ExcavatorTransformsSync] GenerateSerialization [ExcavatorTransformsSync] GenerateDeSerialization [ExcavatorTransformsSync] Process Done [NetAuthorityBehaviour] Already processed [FreeRouteEntityAnimationSync] Found NetworkBehaviour FreeRouteEntityAnimationSync [FreeRouteEntityAnimationSync] NetworkBehaviourProcessor [FreeRouteEntityAnimationSync] Process Start [FreeRouteEntityAnimationSync] GenerateConstants [FreeRouteEntityAnimationSync] GenerateSerialization [FreeRouteEntityAnimationSync] GenerateDeSerialization [FreeRouteEntityAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [GameObjectBasicSync] Found NetworkBehaviour GameObjectBasicSync [GameObjectBasicSync] NetworkBehaviourProcessor [GameObjectBasicSync] Process Start [GameObjectBasicSync] GenerateSerialization [GameObjectBasicSync] GenerateDeSerialization [GameObjectBasicSync] Process Done [NetAuthorityBehaviour] Already processed [GameObjectTransformSync] Found NetworkBehaviour GameObjectTransformSync [GameObjectTransformSync] NetworkBehaviourProcessor [GameObjectTransformSync] Process Start [GameObjectTransformSync] GenerateSerialization [GameObjectTransformSync] GenerateDeSerialization [GameObjectTransformSync] Process Done [NetAuthorityBehaviour] Already processed [GraphicLayerNetBehaviour] Found NetworkBehaviour GraphicLayerNetBehaviour [GraphicLayerNetBehaviour] NetworkBehaviourProcessor [GraphicLayerNetBehaviour] Process Start [GraphicLayerNetBehaviour] GenerateSerialization [GraphicLayerNetBehaviour] GenerateDeSerialization [GraphicLayerNetBehaviour] Process Done [NetAuthorityBehaviour] Already processed [HierachySync] Found NetworkBehaviour HierachySync [HierachySync] NetworkBehaviourProcessor [HierachySync] Process Start [HierachySync] GenerateConstants [HierachySync] GenerateSerialization [HierachySync] GenerateDeSerialization [HierachySync] Process Done [NetAuthorityBehaviour] Already processed [LoadWeightLightsSync] Found NetworkBehaviour LoadWeightLightsSync [LoadWeightLightsSync] NetworkBehaviourProcessor [LoadWeightLightsSync] Process Start [LoadWeightLightsSync] GenerateConstants [LoadWeightLightsSync] GenerateSerialization [LoadWeightLightsSync] GenerateDeSerialization [LoadWeightLightsSync] Process Done [NetAuthorityBehaviour] Already processed [MachineryTrackAnimationSync] Found NetworkBehaviour MachineryTrackAnimationSync [MachineryTrackAnimationSync] NetworkBehaviourProcessor [MachineryTrackAnimationSync] Process Start [MachineryTrackAnimationSync] GenerateConstants [MachineryTrackAnimationSync] GenerateSerialization [MachineryTrackAnimationSync] GenerateDeSerialization [MachineryTrackAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [MaterialSync] Found NetworkBehaviour MaterialSync [MaterialSync] NetworkBehaviourProcessor [MaterialSync] Process Start [MaterialSync] GenerateConstants [MaterialSync] GenerateSerialization [MaterialSync] GenerateDeSerialization [MaterialSync] Process Done [NetAuthorityBehaviour] Already processed [MixerSync] Found NetworkBehaviour MixerSync [MixerSync] NetworkBehaviourProcessor [MixerSync] Process Start [MixerSync] GenerateConstants [MixerSync] GenerateSerialization [MixerSync] GenerateDeSerialization [MixerSync] Process Done [NetAuthorityBehaviour] Already processed [MotorBikeHandlebarSync] Found NetworkBehaviour MotorBikeHandlebarSync [MotorBikeHandlebarSync] NetworkBehaviourProcessor [MotorBikeHandlebarSync] Process Start [MotorBikeHandlebarSync] GenerateSerialization [MotorBikeHandlebarSync] GenerateDeSerialization [MotorBikeHandlebarSync] Process Done [NetAuthorityBehaviour] Already processed [MotorBikeSuspensionSync] Found NetworkBehaviour MotorBikeSuspensionSync [MotorBikeSuspensionSync] NetworkBehaviourProcessor [MotorBikeSuspensionSync] Process Start [MotorBikeSuspensionSync] GenerateConstants [MotorBikeSuspensionSync] GenerateSerialization [MotorBikeSuspensionSync] GenerateDeSerialization [MotorBikeSuspensionSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleWheelSync] Found NetworkBehaviour VehicleWheelSync [VehicleWheelSync] NetworkBehaviourProcessor [VehicleWheelSync] Process Start [VehicleWheelSync] GenerateConstants [VehicleWheelSync] GenerateSerialization [VehicleWheelSync] GenerateDeSerialization [VehicleWheelSync] Process Done [MotorBikeWheelSync] Found NetworkBehaviour MotorBikeWheelSync [MotorBikeWheelSync] NetworkBehaviourProcessor [MotorBikeWheelSync] Process Start [MotorBikeWheelSync] GenerateSerialization [MotorBikeWheelSync] GenerateDeSerialization [MotorBikeWheelSync] Process Done [NetAuthorityBehaviour] Already processed [MultiplePlatesSync] Found NetworkBehaviour MultiplePlatesSync [MultiplePlatesSync] NetworkBehaviourProcessor [MultiplePlatesSync] Process Start [MultiplePlatesSync] GenerateConstants [MultiplePlatesSync] GenerateSerialization [MultiplePlatesSync] GenerateDeSerialization [MultiplePlatesSync] Process Done [NetAuthorityBehaviour] Already processed [MultipleWheelsPivotSync] Found NetworkBehaviour MultipleWheelsPivotSync [MultipleWheelsPivotSync] NetworkBehaviourProcessor [MultipleWheelsPivotSync] Process Start [MultipleWheelsPivotSync] GenerateConstants [MultipleWheelsPivotSync] GenerateSerialization [MultipleWheelsPivotSync] GenerateDeSerialization [MultipleWheelsPivotSync] Process Done [NetAuthorityBehaviour] Already processed [NetAuthorityBehaviour] Already processed [OptionalCargoSync] Found NetworkBehaviour OptionalCargoSync [OptionalCargoSync] NetworkBehaviourProcessor [OptionalCargoSync] Process Start [OptionalCargoSync] GenerateConstants [OptionalCargoSync] GenerateSerialization [OptionalCargoSync] GenerateDeSerialization [OptionalCargoSync] Process Done [NetAuthorityBehaviour] Already processed [PalletTransformSync] Found NetworkBehaviour PalletTransformSync [PalletTransformSync] NetworkBehaviourProcessor [PalletTransformSync] Process Start [PalletTransformSync] GenerateSerialization [PalletTransformSync] GenerateDeSerialization [PalletTransformSync] Process Done [NetAuthorityBehaviour] Already processed [ParticlesSync] Found NetworkBehaviour ParticlesSync [ParticlesSync] NetworkBehaviourProcessor [ParticlesSync] Process Start [ParticlesSync] GenerateConstants [ParticlesSync] GenerateSerialization [ParticlesSync] GenerateDeSerialization [ParticlesSync] Process Done [NetAuthorityBehaviour] Already processed [PassengerAnimationSync] Found NetworkBehaviour PassengerAnimationSync [PassengerAnimationSync] NetworkBehaviourProcessor [PassengerAnimationSync] Process Start [PassengerAnimationSync] GenerateConstants [PassengerAnimationSync] GenerateSerialization [PassengerAnimationSync] GenerateDeSerialization [PassengerAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [PassengerPiecesSync] Found NetworkBehaviour PassengerPiecesSync [PassengerPiecesSync] NetworkBehaviourProcessor [PassengerPiecesSync] Process Start [PassengerPiecesSync] GenerateSerialization [PassengerPiecesSync] GenerateDeSerialization [PassengerPiecesSync] Process Done [NetAuthorityBehaviour] Already processed [PassengersSync] Found NetworkBehaviour PassengersSync [PassengersSync] NetworkBehaviourProcessor [PassengersSync] Process Start [PassengersSync] GenerateConstants [PassengersSync] GenerateSerialization [PassengersSync] GenerateDeSerialization [PassengersSync] Process Done [NetAuthorityBehaviour] Already processed [PedestrianAnimationSync] Found NetworkBehaviour PedestrianAnimationSync [PedestrianAnimationSync] NetworkBehaviourProcessor [PedestrianAnimationSync] Process Start [PedestrianAnimationSync] GenerateConstants [PedestrianAnimationSync] GenerateSerialization [PedestrianAnimationSync] GenerateDeSerialization [PedestrianAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [PickupChainsSync] Found NetworkBehaviour PickupChainsSync [PickupChainsSync] NetworkBehaviourProcessor [PickupChainsSync] Process Start [PickupChainsSync] GenerateConstants [PickupChainsSync] GenerateSerialization [PickupChainsSync] GenerateDeSerialization [PickupChainsSync] Process Done [NetAuthorityBehaviour] Already processed [PlatesSync] Found NetworkBehaviour PlatesSync [PlatesSync] NetworkBehaviourProcessor [PlatesSync] Process Start [PlatesSync] GenerateConstants [PlatesSync] GenerateSerialization [PlatesSync] GenerateDeSerialization [PlatesSync] Process Done [NetAuthorityBehaviour] Already processed [PoliceSirenSync] Found NetworkBehaviour PoliceSirenSync [PoliceSirenSync] NetworkBehaviourProcessor [PoliceSirenSync] Process Start [PoliceSirenSync] GenerateConstants [PoliceSirenSync] GenerateSerialization [PoliceSirenSync] GenerateDeSerialization [PoliceSirenSync] Process Done [NetAuthorityBehaviour] Already processed [RampSync] Found NetworkBehaviour RampSync [RampSync] NetworkBehaviourProcessor [RampSync] Process Start [RampSync] GenerateSerialization [RampSync] GenerateDeSerialization [RampSync] Process Done [NetAuthorityBehaviour] Already processed [RigidBodySync] Found NetworkBehaviour RigidBodySync [RigidBodySync] NetworkBehaviourProcessor [RigidBodySync] Process Start [RigidBodySync] GenerateConstants [RigidBodySync] GenerateSerialization [RigidBodySync] GenerateDeSerialization [RigidBodySync] Process Done [NetAuthorityBehaviour] Already processed [RotaryLightsAnimationSync] Found NetworkBehaviour RotaryLightsAnimationSync [RotaryLightsAnimationSync] NetworkBehaviourProcessor [RotaryLightsAnimationSync] Process Start [RotaryLightsAnimationSync] GenerateConstants [RotaryLightsAnimationSync] GenerateSerialization [RotaryLightsAnimationSync] GenerateDeSerialization [RotaryLightsAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [SandCargoAnimationSync] Found NetworkBehaviour SandCargoAnimationSync [SandCargoAnimationSync] NetworkBehaviourProcessor [SandCargoAnimationSync] Process Start [SandCargoAnimationSync] GenerateConstants [SandCargoAnimationSync] GenerateSerialization [SandCargoAnimationSync] GenerateDeSerialization [SandCargoAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [SnowplowBladesSync] Found NetworkBehaviour SnowplowBladesSync [SnowplowBladesSync] NetworkBehaviourProcessor [SnowplowBladesSync] Process Start [SnowplowBladesSync] GenerateSerialization [SnowplowBladesSync] GenerateDeSerialization [SnowplowBladesSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehicleLightSync] Found NetworkBehaviour TrafficVehicleLightSync [TrafficVehicleLightSync] NetworkBehaviourProcessor [TrafficVehicleLightSync] Process Start [TrafficVehicleLightSync] GenerateConstants [TrafficVehicleLightSync] GenerateSerialization [TrafficVehicleLightSync] GenerateDeSerialization [TrafficVehicleLightSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehicleWheelSync] Found NetworkBehaviour TrafficVehicleWheelSync [TrafficVehicleWheelSync] NetworkBehaviourProcessor [TrafficVehicleWheelSync] Process Start [TrafficVehicleWheelSync] GenerateSerialization [TrafficVehicleWheelSync] GenerateDeSerialization [TrafficVehicleWheelSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehiclesSandCargoAnimationSync] Found NetworkBehaviour TrafficVehiclesSandCargoAnimationSync [TrafficVehiclesSandCargoAnimationSync] NetworkBehaviourProcessor [TrafficVehiclesSandCargoAnimationSync] Process Start [TrafficVehiclesSandCargoAnimationSync] GenerateConstants [TrafficVehiclesSandCargoAnimationSync] GenerateSerialization [TrafficVehiclesSandCargoAnimationSync] GenerateDeSerialization [TrafficVehiclesSandCargoAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [TransformSync] Already processed [NetAuthorityBehaviour] Already processed [TriangleJointSync] Found NetworkBehaviour TriangleJointSync [TriangleJointSync] NetworkBehaviourProcessor [TriangleJointSync] Process Start [TriangleJointSync] GenerateSerialization [TriangleJointSync] GenerateDeSerialization [TriangleJointSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleBellowSync] Found NetworkBehaviour VehicleBellowSync [VehicleBellowSync] NetworkBehaviourProcessor [VehicleBellowSync] Process Start [VehicleBellowSync] GenerateSerialization [VehicleBellowSync] GenerateDeSerialization [VehicleBellowSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleDoorSync] Found NetworkBehaviour VehicleDoorSync [VehicleDoorSync] NetworkBehaviourProcessor [VehicleDoorSync] Process Start [VehicleDoorSync] GenerateConstants [VehicleDoorSync] GenerateSerialization [VehicleDoorSync] GenerateDeSerialization [VehicleDoorSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleGlassSync] Found NetworkBehaviour VehicleGlassSync [VehicleGlassSync] NetworkBehaviourProcessor [VehicleGlassSync] Process Start [VehicleGlassSync] GenerateConstants [VehicleGlassSync] GenerateSerialization [VehicleGlassSync] GenerateDeSerialization [VehicleGlassSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleLightsSync] Found NetworkBehaviour VehicleLightsSync [VehicleLightsSync] NetworkBehaviourProcessor [VehicleLightsSync] Process Start [VehicleLightsSync] GenerateConstants [VehicleLightsSync] GenerateSerialization [VehicleLightsSync] GenerateDeSerialization [VehicleLightsSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleOptionalSync] Found NetworkBehaviour VehicleOptionalSync [VehicleOptionalSync] NetworkBehaviourProcessor [VehicleOptionalSync] Process Start [VehicleOptionalSync] GenerateConstants [VehicleOptionalSync] GenerateSerialization [VehicleOptionalSync] GenerateDeSerialization [VehicleOptionalSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleSkinSync] Found NetworkBehaviour VehicleSkinSync [VehicleSkinSync] NetworkBehaviourProcessor [VehicleSkinSync] Process Start [VehicleSkinSync] GenerateConstants [VehicleSkinSync] GenerateSerialization [VehicleSkinSync] GenerateDeSerialization [VehicleSkinSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleWheelSync] Already processed [NetAuthorityBehaviour] Already processed [VehicleWiperSync] Found NetworkBehaviour VehicleWiperSync [VehicleWiperSync] NetworkBehaviourProcessor [VehicleWiperSync] Process Start [VehicleWiperSync] GenerateConstants [VehicleWiperSync] GenerateSerialization [VehicleWiperSync] GenerateDeSerialization [VehicleWiperSync] Process Done [NetAuthorityBehaviour] Already processed [WheelLoaderTransformsSync] Found NetworkBehaviour WheelLoaderTransformsSync [WheelLoaderTransformsSync] NetworkBehaviourProcessor [WheelLoaderTransformsSync] Process Start [WheelLoaderTransformsSync] GenerateSerialization [WheelLoaderTransformsSync] GenerateDeSerialization [WheelLoaderTransformsSync] Process Done [NetAuthorityBehaviour] Already processed [WheelsPivotSync] Found NetworkBehaviour WheelsPivotSync [WheelsPivotSync] NetworkBehaviourProcessor [WheelsPivotSync] Process Start [WheelsPivotSync] GenerateConstants [WheelsPivotSync] GenerateSerialization [WheelsPivotSync] GenerateDeSerialization [WheelsPivotSync] Process Done [NetAuthorityBehaviour] Already processed [WipersSync] Found NetworkBehaviour WipersSync [WipersSync] NetworkBehaviourProcessor [WipersSync] Process Start [WipersSync] GenerateConstants [WipersSync] GenerateSerialization [WipersSync] GenerateDeSerialization [WipersSync] Process Done [FreeRouteArrowNetMessage] MessageClassProcessor for FreeRouteArrowNetMessage [FreeRouteArrowNetMessage] MessageClassProcessor Start [FreeRouteArrowNetMessage] GenerateSerialization [FreeRouteArrowNetMessage] GenerateDeserialization [FreeRouteArrowNetMessage] MessageClassProcessor Done [NetAuthorityBehaviour] Already processed [MotograderTransformSync] Found NetworkBehaviour MotograderTransformSync [MotograderTransformSync] NetworkBehaviourProcessor [MotograderTransformSync] Process Start [MotograderTransformSync] GenerateSerialization [MotograderTransformSync] GenerateDeSerialization [MotograderTransformSync] Process Done [VehicleRigidbodySync] Found NetworkBehaviour UnityEngine.Networking.VehicleRigidbodySync [VehicleRigidbodySync] NetworkBehaviourProcessor [VehicleRigidbodySync] Process Start [VehicleRigidbodySync] GenerateSerialization [VehicleRigidbodySync] GenerateDeSerialization [VehicleRigidbodySync] Process Done [VehicleRigidbodyChildSync] Found NetworkBehaviour UnityEngine.Networking.VehicleRigidbodyChildSync [VehicleRigidbodyChildSync] NetworkBehaviourProcessor [VehicleRigidbodyChildSync] Process Start [VehicleRigidbodyChildSync] GenerateSerialization [VehicleRigidbodyChildSync] GenerateDeSerialization [VehicleRigidbodyChildSync] Process Done [VehicleRigidbodySync] Already processed [NetAuthorityBehaviour] Already processed [SMKTrafficVehicleGraphicsSync] Found NetworkBehaviour SimuZen.Services.Replay.SMKTrafficVehicleGraphicsSync [SMKTrafficVehicleGraphicsSync] NetworkBehaviourProcessor [SMKTrafficVehicleGraphicsSync] Process Start [SMKTrafficVehicleGraphicsSync] GenerateConstants [SMKTrafficVehicleGraphicsSync] GenerateSerialization [SMKTrafficVehicleGraphicsSync] GenerateDeSerialization [SMKTrafficVehicleGraphicsSync] Process Done [DeformableTerrainStatusNetMessage] MessageClassProcessor for DeformableTerrainStatusNetMessage [DeformableTerrainStatusNetMessage] MessageClassProcessor Start [DeformableTerrainStatusNetMessage] GenerateSerialization [DeformableTerrainStatusNetMessage] GenerateDeserialization [DeformableTerrainStatusNetMessage] MessageClassProcessor Done [ParticlesDataNetMessage] MessageClassProcessor for ParticlesDataNetMessage [ParticlesDataNetMessage] MessageClassProcessor Start [ParticlesDataNetMessage] GenerateSerialization [ParticlesDataNetMessage] GenerateDeserialization [ParticlesDataNetMessage] MessageClassProcessor Done [UnloadZonesStatusNetMessage] MessageClassProcessor for UnloadZonesStatusNetMessage [UnloadZonesStatusNetMessage] MessageClassProcessor Start [UnloadZonesStatusNetMessage] GenerateSerialization [UnloadZonesStatusNetMessage] GenerateDeserialization [UnloadZonesStatusNetMessage] MessageClassProcessor Done [BaseNetMessage] MessageClassProcessor for BaseNetMessage [BaseNetMessage] MessageClassProcessor Start [BaseNetMessage] GenerateSerialization [BaseNetMessage] GenerateDeserialization [BaseNetMessage] MessageClassProcessor Done [ChangeEnvironmentModifierNetMessage] MessageClassProcessor for ChangeEnvironmentModifierNetMessage [ChangeEnvironmentModifierNetMessage] MessageClassProcessor Start [ChangeEnvironmentModifierNetMessage] GenerateSerialization [ChangeEnvironmentModifierNetMessage] GenerateDeserialization [ChangeEnvironmentModifierNetMessage] MessageClassProcessor Done [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor for ChangeEnvironmentWeatherNetMessage [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor Start [ChangeEnvironmentWeatherNetMessage] GenerateSerialization [ChangeEnvironmentWeatherNetMessage] GenerateDeserialization [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor Done [CrossingSpawnDistanceNetMessage] MessageClassProcessor for CrossingSpawnDistanceNetMessage [CrossingSpawnDistanceNetMessage] MessageClassProcessor Start [CrossingSpawnDistanceNetMessage] GenerateSerialization [CrossingSpawnDistanceNetMessage] GenerateDeserialization [CrossingSpawnDistanceNetMessage] MessageClassProcessor Done [DeformableSurfaceMessage] MessageClassProcessor for DeformableSurfaceMessage [DeformableSurfaceMessage] MessageClassProcessor Start [DeformableSurfaceMessage] GenerateSerialization [DeformableSurfaceMessage] GenerateDeserialization [DeformableSurfaceMessage] MessageClassProcessor Done [DestroyRequestNetMessage] MessageClassProcessor for DestroyRequestNetMessage [DestroyRequestNetMessage] MessageClassProcessor Start [DestroyRequestNetMessage] GenerateSerialization [DestroyRequestNetMessage] GenerateDeserialization [DestroyRequestNetMessage] MessageClassProcessor Done [EmptyNetMessage] MessageClassProcessor for EmptyNetMessage [EmptyNetMessage] MessageClassProcessor Start [EmptyNetMessage] GenerateSerialization [EmptyNetMessage] GenerateDeserialization [EmptyNetMessage] MessageClassProcessor Done [EnvironmentConfigurationNetMessage] MessageClassProcessor for EnvironmentConfigurationNetMessage [EnvironmentConfigurationNetMessage] MessageClassProcessor Start [EnvironmentConfigurationNetMessage] GenerateSerialization [EnvironmentConfigurationNetMessage] GenerateDeserialization [EnvironmentConfigurationNetMessage] MessageClassProcessor Done [ErrorNetMessage] MessageClassProcessor for ErrorNetMessage [ErrorNetMessage] MessageClassProcessor Start [ErrorNetMessage] GenerateSerialization [ErrorNetMessage] GenerateDeserialization [ErrorNetMessage] MessageClassProcessor Done [ExerciseParametersNetMessage] MessageClassProcessor for ExerciseParametersNetMessage [ExerciseParametersNetMessage] MessageClassProcessor Start [ExerciseParametersNetMessage] GenerateSerialization [ExerciseParametersNetMessage] GenerateDeserialization [ExerciseParametersNetMessage] MessageClassProcessor Done [FloatNetMessage] MessageClassProcessor for FloatNetMessage [FloatNetMessage] MessageClassProcessor Start [FloatNetMessage] GenerateSerialization [FloatNetMessage] GenerateDeserialization [FloatNetMessage] MessageClassProcessor Done [InfractionNetMessage] MessageClassProcessor for InfractionNetMessage [InfractionNetMessage] MessageClassProcessor Start [InfractionNetMessage] GenerateSerialization [InfractionNetMessage] GenerateDeserialization [InfractionNetMessage] MessageClassProcessor Done [InfractionPointsNetMessage] MessageClassProcessor for InfractionPointsNetMessage [InfractionPointsNetMessage] MessageClassProcessor Start [InfractionPointsNetMessage] GenerateSerialization [InfractionPointsNetMessage] GenerateDeserialization [InfractionPointsNetMessage] MessageClassProcessor Done [IntNetMessage] MessageClassProcessor for IntNetMessage [IntNetMessage] MessageClassProcessor Start [IntNetMessage] GenerateSerialization [IntNetMessage] GenerateDeserialization [IntNetMessage] MessageClassProcessor Done [MotorVehicleInitNetMessage] MessageClassProcessor for MotorVehicleInitNetMessage [MotorVehicleInitNetMessage] MessageClassProcessor Start [MotorVehicleInitNetMessage] GenerateSerialization [MotorVehicleInitNetMessage] GenerateDeserialization [MotorVehicleInitNetMessage] MessageClassProcessor Done [MultipleNetIdentityNetMessage] MessageClassProcessor for MultipleNetIdentityNetMessage [MultipleNetIdentityNetMessage] MessageClassProcessor Start [MultipleNetIdentityNetMessage] GenerateSerialization [MultipleNetIdentityNetMessage] GenerateDeserialization [MultipleNetIdentityNetMessage] MessageClassProcessor Done [NetIdentityNetMessage] MessageClassProcessor for NetIdentityNetMessage [NetIdentityNetMessage] MessageClassProcessor Start [NetIdentityNetMessage] GenerateSerialization [NetIdentityNetMessage] GenerateDeserialization [NetIdentityNetMessage] MessageClassProcessor Done [PIEventNetMessage] MessageClassProcessor for PIEventNetMessage [PIEventNetMessage] MessageClassProcessor Start [PIEventNetMessage] GenerateSerialization [PIEventNetMessage] GenerateDeserialization [PIEventNetMessage] MessageClassProcessor Done [PIPhysicsChangeNetMessage] MessageClassProcessor for PIPhysicsChangeNetMessage [PIPhysicsChangeNetMessage] MessageClassProcessor Start [PIPhysicsChangeNetMessage] GenerateSerialization [PIPhysicsChangeNetMessage] GenerateDeserialization [PIPhysicsChangeNetMessage] MessageClassProcessor Done [PISpawnPositionNetMessage] MessageClassProcessor for PISpawnPositionNetMessage [PISpawnPositionNetMessage] MessageClassProcessor Start [PISpawnPositionNetMessage] GenerateSerialization [PISpawnPositionNetMessage] GenerateDeserialization [PISpawnPositionNetMessage] MessageClassProcessor Done [CircuitLineNetMessage] MessageClassProcessor for CircuitLineNetMessage [CircuitLineNetMessage] MessageClassProcessor Start [CircuitLineNetMessage] GenerateSerialization [CircuitLineNetMessage] GenerateDeserialization [CircuitLineNetMessage] MessageClassProcessor Done [PiecesPassengersNetMessage] MessageClassProcessor for PiecesPassengersNetMessage [PiecesPassengersNetMessage] MessageClassProcessor Start [PiecesPassengersNetMessage] GenerateSerialization [PiecesPassengersNetMessage] GenerateDeserialization [PiecesPassengersNetMessage] MessageClassProcessor Done [SingleBoolNetMessage] MessageClassProcessor for SingleBoolNetMessage [SingleBoolNetMessage] MessageClassProcessor Start [SingleBoolNetMessage] GenerateSerialization [SingleBoolNetMessage] GenerateDeserialization [SingleBoolNetMessage] MessageClassProcessor Done [SpawnRequestNetMessage] MessageClassProcessor for SpawnRequestNetMessage [SpawnRequestNetMessage] MessageClassProcessor Start [SpawnRequestNetMessage] GenerateSerialization [SpawnRequestNetMessage] GenerateDeserialization [SpawnRequestNetMessage] MessageClassProcessor Done [SpawnResponseNetMessage] MessageClassProcessor for SpawnResponseNetMessage [SpawnResponseNetMessage] MessageClassProcessor Start [SpawnResponseNetMessage] GenerateSerialization [SpawnResponseNetMessage] GenerateDeserialization [SpawnResponseNetMessage] MessageClassProcessor Done [TMAssetStatusNetMessage] MessageClassProcessor for TMAssetStatusNetMessage [TMAssetStatusNetMessage] MessageClassProcessor Start [TMAssetStatusNetMessage] GenerateSerialization [TMAssetStatusNetMessage] GenerateDeserialization [TMAssetStatusNetMessage] MessageClassProcessor Done [TelemetryNetMessage] MessageClassProcessor for TelemetryNetMessage [TelemetryNetMessage] MessageClassProcessor Start [TelemetryNetMessage] GenerateSerialization [TelemetryNetMessage] GenerateDeserialization [TelemetryNetMessage] MessageClassProcessor Done [TrafficLightNetMessage] MessageClassProcessor for TrafficLightNetMessage [TrafficLightNetMessage] MessageClassProcessor Start [TrafficLightNetMessage] GenerateSerialization [TrafficLightNetMessage] GenerateDeserialization [TrafficLightNetMessage] MessageClassProcessor Done [DefSurfInitialStatusMessage] MessageClassProcessor for DefSurfInitialStatusMessage [DefSurfInitialStatusMessage] MessageClassProcessor Start [DefSurfInitialStatusMessage] GenerateSerialization [DefSurfInitialStatusMessage] GenerateDeserialization [DefSurfInitialStatusMessage] MessageClassProcessor Done Pass: 1 took 231 milliseconds ProcessSitesModule Assembly-CSharp.dll elapsed time:00:00:01.7360855 - Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll in 13,719747 seconds - Finished script compilation in 18,841067 seconds Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(11,81): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(12,81): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Trinary Software\Timing.cs(927,43): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\Trinary Software\Timing.cs(933,58): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(60,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(61,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MatchInertiaHandler.cs(6,36): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\utils\NetComponentUtils.cs(6,52): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetComponentUtils.cs(11,53): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(8,47): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(12,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(18,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\VehiclePerceptionAudioManager.cs(11,36): warning CS0108: 'VehiclePerceptionAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(7,41): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\orchestrator\TimeManager\ExerciseTimeManager.cs(102,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\NetControllerForRewired.cs(79,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(77,42): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(99,30): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(138,44): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(163,32): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(31,19): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(363,10): warning CS0618: 'ClientAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(81,34): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(87,33): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(11,6): warning CS0618: 'SyncVarAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(106,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(132,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(121,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(147,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineRenderer.cs(23,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(72,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(39,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(327,46): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\DistanceToNextNodeCanvas.cs(10,56): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\EditCircuitLinesCanvas.cs(9,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(57,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(63,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(77,42): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(48,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(54,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(27,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(33,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(35,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(41,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(12,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(42,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(48,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(230,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(29,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(112,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(670,49): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,55): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,82): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(652,41): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(11,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(17,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(63,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(69,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\configuration\Foscam\FoscamManager.cs(102,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(28,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(34,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\configuration\Webcam\IWebcamManager.cs(5,10): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(53,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(59,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(24,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(30,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(116,39): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,27): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,46): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteLineRenderer.cs(23,53): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\configuration\Webcam\WebcamManager.cs(139,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\platform\hud\VRUILeapInteractionsSystem\Scripts\VRUILeapInteractionManager.cs(120,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(125,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(131,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(176,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(181,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(209,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(215,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(223,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(229,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(13,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(19,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(156,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(162,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(94,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(100,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\BodyTraking\scripts\BodyTrackingService.cs(33,10): warning CS0114: 'BodyTrackingService.Start()' hides inherited member 'MonoService.Start()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\EditFreeRoutesCanvas.cs(7,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\hud\components\SceneryCargoManager.cs(341,41): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(51,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(57,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\ElectricEnginePowerSerializedSettings.cs(8,22): warning CS0108: 'ElectricEnginePowerSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\EngineTempSerializedSettings.cs(8,22): warning CS0108: 'EngineTempSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\RPMSerializedSettings.cs(8,22): warning CS0108: 'RPMSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\SpeedSerializedSettings.cs(8,22): warning CS0108: 'SpeedSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\FreeRouteNode.cs(117,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(51,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(57,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(64,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,10): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(50,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(56,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(33,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(39,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(46,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(15,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(21,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(38,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(61,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(66,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(107,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(113,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(121,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(5,35): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(127,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(10,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(21,38): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(9,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(28,36): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(7,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(8,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(43,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,75): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(49,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(56,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(6,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(12,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(42,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(48,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(36,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(42,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(25,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(31,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(72,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(37,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(43,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(78,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetPhysicsBehaviours\SnowplowNetPhysics.cs(40,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(5,65): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(88,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(94,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(131,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(137,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(111,33): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Utils\ChasedFreeRouteArrow.cs(10,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\LiftAGX\InclinometerComponent.cs(41,22): warning CS0114: 'InclinometerComponent.OnStartSpawn()' hides inherited member 'BaseVehicleComponent.OnStartSpawn()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(47,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\vehicle\Perception\Stimuli\RadarStimulus.cs(40,24): warning CS0108: 'RadarStimulus.CalculateDirectionAndDistance()' hides inherited member 'SightStimulus.CalculateDirectionAndDistance()'. Use the new keyword if hiding was intended. Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(161,45): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(166,46): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(240,69): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(245,83): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(49,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(75,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(42,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(23,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(29,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(7,16): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(11,41): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(31,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(44,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(26,37): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(49,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(31,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(40,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(30,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(10,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(27,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,43): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,73): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(17,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(26,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(8,21): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(12,51): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(7,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(11,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(14,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(37,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(20,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(20,40): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(27,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(9,13): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(13,69): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(8,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(12,56): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(20,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(41,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(56,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(26,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(36,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(36,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,49): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,76): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_IG_BasicDashboard.cs(12,42): warning CS0108: 'HCOM_IG_BasicDashboard.vehicleService' hides inherited member 'GenericPanelHandler.vehicleService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(22,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(23,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\AirBrakeAudioManager.cs(10,39): warning CS0108: 'AirBrakeAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\HydraulicTrackExcavatorVehicle.cs(69,32): warning CS0114: 'HydraulicTrackExcavatorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\BlinkersAudioManager.cs(10,34): warning CS0108: 'BlinkersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs(209,16): warning CS0114: 'MotorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs(103,22): warning CS0114: 'RigidFrameHaulerVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\tm\Scripts\MojoSharp\SmartObjects\Objects\SmartExercise.cs(20,21): warning CS0114: 'SmartExercise.InitializeInScene()' hides inherited member 'SmartObject.InitializeInScene()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(308,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\TrackVehicle.cs(45,22): warning CS0114: 'TrackVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\RampAnimatorHandler.cs(5,39): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\BrakeAllWheelsOnParkingMode.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\DumperAnimationHandler.cs(5,62): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ForkliftAnimationHandler.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ReachStackerAnimationHandler.cs(6,49): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_GPSPanel.cs(17,44): warning CS0108: 'HCOM_PI_GPSPanel._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\SnowPlowAnimationHandler.cs(8,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(28,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(29,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\WheelLoaderAnimationHandler.cs(5,74): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\OpenBusDoorAudioManager.cs(12,34): warning CS0108: 'OpenBusDoorAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_HudVehicleDataPanels.cs(18,44): warning CS0108: 'HCOM_PI_HudVehicleDataPanels._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(13,14): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(18,33): warning CS0108: 'HCOM_PI_MachineryVehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\PoliceAudioManager.cs(9,40): warning CS0108: 'PoliceAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Telemetry.cs(16,44): warning CS0108: 'HCOM_PI_Telemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(29,33): warning CS0108: 'HCOM_PI_VehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\WipersAudioManager.cs(11,40): warning CS0108: 'WipersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmScript.cs(7,18): warning CS0659: 'TMScript' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\camera\behaviours\action\HeadOutBehaviourAction.cs(10,26): warning CS0108: 'HeadOutBehaviourAction.gameObject' hides inherited member 'BaseCameraBehaviourAction.gameObject'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\infraction\InfractionService.cs(381,53): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\descriptors\HDES_Dashboard\HDES_Tachometer.cs(8,21): warning CS0108: 'HDES_Tachometer._unitsText' hides inherited member 'HDES_Dashboard._unitsText'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(45,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(46,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(58,9): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(69,48): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(59,9): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(88,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(93,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(80,41): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(244,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(301,86): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(31,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkDiscovery.cs(11,40): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(14,46): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(22,10): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(28,10): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(15,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(26,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(33,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(41,48): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ExerciseConfigurationPlugin\NetExerciseConfigurationPlugin.cs(26,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(52,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(52,75): warning CS0618: 'PlayerController' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(71,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(82,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(29,46): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(39,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(45,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(56,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(62,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(68,44): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(105,47): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(224,51): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(22,16): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(23,16): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(104,22): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(16,17): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\ForkliftInput.cs(5,16): warning CS0618: 'ForkInput' is obsolete: 'Usar ForkComponentInput' Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,22): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,22): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPSpecialFunctionsHandler.cs(129,16): warning CS0108: 'BHPSpecialFunctionsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(32,15): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(37,15): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Physic Environment\PhysicEnvironmentService.cs(292,38): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(19,21): warning CS0114: 'DebugEnvironmentService.IsServiceReady' hides inherited member 'MonoService.IsServiceReady'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(97,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(103,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(109,16): warning CS0108: 'BDZPRabbitTurtleModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(108,16): warning CS0114: 'BHPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(114,16): warning CS0114: 'BHPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(120,16): warning CS0108: 'BHPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(45,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(50,50): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000AutoSpeedModeHandler.cs(146,16): warning CS0108: 'EH5000AutoSpeedModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(91,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(96,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000DumpHandler.cs(132,22): warning CS0108: 'EH5000DumpHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000GrillDryHandler.cs(121,22): warning CS0108: 'EH5000GrillDryHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(147,16): warning CS0114: 'EH5000FailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(202,22): warning CS0114: 'EH5000FailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(245,16): warning CS0108: 'EH5000FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(348,16): warning CS0108: 'EH5000FailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1084,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1089,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\SceneryService\ScenesData.cs(15,18): warning CS0659: 'ScenesLocalizedData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(54,16): warning CS0114: 'EH5000LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(63,16): warning CS0114: 'EH5000LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(113,16): warning CS0108: 'EH5000LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(195,16): warning CS0108: 'EX5500FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(126,16): warning CS0114: 'DPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(146,16): warning CS0114: 'DPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(160,16): warning CS0108: 'DPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(185,16): warning CS0108: 'DPFailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(54,16): warning CS0114: 'EX5500LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(62,16): warning CS0114: 'EX5500LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(112,16): warning CS0108: 'EX5500LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1984,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1989,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\EH5000BrakeHandler.cs(203,26): warning CS0108: 'EH5000BrakeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\NetDeformableSurfaceEnvironment.cs(27,32): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(132,22): warning CS0108: 'HCOM_LP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(142,22): warning CS0114: 'HCOM_LP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(158,22): warning CS0114: 'HCOM_LP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(126,22): warning CS0108: 'HCOM_LP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(136,22): warning CS0114: 'HCOM_LP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(148,22): warning CS0114: 'HCOM_LP_ForkController.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(92,27): warning CS0114: 'MSPIndicatorsHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(131,26): warning CS0108: 'MSPIndicatorsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(150,22): warning CS0108: 'HCOM_LP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(163,22): warning CS0114: 'HCOM_LP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(176,22): warning CS0114: 'HCOM_LP_LightIndicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(105,22): warning CS0108: 'HCOM_JungLSP_ForkInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(122,22): warning CS0114: 'HCOM_JungLSP_ForkInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(84,26): warning CS0108: 'MSPLightsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(89,18): warning CS0108: 'MSPLightsHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\HCOM_YutongPanel\HCOM_PI_Yutong_Gear.cs(33,21): warning CS0114: 'HCOM_PI_Yutong_Gear.IsEngineRunning' hides inherited member 'GenericPanelHandlerPI.IsEngineRunning'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(145,22): warning CS0114: 'HCOM_JungLSP_Indicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(156,22): warning CS0108: 'HCOM_JungLSP_Indicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(171,22): warning CS0114: 'HCOM_JungLSP_Indicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(160,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(190,22): warning CS0108: 'HCOM_JungLSP_WheelModeInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(206,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\telemetry\NetTelemetryManager.cs(43,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\LPGearHandler.cs(122,16): warning CS0108: 'LPGearHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(133,22): warning CS0108: 'HCOM_LSP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(143,22): warning CS0114: 'HCOM_LSP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(159,22): warning CS0114: 'HCOM_LSP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_DrivingTimeAndKmh.cs(103,22): warning CS0108: 'HCOM_LSP_DrivingTimeAndKmh.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(41,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(53,34): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\FogManager.cs(208,37): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(101,33): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayDeformableTerrainParticlesData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainParticlesData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(109,22): warning CS0108: 'HCOM_LSP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(114,22): warning CS0114: 'HCOM_LSP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(120,22): warning CS0108: 'HCOM_LSP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(135,22): warning CS0114: 'HCOM_LSP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GearHandler\HCOM_PI_TP_GearHandler.cs(118,21): warning CS0114: 'HCOM_PI_TP_GearHandler.IsEngineRunning' hides inherited member 'GenericPanelHandlerPI.IsEngineRunning'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\tm\Scripts\Services\EditorMode\Routes\RouteCreatorManager.cs(143,31): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(235,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(7,18): warning CS0659: 'ReplayDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(87,18): warning CS0659: 'ReplayMultipleDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(68,18): warning CS0659: 'ReplayMultipleDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\PlateController.cs(7,35): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ExcavatorLoaderAnimationHandler.cs(5,79): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\BackhoeLoaderAnimationHandler.cs(5,73): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MotorcyclePoliceLightPieceInstantiator.cs(5,59): warning CS0618: 'PieceInstantiator' is obsolete: 'Deprecated class. Use instead VehiclePieceInstantiator' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(278,48): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(20,22): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\ColorMaskHandler.cs(10,37): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\CommonTools\CullingSystem\System\QueueItem.cs(7,18): warning CS0659: 'QueueItem' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(57,16): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\CullingSystem\Behaviours\SphereCullingBehaviours\TerrainShadowsCullingBehaviour.cs(56,13): warning CS0618: 'Terrain.castShadows' is obsolete: 'castShadows is deprecated, please use shadowCastingMode instead.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(756,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(756,42): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(768,21): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(768,46): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(774,21): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(774,46): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Obi\Rendering\ObiSimpleFluidRenderer.cs(33,6): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(931,13): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(931,38): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(63,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(64,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(65,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(75,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(76,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(77,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(32,23): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(33,23): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(43,13): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(44,13): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs(32,28): warning CS0618: 'Application.loadedLevelName' is obsolete: 'Use SceneManager to determine what scenes have been loaded' Assets\simuzen\CommonTools\Obi\Rendering\ObiFluidRenderer.cs(53,6): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\platform\systems\base\configuration\ResultDB.cs(122,13): warning CS0162: Unreachable code detected Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2140,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2140,43): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2151,17): warning CS0618: 'TerrainData.thickness' is obsolete: 'Terrain thickness is no longer required by the physics engine. Set appropriate continuous collision detection modes to fast moving bodies.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2151,41): warning CS0618: 'TerrainData.thickness' is obsolete: 'Terrain thickness is no longer required by the physics engine. Set appropriate continuous collision detection modes to fast moving bodies.' Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\HFNetwork\Network\UDP\HighFrequencyReceiver.cs(112,30): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSWeatherController.cs(50,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSWeatherController.cs(50,43): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,75): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(109,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(110,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,101): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores ' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,30): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores ' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(55,17): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(56,47): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(56,17): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(214,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(216,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(230,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(156,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(157,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(157,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\EnableAllNetworkObjectsInScene.cs(24,24): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(38,24): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(42,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(46,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(68,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(149,29): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(282,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(153,33): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,43): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(353,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(366,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(371,49): warning CS0618: 'MsgType' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(390,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(395,20): warning CS0618: 'Channels' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodyChildSync.cs(22,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\SuspensionModifier.cs(55,3): warning CS0618: 'Timing.StartCoroutine(IEnumerator)' is obsolete: 'Unity coroutine function, use RunCoroutine instead.' Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\HFNetwork\Network\UDP\UDPReceiver.cs(94,55): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\SystemInfoWindow.cs(36,76): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(261,165): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.' Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnMenuAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulation()' is obsolete Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnSimulationAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnGoToSimulation()' is obsolete Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(476,7): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\InfractionsAudioManager\InfractionsAudioManager.cs(46,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\InfractionsAudioManager\InfractionsAudioManager.cs(46,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TransferBoxAudioManager\TransferBoxAudioManager.cs(35,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TransferBoxAudioManager\TransferBoxAudioManager.cs(35,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(44,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(45,61): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(25,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(26,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(34,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(35,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(69,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(75,28): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(51,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(57,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(66,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,44): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(35,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(36,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(61,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(68,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(104,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(10,33): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,9): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,49): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(22,42): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(27,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(31,46): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(38,42): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(67,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(77,78): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(82,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(66,113): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(71,30): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(83,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(83,68): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(110,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(110,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,72): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,60): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(67,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(176,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(182,30): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,9): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,55): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,68): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(105,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(114,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,58): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\GifScreen\GifPlayer.cs(163,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\GifScreen\GifPlayer.cs(163,43): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\platform\traffic\iTS\Simple Car Physics\Scripts\TSSimpleCar.cs(896,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(15,39): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(17,37): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(22,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(29,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,48): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,22): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(32,65): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\ReplayUtils.cs(29,29): warning CS0612: 'ReplayIdentity' is obsolete Assets\simuzen\platform\utils\NetGameObjectUtils.cs(118,68): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(118,18): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(123,61): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(123,127): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(133,32): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(145,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(145,67): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(159,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(159,68): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\ListView\ListViewImages\ListViewImagesComponent.cs(140,19): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(41,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(43,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSTrafficAI.cs(1759,13): warning CS0219: The variable 'z' is assigned but its value is never used Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(74,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(75,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(75,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(75,32): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,54): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(130,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(132,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(140,83): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(140,142): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\Vehicle.cs(64,59): warning CS0618: 'ConfigurableVehicle.VehicleTransform' is obsolete: 'Use GetInteriorComponent()' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(173,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(180,26): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(181,39): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(185,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(186,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(188,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(189,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(263,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(267,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(277,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Scripts\TMEditor\Managers\TMDialogManager.cs(273,27): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,93): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,112): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(387,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(430,29): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(91,40): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(92,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Utils\Menu\GlobalExerciseParamsController.cs(150,31): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(243,17): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(243,92): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(48,19): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(51,20): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\playmaker\actions\log\CloseLogAction.cs(29,24): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\platform\DeformableMeshes\Core\wrappers\UnityTerrainWrapper.cs(180,13): warning CS0618: 'Terrain.ApplyDelayedHeightmapModification()' is obsolete: 'Use TerrainData.SyncHeightmap to notify all Terrain instances using the TerrainData.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(14,41): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(20,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(28,36): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,74): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(93,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(94,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(228,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(230,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(244,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(66,33): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(155,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(157,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(165,83): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(165,143): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(87,46): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(198,41): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(204,27): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(205,40): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(209,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(210,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(212,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(213,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(34,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(39,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(48,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(152,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(156,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(62,13): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(303,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(307,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(342,47): warning CS0618: 'ConfigurableVehicle.VehicleSizeQuery' is obsolete: 'Use GetInteriorComponent()' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(264,37): warning CS0219: The variable 'radius' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(517,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(316,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(321,78): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(617,66): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(626,29): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(691,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(730,29): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(759,32): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(849,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(912,57): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(931,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(955,37): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(956,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(974,30): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(978,31): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(982,52): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(982,103): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(983,31): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(995,58): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(995,124): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(1002,46): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(37,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(19,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(50,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,4): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(43,20): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,4): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,42): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(216,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\platform\hud\components\HCOM_LoginPanel\HCOM_MainMenu.cs(17,48): warning CS0612: 'HUDDefaultConstants.ATLAS_HUD_COMPONENTS' is obsolete Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs(78,21): warning CS0618: 'HUDMonitor.setLogo(Sprite)' is obsolete: 'Use HProductLogo' Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(611,17): warning CS0618: 'ProxyScreen.ShowMessage(string)' is obsolete: 'Usar ShowMessage(IHUDMessage)' Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(617,17): warning CS0618: 'ProxyScreen.ShowMessage()' is obsolete: 'Usar ShowMessage(IHUDMessage)' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(120,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(121,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(121,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(125,13): warning CS0162: Unreachable code detected Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(90,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(79,10): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(92,51): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(92,26): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(101,61): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(102,57): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(33,13): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(83,81): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,64): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(52,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(248,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(265,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(273,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(91,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,25): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,73): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(298,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,59): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(126,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(126,48): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(134,21): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(134,52): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs(101,17): warning CS0618: 'SceneManager.UnloadScene(string)' is obsolete: 'Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(226,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(231,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(237,45): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(242,32): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(356,13): warning CS0612: 'EnvironmentService.SendEnabledEvent(IModifierEnvironment, EnvironmentParams.TModifiers)' is obsolete Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(398,13): warning CS0612: 'EnvironmentService.SendDisabledEvent(EnvironmentParams.TModifiers)' is obsolete Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(38,159): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(56,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(70,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(106,42): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(107,46): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(120,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\product\ProductService.cs(16,50): warning CS0067: The event 'ProductService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(25,40): warning CS0067: The event 'DummyPIPassengersService.OnNetUploadRequested' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\DisabledInteropService.cs(17,47): warning CS0067: The event 'DisabledInteropService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(19,50): warning CS0067: The event 'RewiredInputSystem.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(19,50): warning CS0067: The event 'NetworkMessageService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\FakeInteropService.cs(42,47): warning CS0067: The event 'FakeInteropService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(192,41): warning CS0067: The event 'TrafficService.OnUserLaneChange' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(48,53): warning CS0067: The event 'TestSceneService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(33,40): warning CS0067: The event 'DummyPassengersService.OnBoardingStart' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(29,40): warning CS0067: The event 'DummyPassengersService.OnBoardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(21,44): warning CS0067: The event 'PassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\audio\GlobalLocutionService\GlobalLocutionService.cs(23,50): warning CS0067: The event 'GlobalLocutionService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\hardware\PIHardwareService.cs(20,50): warning CS0067: The event 'PIHardwareService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs(19,50): warning CS0067: The event 'GlobalCameraService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(66,29): warning CS0067: The event 'FallOffGenerator.OnGetUp' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(46,38): warning CS0067: The event 'TestSceneService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(46,35): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnCeilingChanged' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentComponents.cs(8,29): warning CS0067: The event 'DebugEnvironmentComponents.OnReady' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(182,59): warning CS0067: The event 'TrafficService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(28,40): warning CS0067: The event 'DummyPassengersService.OnUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(21,43): warning CS0067: The event 'AssetBundleService.OnBundleVersionResult' is never used Assets\simuzen\platform\systems\base\services\BodyTraking\scripts\BodyTrackingService.cs(14,55): warning CS0067: The event 'BodyTrackingService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(110,29): warning CS0067: The event 'ReplayVehicleService.OnStartSpawn' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Input-Output\Output\SMBOutput.cs(23,35): warning CS0067: The event 'SMBOutput.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierEnabled' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(66,40): warning CS0067: The event 'BasicPassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\scene\Stateful\StatefulGOsService.cs(16,46): warning CS0067: The event 'StatefulGOsService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(14,46): warning CS0067: The event 'ReplayDataBusService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(125,29): warning CS0067: The event 'ReplayVehicleService.OnRemoteVehicle' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(34,35): warning CS0067: The event 'DummyRearviewService.OnLeftSwitched' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(69,40): warning CS0067: The event 'BasicPassengersService.OnBoardingStart' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs(26,50): warning CS0067: The event 'LegacyProInteropService.OnServiceFailed' is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(29,29): warning CS0067: The event 'PITrainingManagerSceneService.OnExerciseEnded' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(203,29): warning CS0067: The event 'TrafficService.OnVehicleOvertakingSpawned' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(17,59): warning CS0067: The event 'PassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs(25,29): warning CS0067: The event 'GlobalOrchestratorFromList.OnLoadComplete' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(34,40): warning CS0067: The event 'DummyPassengersService.OnBoardingCompleted' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(65,40): warning CS0067: The event 'BasicPassengersService.OnBoardPassengersRequest' is never used Assets\simuzen\platform\systems\base\session\ContextService.cs(23,44): warning CS0067: The event 'ContextService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(53,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopNearby' is never used Assets\simuzen\platform\legacy\Biometrics\NitgenFingerprintService.cs(46,46): warning CS0067: The event 'NitgenFingerprintService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(31,25): warning CS0067: The event 'DummyPassengersService.OnStartFlow' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(10,44): warning CS0067: The event 'MultiBlockableIgnitionController.OnStatusChanged' is never used Assets\simuzen\platform\systems\base\services\scene\Culling\CullingService.cs(12,50): warning CS0067: The event 'CullingService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Spawn\VehicleSpawnerService.cs(15,50): warning CS0067: The event 'VehicleSpawnerService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Forklift\ForkBase.cs(192,29): warning CS0067: The event 'ForkBase.OnOutOfFrustum' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(65,29): warning CS0067: The event 'FallOffGenerator.OnFallOff' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(189,37): warning CS0067: The event 'DebugCameraService.OnCeilingChanged' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(187,41): warning CS0067: The event 'DebugCameraService.OnCameraPivotChanged' is never used Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\DummyPassengerFactoryService.cs(12,46): warning CS0067: The event 'DummyPassengerFactoryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\headtracking\IHeadTrackingService.cs(39,53): warning CS0067: The event 'FakeHeadTrackingService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierDisabled' is never used Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\IGlobalVRService.cs(24,50): warning CS0067: The event 'DummyGlobalVRService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\telemetry\GlobalTelemetryService.cs(12,50): warning CS0067: The event 'GlobalTelemetryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\configuration\Configuration.cs(82,50): warning CS0067: The event 'Configuration.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\VehicleDatabaseService.cs(19,50): warning CS0067: The event 'VehicleDatabaseService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\driverlicense\DriverTargetService.cs(12,50): warning CS0067: The event 'DriverTargetService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(33,35): warning CS0067: The event 'DummyRearviewService.OnRightSwitched' is never used Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(23,44): warning CS0067: The event 'GlobalSceneryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(21,29): warning CS0067: The event 'GlobalSceneryService.OnServiceReady' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(15,29): warning CS0067: The event 'DeformableTerrainService.IsVehiclePoolReady' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(35,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingStart' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(177,33): warning CS0067: The event 'DebugEnvironmentService.OnWindConfiguration' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(53,40): warning CS0067: The event 'DebugEnvironmentService.OnEnvConfiguration' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(11,46): warning CS0067: The event 'DummyPIPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(70,40): warning CS0067: The event 'BasicPassengersService.OnBoardingCompleted' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(28,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleRawCollision' is never used Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs(59,46): warning CS0067: The event 'InputServiceDecorator.OnServiceFailed' is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(31,50): warning CS0067: The event 'PITrainingManagerSceneService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(16,59): warning CS0067: The event 'DummyRearviewService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(13,29): warning CS0067: The event 'WorkflowService.OnStart' is never used Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs(15,46): warning CS0067: The event 'CoroutineService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(27,25): warning CS0067: The event 'DummyPassengersService.OnReleaseAllPassengersRequests' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(15,41): warning CS0067: The event 'TestGlobalService.OnServiceReady' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(10,44): warning CS0067: The event 'ElectricEnginelIgnitionController.OnStatusChanged' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(23,25): warning CS0067: The event 'DummyPIPassengersService.OnNetReleaseAllPassengersRequests' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(12,46): warning CS0067: The event 'DummyPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(54,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopEnter' is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\GlobalAudioService.cs(18,44): warning CS0067: The event 'GlobalAudioService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(26,38): warning CS0067: The event 'ElectricEnginelIgnitionController.OnKeyStatusChange' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Input-Output\Output\SMBOutput.cs(24,50): warning CS0067: The event 'SMBOutput.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(26,59): warning CS0067: The event 'DebugEnvironmentService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(28,38): warning CS0067: The event 'MultiBlockableIgnitionController.OnKeyStatusChange' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(52,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopMissing' is never used Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(26,50): warning CS0067: The event 'SceneVRService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(68,25): warning CS0067: The event 'BasicPassengersService.OnFinishFlow' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(22,36): warning CS0067: The event 'AssetBundleService.OnLoadingBundle' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(51,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopDetected' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(27,44): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleCollision' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(20,35): warning CS0067: The event 'ReplayVehicleService.OnReplayServiceReady' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(24,50): warning CS0067: The event 'AssetBundleService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(17,53): warning CS0067: The event 'TestGlobalService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(188,41): warning CS0067: The event 'DebugCameraService.OnCameraCreated' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(55,30): warning CS0067: The event 'DebugEnvironmentService.OnDaytime' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(72,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingCompleted' is never used Assets\simuzen\platform\systems\base\services\persistence\BasicPersistentService.cs(15,50): warning CS0067: The event 'BasicPersistentService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(56,30): warning CS0067: The event 'DebugEnvironmentService.OnWeather' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(58,32): warning CS0067: The event 'DebugEnvironmentService.OnIntensity' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(22,59): warning CS0067: The event 'ReplayVehicleService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs(20,50): warning CS0067: The event 'GlobalVRService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(29,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleTrigger' is never used Assets\simuzen\platform\systems\base\services\performance\PerformanceService.cs(15,50): warning CS0067: The event 'PerformanceService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(160,39): warning CS0067: The event 'DebugEnvironmentService.OnValidateFail' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(137,29): warning CS0067: The event 'FakeDeformableTerrainsOperationService.IsVehiclePoolReady' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(63,25): warning CS0067: The event 'BasicPassengersService.OnReleaseAllPassengersRequests' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(32,25): warning CS0067: The event 'DummyPassengersService.OnFinishFlow' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(71,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingStart' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(67,25): warning CS0067: The event 'BasicPassengersService.OnStartFlow' is never used Assets\simuzen\platform\systems\base\services\infraction\PIInfractionService.cs(21,49): warning CS0067: The event 'PIInfractionService.OnInfractionPoints1' is never used Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(35,46): warning CS0067: The event 'TmCircuitLineNode.OnNodeToRendererPathEvent' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(64,40): warning CS0067: The event 'BasicPassengersService.OnUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\remotefiles\RemoteFileService.cs(25,50): warning CS0067: The event 'RemoteFileService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(30,40): warning CS0067: The event 'DummyPassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\infraction\DummyInfractionService.cs(17,50): warning CS0067: The event 'DummyInfractionService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(24,40): warning CS0067: The event 'DummyPIPassengersService.OnNetRequestBusStop' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\VehicleRigidbody.cs(16,39): warning CS0067: The event 'VehicleRigidbody.OnVehicleTrigger' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(36,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingCompleted' is never used Assets\simuzen\platform\systems\base\services\telemetry\TelemetryData\DummyTelemetryService.cs(9,50): warning CS0067: The event 'DummyTelemetryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(13,55): warning CS0067: The event 'BasicPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(15,59): warning CS0067: The event 'PIPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs(21,50): warning CS0067: The event 'RegistryService.OnServiceFailed' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(17,59): warning CS0067: The event 'DeformableTerrainService.OnServiceFailed' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(139,83): warning CS0067: The event 'FakeDeformableTerrainsOperationService.TileModifiedTerrain' is never used Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\PassengerFactoryService.cs(29,59): warning CS0067: The event 'PassengerFactoryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\SceneryService\SceneryService.cs(20,59): warning CS0067: The event 'SceneryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\ReplayPassengersService.cs(7,59): warning CS0067: The event 'ReplayPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenService.cs(13,50): warning CS0067: The event 'SpecialScreenService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\AbstractExposableService.cs(46,53): warning CS0067: The event 'XService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(111,29): warning CS0067: The event 'ReplayVehicleService.OnCompletedSpawn' is never used Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(11,50): warning CS0067: The event 'WorkflowService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(57,34): warning CS0067: The event 'DebugEnvironmentService.OnEnvModifier' is never used Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(13,31): warning CS0067: The event 'ReplayDataBusService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(6,18): warning CS0414: The field 'ControllerChecker.triggerLeftPressed' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(31,22): warning CS0414: The field 'EX5500FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(47,31): warning CS0414: The field 'RewiredInputDebugWindow.selectionGrid' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(20,18): warning CS0414: The field 'ControllerChecker.aButtonPressed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(56,22): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(31,22): warning CS0414: The field 'EH5000FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\HCOM_RabbitTurtleHandler.cs(10,15): warning CS0414: The field 'HCOM_RabbitTurtleHandler._keyState' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(31,18): warning CS0414: The field 'ControllerChecker.appmenuRightPressedDown' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,22): warning CS0414: The field 'MachineryDriverBehaviourAction.outOfFrustum' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(36,21): warning CS0414: The field 'ConfigurableAutomaticGearboxController.gear' is assigned but its value is never used Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSPlayerReservePoints.cs(32,10): warning CS0414: The field 'TSPlayerReservePoints.isOnConnector' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(36,18): warning CS0414: The field 'ControllerChecker.aButtonPressedDown' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(29,23): warning CS0414: The field 'MachineryDriverBehaviourAction.t' is assigned but its value is never used Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\TriggerController.cs(21,36): warning CS0414: The field 'TriggerController.triggerIconImage' is assigned but its value is never used Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\FreeRoutePanelController.cs(97,22): warning CS0414: The field 'FreeRoutePanelController._panelAdjusted' is assigned but its value is never used Assets\simuzen\CommonTools\CullingSystem\System\CullingBakeDebugger.cs(17,22): warning CS0414: The field 'CullingBakeDebugger.prevDebug' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(14,16): warning CS0414: The field 'EH5000LoadHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(14,16): warning CS0414: The field 'EX5500LoadHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Spreader\Spreader.cs(9,22): warning CS0414: The field 'Spreader._spawning' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorCameraService.cs(19,41): warning CS0414: The field 'TrainingManagerEditorCameraService.configuration' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Machinery\ExcavatorOpenableBucket.cs(14,23): warning CS0414: The field 'ExcavatorOpenableBucket._sideshiftPosition' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(35,18): warning CS0414: The field 'ControllerChecker.xButtonPressedDown' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(39,22): warning CS0414: The field 'ConfigurableAutomaticGearboxController.isChangingGear' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(30,18): warning CS0414: The field 'ControllerChecker.appmenuLeftPressedDown' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ExcavatorLoaderShovelAudioManager.cs(27,23): warning CS0414: The field 'ExcavatorLoaderShovelAudioManager._inactivityOffset' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_IG_SlopePanel.cs(23,22): warning CS0414: The field 'HCOM_IG_SlopePanel._initialized' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(19,18): warning CS0414: The field 'ControllerChecker.xButtonPressed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(71,38): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._absLight' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\DumperBucketAudioManager.cs(24,23): warning CS0414: The field 'DumperBucketAudioManager._inactivityOffset' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(11,18): warning CS0414: The field 'ControllerChecker.touchpadRightPressed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(35,40): warning CS0414: The field 'FallOffGenerator.fallOffMaxAngularVelocity' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryLMVIgnitionControllerComponent.cs(75,22): warning CS0414: The field 'MilitaryLMVIgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(26,22): warning CS0414: The field 'EX5500FailuresHandler._Caution' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(15,18): warning CS0414: The field 'ControllerChecker.appmenuRightPressed' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_GP_SpeedNumbers.cs(12,22): warning CS0414: The field 'HCOM_GP_SpeedNumbers._isShutoff' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(14,18): warning CS0414: The field 'ControllerChecker.appmenuLeftPressed' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(27,16): warning CS0414: The field 'EH5000FailuresHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\BodyTraking\scripts\BodyTrackingService.cs(20,35): warning CS0414: The field 'BodyTrackingService.usingExternalApp' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\DashboardHandler\DashboardHandler.cs(22,23): warning CS0414: The field 'DashboardHandler._value' is assigned but its value is never used Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(52,29): warning CS0414: The field 'RewiredInputDebugWindow._currentModifiedAction' is assigned but its value is never used Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(30,23): warning CS0414: The field 'CircuitLineController.pathPosition' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(10,18): warning CS0414: The field 'ControllerChecker.touchpadLeftPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\ProximityRadarSensor.cs(15,23): warning CS0414: The field 'ProximityRadarSensor._offsetDistanceToEntity' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerStepManager.cs(21,50): warning CS0414: The field 'TrainingManagerStepManager.routeCreatorManager' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(7,18): warning CS0414: The field 'ControllerChecker.triggerRightPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(23,18): warning CS0414: The field 'ControllerChecker.yButtonPressed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(32,40): warning CS0414: The field 'FallOffGenerator.fallOffMaxDepenetrarion' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(14,60): warning CS0414: The field 'CircuitLineTMStep._settings' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(31,21): warning CS0414: The field 'MachineryDriverBehaviourAction.indexCamera' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(24,18): warning CS0414: The field 'ControllerChecker.bButtonPressed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(37,27): warning CS0414: The field 'BrakePressure.statusBackup' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,44): warning CS0414: The field 'MachineryDriverBehaviourAction.exiting' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_PI_SpeedNumbers.cs(18,22): warning CS0414: The field 'HCOM_PI_SpeedNumbers._enabled' is assigned but its value is never used Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(81,22): warning CS0414: The field 'FreeRouteController._hasRouteBeenPlayed' is assigned but its value is never used Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(267,30): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(267,50): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseCustomVoiceProvider.cs(258,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseCustomVoiceProvider.cs(258,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(450,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(450,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseVoiceProvider.cs(327,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseVoiceProvider.cs(327,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\Obi\Scripts\Attributes\VisibleIf.cs(16,21): warning CS0414: The field 'VisibleIf.fieldInfo' is assigned but its value is never used Assets\simuzen\CommonTools\Obi\Scripts\Attributes\VisibleIf.cs(15,22): warning CS0414: The field 'VisibleIf.eventMethodInfo' is assigned but its value is never used Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\HandCollider.cs(9,31): warning CS0109: The member 'HandCollider.rigidbody' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\LinearAnimation.cs(16,24): warning CS0109: The member 'LinearAnimation.animation' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\Throwable.cs(59,33): warning CS0109: The member 'Throwable.rigidbody' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Teleport\Scripts\TeleportPoint.cs(41,25): warning CS0109: The member 'TeleportPoint.animation' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\InteractableDebug.cs(35,30): warning CS0109: The member 'InteractableDebug.rigidbody' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Samples\JoeJeff\JoeJeff.cs(43,31): warning CS0109: The member 'JoeJeff.rigidbody' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs(30,27): warning CS0109: The member 'SteamVR_Camera.camera' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Samples\Squishy\SquishyToy.cs(12,40): warning CS0109: The member 'SquishyToy.renderer' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Samples\Squishy\SquishyToy.cs(21,31): warning CS0109: The member 'SquishyToy.rigidbody' does not hide an accessible member. The new keyword is not required. BuildPlayerGenerator: Succeeded SpriteAtlasPacking completed in 7.876649 sec Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IG_VehicleVolcado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IG_BackgroundVolcado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IG_2PixelBackground matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IG_DialVolcado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IG_MaxSpeedVolcado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IG_Trasversal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite AC_upper_box_FIX matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite control matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IG_Background matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IG_Longitudinal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite AC_levels matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Green_OFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Green_ON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite level matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite AC_upper_box matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 8.0 MB. Total uncompressed size 51.2 MB. SpriteAtlasPacking completed in 0.961769 sec ***Player size statistics*** Total compressed size 16.4 MB. Total uncompressed size 28.8 MB. SpriteAtlasPacking completed in 1.088890 sec Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "TextMeshPro/Mobile/Distance Field" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 4 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "TextMeshPro/Mobile/Distance Field" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader TextMeshPro/Mobile/Distance Field in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.48 seconds. Local cache hits 704 (58.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.29 seconds. Local cache hits 896 (77.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.72 seconds. Local cache hits 208 (16.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 234 / 234 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.83 seconds. Local cache hits 234 (18.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 20 (0.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 20 (0.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.88 seconds. Local cache hits 256 (20.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.38 seconds. Local cache hits 384 (32.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 3 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.53 seconds. Local cache hits 192 (11.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.77 seconds. Local cache hits 224 (17.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.52 seconds. Local cache hits 160 (11.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 180 / 180 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.67 seconds. Local cache hits 180 (15.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 10 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 10 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 3508, unique: 3497) Compressed shader 'Standard' on d3d11 from 15.55MB to 0.68MB Compressed shader 'Standard' in 0.31s Compiling shader "Autodesk Interactive" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.31 seconds. Local cache hits 88 (6.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.45 seconds. Local cache hits 128 (9.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 52 (2.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.29 seconds. Local cache hits 78 (6.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 32 (1.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 48 (3.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 48 (1.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 64 (3.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 40 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (fp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 60 (3.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Autodesk Interactive in 0.00s d3d11 (total internal programs: 650, unique: 620) Compressed shader 'Autodesk Interactive' on d3d11 from 2.61MB to 0.14MB Compressed shader 'Autodesk Interactive' in 0.06s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 32.56 seconds. Local cache hits 5632 (778.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 14.49 seconds. Local cache hits 4096 (346.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 5.83 seconds. Local cache hits 1664 (138.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 5.93 seconds. Local cache hits 1664 (141.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 6.74 seconds. Local cache hits 2048 (160.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.18 seconds. Local cache hits 2048 (171.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.94 seconds. Local cache hits 256 (21.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.94 seconds. Local cache hits 256 (21.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.86 seconds. Local cache hits 256 (19.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.98 seconds. Local cache hits 256 (22.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.39s Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 19.40 seconds. Local cache hits 5632 (464.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 15.30 seconds. Local cache hits 4096 (366.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.05 seconds. Local cache hits 1664 (168.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 5.95 seconds. Local cache hits 1664 (141.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.47 seconds. Local cache hits 2048 (178.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.15 seconds. Local cache hits 2048 (170.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.85 seconds. Local cache hits 256 (19.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.92 seconds. Local cache hits 256 (21.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.79 seconds. Local cache hits 256 (18.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.88 seconds. Local cache hits 256 (20.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardCM in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 94.40MB to 3.75MB Compressed shader 'CustomShaders/StandardCM' in 0.34s Compiling shader "TextMeshPro/Distance Field" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "TextMeshPro/Distance Field" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader TextMeshPro/Distance Field in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 8.84 seconds. Local cache hits 2816 (211.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.23 seconds. Local cache hits 2048 (172.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.02 seconds. Local cache hits 832 (71.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.90 seconds. Local cache hits 832 (68.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.14 seconds. Local cache hits 1024 (74.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.57 seconds. Local cache hits 1024 (84.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 128 (8.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.44 seconds. Local cache hits 128 (9.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 64 (3.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 64 (4.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.30s Compiling shader "Custom/Standard_Water_Provisional" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 44 (3.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 32 (2.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 26 (1.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 26 (1.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Custom/Standard_Water_Provisional in 0.00s d3d11 (total internal programs: 134, unique: 134) Compiling shader "CustomShaders/UnlitColorAbove_SIM" pass "Unlit" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/UnlitColorAbove_SIM" pass "Unlit" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/UnlitColorAbove_SIM in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Particles/Standard Surface" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 12 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 12 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.34 seconds. Local cache hits 96 (7.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "FORWARD" (fp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 144 (10.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "DEFERRED" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 24 (1.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "DEFERRED" (fp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.27 seconds. Local cache hits 72 (5.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Particles/Standard Surface in 0.00s d3d11 (total internal programs: 360, unique: 360) Compressed shader 'Particles/Standard Surface' on d3d11 from 1.78MB to 0.07MB Compressed shader 'Particles/Standard Surface' in 0.03s ***Player size statistics*** Total compressed size 1.13 GB. Total uncompressed size 1.80 GB. Unloading 6102 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.88 GB. System memory in use after: 2.81 GB. Unloading 22382 unused Assets to reduce memory usage. Loaded Objects now: 12914. Total: 50.154700 ms (FindLiveObjects: 2.218000 ms CreateObjectMapping: 0.977500 ms MarkObjects: 29.041900 ms DeleteObjects: 17.916200 ms) SpriteAtlasPacking completed in 1.590998 sec Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 19.60 seconds. Local cache hits 5632 (469.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds finished in 17.09 seconds. Local cache hits 3456 (254.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (154.79s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 6.00 seconds. Local cache hits 1664 (143.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 5.87 seconds. Local cache hits 1536 (116.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (22.67s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 6.70 seconds. Local cache hits 2048 (159.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.12 seconds. Local cache hits 2048 (169.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.13 seconds. Local cache hits 256 (26.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.84 seconds. Local cache hits 256 (19.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.82 seconds. Local cache hits 256 (18.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.91 seconds. Local cache hits 256 (21.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.04s d3d11 (total internal programs: 17408, unique: 17408) Shader error in 'CustomShaders/StandardHeavy': maximum ps_4_0 sampler register index (16) exceeded at line 113 (on d3d11) Compiling Fragment program with COLOR_MASK DIRECTIONAL DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON EMISSION MAOHS_MAP SHADOWS_SCREEN Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR GLOBAL_COORD INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _ALPHATEST_ON Shader error in 'CustomShaders/StandardHeavy': maximum ps_4_0 sampler register index (16) exceeded at line 115 (on d3d11) Compiling Fragment program with COLOR_MASK DIRECTIONAL DIRLIGHTMAP_COMBINED EMISSION FOG_EXP LIGHTMAP_ON LIGHTPROBE_SH SHADOWS_SCREEN Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DYNAMICLIGHTMAP_ON FOG_EXP2 FOG_LINEAR GLOBAL_COORD INSTANCING_ON LIGHTMAP_SHADOW_MIXING MAOHS_MAP SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _ALPHATEST_ON Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.50s ***Player size statistics*** Total compressed size 8.4 MB. Total uncompressed size 11.9 MB. SpriteAtlasPacking completed in 1.182282 sec Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 2816 (5.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (3.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1024 (2.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.28s ***Player size statistics*** Total compressed size 84.1 MB. Total uncompressed size 174.0 MB. SpriteAtlasPacking completed in 1.039118 sec Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 2048 (4.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1024 (2.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.31s ***Player size statistics*** Total compressed size 77.7 MB. Total uncompressed size 187.3 MB. Unloading 4189 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.29 GB. System memory in use after: 1.29 GB. Unloading 14863 unused Assets to reduce memory usage. Loaded Objects now: 12875. Total: 31.211100 ms (FindLiveObjects: 1.287300 ms CreateObjectMapping: 1.185300 ms MarkObjects: 24.557100 ms DeleteObjects: 4.180300 ms) SpriteAtlasPacking completed in 1.658018 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 2816 (5.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 1664 (3.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.28s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 44 (2.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 26 (1.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 26 (1.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 168, unique: 168) ***Player size statistics*** Total compressed size 14.2 MB. Total uncompressed size 30.5 MB. SpriteAtlasPacking completed in 1.084965 sec Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 2048 (4.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1024 (1.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1024 (1.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.31s ***Player size statistics*** Total compressed size 95.5 MB. Total uncompressed size 163.3 MB. SpriteAtlasPacking completed in 1.077270 sec Compiling shader "Unlit/Transparent" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Unlit/Transparent" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Unlit/Transparent in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 88 (3.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 64 (4.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 26 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 26 (1.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 32 (1.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.44MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.05s Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 176 (8.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 256 (11.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 52 (1.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 52 (1.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 64 (2.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 128 (4.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 48 (1.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 64 (1.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 40 (1.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 40 (1.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 938, unique: 933) Compressed shader 'Standard' on d3d11 from 4.24MB to 0.18MB Compressed shader 'Standard' in 0.08s Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.33 seconds. Local cache hits 88 (6.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 64 (4.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 26 (1.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 26 (1.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/SkinsAtlas in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/SkinsAtlas' on d3d11 from 1.21MB to 0.06MB Compressed shader 'CustomShaders/SkinsAtlas' in 0.03s Compiling shader "Legacy Shaders/Particles/Additive" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Particles/Additive" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Particles/Additive in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Mobile/Particles/Multiply" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Mobile/Particles/Multiply" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Mobile/Particles/Multiply in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.48 seconds. Local cache hits 5632 (11.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 4096 (8.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 2048 (4.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.38s Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.45 seconds. Local cache hits 5632 (10.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 4096 (9.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 1664 (3.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (3.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardCM in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 94.40MB to 3.75MB Compressed shader 'CustomShaders/StandardCM' in 0.36s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 88 (1.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 64 (1.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 32 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (0.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.32MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 44 (2.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 13 / 13 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 13 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 13 / 13 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 13 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Glass in 0.00s d3d11 (total internal programs: 114, unique: 114) ***Player size statistics*** Total compressed size 95.9 MB. Total uncompressed size 204.8 MB. Unloading 4266 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.33 GB. System memory in use after: 1.33 GB. Unloading 13602 unused Assets to reduce memory usage. Loaded Objects now: 12882. Total: 28.759400 ms (FindLiveObjects: 1.087000 ms CreateObjectMapping: 0.775400 ms MarkObjects: 22.757800 ms DeleteObjects: 4.138300 ms) SpriteAtlasPacking completed in 1.659601 sec ***Player size statistics*** Total compressed size 19.3 KB. Total uncompressed size 69.0 KB. SpriteAtlasPacking completed in 0.933374 sec Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 2048 (4.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 832 (1.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.28s ***Player size statistics*** Total compressed size 9.4 MB. Total uncompressed size 70.1 MB. SpriteAtlasPacking completed in 1.062219 sec Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "Standard" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 528 (1.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.23 seconds. Local cache hits 832 (28.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 156 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 208 (4.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.45 seconds. Local cache hits 352 (10.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 144 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 208 (4.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 160 (3.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2958, unique: 2949) Compressed shader 'Standard' on d3d11 from 13.29MB to 0.61MB Compressed shader 'Standard' in 0.25s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 44 (3.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 26 (2.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 26 (1.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 16 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Shader warning in 'CustomShaders/Vehicles/Windshield': floating point division by zero at line 111 (on d3d11) Compiling Fragment program with DIRECTIONAL Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: INSTANCING_ON LIGHTPROBE_SH SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'CustomShaders/Vehicles/Windshield': floating point division by zero at line 135 (on d3d11) Compiling Fragment program with DIRECTIONAL Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: INSTANCING_ON LIGHTPROBE_SH SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'CustomShaders/Vehicles/Windshield': floating point division by zero at line 159 (on d3d11) Compiling Fragment program with DIRECTIONAL Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: INSTANCING_ON LIGHTPROBE_SH SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'CustomShaders/Vehicles/Windshield': floating point division by zero at line 184 (on d3d11) Compiling Fragment program with DIRECTIONAL Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: INSTANCING_ON LIGHTPROBE_SH SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 44 (3.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 26 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 26 (1.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 16 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsLarge in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.03s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.25s Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 22 / 22 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 22 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 13 / 13 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 13 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 13 / 13 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 13 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Glass in 0.00s d3d11 (total internal programs: 72, unique: 72) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1408 (2.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 512 (1.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 512 (1.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.20s ***Player size statistics*** Total compressed size 209.1 MB. Total uncompressed size 276.5 MB. Unloading 4030 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.32 GB. System memory in use after: 1.32 GB. Unloading 9559 unused Assets to reduce memory usage. Loaded Objects now: 12887. Total: 26.642000 ms (FindLiveObjects: 1.512700 ms CreateObjectMapping: 0.425500 ms MarkObjects: 21.954200 ms DeleteObjects: 2.748200 ms) SpriteAtlasPacking completed in 1.530237 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 352 (0.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 640 (1.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2138, unique: 2129) Compressed shader 'Standard' on d3d11 from 9.60MB to 0.50MB Compressed shader 'Standard' in 0.21s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 5632 (11.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 4096 (8.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 2048 (4.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.36s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 1408 (3.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 832 (1.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 512 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 512 (1.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.20s ***Player size statistics*** Total compressed size 41.7 MB. Total uncompressed size 56.6 MB. SpriteAtlasPacking completed in 0.982859 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.31 seconds. Local cache hits 88 (6.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 64 (4.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 52 (3.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 52 (3.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 32 (2.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 32 (1.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.31s Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.32 seconds. Local cache hits 88 (6.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 64 (4.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 52 (3.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.28 seconds. Local cache hits 52 (5.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 32 (1.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Advanced LOD CutOut in 0.00s d3d11 (total internal programs: 332, unique: 332) Compressed shader 'CTS/CTS Terrain Shader Advanced LOD CutOut' on d3d11 from 4.81MB to 0.29MB Compressed shader 'CTS/CTS Terrain Shader Advanced LOD CutOut' in 0.11s Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.61 seconds. Local cache hits 384 (37.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.86 seconds. Local cache hits 256 (19.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.52 seconds. Local cache hits 160 (11.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.56 seconds. Local cache hits 160 (12.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 16 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.88 seconds. Local cache hits 256 (20.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.94 seconds. Local cache hits 256 (21.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.47 seconds. Local cache hits 128 (10.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.43 seconds. Local cache hits 128 (9.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 48 (2.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 32 (1.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 20 (0.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 20 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 32 (1.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 16 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 2080, unique: 2080) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 7.72MB to 0.28MB Compressed shader 'Nature/SpeedTree Billboard' in 0.13s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.91 seconds. Local cache hits 528 (44.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.55 seconds. Local cache hits 384 (36.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.72 seconds. Local cache hits 208 (16.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.73 seconds. Local cache hits 208 (16.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.75 seconds. Local cache hits 192 (17.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.69 seconds. Local cache hits 192 (15.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 24 (0.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 24 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 12 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 12 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.00s d3d11 (total internal programs: 1784, unique: 1784) Shader warning in 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow': Duplicate #pragma vertex found, ignoring: #pragma vertex vert at line 173 Compiling Vertex program with GPU_FRUSTUM_ON SHADOWS_DEPTH UNITY_PASS_SHADOWCASTER Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: INSTANCING_ON PROCEDURAL_INSTANCING_ON SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 14.13MB to 0.51MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.21s Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 44 (3.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 10 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 10 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 16 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 6 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 6 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.29 seconds. Local cache hits 88 (6.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 64 (4.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 52 (3.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 52 (3.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic CutOut in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' on d3d11 from 9.20MB to 1.07MB Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' in 0.42s Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.29 seconds. Local cache hits 88 (6.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 64 (4.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 52 (3.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 52 (3.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.08s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.61 seconds. Local cache hits 176 (13.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.45 seconds. Local cache hits 128 (9.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 104 (8.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.35 seconds. Local cache hits 104 (7.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 64 (4.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 64 (4.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Advanced CutOut in 0.01s d3d11 (total internal programs: 664, unique: 664) Compressed shader 'CTS/CTS Terrain Shader Advanced CutOut' on d3d11 from 24.38MB to 4.75MB Compressed shader 'CTS/CTS Terrain Shader Advanced CutOut' in 1.06s Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 44 (3.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 32 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 26 (1.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 26 (2.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 32 (2.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.34 seconds. Local cache hits 88 (7.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 64 (4.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 52 (3.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 52 (3.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 32 (1.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD CutOut in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' on d3d11 from 3.51MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' in 0.08s Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.97 seconds. Local cache hits 1152 (94.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.86 seconds. Local cache hits 768 (67.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.24 seconds. Local cache hits 624 (52.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.11 seconds. Local cache hits 624 (49.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 48 (3.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 48 (2.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.70 seconds. Local cache hits 768 (63.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.76 seconds. Local cache hits 768 (65.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.37 seconds. Local cache hits 384 (31.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.43 seconds. Local cache hits 384 (33.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 48 (2.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 48 (2.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 64 (4.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 64 (4.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.31 seconds. Local cache hits 96 (6.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 64 (4.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.33 seconds. Local cache hits 104 (7.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 104 (7.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 64 (4.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 64 (4.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 32 (1.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 8 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.02s d3d11 (total internal programs: 6464, unique: 6446) Compressed shader 'Nature/SpeedTree' on d3d11 from 38.09MB to 2.05MB Compressed shader 'Nature/SpeedTree' in 0.47s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 6 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 6 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 44 (3.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 26 (1.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 26 (1.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 32 (1.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 6 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 6 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 2112 / 2112 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.63 seconds. Local cache hits 2112 (182.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.88 seconds. Local cache hits 768 (30.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 768 variants (85.67s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.78 seconds. Local cache hits 832 (65.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.75 seconds. Local cache hits 832 (65.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.75 seconds. Local cache hits 768 (65.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.61 seconds. Local cache hits 768 (61.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.35 seconds. Local cache hits 96 (7.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.33 seconds. Local cache hits 96 (6.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 48 (3.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 48 (2.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.01s d3d11 (total internal programs: 6368, unique: 6368) Shader error in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': maximum ps_4_0 sampler register index (16) exceeded at line 101 (on d3d11) Compiling Fragment program with DIRECTIONAL DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON GPU_FRUSTUM_ON LIGHTMAP_ON LOD_FADE_CROSSFADE SHADOWS_SCREEN Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH PROCEDURAL_INSTANCING_ON SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON Shader error in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': maximum ps_5_0 sampler register index (16) exceeded at line 101 (on d3d11) Compiling Fragment program with DIRECTIONAL DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON GPU_FRUSTUM_ON LIGHTMAP_ON LOD_FADE_CROSSFADE PROCEDURAL_INSTANCING_ON SHADOWS_SCREEN Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON Shader error in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': maximum ps_4_0 sampler register index (16) exceeded at line 103 (on d3d11) Compiling Fragment program with DIRECTIONAL DIRLIGHTMAP_COMBINED GPU_FRUSTUM_ON LIGHTMAP_ON LIGHTPROBE_SH SHADOWS_SCREEN Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_SHADOW_MIXING LOD_FADE_CROSSFADE PROCEDURAL_INSTANCING_ON SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON Shader error in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': maximum ps_5_0 sampler register index (16) exceeded at line 103 (on d3d11) Compiling Fragment program with DIRECTIONAL DIRLIGHTMAP_COMBINED GPU_FRUSTUM_ON LIGHTMAP_ON LIGHTPROBE_SH PROCEDURAL_INSTANCING_ON SHADOWS_SCREEN Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_SHADOW_MIXING LOD_FADE_CROSSFADE SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON Shader warning in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': Duplicate #pragma vertex found, ignoring: #pragma vertex vert at line 161 Compiling Vertex program with GPU_FRUSTUM_ON SHADOWS_DEPTH UNITY_PASS_SHADOWCASTER Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: INSTANCING_ON PROCEDURAL_INSTANCING_ON SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 40.70MB to 1.41MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.22s Script attached to 'HG_VegetationStudio' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 274.0 MB. Total uncompressed size 0.51 GB. Unloading 3818 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.65 GB. System memory in use after: 1.58 GB. Unloading 206402 unused Assets to reduce memory usage. Loaded Objects now: 12891. Total: 145.306600 ms (FindLiveObjects: 11.035500 ms CreateObjectMapping: 13.073000 ms MarkObjects: 38.647500 ms DeleteObjects: 82.549000 ms) SpriteAtlasPacking completed in 1.702809 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 5632 (11.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.41 seconds. Local cache hits 4096 (9.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.37s ***Player size statistics*** Total compressed size 18.6 MB. Total uncompressed size 24.0 MB. SpriteAtlasPacking completed in 1.050708 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.40s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.06s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) ***Player size statistics*** Total compressed size 103.2 MB. Total uncompressed size 163.7 MB. SpriteAtlasPacking completed in 1.017594 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 5632 (11.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 4096 (9.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 256 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardCM in 0.03s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 94.40MB to 3.75MB Compressed shader 'CustomShaders/StandardCM' in 0.35s Asset 'ControllerrHotAirBalloon': Transition 'AnyState -> BalanceoAereo' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 36.6 MB. Total uncompressed size 158.8 MB. Unloading 3620 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.31 GB. System memory in use after: 1.30 GB. Unloading 3926 unused Assets to reduce memory usage. Loaded Objects now: 12897. Total: 35.737600 ms (FindLiveObjects: 0.681400 ms CreateObjectMapping: 0.322700 ms MarkObjects: 32.645200 ms DeleteObjects: 2.087200 ms) SpriteAtlasPacking completed in 1.635335 sec Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.48 seconds. Local cache hits 5632 (11.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.30 seconds. Local cache hits 3456 (4.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (167.99s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.15 seconds. Local cache hits 1536 (2.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (23.71s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 2048 (4.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.04s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.53s ***Player size statistics*** Total compressed size 8.4 MB. Total uncompressed size 11.9 MB. SpriteAtlasPacking completed in 1.095266 sec Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Yutong_E12 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_tank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_tank_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300_Rig matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.4 MB. Total uncompressed size 9.1 MB. SpriteAtlasPacking completed in 1.106345 sec ***Player size statistics*** Total compressed size 9.6 MB. Total uncompressed size 14.9 MB. SpriteAtlasPacking completed in 1.036352 sec ***Player size statistics*** Total compressed size 94.4 KB. Total uncompressed size 144.9 KB. SpriteAtlasPacking completed in 0.946237 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.37s Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Advanced LOD CutOut in 0.00s d3d11 (total internal programs: 332, unique: 332) Compressed shader 'CTS/CTS Terrain Shader Advanced LOD CutOut' on d3d11 from 4.81MB to 0.29MB Compressed shader 'CTS/CTS Terrain Shader Advanced LOD CutOut' in 0.12s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 96 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 586, unique: 561) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 1.89MB to 0.07MB Compressed shader 'Nature/SpeedTree Billboard' in 0.02s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 528 (1.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 384 (0.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.00s d3d11 (total internal programs: 1784, unique: 1784) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 14.13MB to 0.51MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.21s Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 1056 / 1056 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.96 seconds. Local cache hits 1056 (93.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.87 seconds. Local cache hits 768 (68.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.44 seconds. Local cache hits 120 (9.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.55 seconds. Local cache hits 120 (11.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.41 seconds. Local cache hits 384 (32.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.35 seconds. Local cache hits 384 (31.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 48 (3.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 48 (3.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 24 (1.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 24 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 132 / 132 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.46 seconds. Local cache hits 132 (10.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 96 (7.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 30 / 30 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 30 (1.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 30 / 30 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 30 (1.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 48 (3.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 48 (3.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 6 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 6 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 3 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 3 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree8 in 0.01s d3d11 (total internal programs: 3378, unique: 3378) Compressed shader 'Nature/SpeedTree8' on d3d11 from 23.94MB to 0.82MB Compressed shader 'Nature/SpeedTree8' in 0.28s Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic CutOut in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' on d3d11 from 9.20MB to 1.07MB Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' in 0.43s Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Advanced CutOut in 0.01s d3d11 (total internal programs: 664, unique: 664) Compressed shader 'CTS/CTS Terrain Shader Advanced CutOut' on d3d11 from 24.38MB to 4.75MB Compressed shader 'CTS/CTS Terrain Shader Advanced CutOut' in 1.02s Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD CutOut in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' on d3d11 from 3.51MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' in 0.07s Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 672 / 672 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 672 (1.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 448 (1.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 364 (0.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 364 (0.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 448 (0.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 448 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 224 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 224 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 72 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 78 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 78 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 3888, unique: 3879) Compressed shader 'Nature/SpeedTree' on d3d11 from 24.18MB to 1.38MB Compressed shader 'Nature/SpeedTree' in 0.49s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 2112 / 2112 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 2112 (4.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.46 seconds. Local cache hits 768 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 768 variants (81.46s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 832 (2.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 832 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 768 (2.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 768 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.01s d3d11 (total internal programs: 6368, unique: 6368) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 40.70MB to 1.41MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.28s Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) ***Player size statistics*** Total compressed size 385.1 MB. Total uncompressed size 0.60 GB. Unloading 3786 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.79 GB. System memory in use after: 1.78 GB. Unloading 817 unused Assets to reduce memory usage. Loaded Objects now: 12910. Total: 23.198000 ms (FindLiveObjects: 0.660900 ms CreateObjectMapping: 0.415500 ms MarkObjects: 21.147000 ms DeleteObjects: 0.973500 ms) SpriteAtlasPacking completed in 1.615624 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 1.6 MB. Total uncompressed size 2.3 MB. SpriteAtlasPacking completed in 1.119906 sec '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 792 / 792 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.97 seconds. Local cache hits 792 (23.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.83 seconds. Local cache hits 1536 (67.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 234 / 234 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 234 (4.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.61 seconds. Local cache hits 364 (14.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 20 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 20 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 288 (5.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 608 / 608 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.98 seconds. Local cache hits 608 (23.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 216 / 216 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 216 (3.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.57 seconds. Local cache hits 384 (13.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 180 / 180 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 180 (3.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 280 / 280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 280 (8.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 10 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 4954, unique: 4940) Compressed shader 'Standard' on d3d11 from 23.24MB to 0.96MB Compressed shader 'Standard' in 0.33s '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'MotorHelmet2_PF' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.62 seconds. Local cache hits 176 (13.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.86 seconds. Local cache hits 256 (19.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.35 seconds. Local cache hits 104 (7.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.55 seconds. Local cache hits 156 (12.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 64 (4.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.35 seconds. Local cache hits 96 (7.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 96 (4.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 128 (8.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 80 (5.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.35 seconds. Local cache hits 120 (7.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.14s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.46 seconds. Local cache hits 5632 (10.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 4096 (9.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.34s Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 2816 (5.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1024 (2.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (2.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardCM in 0.01s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 52.90MB to 1.74MB Compressed shader 'CustomShaders/StandardCM' in 0.24s Script attached to 'MotorHelmet1_PF' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Legacy Shaders/Particles/Alpha Blended" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Particles/Alpha Blended" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Particles/Alpha Blended in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 1408 (3.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 512 (1.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 512 (1.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.19s ***Player size statistics*** Total compressed size 89.8 MB. Total uncompressed size 150.9 MB. SpriteAtlasPacking completed in 1.099359 sec Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.27 seconds. Local cache hits 2816 (6.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.79 seconds. Local cache hits 1728 (2.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (86.14s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.16 seconds. Local cache hits 1536 (2.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (23.82s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1024 (2.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.02s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.35s ***Player size statistics*** Total compressed size 7.2 MB. Total uncompressed size 9.2 MB. SpriteAtlasPacking completed in 1.013071 sec ***Player size statistics*** Total compressed size 3.0 MB. Total uncompressed size 4.3 MB. SpriteAtlasPacking completed in 0.900925 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.48 seconds. Local cache hits 5632 (11.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 4096 (8.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardCM in 0.03s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 94.40MB to 3.75MB Compressed shader 'CustomShaders/StandardCM' in 0.35s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1024 (2.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.27s ***Player size statistics*** Total compressed size 5.8 MB. Total uncompressed size 10.0 MB. SpriteAtlasPacking completed in 1.076021 sec Compiling shader "Standard" pass "FORWARD" (vp) 440 / 440 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 440 (1.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 768 (1.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 130 / 130 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 130 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 182 / 182 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 182 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 320 (0.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 100 / 100 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 100 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 140 / 140 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 140 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2598, unique: 2589) Compressed shader 'Standard' on d3d11 from 11.88MB to 0.57MB Compressed shader 'Standard' in 0.25s ***Player size statistics*** Total compressed size 1.1 MB. Total uncompressed size 1.7 MB. SpriteAtlasPacking completed in 1.128978 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.47 seconds. Local cache hits 5632 (11.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 4096 (8.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.37s ***Player size statistics*** Total compressed size 13.2 MB. Total uncompressed size 16.6 MB. Unloading 4281 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.24 GB. System memory in use after: 1.24 GB. Unloading 16949 unused Assets to reduce memory usage. Loaded Objects now: 12923. Total: 42.237200 ms (FindLiveObjects: 1.284700 ms CreateObjectMapping: 1.092500 ms MarkObjects: 33.462700 ms DeleteObjects: 6.395900 ms) SpriteAtlasPacking completed in 1.677855 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.35s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) ***Player size statistics*** Total compressed size 112.7 MB. Total uncompressed size 172.7 MB. SpriteAtlasPacking completed in 1.057684 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.33s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 528 (1.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 384 (0.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.00s d3d11 (total internal programs: 1784, unique: 1784) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 14.13MB to 0.51MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.19s Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.06s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 2112 / 2112 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2112 (4.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.47 seconds. Local cache hits 768 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 768 variants (81.37s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 832 (1.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 768 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 768 (1.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.01s d3d11 (total internal programs: 6368, unique: 6368) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 40.70MB to 1.41MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.27s Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) ***Player size statistics*** Total compressed size 36.3 MB. Total uncompressed size 76.5 MB. SpriteAtlasPacking completed in 1.048682 sec Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.51 seconds. Local cache hits 5632 (12.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 8.07 seconds. Local cache hits 3456 (4.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (185.52s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.58 seconds. Local cache hits 1536 (2.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (33.11s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.04s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.50s ***Player size statistics*** Total compressed size 8.4 MB. Total uncompressed size 11.9 MB. SpriteAtlasPacking completed in 1.167460 sec Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 2048 (4.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 832 (1.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 832 (1.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.25s ***Player size statistics*** Total compressed size 76.0 MB. Total uncompressed size 207.3 MB. Unloading 4266 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.55 GB. System memory in use after: 1.53 GB. Unloading 17316 unused Assets to reduce memory usage. Loaded Objects now: 12931. Total: 28.964900 ms (FindLiveObjects: 1.018600 ms CreateObjectMapping: 0.409900 ms MarkObjects: 22.483300 ms DeleteObjects: 5.052200 ms) SpriteAtlasPacking completed in 1.548193 sec Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 168, unique: 168) ***Player size statistics*** Total compressed size 8.7 MB. Total uncompressed size 15.5 MB. SpriteAtlasPacking completed in 1.055653 sec Compiling shader "CustomShaders/DefaultUnlit" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/DefaultUnlit" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/DefaultUnlit in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Deprecated/SMK/Unlit" pass "FORWARD" (vp) 22 / 22 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 22 (0.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Unlit" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Deprecated/SMK/Unlit in 0.00s d3d11 (total internal programs: 38, unique: 38) Shader warning in 'Deprecated/SMK/Unlit': 'UNITY_PASS_FORWARDBASE': macro redefinition. Previous definition found at :1. at line 27 Compiling Vertex program with DIRECTIONAL LIGHTMAP_ON Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADER_API_GLES30 SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON Compiling shader "Standard" pass "FORWARD" (vp) 440 / 440 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 440 (0.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 896 (1.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 130 / 130 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 130 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 352 (0.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 224 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 100 / 100 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 100 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2836, unique: 2827) Compressed shader 'Standard' on d3d11 from 13.03MB to 0.62MB Compressed shader 'Standard' in 0.26s Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 88 (4.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.35 seconds. Local cache hits 128 (7.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 52 (1.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 78 (4.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 32 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 48 (1.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 48 (0.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 64 (2.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 40 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 60 (2.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 658, unique: 626) Compressed shader 'Standard (Specular setup)' on d3d11 from 2.46MB to 0.14MB Compressed shader 'Standard (Specular setup)' in 0.07s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Unlit/Color" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Unlit/Color" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Unlit/Color in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Legacy Shaders/Particles/Additive" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Particles/Additive" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Particles/Additive in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Legacy Shaders/Particles/Alpha Blended" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Particles/Alpha Blended" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Particles/Alpha Blended in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1408 (2.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 512 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 512 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.24s ***Player size statistics*** Total compressed size 40.2 MB. Total uncompressed size 64.9 MB. SpriteAtlasPacking completed in 1.101277 sec Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 5632 (11.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.49 seconds. Local cache hits 3456 (5.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (171.33s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.58 seconds. Local cache hits 1536 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (33.19s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.05s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.47s ***Player size statistics*** Total compressed size 8.3 MB. Total uncompressed size 11.8 MB. SpriteAtlasPacking completed in 1.029502 sec Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.31s ***Player size statistics*** Total compressed size 94.9 MB. Total uncompressed size 163.3 MB. Unloading 4187 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.29 GB. System memory in use after: 1.29 GB. Unloading 8472 unused Assets to reduce memory usage. Loaded Objects now: 12939. Total: 40.652100 ms (FindLiveObjects: 1.237900 ms CreateObjectMapping: 0.916700 ms MarkObjects: 35.323100 ms DeleteObjects: 3.173300 ms) SpriteAtlasPacking completed in 1.761847 sec Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.32MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 13 / 13 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 13 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 13 / 13 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 13 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Glass in 0.00s d3d11 (total internal programs: 114, unique: 114) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1408 (2.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 512 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 512 (1.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.22s ***Player size statistics*** Total compressed size 26.8 MB. Total uncompressed size 40.6 MB. SpriteAtlasPacking completed in 1.133518 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.48 seconds. Local cache hits 5632 (11.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 4096 (8.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 1664 (3.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.38s ***Player size statistics*** Total compressed size 7.5 MB. Total uncompressed size 13.4 MB. SpriteAtlasPacking completed in 1.031460 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 5632 (12.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 4096 (8.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 2048 (4.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.36s ***Player size statistics*** Total compressed size 7.6 MB. Total uncompressed size 12.2 MB. SpriteAtlasPacking completed in 1.135529 sec ***Player size statistics*** Total compressed size 20.2 KB. Total uncompressed size 82.7 KB. SpriteAtlasPacking completed in 0.912768 sec ***Player size statistics*** Total compressed size 15.1 KB. Total uncompressed size 54.3 KB. SpriteAtlasPacking completed in 0.911097 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 2816 (5.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 2048 (4.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.03s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.28s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.32MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 1408 (3.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (2.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 512 (1.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 512 (1.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.19s ***Player size statistics*** Total compressed size 15.3 MB. Total uncompressed size 21.4 MB. SpriteAtlasPacking completed in 1.095017 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 2816 (5.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 2048 (4.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 1664 (3.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.28s ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 4.5 MB. SpriteAtlasPacking completed in 1.032402 sec ***Player size statistics*** Total compressed size 8.1 KB. Total uncompressed size 28.3 KB. SpriteAtlasPacking completed in 0.919737 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 352 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 384 (0.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1650, unique: 1641) Compressed shader 'Standard' on d3d11 from 7.19MB to 0.29MB Compressed shader 'Standard' in 0.13s Compiling shader "Particles/Standard Unlit" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 12 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Unlit" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 12 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Unlit" pass "Pass 4" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 24 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Unlit" pass "Pass 4" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 40 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Particles/Standard Unlit in 0.00s d3d11 (total internal programs: 88, unique: 88) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.48 seconds. Local cache hits 5632 (11.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.59 seconds. Local cache hits 3456 (4.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (174.47s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.57 seconds. Local cache hits 1536 (2.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (33.18s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 2048 (4.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.04s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.46s Compiling shader "Particles/Standard Surface" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 96 (0.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "FORWARD" (fp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 144 (1.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "DEFERRED" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 24 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "DEFERRED" (fp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 72 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Particles/Standard Surface in 0.00s d3d11 (total internal programs: 360, unique: 360) Compressed shader 'Particles/Standard Surface' on d3d11 from 1.78MB to 0.07MB Compressed shader 'Particles/Standard Surface' in 0.03s ***Player size statistics*** Total compressed size 53.6 MB. Total uncompressed size 102.7 MB. Unloading 3727 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.44 GB. System memory in use after: 1.37 GB. Unloading 18652 unused Assets to reduce memory usage. Loaded Objects now: 12954. Total: 51.872600 ms (FindLiveObjects: 1.479300 ms CreateObjectMapping: 1.013100 ms MarkObjects: 34.016800 ms DeleteObjects: 15.362400 ms) SpriteAtlasPacking completed in 1.583044 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.45s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic CutOut in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' on d3d11 from 9.20MB to 1.07MB Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' in 0.38s Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD CutOut in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' on d3d11 from 3.51MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' in 0.07s Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) ***Player size statistics*** Total compressed size 141.3 MB. Total uncompressed size 198.8 MB. SpriteAtlasPacking completed in 1.038006 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.52 seconds. Local cache hits 5632 (12.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.78 seconds. Local cache hits 3456 (4.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (178.74s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.56 seconds. Local cache hits 1536 (2.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (32.79s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.04s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.43s ***Player size statistics*** Total compressed size 8.9 MB. Total uncompressed size 12.6 MB. SpriteAtlasPacking completed in 1.119758 sec Sprite GP_amarok matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.917671 sec Tree prefab at index 3 is missing. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Tree prefab at index 4 is missing. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Tree prefab at index 5 is missing. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 384 (0.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 2080, unique: 2080) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 7.72MB to 0.28MB Compressed shader 'Nature/SpeedTree Billboard' in 0.10s Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 528 (1.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 384 (0.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.00s d3d11 (total internal programs: 1784, unique: 1784) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 14.13MB to 0.51MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.21s Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1152 (2.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 768 (1.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 624 (1.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 624 (1.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 768 (1.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 768 (1.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 384 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 384 (0.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 6464, unique: 6446) Compressed shader 'Nature/SpeedTree' on d3d11 from 38.09MB to 2.05MB Compressed shader 'Nature/SpeedTree' in 0.44s Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 2112 / 2112 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2112 (4.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.61 seconds. Local cache hits 768 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 768 variants (108.72s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 832 (2.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 768 (1.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 768 (1.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.01s d3d11 (total internal programs: 6368, unique: 6368) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 40.70MB to 1.41MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.23s Script attached to 'CT_VegetationStudio' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) ***Player size statistics*** Total compressed size 50.6 MB. Total uncompressed size 163.6 MB. SpriteAtlasPacking completed in 1.146373 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.923556 sec Compiling shader "Standard" pass "FORWARD" (vp) 220 / 220 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 220 (4.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.28 seconds. Local cache hits 320 (6.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 130 / 130 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 130 (2.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 156 (2.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 80 (1.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 128 (1.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 120 (1.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 160 (2.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 100 / 100 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 100 (1.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 120 (1.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1576, unique: 1499) Compressed shader 'Standard' on d3d11 from 6.30MB to 0.34MB Compressed shader 'Standard' in 0.15s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 128 (5.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 64 (2.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 64 (2.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 40 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 630, unique: 597) Compressed shader 'Standard (Specular setup)' on d3d11 from 2.47MB to 0.13MB Compressed shader 'Standard (Specular setup)' in 0.06s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsLarge in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 2816 (5.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 2048 (4.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.03s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.25s Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 2816 (5.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 2048 (4.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardCM in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 52.90MB to 1.74MB Compressed shader 'CustomShaders/StandardCM' in 0.24s ***Player size statistics*** Total compressed size 178.9 MB. Total uncompressed size 342.4 MB. Unloading 3842 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.69 GB. System memory in use after: 1.66 GB. Unloading 2181 unused Assets to reduce memory usage. Loaded Objects now: 12966. Total: 32.975800 ms (FindLiveObjects: 1.060400 ms CreateObjectMapping: 0.632300 ms MarkObjects: 28.206400 ms DeleteObjects: 3.075600 ms) SpriteAtlasPacking completed in 1.761598 sec ***Player size statistics*** Total compressed size 0.7 MB. Total uncompressed size 0.7 MB. SpriteAtlasPacking completed in 1.056786 sec Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.44MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.03s Compiling shader "Standard" pass "FORWARD" (vp) 616 / 616 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 616 (1.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 896 (1.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 182 / 182 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 182 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 234 / 234 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 234 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 224 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 384 (0.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 168 / 168 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 168 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 224 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 140 / 140 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 140 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 180 / 180 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 180 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 3306, unique: 3295) Compressed shader 'Standard' on d3d11 from 14.89MB to 0.67MB Compressed shader 'Standard' in 0.36s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 26 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 26 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsLarge in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 2816 (5.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 1664 (3.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.29s Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 22 / 22 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 22 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 13 / 13 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 13 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 13 / 13 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 13 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Glass in 0.00s d3d11 (total internal programs: 72, unique: 72) ***Player size statistics*** Total compressed size 148.0 MB. Total uncompressed size 249.1 MB. Unloading 3572 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.30 GB. System memory in use after: 1.24 GB. Unloading 1339 unused Assets to reduce memory usage. Loaded Objects now: 12971. Total: 30.617000 ms (FindLiveObjects: 0.770900 ms CreateObjectMapping: 0.441600 ms MarkObjects: 26.404300 ms DeleteObjects: 2.999300 ms) SpriteAtlasPacking completed in 1.776903 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.47 seconds. Local cache hits 5632 (11.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.23 seconds. Local cache hits 3456 (4.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (166.52s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.18 seconds. Local cache hits 1536 (2.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (23.94s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (3.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.04s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.51s ***Player size statistics*** Total compressed size 5.5 MB. Total uncompressed size 10.0 MB. SpriteAtlasPacking completed in 1.101796 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 5632 (12.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 4096 (8.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 1664 (3.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.36s ***Player size statistics*** Total compressed size 9.5 MB. Total uncompressed size 18.3 MB. SpriteAtlasPacking completed in 1.083347 sec Sprite freightliner_tempomat_ar matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_motor_heating matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_expand_arrows matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_check_engine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_arrow_left matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_5th_wheel_red matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_green_lamp matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_tire_pressure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TC_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TC_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_ip_indicator matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_retarder matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_suspension matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_arrow_right matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_circle matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_MotorOilTemperature matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_rpmCircle matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_parking matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_lights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BrakeAssistant matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_TractionWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ServiceBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_empty_NIGHT matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_OffTractionWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TempomatART matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_GearBoxFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Actros_2046_art_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_LightsWarning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ParkingSensor matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TrenCarretera_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Sequential matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_BusArtUrb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_C_Mec_Truck_LS_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_StopRequestedRamp matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel_Kangoo_Electrica_NIGHT matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Tanker_Road_Train_Freightliner_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_FifthWheel1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_BusInterurb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_MainBeamHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ElectronicSecurityLock matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Tanker_Scania_R500_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Kenworth_10_Cab_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_empty matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_OpenDoors_1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_RearFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamArtCist_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Trailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_HandBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamArtCaja_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_DippedBeamsHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Dial2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Dial3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Bitruck_8x2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Wiper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_OpenDoors1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_DifferentialLock matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Forest_Truck_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_LowTirePressureIndicator matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_PositionBeam matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_FifthWheel2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_NoBattery matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_BlockedBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Puncture matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_SuspensionFaillure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_VUC_Bau_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_TractionWarningLight_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_AutoWiperWasher matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamRigCaja2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_BusBiartUrb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Tanker_Freightliner_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite alerta_sistema_electronico matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Bitrem_7Eixos_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_LowWasherFluid matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Freightliner_cab_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_MainBeamHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel_Kangoo_Electrica_DAY matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_SteeringSystemFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamBiart_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Rodotrem_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_CruiseControlWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Maintenance matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite car_silhouette_NIGHT matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_FifthWheel3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_RampGoingUp matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamArtCistPeligroso_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Kenworthdoble_doble_articulado_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Bitrem_9Eixos_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_OpeningBox matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_RampGoingDown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TruckCab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GO_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Actros_2046_biart_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_WheelUnaligned matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_full_NIGHT matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_IntLeft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_StopRequested matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TrailerBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_MotorFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_HandbreakFailIndicator matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_LowTirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Microbus_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Tempomat matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TANKER_INTERNATIONAL_DAY_PROSTAR_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Parking matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TankTruck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Automatic matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_ServiceBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamArtPlataf2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite regulador_velocidad_2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_IntRight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamT680_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_C_Mec_Cacamba_sin_lona_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Carretera_2Eixos_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_Puncture matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_IntRight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Frame matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_GearBoxFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_KMH matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamArtPlataf_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_DippedBeamsHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Kenworthdoble_articulado_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_RearFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_HandbreakFail matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_OpenDoors_2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite car_silhouette_day matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Manual matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Actros_2645_biart_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TireUnaligned matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_BusTrailer_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_IntLeft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_FrontFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamRigCaja_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamRigCargaviva_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Microbus_Van_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_TemperatureFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_RampUnfolded matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_NoOil matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_StabilitySensor matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_KENWORTH_T370_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_C_Mec_Prancha_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_SuspensionFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Dial1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_NoFuel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_BusRigUrb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_full matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder_Automatic matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_NoFuel2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamRigPlataf_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ARTICULATED_KENWORTH_T880_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_SteeringSystemFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Traction matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_OpenDoors2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Lim matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_MotorPreheating matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamR440_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_Airbag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite temp_sistema_electrotecnico matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ESP_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ChangeGear matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite regulador_velocidad_1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Carrier_Truck_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_FrontFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_PositionBeam matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_oil matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_stop_engine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_temp matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_blue matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_gear_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_trailer_brake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_LIM matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_service_brake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_needle matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_differential_lock matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_tire_alingment matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_differential_Front matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_battery matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ESP_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_circleBig matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_water matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_background matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_abs matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_seat_belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_5th_wheel_green matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_LevelRetarder matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_PressionPanel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_circleBigWhite matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_circle matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_5th_wheel_yellow matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FuelBackground matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ESP_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_empty_gas matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite freightliner_engine_blank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_EngineTemperature matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite AC_upper_box_FIX matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite control matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite AC_levels matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Green_OFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Green_ON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite level matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite AC_upper_box matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite T880_indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite T880_indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Kenworth_logo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite T880_indicator_white_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_1_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_ESP_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_GearBoxFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_Airbag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_MotorPreheating matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_SupensionFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_MotorFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_LowTirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_NoBattery matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_LowWasherFluid matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_CruiseControlWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_WheelUnaligned matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_ServiceBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_RearFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_TemperatureFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_PositionBeam matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_DippedBeamsHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_IntRight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_FrontFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_AutoWiperWasher matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_NoFuel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_MainBeamHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_LowTirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_CruiseControlWarningLight_white matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_IntLeft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Puncture matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 11.6 MB. Total uncompressed size 140.8 MB. SpriteAtlasPacking completed in 1.109439 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 2816 (6.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 2048 (5.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 1664 (3.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.27s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 1408 (3.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1024 (2.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 832 (2.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 832 (1.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 512 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 512 (0.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.24s ***Player size statistics*** Total compressed size 12.7 MB. Total uncompressed size 26.7 MB. SpriteAtlasPacking completed in 1.113181 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.35s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 384 (0.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 2080, unique: 2080) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 7.72MB to 0.28MB Compressed shader 'Nature/SpeedTree Billboard' in 0.10s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.06s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1152 (2.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 768 (1.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 624 (1.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 624 (1.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 768 (1.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 768 (1.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 384 (0.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 384 (0.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 6464, unique: 6446) Compressed shader 'Nature/SpeedTree' on d3d11 from 38.09MB to 2.05MB Compressed shader 'Nature/SpeedTree' in 0.48s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) ***Player size statistics*** Total compressed size 132.4 MB. Total uncompressed size 237.0 MB. Unloading 3714 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.49 GB. System memory in use after: 1.44 GB. Unloading 12097 unused Assets to reduce memory usage. Loaded Objects now: 13022. Total: 28.945000 ms (FindLiveObjects: 1.072600 ms CreateObjectMapping: 0.811900 ms MarkObjects: 21.057000 ms DeleteObjects: 6.002700 ms) SpriteAtlasPacking completed in 1.513979 sec Compiling shader "FX/Water (Basic)" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "FX/Water (Basic)" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader FX/Water (Basic) in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.47 seconds. Local cache hits 5632 (11.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 4096 (9.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 256 (0.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.34s Script attached to 'River_PF' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 10.4 MB. Total uncompressed size 15.1 MB. SpriteAtlasPacking completed in 0.991006 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 422.2 KB. Total uncompressed size 0.8 MB. SpriteAtlasPacking completed in 0.948384 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.35s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.06s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) ***Player size statistics*** Total compressed size 73.9 MB. Total uncompressed size 119.9 MB. SpriteAtlasPacking completed in 1.195782 sec Sprite GP_Chevrolet_Tahoe matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 62.7 KB. Total uncompressed size 0.5 MB. SpriteAtlasPacking completed in 0.932587 sec ***Player size statistics*** Total compressed size 9.8 MB. Total uncompressed size 15.1 MB. SpriteAtlasPacking completed in 1.171148 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 320 (0.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.13s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 2048 (4.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.30s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1408 (2.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1024 (2.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 512 (1.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 512 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.20s ***Player size statistics*** Total compressed size 24.2 MB. Total uncompressed size 45.5 MB. SpriteAtlasPacking completed in 0.992598 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 352 (0.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 640 (1.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2138, unique: 2129) Compressed shader 'Standard' on d3d11 from 9.60MB to 0.50MB Compressed shader 'Standard' in 0.22s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.48 seconds. Local cache hits 5632 (11.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 4096 (9.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.37s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1408 (2.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 832 (1.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 512 (1.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 512 (1.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.21s ***Player size statistics*** Total compressed size 35.4 MB. Total uncompressed size 51.7 MB. Unloading 3653 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.47 GB. System memory in use after: 1.44 GB. Unloading 5827 unused Assets to reduce memory usage. Loaded Objects now: 13037. Total: 32.934300 ms (FindLiveObjects: 0.908300 ms CreateObjectMapping: 0.910200 ms MarkObjects: 27.279200 ms DeleteObjects: 3.835600 ms) SpriteAtlasPacking completed in 1.682196 sec Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 5632 (11.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 4096 (9.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 1664 (3.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 1664 (3.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.37s ***Player size statistics*** Total compressed size 42.9 MB. Total uncompressed size 62.2 MB. SpriteAtlasPacking completed in 1.188152 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.38s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 384 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 2080, unique: 2080) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 7.72MB to 0.28MB Compressed shader 'Nature/SpeedTree Billboard' in 0.10s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 864 / 864 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 864 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 576 (1.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 468 / 468 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 468 (0.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 468 / 468 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 468 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 36 / 36 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 36 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 36 / 36 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 36 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 576 (1.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 576 (1.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 288 (0.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 288 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 36 / 36 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 36 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 36 / 36 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 36 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 72 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 78 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 78 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 4848, unique: 4839) Compressed shader 'Nature/SpeedTree' on d3d11 from 29.52MB to 1.52MB Compressed shader 'Nature/SpeedTree' in 0.39s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) ***Player size statistics*** Total compressed size 173.4 MB. Total uncompressed size 275.4 MB. SpriteAtlasPacking completed in 1.052416 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.32 seconds. Local cache hits 176 (6.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.29 seconds. Local cache hits 128 (5.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 64 (2.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 64 (2.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 560, unique: 560) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 15.03MB to 1.49MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.58s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 384 (1.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 2080, unique: 2080) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 7.72MB to 0.28MB Compressed shader 'Nature/SpeedTree Billboard' in 0.11s Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 528 (1.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 384 (0.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.00s d3d11 (total internal programs: 1784, unique: 1784) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 14.13MB to 0.51MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.21s Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'TT_VegetationStudio' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 176 (7.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 128 (5.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 64 (2.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 64 (2.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 560, unique: 560) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 5.66MB to 0.26MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.11s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Script attached to 'TT_BakedVegetationHolder' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1152 (2.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 768 (1.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 624 (1.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 624 (1.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 768 (1.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 768 (1.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 384 (0.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 384 (0.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 6464, unique: 6446) Compressed shader 'Nature/SpeedTree' on d3d11 from 38.09MB to 2.05MB Compressed shader 'Nature/SpeedTree' in 0.48s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 2112 / 2112 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 2112 (4.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.46 seconds. Local cache hits 768 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 768 variants (80.84s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 768 (1.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 768 (1.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.01s d3d11 (total internal programs: 6368, unique: 6368) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 40.70MB to 1.41MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.24s Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 57.0 MB. Total uncompressed size 135.6 MB. Unloading 3880 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.69 GB. System memory in use after: 1.49 GB. Unloading 71927 unused Assets to reduce memory usage. Loaded Objects now: 13043. Total: 87.722800 ms (FindLiveObjects: 3.823300 ms CreateObjectMapping: 3.535100 ms MarkObjects: 29.187100 ms DeleteObjects: 51.175700 ms) SpriteAtlasPacking completed in 1.751619 sec Compiling shader "Standard" pass "FORWARD" (vp) 132 / 132 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 132 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 78 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 78 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 72 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 60 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 60 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 744, unique: 696) Compressed shader 'Standard' on d3d11 from 2.70MB to 0.14MB Compressed shader 'Standard' in 0.06s Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 5632 (11.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.15 seconds. Local cache hits 3456 (5.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (163.68s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.15 seconds. Local cache hits 1536 (2.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (23.63s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.04s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.48s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.27s ***Player size statistics*** Total compressed size 26.5 MB. Total uncompressed size 40.0 MB. SpriteAtlasPacking completed in 1.035225 sec ***Player size statistics*** Total compressed size 0.6 MB. Total uncompressed size 0.7 MB. SpriteAtlasPacking completed in 0.900365 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1024 (2.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (2.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.29s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1408 (2.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 512 (0.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 512 (0.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.20s ***Player size statistics*** Total compressed size 20.3 MB. Total uncompressed size 43.3 MB. SpriteAtlasPacking completed in 1.035112 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 352 (0.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 640 (1.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 156 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2138, unique: 2129) Compressed shader 'Standard' on d3d11 from 9.60MB to 0.50MB Compressed shader 'Standard' in 0.22s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.46 seconds. Local cache hits 5632 (10.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 4096 (9.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 1664 (3.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.38s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1408 (2.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1024 (2.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 512 (0.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 512 (0.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.23s ***Player size statistics*** Total compressed size 21.9 MB. Total uncompressed size 34.6 MB. SpriteAtlasPacking completed in 1.002989 sec Compiling shader "Standard" pass "FORWARD" (vp) 440 / 440 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 440 (0.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 768 (1.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 130 / 130 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 130 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 182 / 182 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 182 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 320 (0.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 100 / 100 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 100 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 140 / 140 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 140 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2598, unique: 2589) Compressed shader 'Standard' on d3d11 from 11.88MB to 0.57MB Compressed shader 'Standard' in 0.26s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 2048 (4.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 1664 (4.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.28s ***Player size statistics*** Total compressed size 25.4 MB. Total uncompressed size 31.1 MB. SpriteAtlasPacking completed in 1.109093 sec Compiling shader "Standard" pass "FORWARD" (vp) 440 / 440 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 440 (0.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 768 (1.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 130 / 130 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 130 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 182 / 182 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 182 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 320 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 192 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 100 / 100 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 100 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 140 / 140 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 140 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2598, unique: 2589) Compressed shader 'Standard' on d3d11 from 11.88MB to 0.57MB Compressed shader 'Standard' in 0.24s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 3.2 MB. SpriteAtlasPacking completed in 0.994265 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1024 (2.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1024 (2.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.28s ***Player size statistics*** Total compressed size 10.1 MB. Total uncompressed size 14.1 MB. SpriteAtlasPacking completed in 1.000204 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 5632 (12.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 4096 (8.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 2048 (5.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.37s ***Player size statistics*** Total compressed size 16.8 MB. Total uncompressed size 29.1 MB. SpriteAtlasPacking completed in 1.046075 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.27 seconds. Local cache hits 2816 (6.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 2048 (4.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 1664 (4.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 1664 (3.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.03s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.29s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 168, unique: 168) ***Player size statistics*** Total compressed size 16.4 MB. Total uncompressed size 25.9 MB. SpriteAtlasPacking completed in 1.215346 sec Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 2816 (5.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1024 (1.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardCM in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 52.90MB to 1.74MB Compressed shader 'CustomShaders/StandardCM' in 0.24s Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 22 / 22 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 22 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 13 / 13 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 13 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 13 / 13 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 13 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Glass in 0.00s d3d11 (total internal programs: 72, unique: 72) ***Player size statistics*** Total compressed size 34.2 MB. Total uncompressed size 154.6 MB. Unloading 3829 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.82 GB. System memory in use after: 1.82 GB. Unloading 20384 unused Assets to reduce memory usage. Loaded Objects now: 13063. Total: 35.978400 ms (FindLiveObjects: 1.367000 ms CreateObjectMapping: 1.396400 ms MarkObjects: 23.039700 ms DeleteObjects: 10.173900 ms) SpriteAtlasPacking completed in 1.537874 sec Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 352 (0.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 640 (1.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2138, unique: 2129) Compressed shader 'Standard' on d3d11 from 9.60MB to 0.50MB Compressed shader 'Standard' in 0.29s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 5632 (11.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 4096 (8.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 2048 (4.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.32s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1408 (2.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 512 (1.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 512 (0.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.21s ***Player size statistics*** Total compressed size 56.2 MB. Total uncompressed size 96.3 MB. SpriteAtlasPacking completed in 1.100627 sec Compiling shader "FX/Water (Basic)" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "FX/Water (Basic)" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader FX/Water (Basic) in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 483.4 KB. Total uncompressed size 0.7 MB. SpriteAtlasPacking completed in 1.020421 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 2816 (5.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 2048 (4.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 1664 (3.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1024 (1.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.28s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 168, unique: 168) ***Player size statistics*** Total compressed size 16.7 MB. Total uncompressed size 32.0 MB. SpriteAtlasPacking completed in 1.144987 sec Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 264 / 264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 264 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.29 seconds. Local cache hits 320 (6.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 78 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 78 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 160 (2.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 72 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 80 (1.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 60 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 60 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1298, unique: 1291) Compressed shader 'Standard' on d3d11 from 5.68MB to 0.22MB Compressed shader 'Standard' in 0.07s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 5632 (11.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 4096 (8.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 1664 (3.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.38s ***Player size statistics*** Total compressed size 21.1 MB. Total uncompressed size 29.0 MB. SpriteAtlasPacking completed in 1.053350 sec ***Player size statistics*** Total compressed size 18.5 KB. Total uncompressed size 65.1 KB. SpriteAtlasPacking completed in 0.925178 sec ***Player size statistics*** Total compressed size 95.2 KB. Total uncompressed size 0.5 MB. SpriteAtlasPacking completed in 1.029365 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/SkinsAtlas in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/SkinsAtlas' on d3d11 from 1.21MB to 0.06MB Compressed shader 'CustomShaders/SkinsAtlas' in 0.02s ***Player size statistics*** Total compressed size 147.7 KB. Total uncompressed size 305.0 KB. SpriteAtlasPacking completed in 0.960982 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 384 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 2080, unique: 2080) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 7.72MB to 0.28MB Compressed shader 'Nature/SpeedTree Billboard' in 0.12s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 864 / 864 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 864 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 576 (1.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 468 / 468 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 468 (0.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 468 / 468 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 468 (0.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 36 / 36 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 36 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 36 / 36 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 36 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 576 (1.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 576 (1.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 288 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 288 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 36 / 36 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 36 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 36 / 36 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 36 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 72 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 78 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 78 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 4848, unique: 4839) Compressed shader 'Nature/SpeedTree' on d3d11 from 29.52MB to 1.52MB Compressed shader 'Nature/SpeedTree' in 0.43s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) ***Player size statistics*** Total compressed size 83.5 MB. Total uncompressed size 164.9 MB. SpriteAtlasPacking completed in 1.090751 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 2816 (6.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 2048 (4.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.29s ***Player size statistics*** Total compressed size 9.6 MB. Total uncompressed size 13.7 MB. SpriteAtlasPacking completed in 1.091165 sec ***Player size statistics*** Total compressed size 1.0 MB. Total uncompressed size 2.0 MB. SpriteAtlasPacking completed in 1.043306 sec ***Player size statistics*** Total compressed size 21.2 KB. Total uncompressed size 59.0 KB. SpriteAtlasPacking completed in 1.041033 sec Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.47 seconds. Local cache hits 5632 (11.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.34 seconds. Local cache hits 3456 (5.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (169.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.16 seconds. Local cache hits 1536 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (23.83s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.04s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.50s ***Player size statistics*** Total compressed size 8.4 MB. Total uncompressed size 11.9 MB. SpriteAtlasPacking completed in 0.991690 sec Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 11.2 MB. Total uncompressed size 18.7 MB. Unloading 3787 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.67 GB. System memory in use after: 1.57 GB. Unloading 35839 unused Assets to reduce memory usage. Loaded Objects now: 13089. Total: 59.558700 ms (FindLiveObjects: 2.016200 ms CreateObjectMapping: 1.948100 ms MarkObjects: 24.834500 ms DeleteObjects: 30.758600 ms) SpriteAtlasPacking completed in 1.740441 sec Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 2816 (6.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.03 seconds. Local cache hits 1728 (2.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (91.28s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.61 seconds. Local cache hits 1536 (2.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (33.38s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1024 (2.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1024 (2.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.02s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.38s ***Player size statistics*** Total compressed size 6.7 MB. Total uncompressed size 8.8 MB. SpriteAtlasPacking completed in 0.937387 sec ***Player size statistics*** Total compressed size 5.6 KB. Total uncompressed size 17.7 KB. SpriteAtlasPacking completed in 0.962581 sec ***Player size statistics*** Total compressed size 14.2 MB. Total uncompressed size 14.2 MB. SpriteAtlasPacking completed in 1.059342 sec ***Player size statistics*** Total compressed size 10.1 KB. Total uncompressed size 39.3 KB. SpriteAtlasPacking completed in 0.920898 sec ***Player size statistics*** Total compressed size 10.8 MB. Total uncompressed size 10.9 MB. SpriteAtlasPacking completed in 1.098682 sec ***Player size statistics*** Total compressed size 245.4 KB. Total uncompressed size 396.4 KB. SpriteAtlasPacking completed in 0.951318 sec Compiling shader "Standard" pass "FORWARD" (vp) 440 / 440 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 440 (1.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 768 (1.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 130 / 130 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 130 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 182 / 182 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 182 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 320 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 100 / 100 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 100 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 140 / 140 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 140 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2598, unique: 2589) Compressed shader 'Standard' on d3d11 from 11.88MB to 0.57MB Compressed shader 'Standard' in 0.28s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 2816 (6.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1024 (1.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.29s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 1408 (3.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 512 (1.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 512 (0.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.24s ***Player size statistics*** Total compressed size 13.7 MB. Total uncompressed size 28.5 MB. SpriteAtlasPacking completed in 1.115533 sec Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 320 (0.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.14s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1408 (2.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 832 (1.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 512 (1.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 512 (1.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.21s ***Player size statistics*** Total compressed size 33.0 MB. Total uncompressed size 84.7 MB. SpriteAtlasPacking completed in 1.088592 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.53 seconds. Local cache hits 5632 (12.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 4096 (8.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 2048 (4.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.38s ***Player size statistics*** Total compressed size 11.6 MB. Total uncompressed size 21.8 MB. SpriteAtlasPacking completed in 1.028655 sec ***Player size statistics*** Total compressed size 8.2 KB. Total uncompressed size 22.7 KB. SpriteAtlasPacking completed in 0.985187 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 724, unique: 720) Compressed shader 'Standard' on d3d11 from 2.75MB to 0.13MB Compressed shader 'Standard' in 0.05s ***Player size statistics*** Total compressed size 148.3 KB. Total uncompressed size 300.2 KB. SpriteAtlasPacking completed in 1.077210 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 500, unique: 468) Compressed shader 'Standard' on d3d11 from 1.72MB to 0.09MB Compressed shader 'Standard' in 0.03s ***Player size statistics*** Total compressed size 0.5 MB. Total uncompressed size 0.9 MB. SpriteAtlasPacking completed in 1.003259 sec ***Player size statistics*** Total compressed size 8.7 MB. Total uncompressed size 10.4 MB. SpriteAtlasPacking completed in 1.135433 sec ***Player size statistics*** Total compressed size 176.0 KB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.999507 sec Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 2816 (6.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 1664 (3.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardCM in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 52.90MB to 1.74MB Compressed shader 'CustomShaders/StandardCM' in 0.22s Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 22 / 22 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 22 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 13 / 13 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 13 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 13 / 13 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 13 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Glass in 0.00s d3d11 (total internal programs: 72, unique: 72) ***Player size statistics*** Total compressed size 54.0 MB. Total uncompressed size 128.2 MB. Unloading 3679 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.69 GB. System memory in use after: 1.69 GB. Unloading 2449 unused Assets to reduce memory usage. Loaded Objects now: 13115. Total: 25.750100 ms (FindLiveObjects: 0.726600 ms CreateObjectMapping: 0.315000 ms MarkObjects: 23.122400 ms DeleteObjects: 1.585100 ms) SpriteAtlasPacking completed in 1.561516 sec ***Player size statistics*** Total compressed size 12.2 MB. Total uncompressed size 20.1 MB. SpriteAtlasPacking completed in 1.101889 sec Compiling shader "Standard" pass "FORWARD" (vp) 440 / 440 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 440 (0.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 768 (1.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 130 / 130 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 130 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 182 / 182 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 182 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 320 (0.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 100 / 100 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 100 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 140 / 140 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 140 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2598, unique: 2589) Compressed shader 'Standard' on d3d11 from 11.88MB to 0.57MB Compressed shader 'Standard' in 0.24s Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) ***Player size statistics*** Total compressed size 2.3 MB. Total uncompressed size 3.2 MB. SpriteAtlasPacking completed in 1.155108 sec ***Player size statistics*** Total compressed size 8.3 MB. Total uncompressed size 10.0 MB. SpriteAtlasPacking completed in 1.124793 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 5632 (11.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 4096 (9.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.34s ***Player size statistics*** Total compressed size 4.9 MB. Total uncompressed size 8.2 MB. SpriteAtlasPacking completed in 1.200193 sec Sprite GP_FZ07 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Yamaha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 94.5 KB. Total uncompressed size 0.5 MB. SpriteAtlasPacking completed in 0.909811 sec Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.44MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.03s Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) ***Player size statistics*** Total compressed size 35.2 MB. Total uncompressed size 43.8 MB. SpriteAtlasPacking completed in 1.143660 sec ***Player size statistics*** Total compressed size 200.9 KB. Total uncompressed size 243.8 KB. SpriteAtlasPacking completed in 0.881734 sec ***Player size statistics*** Total compressed size 14.6 KB. Total uncompressed size 51.7 KB. SpriteAtlasPacking completed in 0.936700 sec ***Player size statistics*** Total compressed size 17.0 KB. Total uncompressed size 67.7 KB. SpriteAtlasPacking completed in 1.047606 sec Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.69 seconds. Local cache hits 1728 (2.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (83.38s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.16 seconds. Local cache hits 1536 (2.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (23.80s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1024 (2.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.02s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.36s ***Player size statistics*** Total compressed size 6.7 MB. Total uncompressed size 8.8 MB. SpriteAtlasPacking completed in 1.036899 sec ***Player size statistics*** Total compressed size 4.1 MB. Total uncompressed size 4.4 MB. SpriteAtlasPacking completed in 1.014406 sec ***Player size statistics*** Total compressed size 8.1 KB. Total uncompressed size 28.3 KB. SpriteAtlasPacking completed in 0.947311 sec Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.27 seconds. Local cache hits 2816 (6.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.72 seconds. Local cache hits 1728 (2.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (84.21s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.42 seconds. Local cache hits 1536 (2.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (29.81s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (2.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.02s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.35s ***Player size statistics*** Total compressed size 2.8 MB. Total uncompressed size 4.6 MB. SpriteAtlasPacking completed in 1.123966 sec ***Player size statistics*** Total compressed size 10.1 KB. Total uncompressed size 39.3 KB. SpriteAtlasPacking completed in 0.938460 sec ***Player size statistics*** Total compressed size 0.5 MB. Total uncompressed size 0.8 MB. SpriteAtlasPacking completed in 1.042530 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 1.085696 sec ***Player size statistics*** Total compressed size 7.1 MB. Total uncompressed size 8.3 MB. SpriteAtlasPacking completed in 1.067642 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 1.6 MB. Total uncompressed size 2.2 MB. SpriteAtlasPacking completed in 1.003587 sec ***Player size statistics*** Total compressed size 1.7 KB. Total uncompressed size 4.4 KB. SpriteAtlasPacking completed in 0.955103 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 2816 (6.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 2048 (4.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.27s ***Player size statistics*** Total compressed size 11.7 MB. Total uncompressed size 14.0 MB. SpriteAtlasPacking completed in 1.218617 sec ***Player size statistics*** Total compressed size 10.0 MB. Total uncompressed size 17.3 MB. SpriteAtlasPacking completed in 1.111582 sec ***Player size statistics*** Total compressed size 15.8 MB. Total uncompressed size 23.5 MB. SpriteAtlasPacking completed in 1.118745 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 2816 (5.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 2048 (4.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 1664 (3.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.24s ***Player size statistics*** Total compressed size 5.5 MB. Total uncompressed size 20.4 MB. SpriteAtlasPacking completed in 1.113544 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 724, unique: 720) Compressed shader 'Standard' on d3d11 from 2.75MB to 0.13MB Compressed shader 'Standard' in 0.05s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.48 seconds. Local cache hits 5632 (11.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.35 seconds. Local cache hits 4096 (8.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 1664 (3.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.37s ***Player size statistics*** Total compressed size 14.4 MB. Total uncompressed size 29.1 MB. SpriteAtlasPacking completed in 1.048199 sec ***Player size statistics*** Total compressed size 28.5 KB. Total uncompressed size 111.6 KB. SpriteAtlasPacking completed in 0.977819 sec ***Player size statistics*** Total compressed size 4.0 MB. Total uncompressed size 4.8 MB. SpriteAtlasPacking completed in 0.961801 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 130 / 130 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 130 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 112 / 112 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 112 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 100 / 100 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 100 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1288, unique: 1223) Compressed shader 'Standard' on d3d11 from 5.06MB to 0.25MB Compressed shader 'Standard' in 0.11s ***Player size statistics*** Total compressed size 12.4 MB. Total uncompressed size 21.8 MB. SpriteAtlasPacking completed in 1.138132 sec ***Player size statistics*** Total compressed size 20.2 KB. Total uncompressed size 82.7 KB. SpriteAtlasPacking completed in 0.946486 sec Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.27 seconds. Local cache hits 2816 (6.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.70 seconds. Local cache hits 1728 (2.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (83.63s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.15 seconds. Local cache hits 1536 (2.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (23.50s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1024 (2.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.02s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.33s ***Player size statistics*** Total compressed size 2.8 MB. Total uncompressed size 4.6 MB. SpriteAtlasPacking completed in 1.030273 sec Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 21.5 KB. Total uncompressed size 60.4 KB. SpriteAtlasPacking completed in 0.948381 sec ***Player size statistics*** Total compressed size 8.4 KB. Total uncompressed size 29.6 KB. SpriteAtlasPacking completed in 0.971158 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 5632 (11.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 4096 (8.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 2048 (4.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.39s ***Player size statistics*** Total compressed size 32.5 MB. Total uncompressed size 82.5 MB. Unloading 3707 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.59 GB. System memory in use after: 1.59 GB. Unloading 7160 unused Assets to reduce memory usage. Loaded Objects now: 13172. Total: 33.719300 ms (FindLiveObjects: 1.143000 ms CreateObjectMapping: 0.754000 ms MarkObjects: 26.010300 ms DeleteObjects: 5.811200 ms) SpriteAtlasPacking completed in 1.637403 sec ***Player size statistics*** Total compressed size 243.9 KB. Total uncompressed size 2.8 MB. SpriteAtlasPacking completed in 1.153399 sec Sprite CP_TractionWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ServiceBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_empty_NIGHT matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_OffTractionWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TempomatART matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_GearBoxFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Actros_2046_art_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_LightsWarning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ParkingSensor matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TrenCarretera_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Sequential matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_BusArtUrb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_C_Mec_Truck_LS_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_StopRequestedRamp matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel_Kangoo_Electrica_NIGHT matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Tanker_Road_Train_Freightliner_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_FifthWheel1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_BusInterurb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_MainBeamHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ElectronicSecurityLock matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Tanker_Scania_R500_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Kenworth_10_Cab_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_empty matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_OpenDoors_1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_RearFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamArtCist_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Trailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_HandBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamArtCaja_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_DippedBeamsHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Dial2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Dial3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Bitruck_8x2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Wiper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_OpenDoors1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_DifferentialLock matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Forest_Truck_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_LowTirePressureIndicator matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_PositionBeam matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_FifthWheel2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_NoBattery matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_BlockedBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Puncture matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_SuspensionFaillure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_VUC_Bau_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_TractionWarningLight_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_AutoWiperWasher matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamRigCaja2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_BusBiartUrb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Tanker_Freightliner_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite alerta_sistema_electronico matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Bitrem_7Eixos_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_LowWasherFluid matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Freightliner_cab_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_MainBeamHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BrakeAssistant matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel_Kangoo_Electrica_DAY matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_SteeringSystemFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamBiart_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Rodotrem_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_CruiseControlWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Maintenance matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite car_silhouette_NIGHT matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_FifthWheel3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_RampGoingUp matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamArtCistPeligroso_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Kenworthdoble_doble_articulado_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Bitrem_9Eixos_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_OpeningBox matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_RampGoingDown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TruckCab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GO_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Actros_2046_biart_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_WheelUnaligned matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_full_NIGHT matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_IntLeft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_StopRequested matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TrailerBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_MotorFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_HandbreakFailIndicator matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_LowTirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Microbus_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Tempomat matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TANKER_INTERNATIONAL_DAY_PROSTAR_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Parking matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TankTruck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Automatic matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_ServiceBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamArtPlataf2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite regulador_velocidad_2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_IntRight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamT680_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_C_Mec_Cacamba_sin_lona_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Carretera_2Eixos_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_Puncture matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_IntRight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Frame matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_GearBoxFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_KMH matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamArtPlataf_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_DippedBeamsHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Kenworthdoble_articulado_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_RearFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_HandbreakFail matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_OpenDoors_2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite car_silhouette_day matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Manual matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Actros_2645_biart_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_TireUnaligned matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_BusTrailer_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_IntLeft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_FrontFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamRigCaja_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamRigCargaviva_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Microbus_Van_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_TemperatureFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_RampUnfolded matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_NoOil matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_StabilitySensor matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_KENWORTH_T370_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_C_Mec_Prancha_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_SuspensionFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Dial1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_NoFuel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_BusRigUrb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_full matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder_Automatic matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_NoFuel2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamRigPlataf_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ARTICULATED_KENWORTH_T880_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_SteeringSystemFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Traction matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_OpenDoors2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Lim matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_MotorPreheating matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_CamR440_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_Airbag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite temp_sistema_electrotecnico matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ESP_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Retarder1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ChangeGear matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite regulador_velocidad_1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Carrier_Truck_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite CP_FrontFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_PositionBeam matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IG_Trasversal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_PresionNeumaticos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Diferencial matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Averias matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_LuzFundida matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Combustible matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4_Wheel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Diferencial2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Antinieblatrasera matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Cinturon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_manual matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_4L matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_ABS_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_CalentadoresGasoil matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_IntermitenteDer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IG_Background matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_LucesPosición matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_AutoWiperWasher matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IG_Longitudinal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_2H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Airbag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Dial2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_TemperaturaRefrigerante matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_LucesCarretera matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Warning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_ControlEstabilidad matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4_Diferential2_common matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_4H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Dial matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_FalloMotorIndicator matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Freno matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4_Diferential_common matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_BloqueoDiferencial matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_LucesCruce matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Antiniebladelantera matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_IntermitenteIzq matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_Rueda matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_ControlEstabilidad_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_automatico matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite 4x4P_NivelAceite matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_ESP_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_GearBoxFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_Airbag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_MotorPreheating matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_SupensionFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_MotorFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_LowTirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_NoBattery matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_LowWasherFluid matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_CruiseControlWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_WheelUnaligned matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_ServiceBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_RearFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_TemperatureFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_PositionBeam matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_DippedBeamsHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_IntRight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_FrontFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_AutoWiperWasher matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_NoFuel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_MainBeamHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_LowTirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_CruiseControlWarningLight_white matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_IntLeft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Puncture matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GCP_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.5 MB. Total uncompressed size 30.5 MB. SpriteAtlasPacking completed in 1.066122 sec ***Player size statistics*** Total compressed size 1.8 MB. Total uncompressed size 5.6 MB. SpriteAtlasPacking completed in 1.009034 sec ***Player size statistics*** Total compressed size 1.7 KB. Total uncompressed size 4.4 KB. SpriteAtlasPacking completed in 0.931088 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Yutong_E12 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_tank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_tank_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300_Rig matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 7.3 MB. Total uncompressed size 27.1 MB. SpriteAtlasPacking completed in 1.113569 sec ***Player size statistics*** Total compressed size 3.3 MB. Total uncompressed size 3.4 MB. SpriteAtlasPacking completed in 1.007632 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 2816 (6.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 2048 (4.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.28s ***Player size statistics*** Total compressed size 12.6 MB. Total uncompressed size 15.3 MB. SpriteAtlasPacking completed in 1.142005 sec ***Player size statistics*** Total compressed size 1.7 MB. Total uncompressed size 2.0 MB. SpriteAtlasPacking completed in 0.915582 sec Compiling shader "Standard" pass "FORWARD" (vp) 440 / 440 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 440 (0.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 768 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 130 / 130 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 130 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 182 / 182 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 182 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 320 (0.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 100 / 100 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 100 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 140 / 140 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 140 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2598, unique: 2589) Compressed shader 'Standard' on d3d11 from 11.88MB to 0.57MB Compressed shader 'Standard' in 0.25s ***Player size statistics*** Total compressed size 1.1 MB. Total uncompressed size 1.7 MB. SpriteAtlasPacking completed in 0.957556 sec ***Player size statistics*** Total compressed size 8.8 KB. Total uncompressed size 30.5 KB. SpriteAtlasPacking completed in 0.964599 sec ***Player size statistics*** Total compressed size 14.7 KB. Total uncompressed size 51.7 KB. SpriteAtlasPacking completed in 1.053439 sec ***Player size statistics*** Total compressed size 4.5 MB. Total uncompressed size 4.7 MB. SpriteAtlasPacking completed in 1.042632 sec ***Player size statistics*** Total compressed size 17.0 KB. Total uncompressed size 67.7 KB. SpriteAtlasPacking completed in 1.008537 sec ***Player size statistics*** Total compressed size 28.5 KB. Total uncompressed size 77.8 KB. SpriteAtlasPacking completed in 1.013568 sec ***Player size statistics*** Total compressed size 10.0 MB. Total uncompressed size 19.3 MB. SpriteAtlasPacking completed in 1.141936 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.54 seconds. Local cache hits 5632 (12.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.22 seconds. Local cache hits 3456 (4.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (166.25s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.55 seconds. Local cache hits 1536 (2.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (32.81s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.04s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.49s ***Player size statistics*** Total compressed size 10.2 MB. Total uncompressed size 15.4 MB. SpriteAtlasPacking completed in 1.063110 sec ***Player size statistics*** Total compressed size 1.7 MB. Total uncompressed size 5.5 MB. SpriteAtlasPacking completed in 1.106981 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 3.4 MB. Total uncompressed size 5.6 MB. SpriteAtlasPacking completed in 1.058971 sec Compiling shader "Standard" pass "FORWARD" (vp) 440 / 440 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 440 (0.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 768 (1.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 130 / 130 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 130 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 182 / 182 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 182 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 320 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 100 / 100 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 100 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 140 / 140 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 140 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2598, unique: 2589) Compressed shader 'Standard' on d3d11 from 11.88MB to 0.57MB Compressed shader 'Standard' in 0.28s ***Player size statistics*** Total compressed size 2.0 MB. Total uncompressed size 3.2 MB. SpriteAtlasPacking completed in 1.005200 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 1.7 MB. Total uncompressed size 2.2 MB. SpriteAtlasPacking completed in 1.056333 sec ***Player size statistics*** Total compressed size 7.5 MB. Total uncompressed size 8.8 MB. SpriteAtlasPacking completed in 1.120881 sec Sprite GP_chevrolet matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DodgeCharger matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FordTaurus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Fiat500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Clio matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Chevrolet_Tahoe matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Police_Ford_Interceptor_Sedan matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Police_Pick_Up_F150_XLT matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_amarok matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Golf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FordMondeo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 334.0 KB. Total uncompressed size 2.0 MB. SpriteAtlasPacking completed in 0.888650 sec ***Player size statistics*** Total compressed size 308.0 KB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 1.042233 sec ***Player size statistics*** Total compressed size 2.5 MB. Total uncompressed size 3.6 MB. SpriteAtlasPacking completed in 1.029478 sec ***Player size statistics*** Total compressed size 6.2 MB. Total uncompressed size 6.5 MB. SpriteAtlasPacking completed in 1.058739 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 238.6 KB. Total uncompressed size 494.1 KB. SpriteAtlasPacking completed in 1.077039 sec Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 1.1 MB. Total uncompressed size 3.3 MB. SpriteAtlasPacking completed in 1.121529 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 1.0 MB. Total uncompressed size 2.8 MB. SpriteAtlasPacking completed in 1.082576 sec ***Player size statistics*** Total compressed size 412.2 KB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 1.056954 sec ***Player size statistics*** Total compressed size 8.4 MB. Total uncompressed size 8.5 MB. SpriteAtlasPacking completed in 1.051458 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.29s Compiling shader "Nature/Terrain/Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.33 seconds. Local cache hits 88 (6.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.46 seconds. Local cache hits 128 (10.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 52 (3.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 104 (8.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 64 (4.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/Terrain/Standard in 0.00s d3d11 (total internal programs: 486, unique: 486) Compressed shader 'Nature/Terrain/Standard' on d3d11 from 2.66MB to 0.14MB Compressed shader 'Nature/Terrain/Standard' in 0.07s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Diffuse-BaseGen in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 88 (2.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.53 seconds. Local cache hits 128 (11.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 52 (3.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 104 (7.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 64 (4.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.48 seconds. Local cache hits 128 (10.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 64 (4.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 44 (1.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 32 (0.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 26 (0.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 26 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 32 (0.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 32 (0.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 16 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 16 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Diffuse-AddPass in 0.00s d3d11 (total internal programs: 892, unique: 717) Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 2.41MB to 0.13MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' in 0.05s Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 88 (2.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.43 seconds. Local cache hits 128 (9.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 52 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 104 (7.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 64 (1.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.45 seconds. Local cache hits 128 (9.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 32 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.29 seconds. Local cache hits 64 (6.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 44 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 32 (1.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 26 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 26 (0.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 32 (0.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 32 (0.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 16 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 16 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/Terrain/Diffuse in 0.00s d3d11 (total internal programs: 916, unique: 736) Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 2.43MB to 0.13MB Compressed shader 'Nature/Terrain/Diffuse' in 0.06s Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 44 (3.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 64 (4.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 26 (1.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 52 (3.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 32 (1.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 64 (4.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 16 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 32 (1.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Diffuse-Base in 0.00s d3d11 (total internal programs: 342, unique: 342) Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 44 (1.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.32 seconds. Local cache hits 64 (6.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 26 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.30 seconds. Local cache hits 52 (5.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 16 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-Base in 0.00s d3d11 (total internal programs: 243, unique: 243) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Serialized binary data for shader Hidden/Nature/Terrain/Utilities in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 88 (3.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.46 seconds. Local cache hits 128 (10.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 52 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.41 seconds. Local cache hits 104 (8.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 32 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 64 (4.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-AddPass in 0.00s d3d11 (total internal programs: 468, unique: 468) Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' on d3d11 from 2.65MB to 0.14MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' in 0.07s Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) ***Player size statistics*** Total compressed size 18.2 MB. Total uncompressed size 28.7 MB. SpriteAtlasPacking completed in 0.964740 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.47 seconds. Local cache hits 5632 (11.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.50 seconds. Local cache hits 3456 (4.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (172.32s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.57 seconds. Local cache hits 1536 (2.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (32.89s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.06s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.47s ***Player size statistics*** Total compressed size 5.4 MB. Total uncompressed size 9.8 MB. Unloading 3731 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.52 GB. System memory in use after: 1.50 GB. Unloading 27925 unused Assets to reduce memory usage. Loaded Objects now: 13245. Total: 65.926400 ms (FindLiveObjects: 1.537700 ms CreateObjectMapping: 0.928500 ms MarkObjects: 46.697100 ms DeleteObjects: 16.762000 ms) SpriteAtlasPacking completed in 1.719738 sec ***Player size statistics*** Total compressed size 2.2 MB. Total uncompressed size 2.4 MB. SpriteAtlasPacking completed in 1.028183 sec ***Player size statistics*** Total compressed size 4.5 MB. Total uncompressed size 5.2 MB. SpriteAtlasPacking completed in 1.020127 sec ***Player size statistics*** Total compressed size 2.7 MB. Total uncompressed size 2.8 MB. SpriteAtlasPacking completed in 1.147972 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.47 seconds. Local cache hits 5632 (11.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 8.77 seconds. Local cache hits 3456 (5.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (201.74s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.57 seconds. Local cache hits 1536 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (32.91s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 2048 (4.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.04s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.52s ***Player size statistics*** Total compressed size 5.6 MB. Total uncompressed size 10.0 MB. SpriteAtlasPacking completed in 1.134407 sec ***Player size statistics*** Total compressed size 6.1 MB. Total uncompressed size 6.7 MB. SpriteAtlasPacking completed in 1.104366 sec ***Player size statistics*** Total compressed size 11.5 MB. Total uncompressed size 24.1 MB. SpriteAtlasPacking completed in 1.191526 sec ***Player size statistics*** Total compressed size 354.2 KB. Total uncompressed size 461.2 KB. SpriteAtlasPacking completed in 1.049865 sec Compiling shader "Standard" pass "FORWARD" (vp) 440 / 440 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 440 (0.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 768 (1.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 130 / 130 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 130 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 182 / 182 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 182 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 320 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 100 / 100 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 100 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 140 / 140 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 140 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2598, unique: 2589) Compressed shader 'Standard' on d3d11 from 11.88MB to 0.57MB Compressed shader 'Standard' in 0.28s ***Player size statistics*** Total compressed size 2.0 MB. Total uncompressed size 3.2 MB. SpriteAtlasPacking completed in 1.117438 sec ***Player size statistics*** Total compressed size 0.9 MB. Total uncompressed size 1.0 MB. SpriteAtlasPacking completed in 1.156374 sec ***Player size statistics*** Total compressed size 28.4 KB. Total uncompressed size 111.5 KB. SpriteAtlasPacking completed in 1.103510 sec ***Player size statistics*** Total compressed size 3.4 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 1.067287 sec ***Player size statistics*** Total compressed size 19.3 KB. Total uncompressed size 69.0 KB. SpriteAtlasPacking completed in 1.087154 sec ***Player size statistics*** Total compressed size 311.4 KB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 1.039970 sec ***Player size statistics*** Total compressed size 8.1 KB. Total uncompressed size 28.3 KB. SpriteAtlasPacking completed in 1.090749 sec Sprite GP_Clio matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_chevrolet matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DodgeCharger matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FordTaurus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Fiat500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Chevrolet_Tahoe matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_amarok matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Golf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FordMondeo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 340.5 KB. Total uncompressed size 2.0 MB. SpriteAtlasPacking completed in 1.247399 sec ***Player size statistics*** Total compressed size 3.2 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 1.109288 sec ***Player size statistics*** Total compressed size 21.5 KB. Total uncompressed size 60.4 KB. SpriteAtlasPacking completed in 1.091260 sec ***Player size statistics*** Total compressed size 6.9 MB. Total uncompressed size 7.6 MB. SpriteAtlasPacking completed in 0.899862 sec ***Player size statistics*** Total compressed size 1.7 KB. Total uncompressed size 4.4 KB. SpriteAtlasPacking completed in 1.020259 sec Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 2816 (6.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.77 seconds. Local cache hits 1728 (2.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (85.48s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.14 seconds. Local cache hits 1536 (1.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (23.59s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1024 (2.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.02s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.38s ***Player size statistics*** Total compressed size 6.8 MB. Total uncompressed size 8.9 MB. SpriteAtlasPacking completed in 1.036088 sec ***Player size statistics*** Total compressed size 19.0 MB. Total uncompressed size 22.1 MB. SpriteAtlasPacking completed in 1.103176 sec ***Player size statistics*** Total compressed size 14.7 KB. Total uncompressed size 51.8 KB. SpriteAtlasPacking completed in 0.922194 sec ***Player size statistics*** Total compressed size 29.3 KB. Total uncompressed size 84.7 KB. SpriteAtlasPacking completed in 0.974677 sec ***Player size statistics*** Total compressed size 8.1 KB. Total uncompressed size 28.3 KB. SpriteAtlasPacking completed in 1.000199 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 248.6 KB. Total uncompressed size 0.7 MB. SpriteAtlasPacking completed in 0.880719 sec Sprite GP_C4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.954866 sec ***Player size statistics*** Total compressed size 1.7 KB. Total uncompressed size 4.4 KB. SpriteAtlasPacking completed in 0.993515 sec ***Player size statistics*** Total compressed size 5.0 MB. Total uncompressed size 5.4 MB. SpriteAtlasPacking completed in 0.900633 sec ***Player size statistics*** Total compressed size 328.8 KB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 1.039734 sec ***Player size statistics*** Total compressed size 12.1 MB. Total uncompressed size 21.4 MB. SpriteAtlasPacking completed in 1.099011 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.952494 sec ***Player size statistics*** Total compressed size 21.5 KB. Total uncompressed size 60.4 KB. SpriteAtlasPacking completed in 0.945243 sec ***Player size statistics*** Total compressed size 5.6 KB. Total uncompressed size 17.7 KB. SpriteAtlasPacking completed in 0.909940 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 238.4 KB. Total uncompressed size 494.1 KB. SpriteAtlasPacking completed in 0.929021 sec ***Player size statistics*** Total compressed size 10.1 KB. Total uncompressed size 39.3 KB. SpriteAtlasPacking completed in 1.013866 sec ***Player size statistics*** Total compressed size 7.0 KB. Total uncompressed size 21.5 KB. SpriteAtlasPacking completed in 0.989669 sec ***Player size statistics*** Total compressed size 20.3 KB. Total uncompressed size 83.1 KB. SpriteAtlasPacking completed in 0.944541 sec ***Player size statistics*** Total compressed size 14.7 KB. Total uncompressed size 51.7 KB. SpriteAtlasPacking completed in 0.946313 sec ***Player size statistics*** Total compressed size 5.4 MB. Total uncompressed size 5.5 MB. SpriteAtlasPacking completed in 0.982654 sec Sprite GP_Police_Pick_Up_F150_XLT matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.948307 sec ***Player size statistics*** Total compressed size 61.6 KB. Total uncompressed size 0.5 MB. SpriteAtlasPacking completed in 0.931497 sec Sprite GP_chevrolet matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DodgeCharger matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FordTaurus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Fiat500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Chevrolet_Tahoe matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Police_Ford_Interceptor_Sedan matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Police_Pick_Up_F150_XLT matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_amarok matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Golf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FordMondeo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 328.0 KB. Total uncompressed size 2.0 MB. SpriteAtlasPacking completed in 0.934358 sec Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Yutong_E12 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_tank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_tank_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300_Rig matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 5.9 MB. Total uncompressed size 23.1 MB. SpriteAtlasPacking completed in 1.067936 sec ***Player size statistics*** Total compressed size 3.7 MB. Total uncompressed size 3.8 MB. SpriteAtlasPacking completed in 0.940605 sec ***Player size statistics*** Total compressed size 5.5 MB. Total uncompressed size 6.0 MB. SpriteAtlasPacking completed in 0.980415 sec Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.71 seconds. Local cache hits 1728 (2.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (83.91s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.13 seconds. Local cache hits 1536 (1.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (23.44s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1024 (2.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1024 (2.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.02s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.39s ***Player size statistics*** Total compressed size 6.7 MB. Total uncompressed size 8.9 MB. SpriteAtlasPacking completed in 1.001785 sec ***Player size statistics*** Total compressed size 4.0 MB. Total uncompressed size 4.1 MB. SpriteAtlasPacking completed in 1.101613 sec Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 20.2 KB. Total uncompressed size 82.7 KB. SpriteAtlasPacking completed in 1.003361 sec ***Player size statistics*** Total compressed size 1.5 MB. Total uncompressed size 1.6 MB. SpriteAtlasPacking completed in 0.903790 sec ***Player size statistics*** Total compressed size 11.6 MB. Total uncompressed size 32.0 MB. SpriteAtlasPacking completed in 1.130574 sec Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 34.4 KB. Total uncompressed size 133.7 KB. SpriteAtlasPacking completed in 1.027863 sec ***Player size statistics*** Total compressed size 7.5 MB. Total uncompressed size 7.7 MB. SpriteAtlasPacking completed in 0.983543 sec ***Player size statistics*** Total compressed size 3.0 KB. Total uncompressed size 8.2 KB. SpriteAtlasPacking completed in 0.926198 sec ***Player size statistics*** Total compressed size 17.0 KB. Total uncompressed size 67.6 KB. SpriteAtlasPacking completed in 1.058541 sec Sprite GP_Police_Ford_Interceptor_Sedan matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.940613 sec ***Player size statistics*** Total compressed size 3.7 MB. Total uncompressed size 3.8 MB. SpriteAtlasPacking completed in 0.933487 sec ***Player size statistics*** Total compressed size 3.2 MB. Total uncompressed size 3.3 MB. SpriteAtlasPacking completed in 1.130270 sec Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 2816 (5.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.72 seconds. Local cache hits 1728 (2.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (84.49s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.14 seconds. Local cache hits 1536 (1.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (23.46s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.02s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.33s ***Player size statistics*** Total compressed size 6.7 MB. Total uncompressed size 8.8 MB. SpriteAtlasPacking completed in 0.983066 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 238.4 KB. Total uncompressed size 493.2 KB. SpriteAtlasPacking completed in 0.954216 sec ***Player size statistics*** Total compressed size 17.0 KB. Total uncompressed size 67.7 KB. SpriteAtlasPacking completed in 1.017021 sec ***Player size statistics*** Total compressed size 232.2 KB. Total uncompressed size 1.5 MB. Unloading 3701 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.61 GB. System memory in use after: 1.61 GB. Unloading 16571 unused Assets to reduce memory usage. Loaded Objects now: 13393. Total: 39.084600 ms (FindLiveObjects: 1.753200 ms CreateObjectMapping: 0.642200 ms MarkObjects: 26.626600 ms DeleteObjects: 10.061000 ms) SpriteAtlasPacking completed in 1.535012 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 109.3 KB. Total uncompressed size 289.3 KB. SpriteAtlasPacking completed in 0.970564 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 100.0 KB. Total uncompressed size 265.7 KB. SpriteAtlasPacking completed in 0.968610 sec ***Player size statistics*** Total compressed size 0.6 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 1.103072 sec ***Player size statistics*** Total compressed size 10.3 KB. Total uncompressed size 40.1 KB. SpriteAtlasPacking completed in 0.894682 sec ***Player size statistics*** Total compressed size 5.6 KB. Total uncompressed size 17.7 KB. SpriteAtlasPacking completed in 0.939854 sec ***Player size statistics*** Total compressed size 28.5 KB. Total uncompressed size 111.5 KB. SpriteAtlasPacking completed in 0.984897 sec ***Player size statistics*** Total compressed size 3.0 KB. Total uncompressed size 8.2 KB. SpriteAtlasPacking completed in 0.952787 sec Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Yutong_E12 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_tank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_tank_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300_Rig matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.4 MB. Total uncompressed size 9.1 MB. SpriteAtlasPacking completed in 1.133321 sec ***Player size statistics*** Total compressed size 5.6 KB. Total uncompressed size 17.7 KB. SpriteAtlasPacking completed in 0.937607 sec ***Player size statistics*** Total compressed size 10.1 KB. Total uncompressed size 39.3 KB. SpriteAtlasPacking completed in 0.954169 sec ***Player size statistics*** Total compressed size 1.7 KB. Total uncompressed size 4.4 KB. SpriteAtlasPacking completed in 0.959605 sec ***Player size statistics*** Total compressed size 1.8 MB. Total uncompressed size 2.0 MB. SpriteAtlasPacking completed in 0.982888 sec ***Player size statistics*** Total compressed size 5.6 KB. Total uncompressed size 17.7 KB. SpriteAtlasPacking completed in 1.053684 sec ***Player size statistics*** Total compressed size 10.1 KB. Total uncompressed size 39.3 KB. SpriteAtlasPacking completed in 1.051475 sec Sprite GP_chevrolet matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DodgeCharger matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FordTaurus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Fiat500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Clio matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Chevrolet_Tahoe matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Police_Ford_Interceptor_Sedan matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Police_Pick_Up_F150_XLT matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_amarok matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Golf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FordMondeo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 334.5 KB. Total uncompressed size 2.0 MB. SpriteAtlasPacking completed in 0.968118 sec ***Player size statistics*** Total compressed size 67.8 KB. Total uncompressed size 218.6 KB. SpriteAtlasPacking completed in 1.035451 sec ***Player size statistics*** Total compressed size 0.9 MB. Total uncompressed size 1.0 MB. SpriteAtlasPacking completed in 0.970722 sec Sprite GP_Chevrolet_Tahoe matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.908139 sec Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 1056 / 1056 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1056 (2.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 768 (1.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 384 (0.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 384 (0.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 132 / 132 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 132 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 30 / 30 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 30 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 30 / 30 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 30 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree8 in 0.01s d3d11 (total internal programs: 3378, unique: 3378) Compressed shader 'Nature/SpeedTree8' on d3d11 from 23.94MB to 0.82MB Compressed shader 'Nature/SpeedTree8' in 0.22s Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 5632 (11.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.75 seconds. Local cache hits 3456 (4.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (177.88s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 1664 (3.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.57 seconds. Local cache hits 1536 (2.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (33.15s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.04s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.49s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 5632 (11.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 4096 (8.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.34s Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) ***Player size statistics*** Total compressed size 328.7 MB. Total uncompressed size 0.52 GB. Unloading 3834 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.92 GB. System memory in use after: 1.92 GB. Unloading 6537 unused Assets to reduce memory usage. Loaded Objects now: 13388. Total: 27.776100 ms (FindLiveObjects: 1.037800 ms CreateObjectMapping: 0.525900 ms MarkObjects: 21.919800 ms DeleteObjects: 4.291400 ms) SpriteAtlasPacking completed in 1.588424 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 88 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 492, unique: 462) Compressed shader 'Standard' on d3d11 from 1.79MB to 0.09MB Compressed shader 'Standard' in 0.04s Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 2816 (5.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.78 seconds. Local cache hits 1728 (2.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (85.79s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.13 seconds. Local cache hits 1536 (2.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (23.19s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1024 (2.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.02s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.37s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.47 seconds. Local cache hits 5632 (11.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 4096 (9.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.06s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.35s ***Player size statistics*** Total compressed size 41.7 MB. Total uncompressed size 91.6 MB. SpriteAtlasPacking completed in 1.111519 sec Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 1.8 MB. Total uncompressed size 2.3 MB. SpriteAtlasPacking completed in 1.071732 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 2816 (6.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.71 seconds. Local cache hits 1728 (2.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (84.31s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.16 seconds. Local cache hits 1536 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (23.63s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1024 (2.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (2.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.02s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.38s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 2816 (5.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 1664 (3.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.29s ***Player size statistics*** Total compressed size 148.2 MB. Total uncompressed size 188.8 MB. SpriteAtlasPacking completed in 1.106328 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.39s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 384 (0.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 2080, unique: 2080) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 7.72MB to 0.28MB Compressed shader 'Nature/SpeedTree Billboard' in 0.10s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 528 (1.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 384 (0.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 60 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 60 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree8 in 0.00s d3d11 (total internal programs: 1756, unique: 1756) Compressed shader 'Nature/SpeedTree8' on d3d11 from 12.28MB to 0.48MB Compressed shader 'Nature/SpeedTree8' in 0.20s Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1152 (2.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 768 (1.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 624 (1.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 624 (1.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 768 (1.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 768 (1.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 384 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 384 (0.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 64 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 64 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 96 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 6464, unique: 6446) Compressed shader 'Nature/SpeedTree' on d3d11 from 38.09MB to 2.05MB Compressed shader 'Nature/SpeedTree' in 0.40s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) ***Player size statistics*** Total compressed size 152.5 MB. Total uncompressed size 273.7 MB. Unloading 3867 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.11 GB. System memory in use after: 1.97 GB. Unloading 4440 unused Assets to reduce memory usage. Loaded Objects now: 13387. Total: 30.435700 ms (FindLiveObjects: 0.948600 ms CreateObjectMapping: 0.561400 ms MarkObjects: 20.163500 ms DeleteObjects: 8.761100 ms) SpriteAtlasPacking completed in 1.796005 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.34s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 704 (1.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 512 (1.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 132 / 132 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 132 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 30 / 30 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 30 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 30 / 30 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 30 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree8 in 0.01s d3d11 (total internal programs: 2386, unique: 2386) Compressed shader 'Nature/SpeedTree8' on d3d11 from 14.71MB to 0.61MB Compressed shader 'Nature/SpeedTree8' in 0.25s Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) ***Player size statistics*** Total compressed size 153.4 MB. Total uncompressed size 243.0 MB. SpriteAtlasPacking completed in 1.011593 sec Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.39s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Autodesk Interactive" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.32 seconds. Local cache hits 176 (7.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.27 seconds. Local cache hits 128 (5.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 104 (4.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 104 (4.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 64 (2.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 64 (2.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 96 (2.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 64 (2.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 80 (2.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 80 (3.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Autodesk Interactive" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Autodesk Interactive in 0.00s d3d11 (total internal programs: 980, unique: 924) Compressed shader 'Autodesk Interactive' on d3d11 from 3.62MB to 0.16MB Compressed shader 'Autodesk Interactive' in 0.08s Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.08s Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.65 seconds. Local cache hits 1728 (2.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (82.99s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.14 seconds. Local cache hits 1536 (2.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (23.55s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (2.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.02s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.38s Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Custom/Standard_Water_Provisional" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 44 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 32 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 26 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 26 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/Standard_Water_Provisional" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Custom/Standard_Water_Provisional in 0.00s d3d11 (total internal programs: 134, unique: 134) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) ***Player size statistics*** Total compressed size 121.7 MB. Total uncompressed size 195.3 MB. SpriteAtlasPacking completed in 1.010506 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 2816 (6.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.76 seconds. Local cache hits 1728 (2.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (85.15s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.14 seconds. Local cache hits 1536 (2.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (23.75s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.02s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.33s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (2.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.28s ***Player size statistics*** Total compressed size 41.9 MB. Total uncompressed size 54.5 MB. SpriteAtlasPacking completed in 1.084365 sec ***Player size statistics*** Total compressed size 1.8 MB. Total uncompressed size 2.3 MB. SpriteAtlasPacking completed in 0.987571 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.52 seconds. Local cache hits 5632 (12.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 4096 (9.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 1664 (4.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.34s ***Player size statistics*** Total compressed size 45.3 MB. Total uncompressed size 78.0 MB. SpriteAtlasPacking completed in 1.076632 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 26 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 2816 (6.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.68 seconds. Local cache hits 1728 (2.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (83.43s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.13 seconds. Local cache hits 1536 (2.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (23.44s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1024 (2.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.02s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.33s ***Player size statistics*** Total compressed size 21.0 MB. Total uncompressed size 33.2 MB. Unloading 3736 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.18 GB. System memory in use after: 2.02 GB. Unloading 3061 unused Assets to reduce memory usage. Loaded Objects now: 13398. Total: 42.616600 ms (FindLiveObjects: 1.118100 ms CreateObjectMapping: 0.714600 ms MarkObjects: 32.970800 ms DeleteObjects: 7.811800 ms) SpriteAtlasPacking completed in 1.671078 sec Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 40 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 492, unique: 462) Compressed shader 'Standard' on d3d11 from 1.79MB to 0.09MB Compressed shader 'Standard' in 0.05s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 5632 (11.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 4096 (9.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 1664 (3.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.35s ***Player size statistics*** Total compressed size 18.6 MB. Total uncompressed size 32.4 MB. SpriteAtlasPacking completed in 1.104209 sec Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.27 seconds. Local cache hits 2816 (6.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.71 seconds. Local cache hits 1728 (2.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (83.78s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.16 seconds. Local cache hits 1536 (2.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (23.36s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1024 (2.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.02s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.35s ***Player size statistics*** Total compressed size 8.6 MB. Total uncompressed size 11.1 MB. SpriteAtlasPacking completed in 1.079603 sec ***Player size statistics*** Total compressed size 4.0 KB. Total uncompressed size 11.7 KB. SpriteAtlasPacking completed in 1.039617 sec ***Player size statistics*** Total compressed size 1.8 MB. Total uncompressed size 2.3 MB. SpriteAtlasPacking completed in 1.036172 sec ***Player size statistics*** Total compressed size 4.1 KB. Total uncompressed size 11.7 KB. SpriteAtlasPacking completed in 1.020457 sec ***Player size statistics*** Total compressed size 1.0 MB. Total uncompressed size 2.7 MB. SpriteAtlasPacking completed in 1.134690 sec ***Player size statistics*** Total compressed size 0.9 MB. Total uncompressed size 2.7 MB. SpriteAtlasPacking completed in 1.112073 sec ***Player size statistics*** Total compressed size 6.2 MB. Total uncompressed size 21.3 MB. SpriteAtlasPacking completed in 1.097757 sec ***Player size statistics*** Total compressed size 114.9 MB. Total uncompressed size 190.7 MB. SpriteAtlasPacking completed in 1.122870 sec ***Player size statistics*** Total compressed size 0.7 MB. Total uncompressed size 0.8 MB. SpriteAtlasPacking completed in 0.978093 sec ***Player size statistics*** Total compressed size 1.8 MB. Total uncompressed size 2.3 MB. SpriteAtlasPacking completed in 1.072016 sec ***Player size statistics*** Total compressed size 4.0 KB. Total uncompressed size 11.7 KB. SpriteAtlasPacking completed in 0.915181 sec ***Player size statistics*** Total compressed size 1.8 MB. Total uncompressed size 2.3 MB. SpriteAtlasPacking completed in 1.137916 sec ***Player size statistics*** Total compressed size 4.1 KB. Total uncompressed size 11.7 KB. SpriteAtlasPacking completed in 0.939462 sec ***Player size statistics*** Total compressed size 5.6 KB. Total uncompressed size 18.6 KB. SpriteAtlasPacking completed in 0.907511 sec ***Player size statistics*** Total compressed size 0.7 MB. Total uncompressed size 0.8 MB. SpriteAtlasPacking completed in 0.971689 sec ***Player size statistics*** Total compressed size 0.7 MB. Total uncompressed size 0.8 MB. SpriteAtlasPacking completed in 0.949248 sec ***Player size statistics*** Total compressed size 0.7 MB. Total uncompressed size 0.8 MB. SpriteAtlasPacking completed in 1.026320 sec ***Player size statistics*** Total compressed size 2.9 MB. Total uncompressed size 3.2 MB. SpriteAtlasPacking completed in 0.902100 sec ***Player size statistics*** Total compressed size 10.5 MB. Total uncompressed size 21.3 MB. SpriteAtlasPacking completed in 1.114653 sec ***Player size statistics*** Total compressed size 4.1 KB. Total uncompressed size 11.7 KB. SpriteAtlasPacking completed in 0.981190 sec ***Player size statistics*** Total compressed size 0.9 MB. Total uncompressed size 2.7 MB. SpriteAtlasPacking completed in 0.918125 sec ***Player size statistics*** Total compressed size 0.7 MB. Total uncompressed size 0.8 MB. SpriteAtlasPacking completed in 0.982900 sec ***Player size statistics*** Total compressed size 0.7 MB. Total uncompressed size 0.8 MB. SpriteAtlasPacking completed in 1.071629 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Yutong_E12 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_tank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_tank_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300_Rig matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 7.3 MB. Total uncompressed size 27.1 MB. SpriteAtlasPacking completed in 1.072983 sec ***Player size statistics*** Total compressed size 1.2 MB. Total uncompressed size 1.4 MB. SpriteAtlasPacking completed in 1.011591 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 1.058694 sec Sprite GP_chevrolet matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FordTaurus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Fiat500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Clio matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Chevrolet_Tahoe matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Police_Ford_Interceptor_Sedan matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_amarok matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Golf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FordMondeo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 333.5 KB. Total uncompressed size 2.0 MB. SpriteAtlasPacking completed in 0.984735 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 1.015679 sec Sprite GP_DodgeCharger matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.957085 sec ***Player size statistics*** Total compressed size 1.7 MB. Total uncompressed size 2.0 MB. SpriteAtlasPacking completed in 0.935163 sec ***Player size statistics*** Total compressed size 2.7 MB. Total uncompressed size 2.9 MB. SpriteAtlasPacking completed in 1.071258 sec Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 320 (0.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1438, unique: 1375) Compressed shader 'Standard' on d3d11 from 5.94MB to 0.31MB Compressed shader 'Standard' in 0.13s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 2816 (5.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 1664 (3.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1024 (1.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1024 (1.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.03s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.30s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1408 (2.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 512 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 512 (0.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.22s ***Player size statistics*** Total compressed size 29.8 MB. Total uncompressed size 77.5 MB. Unloading 3634 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.79 GB. System memory in use after: 1.79 GB. Unloading 10191 unused Assets to reduce memory usage. Loaded Objects now: 13450. Total: 32.997400 ms (FindLiveObjects: 1.579900 ms CreateObjectMapping: 0.409100 ms MarkObjects: 26.673800 ms DeleteObjects: 4.333400 ms) SpriteAtlasPacking completed in 1.759941 sec ***Player size statistics*** Total compressed size 2.8 MB. Total uncompressed size 3.3 MB. SpriteAtlasPacking completed in 1.122657 sec ***Player size statistics*** Total compressed size 2.8 MB. Total uncompressed size 3.1 MB. SpriteAtlasPacking completed in 1.084420 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Yutong_E12 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_tank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_tank_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300_Rig matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 7.3 MB. Total uncompressed size 27.1 MB. SpriteAtlasPacking completed in 1.055938 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.902609 sec Sprite GP_Yutong_E12 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_tank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_tank_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300_Rig matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.4 MB. Total uncompressed size 9.1 MB. SpriteAtlasPacking completed in 1.068179 sec ***Player size statistics*** Total compressed size 4.0 MB. Total uncompressed size 4.0 MB. SpriteAtlasPacking completed in 0.997595 sec ***Player size statistics*** Total compressed size 12.8 KB. Total uncompressed size 46.7 KB. SpriteAtlasPacking completed in 1.079427 sec ***Player size statistics*** Total compressed size 12.6 KB. Total uncompressed size 46.0 KB. SpriteAtlasPacking completed in 0.949579 sec Script attached to 'Placeholder for referenced MonoBehaviour in Prefab instance (2)' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'Placeholder for referenced MonoBehaviour in Prefab instance (1)' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'RockAsset_PF Variant_TM' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Script attached to 'Placeholder for referenced MonoBehaviour in Prefab instance (2)' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'TrenDeMachaqueo_PF_AGX_Variant' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'PipelineBasic_PF_TM' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 5632 (12.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 4096 (8.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 2048 (4.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.38s Script attached to 'tolvaSmall_PF AGX Variant' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'tolvaRamp_PF AGX Variant' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 3.6 MB. Total uncompressed size 6.7 MB. SpriteAtlasPacking completed in 1.126139 sec Sprite GP_chevrolet matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DodgeCharger matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FordTaurus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Fiat500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Chevrolet_Tahoe matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Police_Ford_Interceptor_Sedan matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Police_Pick_Up_F150_XLT matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_amarok matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Golf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_FordMondeo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 328.9 KB. Total uncompressed size 2.0 MB. SpriteAtlasPacking completed in 1.000894 sec ***Player size statistics*** Total compressed size 3.3 KB. Total uncompressed size 8.9 KB. SpriteAtlasPacking completed in 0.886052 sec Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 832 (1.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.28s ***Player size statistics*** Total compressed size 25.0 MB. Total uncompressed size 94.4 MB. SpriteAtlasPacking completed in 1.106180 sec ***Player size statistics*** Total compressed size 246.3 KB. Total uncompressed size 419.1 KB. SpriteAtlasPacking completed in 0.888667 sec Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 5632 (11.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.34 seconds. Local cache hits 3456 (5.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (167.97s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.13 seconds. Local cache hits 1536 (2.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (23.30s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.04s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.48s ***Player size statistics*** Total compressed size 8.1 MB. Total uncompressed size 11.6 MB. SpriteAtlasPacking completed in 1.065560 sec ***Player size statistics*** Total compressed size 4.2 MB. Total uncompressed size 4.9 MB. SpriteAtlasPacking completed in 0.900465 sec ***Player size statistics*** Total compressed size 0.9 MB. Total uncompressed size 1.2 MB. SpriteAtlasPacking completed in 0.966430 sec ***Player size statistics*** Total compressed size 4.3 MB. Total uncompressed size 4.5 MB. SpriteAtlasPacking completed in 0.942290 sec ***Player size statistics*** Total compressed size 0.7 MB. Total uncompressed size 0.8 MB. SpriteAtlasPacking completed in 1.082609 sec ***Player size statistics*** Total compressed size 10.1 KB. Total uncompressed size 39.3 KB. SpriteAtlasPacking completed in 1.166655 sec ***Player size statistics*** Total compressed size 17.0 KB. Total uncompressed size 67.7 KB. SpriteAtlasPacking completed in 0.882713 sec ***Player size statistics*** Total compressed size 20.5 KB. Total uncompressed size 84.1 KB. SpriteAtlasPacking completed in 0.968332 sec ***Player size statistics*** Total compressed size 0.9 MB. Total uncompressed size 1.2 MB. SpriteAtlasPacking completed in 0.939920 sec ***Player size statistics*** Total compressed size 1.7 KB. Total uncompressed size 4.4 KB. SpriteAtlasPacking completed in 1.024624 sec ***Player size statistics*** Total compressed size 11.1 MB. Total uncompressed size 13.1 MB. SpriteAtlasPacking completed in 1.008155 sec ***Player size statistics*** Total compressed size 8.2 MB. Total uncompressed size 8.4 MB. SpriteAtlasPacking completed in 1.114031 sec ***Player size statistics*** Total compressed size 3.8 MB. Total uncompressed size 3.9 MB. SpriteAtlasPacking completed in 1.041127 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Yutong_E12 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_tank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_tank_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300_Rig matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 7.3 MB. Total uncompressed size 27.1 MB. SpriteAtlasPacking completed in 1.139927 sec Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_tank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_tank_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalHV607Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Yutong_E12 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_Tank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300_Rig matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 7.2 MB. Total uncompressed size 27.1 MB. SpriteAtlasPacking completed in 1.058550 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsLarge in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1408 (2.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 832 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 512 (1.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 512 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.23s ***Player size statistics*** Total compressed size 26.4 MB. Total uncompressed size 30.3 MB. SpriteAtlasPacking completed in 1.111109 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsLarge in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 2816 (5.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 1664 (3.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.26s ***Player size statistics*** Total compressed size 27.8 MB. Total uncompressed size 33.6 MB. Unloading 4098 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.74 GB. System memory in use after: 1.74 GB. Unloading 11954 unused Assets to reduce memory usage. Loaded Objects now: 13509. Total: 36.850300 ms (FindLiveObjects: 1.328200 ms CreateObjectMapping: 1.197700 ms MarkObjects: 30.131900 ms DeleteObjects: 4.191200 ms) SpriteAtlasPacking completed in 1.561688 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.48 seconds. Local cache hits 5632 (11.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.73 seconds. Local cache hits 3456 (5.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (177.12s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.57 seconds. Local cache hits 1536 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (32.92s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.04s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.50s ***Player size statistics*** Total compressed size 4.8 MB. Total uncompressed size 8.2 MB. SpriteAtlasPacking completed in 0.977737 sec ***Player size statistics*** Total compressed size 28.5 KB. Total uncompressed size 111.6 KB. SpriteAtlasPacking completed in 0.916927 sec ***Player size statistics*** Total compressed size 4.6 KB. Total uncompressed size 13.4 KB. SpriteAtlasPacking completed in 0.900218 sec ***Player size statistics*** Total compressed size 3.0 KB. Total uncompressed size 8.2 KB. SpriteAtlasPacking completed in 0.878627 sec Sprite GP_Nissan_NP300_Rig matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carrier_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T380 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_Prostar_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Carretera_2Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Scania_R500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Yutong_E12 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_HV607_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalZafiro matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_7Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VW_Constellation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamR440 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_biart_trailer2axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Sitrak_C7H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitrem_9Eixos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Carrier matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_116 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_Cascadia_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Prancha matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Hino_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Scania_440_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_1100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BIARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_cokeTrailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T800_Mixer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2646_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamBiart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_tank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_doble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T880 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Man_TGX_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtCist matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Bitruck_8x2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_VUC_Bau matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Renault_Kangoo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106_3axis matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_FL360 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Rodotrem matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forest_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_biart_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_10_Cab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Forward_800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigPlataf matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_DAF_XF_106_SC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_400 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Microbus_Van matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Truck_LS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_tank_art matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_International_LT_art_42ft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_InternationalDayProstarTank_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Freightliner_M2_106 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamRigCaja2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_City_Star_5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_C_Mec_Cacamba_sin_lona matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusArtUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_IvecoEuroTrakker matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusBiartUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_500 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_KENWORTH_T370 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusRigUrb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ARTICULATED_KENWORTH_T800 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Kenworth_T880_full_Hopper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_CamArtPlataf2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Tanker_Road_Train_Freightliner matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_Actros_2046_biart matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_BusInterurb matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite GP_ELF_100 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Total compressed size 2.4 MB. Total uncompressed size 9.1 MB. SpriteAtlasPacking completed in 1.128297 sec Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 2048 (4.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 832 (1.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 832 (1.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.26s ***Player size statistics*** Total compressed size 69.5 MB. Total uncompressed size 195.4 MB. SpriteAtlasPacking completed in 1.144273 sec Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 5632 (11.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.53 seconds. Local cache hits 3456 (4.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (173.04s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.57 seconds. Local cache hits 1536 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (32.94s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.04s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.49s ***Player size statistics*** Total compressed size 8.4 MB. Total uncompressed size 11.9 MB. SpriteAtlasPacking completed in 0.921686 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 238.4 KB. Total uncompressed size 494.1 KB. SpriteAtlasPacking completed in 0.966393 sec ***Player size statistics*** Total compressed size 3.4 MB. Total uncompressed size 4.1 MB. SpriteAtlasPacking completed in 0.925852 sec ***Player size statistics*** Total compressed size 2.1 MB. Total uncompressed size 8.0 MB. SpriteAtlasPacking completed in 1.104496 sec ***Player size statistics*** Total compressed size 10.1 KB. Total uncompressed size 39.3 KB. SpriteAtlasPacking completed in 0.890218 sec ***Player size statistics*** Total compressed size 1.8 MB. Total uncompressed size 2.3 MB. SpriteAtlasPacking completed in 0.913761 sec ***Player size statistics*** Total compressed size 17.0 KB. Total uncompressed size 67.7 KB. SpriteAtlasPacking completed in 1.002946 sec ***Player size statistics*** Total compressed size 20.2 KB. Total uncompressed size 82.7 KB. SpriteAtlasPacking completed in 0.967013 sec ***Player size statistics*** Total compressed size 28.5 KB. Total uncompressed size 111.5 KB. SpriteAtlasPacking completed in 1.062817 sec ***Player size statistics*** Total compressed size 7.4 MB. Total uncompressed size 9.6 MB. SpriteAtlasPacking completed in 1.016620 sec Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) ***Player size statistics*** Total compressed size 1.0 MB. Total uncompressed size 2.3 MB. Unloading 3986 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.76 GB. System memory in use after: 1.76 GB. Unloading 18387 unused Assets to reduce memory usage. Loaded Objects now: 13533. Total: 32.492800 ms (FindLiveObjects: 1.801100 ms CreateObjectMapping: 1.166500 ms MarkObjects: 21.090000 ms DeleteObjects: 8.434100 ms) Assembly 'SMKSocratesCOMDLL' has non matching file name: 'SMKsocratesCOMDLL.dll'. This can cause build issues on some platforms. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEditor.AssemblyHelper:CheckForAssemblyFileNameMismatch (string) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141) [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 1.682892 seconds. Refresh completed in 2.210940 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 2210.908ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.066ms Scan: 4.564ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 17.046ms GetAllGuidsForCategorization: 1.635ms CategorizeAssets: 425.105ms ImportAndPostprocessOutOfDateAssets: 23.659ms (4.659ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.860ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.453ms OnDemandSchedulerStart: 2.685ms RestoreLoadedAssetsState: 4.000ms ReloadSourceAssets: 2.159ms UnloadImportedAssets: 2.471ms Hotreload: 0.028ms FixTempGuids: 0.009ms GatherAllCurrentPrimaryArtifactRevisions: 1.701ms UnloadStreamsBegin: 1.755ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.655ms GetLoadedSourceAssetsSnapshot: 5.836ms PersistCurrentRevisions: 2.511ms UnloadStreamsEnd: 0.275ms Untracked: 1718.433ms SpriteAtlasPacking completed in 1.670915 sec Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_OC.unity' Unloading 3435 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_OC.unity' Deserialize: 9.727 ms Integration: 58.101 ms Integration of assets: 0.003 ms Thread Wait Time: 0.010 ms Total Operation Time: 67.841 ms System memory in use before: 1.31 GB. System memory in use after: 1.31 GB. Unloading 381 unused Assets to reduce memory usage. Loaded Objects now: 13544. Total: 23.956900 ms (FindLiveObjects: 1.122000 ms CreateObjectMapping: 0.395200 ms MarkObjects: 22.079700 ms DeleteObjects: 0.359100 ms) Created GICache directory at C:/Users/Jenkins/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.028s, timestamps: [2746.956 - 2746.984] gi::BakeBackendSwitch: switching bake backend from 3 to 0. Setting up 12 worker threads for Enlighten. Thread -> id: 8834 -> priority: 1 Thread -> id: 76f0 -> priority: 1 Thread -> id: cc28 -> priority: 1 Thread -> id: 22b8 -> priority: 1 [00:00:00] Enlighten: Builtin Sky manager started. Thread -> id: 75e8 -> priority: 1 Thread -> id: 62c0 -> priority: 1 Thread -> id: 7ab4 -> priority: 1 Thread -> id: d900 -> priority: 1 Thread -> id: e460 -> priority: 1 Thread -> id: ce0c -> priority: 1 Thread -> id: c750 -> priority: 1 Thread -> id: 1a00 -> priority: 1 [00:00:00] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Terrain.unity' Unloading 40 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Tree prefab at index 3 is missing. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Tree prefab at index 4 is missing. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Tree prefab at index 5 is missing. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Terrain.unity' Deserialize: 115.612 ms Integration: 1627.351 ms Integration of assets: 4.059 ms Thread Wait Time: 0.014 ms Total Operation Time: 1747.036 ms System memory in use before: 1.45 GB. System memory in use after: 1.45 GB. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 14124. Total: 29.010700 ms (FindLiveObjects: 0.905200 ms CreateObjectMapping: 0.342500 ms MarkObjects: 27.432000 ms DeleteObjects: 0.329700 ms) Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Tunnel.unity' Unloading 87 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Tunnel.unity' Deserialize: 35.318 ms Integration: 76.628 ms Integration of assets: 0.032 ms Thread Wait Time: 0.023 ms Total Operation Time: 112.000 ms System memory in use before: 1.46 GB. System memory in use after: 1.46 GB. Unloading 163 unused Assets to reduce memory usage. Loaded Objects now: 20212. Total: 32.239200 ms (FindLiveObjects: 1.103100 ms CreateObjectMapping: 0.387900 ms MarkObjects: 30.034100 ms DeleteObjects: 0.713100 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Base.unity' Unloading 50 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Base.unity' Deserialize: 15.847 ms Integration: 691.423 ms Integration of assets: 1.009 ms Thread Wait Time: 0.063 ms Total Operation Time: 708.341 ms System memory in use before: 1.68 GB. System memory in use after: 1.68 GB. Unloading 1977 unused Assets to reduce memory usage. Loaded Objects now: 22206. Total: 29.826100 ms (FindLiveObjects: 1.285500 ms CreateObjectMapping: 0.476300 ms MarkObjects: 26.546600 ms DeleteObjects: 1.516300 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Props.unity' Unloading 369 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Props.unity' Deserialize: 362.207 ms Integration: 731.444 ms Integration of assets: 0.059 ms Thread Wait Time: 0.044 ms Total Operation Time: 1093.755 ms System memory in use before: 1.66 GB. System memory in use after: 1.66 GB. Unloading 4382 unused Assets to reduce memory usage. Loaded Objects now: 80310. Total: 86.531300 ms (FindLiveObjects: 10.496000 ms CreateObjectMapping: 5.037700 ms MarkObjects: 68.615900 ms DeleteObjects: 2.368100 ms) Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Buildings.unity' Unloading 254 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Buildings.unity' Deserialize: 169.303 ms Integration: 425.630 ms Integration of assets: 0.014 ms Thread Wait Time: 0.048 ms Total Operation Time: 594.995 ms System memory in use before: 1.51 GB. System memory in use after: 1.51 GB. Unloading 7463 unused Assets to reduce memory usage. Loaded Objects now: 52717. Total: 64.579400 ms (FindLiveObjects: 3.163000 ms CreateObjectMapping: 1.095000 ms MarkObjects: 57.337700 ms DeleteObjects: 2.981800 ms) Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Dynamic.unity' Unloading 279 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Problem detected while opening the Scene file: 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Dynamic.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Missing Prefab with guid: 8cc4e522d44d7f74f80b2a63e3d64038. 22 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Dynamic.unity' Deserialize: 39.174 ms Integration: 328.844 ms Integration of assets: 0.008 ms Thread Wait Time: 0.040 ms Total Operation Time: 368.066 ms System memory in use before: 1.49 GB. System memory in use after: 1.49 GB. Unloading 4458 unused Assets to reduce memory usage. Loaded Objects now: 34215. Total: 60.798100 ms (FindLiveObjects: 2.447200 ms CreateObjectMapping: 1.538400 ms MarkObjects: 52.865400 ms DeleteObjects: 3.944800 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting.unity' Unloading 170 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting.unity' Deserialize: 35.701 ms Integration: 43.852 ms Integration of assets: 0.005 ms Thread Wait Time: 0.095 ms Total Operation Time: 79.654 ms System memory in use before: 1.48 GB. System memory in use after: 1.48 GB. Unloading 3537 unused Assets to reduce memory usage. Loaded Objects now: 13984. Total: 32.937600 ms (FindLiveObjects: 1.058900 ms CreateObjectMapping: 0.342800 ms MarkObjects: 30.209900 ms DeleteObjects: 1.325300 ms) Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgetsSamples::TestTreeView.Nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::ObservableList`1.Items'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::ObservableList`1.Items 10: UIWidgets::TreeNode`1.nodes 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgets::TreeViewCustom`2.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::ObservableList`1.Items'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::ObservableList`1.Items 10: UIWidgets::TreeNode`1.nodes 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgets::TreeViewCustom`2.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::DragSupport`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::DragSupport`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgetsSamples::TestTreeGraph.Nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] The same field name is serialized multiple times in the class or its parent class. This is not supported: Base(MonoBehaviour) _unitsText UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeGraphComponentIcons.Node UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgetsSamples::DialogTreeViewInputHelper.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgetsSamples.Shops::JRPGOrderLine.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgetsSamples.Shops::JRPGOrderLine.item 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgets::TreeViewCustom`2.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgets::TreeGraphCustom`2.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgets::TreeViewCustom`2.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 5 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.63 GB. System memory in use after: 1.63 GB. Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 13926. Total: 34.348500 ms (FindLiveObjects: 0.645400 ms CreateObjectMapping: 0.203500 ms MarkObjects: 33.437100 ms DeleteObjects: 0.061500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.61 GB. System memory in use after: 1.61 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13938. Total: 27.544100 ms (FindLiveObjects: 0.790100 ms CreateObjectMapping: 0.294200 ms MarkObjects: 26.442800 ms DeleteObjects: 0.016200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.61 GB. System memory in use after: 1.61 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 13926. Total: 23.727600 ms (FindLiveObjects: 0.636300 ms CreateObjectMapping: 0.170000 ms MarkObjects: 22.896500 ms DeleteObjects: 0.023900 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 156 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.12s '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Serialized binary data for shader Hidden/Nature/Terrain/Utilities in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 88 (3.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 64 (2.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 64 (2.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 64 (1.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 32 (0.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 32 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 388, unique: 388) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 88 (3.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 64 (2.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.34 seconds. Local cache hits 64 (6.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 64 (2.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 364, unique: 364) Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.12MB to 0.05MB Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.02s Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 88 (3.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 64 (0.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 64 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 64 (0.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 348, unique: 348) Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.12MB to 0.05MB Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.03s Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.35 seconds. Local cache hits 176 (7.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 256 (10.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 104 (3.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 208 (8.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 128 (4.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.48 seconds. Local cache hits 256 (10.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 64 (2.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 128 (4.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 88 (1.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 64 (0.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 52 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 52 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 64 (0.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 64 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 32 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 32 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Diffuse-AddPass in 0.00s d3d11 (total internal programs: 1784, unique: 1384) Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 4.99MB to 0.25MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' in 0.11s Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 88 (3.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.33 seconds. Local cache hits 128 (5.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 52 (2.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 104 (3.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 64 (1.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.27 seconds. Local cache hits 128 (5.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 32 (1.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 64 (1.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Diffuse-Base in 0.00s d3d11 (total internal programs: 684, unique: 684) Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' on d3d11 from 1.72MB to 0.08MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' in 0.03s Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 176 (3.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.45 seconds. Local cache hits 256 (9.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 104 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 208 (8.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 128 (1.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.47 seconds. Local cache hits 256 (10.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 64 (1.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 128 (4.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 16 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 88 (1.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 64 (0.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 52 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 52 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 64 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 64 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 32 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 32 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/Terrain/Diffuse in 0.00s d3d11 (total internal programs: 1832, unique: 1422) Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 5.04MB to 0.26MB Compressed shader 'Nature/Terrain/Diffuse' in 0.11s Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Diffuse-BaseGen in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Nature/Terrain/Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.34 seconds. Local cache hits 176 (7.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.48 seconds. Local cache hits 256 (10.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 104 (3.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 208 (8.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 64 (1.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 128 (5.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 16 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/Terrain/Standard in 0.00s d3d11 (total internal programs: 972, unique: 972) Compressed shader 'Nature/Terrain/Standard' on d3d11 from 5.67MB to 0.29MB Compressed shader 'Nature/Terrain/Standard' in 0.13s Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 176 (2.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.54 seconds. Local cache hits 256 (11.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 104 (1.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 208 (8.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 64 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 128 (4.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-AddPass in 0.00s d3d11 (total internal programs: 936, unique: 936) Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' on d3d11 from 5.63MB to 0.28MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' in 0.16s Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 88 (3.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 128 (4.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 52 (1.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 104 (3.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 32 (0.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 64 (1.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-Base in 0.00s d3d11 (total internal programs: 486, unique: 486) Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-Base' on d3d11 from 2.11MB to 0.10MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-Base' in 0.05s Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1152 (2.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 768 (1.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 624 (1.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 624 (1.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 768 (1.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 768 (1.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 384 (0.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 384 (0.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 6464, unique: 6446) Compressed shader 'Nature/SpeedTree' on d3d11 from 38.09MB to 2.05MB Compressed shader 'Nature/SpeedTree' in 0.43s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 384 (0.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 2080, unique: 2080) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 7.72MB to 0.28MB Compressed shader 'Nature/SpeedTree Billboard' in 0.09s Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 2112 / 2112 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2112 (4.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.46 seconds. Local cache hits 768 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 768 variants (81.39s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 832 (1.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 832 (1.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 768 (2.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 768 (1.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.01s d3d11 (total internal programs: 6368, unique: 6368) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 40.70MB to 1.41MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.26s Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 528 (1.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 384 (0.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 24 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.00s d3d11 (total internal programs: 1784, unique: 1784) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 14.13MB to 0.51MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.26s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 352 (0.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 640 (1.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 338 (0.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 240 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 320 (0.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 160 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 260 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2880, unique: 2763) Compressed shader 'Standard' on d3d11 from 12.25MB to 0.50MB Compressed shader 'Standard' in 0.21s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_OC.unity' uses 34.9 KB compressed / 128.0 KB uncompressed. Level 1 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Terrain.unity' uses 10.9 MB compressed / 33.4 MB uncompressed. Level 2 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Tunnel.unity' uses 3.9 MB compressed / 72.4 MB uncompressed. Level 3 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Base.unity' uses 2.0 MB compressed / 139.5 MB uncompressed. Level 4 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Props.unity' uses 6.8 MB compressed / 16.5 MB uncompressed. Level 5 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Buildings.unity' uses 33.4 MB compressed / 80.4 MB uncompressed. Level 6 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Dynamic.unity' uses 13.7 MB compressed / 24.6 MB uncompressed. Level 7 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting.unity' uses 155.1 KB compressed / 0.5 MB uncompressed. Total compressed size 70.8 MB. Total uncompressed size 367.4 MB. Refreshing native plugins compatible for Editor in 77.03 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.87 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.045763 seconds. Refresh completed in 0.716189 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 716.163ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.068ms Scan: 11.109ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 38.588ms GetAllGuidsForCategorization: 3.715ms CategorizeAssets: 492.229ms ImportAndPostprocessOutOfDateAssets: 23.791ms (4.371ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.599ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.889ms OnDemandSchedulerStart: 3.040ms RestoreLoadedAssetsState: 4.890ms ReloadSourceAssets: 1.832ms UnloadImportedAssets: 2.505ms Hotreload: 0.156ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 1.978ms UnloadStreamsBegin: 2.775ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.378ms GetLoadedSourceAssetsSnapshot: 9.192ms PersistCurrentRevisions: 2.934ms UnloadStreamsEnd: 0.267ms GenerateScriptTypeHashes: 0.188ms Untracked: 119.634ms SpriteAtlasPacking completed in 1.758501 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Buildings.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Buildings.unity' Deserialize: 14.068 ms Integration: 82.120 ms Integration of assets: 0.002 ms Thread Wait Time: 0.011 ms Total Operation Time: 96.201 ms System memory in use before: 1.68 GB. System memory in use after: 1.68 GB. Unloading 466 unused Assets to reduce memory usage. Loaded Objects now: 16335. Total: 27.080500 ms (FindLiveObjects: 1.008100 ms CreateObjectMapping: 0.288800 ms MarkObjects: 25.171000 ms DeleteObjects: 0.611500 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Terrain.unity' Unloading 131 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Terrain.unity' Deserialize: 218.579 ms Integration: 576.382 ms Integration of assets: 2.601 ms Thread Wait Time: 0.081 ms Total Operation Time: 797.643 ms System memory in use before: 1.81 GB. System memory in use after: 1.81 GB. Unloading 715 unused Assets to reduce memory usage. Loaded Objects now: 14490. Total: 59.834800 ms (FindLiveObjects: 1.642300 ms CreateObjectMapping: 0.505100 ms MarkObjects: 57.066900 ms DeleteObjects: 0.619000 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_OC.unity' Unloading 105 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_OC.unity' Deserialize: 6.542 ms Integration: 26.580 ms Integration of assets: 0.003 ms Thread Wait Time: 0.067 ms Total Operation Time: 33.192 ms System memory in use before: 1.79 GB. System memory in use after: 1.79 GB. Unloading 145 unused Assets to reduce memory usage. Loaded Objects now: 13985. Total: 26.346700 ms (FindLiveObjects: 1.000600 ms CreateObjectMapping: 0.368600 ms MarkObjects: 24.376000 ms DeleteObjects: 0.600800 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Lighting.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Lighting.unity' Deserialize: 6.450 ms Integration: 17.835 ms Integration of assets: 0.002 ms Thread Wait Time: 0.095 ms Total Operation Time: 24.382 ms System memory in use before: 1.67 GB. System memory in use after: 1.67 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 14007. Total: 30.506100 ms (FindLiveObjects: 0.968800 ms CreateObjectMapping: 0.355600 ms MarkObjects: 29.110800 ms DeleteObjects: 0.069700 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Base.unity' Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Base.unity' Deserialize: 24.556 ms Integration: 116.097 ms Integration of assets: 0.384 ms Thread Wait Time: 0.107 ms Total Operation Time: 141.144 ms System memory in use before: 1.67 GB. System memory in use after: 1.68 GB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 23195. Total: 33.233200 ms (FindLiveObjects: 1.332900 ms CreateObjectMapping: 0.543800 ms MarkObjects: 31.312700 ms DeleteObjects: 0.043000 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Props.unity' Unloading 239 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Props.unity' Deserialize: 37.196 ms Integration: 58.965 ms Integration of assets: 0.005 ms Thread Wait Time: 0.094 ms Total Operation Time: 96.260 ms System memory in use before: 1.68 GB. System memory in use after: 1.68 GB. Unloading 4542 unused Assets to reduce memory usage. Loaded Objects now: 17837. Total: 52.166600 ms (FindLiveObjects: 1.243400 ms CreateObjectMapping: 0.481100 ms MarkObjects: 49.214800 ms DeleteObjects: 1.226500 ms) Unloading 39 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.68 GB. System memory in use after: 1.68 GB. Unloading 174 unused Assets to reduce memory usage. Loaded Objects now: 14170. Total: 30.654900 ms (FindLiveObjects: 0.864100 ms CreateObjectMapping: 0.258300 ms MarkObjects: 28.916500 ms DeleteObjects: 0.615000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.67 GB. System memory in use after: 1.67 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14182. Total: 30.596800 ms (FindLiveObjects: 0.859300 ms CreateObjectMapping: 0.261700 ms MarkObjects: 29.453700 ms DeleteObjects: 0.021200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.67 GB. System memory in use after: 1.67 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14170. Total: 30.934700 ms (FindLiveObjects: 0.862500 ms CreateObjectMapping: 0.259700 ms MarkObjects: 29.778000 ms DeleteObjects: 0.033400 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.44 seconds. Local cache hits 5632 (10.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 4096 (8.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 1664 (3.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.39s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1152 (2.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 768 (1.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 624 (1.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 624 (1.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 768 (1.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 768 (1.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 384 (0.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 384 (0.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 6464, unique: 6446) Compressed shader 'Nature/SpeedTree' on d3d11 from 38.09MB to 2.05MB Compressed shader 'Nature/SpeedTree' in 0.43s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 384 (0.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 2080, unique: 2080) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 7.72MB to 0.28MB Compressed shader 'Nature/SpeedTree Billboard' in 0.10s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Buildings.unity' uses 1.8 MB compressed / 3.6 MB uncompressed. Level 1 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Terrain.unity' uses 3.5 MB compressed / 8.1 MB uncompressed. Level 2 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 3 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Lighting.unity' uses 12.9 KB compressed / 128.0 KB uncompressed. Level 4 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Base.unity' uses 172.8 KB compressed / 0.6 MB uncompressed. Level 5 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Props.unity' uses 9.2 MB compressed / 18.1 MB uncompressed. Total compressed size 14.6 MB. Total uncompressed size 30.6 MB. Refreshing native plugins compatible for Editor in 62.74 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.90 ms. Registering precompiled user dll's ... Registered in 0.062811 seconds. Refresh completed in 0.769269 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 769.236ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.083ms Scan: 12.270ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 32.942ms GetAllGuidsForCategorization: 3.440ms CategorizeAssets: 532.030ms ImportAndPostprocessOutOfDateAssets: 24.095ms (4.486ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.297ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.110ms OnDemandSchedulerStart: 2.314ms RestoreLoadedAssetsState: 4.888ms ReloadSourceAssets: 2.441ms UnloadImportedAssets: 2.018ms Hotreload: 0.059ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 2.583ms UnloadStreamsBegin: 2.725ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.292ms GetLoadedSourceAssetsSnapshot: 9.007ms PersistCurrentRevisions: 4.105ms UnloadStreamsEnd: 0.359ms Untracked: 136.772ms SpriteAtlasPacking completed in 1.466684 sec Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Tunnel.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Tunnel.unity' Deserialize: 70.467 ms Integration: 268.556 ms Integration of assets: 0.006 ms Thread Wait Time: 0.089 ms Total Operation Time: 339.118 ms System memory in use before: 1.73 GB. System memory in use after: 1.73 GB. Unloading 389 unused Assets to reduce memory usage. Loaded Objects now: 32904. Total: 42.456700 ms (FindLiveObjects: 2.021000 ms CreateObjectMapping: 0.631500 ms MarkObjects: 39.314300 ms DeleteObjects: 0.489100 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Terrain.unity' Unloading 72 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Terrain.unity' Deserialize: 213.259 ms Integration: 946.196 ms Integration of assets: 0.268 ms Thread Wait Time: 0.038 ms Total Operation Time: 1159.760 ms System memory in use before: 1.85 GB. System memory in use after: 1.84 GB. Unloading 7345 unused Assets to reduce memory usage. Loaded Objects now: 14656. Total: 51.075500 ms (FindLiveObjects: 1.289800 ms CreateObjectMapping: 0.685600 ms MarkObjects: 45.704800 ms DeleteObjects: 3.393900 ms) Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Lighting.unity' Unloading 64 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Lighting.unity' Deserialize: 14.573 ms Integration: 38.505 ms Integration of assets: 0.003 ms Thread Wait Time: 0.091 ms Total Operation Time: 53.172 ms System memory in use before: 1.81 GB. System memory in use after: 1.81 GB. Unloading 159 unused Assets to reduce memory usage. Loaded Objects now: 14120. Total: 28.971900 ms (FindLiveObjects: 1.074700 ms CreateObjectMapping: 0.393600 ms MarkObjects: 26.902400 ms DeleteObjects: 0.599800 ms) Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Dynamic.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Dynamic.unity' Deserialize: 12.272 ms Integration: 44.029 ms Integration of assets: 0.003 ms Thread Wait Time: 0.107 ms Total Operation Time: 56.411 ms System memory in use before: 1.69 GB. System memory in use after: 1.69 GB. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 16917. Total: 39.941300 ms (FindLiveObjects: 1.195000 ms CreateObjectMapping: 0.451000 ms MarkObjects: 38.231600 ms DeleteObjects: 0.062700 ms) Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Base.unity' Unloading 20 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Base.unity' Deserialize: 64.347 ms Integration: 335.989 ms Integration of assets: 1.089 ms Thread Wait Time: 0.086 ms Total Operation Time: 401.510 ms System memory in use before: 1.73 GB. System memory in use after: 1.73 GB. Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 42920. Total: 56.423900 ms (FindLiveObjects: 2.451300 ms CreateObjectMapping: 1.132600 ms MarkObjects: 52.721300 ms DeleteObjects: 0.117600 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_OC.unity' Unloading 241 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_OC.unity' Deserialize: 6.853 ms Integration: 18.539 ms Integration of assets: 0.001 ms Thread Wait Time: 0.052 ms Total Operation Time: 25.445 ms System memory in use before: 1.72 GB. System memory in use after: 1.72 GB. Unloading 14378 unused Assets to reduce memory usage. Loaded Objects now: 14219. Total: 38.976000 ms (FindLiveObjects: 1.618500 ms CreateObjectMapping: 1.103300 ms MarkObjects: 31.995100 ms DeleteObjects: 4.258200 ms) Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Props.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Props.unity' Deserialize: 150.575 ms Integration: 303.014 ms Integration of assets: 0.014 ms Thread Wait Time: -0.005 ms Total Operation Time: 453.599 ms System memory in use before: 1.77 GB. System memory in use after: 1.77 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 36372. Total: 57.613200 ms (FindLiveObjects: 3.747100 ms CreateObjectMapping: 0.909800 ms MarkObjects: 52.840900 ms DeleteObjects: 0.113800 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Buildings.unity' Unloading 154 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Buildings.unity' Deserialize: 21.417 ms Integration: 70.605 ms Integration of assets: 0.004 ms Thread Wait Time: 0.079 ms Total Operation Time: 92.105 ms System memory in use before: 1.76 GB. System memory in use after: 1.75 GB. Unloading 1080 unused Assets to reduce memory usage. Loaded Objects now: 17366. Total: 41.876000 ms (FindLiveObjects: 1.083900 ms CreateObjectMapping: 0.567400 ms MarkObjects: 39.191600 ms DeleteObjects: 1.032300 ms) Unloading 100 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.70 GB. System memory in use after: 1.70 GB. Unloading 693 unused Assets to reduce memory usage. Loaded Objects now: 14204. Total: 43.972000 ms (FindLiveObjects: 0.680200 ms CreateObjectMapping: 0.172100 ms MarkObjects: 42.334100 ms DeleteObjects: 0.783900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.69 GB. System memory in use after: 1.69 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14216. Total: 42.496800 ms (FindLiveObjects: 0.734000 ms CreateObjectMapping: 0.211000 ms MarkObjects: 41.525200 ms DeleteObjects: 0.025700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.69 GB. System memory in use after: 1.69 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14204. Total: 31.298600 ms (FindLiveObjects: 0.683900 ms CreateObjectMapping: 0.497600 ms MarkObjects: 30.084400 ms DeleteObjects: 0.031600 ms) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.00s d3d11 (total internal programs: 1312, unique: 1303) Compressed shader 'Nature/SpeedTree' on d3d11 from 5.94MB to 0.23MB Compressed shader 'Nature/SpeedTree' in 0.08s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 586, unique: 561) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 1.89MB to 0.07MB Compressed shader 'Nature/SpeedTree Billboard' in 0.03s Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 2112 / 2112 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2112 (4.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.47 seconds. Local cache hits 768 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 768 variants (81.53s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 832 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 832 (1.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 768 (1.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 768 (1.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.01s d3d11 (total internal programs: 6368, unique: 6368) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 40.70MB to 1.41MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.29s Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 528 (1.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 384 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.00s d3d11 (total internal programs: 1784, unique: 1784) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 14.13MB to 0.51MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.23s LightingSettings: switching bake backend from 1 to 0. Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 352 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 384 (0.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1658, unique: 1651) Compressed shader 'Standard' on d3d11 from 7.06MB to 0.27MB Compressed shader 'Standard' in 0.13s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Tunnel.unity' uses 11.9 MB compressed / 37.9 MB uncompressed. Level 1 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Terrain.unity' uses 20.6 MB compressed / 44.0 MB uncompressed. Level 2 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Lighting.unity' uses 72.0 KB compressed / 0.6 MB uncompressed. Level 3 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Dynamic.unity' uses 56.5 KB compressed / 256.0 KB uncompressed. Level 4 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Base.unity' uses 423.8 KB compressed / 1.6 MB uncompressed. Level 5 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 6 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Props.unity' uses 17.8 MB compressed / 71.6 MB uncompressed. Level 7 'Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Buildings.unity' uses 3.2 MB compressed / 6.5 MB uncompressed. Total compressed size 54.1 MB. Total uncompressed size 162.5 MB. Refreshing native plugins compatible for Editor in 57.18 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.85 ms. Registering precompiled user dll's ... Registered in 0.058018 seconds. Refresh completed in 0.858157 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 858.130ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.081ms Scan: 12.984ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 31.986ms GetAllGuidsForCategorization: 9.987ms CategorizeAssets: 602.550ms ImportAndPostprocessOutOfDateAssets: 37.151ms (8.444ms without children) PostProcessAllAssets: 0.002ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 12.122ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 7.324ms OnDemandSchedulerStart: 2.837ms RestoreLoadedAssetsState: 6.421ms ReloadSourceAssets: 3.859ms UnloadImportedAssets: 4.535ms Hotreload: 0.096ms FixTempGuids: 0.012ms GatherAllCurrentPrimaryArtifactRevisions: 2.543ms UnloadStreamsBegin: 3.073ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.122ms GetLoadedSourceAssetsSnapshot: 11.364ms PersistCurrentRevisions: 2.327ms UnloadStreamsEnd: 0.289ms Untracked: 131.168ms SpriteAtlasPacking completed in 1.724314 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Base.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Base.unity' Deserialize: 22.711 ms Integration: 100.270 ms Integration of assets: 19.628 ms Thread Wait Time: 0.034 ms Total Operation Time: 142.644 ms System memory in use before: 1.70 GB. System memory in use after: 1.70 GB. Unloading 391 unused Assets to reduce memory usage. Loaded Objects now: 20368. Total: 47.114800 ms (FindLiveObjects: 1.242800 ms CreateObjectMapping: 0.550300 ms MarkObjects: 44.838000 ms DeleteObjects: 0.482800 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_OC.unity' Unloading 238 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_OC.unity' Deserialize: 6.019 ms Integration: 14.264 ms Integration of assets: 0.002 ms Thread Wait Time: 0.010 ms Total Operation Time: 20.295 ms System memory in use before: 1.70 GB. System memory in use after: 1.70 GB. Unloading 3020 unused Assets to reduce memory usage. Loaded Objects now: 14451. Total: 36.418000 ms (FindLiveObjects: 1.159600 ms CreateObjectMapping: 0.386100 ms MarkObjects: 33.741000 ms DeleteObjects: 1.130400 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting.unity' Deserialize: 5.759 ms Integration: 18.924 ms Integration of assets: 0.002 ms Thread Wait Time: 0.012 ms Total Operation Time: 24.698 ms System memory in use before: 1.69 GB. System memory in use after: 1.69 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 14473. Total: 28.941000 ms (FindLiveObjects: 0.889700 ms CreateObjectMapping: 0.206500 ms MarkObjects: 27.799000 ms DeleteObjects: 0.045000 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Terrain.unity' Unloading 36 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Terrain.unity' Deserialize: 407.188 ms Integration: 486.333 ms Integration of assets: 0.135 ms Thread Wait Time: -0.006 ms Total Operation Time: 893.650 ms System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 14982. Total: 57.873100 ms (FindLiveObjects: 0.913600 ms CreateObjectMapping: 0.217900 ms MarkObjects: 56.698800 ms DeleteObjects: 0.042100 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_props.unity' Unloading 64 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_props.unity' Deserialize: 19.598 ms Integration: 38.951 ms Integration of assets: 0.003 ms Thread Wait Time: 0.098 ms Total Operation Time: 58.650 ms System memory in use before: 1.82 GB. System memory in use after: 1.82 GB. Unloading 146 unused Assets to reduce memory usage. Loaded Objects now: 15507. Total: 35.644400 ms (FindLiveObjects: 1.929800 ms CreateObjectMapping: 1.333800 ms MarkObjects: 31.742300 ms DeleteObjects: 0.637600 ms) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.71 GB. System memory in use after: 1.71 GB. Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 14437. Total: 38.846800 ms (FindLiveObjects: 0.948000 ms CreateObjectMapping: 0.197400 ms MarkObjects: 37.168300 ms DeleteObjects: 0.532100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.70 GB. System memory in use after: 1.70 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14449. Total: 41.434600 ms (FindLiveObjects: 1.046000 ms CreateObjectMapping: 0.535100 ms MarkObjects: 39.831300 ms DeleteObjects: 0.021100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.70 GB. System memory in use after: 1.70 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14437. Total: 36.530400 ms (FindLiveObjects: 0.941200 ms CreateObjectMapping: 0.242200 ms MarkObjects: 35.319500 ms DeleteObjects: 0.026700 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1152 (2.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 768 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 624 (1.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 624 (1.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 768 (1.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 768 (1.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 384 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 384 (0.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 6464, unique: 6446) Compressed shader 'Nature/SpeedTree' on d3d11 from 38.09MB to 2.05MB Compressed shader 'Nature/SpeedTree' in 0.44s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 384 (0.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 2080, unique: 2080) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 7.72MB to 0.28MB Compressed shader 'Nature/SpeedTree Billboard' in 0.11s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.46 seconds. Local cache hits 5632 (11.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 4096 (9.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (3.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.39s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Base.unity' uses 0.7 MB compressed / 1.3 MB uncompressed. Level 1 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 2 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting.unity' uses 24.5 KB compressed / 256.0 KB uncompressed. Level 3 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Terrain.unity' uses 3.5 MB compressed / 8.0 MB uncompressed. Level 4 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_props.unity' uses 5.2 MB compressed / 10.4 MB uncompressed. Total compressed size 9.4 MB. Total uncompressed size 19.9 MB. Refreshing native plugins compatible for Editor in 54.67 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.84 ms. Registering precompiled user dll's ... Registered in 0.073099 seconds. Refresh completed in 0.838219 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 838.196ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.069ms Scan: 11.097ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 36.545ms GetAllGuidsForCategorization: 3.944ms CategorizeAssets: 586.578ms ImportAndPostprocessOutOfDateAssets: 25.201ms (5.423ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.965ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.709ms OnDemandSchedulerStart: 1.810ms RestoreLoadedAssetsState: 5.294ms ReloadSourceAssets: 2.703ms UnloadImportedAssets: 2.681ms Hotreload: 0.047ms FixTempGuids: 0.010ms GatherAllCurrentPrimaryArtifactRevisions: 2.118ms UnloadStreamsBegin: 1.845ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.795ms GetLoadedSourceAssetsSnapshot: 10.017ms PersistCurrentRevisions: 3.498ms UnloadStreamsEnd: 0.294ms Untracked: 147.753ms SpriteAtlasPacking completed in 1.715385 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Terrain.unity' Unloading 3476 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Terrain.unity' Deserialize: 373.233 ms Integration: 1628.636 ms Integration of assets: 22.791 ms Thread Wait Time: -0.048 ms Total Operation Time: 2024.612 ms System memory in use before: 2.02 GB. System memory in use after: 2.03 GB. Unloading 387 unused Assets to reduce memory usage. Loaded Objects now: 14802. Total: 89.389100 ms (FindLiveObjects: 1.555600 ms CreateObjectMapping: 0.452900 ms MarkObjects: 86.865500 ms DeleteObjects: 0.513600 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Props.unity' Unloading 87 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Props.unity' Deserialize: 51.210 ms Integration: 113.473 ms Integration of assets: 0.010 ms Thread Wait Time: 0.074 ms Total Operation Time: 164.767 ms System memory in use before: 1.96 GB. System memory in use after: 1.96 GB. Unloading 158 unused Assets to reduce memory usage. Loaded Objects now: 20419. Total: 46.012200 ms (FindLiveObjects: 1.161100 ms CreateObjectMapping: 0.507700 ms MarkObjects: 43.080000 ms DeleteObjects: 1.262000 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_OC.unity' Unloading 58 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_OC.unity' Deserialize: 6.264 ms Integration: 17.485 ms Integration of assets: 0.002 ms Thread Wait Time: 0.055 ms Total Operation Time: 23.806 ms System memory in use before: 1.74 GB. System memory in use after: 1.74 GB. Unloading 357 unused Assets to reduce memory usage. Loaded Objects now: 14283. Total: 36.611900 ms (FindLiveObjects: 0.915000 ms CreateObjectMapping: 0.252300 ms MarkObjects: 35.157600 ms DeleteObjects: 0.286000 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Base.unity' Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Base.unity' Deserialize: 6.747 ms Integration: 101.481 ms Integration of assets: 0.666 ms Thread Wait Time: 0.013 ms Total Operation Time: 108.907 ms System memory in use before: 1.74 GB. System memory in use after: 1.74 GB. Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 14501. Total: 64.850000 ms (FindLiveObjects: 1.018300 ms CreateObjectMapping: 0.511900 ms MarkObjects: 62.874500 ms DeleteObjects: 0.443500 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Buildings.unity' Unloading 235 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Buildings.unity' Deserialize: 6.003 ms Integration: 28.376 ms Integration of assets: 0.001 ms Thread Wait Time: 0.106 ms Total Operation Time: 34.485 ms System memory in use before: 1.74 GB. System memory in use after: 1.74 GB. Unloading 100 unused Assets to reduce memory usage. Loaded Objects now: 14485. Total: 44.981200 ms (FindLiveObjects: 0.971000 ms CreateObjectMapping: 0.265400 ms MarkObjects: 43.621600 ms DeleteObjects: 0.122300 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting.unity' Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting.unity' Deserialize: 6.192 ms Integration: 32.179 ms Integration of assets: 0.002 ms Thread Wait Time: 0.100 ms Total Operation Time: 38.472 ms System memory in use before: 1.74 GB. System memory in use after: 1.74 GB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 14557. Total: 47.585700 ms (FindLiveObjects: 1.001300 ms CreateObjectMapping: 0.251500 ms MarkObjects: 46.259100 ms DeleteObjects: 0.072400 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.73 GB. System memory in use after: 1.73 GB. Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 14473. Total: 43.964700 ms (FindLiveObjects: 0.868200 ms CreateObjectMapping: 0.285600 ms MarkObjects: 42.718500 ms DeleteObjects: 0.091600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.72 GB. System memory in use after: 1.72 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14485. Total: 46.693300 ms (FindLiveObjects: 0.995600 ms CreateObjectMapping: 0.321200 ms MarkObjects: 45.350800 ms DeleteObjects: 0.024300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.72 GB. System memory in use after: 1.72 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14473. Total: 50.183600 ms (FindLiveObjects: 0.858700 ms CreateObjectMapping: 0.215200 ms MarkObjects: 49.077700 ms DeleteObjects: 0.031200 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 864 / 864 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 864 (1.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 576 (1.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 468 / 468 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 468 (1.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 468 / 468 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 468 (1.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 36 / 36 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 36 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 36 / 36 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 36 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 576 (1.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 576 (1.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 288 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 288 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 36 / 36 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 36 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 36 / 36 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 36 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 72 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 78 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 78 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 4848, unique: 4839) Compressed shader 'Nature/SpeedTree' on d3d11 from 29.52MB to 1.52MB Compressed shader 'Nature/SpeedTree' in 0.41s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 384 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 20 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 20 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 2080, unique: 2080) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 7.72MB to 0.28MB Compressed shader 'Nature/SpeedTree Billboard' in 0.10s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.37s Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s Compiling shader "FX/Water (Basic)" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "FX/Water (Basic)" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader FX/Water (Basic) in 0.00s d3d11 (total internal programs: 4, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Terrain.unity' uses 45.3 MB compressed / 70.4 MB uncompressed. Level 1 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Props.unity' uses 4.7 MB compressed / 7.9 MB uncompressed. Level 2 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_OC.unity' uses 19.1 KB compressed / 128.0 KB uncompressed. Level 3 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Base.unity' uses 1.3 MB compressed / 1.5 MB uncompressed. Level 4 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Buildings.unity' uses 0 B compressed / 0 B uncompressed. Level 5 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting.unity' uses 366.6 KB compressed / 11.9 MB uncompressed. Total compressed size 51.7 MB. Total uncompressed size 91.8 MB. Refreshing native plugins compatible for Editor in 53.88 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.83 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.072867 seconds. Refresh completed in 0.833855 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 833.805ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.052ms Scan: 10.201ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 34.602ms GetAllGuidsForCategorization: 12.758ms CategorizeAssets: 579.346ms ImportAndPostprocessOutOfDateAssets: 30.731ms (7.139ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.560ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.011ms OnDemandSchedulerStart: 2.782ms RestoreLoadedAssetsState: 6.237ms ReloadSourceAssets: 3.556ms UnloadImportedAssets: 3.541ms Hotreload: 0.045ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 1.876ms UnloadStreamsBegin: 1.806ms LoadedImportedAssetsSnapshotReleaseGCHandles: 6.299ms GetLoadedSourceAssetsSnapshot: 11.309ms PersistCurrentRevisions: 3.076ms UnloadStreamsEnd: 0.311ms Untracked: 134.283ms SpriteAtlasPacking completed in 1.503236 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Terrain.unity' Unloading 3468 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Terrain.unity' Deserialize: 378.757 ms Integration: 529.465 ms Integration of assets: 0.226 ms Thread Wait Time: 0.019 ms Total Operation Time: 908.467 ms System memory in use before: 2.01 GB. System memory in use after: 1.99 GB. Unloading 448 unused Assets to reduce memory usage. Loaded Objects now: 14804. Total: 74.169900 ms (FindLiveObjects: 1.062000 ms CreateObjectMapping: 0.381300 ms MarkObjects: 71.006300 ms DeleteObjects: 1.718900 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Props.unity' Unloading 69 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Props.unity' Deserialize: 12.729 ms Integration: 32.403 ms Integration of assets: 0.003 ms Thread Wait Time: 0.096 ms Total Operation Time: 45.230 ms System memory in use before: 1.86 GB. System memory in use after: 1.86 GB. Unloading 146 unused Assets to reduce memory usage. Loaded Objects now: 14789. Total: 52.704900 ms (FindLiveObjects: 2.525300 ms CreateObjectMapping: 1.135000 ms MarkObjects: 48.448800 ms DeleteObjects: 0.594700 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting.unity' Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting.unity' Deserialize: 6.436 ms Integration: 22.748 ms Integration of assets: 0.003 ms Thread Wait Time: 0.107 ms Total Operation Time: 29.293 ms System memory in use before: 1.73 GB. System memory in use after: 1.73 GB. Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 14320. Total: 54.081300 ms (FindLiveObjects: 1.032600 ms CreateObjectMapping: 0.371600 ms MarkObjects: 52.279700 ms DeleteObjects: 0.396300 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Base.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Base.unity' Deserialize: 16.634 ms Integration: 98.505 ms Integration of assets: 0.003 ms Thread Wait Time: 0.099 ms Total Operation Time: 115.242 ms System memory in use before: 1.73 GB. System memory in use after: 1.73 GB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 18620. Total: 54.088700 ms (FindLiveObjects: 2.272000 ms CreateObjectMapping: 0.572800 ms MarkObjects: 51.190000 ms DeleteObjects: 0.052400 ms) Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_OC.unity' Unloading 24 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_OC.unity' Deserialize: 5.918 ms Integration: 19.604 ms Integration of assets: 0.002 ms Thread Wait Time: 0.140 ms Total Operation Time: 25.664 ms System memory in use before: 1.73 GB. System memory in use after: 1.73 GB. Unloading 2109 unused Assets to reduce memory usage. Loaded Objects now: 14302. Total: 45.545300 ms (FindLiveObjects: 1.157400 ms CreateObjectMapping: 0.508300 ms MarkObjects: 43.266700 ms DeleteObjects: 0.612000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.73 GB. System memory in use after: 1.73 GB. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 14280. Total: 57.095600 ms (FindLiveObjects: 0.933900 ms CreateObjectMapping: 0.254800 ms MarkObjects: 55.820800 ms DeleteObjects: 0.085000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.72 GB. System memory in use after: 1.72 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14292. Total: 62.367600 ms (FindLiveObjects: 1.051700 ms CreateObjectMapping: 0.247000 ms MarkObjects: 61.035000 ms DeleteObjects: 0.032800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.72 GB. System memory in use after: 1.72 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14280. Total: 63.422700 ms (FindLiveObjects: 0.990700 ms CreateObjectMapping: 0.288500 ms MarkObjects: 62.081800 ms DeleteObjects: 0.059900 ms) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.47 seconds. Local cache hits 5632 (11.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 4096 (8.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (3.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.36s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1152 (2.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 768 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 624 (1.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 624 (1.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 768 (1.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 768 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 384 (0.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 384 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 6464, unique: 6446) Compressed shader 'Nature/SpeedTree' on d3d11 from 38.09MB to 2.05MB Compressed shader 'Nature/SpeedTree' in 0.46s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 384 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 2080, unique: 2080) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 7.72MB to 0.28MB Compressed shader 'Nature/SpeedTree Billboard' in 0.10s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Terrain.unity' uses 4.1 MB compressed / 8.9 MB uncompressed. Level 1 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Props.unity' uses 4.2 MB compressed / 8.1 MB uncompressed. Level 2 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting.unity' uses 41.1 KB compressed / 128.0 KB uncompressed. Level 3 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Base.unity' uses 53.1 KB compressed / 256.0 KB uncompressed. Level 4 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_OC.unity' uses 13.9 KB compressed / 107.2 KB uncompressed. Total compressed size 8.4 MB. Total uncompressed size 17.5 MB. Refreshing native plugins compatible for Editor in 52.94 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.84 ms. Registering precompiled user dll's ... Registered in 0.050309 seconds. Refresh completed in 0.796876 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 796.854ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.058ms Scan: 12.392ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 41.040ms GetAllGuidsForCategorization: 6.846ms CategorizeAssets: 538.130ms ImportAndPostprocessOutOfDateAssets: 22.093ms (5.634ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.688ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.983ms OnDemandSchedulerStart: 2.260ms RestoreLoadedAssetsState: 4.527ms ReloadSourceAssets: 3.756ms UnloadImportedAssets: 1.847ms Hotreload: 0.041ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 1.912ms UnloadStreamsBegin: 1.629ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.591ms GetLoadedSourceAssetsSnapshot: 9.198ms PersistCurrentRevisions: 2.340ms UnloadStreamsEnd: 0.277ms Untracked: 151.695ms SpriteAtlasPacking completed in 1.719023 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/ES/Urbaland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/ES/Urbaland_Localized.unity' Deserialize: 74.498 ms Integration: 214.502 ms Integration of assets: 0.031 ms Thread Wait Time: 0.089 ms Total Operation Time: 289.119 ms System memory in use before: 1.75 GB. System memory in use after: 1.75 GB. Unloading 388 unused Assets to reduce memory usage. Loaded Objects now: 29165. Total: 59.823500 ms (FindLiveObjects: 1.714900 ms CreateObjectMapping: 0.705800 ms MarkObjects: 56.986800 ms DeleteObjects: 0.415100 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 348 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.82 GB. System memory in use after: 1.82 GB. Unloading 1567 unused Assets to reduce memory usage. Loaded Objects now: 14489. Total: 62.070200 ms (FindLiveObjects: 1.192100 ms CreateObjectMapping: 0.837300 ms MarkObjects: 58.509600 ms DeleteObjects: 1.530200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.72 GB. System memory in use after: 1.73 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14498. Total: 56.868300 ms (FindLiveObjects: 0.820000 ms CreateObjectMapping: 0.411600 ms MarkObjects: 55.615600 ms DeleteObjects: 0.020100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.72 GB. System memory in use after: 1.73 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14486. Total: 57.673200 ms (FindLiveObjects: 1.148900 ms CreateObjectMapping: 0.558800 ms MarkObjects: 55.920900 ms DeleteObjects: 0.043400 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/ES/Urbaland_Localized.unity' uses 3.9 MB compressed / 73.7 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 73.7 MB. Refreshing native plugins compatible for Editor in 53.19 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.85 ms. Registering precompiled user dll's ... Registered in 0.059333 seconds. Refresh completed in 0.706020 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 705.997ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.076ms Scan: 11.038ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 38.172ms GetAllGuidsForCategorization: 3.589ms CategorizeAssets: 446.415ms ImportAndPostprocessOutOfDateAssets: 35.156ms (6.065ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 11.671ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 6.473ms OnDemandSchedulerStart: 4.575ms RestoreLoadedAssetsState: 6.371ms ReloadSourceAssets: 2.596ms UnloadImportedAssets: 3.416ms Hotreload: 0.128ms FixTempGuids: 0.019ms GatherAllCurrentPrimaryArtifactRevisions: 1.854ms UnloadStreamsBegin: 1.839ms LoadedImportedAssetsSnapshotReleaseGCHandles: 8.995ms GetLoadedSourceAssetsSnapshot: 11.518ms PersistCurrentRevisions: 6.516ms UnloadStreamsEnd: 0.593ms Untracked: 134.077ms SpriteAtlasPacking completed in 1.602325 sec Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/FR/DirtTrack_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. [Licensing::Client] Successfully resolved entitlements Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/FR/DirtTrack_Localized.unity' Deserialize: 56.739 ms Integration: 207.415 ms Integration of assets: 0.012 ms Thread Wait Time: 0.028 ms Total Operation Time: 264.194 ms System memory in use before: 1.82 GB. System memory in use after: 1.82 GB. Unloading 385 unused Assets to reduce memory usage. Loaded Objects now: 29813. Total: 54.095400 ms (FindLiveObjects: 1.998700 ms CreateObjectMapping: 0.658700 ms MarkObjects: 50.933900 ms DeleteObjects: 0.502800 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 320 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.76 GB. System memory in use after: 1.75 GB. Unloading 1640 unused Assets to reduce memory usage. Loaded Objects now: 14496. Total: 62.707100 ms (FindLiveObjects: 1.877000 ms CreateObjectMapping: 0.950000 ms MarkObjects: 58.294300 ms DeleteObjects: 1.584100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.73 GB. System memory in use after: 1.73 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14505. Total: 56.333000 ms (FindLiveObjects: 0.943700 ms CreateObjectMapping: 0.312000 ms MarkObjects: 55.049200 ms DeleteObjects: 0.027100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.73 GB. System memory in use after: 1.73 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14493. Total: 50.486200 ms (FindLiveObjects: 1.083500 ms CreateObjectMapping: 0.307200 ms MarkObjects: 49.060400 ms DeleteObjects: 0.034000 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/FR/DirtTrack_Localized.unity' uses 3.4 MB compressed / 11.1 MB uncompressed. Total compressed size 3.4 MB. Total uncompressed size 11.1 MB. Refreshing native plugins compatible for Editor in 52.55 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.03 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.039201 seconds. Refresh completed in 0.728258 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 728.234ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.088ms Scan: 10.438ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 49.142ms GetAllGuidsForCategorization: 3.333ms CategorizeAssets: 509.674ms ImportAndPostprocessOutOfDateAssets: 23.572ms (4.987ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.952ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.320ms OnDemandSchedulerStart: 2.679ms RestoreLoadedAssetsState: 4.633ms ReloadSourceAssets: 2.939ms UnloadImportedAssets: 2.013ms Hotreload: 0.040ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 3.220ms UnloadStreamsBegin: 1.771ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.204ms GetLoadedSourceAssetsSnapshot: 9.773ms PersistCurrentRevisions: 2.499ms UnloadStreamsEnd: 0.296ms Untracked: 104.221ms SpriteAtlasPacking completed in 1.602889 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Traffic/Right/Ruta_G245_3_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 3439 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Traffic/Right/Ruta_G245_3_Traffic.unity' Deserialize: 147.115 ms Integration: 53.411 ms Integration of assets: 0.053 ms Thread Wait Time: -0.003 ms Total Operation Time: 200.576 ms System memory in use before: 1.73 GB. System memory in use after: 1.73 GB. Unloading 383 unused Assets to reduce memory usage. Loaded Objects now: 14323. Total: 42.830400 ms (FindLiveObjects: 1.056400 ms CreateObjectMapping: 0.415900 ms MarkObjects: 40.863900 ms DeleteObjects: 0.493100 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.73 GB. System memory in use after: 1.73 GB. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 14303. Total: 50.649100 ms (FindLiveObjects: 0.987000 ms CreateObjectMapping: 0.277400 ms MarkObjects: 49.044300 ms DeleteObjects: 0.339000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.73 GB. System memory in use after: 1.73 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14315. Total: 59.052000 ms (FindLiveObjects: 0.855400 ms CreateObjectMapping: 0.211400 ms MarkObjects: 57.956600 ms DeleteObjects: 0.028000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.73 GB. System memory in use after: 1.73 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14303. Total: 49.787200 ms (FindLiveObjects: 0.891300 ms CreateObjectMapping: 0.204600 ms MarkObjects: 48.650600 ms DeleteObjects: 0.039700 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Traffic/Right/Ruta_G245_3_Traffic.unity' uses 1.6 MB compressed / 3.7 MB uncompressed. Total compressed size 1.6 MB. Total uncompressed size 3.7 MB. Refreshing native plugins compatible for Editor in 51.22 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.65 ms. Registering precompiled user dll's ... Registered in 0.043832 seconds. Refresh completed in 0.739222 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 739.194ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.069ms Scan: 10.419ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 30.851ms GetAllGuidsForCategorization: 3.045ms CategorizeAssets: 524.198ms ImportAndPostprocessOutOfDateAssets: 25.081ms (4.656ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.523ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.927ms OnDemandSchedulerStart: 2.579ms RestoreLoadedAssetsState: 4.395ms ReloadSourceAssets: 2.372ms UnloadImportedAssets: 2.240ms Hotreload: 0.036ms FixTempGuids: 0.021ms GatherAllCurrentPrimaryArtifactRevisions: 1.943ms UnloadStreamsBegin: 1.788ms LoadedImportedAssetsSnapshotReleaseGCHandles: 6.986ms GetLoadedSourceAssetsSnapshot: 8.469ms PersistCurrentRevisions: 2.529ms UnloadStreamsEnd: 0.682ms GenerateScriptTypeHashes: 0.074ms Untracked: 118.467ms SpriteAtlasPacking completed in 1.610980 sec Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/BH/Cityland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/BH/Cityland_Localized.unity' Deserialize: 212.899 ms Integration: 506.415 ms Integration of assets: 0.082 ms Thread Wait Time: -0.009 ms Total Operation Time: 719.388 ms System memory in use before: 1.79 GB. System memory in use after: 1.80 GB. Unloading 387 unused Assets to reduce memory usage. Loaded Objects now: 68922. Total: 90.340900 ms (FindLiveObjects: 6.551100 ms CreateObjectMapping: 4.576900 ms MarkObjects: 78.786600 ms DeleteObjects: 0.425300 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 623 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.80 GB. System memory in use after: 1.79 GB. Unloading 5855 unused Assets to reduce memory usage. Loaded Objects now: 14509. Total: 55.054100 ms (FindLiveObjects: 1.073100 ms CreateObjectMapping: 0.448600 ms MarkObjects: 48.751200 ms DeleteObjects: 4.779800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.73 GB. System memory in use after: 1.73 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14518. Total: 58.203600 ms (FindLiveObjects: 1.013800 ms CreateObjectMapping: 0.369400 ms MarkObjects: 56.796200 ms DeleteObjects: 0.023100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.73 GB. System memory in use after: 1.73 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14506. Total: 48.528400 ms (FindLiveObjects: 0.976300 ms CreateObjectMapping: 0.320700 ms MarkObjects: 47.201900 ms DeleteObjects: 0.028500 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 78 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 60 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 650, unique: 620) Compressed shader 'Standard' on d3d11 from 2.61MB to 0.13MB Compressed shader 'Standard' in 0.05s Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.44MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.32MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Localized/BH/Cityland_Localized.unity' uses 7.7 MB compressed / 30.1 MB uncompressed. Total compressed size 7.7 MB. Total uncompressed size 30.1 MB. Refreshing native plugins compatible for Editor in 59.65 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.91 ms. Registering precompiled user dll's ... Registered in 0.039426 seconds. Refresh completed in 0.735665 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 735.641ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.110ms Scan: 9.684ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 29.146ms GetAllGuidsForCategorization: 3.820ms CategorizeAssets: 539.978ms ImportAndPostprocessOutOfDateAssets: 21.924ms (4.113ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.046ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.022ms OnDemandSchedulerStart: 3.421ms RestoreLoadedAssetsState: 4.321ms ReloadSourceAssets: 2.300ms UnloadImportedAssets: 1.788ms Hotreload: 0.041ms FixTempGuids: 0.012ms GatherAllCurrentPrimaryArtifactRevisions: 3.613ms UnloadStreamsBegin: 2.797ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.757ms GetLoadedSourceAssetsSnapshot: 8.141ms PersistCurrentRevisions: 2.159ms UnloadStreamsEnd: 0.272ms Untracked: 106.099ms SpriteAtlasPacking completed in 1.620279 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/BH/RUTA_G245_1_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/BH/RUTA_G245_1_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: aa8429005cb6c4948923d1dcc50d4361). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 85650f7015935d24ea3829fcf8cccd7a). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (Missing Prefab with guid: d78013f06f2023d44a1cc8223f508490) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: df8cb624726ae034581323c69604d07a). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: 4e49e9ffcfedbdc4aa083527a591f737). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/BH/RUTA_G245_1_Localized.unity' Deserialize: 15.385 ms Integration: 106.832 ms Integration of assets: 0.003 ms Thread Wait Time: 0.011 ms Total Operation Time: 122.229 ms System memory in use before: 1.76 GB. System memory in use after: 1.76 GB. Unloading 394 unused Assets to reduce memory usage. Loaded Objects now: 16000. Total: 49.827800 ms (FindLiveObjects: 1.068700 ms CreateObjectMapping: 0.325900 ms MarkObjects: 47.988700 ms DeleteObjects: 0.443400 ms) Unloading 79 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.77 GB. System memory in use after: 1.76 GB. Unloading 505 unused Assets to reduce memory usage. Loaded Objects now: 14311. Total: 50.795600 ms (FindLiveObjects: 0.913900 ms CreateObjectMapping: 0.301400 ms MarkObjects: 48.998900 ms DeleteObjects: 0.580100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.73 GB. System memory in use after: 1.73 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14323. Total: 53.591300 ms (FindLiveObjects: 1.550000 ms CreateObjectMapping: 0.412300 ms MarkObjects: 51.607300 ms DeleteObjects: 0.020400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.73 GB. System memory in use after: 1.73 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14311. Total: 46.260400 ms (FindLiveObjects: 0.917000 ms CreateObjectMapping: 0.267700 ms MarkObjects: 45.033900 ms DeleteObjects: 0.040900 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 2816 (5.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 2048 (4.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1024 (1.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.30s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/BH/RUTA_G245_1_Localized.unity' uses 21.3 MB compressed / 39.7 MB uncompressed. Total compressed size 21.3 MB. Total uncompressed size 39.7 MB. Refreshing native plugins compatible for Editor in 61.14 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.82 ms. Registering precompiled user dll's ... Registered in 0.053120 seconds. Refresh completed in 0.728966 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 728.947ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.058ms Scan: 11.931ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 32.905ms GetAllGuidsForCategorization: 6.458ms CategorizeAssets: 511.140ms ImportAndPostprocessOutOfDateAssets: 22.648ms (4.017ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.608ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.288ms OnDemandSchedulerStart: 3.044ms RestoreLoadedAssetsState: 4.690ms ReloadSourceAssets: 1.954ms UnloadImportedAssets: 2.040ms Hotreload: 0.037ms FixTempGuids: 0.012ms GatherAllCurrentPrimaryArtifactRevisions: 1.735ms UnloadStreamsBegin: 1.587ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.717ms GetLoadedSourceAssetsSnapshot: 10.463ms PersistCurrentRevisions: 2.396ms UnloadStreamsEnd: 0.308ms Untracked: 119.558ms SpriteAtlasPacking completed in 1.504014 sec Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/BH/MountainPass_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/BH/MountainPass_Localized.unity' Deserialize: 87.096 ms Integration: 195.779 ms Integration of assets: 0.016 ms Thread Wait Time: 0.066 ms Total Operation Time: 282.956 ms System memory in use before: 1.77 GB. System memory in use after: 1.77 GB. Unloading 385 unused Assets to reduce memory usage. Loaded Objects now: 35073. Total: 59.075900 ms (FindLiveObjects: 1.929800 ms CreateObjectMapping: 0.477900 ms MarkObjects: 56.143600 ms DeleteObjects: 0.523500 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 350 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.77 GB. System memory in use after: 1.76 GB. Unloading 1887 unused Assets to reduce memory usage. Loaded Objects now: 14518. Total: 73.282800 ms (FindLiveObjects: 1.060400 ms CreateObjectMapping: 0.388100 ms MarkObjects: 66.835100 ms DeleteObjects: 4.997400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.73 GB. System memory in use after: 1.73 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14527. Total: 53.102600 ms (FindLiveObjects: 1.434000 ms CreateObjectMapping: 0.325000 ms MarkObjects: 51.321500 ms DeleteObjects: 0.020700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.73 GB. System memory in use after: 1.73 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14515. Total: 53.782000 ms (FindLiveObjects: 0.910100 ms CreateObjectMapping: 0.191100 ms MarkObjects: 52.651100 ms DeleteObjects: 0.028800 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/BH/MountainPass_Localized.unity' uses 2.9 MB compressed / 17.7 MB uncompressed. Total compressed size 2.9 MB. Total uncompressed size 17.7 MB. Refreshing native plugins compatible for Editor in 84.25 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.66 ms. Registering precompiled user dll's ... Registered in 0.064966 seconds. Refresh completed in 0.687502 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 687.472ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.087ms Scan: 12.182ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 29.746ms GetAllGuidsForCategorization: 4.144ms CategorizeAssets: 464.595ms ImportAndPostprocessOutOfDateAssets: 24.002ms (4.541ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.774ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.248ms OnDemandSchedulerStart: 2.832ms RestoreLoadedAssetsState: 5.606ms ReloadSourceAssets: 2.361ms UnloadImportedAssets: 2.154ms Hotreload: 0.046ms FixTempGuids: 0.020ms GatherAllCurrentPrimaryArtifactRevisions: 2.528ms UnloadStreamsBegin: 2.574ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.842ms GetLoadedSourceAssetsSnapshot: 9.567ms PersistCurrentRevisions: 2.459ms UnloadStreamsEnd: 0.679ms Untracked: 124.484ms SpriteAtlasPacking completed in 1.620160 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/NZ/Urbaland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/NZ/Urbaland_Localized.unity' Deserialize: 69.240 ms Integration: 146.269 ms Integration of assets: 0.032 ms Thread Wait Time: 0.003 ms Total Operation Time: 215.544 ms System memory in use before: 1.75 GB. System memory in use after: 1.75 GB. Unloading 384 unused Assets to reduce memory usage. Loaded Objects now: 28172. Total: 52.922900 ms (FindLiveObjects: 1.711400 ms CreateObjectMapping: 0.477000 ms MarkObjects: 50.330100 ms DeleteObjects: 0.403600 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 347 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.82 GB. System memory in use after: 1.82 GB. Unloading 1584 unused Assets to reduce memory usage. Loaded Objects now: 14537. Total: 53.902100 ms (FindLiveObjects: 1.010600 ms CreateObjectMapping: 0.350300 ms MarkObjects: 51.409900 ms DeleteObjects: 1.130000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.73 GB. System memory in use after: 1.73 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14546. Total: 67.568800 ms (FindLiveObjects: 0.968000 ms CreateObjectMapping: 0.279600 ms MarkObjects: 66.303500 ms DeleteObjects: 0.016800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.73 GB. System memory in use after: 1.73 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14534. Total: 58.729900 ms (FindLiveObjects: 0.978100 ms CreateObjectMapping: 0.384200 ms MarkObjects: 57.334200 ms DeleteObjects: 0.032200 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/NZ/Urbaland_Localized.unity' uses 3.9 MB compressed / 73.6 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 73.6 MB. Refreshing native plugins compatible for Editor in 68.43 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.89 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.042956 seconds. Refresh completed in 0.719486 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 719.457ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.060ms Scan: 8.759ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 34.534ms GetAllGuidsForCategorization: 3.981ms CategorizeAssets: 518.759ms ImportAndPostprocessOutOfDateAssets: 21.562ms (3.973ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.452ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.008ms OnDemandSchedulerStart: 2.088ms RestoreLoadedAssetsState: 5.041ms ReloadSourceAssets: 1.934ms UnloadImportedAssets: 2.013ms Hotreload: 0.046ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 2.012ms UnloadStreamsBegin: 1.778ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.971ms GetLoadedSourceAssetsSnapshot: 9.352ms PersistCurrentRevisions: 2.409ms UnloadStreamsEnd: 0.268ms Untracked: 107.008ms SpriteAtlasPacking completed in 1.731080 sec Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Lighting.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Lighting.unity' Deserialize: 9.899 ms Integration: 58.309 ms Integration of assets: 0.002 ms Thread Wait Time: 0.012 ms Total Operation Time: 68.223 ms System memory in use before: 1.79 GB. System memory in use after: 1.79 GB. Unloading 385 unused Assets to reduce memory usage. Loaded Objects now: 14480. Total: 49.649900 ms (FindLiveObjects: 1.067400 ms CreateObjectMapping: 0.533600 ms MarkObjects: 47.509800 ms DeleteObjects: 0.538200 ms) Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Buildings.unity' Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Buildings.unity' Deserialize: 13.922 ms Integration: 68.834 ms Integration of assets: 0.002 ms Thread Wait Time: 0.100 ms Total Operation Time: 82.857 ms System memory in use before: 1.74 GB. System memory in use after: 1.74 GB. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 16983. Total: 47.169300 ms (FindLiveObjects: 1.048500 ms CreateObjectMapping: 0.292000 ms MarkObjects: 45.467700 ms DeleteObjects: 0.360100 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Base.unity' Unloading 339 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Base.unity' Deserialize: 342.580 ms Integration: 1340.230 ms Integration of assets: 0.179 ms Thread Wait Time: -0.023 ms Total Operation Time: 1682.967 ms System memory in use before: 1.83 GB. System memory in use after: 1.84 GB. Unloading 1082 unused Assets to reduce memory usage. Loaded Objects now: 138749. Total: 152.069400 ms (FindLiveObjects: 9.165000 ms CreateObjectMapping: 7.618000 ms MarkObjects: 134.198800 ms DeleteObjects: 1.086100 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_OC.unity' Unloading 51 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_OC.unity' Deserialize: 8.060 ms Integration: 54.453 ms Integration of assets: 0.002 ms Thread Wait Time: 0.007 ms Total Operation Time: 62.522 ms System memory in use before: 1.82 GB. System memory in use after: 1.80 GB. Unloading 61907 unused Assets to reduce memory usage. Loaded Objects now: 14569. Total: 82.255800 ms (FindLiveObjects: 4.223600 ms CreateObjectMapping: 1.830500 ms MarkObjects: 54.471200 ms DeleteObjects: 21.728900 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Props.unity' Unloading 8 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Props.unity' Deserialize: 133.204 ms Integration: 168.836 ms Integration of assets: 0.036 ms Thread Wait Time: -0.026 ms Total Operation Time: 302.049 ms System memory in use before: 1.76 GB. System memory in use after: 1.76 GB. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 36164. Total: 79.416400 ms (FindLiveObjects: 2.858300 ms CreateObjectMapping: 1.445600 ms MarkObjects: 74.998500 ms DeleteObjects: 0.112900 ms) Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Terrain.unity' Unloading 144 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Terrain.unity' Deserialize: 703.671 ms Integration: 642.833 ms Integration of assets: 0.839 ms Thread Wait Time: -0.599 ms Total Operation Time: 1346.745 ms System memory in use before: 1.96 GB. System memory in use after: 1.96 GB. Unloading 426 unused Assets to reduce memory usage. Loaded Objects now: 15237. Total: 62.869800 ms (FindLiveObjects: 0.980100 ms CreateObjectMapping: 0.278800 ms MarkObjects: 61.261100 ms DeleteObjects: 0.348800 ms) Script attached to 'Cascade Surface' in scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Terrain.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'Lake Cascade Builder : 01' in scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Terrain.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'Cascade Landscape' in scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Terrain.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Dynamic.unity' Unloading 68 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Dynamic.unity' Deserialize: 9.464 ms Integration: 27.992 ms Integration of assets: 0.001 ms Thread Wait Time: 0.098 ms Total Operation Time: 37.555 ms System memory in use before: 1.94 GB. System memory in use after: 1.94 GB. Unloading 176 unused Assets to reduce memory usage. Loaded Objects now: 15595. Total: 44.920600 ms (FindLiveObjects: 1.073000 ms CreateObjectMapping: 0.352500 ms MarkObjects: 42.895300 ms DeleteObjects: 0.598900 ms) Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Bus.unity' Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Bus.unity' Deserialize: 5.984 ms Integration: 36.222 ms Integration of assets: 0.002 ms Thread Wait Time: 0.066 ms Total Operation Time: 42.274 ms System memory in use before: 1.76 GB. System memory in use after: 1.76 GB. Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 14740. Total: 56.236100 ms (FindLiveObjects: 0.994100 ms CreateObjectMapping: 0.267300 ms MarkObjects: 54.892300 ms DeleteObjects: 0.081400 ms) Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_ParkedVehicles.unity' Unloading 12 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_ParkedVehicles.unity' Deserialize: 7.533 ms Integration: 38.451 ms Integration of assets: 0.001 ms Thread Wait Time: 0.007 ms Total Operation Time: 45.992 ms System memory in use before: 1.76 GB. System memory in use after: 1.76 GB. Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 15217. Total: 59.645600 ms (FindLiveObjects: 1.263300 ms CreateObjectMapping: 0.462500 ms MarkObjects: 57.542100 ms DeleteObjects: 0.376400 ms) Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Tunnel.unity' Unloading 113 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Tunnel.unity' Deserialize: 48.417 ms Integration: 95.850 ms Integration of assets: 0.007 ms Thread Wait Time: 0.002 ms Total Operation Time: 144.276 ms System memory in use before: 1.78 GB. System memory in use after: 1.78 GB. Unloading 313 unused Assets to reduce memory usage. Loaded Objects now: 19729. Total: 47.606000 ms (FindLiveObjects: 1.163400 ms CreateObjectMapping: 0.310900 ms MarkObjects: 45.657300 ms DeleteObjects: 0.473500 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 53 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.77 GB. System memory in use after: 1.77 GB. Unloading 243 unused Assets to reduce memory usage. Loaded Objects now: 14579. Total: 65.353600 ms (FindLiveObjects: 0.994800 ms CreateObjectMapping: 0.337400 ms MarkObjects: 63.664100 ms DeleteObjects: 0.355700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.75 GB. System memory in use after: 1.76 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14588. Total: 56.226400 ms (FindLiveObjects: 0.838100 ms CreateObjectMapping: 0.197600 ms MarkObjects: 55.159900 ms DeleteObjects: 0.029500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.75 GB. System memory in use after: 1.76 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14576. Total: 50.022600 ms (FindLiveObjects: 1.352300 ms CreateObjectMapping: 0.499400 ms MarkObjects: 48.141400 ms DeleteObjects: 0.028500 ms) Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 724, unique: 720) Compressed shader 'Standard' on d3d11 from 2.75MB to 0.13MB Compressed shader 'Standard' in 0.07s LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.44MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.03s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.32MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.00s d3d11 (total internal programs: 1312, unique: 1303) Compressed shader 'Nature/SpeedTree' on d3d11 from 5.94MB to 0.23MB Compressed shader 'Nature/SpeedTree' in 0.08s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 586, unique: 561) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 1.89MB to 0.07MB Compressed shader 'Nature/SpeedTree Billboard' in 0.03s Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 2112 / 2112 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 2112 (4.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.52 seconds. Local cache hits 768 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 768 variants (82.62s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 832 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 832 (2.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 768 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 768 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.01s d3d11 (total internal programs: 6368, unique: 6368) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 40.70MB to 1.41MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.27s Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 528 (1.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 384 (0.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.00s d3d11 (total internal programs: 1784, unique: 1784) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 14.13MB to 0.51MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.20s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Lighting.unity' uses 101.6 KB compressed / 256.0 KB uncompressed. Level 1 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Buildings.unity' uses 1.4 MB compressed / 3.1 MB uncompressed. Level 2 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Base.unity' uses 8.0 MB compressed / 35.5 MB uncompressed. Level 3 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_OC.unity' uses 0.8 MB compressed / 6.4 MB uncompressed. Level 4 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Props.unity' uses 0.6 MB compressed / 2.6 MB uncompressed. Level 5 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Terrain.unity' uses 8.9 MB compressed / 28.8 MB uncompressed. Level 6 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Dynamic.unity' uses 30.6 KB compressed / 128.0 KB uncompressed. Level 7 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Bus.unity' uses 89.2 KB compressed / 256.0 KB uncompressed. Level 8 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_ParkedVehicles.unity' uses 1.3 MB compressed / 1.8 MB uncompressed. Level 9 'Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_Tunnel.unity' uses 1.2 MB compressed / 2.7 MB uncompressed. Total compressed size 22.5 MB. Total uncompressed size 81.5 MB. Refreshing native plugins compatible for Editor in 85.04 ms, found 33 plugins. Preloading 16 native plugins for Editor in 2.57 ms. Registering precompiled user dll's ... Registered in 0.041293 seconds. Refresh completed in 0.692296 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 692.267ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.072ms Scan: 11.789ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 35.744ms GetAllGuidsForCategorization: 9.659ms CategorizeAssets: 476.033ms ImportAndPostprocessOutOfDateAssets: 25.827ms (6.445ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.481ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.116ms OnDemandSchedulerStart: 2.129ms RestoreLoadedAssetsState: 4.655ms ReloadSourceAssets: 3.595ms UnloadImportedAssets: 2.813ms Hotreload: 0.071ms FixTempGuids: 0.022ms GatherAllCurrentPrimaryArtifactRevisions: 2.011ms UnloadStreamsBegin: 1.948ms LoadedImportedAssetsSnapshotReleaseGCHandles: 6.822ms GetLoadedSourceAssetsSnapshot: 9.290ms PersistCurrentRevisions: 2.615ms UnloadStreamsEnd: 0.653ms Untracked: 103.301ms SpriteAtlasPacking completed in 1.617603 sec Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/DO/Cityland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/DO/Cityland_Localized.unity' Deserialize: 228.637 ms Integration: 486.961 ms Integration of assets: 0.100 ms Thread Wait Time: 0.091 ms Total Operation Time: 715.790 ms System memory in use before: 1.86 GB. System memory in use after: 1.86 GB. Unloading 395 unused Assets to reduce memory usage. Loaded Objects now: 81416. Total: 81.487800 ms (FindLiveObjects: 5.559300 ms CreateObjectMapping: 1.916000 ms MarkObjects: 72.769700 ms DeleteObjects: 1.241100 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 705 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.88 GB. System memory in use after: 1.87 GB. Unloading 8215 unused Assets to reduce memory usage. Loaded Objects now: 14636. Total: 56.257600 ms (FindLiveObjects: 1.306700 ms CreateObjectMapping: 0.584800 ms MarkObjects: 49.332500 ms DeleteObjects: 5.032100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.76 GB. System memory in use after: 1.76 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14645. Total: 54.400500 ms (FindLiveObjects: 0.946300 ms CreateObjectMapping: 0.367800 ms MarkObjects: 53.050500 ms DeleteObjects: 0.034700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.76 GB. System memory in use after: 1.76 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14633. Total: 54.568500 ms (FindLiveObjects: 0.913500 ms CreateObjectMapping: 0.277300 ms MarkObjects: 53.335500 ms DeleteObjects: 0.041100 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 156 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.13s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 352 (0.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 576 (1.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 338 (0.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 288 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 160 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 260 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.25s Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.44MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.52 seconds. Local cache hits 5632 (12.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.23 seconds. Local cache hits 3456 (4.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (166.08s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.48 seconds. Local cache hits 1536 (2.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (30.92s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 2048 (4.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.05s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.51s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.32MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Localized/DO/Cityland_Localized.unity' uses 29.3 MB compressed / 65.5 MB uncompressed. Total compressed size 29.3 MB. Total uncompressed size 65.5 MB. Refreshing native plugins compatible for Editor in 51.05 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.01 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.066140 seconds. Refresh completed in 0.718864 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 718.834ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.173ms Scan: 9.749ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 32.624ms GetAllGuidsForCategorization: 3.292ms CategorizeAssets: 493.965ms ImportAndPostprocessOutOfDateAssets: 25.796ms (5.513ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.935ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.287ms OnDemandSchedulerStart: 3.646ms RestoreLoadedAssetsState: 4.415ms ReloadSourceAssets: 2.641ms UnloadImportedAssets: 2.841ms Hotreload: 0.102ms FixTempGuids: 0.018ms GatherAllCurrentPrimaryArtifactRevisions: 2.383ms UnloadStreamsBegin: 3.451ms LoadedImportedAssetsSnapshotReleaseGCHandles: 6.812ms GetLoadedSourceAssetsSnapshot: 8.644ms PersistCurrentRevisions: 6.260ms UnloadStreamsEnd: 0.287ms Untracked: 119.795ms SpriteAtlasPacking completed in 1.427413 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/DO/RUTA_G245_1_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/DO/RUTA_G245_1_Localized.unity' Deserialize: 16.149 ms Integration: 116.001 ms Integration of assets: 0.002 ms Thread Wait Time: 0.014 ms Total Operation Time: 132.165 ms System memory in use before: 1.79 GB. System memory in use after: 1.79 GB. Unloading 454 unused Assets to reduce memory usage. Loaded Objects now: 16679. Total: 48.862500 ms (FindLiveObjects: 1.074900 ms CreateObjectMapping: 0.285900 ms MarkObjects: 46.999000 ms DeleteObjects: 0.501700 ms) Unloading 77 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.82 GB. System memory in use after: 1.82 GB. Unloading 610 unused Assets to reduce memory usage. Loaded Objects now: 14437. Total: 52.642700 ms (FindLiveObjects: 1.418300 ms CreateObjectMapping: 0.559000 ms MarkObjects: 49.996200 ms DeleteObjects: 0.668100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.76 GB. System memory in use after: 1.76 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14449. Total: 49.296100 ms (FindLiveObjects: 0.947900 ms CreateObjectMapping: 0.266400 ms MarkObjects: 48.062600 ms DeleteObjects: 0.018100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.76 GB. System memory in use after: 1.76 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14437. Total: 52.153600 ms (FindLiveObjects: 0.772200 ms CreateObjectMapping: 0.170400 ms MarkObjects: 51.180800 ms DeleteObjects: 0.029100 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 2816 (6.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.71 seconds. Local cache hits 1728 (2.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (84.06s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.16 seconds. Local cache hits 1536 (2.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (23.39s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1024 (2.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 1024 (3.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.02s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.38s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.28s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/DO/RUTA_G245_1_Localized.unity' uses 24.1 MB compressed / 44.3 MB uncompressed. Total compressed size 24.1 MB. Total uncompressed size 44.3 MB. Refreshing native plugins compatible for Editor in 51.07 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.67 ms. Registering precompiled user dll's ... Registered in 0.039564 seconds. Refresh completed in 0.737572 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 737.542ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.083ms Scan: 13.297ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 51.945ms GetAllGuidsForCategorization: 3.718ms CategorizeAssets: 503.711ms ImportAndPostprocessOutOfDateAssets: 23.911ms (4.016ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.150ms PostProcessAllAssetNotificationsAddChangedAssets: 3.100ms OnDemandSchedulerStart: 2.109ms RestoreLoadedAssetsState: 4.536ms ReloadSourceAssets: 2.286ms UnloadImportedAssets: 1.699ms Hotreload: 0.044ms FixTempGuids: 0.019ms GatherAllCurrentPrimaryArtifactRevisions: 2.364ms UnloadStreamsBegin: 3.106ms LoadedImportedAssetsSnapshotReleaseGCHandles: 6.522ms GetLoadedSourceAssetsSnapshot: 10.018ms PersistCurrentRevisions: 2.767ms UnloadStreamsEnd: 0.639ms Untracked: 111.414ms SpriteAtlasPacking completed in 1.617525 sec Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/DO/MountainPass_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/DO/MountainPass_Localized.unity' Deserialize: 80.472 ms Integration: 338.991 ms Integration of assets: 0.009 ms Thread Wait Time: 0.098 ms Total Operation Time: 419.569 ms System memory in use before: 1.80 GB. System memory in use after: 1.80 GB. Unloading 386 unused Assets to reduce memory usage. Loaded Objects now: 28473. Total: 54.362300 ms (FindLiveObjects: 1.847600 ms CreateObjectMapping: 0.681900 ms MarkObjects: 51.330900 ms DeleteObjects: 0.500400 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 345 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.81 GB. System memory in use after: 1.81 GB. Unloading 1908 unused Assets to reduce memory usage. Loaded Objects now: 14644. Total: 67.532200 ms (FindLiveObjects: 0.891400 ms CreateObjectMapping: 0.250700 ms MarkObjects: 64.788300 ms DeleteObjects: 1.600300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.76 GB. System memory in use after: 1.76 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14653. Total: 59.209100 ms (FindLiveObjects: 1.070200 ms CreateObjectMapping: 0.345300 ms MarkObjects: 57.771800 ms DeleteObjects: 0.020600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.76 GB. System memory in use after: 1.76 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14641. Total: 52.626900 ms (FindLiveObjects: 0.927600 ms CreateObjectMapping: 0.247800 ms MarkObjects: 51.409500 ms DeleteObjects: 0.041000 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 2816 (5.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.96 seconds. Local cache hits 1728 (2.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (90.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.57 seconds. Local cache hits 1536 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (32.95s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1024 (2.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.02s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.37s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/DO/MountainPass_Localized.unity' uses 9.5 MB compressed / 25.8 MB uncompressed. Total compressed size 9.5 MB. Total uncompressed size 25.8 MB. Refreshing native plugins compatible for Editor in 67.97 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.63 ms. Registering precompiled user dll's ... Registered in 0.055650 seconds. Refresh completed in 0.688915 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 688.885ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.068ms Scan: 12.527ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 32.577ms GetAllGuidsForCategorization: 6.275ms CategorizeAssets: 473.389ms ImportAndPostprocessOutOfDateAssets: 24.254ms (5.558ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.737ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.825ms OnDemandSchedulerStart: 2.330ms RestoreLoadedAssetsState: 4.803ms ReloadSourceAssets: 3.304ms UnloadImportedAssets: 2.221ms Hotreload: 0.043ms FixTempGuids: 0.019ms GatherAllCurrentPrimaryArtifactRevisions: 2.543ms UnloadStreamsBegin: 1.990ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.319ms GetLoadedSourceAssetsSnapshot: 9.187ms PersistCurrentRevisions: 2.637ms UnloadStreamsEnd: 0.581ms Untracked: 112.950ms SpriteAtlasPacking completed in 1.715411 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/BH/Ruta_G245_3_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/BH/Ruta_G245_3_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: aa8429005cb6c4948923d1dcc50d4361). 9 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_200_PF (Missing Prefab with guid: c20a45b0a7edc1f4da687117d5678298). 7 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EndRestriction_Special_PF (Missing Prefab with guid: d78013f06f2023d44a1cc8223f508490). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: df8cb624726ae034581323c69604d07a) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_70_Car_PF (Missing Prefab with guid: 2066728440ed06241a27d5a08176bd63). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (Missing Prefab with guid: d85e34151f53b0743a0f3b745157de95). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Truck_PF (Missing Prefab with guid: f3f86d9780ef88e4fa4a3b72e68fc05d). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 4a8fdd78c9e681a4cac181d5a00a5e3f). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 46b1348829afcee408fc5bc8ce942291). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: 4e49e9ffcfedbdc4aa083527a591f737) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/BH/Ruta_G245_3_Localized.unity' Deserialize: 26.298 ms Integration: 115.879 ms Integration of assets: 0.007 ms Thread Wait Time: 0.036 ms Total Operation Time: 142.220 ms System memory in use before: 1.77 GB. System memory in use after: 1.77 GB. Unloading 385 unused Assets to reduce memory usage. Loaded Objects now: 18647. Total: 47.871100 ms (FindLiveObjects: 1.276600 ms CreateObjectMapping: 0.415600 ms MarkObjects: 45.671700 ms DeleteObjects: 0.506000 ms) Unloading 46 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.76 GB. System memory in use after: 1.76 GB. Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 14457. Total: 51.911500 ms (FindLiveObjects: 0.835100 ms CreateObjectMapping: 0.228400 ms MarkObjects: 50.157800 ms DeleteObjects: 0.689000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.76 GB. System memory in use after: 1.76 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14469. Total: 46.723300 ms (FindLiveObjects: 0.982200 ms CreateObjectMapping: 0.292400 ms MarkObjects: 45.427800 ms DeleteObjects: 0.019900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.76 GB. System memory in use after: 1.76 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14457. Total: 53.759700 ms (FindLiveObjects: 0.940500 ms CreateObjectMapping: 0.234400 ms MarkObjects: 52.522800 ms DeleteObjects: 0.060300 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/BH/Ruta_G245_3_Localized.unity' uses 2.0 MB compressed / 3.1 MB uncompressed. Total compressed size 2.0 MB. Total uncompressed size 3.1 MB. Refreshing native plugins compatible for Editor in 59.36 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.72 ms. Registering precompiled user dll's ... Registered in 0.039422 seconds. Refresh completed in 0.693396 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 693.369ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.047ms Scan: 9.614ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 40.941ms GetAllGuidsForCategorization: 6.639ms CategorizeAssets: 476.075ms ImportAndPostprocessOutOfDateAssets: 21.494ms (4.357ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.173ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.878ms OnDemandSchedulerStart: 2.944ms RestoreLoadedAssetsState: 4.141ms ReloadSourceAssets: 2.332ms UnloadImportedAssets: 2.000ms Hotreload: 0.043ms FixTempGuids: 0.022ms GatherAllCurrentPrimaryArtifactRevisions: 1.660ms UnloadStreamsBegin: 1.371ms LoadedImportedAssetsSnapshotReleaseGCHandles: 8.759ms GetLoadedSourceAssetsSnapshot: 9.634ms PersistCurrentRevisions: 2.941ms UnloadStreamsEnd: 0.696ms Untracked: 109.098ms SpriteAtlasPacking completed in 1.632466 sec Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Traffic/Right/DirtTrack_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 3440 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Traffic/Right/DirtTrack_Traffic.unity' Deserialize: 164.682 ms Integration: 44.406 ms Integration of assets: 0.073 ms Thread Wait Time: -0.019 ms Total Operation Time: 209.141 ms System memory in use before: 1.76 GB. System memory in use after: 1.76 GB. Unloading 384 unused Assets to reduce memory usage. Loaded Objects now: 14479. Total: 63.953700 ms (FindLiveObjects: 1.130500 ms CreateObjectMapping: 0.688300 ms MarkObjects: 61.727600 ms DeleteObjects: 0.406000 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.76 GB. System memory in use after: 1.76 GB. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 14458. Total: 52.013300 ms (FindLiveObjects: 0.912100 ms CreateObjectMapping: 0.241000 ms MarkObjects: 50.552200 ms DeleteObjects: 0.306800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.76 GB. System memory in use after: 1.76 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14470. Total: 41.942400 ms (FindLiveObjects: 1.013000 ms CreateObjectMapping: 0.300600 ms MarkObjects: 40.601000 ms DeleteObjects: 0.026800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.76 GB. System memory in use after: 1.76 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14458. Total: 50.177500 ms (FindLiveObjects: 0.995400 ms CreateObjectMapping: 0.365700 ms MarkObjects: 48.775300 ms DeleteObjects: 0.039700 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Traffic/Right/DirtTrack_Traffic.unity' uses 0.6 MB compressed / 2.6 MB uncompressed. Total compressed size 0.6 MB. Total uncompressed size 2.6 MB. Refreshing native plugins compatible for Editor in 82.67 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.71 ms. Registering precompiled user dll's ... Registered in 0.044932 seconds. Refresh completed in 0.743092 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 743.074ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.116ms Scan: 11.757ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 40.393ms GetAllGuidsForCategorization: 3.496ms CategorizeAssets: 504.332ms ImportAndPostprocessOutOfDateAssets: 24.930ms (4.787ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.724ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.518ms OnDemandSchedulerStart: 2.305ms RestoreLoadedAssetsState: 4.596ms ReloadSourceAssets: 2.638ms UnloadImportedAssets: 2.120ms Hotreload: 0.040ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 2.659ms UnloadStreamsBegin: 2.777ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.095ms GetLoadedSourceAssetsSnapshot: 8.716ms PersistCurrentRevisions: 2.764ms UnloadStreamsEnd: 0.293ms Untracked: 131.936ms SpriteAtlasPacking completed in 1.562384 sec Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/BH/Highwayland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/BH/Highwayland_Localized.unity' Deserialize: 95.885 ms Integration: 705.365 ms Integration of assets: 0.017 ms Thread Wait Time: 0.018 ms Total Operation Time: 801.285 ms System memory in use before: 1.83 GB. System memory in use after: 1.83 GB. Unloading 388 unused Assets to reduce memory usage. Loaded Objects now: 38302. Total: 68.110000 ms (FindLiveObjects: 2.262000 ms CreateObjectMapping: 0.886300 ms MarkObjects: 64.524200 ms DeleteObjects: 0.436500 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 504 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.83 GB. System memory in use after: 1.83 GB. Unloading 3810 unused Assets to reduce memory usage. Loaded Objects now: 14665. Total: 54.884200 ms (FindLiveObjects: 0.995600 ms CreateObjectMapping: 0.310200 ms MarkObjects: 51.701700 ms DeleteObjects: 1.875600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.76 GB. System memory in use after: 1.76 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14674. Total: 47.826600 ms (FindLiveObjects: 1.047400 ms CreateObjectMapping: 0.325100 ms MarkObjects: 46.422500 ms DeleteObjects: 0.030600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.76 GB. System memory in use after: 1.76 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14662. Total: 47.411000 ms (FindLiveObjects: 0.992600 ms CreateObjectMapping: 0.284300 ms MarkObjects: 46.085200 ms DeleteObjects: 0.047900 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/BH/Highwayland_Localized.unity' uses 5.3 MB compressed / 46.6 MB uncompressed. Total compressed size 5.3 MB. Total uncompressed size 46.6 MB. Refreshing native plugins compatible for Editor in 58.23 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.82 ms. Registering precompiled user dll's ... Registered in 0.075262 seconds. Refresh completed in 0.790185 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 790.156ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.065ms Scan: 10.750ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 35.986ms GetAllGuidsForCategorization: 3.632ms CategorizeAssets: 534.178ms ImportAndPostprocessOutOfDateAssets: 30.193ms (6.537ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.446ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.361ms OnDemandSchedulerStart: 3.289ms RestoreLoadedAssetsState: 6.560ms ReloadSourceAssets: 3.135ms UnloadImportedAssets: 3.364ms Hotreload: 0.080ms FixTempGuids: 0.021ms GatherAllCurrentPrimaryArtifactRevisions: 1.967ms UnloadStreamsBegin: 2.708ms LoadedImportedAssetsSnapshotReleaseGCHandles: 6.773ms GetLoadedSourceAssetsSnapshot: 10.247ms PersistCurrentRevisions: 2.839ms UnloadStreamsEnd: 0.660ms Untracked: 143.556ms SpriteAtlasPacking completed in 1.663005 sec Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Base.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Base.unity' Deserialize: 17.956 ms Integration: 67.552 ms Integration of assets: 22.677 ms Thread Wait Time: 0.049 ms Total Operation Time: 108.235 ms System memory in use before: 1.76 GB. System memory in use after: 1.77 GB. Unloading 383 unused Assets to reduce memory usage. Loaded Objects now: 17997. Total: 57.130400 ms (FindLiveObjects: 1.194200 ms CreateObjectMapping: 0.364400 ms MarkObjects: 55.109800 ms DeleteObjects: 0.461000 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Base.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Base.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_ParkedVehicles.unity' Unloading 255 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_ParkedVehicles.unity' Deserialize: 11.712 ms Integration: 59.479 ms Integration of assets: 0.002 ms Thread Wait Time: 0.006 ms Total Operation Time: 71.199 ms System memory in use before: 1.77 GB. System memory in use after: 1.77 GB. Unloading 1692 unused Assets to reduce memory usage. Loaded Objects now: 16699. Total: 48.051900 ms (FindLiveObjects: 1.160600 ms CreateObjectMapping: 0.341700 ms MarkObjects: 45.741700 ms DeleteObjects: 0.807000 ms) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_ParkedVehicles.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_ParkedVehicles.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Terrain.unity' Unloading 185 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Terrain.unity' Deserialize: 300.908 ms Integration: 667.837 ms Integration of assets: 0.225 ms Thread Wait Time: -0.052 ms Total Operation Time: 968.917 ms System memory in use before: 1.92 GB. System memory in use after: 1.92 GB. Unloading 424 unused Assets to reduce memory usage. Loaded Objects now: 15431. Total: 70.177700 ms (FindLiveObjects: 1.288500 ms CreateObjectMapping: 0.433800 ms MarkObjects: 68.179100 ms DeleteObjects: 0.274800 ms) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Terrain.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Terrain.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Bus.unity' Unloading 61 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Bus.unity' Deserialize: 6.458 ms Integration: 22.912 ms Integration of assets: 0.001 ms Thread Wait Time: 0.011 ms Total Operation Time: 29.382 ms System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 136 unused Assets to reduce memory usage. Loaded Objects now: 14911. Total: 92.277500 ms (FindLiveObjects: 1.120100 ms CreateObjectMapping: 0.335400 ms MarkObjects: 89.758600 ms DeleteObjects: 1.062200 ms) Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Props.unity' Unloading 12 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Props.unity' Deserialize: 94.834 ms Integration: 248.042 ms Integration of assets: 0.009 ms Thread Wait Time: 0.020 ms Total Operation Time: 342.905 ms System memory in use before: 1.80 GB. System memory in use after: 1.80 GB. Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 31012. Total: 59.947200 ms (FindLiveObjects: 2.027200 ms CreateObjectMapping: 0.964400 ms MarkObjects: 56.583000 ms DeleteObjects: 0.371700 ms) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Props.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Props.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Buildings.unity' Unloading 125 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Buildings.unity' Deserialize: 12.587 ms Integration: 104.167 ms Integration of assets: 0.003 ms Thread Wait Time: 0.097 ms Total Operation Time: 116.853 ms System memory in use before: 1.79 GB. System memory in use after: 1.79 GB. Unloading 752 unused Assets to reduce memory usage. Loaded Objects now: 16872. Total: 40.863800 ms (FindLiveObjects: 1.157700 ms CreateObjectMapping: 0.362400 ms MarkObjects: 39.030700 ms DeleteObjects: 0.312000 ms) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Buildings.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Buildings.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/TestLand_OC.unity' Unloading 80 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/TestLand_OC.unity' Deserialize: 6.530 ms Integration: 21.204 ms Integration of assets: 0.001 ms Thread Wait Time: 0.012 ms Total Operation Time: 27.747 ms System memory in use before: 1.79 GB. System memory in use after: 1.79 GB. Unloading 709 unused Assets to reduce memory usage. Loaded Objects now: 14855. Total: 55.366400 ms (FindLiveObjects: 0.863500 ms CreateObjectMapping: 0.217500 ms MarkObjects: 53.923500 ms DeleteObjects: 0.360900 ms) Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Lighting.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Lighting.unity' Deserialize: 6.023 ms Integration: 40.041 ms Integration of assets: 0.001 ms Thread Wait Time: 0.012 ms Total Operation Time: 46.078 ms System memory in use before: 1.79 GB. System memory in use after: 1.79 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 14897. Total: 60.903200 ms (FindLiveObjects: 2.539500 ms CreateObjectMapping: 0.793800 ms MarkObjects: 57.519100 ms DeleteObjects: 0.049500 ms) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Lighting.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Lighting.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.79 GB. System memory in use after: 1.79 GB. Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 14840. Total: 48.018400 ms (FindLiveObjects: 0.932200 ms CreateObjectMapping: 0.180100 ms MarkObjects: 46.830200 ms DeleteObjects: 0.074800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.78 GB. System memory in use after: 1.78 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14852. Total: 58.916400 ms (FindLiveObjects: 0.934000 ms CreateObjectMapping: 0.228900 ms MarkObjects: 57.731800 ms DeleteObjects: 0.020700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.78 GB. System memory in use after: 1.78 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14840. Total: 51.345200 ms (FindLiveObjects: 1.317400 ms CreateObjectMapping: 0.377400 ms MarkObjects: 49.611500 ms DeleteObjects: 0.037700 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 724, unique: 720) Compressed shader 'Standard' on d3d11 from 2.75MB to 0.13MB Compressed shader 'Standard' in 0.05s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.00s d3d11 (total internal programs: 1312, unique: 1303) Compressed shader 'Nature/SpeedTree' on d3d11 from 5.94MB to 0.23MB Compressed shader 'Nature/SpeedTree' in 0.09s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 586, unique: 561) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 1.89MB to 0.07MB Compressed shader 'Nature/SpeedTree Billboard' in 0.03s Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 2112 / 2112 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2112 (4.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.44 seconds. Local cache hits 768 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 768 variants (80.61s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 768 (1.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 768 (1.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.01s d3d11 (total internal programs: 6368, unique: 6368) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 40.70MB to 1.41MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.25s Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 528 (1.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 384 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 208 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.00s d3d11 (total internal programs: 1784, unique: 1784) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 14.13MB to 0.51MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.22s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Base.unity' uses 75.3 KB compressed / 256.0 KB uncompressed. Level 1 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_ParkedVehicles.unity' uses 43.9 KB compressed / 256.0 KB uncompressed. Level 2 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Terrain.unity' uses 75.4 MB compressed / 107.6 MB uncompressed. Level 3 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Bus.unity' uses 166.8 KB compressed / 384.0 KB uncompressed. Level 4 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Props.unity' uses 1.2 MB compressed / 3.3 MB uncompressed. Level 5 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Buildings.unity' uses 494.2 KB compressed / 1.1 MB uncompressed. Level 6 'Assets/contents/Sceneries/TestLand/Scenes/Common/TestLand_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 7 'Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_Lighting.unity' uses 19.4 KB compressed / 200.6 KB uncompressed. Total compressed size 77.4 MB. Total uncompressed size 113.1 MB. Refreshing native plugins compatible for Editor in 51.22 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.81 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.080946 seconds. Refresh completed in 0.796121 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 796.092ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.051ms Scan: 12.386ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 38.265ms GetAllGuidsForCategorization: 6.655ms CategorizeAssets: 539.513ms ImportAndPostprocessOutOfDateAssets: 28.805ms (6.093ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.968ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.276ms OnDemandSchedulerStart: 2.811ms RestoreLoadedAssetsState: 5.656ms ReloadSourceAssets: 2.673ms UnloadImportedAssets: 3.382ms Hotreload: 0.047ms FixTempGuids: 0.012ms GatherAllCurrentPrimaryArtifactRevisions: 2.392ms UnloadStreamsBegin: 1.494ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.645ms GetLoadedSourceAssetsSnapshot: 10.931ms PersistCurrentRevisions: 3.013ms UnloadStreamsEnd: 0.274ms GenerateScriptTypeHashes: 0.110ms Untracked: 142.554ms SpriteAtlasPacking completed in 1.616667 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Buildings.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Buildings.unity' Deserialize: 87.464 ms Integration: 256.754 ms Integration of assets: 18.442 ms Thread Wait Time: 0.065 ms Total Operation Time: 362.725 ms System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 408 unused Assets to reduce memory usage. Loaded Objects now: 32693. Total: 90.497400 ms (FindLiveObjects: 1.840000 ms CreateObjectMapping: 0.577900 ms MarkObjects: 87.500600 ms DeleteObjects: 0.577700 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_ParkedVehicles.unity' Unloading 466 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_ParkedVehicles.unity' Deserialize: 51.246 ms Integration: 131.580 ms Integration of assets: 0.442 ms Thread Wait Time: 0.093 ms Total Operation Time: 183.361 ms System memory in use before: 1.87 GB. System memory in use after: 1.87 GB. Unloading 3754 unused Assets to reduce memory usage. Loaded Objects now: 23810. Total: 48.852100 ms (FindLiveObjects: 1.815500 ms CreateObjectMapping: 0.609000 ms MarkObjects: 45.285400 ms DeleteObjects: 1.141300 ms) Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Terrain.unity' Unloading 153 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Terrain.unity' Deserialize: 59.271 ms Integration: 536.601 ms Integration of assets: 0.501 ms Thread Wait Time: 0.097 ms Total Operation Time: 596.470 ms System memory in use before: 1.92 GB. System memory in use after: 1.92 GB. Unloading 427 unused Assets to reduce memory usage. Loaded Objects now: 15501. Total: 66.103500 ms (FindLiveObjects: 1.121900 ms CreateObjectMapping: 0.374000 ms MarkObjects: 64.062700 ms DeleteObjects: 0.543700 ms) Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Tunnel.unity' Unloading 92 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Tunnel.unity' Deserialize: 12.186 ms Integration: 122.482 ms Integration of assets: 0.002 ms Thread Wait Time: 0.099 ms Total Operation Time: 134.769 ms System memory in use before: 1.91 GB. System memory in use after: 1.91 GB. Unloading 157 unused Assets to reduce memory usage. Loaded Objects now: 15617. Total: 59.897900 ms (FindLiveObjects: 0.895800 ms CreateObjectMapping: 0.217700 ms MarkObjects: 58.189200 ms DeleteObjects: 0.594000 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting.unity' Unloading 47 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting.unity' Deserialize: 7.783 ms Integration: 32.292 ms Integration of assets: 0.005 ms Thread Wait Time: 0.132 ms Total Operation Time: 40.212 ms System memory in use before: 1.88 GB. System memory in use after: 1.88 GB. Unloading 164 unused Assets to reduce memory usage. Loaded Objects now: 15095. Total: 57.868500 ms (FindLiveObjects: 1.092700 ms CreateObjectMapping: 0.381300 ms MarkObjects: 55.933500 ms DeleteObjects: 0.460200 ms) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Base.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Base.unity' Deserialize: 6.027 ms Integration: 64.000 ms Integration of assets: 0.023 ms Thread Wait Time: 0.030 ms Total Operation Time: 70.080 ms System memory in use before: 1.79 GB. System memory in use after: 1.79 GB. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 15741. Total: 53.649300 ms (FindLiveObjects: 1.092200 ms CreateObjectMapping: 0.396900 ms MarkObjects: 52.062100 ms DeleteObjects: 0.097100 ms) Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Props.unity' Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Props.unity' Deserialize: 59.586 ms Integration: 298.085 ms Integration of assets: 0.067 ms Thread Wait Time: 0.086 ms Total Operation Time: 357.824 ms System memory in use before: 1.88 GB. System memory in use after: 1.89 GB. Unloading 470 unused Assets to reduce memory usage. Loaded Objects now: 26527. Total: 56.342500 ms (FindLiveObjects: 1.937800 ms CreateObjectMapping: 0.766000 ms MarkObjects: 52.999500 ms DeleteObjects: 0.638100 ms) Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_OC.unity' Unloading 177 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_OC.unity' Deserialize: 6.563 ms Integration: 38.453 ms Integration of assets: 0.001 ms Thread Wait Time: 0.048 ms Total Operation Time: 45.065 ms System memory in use before: 1.88 GB. System memory in use after: 1.88 GB. Unloading 1426 unused Assets to reduce memory usage. Loaded Objects now: 14884. Total: 75.272300 ms (FindLiveObjects: 3.383900 ms CreateObjectMapping: 0.853300 ms MarkObjects: 69.998100 ms DeleteObjects: 1.035100 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.88 GB. System memory in use after: 1.88 GB. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 14867. Total: 67.258000 ms (FindLiveObjects: 0.942600 ms CreateObjectMapping: 0.229200 ms MarkObjects: 66.010400 ms DeleteObjects: 0.074600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.78 GB. System memory in use after: 1.79 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14879. Total: 54.949000 ms (FindLiveObjects: 0.963500 ms CreateObjectMapping: 0.221200 ms MarkObjects: 53.735800 ms DeleteObjects: 0.027600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.78 GB. System memory in use after: 1.79 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14867. Total: 50.914200 ms (FindLiveObjects: 1.322300 ms CreateObjectMapping: 0.419500 ms MarkObjects: 49.142100 ms DeleteObjects: 0.029300 ms) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.56 seconds. Local cache hits 5632 (13.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.42 seconds. Local cache hits 4096 (10.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 1664 (4.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 1664 (4.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 2048 (4.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 2048 (4.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 256 (2.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.37s LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.44MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.03s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.32MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 724, unique: 720) Compressed shader 'Standard' on d3d11 from 2.75MB to 0.13MB Compressed shader 'Standard' in 0.05s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 832 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (2.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1024 (2.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.31s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.00s d3d11 (total internal programs: 1312, unique: 1303) Compressed shader 'Nature/SpeedTree' on d3d11 from 5.94MB to 0.23MB Compressed shader 'Nature/SpeedTree' in 0.11s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 40 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 586, unique: 561) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 1.89MB to 0.07MB Compressed shader 'Nature/SpeedTree Billboard' in 0.03s Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 2112 / 2112 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2112 (4.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.45 seconds. Local cache hits 768 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 768 variants (80.87s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 832 (2.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 832 (1.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 768 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 768 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.01s d3d11 (total internal programs: 6368, unique: 6368) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 40.70MB to 1.41MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.26s Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 528 (1.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 384 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.00s d3d11 (total internal programs: 1784, unique: 1784) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 14.13MB to 0.51MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.23s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Buildings.unity' uses 15.3 MB compressed / 97.8 MB uncompressed. Level 1 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_ParkedVehicles.unity' uses 2.5 MB compressed / 3.9 MB uncompressed. Level 2 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Terrain.unity' uses 7.3 MB compressed / 26.5 MB uncompressed. Level 3 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Tunnel.unity' uses 3.2 MB compressed / 13.0 MB uncompressed. Level 4 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting.unity' uses 57.5 KB compressed / 128.0 KB uncompressed. Level 5 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Base.unity' uses 3.3 MB compressed / 6.3 MB uncompressed. Level 6 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Props.unity' uses 1.9 MB compressed / 9.8 MB uncompressed. Level 7 'Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_OC.unity' uses 9.9 KB compressed / 79.7 KB uncompressed. Total compressed size 33.5 MB. Total uncompressed size 157.3 MB. Refreshing native plugins compatible for Editor in 61.34 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.63 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.042108 seconds. Refresh completed in 0.667139 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 667.111ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.051ms Scan: 12.096ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 31.343ms GetAllGuidsForCategorization: 3.366ms CategorizeAssets: 453.822ms ImportAndPostprocessOutOfDateAssets: 26.795ms (4.080ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.265ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.061ms OnDemandSchedulerStart: 4.931ms RestoreLoadedAssetsState: 5.457ms ReloadSourceAssets: 2.268ms UnloadImportedAssets: 1.781ms Hotreload: 0.048ms FixTempGuids: 0.012ms GatherAllCurrentPrimaryArtifactRevisions: 1.782ms UnloadStreamsBegin: 1.501ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.052ms GetLoadedSourceAssetsSnapshot: 9.596ms PersistCurrentRevisions: 2.427ms UnloadStreamsEnd: 0.305ms Untracked: 115.866ms SpriteAtlasPacking completed in 1.408941 sec Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Props.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Props.unity' Deserialize: 163.674 ms Integration: 201.843 ms Integration of assets: 0.017 ms Thread Wait Time: 0.037 ms Total Operation Time: 365.571 ms System memory in use before: 1.88 GB. System memory in use after: 1.88 GB. Unloading 395 unused Assets to reduce memory usage. Loaded Objects now: 38397. Total: 78.324200 ms (FindLiveObjects: 5.385100 ms CreateObjectMapping: 1.263600 ms MarkObjects: 71.291800 ms DeleteObjects: 0.382700 ms) Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Lighting.unity' Unloading 138 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Lighting.unity' Deserialize: 13.455 ms Integration: 27.203 ms Integration of assets: 0.002 ms Thread Wait Time: 0.085 ms Total Operation Time: 40.745 ms System memory in use before: 1.79 GB. System memory in use after: 1.79 GB. Unloading 894 unused Assets to reduce memory usage. Loaded Objects now: 14788. Total: 54.757900 ms (FindLiveObjects: 1.135800 ms CreateObjectMapping: 0.476200 ms MarkObjects: 52.418000 ms DeleteObjects: 0.727100 ms) Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Dynamic.unity' Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Dynamic.unity' Deserialize: 11.332 ms Integration: 54.422 ms Integration of assets: 0.006 ms Thread Wait Time: 0.032 ms Total Operation Time: 65.792 ms System memory in use before: 1.79 GB. System memory in use after: 1.79 GB. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 17637. Total: 62.850700 ms (FindLiveObjects: 1.217500 ms CreateObjectMapping: 0.359100 ms MarkObjects: 61.198000 ms DeleteObjects: 0.075100 ms) Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Buildings.unity' Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Buildings.unity' Deserialize: 19.385 ms Integration: 46.569 ms Integration of assets: 0.002 ms Thread Wait Time: 0.106 ms Total Operation Time: 66.063 ms System memory in use before: 1.79 GB. System memory in use after: 1.79 GB. Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 17888. Total: 68.738200 ms (FindLiveObjects: 1.105800 ms CreateObjectMapping: 0.340300 ms MarkObjects: 67.209100 ms DeleteObjects: 0.082100 ms) Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Base.unity' Unloading 109 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Base.unity' Deserialize: 95.153 ms Integration: 255.842 ms Integration of assets: 1.941 ms Thread Wait Time: 0.095 ms Total Operation Time: 353.031 ms System memory in use before: 1.82 GB. System memory in use after: 1.82 GB. Unloading 689 unused Assets to reduce memory usage. Loaded Objects now: 44323. Total: 92.420600 ms (FindLiveObjects: 3.464100 ms CreateObjectMapping: 1.545000 ms MarkObjects: 87.067800 ms DeleteObjects: 0.342600 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_OC.unity' Unloading 264 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_OC.unity' Deserialize: 7.020 ms Integration: 31.320 ms Integration of assets: 0.001 ms Thread Wait Time: 0.053 ms Total Operation Time: 38.394 ms System memory in use before: 1.81 GB. System memory in use after: 1.80 GB. Unloading 14739 unused Assets to reduce memory usage. Loaded Objects now: 14940. Total: 64.163900 ms (FindLiveObjects: 2.285400 ms CreateObjectMapping: 1.253500 ms MarkObjects: 55.700100 ms DeleteObjects: 4.923600 ms) Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Terrain.unity' Unloading 15 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Terrain.unity' Deserialize: 148.554 ms Integration: 712.754 ms Integration of assets: 0.060 ms Thread Wait Time: 0.024 ms Total Operation Time: 861.393 ms System memory in use before: 1.90 GB. System memory in use after: 1.90 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 15599. Total: 98.129700 ms (FindLiveObjects: 1.105600 ms CreateObjectMapping: 0.754800 ms MarkObjects: 96.175300 ms DeleteObjects: 0.092200 ms) Script attached to 'EnterHoleTrigger' in scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Terrain.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'EnterHoleTrigger' in scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Terrain.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'EnterHoleTrigger' in scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Terrain.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'EnterHoleTrigger' in scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Terrain.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Tunnel.unity' Unloading 65 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Tunnel.unity' Deserialize: 39.455 ms Integration: 349.254 ms Integration of assets: 0.004 ms Thread Wait Time: 0.029 ms Total Operation Time: 388.742 ms System memory in use before: 1.96 GB. System memory in use after: 1.96 GB. Unloading 160 unused Assets to reduce memory usage. Loaded Objects now: 20818. Total: 45.401600 ms (FindLiveObjects: 2.271000 ms CreateObjectMapping: 0.541600 ms MarkObjects: 41.961200 ms DeleteObjects: 0.626700 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 60 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.87 GB. System memory in use after: 1.84 GB. Unloading 782 unused Assets to reduce memory usage. Loaded Objects now: 14936. Total: 65.047300 ms (FindLiveObjects: 0.973900 ms CreateObjectMapping: 0.293000 ms MarkObjects: 60.605900 ms DeleteObjects: 3.173300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.79 GB. System memory in use after: 1.79 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14945. Total: 58.492900 ms (FindLiveObjects: 1.006500 ms CreateObjectMapping: 0.326700 ms MarkObjects: 57.131200 ms DeleteObjects: 0.027300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.79 GB. System memory in use after: 1.79 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14933. Total: 51.744600 ms (FindLiveObjects: 1.041800 ms CreateObjectMapping: 0.262100 ms MarkObjects: 50.394800 ms DeleteObjects: 0.044700 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 724, unique: 720) Compressed shader 'Standard' on d3d11 from 2.75MB to 0.13MB Compressed shader 'Standard' in 0.06s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.00s d3d11 (total internal programs: 1312, unique: 1303) Compressed shader 'Nature/SpeedTree' on d3d11 from 5.94MB to 0.23MB Compressed shader 'Nature/SpeedTree' in 0.08s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 586, unique: 561) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 1.89MB to 0.07MB Compressed shader 'Nature/SpeedTree Billboard' in 0.02s Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 2112 / 2112 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2112 (4.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.41 seconds. Local cache hits 768 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 768 variants (80.04s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 768 (1.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 768 (1.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.01s d3d11 (total internal programs: 6368, unique: 6368) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 40.70MB to 1.41MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.29s Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 528 (1.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 384 (0.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.00s d3d11 (total internal programs: 1784, unique: 1784) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 14.13MB to 0.51MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.19s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Props.unity' uses 13.1 MB compressed / 18.4 MB uncompressed. Level 1 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Lighting.unity' uses 49.0 KB compressed / 384.0 KB uncompressed. Level 2 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Dynamic.unity' uses 74.2 KB compressed / 384.0 KB uncompressed. Level 3 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Buildings.unity' uses 3.1 MB compressed / 6.4 MB uncompressed. Level 4 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Base.unity' uses 1.0 MB compressed / 2.4 MB uncompressed. Level 5 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_OC.unity' uses 15.2 KB compressed / 128.0 KB uncompressed. Level 6 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Terrain.unity' uses 9.2 MB compressed / 29.9 MB uncompressed. Level 7 'Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_Tunnel.unity' uses 18.2 MB compressed / 61.8 MB uncompressed. Total compressed size 44.8 MB. Total uncompressed size 119.6 MB. Refreshing native plugins compatible for Editor in 69.20 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.17 ms. Registering precompiled user dll's ... Registered in 0.057279 seconds. Refresh completed in 0.738398 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 738.361ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.093ms Scan: 12.041ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 34.146ms GetAllGuidsForCategorization: 3.326ms CategorizeAssets: 507.403ms ImportAndPostprocessOutOfDateAssets: 30.226ms (7.103ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.357ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.164ms OnDemandSchedulerStart: 2.792ms RestoreLoadedAssetsState: 5.810ms ReloadSourceAssets: 3.200ms UnloadImportedAssets: 3.864ms Hotreload: 0.164ms FixTempGuids: 0.012ms GatherAllCurrentPrimaryArtifactRevisions: 3.410ms UnloadStreamsBegin: 2.637ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.621ms GetLoadedSourceAssetsSnapshot: 10.090ms PersistCurrentRevisions: 2.503ms UnloadStreamsEnd: 0.318ms Untracked: 119.306ms SpriteAtlasPacking completed in 1.590626 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/DO/Ruta_G245_3_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/DO/Ruta_G245_3_Localized.unity' Deserialize: 26.113 ms Integration: 163.025 ms Integration of assets: 0.002 ms Thread Wait Time: 0.106 ms Total Operation Time: 189.247 ms System memory in use before: 1.80 GB. System memory in use after: 1.80 GB. Unloading 394 unused Assets to reduce memory usage. Loaded Objects now: 19873. Total: 53.266000 ms (FindLiveObjects: 1.601200 ms CreateObjectMapping: 0.500000 ms MarkObjects: 50.710000 ms DeleteObjects: 0.453400 ms) Unloading 58 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.79 GB. System memory in use after: 1.79 GB. Unloading 722 unused Assets to reduce memory usage. Loaded Objects now: 15129. Total: 63.547100 ms (FindLiveObjects: 1.102600 ms CreateObjectMapping: 0.300600 ms MarkObjects: 61.374700 ms DeleteObjects: 0.768000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.79 GB. System memory in use after: 1.79 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15141. Total: 58.311000 ms (FindLiveObjects: 1.073000 ms CreateObjectMapping: 0.279700 ms MarkObjects: 56.929300 ms DeleteObjects: 0.027900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.79 GB. System memory in use after: 1.79 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15129. Total: 54.388500 ms (FindLiveObjects: 1.093500 ms CreateObjectMapping: 0.293500 ms MarkObjects: 52.951500 ms DeleteObjects: 0.049000 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/DO/Ruta_G245_3_Localized.unity' uses 2.1 MB compressed / 3.1 MB uncompressed. Total compressed size 2.1 MB. Total uncompressed size 3.1 MB. Refreshing native plugins compatible for Editor in 67.55 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.83 ms. Registering precompiled user dll's ... Registered in 0.041064 seconds. Refresh completed in 0.761492 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 761.466ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.080ms Scan: 14.299ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 49.519ms GetAllGuidsForCategorization: 4.633ms CategorizeAssets: 520.691ms ImportAndPostprocessOutOfDateAssets: 22.597ms (4.202ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.963ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.157ms OnDemandSchedulerStart: 2.457ms RestoreLoadedAssetsState: 4.817ms ReloadSourceAssets: 2.125ms UnloadImportedAssets: 2.053ms Hotreload: 0.037ms FixTempGuids: 0.012ms GatherAllCurrentPrimaryArtifactRevisions: 2.429ms UnloadStreamsBegin: 2.543ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.981ms GetLoadedSourceAssetsSnapshot: 11.136ms PersistCurrentRevisions: 2.514ms UnloadStreamsEnd: 0.292ms Untracked: 122.524ms SpriteAtlasPacking completed in 1.558789 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Traffic/Right/Urbaland_Traffic.unity' Unloading 3437 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Traffic/Right/Urbaland_Traffic.unity' Deserialize: 875.424 ms Integration: 74.101 ms Integration of assets: 0.114 ms Thread Wait Time: -0.028 ms Total Operation Time: 949.611 ms System memory in use before: 1.81 GB. System memory in use after: 1.81 GB. Unloading 385 unused Assets to reduce memory usage. Loaded Objects now: 15221. Total: 71.666800 ms (FindLiveObjects: 1.223000 ms CreateObjectMapping: 0.393400 ms MarkObjects: 69.359200 ms DeleteObjects: 0.690000 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 18 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.87 GB. System memory in use after: 1.87 GB. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 15133. Total: 65.353500 ms (FindLiveObjects: 1.120200 ms CreateObjectMapping: 0.269000 ms MarkObjects: 63.791100 ms DeleteObjects: 0.171800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.79 GB. System memory in use after: 1.79 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15142. Total: 73.469900 ms (FindLiveObjects: 1.156100 ms CreateObjectMapping: 0.305500 ms MarkObjects: 71.967800 ms DeleteObjects: 0.039300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.79 GB. System memory in use after: 1.79 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15130. Total: 60.743300 ms (FindLiveObjects: 1.084400 ms CreateObjectMapping: 0.261800 ms MarkObjects: 59.352500 ms DeleteObjects: 0.043300 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Traffic/Right/Urbaland_Traffic.unity' uses 6.1 MB compressed / 92.2 MB uncompressed. Total compressed size 6.1 MB. Total uncompressed size 92.2 MB. Refreshing native plugins compatible for Editor in 58.99 ms, found 33 plugins. Preloading 16 native plugins for Editor in 2.12 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.044047 seconds. Refresh completed in 0.684031 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 683.999ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.049ms Scan: 13.254ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 38.922ms GetAllGuidsForCategorization: 3.591ms CategorizeAssets: 477.662ms ImportAndPostprocessOutOfDateAssets: 21.805ms (4.383ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.528ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.170ms OnDemandSchedulerStart: 2.304ms RestoreLoadedAssetsState: 4.420ms ReloadSourceAssets: 2.393ms UnloadImportedAssets: 1.967ms Hotreload: 0.048ms FixTempGuids: 0.012ms GatherAllCurrentPrimaryArtifactRevisions: 1.644ms UnloadStreamsBegin: 1.652ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.217ms GetLoadedSourceAssetsSnapshot: 10.044ms PersistCurrentRevisions: 2.080ms UnloadStreamsEnd: 0.298ms Untracked: 104.360ms SpriteAtlasPacking completed in 1.735806 sec Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/DO/Highwayland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/DO/Highwayland_Localized.unity' Deserialize: 88.697 ms Integration: 625.958 ms Integration of assets: 0.013 ms Thread Wait Time: 0.021 ms Total Operation Time: 714.689 ms System memory in use before: 1.92 GB. System memory in use after: 1.92 GB. Unloading 388 unused Assets to reduce memory usage. Loaded Objects now: 35706. Total: 50.873000 ms (FindLiveObjects: 2.393400 ms CreateObjectMapping: 0.792000 ms MarkObjects: 47.231900 ms DeleteObjects: 0.454700 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 505 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.88 GB. System memory in use after: 1.87 GB. Unloading 3910 unused Assets to reduce memory usage. Loaded Objects now: 15385. Total: 80.453900 ms (FindLiveObjects: 1.803800 ms CreateObjectMapping: 0.631600 ms MarkObjects: 74.917800 ms DeleteObjects: 3.098600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.79 GB. System memory in use after: 1.79 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15394. Total: 63.032700 ms (FindLiveObjects: 1.228200 ms CreateObjectMapping: 0.370100 ms MarkObjects: 61.413700 ms DeleteObjects: 0.019600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.79 GB. System memory in use after: 1.79 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15382. Total: 63.147400 ms (FindLiveObjects: 1.600500 ms CreateObjectMapping: 0.306900 ms MarkObjects: 61.202500 ms DeleteObjects: 0.036200 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.28 seconds. Local cache hits 2816 (6.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.77 seconds. Local cache hits 1728 (2.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (85.59s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 1664 (3.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.14 seconds. Local cache hits 1536 (2.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (23.18s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (2.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (2.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.03s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.35s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/DO/Highwayland_Localized.unity' uses 14.6 MB compressed / 63.2 MB uncompressed. Total compressed size 14.6 MB. Total uncompressed size 63.2 MB. Refreshing native plugins compatible for Editor in 54.03 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.83 ms. Registering precompiled user dll's ... Registered in 0.038999 seconds. Refresh completed in 0.727995 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 727.971ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.070ms Scan: 12.501ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 35.470ms GetAllGuidsForCategorization: 3.585ms CategorizeAssets: 505.751ms ImportAndPostprocessOutOfDateAssets: 27.817ms (4.507ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.149ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.399ms OnDemandSchedulerStart: 3.932ms RestoreLoadedAssetsState: 4.829ms ReloadSourceAssets: 2.381ms UnloadImportedAssets: 2.087ms Hotreload: 0.066ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 1.970ms UnloadStreamsBegin: 1.929ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.327ms GetLoadedSourceAssetsSnapshot: 8.853ms PersistCurrentRevisions: 3.330ms UnloadStreamsEnd: 0.297ms Untracked: 117.525ms SpriteAtlasPacking completed in 1.669701 sec Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/BH/Testland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/BH/Testland_Localized.unity' Deserialize: 18.314 ms Integration: 109.545 ms Integration of assets: 0.007 ms Thread Wait Time: 0.043 ms Total Operation Time: 127.909 ms System memory in use before: 1.80 GB. System memory in use after: 1.80 GB. Unloading 384 unused Assets to reduce memory usage. Loaded Objects now: 21111. Total: 57.240300 ms (FindLiveObjects: 1.675600 ms CreateObjectMapping: 0.544200 ms MarkObjects: 54.525300 ms DeleteObjects: 0.494100 ms) Unloading 63 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.80 GB. System memory in use after: 1.79 GB. Unloading 1128 unused Assets to reduce memory usage. Loaded Objects now: 15324. Total: 52.877000 ms (FindLiveObjects: 1.048600 ms CreateObjectMapping: 0.245600 ms MarkObjects: 50.431300 ms DeleteObjects: 1.150500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.79 GB. System memory in use after: 1.79 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15336. Total: 72.491800 ms (FindLiveObjects: 1.021800 ms CreateObjectMapping: 0.237500 ms MarkObjects: 71.210700 ms DeleteObjects: 0.021000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.79 GB. System memory in use after: 1.79 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15324. Total: 51.756400 ms (FindLiveObjects: 1.700100 ms CreateObjectMapping: 0.480500 ms MarkObjects: 49.543900 ms DeleteObjects: 0.030800 ms) Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 78 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 60 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 650, unique: 620) Compressed shader 'Standard' on d3d11 from 2.61MB to 0.13MB Compressed shader 'Standard' in 0.05s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Localized/BH/Testland_Localized.unity' uses 3.1 MB compressed / 4.9 MB uncompressed. Total compressed size 3.1 MB. Total uncompressed size 4.9 MB. Refreshing native plugins compatible for Editor in 53.33 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.83 ms. Registering precompiled user dll's ... Registered in 0.051900 seconds. Refresh completed in 0.693778 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 693.755ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.066ms Scan: 10.073ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 31.267ms GetAllGuidsForCategorization: 4.454ms CategorizeAssets: 474.984ms ImportAndPostprocessOutOfDateAssets: 28.183ms (6.271ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.527ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.751ms OnDemandSchedulerStart: 2.586ms RestoreLoadedAssetsState: 6.048ms ReloadSourceAssets: 2.762ms UnloadImportedAssets: 3.470ms Hotreload: 0.036ms FixTempGuids: 0.012ms GatherAllCurrentPrimaryArtifactRevisions: 1.989ms UnloadStreamsBegin: 1.796ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.081ms GetLoadedSourceAssetsSnapshot: 10.292ms PersistCurrentRevisions: 2.616ms UnloadStreamsEnd: 0.309ms Untracked: 117.361ms SpriteAtlasPacking completed in 1.615647 sec Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Terrain.unity' Unloading 3473 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Terrain.unity' Deserialize: 443.010 ms Integration: 939.510 ms Integration of assets: 0.159 ms Thread Wait Time: 0.012 ms Total Operation Time: 1382.691 ms System memory in use before: 1.97 GB. System memory in use after: 1.97 GB. Unloading 394 unused Assets to reduce memory usage. Loaded Objects now: 15943. Total: 110.550100 ms (FindLiveObjects: 1.481100 ms CreateObjectMapping: 0.781300 ms MarkObjects: 107.509400 ms DeleteObjects: 0.777100 ms) Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Lighting.unity' Unloading 64 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Lighting.unity' Deserialize: 9.975 ms Integration: 57.721 ms Integration of assets: 0.002 ms Thread Wait Time: 0.047 ms Total Operation Time: 67.745 ms System memory in use before: 1.93 GB. System memory in use after: 1.93 GB. Unloading 141 unused Assets to reduce memory usage. Loaded Objects now: 15424. Total: 50.164500 ms (FindLiveObjects: 1.413400 ms CreateObjectMapping: 0.369400 ms MarkObjects: 47.738300 ms DeleteObjects: 0.642500 ms) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Lighting.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Lighting.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Base.unity' Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Base.unity' Deserialize: 208.483 ms Integration: 261.708 ms Integration of assets: 0.078 ms Thread Wait Time: 0.009 ms Total Operation Time: 470.277 ms System memory in use before: 1.84 GB. System memory in use after: 1.85 GB. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 36074. Total: 82.155700 ms (FindLiveObjects: 3.555500 ms CreateObjectMapping: 0.911300 ms MarkObjects: 77.597700 ms DeleteObjects: 0.090000 ms) Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Buildings.unity' Unloading 66 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Buildings.unity' Deserialize: 85.993 ms Integration: 250.157 ms Integration of assets: 0.775 ms Thread Wait Time: 0.089 ms Total Operation Time: 337.013 ms System memory in use before: 1.87 GB. System memory in use after: 1.87 GB. Unloading 627 unused Assets to reduce memory usage. Loaded Objects now: 38030. Total: 95.857400 ms (FindLiveObjects: 4.174600 ms CreateObjectMapping: 1.008500 ms MarkObjects: 89.827800 ms DeleteObjects: 0.845000 ms) Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Props.unity' Unloading 180 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Props.unity' Deserialize: 309.180 ms Integration: 478.975 ms Integration of assets: 0.032 ms Thread Wait Time: 0.059 ms Total Operation Time: 788.246 ms System memory in use before: 1.94 GB. System memory in use after: 1.95 GB. Unloading 2564 unused Assets to reduce memory usage. Loaded Objects now: 66500. Total: 130.439100 ms (FindLiveObjects: 5.804000 ms CreateObjectMapping: 2.746000 ms MarkObjects: 120.884700 ms DeleteObjects: 1.003200 ms) Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_ParkedVehicles.unity' Unloading 171 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_ParkedVehicles.unity' Deserialize: 40.340 ms Integration: 120.914 ms Integration of assets: 0.008 ms Thread Wait Time: 0.017 ms Total Operation Time: 161.279 ms System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 1235 unused Assets to reduce memory usage. Loaded Objects now: 24105. Total: 53.031400 ms (FindLiveObjects: 1.855600 ms CreateObjectMapping: 0.487600 ms MarkObjects: 49.924900 ms DeleteObjects: 0.762500 ms) Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_OC.unity' Unloading 192 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_OC.unity' Deserialize: 6.378 ms Integration: 34.452 ms Integration of assets: 0.001 ms Thread Wait Time: 0.050 ms Total Operation Time: 40.882 ms System memory in use before: 1.83 GB. System memory in use after: 1.83 GB. Unloading 598 unused Assets to reduce memory usage. Loaded Objects now: 15374. Total: 67.884600 ms (FindLiveObjects: 1.422900 ms CreateObjectMapping: 0.431300 ms MarkObjects: 65.410700 ms DeleteObjects: 0.618600 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.83 GB. System memory in use after: 1.83 GB. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 15357. Total: 64.854100 ms (FindLiveObjects: 0.918900 ms CreateObjectMapping: 0.174800 ms MarkObjects: 63.682200 ms DeleteObjects: 0.076900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.82 GB. System memory in use after: 1.82 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15369. Total: 67.680300 ms (FindLiveObjects: 1.347000 ms CreateObjectMapping: 0.357300 ms MarkObjects: 65.957500 ms DeleteObjects: 0.017600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.82 GB. System memory in use after: 1.82 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15357. Total: 62.496200 ms (FindLiveObjects: 0.975100 ms CreateObjectMapping: 0.203500 ms MarkObjects: 61.280600 ms DeleteObjects: 0.035900 ms) Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 724, unique: 720) Compressed shader 'Standard' on d3d11 from 2.75MB to 0.13MB Compressed shader 'Standard' in 0.05s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.44MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.03s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.32MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Serialized binary data for shader Hidden/Nature/Terrain/Utilities in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 388, unique: 388) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 364, unique: 364) Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.12MB to 0.05MB Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.02s Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 348, unique: 348) Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.12MB to 0.05MB Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.02s Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Diffuse-AddPass in 0.00s d3d11 (total internal programs: 1784, unique: 1384) Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 4.99MB to 0.25MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' in 0.09s Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Diffuse-Base in 0.00s d3d11 (total internal programs: 684, unique: 684) Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' on d3d11 from 1.72MB to 0.08MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' in 0.03s Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/Terrain/Diffuse in 0.00s d3d11 (total internal programs: 1832, unique: 1422) Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 5.04MB to 0.26MB Compressed shader 'Nature/Terrain/Diffuse' in 0.09s Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Diffuse-BaseGen in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Nature/Terrain/Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 208 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Standard" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/Terrain/Standard in 0.00s d3d11 (total internal programs: 972, unique: 972) Compressed shader 'Nature/Terrain/Standard' on d3d11 from 5.67MB to 0.29MB Compressed shader 'Nature/Terrain/Standard' in 0.13s Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-AddPass in 0.00s d3d11 (total internal programs: 936, unique: 936) Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' on d3d11 from 5.63MB to 0.28MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' in 0.12s Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-Base" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-Base in 0.00s d3d11 (total internal programs: 486, unique: 486) Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-Base' on d3d11 from 2.11MB to 0.10MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Standard-Base' in 0.04s Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.00s d3d11 (total internal programs: 1312, unique: 1303) Compressed shader 'Nature/SpeedTree' on d3d11 from 5.94MB to 0.23MB Compressed shader 'Nature/SpeedTree' in 0.08s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 586, unique: 561) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 1.89MB to 0.07MB Compressed shader 'Nature/SpeedTree Billboard' in 0.02s Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 2112 / 2112 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2112 (4.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.47 seconds. Local cache hits 768 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 768 variants (81.25s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 832 (2.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 768 (1.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 768 (1.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.01s d3d11 (total internal programs: 6368, unique: 6368) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 40.70MB to 1.41MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.26s Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 528 (1.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 384 (0.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.00s d3d11 (total internal programs: 1784, unique: 1784) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 14.13MB to 0.51MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.19s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Terrain.unity' uses 75.6 MB compressed / 122.3 MB uncompressed. Level 1 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Lighting.unity' uses 0 B compressed / 0 B uncompressed. Level 2 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Base.unity' uses 0.7 MB compressed / 18.1 MB uncompressed. Level 3 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Buildings.unity' uses 38.5 MB compressed / 166.5 MB uncompressed. Level 4 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Props.unity' uses 9.4 MB compressed / 20.6 MB uncompressed. Level 5 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_ParkedVehicles.unity' uses 2.0 MB compressed / 3.3 MB uncompressed. Level 6 'Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_OC.unity' uses 4.8 KB compressed / 17.2 KB uncompressed. Total compressed size 126.2 MB. Total uncompressed size 330.8 MB. Refreshing native plugins compatible for Editor in 76.52 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.17 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.058131 seconds. Refresh completed in 0.688349 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 688.320ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.063ms Scan: 10.220ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 34.765ms GetAllGuidsForCategorization: 3.171ms CategorizeAssets: 463.361ms ImportAndPostprocessOutOfDateAssets: 24.039ms (4.409ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.236ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.581ms OnDemandSchedulerStart: 2.170ms RestoreLoadedAssetsState: 7.643ms ReloadSourceAssets: 2.305ms UnloadImportedAssets: 2.075ms Hotreload: 0.095ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.868ms UnloadStreamsBegin: 1.758ms LoadedImportedAssetsSnapshotReleaseGCHandles: 6.154ms GetLoadedSourceAssetsSnapshot: 11.791ms PersistCurrentRevisions: 3.802ms UnloadStreamsEnd: 0.351ms Untracked: 122.484ms SpriteAtlasPacking completed in 1.577798 sec Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Left/Waterworld_Bus.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Left/Waterworld_Bus.unity' Deserialize: 8.955 ms Integration: 41.553 ms Integration of assets: 0.002 ms Thread Wait Time: 0.010 ms Total Operation Time: 50.520 ms System memory in use before: 1.97 GB. System memory in use after: 1.97 GB. Unloading 417 unused Assets to reduce memory usage. Loaded Objects now: 15608. Total: 56.336300 ms (FindLiveObjects: 1.183300 ms CreateObjectMapping: 0.278700 ms MarkObjects: 54.335400 ms DeleteObjects: 0.538000 ms) [00:00:00] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Left/Waterworld_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 19 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Left/Waterworld_Traffic.unity' Deserialize: 1025.199 ms Integration: 28.490 ms Integration of assets: 0.174 ms Thread Wait Time: -0.138 ms Total Operation Time: 1053.725 ms System memory in use before: 1.82 GB. System memory in use after: 1.82 GB. Unloading 100 unused Assets to reduce memory usage. Loaded Objects now: 15429. Total: 75.065000 ms (FindLiveObjects: 1.184800 ms CreateObjectMapping: 0.316000 ms MarkObjects: 73.117700 ms DeleteObjects: 0.444300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.82 GB. System memory in use after: 1.82 GB. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 15361. Total: 57.735900 ms (FindLiveObjects: 1.154100 ms CreateObjectMapping: 0.286900 ms MarkObjects: 56.239400 ms DeleteObjects: 0.054300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.82 GB. System memory in use after: 1.82 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15373. Total: 62.121200 ms (FindLiveObjects: 1.221100 ms CreateObjectMapping: 0.278200 ms MarkObjects: 60.586500 ms DeleteObjects: 0.034400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.82 GB. System memory in use after: 1.82 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15361. Total: 51.564100 ms (FindLiveObjects: 1.268800 ms CreateObjectMapping: 0.230200 ms MarkObjects: 50.026500 ms DeleteObjects: 0.037800 ms) Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 724, unique: 720) Compressed shader 'Standard' on d3d11 from 2.75MB to 0.13MB Compressed shader 'Standard' in 0.05s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Left/Waterworld_Bus.unity' uses 223.5 KB compressed / 0.5 MB uncompressed. Level 1 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Left/Waterworld_Traffic.unity' uses 2.1 MB compressed / 15.2 MB uncompressed. Total compressed size 2.3 MB. Total uncompressed size 15.7 MB. Refreshing native plugins compatible for Editor in 55.40 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.73 ms. Registering precompiled user dll's ... Registered in 0.042699 seconds. Refresh completed in 0.636828 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 636.807ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.089ms Scan: 11.042ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 29.069ms GetAllGuidsForCategorization: 3.834ms CategorizeAssets: 442.603ms ImportAndPostprocessOutOfDateAssets: 23.441ms (4.828ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.546ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.414ms OnDemandSchedulerStart: 1.936ms RestoreLoadedAssetsState: 4.717ms ReloadSourceAssets: 2.563ms UnloadImportedAssets: 2.235ms Hotreload: 0.041ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 2.342ms UnloadStreamsBegin: 1.982ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.942ms GetLoadedSourceAssetsSnapshot: 9.002ms PersistCurrentRevisions: 2.427ms UnloadStreamsEnd: 0.298ms Untracked: 101.883ms SpriteAtlasPacking completed in 1.458298 sec Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Right/Cityland_Bus.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Right/Cityland_Bus.unity' Deserialize: 16.873 ms Integration: 73.990 ms Integration of assets: 0.003 ms Thread Wait Time: 0.009 ms Total Operation Time: 90.874 ms System memory in use before: 1.82 GB. System memory in use after: 1.82 GB. Unloading 386 unused Assets to reduce memory usage. Loaded Objects now: 19071. Total: 54.272100 ms (FindLiveObjects: 1.583500 ms CreateObjectMapping: 0.434300 ms MarkObjects: 51.820500 ms DeleteObjects: 0.433000 ms) [00:00:00] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Right/Cityland_Traffic.unity' Unloading 31 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Right/Cityland_Traffic.unity' Deserialize: 650.784 ms Integration: 56.740 ms Integration of assets: 1.092 ms Thread Wait Time: -0.052 ms Total Operation Time: 708.564 ms System memory in use before: 1.82 GB. System memory in use after: 1.82 GB. Unloading 197 unused Assets to reduce memory usage. Loaded Objects now: 16109. Total: 70.382100 ms (FindLiveObjects: 1.370300 ms CreateObjectMapping: 0.378500 ms MarkObjects: 68.223200 ms DeleteObjects: 0.408800 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 205 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.83 GB. System memory in use after: 1.83 GB. Unloading 355 unused Assets to reduce memory usage. Loaded Objects now: 15569. Total: 51.580200 ms (FindLiveObjects: 1.175000 ms CreateObjectMapping: 0.323900 ms MarkObjects: 49.886200 ms DeleteObjects: 0.193900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.82 GB. System memory in use after: 1.82 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15578. Total: 45.789800 ms (FindLiveObjects: 1.135000 ms CreateObjectMapping: 0.271300 ms MarkObjects: 44.354400 ms DeleteObjects: 0.028200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.82 GB. System memory in use after: 1.82 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15566. Total: 62.110400 ms (FindLiveObjects: 1.391900 ms CreateObjectMapping: 0.294600 ms MarkObjects: 60.364800 ms DeleteObjects: 0.057300 ms) Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 724, unique: 720) Compressed shader 'Standard' on d3d11 from 2.75MB to 0.13MB Compressed shader 'Standard' in 0.06s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Right/Cityland_Bus.unity' uses 2.5 MB compressed / 5.8 MB uncompressed. Level 1 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Right/Cityland_Traffic.unity' uses 1.7 MB compressed / 10.3 MB uncompressed. Total compressed size 4.3 MB. Total uncompressed size 16.0 MB. Refreshing native plugins compatible for Editor in 57.49 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.15 ms. Registering precompiled user dll's ... Registered in 0.041749 seconds. Refresh completed in 0.741448 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 741.425ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.059ms Scan: 13.463ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 32.892ms GetAllGuidsForCategorization: 8.262ms CategorizeAssets: 536.210ms ImportAndPostprocessOutOfDateAssets: 22.544ms (4.135ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.804ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.189ms OnDemandSchedulerStart: 2.559ms RestoreLoadedAssetsState: 4.856ms ReloadSourceAssets: 2.030ms UnloadImportedAssets: 2.081ms Hotreload: 0.052ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.857ms UnloadStreamsBegin: 1.720ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.193ms GetLoadedSourceAssetsSnapshot: 9.267ms PersistCurrentRevisions: 2.659ms UnloadStreamsEnd: 0.291ms Untracked: 103.828ms SpriteAtlasPacking completed in 1.455949 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Buildings.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Buildings.unity' Deserialize: 10.829 ms Integration: 76.960 ms Integration of assets: 0.003 ms Thread Wait Time: 0.006 ms Total Operation Time: 87.798 ms System memory in use before: 1.83 GB. System memory in use after: 1.83 GB. Unloading 388 unused Assets to reduce memory usage. Loaded Objects now: 15997. Total: 56.500300 ms (FindLiveObjects: 1.228500 ms CreateObjectMapping: 0.410700 ms MarkObjects: 54.422300 ms DeleteObjects: 0.437800 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Base.unity' Unloading 47 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Base.unity' Deserialize: 6.375 ms Integration: 42.184 ms Integration of assets: 0.886 ms Thread Wait Time: 0.013 ms Total Operation Time: 49.458 ms System memory in use before: 1.83 GB. System memory in use after: 1.83 GB. Unloading 198 unused Assets to reduce memory usage. Loaded Objects now: 15594. Total: 56.787000 ms (FindLiveObjects: 1.224500 ms CreateObjectMapping: 0.382400 ms MarkObjects: 54.784700 ms DeleteObjects: 0.394400 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_OC.unity' Unloading 225 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_OC.unity' Deserialize: 4.930 ms Integration: 27.203 ms Integration of assets: 0.001 ms Thread Wait Time: 0.008 ms Total Operation Time: 32.143 ms System memory in use before: 1.83 GB. System memory in use after: 1.83 GB. Unloading 117 unused Assets to reduce memory usage. Loaded Objects now: 15591. Total: 104.663400 ms (FindLiveObjects: 1.233200 ms CreateObjectMapping: 0.750300 ms MarkObjects: 102.457000 ms DeleteObjects: 0.220800 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Terrain.unity' Unloading 42 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Terrain.unity' Deserialize: 452.360 ms Integration: 1067.742 ms Integration of assets: 0.112 ms Thread Wait Time: -0.028 ms Total Operation Time: 1520.186 ms System memory in use before: 2.14 GB. System memory in use after: 2.14 GB. Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 16236. Total: 82.340200 ms (FindLiveObjects: 1.436500 ms CreateObjectMapping: 0.443200 ms MarkObjects: 80.148600 ms DeleteObjects: 0.310700 ms) Script attached to 'River_PF' in scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Terrain.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Props.unity' Unloading 82 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Props.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: WireFence_PF (15) (Missing Prefab with guid: e7ada742341ba1b4989da06363ed066e). 26 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: WireFence_Corner_PF (Missing Prefab with guid: 9dfd793d5fe9c08498ebf89cb6e98729). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Props.unity' Deserialize: 98.059 ms Integration: 190.064 ms Integration of assets: 0.009 ms Thread Wait Time: 0.001 ms Total Operation Time: 288.133 ms System memory in use before: 2.07 GB. System memory in use after: 2.07 GB. Unloading 220 unused Assets to reduce memory usage. Loaded Objects now: 26537. Total: 63.687800 ms (FindLiveObjects: 3.045200 ms CreateObjectMapping: 0.832400 ms MarkObjects: 59.129700 ms DeleteObjects: 0.679800 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting.unity' Unloading 106 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting.unity' Deserialize: 6.755 ms Integration: 35.071 ms Integration of assets: 0.001 ms Thread Wait Time: 0.055 ms Total Operation Time: 41.882 ms System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 594 unused Assets to reduce memory usage. Loaded Objects now: 15637. Total: 77.038800 ms (FindLiveObjects: 1.126900 ms CreateObjectMapping: 0.282200 ms MarkObjects: 74.940300 ms DeleteObjects: 0.687600 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 15586. Total: 64.076400 ms (FindLiveObjects: 1.048200 ms CreateObjectMapping: 0.230400 ms MarkObjects: 62.680100 ms DeleteObjects: 0.116300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.83 GB. System memory in use after: 1.83 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15598. Total: 64.739800 ms (FindLiveObjects: 1.285800 ms CreateObjectMapping: 0.316700 ms MarkObjects: 63.115100 ms DeleteObjects: 0.021100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.83 GB. System memory in use after: 1.83 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15586. Total: 56.326200 ms (FindLiveObjects: 1.155700 ms CreateObjectMapping: 0.263700 ms MarkObjects: 54.871000 ms DeleteObjects: 0.034400 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 864 / 864 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 864 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 576 (1.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 468 / 468 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 468 (0.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 468 / 468 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 468 (0.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 36 / 36 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 36 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 36 / 36 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 36 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 576 (1.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 576 (1.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 288 (0.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 288 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 36 / 36 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 36 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 36 / 36 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 36 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 72 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 78 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 78 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 4848, unique: 4839) Compressed shader 'Nature/SpeedTree' on d3d11 from 29.52MB to 1.52MB Compressed shader 'Nature/SpeedTree' in 0.43s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 384 (0.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 160 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 160 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 2080, unique: 2080) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 7.72MB to 0.28MB Compressed shader 'Nature/SpeedTree Billboard' in 0.12s Compiling shader "FX/Water (Basic)" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "FX/Water (Basic)" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader FX/Water (Basic) in 0.00s d3d11 (total internal programs: 4, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Buildings.unity' uses 4.1 MB compressed / 5.8 MB uncompressed. Level 1 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Base.unity' uses 0 B compressed / 0 B uncompressed. Level 2 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_OC.unity' uses 37.2 KB compressed / 128.0 KB uncompressed. Level 3 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Terrain.unity' uses 3.4 MB compressed / 7.8 MB uncompressed. Level 4 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Props.unity' uses 0.8 MB compressed / 2.1 MB uncompressed. Level 5 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting.unity' uses 211.8 KB compressed / 7.7 MB uncompressed. Total compressed size 8.6 MB. Total uncompressed size 23.4 MB. Refreshing native plugins compatible for Editor in 50.52 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.77 ms. Registering precompiled user dll's ... Registered in 0.044222 seconds. Refresh completed in 0.760379 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 760.356ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.059ms Scan: 12.062ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 45.394ms GetAllGuidsForCategorization: 3.561ms CategorizeAssets: 533.742ms ImportAndPostprocessOutOfDateAssets: 24.975ms (5.412ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.050ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.567ms OnDemandSchedulerStart: 2.426ms RestoreLoadedAssetsState: 4.519ms ReloadSourceAssets: 2.328ms UnloadImportedAssets: 3.053ms Hotreload: 0.052ms FixTempGuids: 0.012ms GatherAllCurrentPrimaryArtifactRevisions: 1.887ms UnloadStreamsBegin: 1.678ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.141ms GetLoadedSourceAssetsSnapshot: 9.776ms PersistCurrentRevisions: 2.574ms UnloadStreamsEnd: 0.313ms Untracked: 114.747ms SpriteAtlasPacking completed in 1.624975 sec Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/DO/Testland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/DO/Testland_Localized.unity' Deserialize: 17.592 ms Integration: 98.639 ms Integration of assets: 0.002 ms Thread Wait Time: 0.100 ms Total Operation Time: 116.332 ms System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 390 unused Assets to reduce memory usage. Loaded Objects now: 20104. Total: 61.015700 ms (FindLiveObjects: 1.450300 ms CreateObjectMapping: 0.465700 ms MarkObjects: 58.591600 ms DeleteObjects: 0.507300 ms) Unloading 101 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 1636 unused Assets to reduce memory usage. Loaded Objects now: 15386. Total: 62.453400 ms (FindLiveObjects: 1.039400 ms CreateObjectMapping: 0.256700 ms MarkObjects: 59.984800 ms DeleteObjects: 1.171200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.83 GB. System memory in use after: 1.83 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15398. Total: 57.071300 ms (FindLiveObjects: 1.114000 ms CreateObjectMapping: 0.330000 ms MarkObjects: 55.599000 ms DeleteObjects: 0.027600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.83 GB. System memory in use after: 1.83 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15386. Total: 62.304400 ms (FindLiveObjects: 1.163500 ms CreateObjectMapping: 0.276500 ms MarkObjects: 60.812600 ms DeleteObjects: 0.050100 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.10s Compiling shader "Standard" pass "FORWARD" (vp) 264 / 264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 264 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 448 (0.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 260 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 144 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 224 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 200 / 200 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 200 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2104, unique: 2016) Compressed shader 'Standard' on d3d11 from 8.75MB to 0.39MB Compressed shader 'Standard' in 0.18s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Localized/DO/Testland_Localized.unity' uses 8.6 MB compressed / 14.5 MB uncompressed. Total compressed size 8.6 MB. Total uncompressed size 14.5 MB. Refreshing native plugins compatible for Editor in 53.90 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.36 ms. Registering precompiled user dll's ... Registered in 0.061623 seconds. Refresh completed in 0.786841 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 786.811ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.085ms Scan: 12.451ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 36.275ms GetAllGuidsForCategorization: 5.825ms CategorizeAssets: 517.581ms ImportAndPostprocessOutOfDateAssets: 29.788ms (6.489ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.442ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.976ms OnDemandSchedulerStart: 3.546ms RestoreLoadedAssetsState: 6.334ms ReloadSourceAssets: 3.130ms UnloadImportedAssets: 3.319ms Hotreload: 0.044ms FixTempGuids: 0.025ms GatherAllCurrentPrimaryArtifactRevisions: 2.419ms UnloadStreamsBegin: 2.806ms LoadedImportedAssetsSnapshotReleaseGCHandles: 10.618ms GetLoadedSourceAssetsSnapshot: 10.924ms PersistCurrentRevisions: 2.620ms UnloadStreamsEnd: 0.704ms Untracked: 148.194ms SpriteAtlasPacking completed in 1.488720 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/BR/Ruta_G21_1_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/BR/Ruta_G21_1_Localized.unity' Deserialize: 23.583 ms Integration: 115.766 ms Integration of assets: 0.006 ms Thread Wait Time: 0.032 ms Total Operation Time: 139.386 ms System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 415 unused Assets to reduce memory usage. Loaded Objects now: 19704. Total: 87.319300 ms (FindLiveObjects: 2.188400 ms CreateObjectMapping: 0.805500 ms MarkObjects: 83.741000 ms DeleteObjects: 0.583300 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 288 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.88 GB. System memory in use after: 1.88 GB. Unloading 821 unused Assets to reduce memory usage. Loaded Objects now: 15590. Total: 62.516400 ms (FindLiveObjects: 0.999000 ms CreateObjectMapping: 0.249700 ms MarkObjects: 60.300400 ms DeleteObjects: 0.966000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.83 GB. System memory in use after: 1.83 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15602. Total: 75.885300 ms (FindLiveObjects: 1.304500 ms CreateObjectMapping: 0.348000 ms MarkObjects: 74.206300 ms DeleteObjects: 0.025100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.83 GB. System memory in use after: 1.83 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15590. Total: 84.622600 ms (FindLiveObjects: 1.494600 ms CreateObjectMapping: 0.385900 ms MarkObjects: 82.656300 ms DeleteObjects: 0.083000 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.29 seconds. Local cache hits 2816 (6.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 2048 (5.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 832 (2.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 832 (1.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1024 (2.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1024 (2.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.31s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/BR/Ruta_G21_1_Localized.unity' uses 18.2 MB compressed / 35.9 MB uncompressed. Total compressed size 18.2 MB. Total uncompressed size 35.9 MB. Refreshing native plugins compatible for Editor in 55.51 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.66 ms. Registering precompiled user dll's ... Registered in 0.041268 seconds. Refresh completed in 0.688401 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 688.377ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.060ms Scan: 11.079ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 35.699ms GetAllGuidsForCategorization: 3.393ms CategorizeAssets: 479.730ms ImportAndPostprocessOutOfDateAssets: 24.280ms (4.420ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.648ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.976ms OnDemandSchedulerStart: 3.483ms RestoreLoadedAssetsState: 6.752ms ReloadSourceAssets: 2.365ms UnloadImportedAssets: 2.029ms Hotreload: 0.037ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 1.823ms UnloadStreamsBegin: 1.734ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.946ms GetLoadedSourceAssetsSnapshot: 11.052ms PersistCurrentRevisions: 2.249ms UnloadStreamsEnd: 0.295ms Untracked: 108.591ms SpriteAtlasPacking completed in 1.488269 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/BR/Ruta_G21_2_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/BR/Ruta_G21_2_Localized.unity' Deserialize: 26.173 ms Integration: 68.462 ms Integration of assets: 0.007 ms Thread Wait Time: 0.006 ms Total Operation Time: 94.648 ms System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 385 unused Assets to reduce memory usage. Loaded Objects now: 19106. Total: 55.693200 ms (FindLiveObjects: 1.409900 ms CreateObjectMapping: 0.417400 ms MarkObjects: 53.449300 ms DeleteObjects: 0.415600 ms) Unloading 67 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 652 unused Assets to reduce memory usage. Loaded Objects now: 15388. Total: 93.780700 ms (FindLiveObjects: 1.255400 ms CreateObjectMapping: 0.351300 ms MarkObjects: 90.425400 ms DeleteObjects: 1.746900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.83 GB. System memory in use after: 1.83 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15400. Total: 88.094100 ms (FindLiveObjects: 2.118100 ms CreateObjectMapping: 0.807500 ms MarkObjects: 85.119600 ms DeleteObjects: 0.046800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.83 GB. System memory in use after: 1.83 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15388. Total: 62.779600 ms (FindLiveObjects: 1.222100 ms CreateObjectMapping: 0.327800 ms MarkObjects: 61.194900 ms DeleteObjects: 0.033600 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/BR/Ruta_G21_2_Localized.unity' uses 0.7 MB compressed / 1.3 MB uncompressed. Total compressed size 0.7 MB. Total uncompressed size 1.3 MB. Refreshing native plugins compatible for Editor in 61.48 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.85 ms. Registering precompiled user dll's ... Registered in 0.055223 seconds. Refresh completed in 0.775623 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 775.596ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.064ms Scan: 12.155ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 35.552ms GetAllGuidsForCategorization: 3.394ms CategorizeAssets: 534.910ms ImportAndPostprocessOutOfDateAssets: 30.656ms (7.673ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.267ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 5.194ms OnDemandSchedulerStart: 2.744ms RestoreLoadedAssetsState: 5.778ms ReloadSourceAssets: 3.910ms UnloadImportedAssets: 3.715ms Hotreload: 0.051ms FixTempGuids: 0.020ms GatherAllCurrentPrimaryArtifactRevisions: 2.111ms UnloadStreamsBegin: 2.178ms LoadedImportedAssetsSnapshotReleaseGCHandles: 6.965ms GetLoadedSourceAssetsSnapshot: 10.777ms PersistCurrentRevisions: 3.551ms UnloadStreamsEnd: 0.658ms Untracked: 124.928ms SpriteAtlasPacking completed in 1.460150 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/BR/Ruta_G21_3_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/BR/Ruta_G21_3_Localized.unity' Deserialize: 19.166 ms Integration: 72.409 ms Integration of assets: 0.005 ms Thread Wait Time: 0.063 ms Total Operation Time: 91.643 ms System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 384 unused Assets to reduce memory usage. Loaded Objects now: 18044. Total: 59.975800 ms (FindLiveObjects: 1.417900 ms CreateObjectMapping: 0.426000 ms MarkObjects: 57.716600 ms DeleteObjects: 0.414600 ms) Unloading 69 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.87 GB. System memory in use after: 1.87 GB. Unloading 571 unused Assets to reduce memory usage. Loaded Objects now: 15389. Total: 62.667500 ms (FindLiveObjects: 1.028400 ms CreateObjectMapping: 0.245100 ms MarkObjects: 60.775500 ms DeleteObjects: 0.617200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.83 GB. System memory in use after: 1.83 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15401. Total: 64.625700 ms (FindLiveObjects: 1.042700 ms CreateObjectMapping: 0.227100 ms MarkObjects: 63.330100 ms DeleteObjects: 0.024500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.83 GB. System memory in use after: 1.83 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15389. Total: 63.379000 ms (FindLiveObjects: 1.036600 ms CreateObjectMapping: 0.215300 ms MarkObjects: 62.082100 ms DeleteObjects: 0.043900 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 832 (1.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1024 (1.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1024 (1.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.28s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/BR/Ruta_G21_3_Localized.unity' uses 18.1 MB compressed / 35.6 MB uncompressed. Total compressed size 18.1 MB. Total uncompressed size 35.6 MB. Refreshing native plugins compatible for Editor in 54.05 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.84 ms. Registering precompiled user dll's ... Registered in 0.042038 seconds. Refresh completed in 0.816917 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 816.872ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.062ms Scan: 11.558ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 32.189ms GetAllGuidsForCategorization: 3.409ms CategorizeAssets: 584.530ms ImportAndPostprocessOutOfDateAssets: 36.129ms (9.698ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 12.201ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.373ms OnDemandSchedulerStart: 3.098ms RestoreLoadedAssetsState: 6.757ms ReloadSourceAssets: 5.113ms UnloadImportedAssets: 4.537ms Hotreload: 0.043ms FixTempGuids: 0.045ms GatherAllCurrentPrimaryArtifactRevisions: 1.917ms UnloadStreamsBegin: 1.731ms LoadedImportedAssetsSnapshotReleaseGCHandles: 12.297ms GetLoadedSourceAssetsSnapshot: 11.019ms PersistCurrentRevisions: 4.182ms UnloadStreamsEnd: 1.290ms Untracked: 106.820ms SpriteAtlasPacking completed in 1.516482 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Buildings.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Buildings.unity' Deserialize: 8.929 ms Integration: 68.543 ms Integration of assets: 0.004 ms Thread Wait Time: 0.052 ms Total Operation Time: 77.528 ms System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 385 unused Assets to reduce memory usage. Loaded Objects now: 15552. Total: 61.875200 ms (FindLiveObjects: 1.388300 ms CreateObjectMapping: 0.413200 ms MarkObjects: 59.575200 ms DeleteObjects: 0.497300 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_OC.unity' Unloading 36 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_OC.unity' Deserialize: 5.371 ms Integration: 24.122 ms Integration of assets: 0.001 ms Thread Wait Time: 0.013 ms Total Operation Time: 29.507 ms System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 104 unused Assets to reduce memory usage. Loaded Objects now: 15407. Total: 56.831600 ms (FindLiveObjects: 1.131500 ms CreateObjectMapping: 0.303000 ms MarkObjects: 55.036200 ms DeleteObjects: 0.359900 ms) Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Base.unity' Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Base.unity' Deserialize: 6.617 ms Integration: 77.870 ms Integration of assets: 0.484 ms Thread Wait Time: 0.013 ms Total Operation Time: 84.985 ms System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 15774. Total: 64.020200 ms (FindLiveObjects: 1.893400 ms CreateObjectMapping: 0.506300 ms MarkObjects: 61.276400 ms DeleteObjects: 0.342900 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting.unity' Unloading 227 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting.unity' Deserialize: 6.319 ms Integration: 29.004 ms Integration of assets: 0.001 ms Thread Wait Time: 0.094 ms Total Operation Time: 35.417 ms System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 160 unused Assets to reduce memory usage. Loaded Objects now: 15682. Total: 67.203300 ms (FindLiveObjects: 1.142100 ms CreateObjectMapping: 0.396300 ms MarkObjects: 65.479200 ms DeleteObjects: 0.184300 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 15596. Total: 54.506300 ms (FindLiveObjects: 0.884000 ms CreateObjectMapping: 0.182800 ms MarkObjects: 53.344700 ms DeleteObjects: 0.093500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.83 GB. System memory in use after: 1.83 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15608. Total: 78.268300 ms (FindLiveObjects: 1.324500 ms CreateObjectMapping: 0.329400 ms MarkObjects: 76.578100 ms DeleteObjects: 0.035200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.83 GB. System memory in use after: 1.83 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15596. Total: 71.230200 ms (FindLiveObjects: 0.938200 ms CreateObjectMapping: 0.189500 ms MarkObjects: 70.058500 ms DeleteObjects: 0.042600 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 5632 (11.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.35 seconds. Local cache hits 4096 (8.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 1664 (3.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.34s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Buildings.unity' uses 7.8 MB compressed / 11.8 MB uncompressed. Level 1 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_OC.unity' uses 39.1 KB compressed / 128.0 KB uncompressed. Level 2 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Base.unity' uses 1.5 MB compressed / 1.6 MB uncompressed. Level 3 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting.unity' uses 162.7 KB compressed / 3.5 MB uncompressed. Total compressed size 9.5 MB. Total uncompressed size 17.0 MB. Refreshing native plugins compatible for Editor in 52.29 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.84 ms. Registering precompiled user dll's ... Registered in 0.055135 seconds. Refresh completed in 0.774970 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 774.951ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.059ms Scan: 12.836ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 41.067ms GetAllGuidsForCategorization: 6.806ms CategorizeAssets: 535.320ms ImportAndPostprocessOutOfDateAssets: 26.642ms (5.896ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.143ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.404ms OnDemandSchedulerStart: 2.493ms RestoreLoadedAssetsState: 5.705ms ReloadSourceAssets: 2.734ms UnloadImportedAssets: 3.126ms Hotreload: 0.040ms FixTempGuids: 0.012ms GatherAllCurrentPrimaryArtifactRevisions: 1.901ms UnloadStreamsBegin: 1.813ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.143ms GetLoadedSourceAssetsSnapshot: 11.001ms PersistCurrentRevisions: 2.454ms UnloadStreamsEnd: 0.299ms Untracked: 124.695ms SpriteAtlasPacking completed in 1.521100 sec Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/BR/Waterworld_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/BR/Waterworld_Localized.unity' Deserialize: 76.208 ms Integration: 338.813 ms Integration of assets: 0.045 ms Thread Wait Time: 0.016 ms Total Operation Time: 415.082 ms System memory in use before: 1.91 GB. System memory in use after: 1.92 GB. Unloading 388 unused Assets to reduce memory usage. Loaded Objects now: 69879. Total: 66.301900 ms (FindLiveObjects: 3.808400 ms CreateObjectMapping: 1.457600 ms MarkObjects: 60.550900 ms DeleteObjects: 0.483900 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 549 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.97 GB. System memory in use after: 1.96 GB. Unloading 4812 unused Assets to reduce memory usage. Loaded Objects now: 15598. Total: 68.144600 ms (FindLiveObjects: 1.178400 ms CreateObjectMapping: 0.467800 ms MarkObjects: 61.066600 ms DeleteObjects: 5.430600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.83 GB. System memory in use after: 1.84 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15610. Total: 67.874100 ms (FindLiveObjects: 1.058100 ms CreateObjectMapping: 0.300300 ms MarkObjects: 66.482200 ms DeleteObjects: 0.032300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.83 GB. System memory in use after: 1.84 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15598. Total: 76.443100 ms (FindLiveObjects: 1.270500 ms CreateObjectMapping: 0.404200 ms MarkObjects: 74.706500 ms DeleteObjects: 0.060100 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 156 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.13s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 352 (0.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 576 (1.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 338 (0.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 288 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 260 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.23s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/BR/Waterworld_Localized.unity' uses 17.5 MB compressed / 97.1 MB uncompressed. Total compressed size 17.5 MB. Total uncompressed size 97.1 MB. Refreshing native plugins compatible for Editor in 63.59 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.62 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.078172 seconds. Refresh completed in 0.780816 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 780.787ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.056ms Scan: 10.448ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 36.889ms GetAllGuidsForCategorization: 9.625ms CategorizeAssets: 535.681ms ImportAndPostprocessOutOfDateAssets: 26.087ms (5.045ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.143ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.217ms OnDemandSchedulerStart: 2.825ms RestoreLoadedAssetsState: 5.856ms ReloadSourceAssets: 2.274ms UnloadImportedAssets: 2.737ms Hotreload: 0.040ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 1.693ms UnloadStreamsBegin: 1.992ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.539ms GetLoadedSourceAssetsSnapshot: 10.353ms PersistCurrentRevisions: 2.397ms UnloadStreamsEnd: 0.248ms Untracked: 136.715ms SpriteAtlasPacking completed in 1.675204 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/ES/Ruta_G21_1_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/ES/Ruta_G21_1_Localized.unity' Deserialize: 24.051 ms Integration: 89.412 ms Integration of assets: 0.004 ms Thread Wait Time: 0.009 ms Total Operation Time: 113.476 ms System memory in use before: 1.91 GB. System memory in use after: 1.91 GB. Unloading 450 unused Assets to reduce memory usage. Loaded Objects now: 21252. Total: 67.971700 ms (FindLiveObjects: 1.391500 ms CreateObjectMapping: 0.343900 ms MarkObjects: 65.021900 ms DeleteObjects: 1.212800 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 284 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.88 GB. System memory in use after: 1.88 GB. Unloading 823 unused Assets to reduce memory usage. Loaded Objects now: 15600. Total: 62.812700 ms (FindLiveObjects: 1.349000 ms CreateObjectMapping: 0.404800 ms MarkObjects: 60.100100 ms DeleteObjects: 0.957000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.83 GB. System memory in use after: 1.84 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15612. Total: 61.919500 ms (FindLiveObjects: 1.161900 ms CreateObjectMapping: 0.368400 ms MarkObjects: 60.365500 ms DeleteObjects: 0.022500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.83 GB. System memory in use after: 1.84 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15600. Total: 90.844800 ms (FindLiveObjects: 1.765700 ms CreateObjectMapping: 0.233600 ms MarkObjects: 88.803800 ms DeleteObjects: 0.040300 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1024 (1.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.29s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/ES/Ruta_G21_1_Localized.unity' uses 18.4 MB compressed / 37.0 MB uncompressed. Total compressed size 18.4 MB. Total uncompressed size 37.0 MB. Refreshing native plugins compatible for Editor in 84.09 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.89 ms. Registering precompiled user dll's ... Registered in 0.076108 seconds. Refresh completed in 0.749413 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 749.379ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.084ms Scan: 10.525ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 30.832ms GetAllGuidsForCategorization: 3.252ms CategorizeAssets: 502.232ms ImportAndPostprocessOutOfDateAssets: 33.534ms (6.520ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 11.939ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.937ms OnDemandSchedulerStart: 3.855ms RestoreLoadedAssetsState: 7.283ms ReloadSourceAssets: 2.768ms UnloadImportedAssets: 3.712ms Hotreload: 0.045ms FixTempGuids: 0.030ms GatherAllCurrentPrimaryArtifactRevisions: 2.396ms UnloadStreamsBegin: 2.511ms LoadedImportedAssetsSnapshotReleaseGCHandles: 6.684ms GetLoadedSourceAssetsSnapshot: 11.564ms PersistCurrentRevisions: 2.462ms UnloadStreamsEnd: 1.018ms Untracked: 135.727ms SpriteAtlasPacking completed in 1.511381 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/ES/Ruta_G21_2_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/ES/Ruta_G21_2_Localized.unity' Deserialize: 23.172 ms Integration: 75.405 ms Integration of assets: 0.008 ms Thread Wait Time: 0.033 ms Total Operation Time: 98.618 ms System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 385 unused Assets to reduce memory usage. Loaded Objects now: 20577. Total: 60.668600 ms (FindLiveObjects: 1.365100 ms CreateObjectMapping: 0.344500 ms MarkObjects: 58.533000 ms DeleteObjects: 0.424900 ms) Unloading 70 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 709 unused Assets to reduce memory usage. Loaded Objects now: 15398. Total: 60.468200 ms (FindLiveObjects: 1.127300 ms CreateObjectMapping: 0.295500 ms MarkObjects: 58.200400 ms DeleteObjects: 0.843200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.83 GB. System memory in use after: 1.84 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15410. Total: 59.712700 ms (FindLiveObjects: 1.225900 ms CreateObjectMapping: 0.286300 ms MarkObjects: 58.175900 ms DeleteObjects: 0.023300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.83 GB. System memory in use after: 1.84 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15398. Total: 67.138100 ms (FindLiveObjects: 1.425600 ms CreateObjectMapping: 0.225900 ms MarkObjects: 65.450300 ms DeleteObjects: 0.035200 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/ES/Ruta_G21_2_Localized.unity' uses 0.8 MB compressed / 1.5 MB uncompressed. Total compressed size 0.8 MB. Total uncompressed size 1.5 MB. Refreshing native plugins compatible for Editor in 58.47 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.85 ms. Registering precompiled user dll's ... Registered in 0.048055 seconds. Refresh completed in 0.657189 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 657.155ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.054ms Scan: 10.946ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.176ms GetAllGuidsForCategorization: 3.178ms CategorizeAssets: 441.796ms ImportAndPostprocessOutOfDateAssets: 21.679ms (4.387ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.251ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.930ms OnDemandSchedulerStart: 2.336ms RestoreLoadedAssetsState: 4.776ms ReloadSourceAssets: 2.371ms UnloadImportedAssets: 1.985ms Hotreload: 0.047ms FixTempGuids: 0.030ms GatherAllCurrentPrimaryArtifactRevisions: 1.818ms UnloadStreamsBegin: 1.503ms LoadedImportedAssetsSnapshotReleaseGCHandles: 10.844ms GetLoadedSourceAssetsSnapshot: 8.931ms PersistCurrentRevisions: 2.968ms UnloadStreamsEnd: 0.690ms Untracked: 120.140ms SpriteAtlasPacking completed in 1.607197 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/BR/RUTA_G245_2_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/BR/RUTA_G245_2_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 0f1b13d06efc8e649bc6a485359079e8). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 7788b9e0d4a9aa44a9ed30e4d34f834d) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (1) (Missing Prefab with guid: 51cf3833f4a67dc44b981545e00018d1) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: c17e9653659e846409208841a172a9fa). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: 20f82ec56bd32874583c178ac7329c47). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (Missing Prefab with guid: 52d4362677dcbc84d9605026e0d01497). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: aecf3a48e0e9dbe44a8cabec8c3751c4). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_R_PF (1) (Missing Prefab with guid: ca8cf5ad923b9104fa3a2b6ea4e33f85). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 6059ca1f5a9f8b74ba1853a49d4fb20f). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/BR/RUTA_G245_2_Localized.unity' Deserialize: 16.069 ms Integration: 63.200 ms Integration of assets: 0.007 ms Thread Wait Time: 0.034 ms Total Operation Time: 79.311 ms System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 384 unused Assets to reduce memory usage. Loaded Objects now: 16369. Total: 61.614200 ms (FindLiveObjects: 1.198900 ms CreateObjectMapping: 0.279000 ms MarkObjects: 59.697800 ms DeleteObjects: 0.437500 ms) Unloading 34 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 213 unused Assets to reduce memory usage. Loaded Objects now: 15399. Total: 60.839500 ms (FindLiveObjects: 1.080400 ms CreateObjectMapping: 0.250300 ms MarkObjects: 59.071500 ms DeleteObjects: 0.435900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.83 GB. System memory in use after: 1.84 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15411. Total: 63.844200 ms (FindLiveObjects: 1.321900 ms CreateObjectMapping: 0.344700 ms MarkObjects: 62.154700 ms DeleteObjects: 0.021800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.83 GB. System memory in use after: 1.84 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15399. Total: 56.272800 ms (FindLiveObjects: 1.185300 ms CreateObjectMapping: 0.266100 ms MarkObjects: 54.783600 ms DeleteObjects: 0.036600 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/BR/RUTA_G245_2_Localized.unity' uses 5.7 MB compressed / 7.6 MB uncompressed. Total compressed size 5.7 MB. Total uncompressed size 7.6 MB. Refreshing native plugins compatible for Editor in 72.48 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.24 ms. Registering precompiled user dll's ... Registered in 0.084670 seconds. Refresh completed in 0.721655 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 721.630ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.054ms Scan: 11.287ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 32.178ms GetAllGuidsForCategorization: 3.616ms CategorizeAssets: 477.363ms ImportAndPostprocessOutOfDateAssets: 23.041ms (4.567ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.411ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.271ms OnDemandSchedulerStart: 2.739ms RestoreLoadedAssetsState: 5.053ms ReloadSourceAssets: 2.447ms UnloadImportedAssets: 2.091ms Hotreload: 0.038ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 1.958ms UnloadStreamsBegin: 1.430ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.757ms GetLoadedSourceAssetsSnapshot: 12.563ms PersistCurrentRevisions: 2.471ms UnloadStreamsEnd: 0.275ms Untracked: 147.049ms SpriteAtlasPacking completed in 1.520567 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/ES/Ruta_G21_3_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/ES/Ruta_G21_3_Localized.unity' Deserialize: 21.369 ms Integration: 68.586 ms Integration of assets: 0.006 ms Thread Wait Time: 0.036 ms Total Operation Time: 89.997 ms System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 384 unused Assets to reduce memory usage. Loaded Objects now: 18582. Total: 61.869700 ms (FindLiveObjects: 1.343500 ms CreateObjectMapping: 0.427500 ms MarkObjects: 59.631400 ms DeleteObjects: 0.465900 ms) Unloading 72 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.87 GB. System memory in use after: 1.87 GB. Unloading 571 unused Assets to reduce memory usage. Loaded Objects now: 15400. Total: 57.480900 ms (FindLiveObjects: 1.056400 ms CreateObjectMapping: 0.243600 ms MarkObjects: 55.594100 ms DeleteObjects: 0.585700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15412. Total: 64.639800 ms (FindLiveObjects: 1.236000 ms CreateObjectMapping: 0.265900 ms MarkObjects: 63.118500 ms DeleteObjects: 0.018700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15400. Total: 69.505500 ms (FindLiveObjects: 1.218100 ms CreateObjectMapping: 0.373700 ms MarkObjects: 67.866600 ms DeleteObjects: 0.045800 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.28s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/ES/Ruta_G21_3_Localized.unity' uses 18.1 MB compressed / 35.6 MB uncompressed. Total compressed size 18.1 MB. Total uncompressed size 35.6 MB. Refreshing native plugins compatible for Editor in 63.30 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.83 ms. Registering precompiled user dll's ... Registered in 0.052505 seconds. Refresh completed in 0.772957 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 772.934ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.060ms Scan: 11.207ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 38.138ms GetAllGuidsForCategorization: 3.440ms CategorizeAssets: 541.663ms ImportAndPostprocessOutOfDateAssets: 29.738ms (5.718ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 11.984ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.781ms OnDemandSchedulerStart: 2.133ms RestoreLoadedAssetsState: 6.122ms ReloadSourceAssets: 3.150ms UnloadImportedAssets: 2.526ms Hotreload: 0.037ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 2.044ms UnloadStreamsBegin: 1.587ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.693ms GetLoadedSourceAssetsSnapshot: 10.402ms PersistCurrentRevisions: 2.393ms UnloadStreamsEnd: 0.247ms Untracked: 122.597ms SpriteAtlasPacking completed in 1.602186 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Product/SCIberdrola/Urbaland_Banner.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Product/SCIberdrola/Urbaland_Banner.unity' Deserialize: 20.614 ms Integration: 49.623 ms Integration of assets: 0.005 ms Thread Wait Time: 0.030 ms Total Operation Time: 70.272 ms System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 385 unused Assets to reduce memory usage. Loaded Objects now: 16297. Total: 62.705200 ms (FindLiveObjects: 1.236000 ms CreateObjectMapping: 0.324400 ms MarkObjects: 60.643000 ms DeleteObjects: 0.500300 ms) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 15401. Total: 60.883600 ms (FindLiveObjects: 1.155800 ms CreateObjectMapping: 0.272100 ms MarkObjects: 59.120300 ms DeleteObjects: 0.334500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15413. Total: 87.016700 ms (FindLiveObjects: 1.129900 ms CreateObjectMapping: 0.237000 ms MarkObjects: 85.626000 ms DeleteObjects: 0.022700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15401. Total: 68.097500 ms (FindLiveObjects: 1.012800 ms CreateObjectMapping: 0.185500 ms MarkObjects: 66.865100 ms DeleteObjects: 0.032800 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Product/SCIberdrola/Urbaland_Banner.unity' uses 62.3 KB compressed / 225.0 KB uncompressed. Total compressed size 62.5 KB. Total uncompressed size 225.0 KB. Refreshing native plugins compatible for Editor in 52.57 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.96 ms. Registering precompiled user dll's ... Registered in 0.080904 seconds. Refresh completed in 0.773837 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 773.813ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.101ms Scan: 12.100ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 30.436ms GetAllGuidsForCategorization: 3.421ms CategorizeAssets: 538.093ms ImportAndPostprocessOutOfDateAssets: 24.106ms (4.888ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.540ms PostProcessAllAssetNotificationsAddChangedAssets: 2.975ms OnDemandSchedulerStart: 2.703ms RestoreLoadedAssetsState: 4.999ms ReloadSourceAssets: 2.231ms UnloadImportedAssets: 2.628ms Hotreload: 0.036ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 2.800ms UnloadStreamsBegin: 2.290ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.187ms GetLoadedSourceAssetsSnapshot: 9.068ms PersistCurrentRevisions: 2.977ms UnloadStreamsEnd: 0.312ms Untracked: 139.011ms SpriteAtlasPacking completed in 1.724956 sec Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/ES/Waterworld_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/ES/Waterworld_Localized.unity' Deserialize: 90.170 ms Integration: 370.919 ms Integration of assets: 0.015 ms Thread Wait Time: 0.038 ms Total Operation Time: 461.143 ms System memory in use before: 1.92 GB. System memory in use after: 1.92 GB. Unloading 383 unused Assets to reduce memory usage. Loaded Objects now: 72561. Total: 125.494700 ms (FindLiveObjects: 4.701300 ms CreateObjectMapping: 1.468100 ms MarkObjects: 118.187800 ms DeleteObjects: 1.135600 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 550 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.90 GB. System memory in use after: 1.90 GB. Unloading 4816 unused Assets to reduce memory usage. Loaded Objects now: 15605. Total: 74.847100 ms (FindLiveObjects: 1.490000 ms CreateObjectMapping: 0.549200 ms MarkObjects: 69.197800 ms DeleteObjects: 3.608500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15617. Total: 53.516600 ms (FindLiveObjects: 1.316300 ms CreateObjectMapping: 0.441900 ms MarkObjects: 51.738500 ms DeleteObjects: 0.019000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15605. Total: 85.123800 ms (FindLiveObjects: 1.145800 ms CreateObjectMapping: 0.303500 ms MarkObjects: 83.597400 ms DeleteObjects: 0.075000 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 156 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.12s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 352 (0.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 576 (1.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 338 (0.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 288 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 260 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.24s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/ES/Waterworld_Localized.unity' uses 15.7 MB compressed / 30.9 MB uncompressed. Total compressed size 15.7 MB. Total uncompressed size 30.9 MB. Refreshing native plugins compatible for Editor in 63.69 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.81 ms. Registering precompiled user dll's ... Registered in 0.041746 seconds. Refresh completed in 0.778238 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 778.213ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.067ms Scan: 11.685ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 39.938ms GetAllGuidsForCategorization: 3.314ms CategorizeAssets: 543.617ms ImportAndPostprocessOutOfDateAssets: 24.312ms (5.932ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.093ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.960ms OnDemandSchedulerStart: 2.549ms RestoreLoadedAssetsState: 4.776ms ReloadSourceAssets: 2.885ms UnloadImportedAssets: 3.017ms Hotreload: 0.041ms FixTempGuids: 0.024ms GatherAllCurrentPrimaryArtifactRevisions: 1.924ms UnloadStreamsBegin: 2.667ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.045ms GetLoadedSourceAssetsSnapshot: 9.420ms PersistCurrentRevisions: 2.505ms UnloadStreamsEnd: 0.429ms Untracked: 128.322ms SpriteAtlasPacking completed in 1.496919 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/NZ/Ruta_G21_1_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/NZ/Ruta_G21_1_Localized.unity' Deserialize: 24.333 ms Integration: 166.607 ms Integration of assets: 0.005 ms Thread Wait Time: 0.036 ms Total Operation Time: 190.981 ms System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 448 unused Assets to reduce memory usage. Loaded Objects now: 19872. Total: 76.465800 ms (FindLiveObjects: 1.698600 ms CreateObjectMapping: 0.510600 ms MarkObjects: 73.546300 ms DeleteObjects: 0.708400 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 280 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.88 GB. System memory in use after: 1.88 GB. Unloading 805 unused Assets to reduce memory usage. Loaded Objects now: 15606. Total: 64.897900 ms (FindLiveObjects: 1.223900 ms CreateObjectMapping: 0.327900 ms MarkObjects: 62.297100 ms DeleteObjects: 1.047900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15618. Total: 66.473300 ms (FindLiveObjects: 1.221700 ms CreateObjectMapping: 0.296300 ms MarkObjects: 64.922700 ms DeleteObjects: 0.031400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15606. Total: 64.101300 ms (FindLiveObjects: 1.096700 ms CreateObjectMapping: 0.229000 ms MarkObjects: 62.740500 ms DeleteObjects: 0.034000 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 2816 (5.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 2048 (3.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (2.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.30s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/NZ/Ruta_G21_1_Localized.unity' uses 17.6 MB compressed / 35.0 MB uncompressed. Total compressed size 17.6 MB. Total uncompressed size 35.0 MB. Refreshing native plugins compatible for Editor in 50.89 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.65 ms. Registering precompiled user dll's ... Registered in 0.039435 seconds. Refresh completed in 0.754398 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 754.374ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.070ms Scan: 10.614ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 35.763ms GetAllGuidsForCategorization: 3.614ms CategorizeAssets: 556.742ms ImportAndPostprocessOutOfDateAssets: 22.016ms (4.431ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.491ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.917ms OnDemandSchedulerStart: 2.663ms RestoreLoadedAssetsState: 4.513ms ReloadSourceAssets: 2.595ms UnloadImportedAssets: 1.809ms Hotreload: 0.038ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 1.990ms UnloadStreamsBegin: 1.812ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.197ms GetLoadedSourceAssetsSnapshot: 10.118ms PersistCurrentRevisions: 1.986ms UnloadStreamsEnd: 0.300ms Untracked: 100.696ms SpriteAtlasPacking completed in 1.522477 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/NZ/Ruta_G21_2_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/NZ/Ruta_G21_2_Localized.unity' Deserialize: 23.645 ms Integration: 87.521 ms Integration of assets: 0.002 ms Thread Wait Time: 0.099 ms Total Operation Time: 111.266 ms System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 385 unused Assets to reduce memory usage. Loaded Objects now: 19164. Total: 55.379900 ms (FindLiveObjects: 1.410200 ms CreateObjectMapping: 0.405700 ms MarkObjects: 52.683800 ms DeleteObjects: 0.879100 ms) Unloading 67 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 646 unused Assets to reduce memory usage. Loaded Objects now: 15404. Total: 82.913500 ms (FindLiveObjects: 1.053900 ms CreateObjectMapping: 0.250500 ms MarkObjects: 80.489400 ms DeleteObjects: 1.118400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15416. Total: 102.757900 ms (FindLiveObjects: 1.738500 ms CreateObjectMapping: 0.982700 ms MarkObjects: 100.008300 ms DeleteObjects: 0.026900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15404. Total: 66.839300 ms (FindLiveObjects: 1.187200 ms CreateObjectMapping: 0.348000 ms MarkObjects: 65.266500 ms DeleteObjects: 0.036400 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/NZ/Ruta_G21_2_Localized.unity' uses 0.8 MB compressed / 1.3 MB uncompressed. Total compressed size 0.8 MB. Total uncompressed size 1.3 MB. Refreshing native plugins compatible for Editor in 54.90 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.83 ms. Registering precompiled user dll's ... Registered in 0.043590 seconds. Refresh completed in 0.763533 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 763.508ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.057ms Scan: 10.045ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 34.940ms GetAllGuidsForCategorization: 3.379ms CategorizeAssets: 553.543ms ImportAndPostprocessOutOfDateAssets: 27.688ms (4.622ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.550ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.965ms OnDemandSchedulerStart: 2.479ms RestoreLoadedAssetsState: 8.071ms ReloadSourceAssets: 2.690ms UnloadImportedAssets: 1.891ms Hotreload: 0.039ms FixTempGuids: 0.012ms GatherAllCurrentPrimaryArtifactRevisions: 1.808ms UnloadStreamsBegin: 1.724ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.973ms GetLoadedSourceAssetsSnapshot: 12.365ms PersistCurrentRevisions: 2.655ms UnloadStreamsEnd: 0.292ms Untracked: 106.406ms SpriteAtlasPacking completed in 1.739599 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/ES/RUTA_G245_2_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/ES/RUTA_G245_2_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 15ad3fa0bc75f8241a242c8816fdea0f) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 7f41f031d2745a3489e0218ecca1a1d5). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 9bca62221d238894aacb5b7686ff6bfd). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (1) (Missing Prefab with guid: 8b9f01667fce3c9439de8da6dab46c3d). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (1) (Missing Prefab with guid: eef033f6f6e19b543a6ad8563318ecf2) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: da87384ce1d735e409c8b46d207c379b). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: f96a548cfa91c1a44aeb7a17f23d85b6). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: 3337abbee16345149a862f703d3f5753). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/ES/RUTA_G245_2_Localized.unity' Deserialize: 16.002 ms Integration: 72.328 ms Integration of assets: 0.003 ms Thread Wait Time: 0.106 ms Total Operation Time: 88.438 ms System memory in use before: 1.86 GB. System memory in use after: 1.86 GB. Unloading 384 unused Assets to reduce memory usage. Loaded Objects now: 16899. Total: 63.792200 ms (FindLiveObjects: 1.410500 ms CreateObjectMapping: 0.435000 ms MarkObjects: 61.467600 ms DeleteObjects: 0.477900 ms) Unloading 36 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 297 unused Assets to reduce memory usage. Loaded Objects now: 15405. Total: 72.324000 ms (FindLiveObjects: 1.060700 ms CreateObjectMapping: 0.511100 ms MarkObjects: 69.841700 ms DeleteObjects: 0.908400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15417. Total: 64.084400 ms (FindLiveObjects: 1.268000 ms CreateObjectMapping: 0.286500 ms MarkObjects: 62.505800 ms DeleteObjects: 0.023300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15405. Total: 62.826900 ms (FindLiveObjects: 1.210300 ms CreateObjectMapping: 0.294900 ms MarkObjects: 61.281600 ms DeleteObjects: 0.038900 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/ES/RUTA_G245_2_Localized.unity' uses 5.8 MB compressed / 7.6 MB uncompressed. Total compressed size 5.8 MB. Total uncompressed size 7.6 MB. Refreshing native plugins compatible for Editor in 58.17 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.82 ms. Registering precompiled user dll's ... Registered in 0.056328 seconds. Refresh completed in 0.736880 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 736.848ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.056ms Scan: 16.046ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 40.471ms GetAllGuidsForCategorization: 6.364ms CategorizeAssets: 479.892ms ImportAndPostprocessOutOfDateAssets: 29.498ms (6.169ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.722ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.909ms OnDemandSchedulerStart: 4.154ms RestoreLoadedAssetsState: 5.543ms ReloadSourceAssets: 2.774ms UnloadImportedAssets: 3.355ms Hotreload: 0.089ms FixTempGuids: 0.028ms GatherAllCurrentPrimaryArtifactRevisions: 1.937ms UnloadStreamsBegin: 1.493ms LoadedImportedAssetsSnapshotReleaseGCHandles: 12.415ms GetLoadedSourceAssetsSnapshot: 10.382ms PersistCurrentRevisions: 5.459ms UnloadStreamsEnd: 0.786ms Untracked: 125.803ms SpriteAtlasPacking completed in 1.601588 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/NZ/Ruta_G21_3_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/NZ/Ruta_G21_3_Localized.unity' Deserialize: 18.958 ms Integration: 69.540 ms Integration of assets: 0.004 ms Thread Wait Time: 0.039 ms Total Operation Time: 88.542 ms System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 384 unused Assets to reduce memory usage. Loaded Objects now: 18152. Total: 63.084000 ms (FindLiveObjects: 1.388800 ms CreateObjectMapping: 0.407900 ms MarkObjects: 60.735400 ms DeleteObjects: 0.550800 ms) Unloading 68 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.87 GB. System memory in use after: 1.87 GB. Unloading 528 unused Assets to reduce memory usage. Loaded Objects now: 15406. Total: 52.481700 ms (FindLiveObjects: 1.051000 ms CreateObjectMapping: 0.293700 ms MarkObjects: 50.496500 ms DeleteObjects: 0.639500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15418. Total: 51.102500 ms (FindLiveObjects: 1.105000 ms CreateObjectMapping: 0.268200 ms MarkObjects: 49.704500 ms DeleteObjects: 0.024000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15406. Total: 86.185800 ms (FindLiveObjects: 1.123100 ms CreateObjectMapping: 0.239800 ms MarkObjects: 84.764200 ms DeleteObjects: 0.057400 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 2816 (5.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1024 (1.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 128 (0.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.31s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/NZ/Ruta_G21_3_Localized.unity' uses 18.1 MB compressed / 35.6 MB uncompressed. Total compressed size 18.1 MB. Total uncompressed size 35.6 MB. Refreshing native plugins compatible for Editor in 92.49 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.17 ms. Registering precompiled user dll's ... Registered in 0.054997 seconds. Refresh completed in 0.710826 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 710.800ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.095ms Scan: 12.974ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 39.476ms GetAllGuidsForCategorization: 3.616ms CategorizeAssets: 476.531ms ImportAndPostprocessOutOfDateAssets: 27.577ms (5.326ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.467ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.320ms OnDemandSchedulerStart: 3.210ms RestoreLoadedAssetsState: 5.254ms ReloadSourceAssets: 2.571ms UnloadImportedAssets: 2.727ms Hotreload: 0.038ms FixTempGuids: 0.012ms GatherAllCurrentPrimaryArtifactRevisions: 2.511ms UnloadStreamsBegin: 2.786ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.112ms GetLoadedSourceAssetsSnapshot: 10.376ms PersistCurrentRevisions: 2.457ms UnloadStreamsEnd: 0.297ms Untracked: 122.642ms SpriteAtlasPacking completed in 1.752203 sec Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/NZ/Waterworld_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] [Licensing::Client] Successfully resolved entitlements Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/NZ/Waterworld_Localized.unity' Deserialize: 91.254 ms Integration: 434.717 ms Integration of assets: 0.013 ms Thread Wait Time: 0.046 ms Total Operation Time: 526.031 ms System memory in use before: 1.92 GB. System memory in use after: 1.92 GB. Unloading 385 unused Assets to reduce memory usage. Loaded Objects now: 74429. Total: 109.508700 ms (FindLiveObjects: 4.351800 ms CreateObjectMapping: 1.736300 ms MarkObjects: 102.192200 ms DeleteObjects: 1.226200 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 555 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.90 GB. System memory in use after: 1.90 GB. Unloading 5751 unused Assets to reduce memory usage. Loaded Objects now: 15610. Total: 67.430600 ms (FindLiveObjects: 1.531400 ms CreateObjectMapping: 0.551200 ms MarkObjects: 61.655000 ms DeleteObjects: 3.690600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15622. Total: 65.426900 ms (FindLiveObjects: 1.901200 ms CreateObjectMapping: 0.608900 ms MarkObjects: 62.891600 ms DeleteObjects: 0.023600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15610. Total: 89.033900 ms (FindLiveObjects: 1.266100 ms CreateObjectMapping: 0.266200 ms MarkObjects: 87.464300 ms DeleteObjects: 0.035800 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 176 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.17s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 352 (0.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 576 (1.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 338 (0.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 288 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 260 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.21s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/NZ/Waterworld_Localized.unity' uses 15.8 MB compressed / 31.0 MB uncompressed. Total compressed size 15.8 MB. Total uncompressed size 31.0 MB. Refreshing native plugins compatible for Editor in 51.22 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.67 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.075945 seconds. Refresh completed in 0.833973 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 833.948ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.096ms Scan: 14.412ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 46.098ms GetAllGuidsForCategorization: 6.365ms CategorizeAssets: 557.893ms ImportAndPostprocessOutOfDateAssets: 31.024ms (7.076ms without children) PostProcessAllAssets: 0.002ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.528ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.309ms OnDemandSchedulerStart: 3.788ms RestoreLoadedAssetsState: 6.321ms ReloadSourceAssets: 2.726ms UnloadImportedAssets: 4.290ms Hotreload: 0.039ms FixTempGuids: 0.012ms GatherAllCurrentPrimaryArtifactRevisions: 2.592ms UnloadStreamsBegin: 3.137ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.795ms GetLoadedSourceAssetsSnapshot: 12.925ms PersistCurrentRevisions: 2.652ms UnloadStreamsEnd: 0.298ms Untracked: 145.596ms SpriteAtlasPacking completed in 1.697193 sec Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Product/SCIberdrola/Cityland_Banner.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Product/SCIberdrola/Cityland_Banner.unity' Deserialize: 16.004 ms Integration: 56.608 ms Integration of assets: 0.005 ms Thread Wait Time: 0.042 ms Total Operation Time: 72.659 ms System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 448 unused Assets to reduce memory usage. Loaded Objects now: 16030. Total: 65.018600 ms (FindLiveObjects: 2.009100 ms CreateObjectMapping: 0.238000 ms MarkObjects: 61.768800 ms DeleteObjects: 1.001400 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 21 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 15411. Total: 70.625900 ms (FindLiveObjects: 1.485600 ms CreateObjectMapping: 0.464700 ms MarkObjects: 68.268000 ms DeleteObjects: 0.406400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15420. Total: 61.633300 ms (FindLiveObjects: 1.461900 ms CreateObjectMapping: 0.401500 ms MarkObjects: 59.745900 ms DeleteObjects: 0.022900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15408. Total: 63.615900 ms (FindLiveObjects: 1.221700 ms CreateObjectMapping: 0.349200 ms MarkObjects: 62.003000 ms DeleteObjects: 0.040700 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Product/SCIberdrola/Cityland_Banner.unity' uses 1.1 MB compressed / 4.3 MB uncompressed. Total compressed size 1.1 MB. Total uncompressed size 4.3 MB. Refreshing native plugins compatible for Editor in 97.31 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.16 ms. Registering precompiled user dll's ... Registered in 0.044075 seconds. Refresh completed in 0.712627 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 712.601ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.083ms Scan: 13.450ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 31.118ms GetAllGuidsForCategorization: 7.282ms CategorizeAssets: 497.139ms ImportAndPostprocessOutOfDateAssets: 29.211ms (5.736ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.421ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 4.182ms OnDemandSchedulerStart: 3.501ms RestoreLoadedAssetsState: 5.371ms ReloadSourceAssets: 3.240ms UnloadImportedAssets: 2.465ms Hotreload: 0.044ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 2.346ms UnloadStreamsBegin: 2.505ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.017ms GetLoadedSourceAssetsSnapshot: 9.662ms PersistCurrentRevisions: 2.293ms UnloadStreamsEnd: 0.269ms Untracked: 107.466ms SpriteAtlasPacking completed in 1.623857 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Traffic/Left/RUTA_G245_1_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 3439 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Traffic/Left/RUTA_G245_1_Traffic.unity' Deserialize: 55.531 ms Integration: 56.586 ms Integration of assets: 0.028 ms Thread Wait Time: 0.001 ms Total Operation Time: 112.147 ms System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 382 unused Assets to reduce memory usage. Loaded Objects now: 15483. Total: 97.316300 ms (FindLiveObjects: 1.405900 ms CreateObjectMapping: 0.385200 ms MarkObjects: 94.151300 ms DeleteObjects: 1.372200 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 15463. Total: 73.763000 ms (FindLiveObjects: 1.167500 ms CreateObjectMapping: 0.259200 ms MarkObjects: 71.887700 ms DeleteObjects: 0.447100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15475. Total: 61.953300 ms (FindLiveObjects: 1.230700 ms CreateObjectMapping: 0.267600 ms MarkObjects: 60.432100 ms DeleteObjects: 0.021700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15463. Total: 61.726100 ms (FindLiveObjects: 1.044400 ms CreateObjectMapping: 0.198200 ms MarkObjects: 60.444400 ms DeleteObjects: 0.038000 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Traffic/Left/RUTA_G245_1_Traffic.unity' uses 3.4 MB compressed / 5.0 MB uncompressed. Total compressed size 3.4 MB. Total uncompressed size 5.0 MB. Refreshing native plugins compatible for Editor in 85.78 ms, found 33 plugins. Preloading 16 native plugins for Editor in 2.14 ms. Registering precompiled user dll's ... Registered in 0.051736 seconds. Refresh completed in 0.785303 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 785.262ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.078ms Scan: 11.453ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 39.686ms GetAllGuidsForCategorization: 4.311ms CategorizeAssets: 549.440ms ImportAndPostprocessOutOfDateAssets: 24.018ms (4.197ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.848ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.164ms OnDemandSchedulerStart: 3.908ms RestoreLoadedAssetsState: 4.900ms ReloadSourceAssets: 2.134ms UnloadImportedAssets: 2.036ms Hotreload: 0.037ms FixTempGuids: 0.043ms GatherAllCurrentPrimaryArtifactRevisions: 1.666ms UnloadStreamsBegin: 2.082ms LoadedImportedAssetsSnapshotReleaseGCHandles: 7.245ms GetLoadedSourceAssetsSnapshot: 9.309ms PersistCurrentRevisions: 2.585ms UnloadStreamsEnd: 1.288ms Untracked: 127.850ms SpriteAtlasPacking completed in 1.603243 sec Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Product/SCIberdrola/MountainPass_Banner.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Product/SCIberdrola/MountainPass_Banner.unity' Deserialize: 11.709 ms Integration: 48.507 ms Integration of assets: 0.012 ms Thread Wait Time: 0.054 ms Total Operation Time: 60.283 ms System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 388 unused Assets to reduce memory usage. Loaded Objects now: 15835. Total: 64.293300 ms (FindLiveObjects: 1.479500 ms CreateObjectMapping: 0.374500 ms MarkObjects: 61.951200 ms DeleteObjects: 0.486800 ms) Unloading 28 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.91 GB. System memory in use after: 1.91 GB. Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 15464. Total: 71.659900 ms (FindLiveObjects: 0.976300 ms CreateObjectMapping: 0.184500 ms MarkObjects: 70.370300 ms DeleteObjects: 0.127500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15476. Total: 61.757300 ms (FindLiveObjects: 1.196700 ms CreateObjectMapping: 0.297100 ms MarkObjects: 60.240000 ms DeleteObjects: 0.022600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15464. Total: 80.482100 ms (FindLiveObjects: 1.469300 ms CreateObjectMapping: 0.466000 ms MarkObjects: 78.497300 ms DeleteObjects: 0.048300 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Product/SCIberdrola/MountainPass_Banner.unity' uses 2.1 MB compressed / 67.0 MB uncompressed. Total compressed size 2.1 MB. Total uncompressed size 67.0 MB. Refreshing native plugins compatible for Editor in 67.10 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.19 ms. Registering precompiled user dll's ... Registered in 0.068884 seconds. Refresh completed in 0.845621 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 845.598ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.082ms Scan: 12.443ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 47.906ms GetAllGuidsForCategorization: 10.156ms CategorizeAssets: 561.524ms ImportAndPostprocessOutOfDateAssets: 25.873ms (6.127ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.872ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.394ms OnDemandSchedulerStart: 2.502ms RestoreLoadedAssetsState: 4.978ms ReloadSourceAssets: 3.340ms UnloadImportedAssets: 2.754ms Hotreload: 0.041ms FixTempGuids: 0.042ms GatherAllCurrentPrimaryArtifactRevisions: 2.369ms UnloadStreamsBegin: 2.704ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.928ms GetLoadedSourceAssetsSnapshot: 13.783ms PersistCurrentRevisions: 2.074ms UnloadStreamsEnd: 1.084ms Untracked: 153.496ms SpriteAtlasPacking completed in 1.708116 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/NZ/RUTA_G245_2_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) [Licensing::Client] Successfully resolved entitlements Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/NZ/RUTA_G245_2_Localized.unity' Deserialize: 16.600 ms Integration: 88.713 ms Integration of assets: 0.006 ms Thread Wait Time: 0.032 ms Total Operation Time: 105.351 ms System memory in use before: 1.92 GB. System memory in use after: 1.92 GB. Unloading 386 unused Assets to reduce memory usage. Loaded Objects now: 16899. Total: 76.770600 ms (FindLiveObjects: 1.987300 ms CreateObjectMapping: 0.522200 ms MarkObjects: 73.575000 ms DeleteObjects: 0.684800 ms) Unloading 31 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 284 unused Assets to reduce memory usage. Loaded Objects now: 15465. Total: 82.919100 ms (FindLiveObjects: 1.226000 ms CreateObjectMapping: 0.267600 ms MarkObjects: 80.959700 ms DeleteObjects: 0.464700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15477. Total: 79.151300 ms (FindLiveObjects: 1.176300 ms CreateObjectMapping: 0.269300 ms MarkObjects: 77.682700 ms DeleteObjects: 0.021900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15465. Total: 75.880700 ms (FindLiveObjects: 1.160200 ms CreateObjectMapping: 0.260000 ms MarkObjects: 74.388800 ms DeleteObjects: 0.069500 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/NZ/RUTA_G245_2_Localized.unity' uses 5.8 MB compressed / 7.6 MB uncompressed. Total compressed size 5.8 MB. Total uncompressed size 7.6 MB. Refreshing native plugins compatible for Editor in 62.04 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.24 ms. Registering precompiled user dll's ... Registered in 0.071239 seconds. Refresh completed in 0.702755 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 702.731ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.084ms Scan: 12.237ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 29.072ms GetAllGuidsForCategorization: 3.200ms CategorizeAssets: 473.664ms ImportAndPostprocessOutOfDateAssets: 26.528ms (5.029ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.864ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 5.130ms OnDemandSchedulerStart: 2.733ms RestoreLoadedAssetsState: 4.771ms ReloadSourceAssets: 2.561ms UnloadImportedAssets: 2.442ms Hotreload: 0.038ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 2.357ms UnloadStreamsBegin: 2.568ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.787ms GetLoadedSourceAssetsSnapshot: 8.826ms PersistCurrentRevisions: 2.403ms UnloadStreamsEnd: 0.237ms Untracked: 132.710ms SpriteAtlasPacking completed in 1.650010 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/BH/Urbaland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/BH/Urbaland_Localized.unity' Deserialize: 81.092 ms Integration: 189.709 ms Integration of assets: 0.044 ms Thread Wait Time: 0.039 ms Total Operation Time: 270.884 ms System memory in use before: 1.87 GB. System memory in use after: 1.87 GB. Unloading 385 unused Assets to reduce memory usage. Loaded Objects now: 30714. Total: 72.533600 ms (FindLiveObjects: 2.126200 ms CreateObjectMapping: 0.625000 ms MarkObjects: 69.392000 ms DeleteObjects: 0.389400 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 349 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.93 GB. System memory in use after: 1.93 GB. Unloading 1533 unused Assets to reduce memory usage. Loaded Objects now: 15672. Total: 87.671200 ms (FindLiveObjects: 1.974300 ms CreateObjectMapping: 0.311700 ms MarkObjects: 83.424800 ms DeleteObjects: 1.959100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15681. Total: 62.581000 ms (FindLiveObjects: 1.655000 ms CreateObjectMapping: 0.490900 ms MarkObjects: 60.396700 ms DeleteObjects: 0.036900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15669. Total: 67.235400 ms (FindLiveObjects: 1.127600 ms CreateObjectMapping: 0.233300 ms MarkObjects: 65.781600 ms DeleteObjects: 0.090700 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/BH/Urbaland_Localized.unity' uses 3.9 MB compressed / 73.8 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 73.8 MB. Refreshing native plugins compatible for Editor in 86.83 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.17 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.066239 seconds. Refresh completed in 0.874011 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 873.987ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.049ms Scan: 12.727ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 32.302ms GetAllGuidsForCategorization: 3.470ms CategorizeAssets: 641.754ms ImportAndPostprocessOutOfDateAssets: 25.762ms (4.590ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.042ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.322ms OnDemandSchedulerStart: 3.349ms RestoreLoadedAssetsState: 5.458ms ReloadSourceAssets: 2.465ms UnloadImportedAssets: 2.088ms Hotreload: 0.038ms FixTempGuids: 0.012ms GatherAllCurrentPrimaryArtifactRevisions: 1.758ms UnloadStreamsBegin: 1.542ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.086ms GetLoadedSourceAssetsSnapshot: 9.443ms PersistCurrentRevisions: 2.394ms UnloadStreamsEnd: 0.310ms Untracked: 133.785ms SpriteAtlasPacking completed in 1.588240 sec Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/BR/DirtTrack_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/BR/DirtTrack_Localized.unity' Deserialize: 54.799 ms Integration: 174.196 ms Integration of assets: 0.008 ms Thread Wait Time: 0.099 ms Total Operation Time: 229.102 ms System memory in use before: 1.93 GB. System memory in use after: 1.93 GB. Unloading 385 unused Assets to reduce memory usage. Loaded Objects now: 28301. Total: 75.403500 ms (FindLiveObjects: 2.303400 ms CreateObjectMapping: 0.866900 ms MarkObjects: 71.687400 ms DeleteObjects: 0.544700 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 321 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.87 GB. System memory in use after: 1.87 GB. Unloading 1682 unused Assets to reduce memory usage. Loaded Objects now: 15679. Total: 80.499100 ms (FindLiveObjects: 2.744800 ms CreateObjectMapping: 0.834500 ms MarkObjects: 75.762700 ms DeleteObjects: 1.155900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15688. Total: 61.496800 ms (FindLiveObjects: 1.304700 ms CreateObjectMapping: 0.364800 ms MarkObjects: 59.798300 ms DeleteObjects: 0.028000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15676. Total: 72.819700 ms (FindLiveObjects: 1.229600 ms CreateObjectMapping: 0.246400 ms MarkObjects: 71.288400 ms DeleteObjects: 0.053700 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/BR/DirtTrack_Localized.unity' uses 3.4 MB compressed / 10.8 MB uncompressed. Total compressed size 3.4 MB. Total uncompressed size 10.8 MB. Refreshing native plugins compatible for Editor in 74.77 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.69 ms. Registering precompiled user dll's ... Registered in 0.049546 seconds. Refresh completed in 0.826555 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 826.517ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.089ms Scan: 10.506ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 39.823ms GetAllGuidsForCategorization: 7.643ms CategorizeAssets: 591.445ms ImportAndPostprocessOutOfDateAssets: 23.854ms (4.777ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.064ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.105ms OnDemandSchedulerStart: 2.991ms RestoreLoadedAssetsState: 4.916ms ReloadSourceAssets: 2.687ms UnloadImportedAssets: 2.064ms Hotreload: 0.044ms FixTempGuids: 0.012ms GatherAllCurrentPrimaryArtifactRevisions: 4.598ms UnloadStreamsBegin: 2.676ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.161ms GetLoadedSourceAssetsSnapshot: 10.853ms PersistCurrentRevisions: 2.185ms UnloadStreamsEnd: 0.303ms Untracked: 123.571ms SpriteAtlasPacking completed in 1.578393 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/DO/Urbaland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/DO/Urbaland_Localized.unity' Deserialize: 63.540 ms Integration: 164.699 ms Integration of assets: 0.045 ms Thread Wait Time: 0.026 ms Total Operation Time: 228.310 ms System memory in use before: 1.86 GB. System memory in use after: 1.87 GB. Unloading 384 unused Assets to reduce memory usage. Loaded Objects now: 28869. Total: 65.630200 ms (FindLiveObjects: 2.213900 ms CreateObjectMapping: 0.519200 ms MarkObjects: 62.469900 ms DeleteObjects: 0.426500 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 336 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.96 GB. System memory in use after: 1.96 GB. Unloading 1520 unused Assets to reduce memory usage. Loaded Objects now: 15692. Total: 63.069400 ms (FindLiveObjects: 1.079100 ms CreateObjectMapping: 0.285700 ms MarkObjects: 59.764500 ms DeleteObjects: 1.939000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15701. Total: 66.025700 ms (FindLiveObjects: 1.167300 ms CreateObjectMapping: 0.284300 ms MarkObjects: 64.555100 ms DeleteObjects: 0.017900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15689. Total: 59.014800 ms (FindLiveObjects: 1.836500 ms CreateObjectMapping: 0.392400 ms MarkObjects: 56.744000 ms DeleteObjects: 0.040900 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.52 seconds. Local cache hits 5632 (12.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.58 seconds. Local cache hits 3456 (5.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (174.04s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.15 seconds. Local cache hits 1536 (2.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (23.39s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 2048 (4.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 2048 (4.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.04s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.47s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/DO/Urbaland_Localized.unity' uses 12.0 MB compressed / 84.9 MB uncompressed. Total compressed size 12.0 MB. Total uncompressed size 84.9 MB. Refreshing native plugins compatible for Editor in 93.77 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.18 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.052057 seconds. Refresh completed in 0.718764 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 718.739ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.060ms Scan: 12.430ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 34.239ms GetAllGuidsForCategorization: 3.366ms CategorizeAssets: 490.857ms ImportAndPostprocessOutOfDateAssets: 31.727ms (8.373ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.896ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.087ms OnDemandSchedulerStart: 3.752ms RestoreLoadedAssetsState: 4.619ms ReloadSourceAssets: 3.744ms UnloadImportedAssets: 4.595ms Hotreload: 0.040ms FixTempGuids: 0.022ms GatherAllCurrentPrimaryArtifactRevisions: 3.001ms UnloadStreamsBegin: 1.637ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.910ms GetLoadedSourceAssetsSnapshot: 8.836ms PersistCurrentRevisions: 2.623ms UnloadStreamsEnd: 0.699ms Untracked: 114.951ms SpriteAtlasPacking completed in 1.458475 sec Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/ES/DirtTrack_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/ES/DirtTrack_Localized.unity' Deserialize: 56.560 ms Integration: 157.152 ms Integration of assets: 0.008 ms Thread Wait Time: 0.006 ms Total Operation Time: 213.726 ms System memory in use before: 1.94 GB. System memory in use after: 1.94 GB. Unloading 387 unused Assets to reduce memory usage. Loaded Objects now: 31023. Total: 68.080000 ms (FindLiveObjects: 2.100900 ms CreateObjectMapping: 0.979100 ms MarkObjects: 64.285000 ms DeleteObjects: 0.713200 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 320 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.87 GB. System memory in use after: 1.87 GB. Unloading 1641 unused Assets to reduce memory usage. Loaded Objects now: 15699. Total: 65.410600 ms (FindLiveObjects: 1.152600 ms CreateObjectMapping: 0.326400 ms MarkObjects: 62.182200 ms DeleteObjects: 1.748500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15708. Total: 72.275500 ms (FindLiveObjects: 1.228500 ms CreateObjectMapping: 0.338700 ms MarkObjects: 70.669100 ms DeleteObjects: 0.037500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15696. Total: 67.704700 ms (FindLiveObjects: 1.044300 ms CreateObjectMapping: 0.202300 ms MarkObjects: 66.402000 ms DeleteObjects: 0.054700 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/ES/DirtTrack_Localized.unity' uses 3.4 MB compressed / 11.1 MB uncompressed. Total compressed size 3.4 MB. Total uncompressed size 11.1 MB. Refreshing native plugins compatible for Editor in 50.63 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.62 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.039852 seconds. Refresh completed in 0.746157 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 746.138ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.059ms Scan: 9.714ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 37.553ms GetAllGuidsForCategorization: 3.620ms CategorizeAssets: 543.909ms ImportAndPostprocessOutOfDateAssets: 23.229ms (4.680ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.786ms PostProcessAllAssetNotificationsAddChangedAssets: 3.265ms OnDemandSchedulerStart: 2.498ms RestoreLoadedAssetsState: 5.000ms ReloadSourceAssets: 2.528ms UnloadImportedAssets: 2.125ms Hotreload: 0.083ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 1.964ms UnloadStreamsBegin: 1.396ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.043ms GetLoadedSourceAssetsSnapshot: 10.476ms PersistCurrentRevisions: 3.244ms UnloadStreamsEnd: 0.273ms Untracked: 101.906ms SpriteAtlasPacking completed in 1.466371 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Traffic/Left/Ruta_G245_3_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 3439 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Traffic/Left/Ruta_G245_3_Traffic.unity' Deserialize: 142.692 ms Integration: 45.867 ms Integration of assets: 0.064 ms Thread Wait Time: 0.085 ms Total Operation Time: 188.708 ms System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 383 unused Assets to reduce memory usage. Loaded Objects now: 15526. Total: 76.605500 ms (FindLiveObjects: 1.163400 ms CreateObjectMapping: 0.321400 ms MarkObjects: 73.572300 ms DeleteObjects: 1.546700 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 15506. Total: 70.549400 ms (FindLiveObjects: 1.275900 ms CreateObjectMapping: 0.356300 ms MarkObjects: 68.408000 ms DeleteObjects: 0.507900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15518. Total: 85.332400 ms (FindLiveObjects: 1.177100 ms CreateObjectMapping: 0.358700 ms MarkObjects: 83.772600 ms DeleteObjects: 0.022700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15506. Total: 53.056400 ms (FindLiveObjects: 1.214200 ms CreateObjectMapping: 0.278800 ms MarkObjects: 51.519400 ms DeleteObjects: 0.042900 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Traffic/Left/Ruta_G245_3_Traffic.unity' uses 1.6 MB compressed / 3.9 MB uncompressed. Total compressed size 1.6 MB. Total uncompressed size 3.9 MB. Refreshing native plugins compatible for Editor in 49.95 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.54 ms. Registering precompiled user dll's ... Registered in 0.041293 seconds. Refresh completed in 0.724750 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 724.728ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.084ms Scan: 10.133ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 39.313ms GetAllGuidsForCategorization: 3.250ms CategorizeAssets: 520.898ms ImportAndPostprocessOutOfDateAssets: 23.118ms (4.483ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.246ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.986ms OnDemandSchedulerStart: 3.944ms RestoreLoadedAssetsState: 4.459ms ReloadSourceAssets: 2.258ms UnloadImportedAssets: 2.196ms Hotreload: 0.043ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 2.469ms UnloadStreamsBegin: 2.542ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.414ms GetLoadedSourceAssetsSnapshot: 9.872ms PersistCurrentRevisions: 1.883ms UnloadStreamsEnd: 0.255ms Untracked: 102.986ms SpriteAtlasPacking completed in 1.676368 sec Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Product/SCIberdrola/HighwayLand_Banner.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Product/SCIberdrola/HighwayLand_Banner.unity' Deserialize: 17.981 ms Integration: 46.414 ms Integration of assets: 0.004 ms Thread Wait Time: 0.032 ms Total Operation Time: 64.431 ms System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 387 unused Assets to reduce memory usage. Loaded Objects now: 16583. Total: 59.522700 ms (FindLiveObjects: 1.204200 ms CreateObjectMapping: 0.273800 ms MarkObjects: 57.601900 ms DeleteObjects: 0.441900 ms) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.85 GB. Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 15507. Total: 69.445400 ms (FindLiveObjects: 1.051700 ms CreateObjectMapping: 0.239600 ms MarkObjects: 67.680900 ms DeleteObjects: 0.471700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15519. Total: 83.898600 ms (FindLiveObjects: 2.200900 ms CreateObjectMapping: 0.211200 ms MarkObjects: 81.463000 ms DeleteObjects: 0.022500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15507. Total: 69.717900 ms (FindLiveObjects: 1.157600 ms CreateObjectMapping: 0.340800 ms MarkObjects: 68.178900 ms DeleteObjects: 0.039700 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Product/SCIberdrola/HighwayLand_Banner.unity' uses 93.7 KB compressed / 285.8 KB uncompressed. Total compressed size 93.9 KB. Total uncompressed size 285.8 KB. Refreshing native plugins compatible for Editor in 50.01 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.83 ms. Registering precompiled user dll's ... Registered in 0.074632 seconds. Refresh completed in 0.754409 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 754.384ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.048ms Scan: 14.056ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 26.723ms GetAllGuidsForCategorization: 3.138ms CategorizeAssets: 527.931ms ImportAndPostprocessOutOfDateAssets: 25.022ms (4.806ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.224ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.415ms OnDemandSchedulerStart: 2.460ms RestoreLoadedAssetsState: 5.117ms ReloadSourceAssets: 2.719ms UnloadImportedAssets: 2.046ms Hotreload: 0.036ms FixTempGuids: 0.012ms GatherAllCurrentPrimaryArtifactRevisions: 1.714ms UnloadStreamsBegin: 1.523ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.400ms GetLoadedSourceAssetsSnapshot: 8.860ms PersistCurrentRevisions: 2.101ms UnloadStreamsEnd: 0.272ms Untracked: 134.785ms SpriteAtlasPacking completed in 1.580407 sec Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/NZ/DirtTrack_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/NZ/DirtTrack_Localized.unity' Deserialize: 52.138 ms Integration: 284.951 ms Integration of assets: 0.005 ms Thread Wait Time: 0.097 ms Total Operation Time: 337.191 ms System memory in use before: 1.87 GB. System memory in use after: 1.87 GB. Unloading 382 unused Assets to reduce memory usage. Loaded Objects now: 26670. Total: 64.287300 ms (FindLiveObjects: 1.825000 ms CreateObjectMapping: 0.556800 ms MarkObjects: 61.472700 ms DeleteObjects: 0.432000 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 318 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.88 GB. System memory in use after: 1.88 GB. Unloading 1438 unused Assets to reduce memory usage. Loaded Objects now: 15714. Total: 71.134400 ms (FindLiveObjects: 1.398400 ms CreateObjectMapping: 0.347800 ms MarkObjects: 68.233200 ms DeleteObjects: 1.153700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15723. Total: 63.923800 ms (FindLiveObjects: 1.616900 ms CreateObjectMapping: 0.260700 ms MarkObjects: 62.024200 ms DeleteObjects: 0.021000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15711. Total: 65.827700 ms (FindLiveObjects: 1.147300 ms CreateObjectMapping: 0.323200 ms MarkObjects: 64.319400 ms DeleteObjects: 0.036700 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 5632 (11.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 4096 (8.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 2048 (5.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 2048 (4.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.35s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/NZ/DirtTrack_Localized.unity' uses 5.7 MB compressed / 14.9 MB uncompressed. Total compressed size 5.7 MB. Total uncompressed size 14.9 MB. Refreshing native plugins compatible for Editor in 48.51 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.67 ms. Registering precompiled user dll's ... Registered in 0.040414 seconds. Refresh completed in 0.682808 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 682.785ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.066ms Scan: 12.272ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 35.562ms GetAllGuidsForCategorization: 3.205ms CategorizeAssets: 479.092ms ImportAndPostprocessOutOfDateAssets: 22.769ms (4.460ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.270ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.843ms OnDemandSchedulerStart: 3.430ms RestoreLoadedAssetsState: 4.765ms ReloadSourceAssets: 2.431ms UnloadImportedAssets: 2.001ms Hotreload: 0.041ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 1.905ms UnloadStreamsBegin: 1.753ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.777ms GetLoadedSourceAssetsSnapshot: 9.928ms PersistCurrentRevisions: 2.263ms UnloadStreamsEnd: 0.272ms Untracked: 105.438ms SpriteAtlasPacking completed in 1.576369 sec Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Traffic/Left/DirtTrack_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 3440 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Traffic/Left/DirtTrack_Traffic.unity' Deserialize: 170.541 ms Integration: 64.382 ms Integration of assets: 0.041 ms Thread Wait Time: 0.037 ms Total Operation Time: 235.001 ms System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 383 unused Assets to reduce memory usage. Loaded Objects now: 15542. Total: 78.824500 ms (FindLiveObjects: 1.185700 ms CreateObjectMapping: 0.328200 ms MarkObjects: 76.593300 ms DeleteObjects: 0.716200 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 15521. Total: 61.283500 ms (FindLiveObjects: 1.139200 ms CreateObjectMapping: 0.246200 ms MarkObjects: 59.524000 ms DeleteObjects: 0.372800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15533. Total: 58.770200 ms (FindLiveObjects: 1.203100 ms CreateObjectMapping: 0.283400 ms MarkObjects: 57.250200 ms DeleteObjects: 0.032700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15521. Total: 71.408400 ms (FindLiveObjects: 1.807300 ms CreateObjectMapping: 0.543100 ms MarkObjects: 69.022800 ms DeleteObjects: 0.033900 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Traffic/Left/DirtTrack_Traffic.unity' uses 0.6 MB compressed / 2.7 MB uncompressed. Total compressed size 0.6 MB. Total uncompressed size 2.7 MB. Refreshing native plugins compatible for Editor in 54.25 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.26 ms. Registering precompiled user dll's ... Registered in 0.039060 seconds. Refresh completed in 0.768596 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 768.565ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.047ms Scan: 13.120ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 37.196ms GetAllGuidsForCategorization: 3.584ms CategorizeAssets: 544.814ms ImportAndPostprocessOutOfDateAssets: 25.349ms (5.133ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.001ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.927ms OnDemandSchedulerStart: 3.151ms RestoreLoadedAssetsState: 6.138ms ReloadSourceAssets: 2.247ms UnloadImportedAssets: 2.856ms Hotreload: 0.059ms FixTempGuids: 0.024ms GatherAllCurrentPrimaryArtifactRevisions: 1.847ms UnloadStreamsBegin: 1.493ms LoadedImportedAssetsSnapshotReleaseGCHandles: 8.333ms GetLoadedSourceAssetsSnapshot: 11.285ms PersistCurrentRevisions: 3.420ms UnloadStreamsEnd: 0.675ms Untracked: 112.217ms SpriteAtlasPacking completed in 1.492702 sec Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Product/SCIberdrola/Testland_Banner.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Product/SCIberdrola/Testland_Banner.unity' Deserialize: 8.457 ms Integration: 43.396 ms Integration of assets: 0.010 ms Thread Wait Time: 0.013 ms Total Operation Time: 51.877 ms System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 389 unused Assets to reduce memory usage. Loaded Objects now: 15662. Total: 60.533000 ms (FindLiveObjects: 1.245500 ms CreateObjectMapping: 0.342200 ms MarkObjects: 58.499600 ms DeleteObjects: 0.444800 ms) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.91 GB. System memory in use after: 1.91 GB. Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 15521. Total: 65.744900 ms (FindLiveObjects: 1.127300 ms CreateObjectMapping: 0.261900 ms MarkObjects: 64.243700 ms DeleteObjects: 0.110700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15533. Total: 64.013700 ms (FindLiveObjects: 1.263300 ms CreateObjectMapping: 0.301100 ms MarkObjects: 62.412800 ms DeleteObjects: 0.035400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15521. Total: 60.544100 ms (FindLiveObjects: 1.129500 ms CreateObjectMapping: 0.227100 ms MarkObjects: 59.134400 ms DeleteObjects: 0.051700 ms) Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Product/SCIberdrola/Testland_Banner.unity' uses 1.9 MB compressed / 66.6 MB uncompressed. Total compressed size 1.9 MB. Total uncompressed size 66.6 MB. Refreshing native plugins compatible for Editor in 59.77 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.81 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.040420 seconds. Refresh completed in 0.733022 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 732.985ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.045ms Scan: 12.370ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 31.934ms GetAllGuidsForCategorization: 4.064ms CategorizeAssets: 532.356ms ImportAndPostprocessOutOfDateAssets: 25.459ms (4.570ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.851ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.235ms OnDemandSchedulerStart: 4.165ms RestoreLoadedAssetsState: 5.637ms ReloadSourceAssets: 2.492ms UnloadImportedAssets: 2.052ms Hotreload: 0.038ms FixTempGuids: 0.019ms GatherAllCurrentPrimaryArtifactRevisions: 1.846ms UnloadStreamsBegin: 1.375ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.381ms GetLoadedSourceAssetsSnapshot: 9.983ms PersistCurrentRevisions: 2.585ms UnloadStreamsEnd: 0.407ms Untracked: 100.581ms SpriteAtlasPacking completed in 1.521889 sec Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/FR/Cityland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/FR/Cityland_Localized.unity' Deserialize: 242.000 ms Integration: 655.378 ms Integration of assets: 0.078 ms Thread Wait Time: 0.077 ms Total Operation Time: 897.532 ms System memory in use before: 1.99 GB. System memory in use after: 2.00 GB. Unloading 386 unused Assets to reduce memory usage. Loaded Objects now: 80679. Total: 94.945900 ms (FindLiveObjects: 6.246200 ms CreateObjectMapping: 6.300200 ms MarkObjects: 81.633100 ms DeleteObjects: 0.765400 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 714 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.94 GB. System memory in use after: 1.94 GB. Unloading 8122 unused Assets to reduce memory usage. Loaded Objects now: 15728. Total: 92.987000 ms (FindLiveObjects: 2.314100 ms CreateObjectMapping: 1.030000 ms MarkObjects: 81.150600 ms DeleteObjects: 8.491200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15737. Total: 54.478700 ms (FindLiveObjects: 1.158100 ms CreateObjectMapping: 0.332200 ms MarkObjects: 52.955600 ms DeleteObjects: 0.031900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15725. Total: 68.412500 ms (FindLiveObjects: 1.236700 ms CreateObjectMapping: 0.337500 ms MarkObjects: 66.789600 ms DeleteObjects: 0.047600 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.11s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 352 (0.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 576 (1.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 338 (0.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 288 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 260 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.20s Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.44MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.03s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.32MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Localized/FR/Cityland_Localized.unity' uses 21.6 MB compressed / 54.3 MB uncompressed. Total compressed size 21.6 MB. Total uncompressed size 54.3 MB. Refreshing native plugins compatible for Editor in 50.52 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.83 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.061775 seconds. Refresh completed in 0.731606 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 731.580ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.088ms Scan: 11.954ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 33.122ms GetAllGuidsForCategorization: 3.028ms CategorizeAssets: 488.555ms ImportAndPostprocessOutOfDateAssets: 25.609ms (5.915ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.038ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.762ms OnDemandSchedulerStart: 1.995ms RestoreLoadedAssetsState: 4.898ms ReloadSourceAssets: 2.425ms UnloadImportedAssets: 3.455ms Hotreload: 0.042ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 2.789ms UnloadStreamsBegin: 4.340ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.860ms GetLoadedSourceAssetsSnapshot: 13.161ms PersistCurrentRevisions: 2.371ms UnloadStreamsEnd: 0.272ms Untracked: 136.495ms SpriteAtlasPacking completed in 1.595448 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/FR/RUTA_G245_1_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/FR/RUTA_G245_1_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: e2402560dd58b2e4e9caac439656c551). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 286354b3c038624469a5880e93d100ad). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: e5b99624a611fa74a9a47e9f97d895d9). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (Missing Prefab with guid: 9662085cc6d89c24a9538b813c065e05) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 839d5cac55650174db8e3b1bc0fea9bb). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/FR/RUTA_G245_1_Localized.unity' Deserialize: 15.775 ms Integration: 79.887 ms Integration of assets: 0.002 ms Thread Wait Time: 0.012 ms Total Operation Time: 95.677 ms System memory in use before: 1.88 GB. System memory in use after: 1.88 GB. Unloading 452 unused Assets to reduce memory usage. Loaded Objects now: 17219. Total: 60.480000 ms (FindLiveObjects: 1.484400 ms CreateObjectMapping: 0.479200 ms MarkObjects: 57.949400 ms DeleteObjects: 0.565900 ms) Unloading 76 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.88 GB. System memory in use after: 1.88 GB. Unloading 505 unused Assets to reduce memory usage. Loaded Objects now: 15530. Total: 62.930400 ms (FindLiveObjects: 1.015000 ms CreateObjectMapping: 0.198000 ms MarkObjects: 61.028000 ms DeleteObjects: 0.685900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15542. Total: 61.313900 ms (FindLiveObjects: 1.188400 ms CreateObjectMapping: 0.346800 ms MarkObjects: 59.752200 ms DeleteObjects: 0.024900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.84 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15530. Total: 56.061600 ms (FindLiveObjects: 1.236700 ms CreateObjectMapping: 0.292000 ms MarkObjects: 54.493800 ms DeleteObjects: 0.037700 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 2816 (5.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.31s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/FR/RUTA_G245_1_Localized.unity' uses 21.3 MB compressed / 39.7 MB uncompressed. Total compressed size 21.3 MB. Total uncompressed size 39.7 MB. Refreshing native plugins compatible for Editor in 51.17 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.83 ms. Registering precompiled user dll's ... Registered in 0.039457 seconds. Refresh completed in 0.819573 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 819.545ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.080ms Scan: 14.108ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 35.853ms GetAllGuidsForCategorization: 3.210ms CategorizeAssets: 587.818ms ImportAndPostprocessOutOfDateAssets: 21.436ms (4.100ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.597ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.865ms OnDemandSchedulerStart: 2.334ms RestoreLoadedAssetsState: 4.540ms ReloadSourceAssets: 2.063ms UnloadImportedAssets: 2.009ms Hotreload: 0.044ms FixTempGuids: 0.023ms GatherAllCurrentPrimaryArtifactRevisions: 2.285ms UnloadStreamsBegin: 2.615ms LoadedImportedAssetsSnapshotReleaseGCHandles: 9.506ms GetLoadedSourceAssetsSnapshot: 9.965ms PersistCurrentRevisions: 5.620ms UnloadStreamsEnd: 0.673ms Untracked: 122.235ms SpriteAtlasPacking completed in 1.717240 sec Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/FR/MountainPass_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/FR/MountainPass_Localized.unity' Deserialize: 83.146 ms Integration: 200.648 ms Integration of assets: 0.010 ms Thread Wait Time: 0.057 ms Total Operation Time: 283.862 ms System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 385 unused Assets to reduce memory usage. Loaded Objects now: 36312. Total: 71.213400 ms (FindLiveObjects: 2.215500 ms CreateObjectMapping: 0.631200 ms MarkObjects: 67.930500 ms DeleteObjects: 0.435500 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 351 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.88 GB. System memory in use after: 1.88 GB. Unloading 1910 unused Assets to reduce memory usage. Loaded Objects now: 15737. Total: 62.517600 ms (FindLiveObjects: 1.513300 ms CreateObjectMapping: 0.224600 ms MarkObjects: 59.227200 ms DeleteObjects: 1.550900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15746. Total: 59.008000 ms (FindLiveObjects: 1.300300 ms CreateObjectMapping: 0.327600 ms MarkObjects: 57.337900 ms DeleteObjects: 0.041100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15734. Total: 68.235600 ms (FindLiveObjects: 1.090100 ms CreateObjectMapping: 0.221900 ms MarkObjects: 66.877400 ms DeleteObjects: 0.044700 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/FR/MountainPass_Localized.unity' uses 2.9 MB compressed / 17.7 MB uncompressed. Total compressed size 2.9 MB. Total uncompressed size 17.7 MB. Refreshing native plugins compatible for Editor in 55.85 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.85 ms. Registering precompiled user dll's ... Registered in 0.068241 seconds. Refresh completed in 0.778364 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 778.339ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.058ms Scan: 13.512ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 32.734ms GetAllGuidsForCategorization: 3.543ms CategorizeAssets: 550.343ms ImportAndPostprocessOutOfDateAssets: 25.161ms (5.485ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.517ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.185ms OnDemandSchedulerStart: 3.418ms RestoreLoadedAssetsState: 4.556ms ReloadSourceAssets: 2.513ms UnloadImportedAssets: 2.750ms Hotreload: 0.041ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 1.827ms UnloadStreamsBegin: 1.713ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.369ms GetLoadedSourceAssetsSnapshot: 8.891ms PersistCurrentRevisions: 2.239ms UnloadStreamsEnd: 0.310ms Untracked: 128.320ms SpriteAtlasPacking completed in 1.475951 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Traffic/Left/Urbaland_Traffic.unity' Unloading 3437 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Traffic/Left/Urbaland_Traffic.unity' Deserialize: 815.672 ms Integration: 66.216 ms Integration of assets: 0.096 ms Thread Wait Time: 0.029 ms Total Operation Time: 882.013 ms System memory in use before: 1.87 GB. System memory in use after: 1.87 GB. Unloading 384 unused Assets to reduce memory usage. Loaded Objects now: 15641. Total: 83.823900 ms (FindLiveObjects: 1.855700 ms CreateObjectMapping: 0.476400 ms MarkObjects: 80.992700 ms DeleteObjects: 0.497900 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 18 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.93 GB. System memory in use after: 1.93 GB. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 15553. Total: 61.713200 ms (FindLiveObjects: 1.120400 ms CreateObjectMapping: 0.214200 ms MarkObjects: 60.221700 ms DeleteObjects: 0.155700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.85 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15562. Total: 62.163900 ms (FindLiveObjects: 1.264000 ms CreateObjectMapping: 0.362300 ms MarkObjects: 60.505900 ms DeleteObjects: 0.030500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.85 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15550. Total: 64.982900 ms (FindLiveObjects: 1.307800 ms CreateObjectMapping: 0.276300 ms MarkObjects: 63.346000 ms DeleteObjects: 0.051500 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Traffic/Left/Urbaland_Traffic.unity' uses 6.1 MB compressed / 91.5 MB uncompressed. Total compressed size 6.1 MB. Total uncompressed size 91.5 MB. Refreshing native plugins compatible for Editor in 67.37 ms, found 33 plugins. Preloading 16 native plugins for Editor in 2.71 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.042422 seconds. Refresh completed in 0.763896 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 763.867ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.054ms Scan: 15.147ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 33.355ms GetAllGuidsForCategorization: 3.561ms CategorizeAssets: 538.906ms ImportAndPostprocessOutOfDateAssets: 31.140ms (6.992ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.134ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.544ms OnDemandSchedulerStart: 4.633ms RestoreLoadedAssetsState: 5.836ms ReloadSourceAssets: 3.961ms UnloadImportedAssets: 2.993ms Hotreload: 0.070ms FixTempGuids: 0.028ms GatherAllCurrentPrimaryArtifactRevisions: 1.741ms UnloadStreamsBegin: 2.058ms LoadedImportedAssetsSnapshotReleaseGCHandles: 6.738ms GetLoadedSourceAssetsSnapshot: 9.825ms PersistCurrentRevisions: 2.616ms UnloadStreamsEnd: 0.687ms Untracked: 110.984ms SpriteAtlasPacking completed in 1.589075 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Traffic/Right/RUTA_G21_1_Traffic.unity' Unloading 3437 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Traffic/Right/RUTA_G21_1_Traffic.unity' Deserialize: 120.060 ms Integration: 47.803 ms Integration of assets: 0.055 ms Thread Wait Time: 0.028 ms Total Operation Time: 167.946 ms System memory in use before: 1.91 GB. System memory in use after: 1.91 GB. Unloading 386 unused Assets to reduce memory usage. Loaded Objects now: 15629. Total: 64.931300 ms (FindLiveObjects: 1.620500 ms CreateObjectMapping: 0.558700 ms MarkObjects: 62.299900 ms DeleteObjects: 0.451200 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 15599. Total: 63.759600 ms (FindLiveObjects: 1.098500 ms CreateObjectMapping: 0.201600 ms MarkObjects: 62.108000 ms DeleteObjects: 0.350400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.85 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15611. Total: 53.118600 ms (FindLiveObjects: 1.249700 ms CreateObjectMapping: 0.314700 ms MarkObjects: 51.528700 ms DeleteObjects: 0.024600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.85 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15599. Total: 67.320800 ms (FindLiveObjects: 2.648300 ms CreateObjectMapping: 0.762200 ms MarkObjects: 63.855100 ms DeleteObjects: 0.053500 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Traffic/Right/RUTA_G21_1_Traffic.unity' uses 312.1 KB compressed / 1.9 MB uncompressed. Total compressed size 312.3 KB. Total uncompressed size 1.9 MB. Refreshing native plugins compatible for Editor in 85.00 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.21 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.042799 seconds. Refresh completed in 0.711638 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 711.617ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.084ms Scan: 14.918ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 37.316ms GetAllGuidsForCategorization: 3.693ms CategorizeAssets: 496.226ms ImportAndPostprocessOutOfDateAssets: 29.149ms (4.760ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.421ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 7.840ms OnDemandSchedulerStart: 3.079ms RestoreLoadedAssetsState: 6.049ms ReloadSourceAssets: 2.463ms UnloadImportedAssets: 2.260ms Hotreload: 0.077ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 2.415ms UnloadStreamsBegin: 2.172ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.528ms GetLoadedSourceAssetsSnapshot: 10.350ms PersistCurrentRevisions: 3.856ms UnloadStreamsEnd: 0.320ms Untracked: 102.780ms SpriteAtlasPacking completed in 1.477716 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Traffic/Right/RUTA_G21_2_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Traffic/Right/RUTA_G21_2_Traffic.unity' Deserialize: 78.074 ms Integration: 45.958 ms Integration of assets: 0.013 ms Thread Wait Time: 0.028 ms Total Operation Time: 124.072 ms System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 382 unused Assets to reduce memory usage. Loaded Objects now: 15620. Total: 66.140900 ms (FindLiveObjects: 1.198600 ms CreateObjectMapping: 0.262900 ms MarkObjects: 64.205900 ms DeleteObjects: 0.472600 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 15600. Total: 73.707900 ms (FindLiveObjects: 1.115900 ms CreateObjectMapping: 0.213500 ms MarkObjects: 71.945800 ms DeleteObjects: 0.431500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.85 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15612. Total: 52.669600 ms (FindLiveObjects: 1.238300 ms CreateObjectMapping: 0.271200 ms MarkObjects: 51.129700 ms DeleteObjects: 0.029500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.85 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15600. Total: 66.202600 ms (FindLiveObjects: 1.155000 ms CreateObjectMapping: 0.529200 ms MarkObjects: 64.484800 ms DeleteObjects: 0.032500 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Traffic/Right/RUTA_G21_2_Traffic.unity' uses 271.8 KB compressed / 1.3 MB uncompressed. Total compressed size 272.0 KB. Total uncompressed size 1.3 MB. Refreshing native plugins compatible for Editor in 56.84 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.83 ms. Registering precompiled user dll's ... Registered in 0.042921 seconds. Refresh completed in 0.675155 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 675.135ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.074ms Scan: 12.548ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 38.823ms GetAllGuidsForCategorization: 4.395ms CategorizeAssets: 465.239ms ImportAndPostprocessOutOfDateAssets: 23.500ms (4.546ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.749ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.946ms OnDemandSchedulerStart: 2.886ms RestoreLoadedAssetsState: 5.373ms ReloadSourceAssets: 2.459ms UnloadImportedAssets: 2.056ms Hotreload: 0.036ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 1.972ms UnloadStreamsBegin: 1.813ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.499ms GetLoadedSourceAssetsSnapshot: 10.750ms PersistCurrentRevisions: 2.167ms UnloadStreamsEnd: 0.235ms Untracked: 105.556ms SpriteAtlasPacking completed in 1.471205 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Traffic/Right/Ruta_G21_3_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Traffic/Right/Ruta_G21_3_Traffic.unity' Deserialize: 117.980 ms Integration: 41.332 ms Integration of assets: 0.015 ms Thread Wait Time: 0.024 ms Total Operation Time: 159.351 ms System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 382 unused Assets to reduce memory usage. Loaded Objects now: 15621. Total: 67.915400 ms (FindLiveObjects: 1.207100 ms CreateObjectMapping: 0.251300 ms MarkObjects: 65.954800 ms DeleteObjects: 0.501200 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 15601. Total: 64.512500 ms (FindLiveObjects: 1.290600 ms CreateObjectMapping: 0.284700 ms MarkObjects: 62.549100 ms DeleteObjects: 0.386800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.85 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15613. Total: 70.528700 ms (FindLiveObjects: 1.374700 ms CreateObjectMapping: 0.369500 ms MarkObjects: 68.762400 ms DeleteObjects: 0.021100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.84 GB. System memory in use after: 1.85 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15601. Total: 68.616000 ms (FindLiveObjects: 1.082600 ms CreateObjectMapping: 0.198600 ms MarkObjects: 67.303600 ms DeleteObjects: 0.030300 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Traffic/Right/Ruta_G21_3_Traffic.unity' uses 278.2 KB compressed / 1.7 MB uncompressed. Total compressed size 278.4 KB. Total uncompressed size 1.7 MB. Refreshing native plugins compatible for Editor in 69.19 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.77 ms. Registering precompiled user dll's ... Registered in 0.046981 seconds. Refresh completed in 0.687335 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 687.288ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.059ms Scan: 12.246ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.352ms GetAllGuidsForCategorization: 3.258ms CategorizeAssets: 466.885ms ImportAndPostprocessOutOfDateAssets: 31.857ms (6.569ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.527ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.702ms OnDemandSchedulerStart: 3.296ms RestoreLoadedAssetsState: 7.761ms ReloadSourceAssets: 2.675ms UnloadImportedAssets: 3.832ms Hotreload: 0.046ms FixTempGuids: 0.043ms GatherAllCurrentPrimaryArtifactRevisions: 1.764ms UnloadStreamsBegin: 1.581ms LoadedImportedAssetsSnapshotReleaseGCHandles: 9.280ms GetLoadedSourceAssetsSnapshot: 11.604ms PersistCurrentRevisions: 2.639ms UnloadStreamsEnd: 1.281ms Untracked: 109.886ms SpriteAtlasPacking completed in 1.540500 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/FR/Ruta_G245_3_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/FR/Ruta_G245_3_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Truck_PF (Missing Prefab with guid: 790a164072d5432428785e2f598b0fb0). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: e2402560dd58b2e4e9caac439656c551) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: e5b99624a611fa74a9a47e9f97d895d9) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 750d1b54685539b46bdf73e1674bd12f). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_70_Car_PF (Missing Prefab with guid: 7ebaa497d746aed4d841985301daa2c1). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (Missing Prefab with guid: eed02b68c7c4e6a449dbe1267bd2d93b). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_200_PF (Missing Prefab with guid: d5b2041c876bc014bbf57c8576391057). 7 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EndRestriction_Special_PF (Missing Prefab with guid: 9662085cc6d89c24a9538b813c065e05). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 839d5cac55650174db8e3b1bc0fea9bb). 9 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 36b137fc82a7822458a5449bf9433b71). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/FR/Ruta_G245_3_Localized.unity' Deserialize: 25.219 ms Integration: 107.785 ms Integration of assets: 0.007 ms Thread Wait Time: 0.030 ms Total Operation Time: 133.041 ms System memory in use before: 1.86 GB. System memory in use after: 1.86 GB. Unloading 388 unused Assets to reduce memory usage. Loaded Objects now: 19795. Total: 73.714000 ms (FindLiveObjects: 1.765300 ms CreateObjectMapping: 0.633900 ms MarkObjects: 70.747200 ms DeleteObjects: 0.566400 ms) Unloading 46 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 15602. Total: 64.657900 ms (FindLiveObjects: 1.405800 ms CreateObjectMapping: 0.359200 ms MarkObjects: 62.067900 ms DeleteObjects: 0.823600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15614. Total: 62.304900 ms (FindLiveObjects: 1.108900 ms CreateObjectMapping: 0.243700 ms MarkObjects: 60.926600 ms DeleteObjects: 0.024700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15602. Total: 65.022600 ms (FindLiveObjects: 1.246200 ms CreateObjectMapping: 0.283200 ms MarkObjects: 63.448000 ms DeleteObjects: 0.043800 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/FR/Ruta_G245_3_Localized.unity' uses 2.0 MB compressed / 3.1 MB uncompressed. Total compressed size 2.0 MB. Total uncompressed size 3.1 MB. Refreshing native plugins compatible for Editor in 53.82 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.83 ms. Registering precompiled user dll's ... Registered in 0.048300 seconds. Refresh completed in 0.735440 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 735.417ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.059ms Scan: 10.349ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 47.894ms GetAllGuidsForCategorization: 7.086ms CategorizeAssets: 503.541ms ImportAndPostprocessOutOfDateAssets: 22.360ms (4.325ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.963ms PostProcessAllAssetNotificationsAddChangedAssets: 3.003ms OnDemandSchedulerStart: 3.318ms RestoreLoadedAssetsState: 4.751ms ReloadSourceAssets: 2.322ms UnloadImportedAssets: 1.970ms Hotreload: 0.031ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 2.017ms UnloadStreamsBegin: 1.803ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.521ms GetLoadedSourceAssetsSnapshot: 11.072ms PersistCurrentRevisions: 2.213ms UnloadStreamsEnd: 0.247ms Untracked: 118.921ms SpriteAtlasPacking completed in 1.450007 sec Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/FR/Highwayland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/FR/Highwayland_Localized.unity' Deserialize: 95.000 ms Integration: 678.034 ms Integration of assets: 0.010 ms Thread Wait Time: 0.068 ms Total Operation Time: 773.112 ms System memory in use before: 1.92 GB. System memory in use after: 1.92 GB. Unloading 384 unused Assets to reduce memory usage. Loaded Objects now: 37538. Total: 98.807400 ms (FindLiveObjects: 3.259400 ms CreateObjectMapping: 0.876300 ms MarkObjects: 93.792300 ms DeleteObjects: 0.878000 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 453 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.91 GB. System memory in use after: 1.91 GB. Unloading 3679 unused Assets to reduce memory usage. Loaded Objects now: 15809. Total: 73.046700 ms (FindLiveObjects: 2.169100 ms CreateObjectMapping: 0.686800 ms MarkObjects: 67.084700 ms DeleteObjects: 3.092000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15818. Total: 77.887900 ms (FindLiveObjects: 1.126000 ms CreateObjectMapping: 0.324100 ms MarkObjects: 76.394400 ms DeleteObjects: 0.041700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15806. Total: 63.603800 ms (FindLiveObjects: 1.150300 ms CreateObjectMapping: 0.249100 ms MarkObjects: 62.153400 ms DeleteObjects: 0.049600 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/FR/Highwayland_Localized.unity' uses 7.0 MB compressed / 50.2 MB uncompressed. Total compressed size 7.0 MB. Total uncompressed size 50.2 MB. Refreshing native plugins compatible for Editor in 54.74 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.27 ms. Registering precompiled user dll's ... Registered in 0.055776 seconds. Refresh completed in 0.819943 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 819.921ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.096ms Scan: 12.021ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 38.758ms GetAllGuidsForCategorization: 4.570ms CategorizeAssets: 569.646ms ImportAndPostprocessOutOfDateAssets: 29.576ms (5.425ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.088ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.048ms OnDemandSchedulerStart: 3.597ms RestoreLoadedAssetsState: 7.417ms ReloadSourceAssets: 2.580ms UnloadImportedAssets: 2.818ms Hotreload: 0.073ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 2.751ms UnloadStreamsBegin: 2.822ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.981ms GetLoadedSourceAssetsSnapshot: 11.606ms PersistCurrentRevisions: 3.123ms UnloadStreamsEnd: 0.286ms Untracked: 135.200ms SpriteAtlasPacking completed in 1.663486 sec Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Traffic/Right/MountainPass_Traffic.unity' Unloading 3441 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Traffic/Right/MountainPass_Traffic.unity' Deserialize: 170.588 ms Integration: 81.811 ms Integration of assets: 0.049 ms Thread Wait Time: 0.039 ms Total Operation Time: 252.486 ms System memory in use before: 1.86 GB. System memory in use after: 1.87 GB. Unloading 383 unused Assets to reduce memory usage. Loaded Objects now: 16263. Total: 75.546600 ms (FindLiveObjects: 1.443100 ms CreateObjectMapping: 0.432200 ms MarkObjects: 73.143300 ms DeleteObjects: 0.526900 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 11 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.86 GB. System memory in use after: 1.86 GB. Unloading 177 unused Assets to reduce memory usage. Loaded Objects now: 15751. Total: 59.967900 ms (FindLiveObjects: 1.185900 ms CreateObjectMapping: 0.221000 ms MarkObjects: 58.062300 ms DeleteObjects: 0.497500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15760. Total: 53.478900 ms (FindLiveObjects: 1.433400 ms CreateObjectMapping: 0.346700 ms MarkObjects: 51.675000 ms DeleteObjects: 0.022400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15748. Total: 69.937200 ms (FindLiveObjects: 1.741300 ms CreateObjectMapping: 0.544200 ms MarkObjects: 67.604900 ms DeleteObjects: 0.045800 ms) Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Traffic/Right/MountainPass_Traffic.unity' uses 1.2 MB compressed / 14.3 MB uncompressed. Total compressed size 1.2 MB. Total uncompressed size 14.3 MB. Refreshing native plugins compatible for Editor in 52.45 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.92 ms. Registering precompiled user dll's ... Registered in 0.050386 seconds. Refresh completed in 0.710411 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 710.394ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.081ms Scan: 9.657ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 32.437ms GetAllGuidsForCategorization: 3.528ms CategorizeAssets: 508.390ms ImportAndPostprocessOutOfDateAssets: 22.840ms (4.491ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.708ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.274ms OnDemandSchedulerStart: 2.329ms RestoreLoadedAssetsState: 5.036ms ReloadSourceAssets: 2.326ms UnloadImportedAssets: 2.142ms Hotreload: 0.040ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 2.601ms UnloadStreamsBegin: 2.405ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.112ms GetLoadedSourceAssetsSnapshot: 9.534ms PersistCurrentRevisions: 2.455ms UnloadStreamsEnd: 0.268ms Untracked: 107.564ms SpriteAtlasPacking completed in 1.602719 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Traffic/Right/RUTA_G245_2_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Traffic/Right/RUTA_G245_2_Traffic.unity' Deserialize: 116.111 ms Integration: 54.549 ms Integration of assets: 0.018 ms Thread Wait Time: 0.016 ms Total Operation Time: 170.694 ms System memory in use before: 1.86 GB. System memory in use after: 1.86 GB. Unloading 386 unused Assets to reduce memory usage. Loaded Objects now: 15787. Total: 90.202700 ms (FindLiveObjects: 1.330800 ms CreateObjectMapping: 0.423300 ms MarkObjects: 87.777800 ms DeleteObjects: 0.669100 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 15767. Total: 65.096900 ms (FindLiveObjects: 1.249100 ms CreateObjectMapping: 0.252800 ms MarkObjects: 63.197000 ms DeleteObjects: 0.396900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15779. Total: 73.407700 ms (FindLiveObjects: 1.878200 ms CreateObjectMapping: 0.524100 ms MarkObjects: 70.982900 ms DeleteObjects: 0.021400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15767. Total: 66.651600 ms (FindLiveObjects: 1.334100 ms CreateObjectMapping: 0.346700 ms MarkObjects: 64.930900 ms DeleteObjects: 0.038700 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Traffic/Right/RUTA_G245_2_Traffic.unity' uses 5.4 MB compressed / 8.4 MB uncompressed. Total compressed size 5.4 MB. Total uncompressed size 8.4 MB. Refreshing native plugins compatible for Editor in 54.19 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.84 ms. Registering precompiled user dll's ... Registered in 0.041127 seconds. Refresh completed in 0.772220 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 772.196ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.102ms Scan: 12.961ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 37.017ms GetAllGuidsForCategorization: 3.569ms CategorizeAssets: 530.880ms ImportAndPostprocessOutOfDateAssets: 32.669ms (6.464ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 11.324ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.156ms OnDemandSchedulerStart: 3.077ms RestoreLoadedAssetsState: 7.647ms ReloadSourceAssets: 2.855ms UnloadImportedAssets: 3.570ms Hotreload: 0.037ms FixTempGuids: 0.012ms GatherAllCurrentPrimaryArtifactRevisions: 3.252ms UnloadStreamsBegin: 2.422ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.889ms GetLoadedSourceAssetsSnapshot: 11.664ms PersistCurrentRevisions: 2.524ms UnloadStreamsEnd: 0.308ms Untracked: 124.465ms SpriteAtlasPacking completed in 1.641075 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/BH/Ruta_G21_1_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/BH/Ruta_G21_1_Localized.unity' Deserialize: 27.016 ms Integration: 126.785 ms Integration of assets: 0.004 ms Thread Wait Time: 0.279 ms Total Operation Time: 154.083 ms System memory in use before: 1.86 GB. System memory in use after: 1.87 GB. Unloading 387 unused Assets to reduce memory usage. Loaded Objects now: 21620. Total: 92.552400 ms (FindLiveObjects: 1.485300 ms CreateObjectMapping: 0.346200 ms MarkObjects: 89.106500 ms DeleteObjects: 1.612500 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 284 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 823 unused Assets to reduce memory usage. Loaded Objects now: 15971. Total: 67.529900 ms (FindLiveObjects: 1.871500 ms CreateObjectMapping: 0.488100 ms MarkObjects: 63.429900 ms DeleteObjects: 1.738300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15983. Total: 87.402100 ms (FindLiveObjects: 1.171000 ms CreateObjectMapping: 0.290700 ms MarkObjects: 85.897300 ms DeleteObjects: 0.041900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15971. Total: 62.897800 ms (FindLiveObjects: 1.997500 ms CreateObjectMapping: 0.446200 ms MarkObjects: 60.383400 ms DeleteObjects: 0.068500 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 2816 (5.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 832 (1.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 832 (1.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1024 (1.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.32s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/BH/Ruta_G21_1_Localized.unity' uses 18.4 MB compressed / 37.0 MB uncompressed. Total compressed size 18.4 MB. Total uncompressed size 37.0 MB. Refreshing native plugins compatible for Editor in 58.00 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.67 ms. Registering precompiled user dll's ... Registered in 0.041737 seconds. Refresh completed in 0.792715 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 792.679ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.061ms Scan: 11.624ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 34.502ms GetAllGuidsForCategorization: 7.070ms CategorizeAssets: 578.001ms ImportAndPostprocessOutOfDateAssets: 28.941ms (5.659ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.739ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.012ms OnDemandSchedulerStart: 3.073ms RestoreLoadedAssetsState: 6.458ms ReloadSourceAssets: 2.857ms UnloadImportedAssets: 2.763ms Hotreload: 0.056ms FixTempGuids: 0.023ms GatherAllCurrentPrimaryArtifactRevisions: 1.845ms UnloadStreamsBegin: 1.752ms LoadedImportedAssetsSnapshotReleaseGCHandles: 8.082ms GetLoadedSourceAssetsSnapshot: 10.788ms PersistCurrentRevisions: 3.234ms UnloadStreamsEnd: 0.691ms Untracked: 100.390ms SpriteAtlasPacking completed in 1.589296 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/BH/Ruta_G21_2_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/BH/Ruta_G21_2_Localized.unity' Deserialize: 24.990 ms Integration: 73.523 ms Integration of assets: 0.003 ms Thread Wait Time: 0.096 ms Total Operation Time: 98.612 ms System memory in use before: 1.86 GB. System memory in use after: 1.86 GB. Unloading 385 unused Assets to reduce memory usage. Loaded Objects now: 20948. Total: 72.040700 ms (FindLiveObjects: 1.544000 ms CreateObjectMapping: 0.532200 ms MarkObjects: 69.388000 ms DeleteObjects: 0.575600 ms) Unloading 70 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 709 unused Assets to reduce memory usage. Loaded Objects now: 15769. Total: 63.508100 ms (FindLiveObjects: 1.286700 ms CreateObjectMapping: 0.297000 ms MarkObjects: 60.831000 ms DeleteObjects: 1.091800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15781. Total: 77.386100 ms (FindLiveObjects: 1.382300 ms CreateObjectMapping: 0.423200 ms MarkObjects: 75.545400 ms DeleteObjects: 0.033800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15769. Total: 55.898800 ms (FindLiveObjects: 1.385400 ms CreateObjectMapping: 0.269400 ms MarkObjects: 54.207000 ms DeleteObjects: 0.036000 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/BH/Ruta_G21_2_Localized.unity' uses 0.8 MB compressed / 1.5 MB uncompressed. Total compressed size 0.8 MB. Total uncompressed size 1.5 MB. Refreshing native plugins compatible for Editor in 66.56 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.26 ms. Registering precompiled user dll's ... Registered in 0.055507 seconds. Refresh completed in 0.826776 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 826.756ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.060ms Scan: 10.759ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 32.934ms GetAllGuidsForCategorization: 3.316ms CategorizeAssets: 595.649ms ImportAndPostprocessOutOfDateAssets: 36.118ms (8.050ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 15.298ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.285ms OnDemandSchedulerStart: 2.185ms RestoreLoadedAssetsState: 6.299ms ReloadSourceAssets: 3.900ms UnloadImportedAssets: 4.090ms Hotreload: 0.038ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 1.892ms UnloadStreamsBegin: 1.768ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.025ms GetLoadedSourceAssetsSnapshot: 10.755ms PersistCurrentRevisions: 2.224ms UnloadStreamsEnd: 0.286ms Untracked: 118.928ms SpriteAtlasPacking completed in 1.504726 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/BH/Ruta_G21_3_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/BH/Ruta_G21_3_Localized.unity' Deserialize: 20.780 ms Integration: 62.532 ms Integration of assets: 0.002 ms Thread Wait Time: 0.010 ms Total Operation Time: 83.325 ms System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 384 unused Assets to reduce memory usage. Loaded Objects now: 18952. Total: 55.076700 ms (FindLiveObjects: 1.369000 ms CreateObjectMapping: 0.309100 ms MarkObjects: 52.959500 ms DeleteObjects: 0.438300 ms) Unloading 72 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.88 GB. System memory in use after: 1.88 GB. Unloading 571 unused Assets to reduce memory usage. Loaded Objects now: 15770. Total: 61.435000 ms (FindLiveObjects: 1.255800 ms CreateObjectMapping: 0.310200 ms MarkObjects: 58.980100 ms DeleteObjects: 0.887900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15782. Total: 81.867100 ms (FindLiveObjects: 1.124900 ms CreateObjectMapping: 0.180700 ms MarkObjects: 80.532600 ms DeleteObjects: 0.027600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15770. Total: 62.350200 ms (FindLiveObjects: 1.215900 ms CreateObjectMapping: 0.311800 ms MarkObjects: 60.785200 ms DeleteObjects: 0.036100 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 832 (1.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1024 (2.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.28s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/BH/Ruta_G21_3_Localized.unity' uses 18.1 MB compressed / 35.6 MB uncompressed. Total compressed size 18.1 MB. Total uncompressed size 35.6 MB. Refreshing native plugins compatible for Editor in 65.07 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.95 ms. Registering precompiled user dll's ... Registered in 0.042842 seconds. Refresh completed in 0.762523 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 762.490ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.086ms Scan: 10.310ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 34.243ms GetAllGuidsForCategorization: 9.228ms CategorizeAssets: 539.500ms ImportAndPostprocessOutOfDateAssets: 33.341ms (6.676ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 13.604ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.313ms OnDemandSchedulerStart: 2.304ms RestoreLoadedAssetsState: 6.444ms ReloadSourceAssets: 3.619ms UnloadImportedAssets: 3.017ms Hotreload: 0.038ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 2.450ms UnloadStreamsBegin: 2.932ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.793ms GetLoadedSourceAssetsSnapshot: 10.813ms PersistCurrentRevisions: 1.899ms UnloadStreamsEnd: 0.274ms Untracked: 106.934ms SpriteAtlasPacking completed in 1.572945 sec Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Traffic/Right/Highwayland_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 3439 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Traffic/Right/Highwayland_Traffic.unity' Deserialize: 691.623 ms Integration: 51.997 ms Integration of assets: 0.102 ms Thread Wait Time: 0.022 ms Total Operation Time: 743.744 ms System memory in use before: 1.86 GB. System memory in use after: 1.86 GB. Unloading 385 unused Assets to reduce memory usage. Loaded Objects now: 15797. Total: 74.635700 ms (FindLiveObjects: 1.315300 ms CreateObjectMapping: 0.530800 ms MarkObjects: 72.329200 ms DeleteObjects: 0.459500 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 7 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.86 GB. Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 15774. Total: 67.547700 ms (FindLiveObjects: 1.140000 ms CreateObjectMapping: 0.205000 ms MarkObjects: 65.820100 ms DeleteObjects: 0.381500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15783. Total: 61.049100 ms (FindLiveObjects: 1.344500 ms CreateObjectMapping: 0.337100 ms MarkObjects: 59.342900 ms DeleteObjects: 0.023700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15771. Total: 67.728500 ms (FindLiveObjects: 1.383300 ms CreateObjectMapping: 0.505300 ms MarkObjects: 65.775500 ms DeleteObjects: 0.062700 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Traffic/Right/Highwayland_Traffic.unity' uses 2.7 MB compressed / 16.4 MB uncompressed. Total compressed size 2.7 MB. Total uncompressed size 16.4 MB. Refreshing native plugins compatible for Editor in 52.33 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.87 ms. Registering precompiled user dll's ... Registered in 0.048583 seconds. Refresh completed in 0.723653 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 723.632ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.051ms Scan: 9.493ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 29.935ms GetAllGuidsForCategorization: 3.260ms CategorizeAssets: 501.949ms ImportAndPostprocessOutOfDateAssets: 36.452ms (8.917ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.513ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 5.959ms OnDemandSchedulerStart: 4.076ms RestoreLoadedAssetsState: 6.986ms ReloadSourceAssets: 5.308ms UnloadImportedAssets: 3.564ms Hotreload: 0.041ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 1.993ms UnloadStreamsBegin: 1.477ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.049ms GetLoadedSourceAssetsSnapshot: 11.211ms PersistCurrentRevisions: 2.580ms UnloadStreamsEnd: 0.265ms Untracked: 111.992ms SpriteAtlasPacking completed in 1.587139 sec Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/FR/Testland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/FR/Testland_Localized.unity' Deserialize: 17.692 ms Integration: 90.947 ms Integration of assets: 0.004 ms Thread Wait Time: 0.034 ms Total Operation Time: 108.677 ms System memory in use before: 1.86 GB. System memory in use after: 1.87 GB. Unloading 387 unused Assets to reduce memory usage. Loaded Objects now: 22083. Total: 61.653900 ms (FindLiveObjects: 1.551500 ms CreateObjectMapping: 0.412200 ms MarkObjects: 59.164700 ms DeleteObjects: 0.524300 ms) Unloading 102 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.87 GB. System memory in use after: 1.87 GB. Unloading 1651 unused Assets to reduce memory usage. Loaded Objects now: 15796. Total: 63.737000 ms (FindLiveObjects: 1.016600 ms CreateObjectMapping: 0.202400 ms MarkObjects: 61.042300 ms DeleteObjects: 1.474500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15808. Total: 63.575800 ms (FindLiveObjects: 1.414200 ms CreateObjectMapping: 0.391300 ms MarkObjects: 61.744600 ms DeleteObjects: 0.024300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15796. Total: 76.981900 ms (FindLiveObjects: 1.351200 ms CreateObjectMapping: 0.397200 ms MarkObjects: 75.141500 ms DeleteObjects: 0.089900 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.10s Compiling shader "Standard" pass "FORWARD" (vp) 264 / 264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 264 (0.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 448 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 260 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 144 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 224 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 200 / 200 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 200 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2104, unique: 2016) Compressed shader 'Standard' on d3d11 from 8.75MB to 0.39MB Compressed shader 'Standard' in 0.15s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Localized/FR/Testland_Localized.unity' uses 8.6 MB compressed / 14.7 MB uncompressed. Total compressed size 8.6 MB. Total uncompressed size 14.7 MB. Refreshing native plugins compatible for Editor in 60.26 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.70 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.040823 seconds. Refresh completed in 0.681978 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 681.954ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.046ms Scan: 8.774ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 34.165ms GetAllGuidsForCategorization: 3.441ms CategorizeAssets: 488.647ms ImportAndPostprocessOutOfDateAssets: 26.656ms (5.262ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.174ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.289ms OnDemandSchedulerStart: 3.460ms RestoreLoadedAssetsState: 5.470ms ReloadSourceAssets: 2.412ms UnloadImportedAssets: 2.823ms Hotreload: 0.038ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.656ms UnloadStreamsBegin: 1.720ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.190ms GetLoadedSourceAssetsSnapshot: 11.741ms PersistCurrentRevisions: 2.335ms UnloadStreamsEnd: 0.307ms Untracked: 92.985ms SpriteAtlasPacking completed in 1.583244 sec Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/BH/Waterworld_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/BH/Waterworld_Localized.unity' Deserialize: 68.624 ms Integration: 195.496 ms Integration of assets: 0.011 ms Thread Wait Time: -0.001 ms Total Operation Time: 264.131 ms System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 403 unused Assets to reduce memory usage. Loaded Objects now: 42069. Total: 75.078700 ms (FindLiveObjects: 2.718400 ms CreateObjectMapping: 0.746100 ms MarkObjects: 71.022800 ms DeleteObjects: 0.590500 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 463 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.88 GB. Unloading 3246 unused Assets to reduce memory usage. Loaded Objects now: 16000. Total: 52.439800 ms (FindLiveObjects: 1.478800 ms CreateObjectMapping: 0.477500 ms MarkObjects: 48.539400 ms DeleteObjects: 1.943200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16012. Total: 54.793400 ms (FindLiveObjects: 1.122300 ms CreateObjectMapping: 0.339600 ms MarkObjects: 53.313000 ms DeleteObjects: 0.017800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16000. Total: 67.394700 ms (FindLiveObjects: 1.265100 ms CreateObjectMapping: 0.248400 ms MarkObjects: 65.784200 ms DeleteObjects: 0.091600 ms) Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 78 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 60 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 650, unique: 620) Compressed shader 'Standard' on d3d11 from 2.61MB to 0.13MB Compressed shader 'Standard' in 0.07s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/BH/Waterworld_Localized.unity' uses 4.4 MB compressed / 8.8 MB uncompressed. Total compressed size 4.4 MB. Total uncompressed size 8.8 MB. Refreshing native plugins compatible for Editor in 54.54 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.32 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.040352 seconds. Refresh completed in 0.765729 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 765.681ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.060ms Scan: 12.918ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 43.609ms GetAllGuidsForCategorization: 3.981ms CategorizeAssets: 554.712ms ImportAndPostprocessOutOfDateAssets: 23.913ms (4.576ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.389ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.677ms OnDemandSchedulerStart: 3.822ms RestoreLoadedAssetsState: 5.448ms ReloadSourceAssets: 2.485ms UnloadImportedAssets: 2.065ms Hotreload: 0.040ms FixTempGuids: 0.027ms GatherAllCurrentPrimaryArtifactRevisions: 2.155ms UnloadStreamsBegin: 1.679ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.569ms GetLoadedSourceAssetsSnapshot: 12.614ms PersistCurrentRevisions: 2.251ms UnloadStreamsEnd: 0.584ms Untracked: 97.018ms SpriteAtlasPacking completed in 1.546432 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/DO/Ruta_G21_1_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/DO/Ruta_G21_1_Localized.unity' Deserialize: 24.270 ms Integration: 95.528 ms Integration of assets: 0.006 ms Thread Wait Time: 0.038 ms Total Operation Time: 119.841 ms System memory in use before: 1.86 GB. System memory in use after: 1.86 GB. Unloading 400 unused Assets to reduce memory usage. Loaded Objects now: 20335. Total: 104.981800 ms (FindLiveObjects: 2.161900 ms CreateObjectMapping: 1.194200 ms MarkObjects: 101.099700 ms DeleteObjects: 0.524900 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 286 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.92 GB. System memory in use after: 1.92 GB. Unloading 853 unused Assets to reduce memory usage. Loaded Objects now: 16001. Total: 65.144700 ms (FindLiveObjects: 1.353600 ms CreateObjectMapping: 0.324800 ms MarkObjects: 62.380100 ms DeleteObjects: 1.085000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16013. Total: 78.573700 ms (FindLiveObjects: 1.730800 ms CreateObjectMapping: 0.292300 ms MarkObjects: 76.511100 ms DeleteObjects: 0.038000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16001. Total: 61.273600 ms (FindLiveObjects: 1.336200 ms CreateObjectMapping: 0.307000 ms MarkObjects: 59.591100 ms DeleteObjects: 0.038100 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 2816 (5.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.78 seconds. Local cache hits 1728 (2.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (86.08s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.17 seconds. Local cache hits 1536 (2.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (23.79s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1024 (2.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.02s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.34s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 2816 (5.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 2048 (5.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1024 (1.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.27s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/DO/Ruta_G21_1_Localized.unity' uses 21.0 MB compressed / 40.4 MB uncompressed. Total compressed size 21.0 MB. Total uncompressed size 40.4 MB. Refreshing native plugins compatible for Editor in 51.05 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.83 ms. Registering precompiled user dll's ... Registered in 0.066948 seconds. Refresh completed in 0.788959 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 788.935ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.060ms Scan: 10.876ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 31.939ms GetAllGuidsForCategorization: 5.505ms CategorizeAssets: 541.896ms ImportAndPostprocessOutOfDateAssets: 25.003ms (5.616ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.375ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.183ms OnDemandSchedulerStart: 2.664ms RestoreLoadedAssetsState: 5.163ms ReloadSourceAssets: 3.431ms UnloadImportedAssets: 2.159ms Hotreload: 0.037ms FixTempGuids: 0.012ms GatherAllCurrentPrimaryArtifactRevisions: 1.843ms UnloadStreamsBegin: 1.766ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.030ms GetLoadedSourceAssetsSnapshot: 9.452ms PersistCurrentRevisions: 2.518ms UnloadStreamsEnd: 0.316ms Untracked: 148.091ms SpriteAtlasPacking completed in 1.568336 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/DO/Ruta_G21_2_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/DO/Ruta_G21_2_Localized.unity' Deserialize: 23.612 ms Integration: 66.098 ms Integration of assets: 0.007 ms Thread Wait Time: 0.030 ms Total Operation Time: 89.747 ms System memory in use before: 1.86 GB. System memory in use after: 1.86 GB. Unloading 385 unused Assets to reduce memory usage. Loaded Objects now: 19681. Total: 63.242400 ms (FindLiveObjects: 1.420300 ms CreateObjectMapping: 0.318000 ms MarkObjects: 61.006000 ms DeleteObjects: 0.497100 ms) Unloading 68 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.88 GB. System memory in use after: 1.88 GB. Unloading 711 unused Assets to reduce memory usage. Loaded Objects now: 15799. Total: 77.791700 ms (FindLiveObjects: 1.071800 ms CreateObjectMapping: 0.221900 ms MarkObjects: 75.487300 ms DeleteObjects: 1.009800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15811. Total: 75.431600 ms (FindLiveObjects: 1.420100 ms CreateObjectMapping: 0.345900 ms MarkObjects: 73.645900 ms DeleteObjects: 0.018700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15799. Total: 67.201900 ms (FindLiveObjects: 1.506300 ms CreateObjectMapping: 0.292200 ms MarkObjects: 65.367100 ms DeleteObjects: 0.034700 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.63 seconds. Local cache hits 1728 (2.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (82.08s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.14 seconds. Local cache hits 1536 (2.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (23.35s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1024 (2.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.03s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.37s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/DO/Ruta_G21_2_Localized.unity' uses 7.4 MB compressed / 10.0 MB uncompressed. Total compressed size 7.4 MB. Total uncompressed size 10.0 MB. Refreshing native plugins compatible for Editor in 54.75 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.11 ms. Registering precompiled user dll's ... Registered in 0.082685 seconds. Refresh completed in 0.860518 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 860.496ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.069ms Scan: 11.891ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 37.058ms GetAllGuidsForCategorization: 9.722ms CategorizeAssets: 590.631ms ImportAndPostprocessOutOfDateAssets: 22.388ms (4.397ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.301ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.308ms OnDemandSchedulerStart: 2.540ms RestoreLoadedAssetsState: 4.840ms ReloadSourceAssets: 2.203ms UnloadImportedAssets: 2.162ms Hotreload: 0.044ms FixTempGuids: 0.016ms GatherAllCurrentPrimaryArtifactRevisions: 2.059ms UnloadStreamsBegin: 1.907ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.793ms GetLoadedSourceAssetsSnapshot: 10.264ms PersistCurrentRevisions: 2.425ms UnloadStreamsEnd: 0.269ms Untracked: 163.596ms SpriteAtlasPacking completed in 1.664669 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/BH/RUTA_G245_2_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/BH/RUTA_G245_2_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: aa8429005cb6c4948923d1dcc50d4361). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 85650f7015935d24ea3829fcf8cccd7a). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (1) (Missing Prefab with guid: d78013f06f2023d44a1cc8223f508490) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: df8cb624726ae034581323c69604d07a). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (1) (Missing Prefab with guid: d85e34151f53b0743a0f3b745157de95). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (1) (Missing Prefab with guid: 4a8fdd78c9e681a4cac181d5a00a5e3f). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 46b1348829afcee408fc5bc8ce942291) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: 4e49e9ffcfedbdc4aa083527a591f737). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/BH/RUTA_G245_2_Localized.unity' Deserialize: 17.184 ms Integration: 75.799 ms Integration of assets: 0.006 ms Thread Wait Time: 0.044 ms Total Operation Time: 93.033 ms System memory in use before: 1.87 GB. System memory in use after: 1.87 GB. Unloading 386 unused Assets to reduce memory usage. Loaded Objects now: 17294. Total: 62.537400 ms (FindLiveObjects: 1.272800 ms CreateObjectMapping: 0.279800 ms MarkObjects: 60.504900 ms DeleteObjects: 0.479000 ms) Unloading 36 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.86 GB. System memory in use after: 1.86 GB. Unloading 297 unused Assets to reduce memory usage. Loaded Objects now: 15800. Total: 77.042900 ms (FindLiveObjects: 1.301300 ms CreateObjectMapping: 0.214700 ms MarkObjects: 75.008000 ms DeleteObjects: 0.517500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15812. Total: 54.798600 ms (FindLiveObjects: 1.256500 ms CreateObjectMapping: 0.636100 ms MarkObjects: 52.870600 ms DeleteObjects: 0.034400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15800. Total: 78.758200 ms (FindLiveObjects: 1.353800 ms CreateObjectMapping: 0.309600 ms MarkObjects: 77.004100 ms DeleteObjects: 0.088400 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/BH/RUTA_G245_2_Localized.unity' uses 5.8 MB compressed / 7.6 MB uncompressed. Total compressed size 5.8 MB. Total uncompressed size 7.6 MB. Refreshing native plugins compatible for Editor in 53.67 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.84 ms. Registering precompiled user dll's ... Registered in 0.042057 seconds. Refresh completed in 0.734186 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 734.163ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.066ms Scan: 11.023ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 31.287ms GetAllGuidsForCategorization: 3.518ms CategorizeAssets: 526.465ms ImportAndPostprocessOutOfDateAssets: 25.720ms (4.608ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.419ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.233ms OnDemandSchedulerStart: 2.541ms RestoreLoadedAssetsState: 4.918ms ReloadSourceAssets: 2.542ms UnloadImportedAssets: 2.037ms Hotreload: 0.037ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 1.926ms UnloadStreamsBegin: 1.736ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.215ms GetLoadedSourceAssetsSnapshot: 8.854ms PersistCurrentRevisions: 2.620ms UnloadStreamsEnd: 0.331ms Untracked: 111.772ms SpriteAtlasPacking completed in 1.679422 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/DO/Ruta_G21_3_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/DO/Ruta_G21_3_Localized.unity' Deserialize: 19.998 ms Integration: 67.177 ms Integration of assets: 0.002 ms Thread Wait Time: 0.014 ms Total Operation Time: 87.192 ms System memory in use before: 1.86 GB. System memory in use after: 1.86 GB. Unloading 384 unused Assets to reduce memory usage. Loaded Objects now: 18642. Total: 66.417200 ms (FindLiveObjects: 1.467300 ms CreateObjectMapping: 0.417900 ms MarkObjects: 64.064100 ms DeleteObjects: 0.466900 ms) Unloading 71 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.91 GB. System memory in use after: 1.91 GB. Unloading 630 unused Assets to reduce memory usage. Loaded Objects now: 15801. Total: 79.861900 ms (FindLiveObjects: 1.337400 ms CreateObjectMapping: 0.316300 ms MarkObjects: 76.768400 ms DeleteObjects: 1.437900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15813. Total: 84.131200 ms (FindLiveObjects: 1.354500 ms CreateObjectMapping: 0.360500 ms MarkObjects: 82.387100 ms DeleteObjects: 0.028000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.85 GB. System memory in use after: 1.85 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15801. Total: 86.249000 ms (FindLiveObjects: 1.162800 ms CreateObjectMapping: 0.211000 ms MarkObjects: 84.819100 ms DeleteObjects: 0.054600 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.81 seconds. Local cache hits 1728 (2.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (85.50s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 1664 (3.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.57 seconds. Local cache hits 1536 (2.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (32.93s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.02s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.35s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 2816 (5.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.29s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/DO/Ruta_G21_3_Localized.unity' uses 24.9 MB compressed / 44.3 MB uncompressed. Total compressed size 24.9 MB. Total uncompressed size 44.3 MB. Refreshing native plugins compatible for Editor in 53.05 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.85 ms. Registering precompiled user dll's ... Registered in 0.047589 seconds. Refresh completed in 0.759124 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 759.095ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.204ms Scan: 11.944ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 33.992ms GetAllGuidsForCategorization: 3.320ms CategorizeAssets: 520.499ms ImportAndPostprocessOutOfDateAssets: 26.773ms (4.833ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 11.726ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.027ms OnDemandSchedulerStart: 2.044ms RestoreLoadedAssetsState: 5.141ms ReloadSourceAssets: 2.735ms UnloadImportedAssets: 2.072ms Hotreload: 0.034ms FixTempGuids: 0.023ms GatherAllCurrentPrimaryArtifactRevisions: 5.234ms UnloadStreamsBegin: 4.410ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.449ms GetLoadedSourceAssetsSnapshot: 9.533ms PersistCurrentRevisions: 2.418ms UnloadStreamsEnd: 0.680ms Untracked: 129.776ms SpriteAtlasPacking completed in 1.703752 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Terrain.unity' Unloading 3475 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Terrain.unity' Deserialize: 936.266 ms Integration: 2179.004 ms Integration of assets: 0.186 ms Thread Wait Time: -0.015 ms Total Operation Time: 3115.442 ms System memory in use before: 2.23 GB. System memory in use after: 2.23 GB. Unloading 387 unused Assets to reduce memory usage. Loaded Objects now: 16308. Total: 92.636600 ms (FindLiveObjects: 1.295100 ms CreateObjectMapping: 0.282400 ms MarkObjects: 90.538200 ms DeleteObjects: 0.519900 ms) Unloading 76 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 163 unused Assets to reduce memory usage. Loaded Objects now: 15810. Total: 74.846700 ms (FindLiveObjects: 1.584400 ms CreateObjectMapping: 0.297200 ms MarkObjects: 72.277500 ms DeleteObjects: 0.686200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.08 GB. System memory in use after: 1.89 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15822. Total: 85.035400 ms (FindLiveObjects: 1.230300 ms CreateObjectMapping: 0.280600 ms MarkObjects: 75.410500 ms DeleteObjects: 8.112400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.88 GB. System memory in use after: 1.89 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15810. Total: 79.709300 ms (FindLiveObjects: 1.394600 ms CreateObjectMapping: 0.238000 ms MarkObjects: 78.012400 ms DeleteObjects: 0.062600 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.37s Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.06s Compiling shader "FX/Water (Basic)" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "FX/Water (Basic)" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader FX/Water (Basic) in 0.00s d3d11 (total internal programs: 4, unique: 4) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Terrain.unity' uses 82.2 MB compressed / 123.8 MB uncompressed. Total compressed size 82.2 MB. Total uncompressed size 123.8 MB. Refreshing native plugins compatible for Editor in 59.90 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.84 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.040058 seconds. Refresh completed in 0.746482 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 746.452ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.062ms Scan: 11.772ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 32.660ms GetAllGuidsForCategorization: 6.274ms CategorizeAssets: 530.812ms ImportAndPostprocessOutOfDateAssets: 23.004ms (4.920ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.825ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.925ms OnDemandSchedulerStart: 2.324ms RestoreLoadedAssetsState: 5.009ms ReloadSourceAssets: 2.534ms UnloadImportedAssets: 2.352ms Hotreload: 0.061ms FixTempGuids: 0.024ms GatherAllCurrentPrimaryArtifactRevisions: 1.690ms UnloadStreamsBegin: 1.829ms LoadedImportedAssetsSnapshotReleaseGCHandles: 8.415ms GetLoadedSourceAssetsSnapshot: 9.462ms PersistCurrentRevisions: 2.720ms UnloadStreamsEnd: 0.664ms Untracked: 112.117ms SpriteAtlasPacking completed in 1.600379 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Product/SB/Urbaland_Dynamic.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Product/SB/Urbaland_Dynamic.unity' Deserialize: 19.015 ms Integration: 159.915 ms Integration of assets: 0.013 ms Thread Wait Time: 0.005 ms Total Operation Time: 178.947 ms System memory in use before: 2.06 GB. System memory in use after: 2.05 GB. Unloading 449 unused Assets to reduce memory usage. Loaded Objects now: 18006. Total: 61.716600 ms (FindLiveObjects: 1.486600 ms CreateObjectMapping: 0.354700 ms MarkObjects: 59.198200 ms DeleteObjects: 0.676200 ms) Unloading 63 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.96 GB. System memory in use after: 1.96 GB. Unloading 267 unused Assets to reduce memory usage. Loaded Objects now: 15811. Total: 66.361100 ms (FindLiveObjects: 1.204600 ms CreateObjectMapping: 0.286700 ms MarkObjects: 64.168000 ms DeleteObjects: 0.700300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.88 GB. System memory in use after: 1.88 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15823. Total: 64.725600 ms (FindLiveObjects: 1.193400 ms CreateObjectMapping: 0.244000 ms MarkObjects: 63.244600 ms DeleteObjects: 0.042400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.88 GB. System memory in use after: 1.88 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15811. Total: 91.301000 ms (FindLiveObjects: 1.410100 ms CreateObjectMapping: 0.303000 ms MarkObjects: 89.532100 ms DeleteObjects: 0.054000 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 9.81 seconds. Local cache hits 5632 (234.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.69 seconds. Local cache hits 4096 (183.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 1664 (4.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 1664 (4.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.73 seconds. Local cache hits 2048 (88.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.81 seconds. Local cache hits 2048 (90.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.48 seconds. Local cache hits 256 (10.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.46 seconds. Local cache hits 256 (10.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.46 seconds. Local cache hits 256 (10.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.47 seconds. Local cache hits 256 (10.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardCM in 0.03s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 94.40MB to 3.75MB Compressed shader 'CustomShaders/StandardCM' in 0.36s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Product/SB/Urbaland_Dynamic.unity' uses 4.7 MB compressed / 72.0 MB uncompressed. Total compressed size 4.7 MB. Total uncompressed size 72.0 MB. Refreshing native plugins compatible for Editor in 79.48 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.90 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.064984 seconds. Refresh completed in 0.763048 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 763.019ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.063ms Scan: 12.368ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 33.895ms GetAllGuidsForCategorization: 4.454ms CategorizeAssets: 520.890ms ImportAndPostprocessOutOfDateAssets: 26.985ms (5.084ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.129ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.356ms OnDemandSchedulerStart: 4.428ms RestoreLoadedAssetsState: 5.989ms ReloadSourceAssets: 2.310ms UnloadImportedAssets: 2.745ms Hotreload: 0.042ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.829ms UnloadStreamsBegin: 1.573ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.127ms GetLoadedSourceAssetsSnapshot: 10.068ms PersistCurrentRevisions: 2.344ms UnloadStreamsEnd: 0.314ms Untracked: 138.996ms SpriteAtlasPacking completed in 1.673091 sec Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/DO/Waterworld_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/DO/Waterworld_Localized.unity' Deserialize: 79.575 ms Integration: 383.614 ms Integration of assets: 0.009 ms Thread Wait Time: 0.021 ms Total Operation Time: 463.218 ms System memory in use before: 2.02 GB. System memory in use after: 2.03 GB. Unloading 386 unused Assets to reduce memory usage. Loaded Objects now: 70717. Total: 102.840000 ms (FindLiveObjects: 4.590500 ms CreateObjectMapping: 1.537600 ms MarkObjects: 96.115600 ms DeleteObjects: 0.595100 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 543 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.97 GB. System memory in use after: 1.96 GB. Unloading 4813 unused Assets to reduce memory usage. Loaded Objects now: 16015. Total: 76.814100 ms (FindLiveObjects: 1.412000 ms CreateObjectMapping: 0.512600 ms MarkObjects: 70.769100 ms DeleteObjects: 4.119200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.88 GB. System memory in use after: 1.88 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16027. Total: 74.449800 ms (FindLiveObjects: 1.313000 ms CreateObjectMapping: 0.328000 ms MarkObjects: 72.784800 ms DeleteObjects: 0.022800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.88 GB. System memory in use after: 1.88 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16015. Total: 80.989400 ms (FindLiveObjects: 1.201600 ms CreateObjectMapping: 0.255400 ms MarkObjects: 79.486300 ms DeleteObjects: 0.045000 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.10s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 352 (0.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 576 (1.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 338 (0.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 288 (0.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 160 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 260 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.21s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 2816 (5.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.73 seconds. Local cache hits 1728 (2.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (84.70s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.13 seconds. Local cache hits 1536 (2.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (23.36s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1024 (2.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1024 (2.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.02s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.33s '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/DO/Waterworld_Localized.unity' uses 22.4 MB compressed / 39.3 MB uncompressed. Total compressed size 22.4 MB. Total uncompressed size 39.3 MB. Refreshing native plugins compatible for Editor in 53.73 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.84 ms. Registering precompiled user dll's ... Registered in 0.046568 seconds. Refresh completed in 0.805922 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 805.899ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.066ms Scan: 10.756ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 50.459ms GetAllGuidsForCategorization: 6.960ms CategorizeAssets: 555.504ms ImportAndPostprocessOutOfDateAssets: 26.292ms (5.067ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.538ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.984ms OnDemandSchedulerStart: 2.744ms RestoreLoadedAssetsState: 4.959ms ReloadSourceAssets: 2.642ms UnloadImportedAssets: 2.397ms Hotreload: 0.038ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 1.933ms UnloadStreamsBegin: 2.281ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.277ms GetLoadedSourceAssetsSnapshot: 12.490ms PersistCurrentRevisions: 2.528ms UnloadStreamsEnd: 0.308ms Untracked: 126.955ms SpriteAtlasPacking completed in 1.610423 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/DO/RUTA_G245_2_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/DO/RUTA_G245_2_Localized.unity' Deserialize: 16.007 ms Integration: 85.647 ms Integration of assets: 0.002 ms Thread Wait Time: 0.010 ms Total Operation Time: 101.667 ms System memory in use before: 1.90 GB. System memory in use after: 1.90 GB. Unloading 450 unused Assets to reduce memory usage. Loaded Objects now: 17695. Total: 74.134800 ms (FindLiveObjects: 1.329500 ms CreateObjectMapping: 0.860300 ms MarkObjects: 71.059000 ms DeleteObjects: 0.884600 ms) Unloading 48 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 425 unused Assets to reduce memory usage. Loaded Objects now: 15813. Total: 67.263800 ms (FindLiveObjects: 1.252700 ms CreateObjectMapping: 0.305300 ms MarkObjects: 65.063900 ms DeleteObjects: 0.640700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.88 GB. System memory in use after: 1.88 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15825. Total: 67.067800 ms (FindLiveObjects: 1.287100 ms CreateObjectMapping: 0.309500 ms MarkObjects: 65.432300 ms DeleteObjects: 0.037800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.88 GB. System memory in use after: 1.88 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15813. Total: 69.743900 ms (FindLiveObjects: 1.383100 ms CreateObjectMapping: 0.399000 ms MarkObjects: 67.921500 ms DeleteObjects: 0.038900 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/DO/RUTA_G245_2_Localized.unity' uses 5.8 MB compressed / 7.6 MB uncompressed. Total compressed size 5.8 MB. Total uncompressed size 7.6 MB. Refreshing native plugins compatible for Editor in 56.56 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.82 ms. Registering precompiled user dll's ... Registered in 0.046697 seconds. Refresh completed in 0.744447 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 744.427ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.073ms Scan: 11.005ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 39.013ms GetAllGuidsForCategorization: 4.786ms CategorizeAssets: 521.058ms ImportAndPostprocessOutOfDateAssets: 26.873ms (5.265ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.223ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.008ms OnDemandSchedulerStart: 3.333ms RestoreLoadedAssetsState: 6.045ms ReloadSourceAssets: 2.408ms UnloadImportedAssets: 2.825ms Hotreload: 0.044ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 2.116ms UnloadStreamsBegin: 1.626ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.898ms GetLoadedSourceAssetsSnapshot: 11.411ms PersistCurrentRevisions: 2.610ms UnloadStreamsEnd: 0.275ms Untracked: 114.394ms SpriteAtlasPacking completed in 1.547518 sec Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Traffic/Right/Testland_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 3439 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Traffic/Right/Testland_Traffic.unity' Deserialize: 102.638 ms Integration: 48.509 ms Integration of assets: 0.042 ms Thread Wait Time: 0.000 ms Total Operation Time: 151.189 ms System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 384 unused Assets to reduce memory usage. Loaded Objects now: 15834. Total: 69.604600 ms (FindLiveObjects: 1.336700 ms CreateObjectMapping: 0.332100 ms MarkObjects: 67.353000 ms DeleteObjects: 0.581800 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.88 GB. System memory in use after: 1.88 GB. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 15814. Total: 68.639400 ms (FindLiveObjects: 1.267900 ms CreateObjectMapping: 0.276500 ms MarkObjects: 66.758500 ms DeleteObjects: 0.334900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.88 GB. System memory in use after: 1.88 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15826. Total: 69.191200 ms (FindLiveObjects: 1.254400 ms CreateObjectMapping: 0.295100 ms MarkObjects: 67.597300 ms DeleteObjects: 0.042700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.88 GB. System memory in use after: 1.88 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15814. Total: 82.485900 ms (FindLiveObjects: 1.278500 ms CreateObjectMapping: 0.259900 ms MarkObjects: 80.912600 ms DeleteObjects: 0.033700 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Traffic/Right/Testland_Traffic.unity' uses 194.3 KB compressed / 1.5 MB uncompressed. Total compressed size 194.5 KB. Total uncompressed size 1.5 MB. Refreshing native plugins compatible for Editor in 53.62 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.84 ms. Registering precompiled user dll's ... Registered in 0.045643 seconds. Refresh completed in 0.685499 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 685.478ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.071ms Scan: 15.437ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 33.458ms GetAllGuidsForCategorization: 3.263ms CategorizeAssets: 471.055ms ImportAndPostprocessOutOfDateAssets: 24.270ms (4.618ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.085ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.543ms OnDemandSchedulerStart: 2.673ms RestoreLoadedAssetsState: 5.351ms ReloadSourceAssets: 2.490ms UnloadImportedAssets: 2.102ms Hotreload: 0.036ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 1.949ms UnloadStreamsBegin: 1.856ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.854ms GetLoadedSourceAssetsSnapshot: 11.357ms PersistCurrentRevisions: 2.355ms UnloadStreamsEnd: 0.282ms Untracked: 111.628ms SpriteAtlasPacking completed in 1.546638 sec Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/BH/DirtTrack_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/BH/DirtTrack_Localized.unity' Deserialize: 49.663 ms Integration: 148.930 ms Integration of assets: 0.010 ms Thread Wait Time: 0.026 ms Total Operation Time: 198.630 ms System memory in use before: 1.91 GB. System memory in use after: 1.92 GB. Unloading 387 unused Assets to reduce memory usage. Loaded Objects now: 31357. Total: 71.790800 ms (FindLiveObjects: 2.128500 ms CreateObjectMapping: 0.572400 ms MarkObjects: 68.600900 ms DeleteObjects: 0.487800 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 320 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.92 GB. System memory in use after: 1.91 GB. Unloading 1641 unused Assets to reduce memory usage. Loaded Objects now: 16021. Total: 67.886800 ms (FindLiveObjects: 1.195000 ms CreateObjectMapping: 0.370300 ms MarkObjects: 63.954000 ms DeleteObjects: 2.365800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.88 GB. System memory in use after: 1.88 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16030. Total: 82.443300 ms (FindLiveObjects: 1.157100 ms CreateObjectMapping: 0.217300 ms MarkObjects: 81.039400 ms DeleteObjects: 0.028300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.88 GB. System memory in use after: 1.88 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16018. Total: 75.637000 ms (FindLiveObjects: 1.270200 ms CreateObjectMapping: 0.286200 ms MarkObjects: 74.038100 ms DeleteObjects: 0.041400 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/BH/DirtTrack_Localized.unity' uses 2.7 MB compressed / 9.5 MB uncompressed. Total compressed size 2.7 MB. Total uncompressed size 9.5 MB. Refreshing native plugins compatible for Editor in 51.77 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.67 ms. Registering precompiled user dll's ... Registered in 0.039320 seconds. Refresh completed in 0.787081 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 787.058ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.059ms Scan: 12.887ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 35.141ms GetAllGuidsForCategorization: 3.603ms CategorizeAssets: 584.254ms ImportAndPostprocessOutOfDateAssets: 26.465ms (7.034ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.169ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.853ms OnDemandSchedulerStart: 2.076ms RestoreLoadedAssetsState: 4.332ms ReloadSourceAssets: 3.075ms UnloadImportedAssets: 3.924ms Hotreload: 0.044ms FixTempGuids: 0.012ms GatherAllCurrentPrimaryArtifactRevisions: 1.842ms UnloadStreamsBegin: 1.831ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.832ms GetLoadedSourceAssetsSnapshot: 8.947ms PersistCurrentRevisions: 2.135ms UnloadStreamsEnd: 0.283ms Untracked: 98.723ms SpriteAtlasPacking completed in 1.562788 sec Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Left/Cityland_Bus.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Left/Cityland_Bus.unity' Deserialize: 20.082 ms Integration: 58.213 ms Integration of assets: 0.003 ms Thread Wait Time: 0.017 ms Total Operation Time: 78.315 ms System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 383 unused Assets to reduce memory usage. Loaded Objects now: 19491. Total: 77.379100 ms (FindLiveObjects: 1.608300 ms CreateObjectMapping: 0.393200 ms MarkObjects: 74.916900 ms DeleteObjects: 0.459500 ms) [00:00:00] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Left/Cityland_Traffic.unity' Unloading 32 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Left/Cityland_Traffic.unity' Deserialize: 659.762 ms Integration: 57.136 ms Integration of assets: 1.311 ms Thread Wait Time: -0.048 ms Total Operation Time: 718.161 ms System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 197 unused Assets to reduce memory usage. Loaded Objects now: 16621. Total: 96.913200 ms (FindLiveObjects: 2.256100 ms CreateObjectMapping: 0.766400 ms MarkObjects: 93.519900 ms DeleteObjects: 0.369500 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 205 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 355 unused Assets to reduce memory usage. Loaded Objects now: 16041. Total: 88.900000 ms (FindLiveObjects: 1.346800 ms CreateObjectMapping: 0.319500 ms MarkObjects: 86.934100 ms DeleteObjects: 0.298400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.88 GB. System memory in use after: 1.88 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16050. Total: 90.102000 ms (FindLiveObjects: 1.813900 ms CreateObjectMapping: 0.504200 ms MarkObjects: 87.717200 ms DeleteObjects: 0.064900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.88 GB. System memory in use after: 1.88 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16038. Total: 90.562100 ms (FindLiveObjects: 1.233900 ms CreateObjectMapping: 0.234400 ms MarkObjects: 89.051500 ms DeleteObjects: 0.041100 ms) Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 724, unique: 720) Compressed shader 'Standard' on d3d11 from 2.75MB to 0.13MB Compressed shader 'Standard' in 0.05s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Left/Cityland_Bus.unity' uses 2.5 MB compressed / 5.8 MB uncompressed. Level 1 'Assets/contents/Sceneries/CityLand/Scenes/Traffic/Left/Cityland_Traffic.unity' uses 1.8 MB compressed / 10.3 MB uncompressed. Total compressed size 4.3 MB. Total uncompressed size 16.0 MB. Refreshing native plugins compatible for Editor in 62.46 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.23 ms. Registering precompiled user dll's ... Registered in 0.048809 seconds. Refresh completed in 0.762649 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 762.624ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.068ms Scan: 12.306ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 32.766ms GetAllGuidsForCategorization: 3.684ms CategorizeAssets: 541.982ms ImportAndPostprocessOutOfDateAssets: 25.085ms (4.968ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.651ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.052ms OnDemandSchedulerStart: 2.582ms RestoreLoadedAssetsState: 5.831ms ReloadSourceAssets: 2.598ms UnloadImportedAssets: 2.341ms Hotreload: 0.045ms FixTempGuids: 0.012ms GatherAllCurrentPrimaryArtifactRevisions: 2.244ms UnloadStreamsBegin: 2.465ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.868ms GetLoadedSourceAssetsSnapshot: 11.195ms PersistCurrentRevisions: 2.230ms UnloadStreamsEnd: 0.266ms Untracked: 119.469ms SpriteAtlasPacking completed in 1.568575 sec Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/DO/DirtTrack_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/DO/DirtTrack_Localized.unity' Deserialize: 56.000 ms Integration: 145.340 ms Integration of assets: 0.035 ms Thread Wait Time: 0.013 ms Total Operation Time: 201.389 ms System memory in use before: 1.91 GB. System memory in use after: 1.92 GB. Unloading 387 unused Assets to reduce memory usage. Loaded Objects now: 28464. Total: 75.371100 ms (FindLiveObjects: 2.123400 ms CreateObjectMapping: 0.640300 ms MarkObjects: 72.121000 ms DeleteObjects: 0.485600 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 320 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.92 GB. System memory in use after: 1.91 GB. Unloading 1649 unused Assets to reduce memory usage. Loaded Objects now: 16048. Total: 87.302600 ms (FindLiveObjects: 1.397000 ms CreateObjectMapping: 0.297400 ms MarkObjects: 83.467800 ms DeleteObjects: 2.138400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.88 GB. System memory in use after: 1.88 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16057. Total: 76.976300 ms (FindLiveObjects: 1.354700 ms CreateObjectMapping: 0.356200 ms MarkObjects: 75.216500 ms DeleteObjects: 0.047900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.88 GB. System memory in use after: 1.88 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16045. Total: 58.855200 ms (FindLiveObjects: 1.314900 ms CreateObjectMapping: 0.268300 ms MarkObjects: 57.232800 ms DeleteObjects: 0.038000 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/DO/DirtTrack_Localized.unity' uses 3.4 MB compressed / 10.8 MB uncompressed. Total compressed size 3.4 MB. Total uncompressed size 10.8 MB. Refreshing native plugins compatible for Editor in 70.47 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.66 ms. Registering precompiled user dll's ... Registered in 0.057494 seconds. Refresh completed in 0.836291 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 836.263ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.060ms Scan: 13.053ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 35.520ms GetAllGuidsForCategorization: 4.251ms CategorizeAssets: 587.367ms ImportAndPostprocessOutOfDateAssets: 31.629ms (8.032ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.149ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.143ms OnDemandSchedulerStart: 3.210ms RestoreLoadedAssetsState: 6.095ms ReloadSourceAssets: 3.996ms UnloadImportedAssets: 3.998ms Hotreload: 0.047ms FixTempGuids: 0.024ms GatherAllCurrentPrimaryArtifactRevisions: 1.906ms UnloadStreamsBegin: 1.760ms LoadedImportedAssetsSnapshotReleaseGCHandles: 9.758ms GetLoadedSourceAssetsSnapshot: 10.591ms PersistCurrentRevisions: 2.692ms UnloadStreamsEnd: 0.690ms Untracked: 128.921ms SpriteAtlasPacking completed in 1.671213 sec Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Right/Waterworld_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 3439 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Right/Waterworld_Traffic.unity' Deserialize: 988.188 ms Integration: 50.237 ms Integration of assets: 0.124 ms Thread Wait Time: -0.090 ms Total Operation Time: 1038.459 ms System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 383 unused Assets to reduce memory usage. Loaded Objects now: 15923. Total: 122.434000 ms (FindLiveObjects: 1.592700 ms CreateObjectMapping: 0.371200 ms MarkObjects: 119.603100 ms DeleteObjects: 0.865100 ms) [00:00:01] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Right/Waterworld_Bus.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Right/Waterworld_Bus.unity' Deserialize: 6.073 ms Integration: 24.121 ms Integration of assets: 0.001 ms Thread Wait Time: 0.059 ms Total Operation Time: 30.254 ms System memory in use before: 1.88 GB. System memory in use after: 1.88 GB. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 16095. Total: 67.626400 ms (FindLiveObjects: 1.274800 ms CreateObjectMapping: 0.728000 ms MarkObjects: 65.206200 ms DeleteObjects: 0.416100 ms) Unloading 13 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.88 GB. System memory in use after: 1.89 GB. Unloading 100 unused Assets to reduce memory usage. Loaded Objects now: 15856. Total: 95.205100 ms (FindLiveObjects: 1.248600 ms CreateObjectMapping: 0.262200 ms MarkObjects: 93.350600 ms DeleteObjects: 0.342600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.88 GB. System memory in use after: 1.88 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15868. Total: 71.527200 ms (FindLiveObjects: 1.473500 ms CreateObjectMapping: 0.314400 ms MarkObjects: 69.699600 ms DeleteObjects: 0.037400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.88 GB. System memory in use after: 1.88 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15856. Total: 66.378500 ms (FindLiveObjects: 1.103100 ms CreateObjectMapping: 0.198700 ms MarkObjects: 65.027000 ms DeleteObjects: 0.048200 ms) Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 724, unique: 720) Compressed shader 'Standard' on d3d11 from 2.75MB to 0.13MB Compressed shader 'Standard' in 0.05s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Right/Waterworld_Traffic.unity' uses 2.0 MB compressed / 14.4 MB uncompressed. Level 1 'Assets/contents/Sceneries/WaterWorld/Scenes/Traffic/Right/Waterworld_Bus.unity' uses 234.4 KB compressed / 0.6 MB uncompressed. Total compressed size 2.3 MB. Total uncompressed size 15.0 MB. Refreshing native plugins compatible for Editor in 52.94 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.27 ms. Registering precompiled user dll's ... Registered in 0.057123 seconds. Refresh completed in 0.773293 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 773.272ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.060ms Scan: 13.960ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 30.857ms GetAllGuidsForCategorization: 3.370ms CategorizeAssets: 542.673ms ImportAndPostprocessOutOfDateAssets: 29.527ms (6.294ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.907ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.574ms OnDemandSchedulerStart: 2.372ms RestoreLoadedAssetsState: 7.380ms ReloadSourceAssets: 2.949ms UnloadImportedAssets: 3.307ms Hotreload: 0.087ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 1.890ms UnloadStreamsBegin: 1.734ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.006ms GetLoadedSourceAssetsSnapshot: 11.337ms PersistCurrentRevisions: 2.875ms UnloadStreamsEnd: 0.302ms Untracked: 124.323ms SpriteAtlasPacking completed in 1.542695 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/FR/Urbaland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/FR/Urbaland_Localized.unity' Deserialize: 73.415 ms Integration: 201.616 ms Integration of assets: 0.031 ms Thread Wait Time: 0.003 ms Total Operation Time: 275.065 ms System memory in use before: 1.91 GB. System memory in use after: 1.91 GB. Unloading 388 unused Assets to reduce memory usage. Loaded Objects now: 30722. Total: 93.430200 ms (FindLiveObjects: 2.131700 ms CreateObjectMapping: 0.560300 ms MarkObjects: 90.154300 ms DeleteObjects: 0.582700 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 348 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.98 GB. System memory in use after: 1.98 GB. Unloading 1566 unused Assets to reduce memory usage. Loaded Objects now: 16063. Total: 65.637200 ms (FindLiveObjects: 1.416800 ms CreateObjectMapping: 0.355800 ms MarkObjects: 62.761900 ms DeleteObjects: 1.101200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.88 GB. System memory in use after: 1.89 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16072. Total: 62.435800 ms (FindLiveObjects: 1.194300 ms CreateObjectMapping: 0.251700 ms MarkObjects: 60.968800 ms DeleteObjects: 0.019900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.88 GB. System memory in use after: 1.89 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16060. Total: 86.566800 ms (FindLiveObjects: 1.336700 ms CreateObjectMapping: 0.277400 ms MarkObjects: 84.900000 ms DeleteObjects: 0.051600 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/FR/Urbaland_Localized.unity' uses 3.9 MB compressed / 73.7 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 73.7 MB. Refreshing native plugins compatible for Editor in 53.62 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.95 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.043342 seconds. Refresh completed in 0.791503 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 791.471ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.059ms Scan: 10.883ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 39.117ms GetAllGuidsForCategorization: 6.834ms CategorizeAssets: 556.060ms ImportAndPostprocessOutOfDateAssets: 27.106ms (5.515ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.722ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.155ms OnDemandSchedulerStart: 2.826ms RestoreLoadedAssetsState: 4.887ms ReloadSourceAssets: 2.638ms UnloadImportedAssets: 2.842ms Hotreload: 0.067ms FixTempGuids: 0.024ms GatherAllCurrentPrimaryArtifactRevisions: 1.915ms UnloadStreamsBegin: 1.998ms LoadedImportedAssetsSnapshotReleaseGCHandles: 8.327ms GetLoadedSourceAssetsSnapshot: 11.066ms PersistCurrentRevisions: 4.490ms UnloadStreamsEnd: 0.696ms Untracked: 117.348ms SpriteAtlasPacking completed in 1.526193 sec Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/BR/Cityland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/BR/Cityland_Localized.unity' Deserialize: 230.702 ms Integration: 789.120 ms Integration of assets: 0.094 ms Thread Wait Time: 0.070 ms Total Operation Time: 1019.987 ms System memory in use before: 2.04 GB. System memory in use after: 2.04 GB. Unloading 384 unused Assets to reduce memory usage. Loaded Objects now: 83876. Total: 121.619000 ms (FindLiveObjects: 5.298600 ms CreateObjectMapping: 1.975300 ms MarkObjects: 113.863700 ms DeleteObjects: 0.480700 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 719 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.05 GB. System memory in use after: 2.05 GB. Unloading 8202 unused Assets to reduce memory usage. Loaded Objects now: 16070. Total: 79.691000 ms (FindLiveObjects: 2.870200 ms CreateObjectMapping: 1.139200 ms MarkObjects: 67.849500 ms DeleteObjects: 7.830800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16079. Total: 79.408400 ms (FindLiveObjects: 1.224900 ms CreateObjectMapping: 0.318100 ms MarkObjects: 77.836400 ms DeleteObjects: 0.028200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16067. Total: 76.183800 ms (FindLiveObjects: 1.172500 ms CreateObjectMapping: 0.237900 ms MarkObjects: 74.724600 ms DeleteObjects: 0.047800 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.14s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 352 (0.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 576 (1.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 338 (0.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 288 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 260 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.19s Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.44MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.03s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.46 seconds. Local cache hits 5632 (11.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.60 seconds. Local cache hits 3456 (5.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (174.49s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.14 seconds. Local cache hits 1536 (2.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (23.26s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 2048 (4.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.06s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.43s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.32MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.04s '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Localized/BR/Cityland_Localized.unity' uses 26.5 MB compressed / 110.7 MB uncompressed. Total compressed size 26.5 MB. Total uncompressed size 110.7 MB. Refreshing native plugins compatible for Editor in 88.15 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.01 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.062988 seconds. Refresh completed in 0.781483 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 781.457ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.055ms Scan: 12.562ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 44.498ms GetAllGuidsForCategorization: 3.797ms CategorizeAssets: 549.953ms ImportAndPostprocessOutOfDateAssets: 21.577ms (4.235ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.359ms OnDemandSchedulerStart: 1.844ms RestoreLoadedAssetsState: 5.139ms ReloadSourceAssets: 2.370ms UnloadImportedAssets: 1.830ms Hotreload: 0.041ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 1.690ms UnloadStreamsBegin: 2.091ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.913ms GetLoadedSourceAssetsSnapshot: 10.729ms PersistCurrentRevisions: 2.287ms UnloadStreamsEnd: 0.294ms Untracked: 123.756ms SpriteAtlasPacking completed in 1.508928 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/BR/RUTA_G245_1_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/BR/RUTA_G245_1_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 0f1b13d06efc8e649bc6a485359079e8). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (Missing Prefab with guid: 51cf3833f4a67dc44b981545e00018d1) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: c17e9653659e846409208841a172a9fa). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: 20f82ec56bd32874583c178ac7329c47). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: aecf3a48e0e9dbe44a8cabec8c3751c4). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/BR/RUTA_G245_1_Localized.unity' Deserialize: 18.104 ms Integration: 83.572 ms Integration of assets: 0.007 ms Thread Wait Time: 0.036 ms Total Operation Time: 101.720 ms System memory in use before: 1.96 GB. System memory in use after: 1.97 GB. Unloading 454 unused Assets to reduce memory usage. Loaded Objects now: 17511. Total: 68.311800 ms (FindLiveObjects: 1.567400 ms CreateObjectMapping: 0.359900 ms MarkObjects: 65.753300 ms DeleteObjects: 0.630200 ms) Unloading 71 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.93 GB. System memory in use after: 1.92 GB. Unloading 478 unused Assets to reduce memory usage. Loaded Objects now: 15871. Total: 67.776900 ms (FindLiveObjects: 1.193900 ms CreateObjectMapping: 0.299300 ms MarkObjects: 65.706200 ms DeleteObjects: 0.576200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.88 GB. System memory in use after: 1.89 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15883. Total: 67.034100 ms (FindLiveObjects: 1.284400 ms CreateObjectMapping: 0.283000 ms MarkObjects: 65.441900 ms DeleteObjects: 0.023900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.88 GB. System memory in use after: 1.89 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15871. Total: 68.439600 ms (FindLiveObjects: 1.304100 ms CreateObjectMapping: 0.283100 ms MarkObjects: 66.797300 ms DeleteObjects: 0.053500 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 2816 (5.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 2048 (4.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 832 (1.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (2.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (2.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.27s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/BR/RUTA_G245_1_Localized.unity' uses 21.3 MB compressed / 39.7 MB uncompressed. Total compressed size 21.3 MB. Total uncompressed size 39.7 MB. Refreshing native plugins compatible for Editor in 80.33 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.19 ms. Registering precompiled user dll's ... Registered in 0.049491 seconds. Refresh completed in 0.851802 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 851.774ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.086ms Scan: 11.232ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 50.157ms GetAllGuidsForCategorization: 8.439ms CategorizeAssets: 594.244ms ImportAndPostprocessOutOfDateAssets: 23.159ms (4.580ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.983ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.330ms OnDemandSchedulerStart: 2.654ms RestoreLoadedAssetsState: 4.611ms ReloadSourceAssets: 2.483ms UnloadImportedAssets: 2.070ms Hotreload: 0.087ms FixTempGuids: 0.012ms GatherAllCurrentPrimaryArtifactRevisions: 2.390ms UnloadStreamsBegin: 2.629ms LoadedImportedAssetsSnapshotReleaseGCHandles: 9.550ms GetLoadedSourceAssetsSnapshot: 10.473ms PersistCurrentRevisions: 4.503ms UnloadStreamsEnd: 0.313ms Untracked: 129.945ms SpriteAtlasPacking completed in 1.514155 sec Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/BR/MountainPass_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/BR/MountainPass_Localized.unity' Deserialize: 75.851 ms Integration: 169.593 ms Integration of assets: 0.007 ms Thread Wait Time: 0.098 ms Total Operation Time: 245.548 ms System memory in use before: 1.92 GB. System memory in use after: 1.93 GB. Unloading 385 unused Assets to reduce memory usage. Loaded Objects now: 29920. Total: 85.702400 ms (FindLiveObjects: 2.598300 ms CreateObjectMapping: 1.234900 ms MarkObjects: 81.252500 ms DeleteObjects: 0.615600 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 350 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.92 GB. System memory in use after: 1.92 GB. Unloading 1907 unused Assets to reduce memory usage. Loaded Objects now: 16078. Total: 67.267100 ms (FindLiveObjects: 1.341000 ms CreateObjectMapping: 0.347600 ms MarkObjects: 63.945500 ms DeleteObjects: 1.632000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16087. Total: 78.399700 ms (FindLiveObjects: 1.308600 ms CreateObjectMapping: 0.298100 ms MarkObjects: 76.763200 ms DeleteObjects: 0.028900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16075. Total: 65.006700 ms (FindLiveObjects: 1.223000 ms CreateObjectMapping: 0.422200 ms MarkObjects: 63.322100 ms DeleteObjects: 0.038300 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/BR/MountainPass_Localized.unity' uses 2.8 MB compressed / 17.1 MB uncompressed. Total compressed size 2.8 MB. Total uncompressed size 17.1 MB. Refreshing native plugins compatible for Editor in 57.44 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.29 ms. Registering precompiled user dll's ... Registered in 0.051060 seconds. Refresh completed in 0.845644 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 845.627ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.091ms Scan: 13.471ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 46.010ms GetAllGuidsForCategorization: 3.510ms CategorizeAssets: 581.375ms ImportAndPostprocessOutOfDateAssets: 35.085ms (6.453ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 16.092ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.438ms OnDemandSchedulerStart: 3.358ms RestoreLoadedAssetsState: 5.744ms ReloadSourceAssets: 2.489ms UnloadImportedAssets: 3.930ms Hotreload: 0.042ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 2.026ms UnloadStreamsBegin: 2.096ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.364ms GetLoadedSourceAssetsSnapshot: 11.765ms PersistCurrentRevisions: 1.958ms UnloadStreamsEnd: 0.306ms Untracked: 137.097ms SpriteAtlasPacking completed in 1.580339 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Props.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Props.unity' Deserialize: 23.624 ms Integration: 177.494 ms Integration of assets: 0.016 ms Thread Wait Time: 0.026 ms Total Operation Time: 201.161 ms System memory in use before: 1.90 GB. System memory in use after: 1.90 GB. Unloading 384 unused Assets to reduce memory usage. Loaded Objects now: 18333. Total: 65.184200 ms (FindLiveObjects: 1.332500 ms CreateObjectMapping: 0.364600 ms MarkObjects: 62.994700 ms DeleteObjects: 0.490400 ms) Unloading 140 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.90 GB. System memory in use after: 1.90 GB. Unloading 514 unused Assets to reduce memory usage. Loaded Objects now: 15891. Total: 65.709100 ms (FindLiveObjects: 1.346000 ms CreateObjectMapping: 0.246700 ms MarkObjects: 62.542100 ms DeleteObjects: 1.572500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15903. Total: 68.510700 ms (FindLiveObjects: 1.163100 ms CreateObjectMapping: 0.245400 ms MarkObjects: 67.078100 ms DeleteObjects: 0.022700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15891. Total: 77.159000 ms (FindLiveObjects: 1.234700 ms CreateObjectMapping: 0.543200 ms MarkObjects: 75.326800 ms DeleteObjects: 0.052800 ms) Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 128 (2.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 64 (1.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 64 (1.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 630, unique: 597) Compressed shader 'Standard' on d3d11 from 2.49MB to 0.12MB Compressed shader 'Standard' in 0.05s Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 2816 (5.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.27s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Props.unity' uses 11.5 MB compressed / 17.5 MB uncompressed. Total compressed size 11.5 MB. Total uncompressed size 17.5 MB. Refreshing native plugins compatible for Editor in 59.41 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.85 ms. Registering precompiled user dll's ... Registered in 0.051592 seconds. Refresh completed in 0.733947 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 733.925ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.059ms Scan: 13.230ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 32.983ms GetAllGuidsForCategorization: 3.440ms CategorizeAssets: 514.336ms ImportAndPostprocessOutOfDateAssets: 29.418ms (6.251ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.644ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.937ms OnDemandSchedulerStart: 2.783ms RestoreLoadedAssetsState: 6.801ms ReloadSourceAssets: 2.783ms UnloadImportedAssets: 3.431ms Hotreload: 0.038ms FixTempGuids: 0.012ms GatherAllCurrentPrimaryArtifactRevisions: 1.936ms UnloadStreamsBegin: 1.856ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.038ms GetLoadedSourceAssetsSnapshot: 11.236ms PersistCurrentRevisions: 2.481ms UnloadStreamsEnd: 0.307ms Untracked: 112.340ms SpriteAtlasPacking completed in 1.551392 sec Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/ES/Cityland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/ES/Cityland_Localized.unity' Deserialize: 251.904 ms Integration: 734.430 ms Integration of assets: 0.112 ms Thread Wait Time: -0.004 ms Total Operation Time: 986.442 ms System memory in use before: 1.97 GB. System memory in use after: 1.98 GB. Unloading 389 unused Assets to reduce memory usage. Loaded Objects now: 81085. Total: 149.308700 ms (FindLiveObjects: 6.443300 ms CreateObjectMapping: 4.527300 ms MarkObjects: 137.891300 ms DeleteObjects: 0.445800 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 718 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.01 GB. System memory in use after: 2.00 GB. Unloading 8137 unused Assets to reduce memory usage. Loaded Objects now: 16097. Total: 87.766200 ms (FindLiveObjects: 1.582700 ms CreateObjectMapping: 0.684300 ms MarkObjects: 78.463400 ms DeleteObjects: 7.034200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16106. Total: 96.646500 ms (FindLiveObjects: 1.261100 ms CreateObjectMapping: 0.324400 ms MarkObjects: 95.033500 ms DeleteObjects: 0.026500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16094. Total: 71.832100 ms (FindLiveObjects: 1.397300 ms CreateObjectMapping: 0.330000 ms MarkObjects: 70.062900 ms DeleteObjects: 0.040700 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.13s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 352 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 576 (1.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 338 (0.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 288 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 260 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.20s Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.44MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.03s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.46 seconds. Local cache hits 5632 (10.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.41 seconds. Local cache hits 3456 (4.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (170.58s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.14 seconds. Local cache hits 1536 (2.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (23.36s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.04s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.54s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.32MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Localized/ES/Cityland_Localized.unity' uses 26.1 MB compressed / 62.0 MB uncompressed. Total compressed size 26.1 MB. Total uncompressed size 62.0 MB. Refreshing native plugins compatible for Editor in 75.88 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.24 ms. Registering precompiled user dll's ... Registered in 0.053476 seconds. Refresh completed in 0.762423 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 762.399ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.049ms Scan: 12.738ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 30.971ms GetAllGuidsForCategorization: 4.308ms CategorizeAssets: 533.387ms ImportAndPostprocessOutOfDateAssets: 28.326ms (5.538ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.709ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.088ms OnDemandSchedulerStart: 3.570ms RestoreLoadedAssetsState: 5.421ms ReloadSourceAssets: 2.413ms UnloadImportedAssets: 3.094ms Hotreload: 0.047ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 1.692ms UnloadStreamsBegin: 2.322ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.325ms GetLoadedSourceAssetsSnapshot: 9.826ms PersistCurrentRevisions: 2.602ms UnloadStreamsEnd: 0.304ms Untracked: 125.981ms SpriteAtlasPacking completed in 1.584972 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/ES/RUTA_G245_1_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/ES/RUTA_G245_1_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 9bca62221d238894aacb5b7686ff6bfd). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (Missing Prefab with guid: eef033f6f6e19b543a6ad8563318ecf2) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: da87384ce1d735e409c8b46d207c379b). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: f96a548cfa91c1a44aeb7a17f23d85b6). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: 3337abbee16345149a862f703d3f5753). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/ES/RUTA_G245_1_Localized.unity' Deserialize: 16.087 ms Integration: 81.203 ms Integration of assets: 0.005 ms Thread Wait Time: 0.033 ms Total Operation Time: 97.329 ms System memory in use before: 1.92 GB. System memory in use after: 1.92 GB. Unloading 454 unused Assets to reduce memory usage. Loaded Objects now: 17588. Total: 100.220000 ms (FindLiveObjects: 1.275800 ms CreateObjectMapping: 0.275500 ms MarkObjects: 97.838600 ms DeleteObjects: 0.828500 ms) Unloading 76 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.93 GB. System memory in use after: 1.92 GB. Unloading 505 unused Assets to reduce memory usage. Loaded Objects now: 15899. Total: 66.980900 ms (FindLiveObjects: 1.425400 ms CreateObjectMapping: 0.367800 ms MarkObjects: 64.503900 ms DeleteObjects: 0.682500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15911. Total: 66.871500 ms (FindLiveObjects: 1.516700 ms CreateObjectMapping: 0.404400 ms MarkObjects: 64.921900 ms DeleteObjects: 0.027500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15899. Total: 74.666200 ms (FindLiveObjects: 1.169900 ms CreateObjectMapping: 0.225700 ms MarkObjects: 73.188500 ms DeleteObjects: 0.080200 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 2816 (5.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.31s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/ES/RUTA_G245_1_Localized.unity' uses 21.3 MB compressed / 39.7 MB uncompressed. Total compressed size 21.3 MB. Total uncompressed size 39.7 MB. Refreshing native plugins compatible for Editor in 55.09 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.82 ms. Registering precompiled user dll's ... Registered in 0.065753 seconds. Refresh completed in 0.791725 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 791.707ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.071ms Scan: 11.398ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 31.888ms GetAllGuidsForCategorization: 3.496ms CategorizeAssets: 553.668ms ImportAndPostprocessOutOfDateAssets: 24.853ms (5.370ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.689ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.406ms OnDemandSchedulerStart: 2.497ms RestoreLoadedAssetsState: 5.888ms ReloadSourceAssets: 3.021ms UnloadImportedAssets: 2.317ms Hotreload: 0.050ms FixTempGuids: 0.023ms GatherAllCurrentPrimaryArtifactRevisions: 1.915ms UnloadStreamsBegin: 1.768ms LoadedImportedAssetsSnapshotReleaseGCHandles: 6.763ms GetLoadedSourceAssetsSnapshot: 10.124ms PersistCurrentRevisions: 2.525ms UnloadStreamsEnd: 0.517ms Untracked: 137.309ms SpriteAtlasPacking completed in 1.620942 sec Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/ES/MountainPass_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. [Licensing::Client] Successfully resolved entitlements Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/ES/MountainPass_Localized.unity' Deserialize: 81.732 ms Integration: 228.925 ms Integration of assets: 0.016 ms Thread Wait Time: 0.080 ms Total Operation Time: 310.753 ms System memory in use before: 1.93 GB. System memory in use after: 1.93 GB. Unloading 385 unused Assets to reduce memory usage. Loaded Objects now: 36685. Total: 78.681500 ms (FindLiveObjects: 2.962700 ms CreateObjectMapping: 0.844600 ms MarkObjects: 74.442700 ms DeleteObjects: 0.430500 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 351 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.92 GB. System memory in use after: 1.92 GB. Unloading 1911 unused Assets to reduce memory usage. Loaded Objects now: 16106. Total: 70.296100 ms (FindLiveObjects: 1.385100 ms CreateObjectMapping: 0.395200 ms MarkObjects: 67.019800 ms DeleteObjects: 1.494600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16115. Total: 75.919200 ms (FindLiveObjects: 1.529100 ms CreateObjectMapping: 0.351900 ms MarkObjects: 74.004500 ms DeleteObjects: 0.032600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16103. Total: 67.715300 ms (FindLiveObjects: 1.447100 ms CreateObjectMapping: 0.535100 ms MarkObjects: 65.697000 ms DeleteObjects: 0.034800 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/ES/MountainPass_Localized.unity' uses 2.9 MB compressed / 17.7 MB uncompressed. Total compressed size 2.9 MB. Total uncompressed size 17.7 MB. Refreshing native plugins compatible for Editor in 52.34 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.70 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.045331 seconds. Refresh completed in 0.732692 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 732.657ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.086ms Scan: 11.163ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 38.142ms GetAllGuidsForCategorization: 6.671ms CategorizeAssets: 497.465ms ImportAndPostprocessOutOfDateAssets: 40.000ms (10.954ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 12.795ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.746ms OnDemandSchedulerStart: 3.088ms RestoreLoadedAssetsState: 8.416ms ReloadSourceAssets: 7.326ms UnloadImportedAssets: 3.586ms Hotreload: 0.038ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 2.858ms UnloadStreamsBegin: 2.115ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.111ms GetLoadedSourceAssetsSnapshot: 13.920ms PersistCurrentRevisions: 2.082ms UnloadStreamsEnd: 0.307ms Untracked: 102.773ms SpriteAtlasPacking completed in 1.683235 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/BR/Ruta_G245_3_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/BR/Ruta_G245_3_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Truck_PF (Missing Prefab with guid: ed14bc104d43a1e4f850d0a168068ac6). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 7788b9e0d4a9aa44a9ed30e4d34f834d). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_VoltageDanger_Special_PF (Missing Prefab with guid: 4d6f6d92f0a44ac4683add22524e2468). 13 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_70_Car_PF (Missing Prefab with guid: 18df7ba217a42464fa8e8e344048d193). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EndRestriction_Special_PF (Missing Prefab with guid: 51cf3833f4a67dc44b981545e00018d1). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: c17e9653659e846409208841a172a9fa). 9 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: 20f82ec56bd32874583c178ac7329c47) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (Missing Prefab with guid: 52d4362677dcbc84d9605026e0d01497). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: aecf3a48e0e9dbe44a8cabec8c3751c4) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_200_PF (Missing Prefab with guid: 7b57be98a5741d44e9d83df326e9c5bd). 7 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_R_PF (Missing Prefab with guid: ca8cf5ad923b9104fa3a2b6ea4e33f85). 10 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 6059ca1f5a9f8b74ba1853a49d4fb20f). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/BR/Ruta_G245_3_Localized.unity' Deserialize: 23.928 ms Integration: 73.274 ms Integration of assets: 0.012 ms Thread Wait Time: 0.004 ms Total Operation Time: 97.219 ms System memory in use before: 1.90 GB. System memory in use after: 1.90 GB. Unloading 384 unused Assets to reduce memory usage. Loaded Objects now: 18662. Total: 71.957900 ms (FindLiveObjects: 1.528700 ms CreateObjectMapping: 0.319200 ms MarkObjects: 69.626600 ms DeleteObjects: 0.482300 ms) Unloading 42 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 397 unused Assets to reduce memory usage. Loaded Objects now: 15919. Total: 79.862800 ms (FindLiveObjects: 1.693600 ms CreateObjectMapping: 0.476600 ms MarkObjects: 77.056000 ms DeleteObjects: 0.635200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15931. Total: 67.883600 ms (FindLiveObjects: 1.432500 ms CreateObjectMapping: 0.392800 ms MarkObjects: 66.031900 ms DeleteObjects: 0.025300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15919. Total: 66.269000 ms (FindLiveObjects: 1.225800 ms CreateObjectMapping: 0.288400 ms MarkObjects: 64.719000 ms DeleteObjects: 0.034600 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/BR/Ruta_G245_3_Localized.unity' uses 2.0 MB compressed / 3.0 MB uncompressed. Total compressed size 2.0 MB. Total uncompressed size 3.0 MB. Refreshing native plugins compatible for Editor in 81.00 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.18 ms. Registering precompiled user dll's ... Registered in 0.086389 seconds. Refresh completed in 0.892926 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 892.901ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.069ms Scan: 10.212ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 38.301ms GetAllGuidsForCategorization: 9.224ms CategorizeAssets: 578.088ms ImportAndPostprocessOutOfDateAssets: 39.560ms (10.017ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 13.824ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 5.162ms OnDemandSchedulerStart: 3.289ms RestoreLoadedAssetsState: 7.268ms ReloadSourceAssets: 4.291ms UnloadImportedAssets: 5.576ms Hotreload: 0.044ms FixTempGuids: 0.019ms GatherAllCurrentPrimaryArtifactRevisions: 1.770ms UnloadStreamsBegin: 1.819ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.181ms GetLoadedSourceAssetsSnapshot: 12.350ms PersistCurrentRevisions: 2.566ms UnloadStreamsEnd: 0.386ms Untracked: 184.442ms SpriteAtlasPacking completed in 1.645260 sec Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/BR/Highwayland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/BR/Highwayland_Localized.unity' Deserialize: 97.081 ms Integration: 632.459 ms Integration of assets: 0.014 ms Thread Wait Time: 0.083 ms Total Operation Time: 729.638 ms System memory in use before: 1.96 GB. System memory in use after: 1.96 GB. Unloading 384 unused Assets to reduce memory usage. Loaded Objects now: 36422. Total: 63.628900 ms (FindLiveObjects: 2.465100 ms CreateObjectMapping: 0.889000 ms MarkObjects: 59.650300 ms DeleteObjects: 0.623100 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 512 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.96 GB. System memory in use after: 1.95 GB. Unloading 4028 unused Assets to reduce memory usage. Loaded Objects now: 16126. Total: 66.248900 ms (FindLiveObjects: 1.300900 ms CreateObjectMapping: 0.395400 ms MarkObjects: 61.484200 ms DeleteObjects: 3.067200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16135. Total: 64.642400 ms (FindLiveObjects: 1.321500 ms CreateObjectMapping: 0.382600 ms MarkObjects: 62.916600 ms DeleteObjects: 0.020700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16123. Total: 69.168000 ms (FindLiveObjects: 1.108300 ms CreateObjectMapping: 0.198100 ms MarkObjects: 67.827200 ms DeleteObjects: 0.033400 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/BR/Highwayland_Localized.unity' uses 5.2 MB compressed / 44.3 MB uncompressed. Total compressed size 5.2 MB. Total uncompressed size 44.3 MB. Refreshing native plugins compatible for Editor in 51.47 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.83 ms. Registering precompiled user dll's ... Registered in 0.039976 seconds. Refresh completed in 0.725643 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 725.615ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.060ms Scan: 11.751ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 37.867ms GetAllGuidsForCategorization: 4.774ms CategorizeAssets: 516.309ms ImportAndPostprocessOutOfDateAssets: 26.685ms (5.540ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.549ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.015ms OnDemandSchedulerStart: 2.467ms RestoreLoadedAssetsState: 6.113ms ReloadSourceAssets: 2.850ms UnloadImportedAssets: 2.654ms Hotreload: 0.069ms FixTempGuids: 0.019ms GatherAllCurrentPrimaryArtifactRevisions: 1.814ms UnloadStreamsBegin: 1.859ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.104ms GetLoadedSourceAssetsSnapshot: 11.861ms PersistCurrentRevisions: 4.975ms UnloadStreamsEnd: 0.373ms Untracked: 96.592ms SpriteAtlasPacking completed in 1.646697 sec Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/NZ/Cityland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/NZ/Cityland_Localized.unity' Deserialize: 228.309 ms Integration: 756.928 ms Integration of assets: 0.231 ms Thread Wait Time: -0.061 ms Total Operation Time: 985.408 ms System memory in use before: 1.97 GB. System memory in use after: 1.98 GB. Unloading 384 unused Assets to reduce memory usage. Loaded Objects now: 79156. Total: 140.107500 ms (FindLiveObjects: 9.179500 ms CreateObjectMapping: 2.025200 ms MarkObjects: 128.359400 ms DeleteObjects: 0.542200 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 712 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.01 GB. System memory in use after: 2.00 GB. Unloading 8248 unused Assets to reduce memory usage. Loaded Objects now: 16198. Total: 70.397900 ms (FindLiveObjects: 1.789200 ms CreateObjectMapping: 0.641800 ms MarkObjects: 62.807400 ms DeleteObjects: 5.158200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16207. Total: 94.219000 ms (FindLiveObjects: 1.150400 ms CreateObjectMapping: 0.380300 ms MarkObjects: 92.641200 ms DeleteObjects: 0.045900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16195. Total: 73.557000 ms (FindLiveObjects: 1.626400 ms CreateObjectMapping: 0.391700 ms MarkObjects: 71.492800 ms DeleteObjects: 0.045000 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 156 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.15s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 352 (1.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 576 (1.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 338 (0.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 288 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 260 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.23s Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.44MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.04s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.46 seconds. Local cache hits 5632 (10.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.50 seconds. Local cache hits 3456 (4.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (172.77s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.48 seconds. Local cache hits 1536 (2.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (30.80s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.04s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.51s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.32MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Localized/NZ/Cityland_Localized.unity' uses 25.9 MB compressed / 61.6 MB uncompressed. Total compressed size 25.9 MB. Total uncompressed size 61.6 MB. Refreshing native plugins compatible for Editor in 61.18 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.75 ms. Registering precompiled user dll's ... Registered in 0.040805 seconds. Refresh completed in 0.691876 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 691.842ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.048ms Scan: 11.524ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 37.865ms GetAllGuidsForCategorization: 3.012ms CategorizeAssets: 483.545ms ImportAndPostprocessOutOfDateAssets: 27.332ms (6.020ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.375ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.074ms OnDemandSchedulerStart: 2.394ms RestoreLoadedAssetsState: 5.468ms ReloadSourceAssets: 3.820ms UnloadImportedAssets: 2.161ms Hotreload: 0.042ms FixTempGuids: 0.010ms GatherAllCurrentPrimaryArtifactRevisions: 1.946ms UnloadStreamsBegin: 2.194ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.680ms GetLoadedSourceAssetsSnapshot: 9.986ms PersistCurrentRevisions: 2.169ms UnloadStreamsEnd: 0.251ms Untracked: 102.256ms SpriteAtlasPacking completed in 1.522945 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Traffic/Left/RUTA_G21_1_Traffic.unity' Unloading 3438 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Traffic/Left/RUTA_G21_1_Traffic.unity' Deserialize: 139.024 ms Integration: 57.831 ms Integration of assets: 0.037 ms Thread Wait Time: 0.064 ms Total Operation Time: 196.957 ms System memory in use before: 1.91 GB. System memory in use after: 1.91 GB. Unloading 452 unused Assets to reduce memory usage. Loaded Objects now: 16030. Total: 63.189000 ms (FindLiveObjects: 1.684300 ms CreateObjectMapping: 0.227000 ms MarkObjects: 60.709600 ms DeleteObjects: 0.566800 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 16000. Total: 65.940000 ms (FindLiveObjects: 1.322900 ms CreateObjectMapping: 0.258800 ms MarkObjects: 64.002900 ms DeleteObjects: 0.354100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16012. Total: 94.396800 ms (FindLiveObjects: 1.305200 ms CreateObjectMapping: 0.687300 ms MarkObjects: 92.374500 ms DeleteObjects: 0.028600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16000. Total: 75.329000 ms (FindLiveObjects: 1.324900 ms CreateObjectMapping: 0.352000 ms MarkObjects: 73.584400 ms DeleteObjects: 0.065900 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Traffic/Left/RUTA_G21_1_Traffic.unity' uses 320.3 KB compressed / 2.0 MB uncompressed. Total compressed size 320.6 KB. Total uncompressed size 2.0 MB. Refreshing native plugins compatible for Editor in 65.93 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.84 ms. Registering precompiled user dll's ... Registered in 0.043461 seconds. Refresh completed in 0.662629 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 662.606ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.076ms Scan: 10.871ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 32.134ms GetAllGuidsForCategorization: 3.478ms CategorizeAssets: 468.338ms ImportAndPostprocessOutOfDateAssets: 23.629ms (4.461ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.479ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.828ms OnDemandSchedulerStart: 3.000ms RestoreLoadedAssetsState: 4.861ms ReloadSourceAssets: 2.399ms UnloadImportedAssets: 2.031ms Hotreload: 0.037ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 1.950ms UnloadStreamsBegin: 1.786ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.757ms GetLoadedSourceAssetsSnapshot: 9.231ms PersistCurrentRevisions: 2.253ms UnloadStreamsEnd: 0.283ms Untracked: 100.339ms SpriteAtlasPacking completed in 1.591584 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/NZ/RUTA_G245_1_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/NZ/RUTA_G245_1_Localized.unity' Deserialize: 15.529 ms Integration: 81.242 ms Integration of assets: 0.004 ms Thread Wait Time: 0.041 ms Total Operation Time: 96.815 ms System memory in use before: 1.90 GB. System memory in use after: 1.90 GB. Unloading 388 unused Assets to reduce memory usage. Loaded Objects now: 18143. Total: 71.024600 ms (FindLiveObjects: 1.551400 ms CreateObjectMapping: 0.727500 ms MarkObjects: 67.924500 ms DeleteObjects: 0.819900 ms) Unloading 69 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.90 GB. System memory in use after: 1.89 GB. Unloading 443 unused Assets to reduce memory usage. Loaded Objects now: 16001. Total: 65.324800 ms (FindLiveObjects: 1.250800 ms CreateObjectMapping: 0.243700 ms MarkObjects: 63.153500 ms DeleteObjects: 0.675400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16013. Total: 66.603900 ms (FindLiveObjects: 1.720200 ms CreateObjectMapping: 0.382300 ms MarkObjects: 64.470200 ms DeleteObjects: 0.029800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16001. Total: 80.874400 ms (FindLiveObjects: 1.153900 ms CreateObjectMapping: 0.188600 ms MarkObjects: 79.432600 ms DeleteObjects: 0.096700 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/NZ/RUTA_G245_1_Localized.unity' uses 3.9 MB compressed / 5.4 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 5.4 MB. Refreshing native plugins compatible for Editor in 106.31 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.17 ms. Registering precompiled user dll's ... Registered in 0.040485 seconds. Refresh completed in 0.716467 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 716.442ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.085ms Scan: 11.365ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 31.682ms GetAllGuidsForCategorization: 3.668ms CategorizeAssets: 510.165ms ImportAndPostprocessOutOfDateAssets: 30.589ms (5.643ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 11.489ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.045ms OnDemandSchedulerStart: 4.846ms RestoreLoadedAssetsState: 4.565ms ReloadSourceAssets: 2.338ms UnloadImportedAssets: 3.268ms Hotreload: 0.037ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 2.351ms UnloadStreamsBegin: 2.591ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.845ms GetLoadedSourceAssetsSnapshot: 8.862ms PersistCurrentRevisions: 2.849ms UnloadStreamsEnd: 0.273ms Untracked: 102.458ms SpriteAtlasPacking completed in 1.556049 sec Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/NZ/MountainPass_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/NZ/MountainPass_Localized.unity' Deserialize: 85.967 ms Integration: 191.659 ms Integration of assets: 0.014 ms Thread Wait Time: -0.005 ms Total Operation Time: 277.636 ms System memory in use before: 1.93 GB. System memory in use after: 1.93 GB. Unloading 384 unused Assets to reduce memory usage. Loaded Objects now: 32491. Total: 87.967900 ms (FindLiveObjects: 2.080700 ms CreateObjectMapping: 0.566100 ms MarkObjects: 84.856600 ms DeleteObjects: 0.463200 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 352 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.94 GB. System memory in use after: 1.94 GB. Unloading 1870 unused Assets to reduce memory usage. Loaded Objects now: 16208. Total: 71.244000 ms (FindLiveObjects: 1.547800 ms CreateObjectMapping: 0.502000 ms MarkObjects: 67.092200 ms DeleteObjects: 2.100600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16217. Total: 74.575800 ms (FindLiveObjects: 1.350200 ms CreateObjectMapping: 0.324600 ms MarkObjects: 72.875500 ms DeleteObjects: 0.024500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16205. Total: 88.140400 ms (FindLiveObjects: 1.228900 ms CreateObjectMapping: 0.247900 ms MarkObjects: 86.574700 ms DeleteObjects: 0.086300 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.46 seconds. Local cache hits 5632 (10.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 4096 (9.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.34s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/NZ/MountainPass_Localized.unity' uses 5.3 MB compressed / 21.7 MB uncompressed. Total compressed size 5.3 MB. Total uncompressed size 21.7 MB. Refreshing native plugins compatible for Editor in 54.70 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.86 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.065699 seconds. Refresh completed in 0.723046 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 723.024ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.074ms Scan: 15.229ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 43.328ms GetAllGuidsForCategorization: 3.406ms CategorizeAssets: 464.253ms ImportAndPostprocessOutOfDateAssets: 33.358ms (7.775ms without children) PostProcessAllAssets: 0.002ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.952ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 5.262ms OnDemandSchedulerStart: 2.274ms RestoreLoadedAssetsState: 7.093ms ReloadSourceAssets: 2.261ms UnloadImportedAssets: 5.470ms Hotreload: 0.047ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 2.301ms UnloadStreamsBegin: 1.606ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.668ms GetLoadedSourceAssetsSnapshot: 12.836ms PersistCurrentRevisions: 2.955ms UnloadStreamsEnd: 0.291ms Untracked: 129.927ms SpriteAtlasPacking completed in 1.494078 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Traffic/Left/RUTA_G21_2_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 3439 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Traffic/Left/RUTA_G21_2_Traffic.unity' Deserialize: 91.936 ms Integration: 42.495 ms Integration of assets: 0.034 ms Thread Wait Time: -0.000 ms Total Operation Time: 134.464 ms System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 385 unused Assets to reduce memory usage. Loaded Objects now: 16041. Total: 89.070200 ms (FindLiveObjects: 2.732700 ms CreateObjectMapping: 0.446900 ms MarkObjects: 85.345400 ms DeleteObjects: 0.544000 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 16021. Total: 71.598800 ms (FindLiveObjects: 1.201200 ms CreateObjectMapping: 0.205000 ms MarkObjects: 69.875000 ms DeleteObjects: 0.316400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16033. Total: 55.470300 ms (FindLiveObjects: 1.295300 ms CreateObjectMapping: 0.284400 ms MarkObjects: 53.864900 ms DeleteObjects: 0.024500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16021. Total: 72.442100 ms (FindLiveObjects: 1.210200 ms CreateObjectMapping: 0.258700 ms MarkObjects: 70.935300 ms DeleteObjects: 0.036800 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Traffic/Left/RUTA_G21_2_Traffic.unity' uses 277.2 KB compressed / 1.3 MB uncompressed. Total compressed size 277.4 KB. Total uncompressed size 1.3 MB. Refreshing native plugins compatible for Editor in 65.49 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.82 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.051028 seconds. Refresh completed in 0.735922 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 735.899ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.054ms Scan: 12.500ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.098ms GetAllGuidsForCategorization: 3.210ms CategorizeAssets: 530.304ms ImportAndPostprocessOutOfDateAssets: 21.497ms (4.313ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.395ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.803ms OnDemandSchedulerStart: 2.280ms RestoreLoadedAssetsState: 4.704ms ReloadSourceAssets: 2.319ms UnloadImportedAssets: 1.969ms Hotreload: 0.038ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 1.854ms UnloadStreamsBegin: 1.541ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.721ms GetLoadedSourceAssetsSnapshot: 8.736ms PersistCurrentRevisions: 2.642ms UnloadStreamsEnd: 0.252ms Untracked: 117.153ms SpriteAtlasPacking completed in 1.672010 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Traffic/Left/Ruta_G21_3_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Traffic/Left/Ruta_G21_3_Traffic.unity' Deserialize: 117.191 ms Integration: 47.871 ms Integration of assets: 0.019 ms Thread Wait Time: 0.081 ms Total Operation Time: 165.162 ms System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 382 unused Assets to reduce memory usage. Loaded Objects now: 16042. Total: 80.475600 ms (FindLiveObjects: 2.390500 ms CreateObjectMapping: 0.659200 ms MarkObjects: 76.950600 ms DeleteObjects: 0.473900 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 16022. Total: 64.475100 ms (FindLiveObjects: 1.166100 ms CreateObjectMapping: 0.211800 ms MarkObjects: 62.720600 ms DeleteObjects: 0.375100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16034. Total: 69.445200 ms (FindLiveObjects: 1.404800 ms CreateObjectMapping: 0.291000 ms MarkObjects: 67.723500 ms DeleteObjects: 0.024900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16022. Total: 82.652400 ms (FindLiveObjects: 1.213400 ms CreateObjectMapping: 0.215000 ms MarkObjects: 81.181800 ms DeleteObjects: 0.040100 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Traffic/Left/Ruta_G21_3_Traffic.unity' uses 296.1 KB compressed / 1.9 MB uncompressed. Total compressed size 296.3 KB. Total uncompressed size 1.9 MB. Refreshing native plugins compatible for Editor in 57.50 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.65 ms. Registering precompiled user dll's ... Registered in 0.057777 seconds. Refresh completed in 0.709536 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 709.507ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.059ms Scan: 11.129ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 38.317ms GetAllGuidsForCategorization: 9.094ms CategorizeAssets: 461.264ms ImportAndPostprocessOutOfDateAssets: 21.782ms (4.458ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.216ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.047ms OnDemandSchedulerStart: 2.616ms RestoreLoadedAssetsState: 4.444ms ReloadSourceAssets: 2.462ms UnloadImportedAssets: 1.969ms Hotreload: 0.087ms FixTempGuids: 0.032ms GatherAllCurrentPrimaryArtifactRevisions: 1.823ms UnloadStreamsBegin: 1.745ms LoadedImportedAssetsSnapshotReleaseGCHandles: 11.334ms GetLoadedSourceAssetsSnapshot: 9.766ms PersistCurrentRevisions: 4.066ms UnloadStreamsEnd: 0.898ms Untracked: 133.679ms SpriteAtlasPacking completed in 1.634881 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/ES/Ruta_G245_3_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/ES/Ruta_G245_3_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 15ad3fa0bc75f8241a242c8816fdea0f). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 7f41f031d2745a3489e0218ecca1a1d5). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 9bca62221d238894aacb5b7686ff6bfd). 9 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_200_PF (Missing Prefab with guid: a29a7942aa5fba84c9250cfed6aed2a4). 7 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_70_Car_PF (Missing Prefab with guid: 27758a45238ff9d488acff5ed0e477f8). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (Missing Prefab with guid: 8b9f01667fce3c9439de8da6dab46c3d). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EndRestriction_Special_PF (Missing Prefab with guid: eef033f6f6e19b543a6ad8563318ecf2). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Truck_PF (Missing Prefab with guid: 2137f989a55ab014c8584108b98a6032). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: da87384ce1d735e409c8b46d207c379b) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: 3337abbee16345149a862f703d3f5753) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/ES/Ruta_G245_3_Localized.unity' Deserialize: 26.469 ms Integration: 83.315 ms Integration of assets: 0.005 ms Thread Wait Time: 0.026 ms Total Operation Time: 109.814 ms System memory in use before: 1.90 GB. System memory in use after: 1.90 GB. Unloading 388 unused Assets to reduce memory usage. Loaded Objects now: 20216. Total: 67.505300 ms (FindLiveObjects: 2.365800 ms CreateObjectMapping: 0.914300 ms MarkObjects: 63.661600 ms DeleteObjects: 0.562300 ms) Unloading 46 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.90 GB. System memory in use after: 1.89 GB. Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 16023. Total: 52.828600 ms (FindLiveObjects: 1.283400 ms CreateObjectMapping: 0.289300 ms MarkObjects: 50.604800 ms DeleteObjects: 0.649900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16035. Total: 53.683000 ms (FindLiveObjects: 1.230600 ms CreateObjectMapping: 0.276300 ms MarkObjects: 52.149200 ms DeleteObjects: 0.026000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16023. Total: 97.870800 ms (FindLiveObjects: 2.224400 ms CreateObjectMapping: 0.551500 ms MarkObjects: 95.038900 ms DeleteObjects: 0.054600 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/ES/Ruta_G245_3_Localized.unity' uses 2.0 MB compressed / 3.1 MB uncompressed. Total compressed size 2.0 MB. Total uncompressed size 3.1 MB. Refreshing native plugins compatible for Editor in 51.55 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.88 ms. Registering precompiled user dll's ... Registered in 0.050302 seconds. Refresh completed in 0.730121 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 730.098ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.060ms Scan: 10.553ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 37.819ms GetAllGuidsForCategorization: 3.478ms CategorizeAssets: 515.482ms ImportAndPostprocessOutOfDateAssets: 23.565ms (4.610ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.692ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.805ms OnDemandSchedulerStart: 2.514ms RestoreLoadedAssetsState: 4.944ms ReloadSourceAssets: 2.475ms UnloadImportedAssets: 2.104ms Hotreload: 0.037ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 1.834ms UnloadStreamsBegin: 1.992ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.856ms GetLoadedSourceAssetsSnapshot: 9.030ms PersistCurrentRevisions: 2.338ms UnloadStreamsEnd: 0.276ms Untracked: 115.184ms SpriteAtlasPacking completed in 1.606101 sec Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/ES/Highwayland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/ES/Highwayland_Localized.unity' Deserialize: 112.490 ms Integration: 665.770 ms Integration of assets: 0.012 ms Thread Wait Time: 0.002 ms Total Operation Time: 778.275 ms System memory in use before: 1.97 GB. System memory in use after: 1.97 GB. Unloading 384 unused Assets to reduce memory usage. Loaded Objects now: 40420. Total: 122.794200 ms (FindLiveObjects: 2.651800 ms CreateObjectMapping: 1.466900 ms MarkObjects: 118.249900 ms DeleteObjects: 0.424800 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 509 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.96 GB. System memory in use after: 1.96 GB. Unloading 3846 unused Assets to reduce memory usage. Loaded Objects now: 16230. Total: 72.194300 ms (FindLiveObjects: 1.452100 ms CreateObjectMapping: 0.424500 ms MarkObjects: 65.224100 ms DeleteObjects: 5.092100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16239. Total: 69.563300 ms (FindLiveObjects: 1.752600 ms CreateObjectMapping: 0.482100 ms MarkObjects: 67.286200 ms DeleteObjects: 0.040800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16227. Total: 69.793600 ms (FindLiveObjects: 1.636400 ms CreateObjectMapping: 0.292900 ms MarkObjects: 67.821300 ms DeleteObjects: 0.041300 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 2048 (4.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.31s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/ES/Highwayland_Localized.unity' uses 8.4 MB compressed / 55.5 MB uncompressed. Total compressed size 8.4 MB. Total uncompressed size 55.5 MB. Refreshing native plugins compatible for Editor in 55.62 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.85 ms. Registering precompiled user dll's ... Registered in 0.039423 seconds. Refresh completed in 0.741864 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 741.841ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.048ms Scan: 10.753ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 34.380ms GetAllGuidsForCategorization: 3.473ms CategorizeAssets: 518.671ms ImportAndPostprocessOutOfDateAssets: 38.335ms (6.802ms without children) PostProcessAllAssets: 0.002ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 13.124ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 5.353ms OnDemandSchedulerStart: 5.441ms RestoreLoadedAssetsState: 7.613ms ReloadSourceAssets: 3.275ms UnloadImportedAssets: 3.446ms Hotreload: 0.064ms FixTempGuids: 0.012ms GatherAllCurrentPrimaryArtifactRevisions: 1.789ms UnloadStreamsBegin: 1.613ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.074ms GetLoadedSourceAssetsSnapshot: 11.946ms PersistCurrentRevisions: 2.662ms UnloadStreamsEnd: 0.327ms Untracked: 106.972ms SpriteAtlasPacking completed in 1.664205 sec Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Product/SCIberdrola/WaterWorld_Banner.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Product/SCIberdrola/WaterWorld_Banner.unity' Deserialize: 19.156 ms Integration: 52.292 ms Integration of assets: 0.004 ms Thread Wait Time: 0.034 ms Total Operation Time: 71.487 ms System memory in use before: 1.90 GB. System memory in use after: 1.90 GB. Unloading 385 unused Assets to reduce memory usage. Loaded Objects now: 17047. Total: 64.951800 ms (FindLiveObjects: 1.509900 ms CreateObjectMapping: 0.276200 ms MarkObjects: 62.715200 ms DeleteObjects: 0.449500 ms) [00:00:00] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 16169. Total: 65.929100 ms (FindLiveObjects: 1.274900 ms CreateObjectMapping: 0.244800 ms MarkObjects: 64.015600 ms DeleteObjects: 0.392700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16181. Total: 66.780100 ms (FindLiveObjects: 1.177600 ms CreateObjectMapping: 0.244400 ms MarkObjects: 65.333100 ms DeleteObjects: 0.024000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16169. Total: 64.111500 ms (FindLiveObjects: 1.242500 ms CreateObjectMapping: 0.267500 ms MarkObjects: 62.558500 ms DeleteObjects: 0.042000 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Product/SCIberdrola/WaterWorld_Banner.unity' uses 60.6 KB compressed / 313.8 KB uncompressed. Total compressed size 60.7 KB. Total uncompressed size 313.8 KB. Refreshing native plugins compatible for Editor in 61.75 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.65 ms. Registering precompiled user dll's ... Registered in 0.044089 seconds. Refresh completed in 0.748458 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 748.436ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.123ms Scan: 12.661ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 31.140ms GetAllGuidsForCategorization: 3.511ms CategorizeAssets: 543.868ms ImportAndPostprocessOutOfDateAssets: 23.396ms (4.422ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.598ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.937ms OnDemandSchedulerStart: 2.419ms RestoreLoadedAssetsState: 6.020ms ReloadSourceAssets: 2.410ms UnloadImportedAssets: 1.985ms Hotreload: 0.040ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 1.813ms UnloadStreamsBegin: 1.526ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.349ms GetLoadedSourceAssetsSnapshot: 10.215ms PersistCurrentRevisions: 2.552ms UnloadStreamsEnd: 0.283ms Untracked: 108.550ms SpriteAtlasPacking completed in 1.649587 sec Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Traffic/Left/MountainPass_Traffic.unity' Unloading 3441 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Traffic/Left/MountainPass_Traffic.unity' Deserialize: 182.027 ms Integration: 53.597 ms Integration of assets: 0.044 ms Thread Wait Time: -0.009 ms Total Operation Time: 235.659 ms System memory in use before: 1.91 GB. System memory in use after: 1.91 GB. Unloading 381 unused Assets to reduce memory usage. Loaded Objects now: 16685. Total: 75.367700 ms (FindLiveObjects: 1.382700 ms CreateObjectMapping: 0.307600 ms MarkObjects: 73.212700 ms DeleteObjects: 0.463800 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 11 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.91 GB. System memory in use after: 1.91 GB. Unloading 177 unused Assets to reduce memory usage. Loaded Objects now: 16173. Total: 62.771800 ms (FindLiveObjects: 1.202800 ms CreateObjectMapping: 0.215400 ms MarkObjects: 60.948300 ms DeleteObjects: 0.404100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16182. Total: 71.653100 ms (FindLiveObjects: 1.267900 ms CreateObjectMapping: 0.246900 ms MarkObjects: 70.116600 ms DeleteObjects: 0.020500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16170. Total: 63.494700 ms (FindLiveObjects: 1.333200 ms CreateObjectMapping: 0.277600 ms MarkObjects: 61.840900 ms DeleteObjects: 0.041600 ms) Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Traffic/Left/MountainPass_Traffic.unity' uses 1.2 MB compressed / 14.5 MB uncompressed. Total compressed size 1.3 MB. Total uncompressed size 14.5 MB. Refreshing native plugins compatible for Editor in 52.05 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.82 ms. Registering precompiled user dll's ... Registered in 0.059956 seconds. Refresh completed in 0.796958 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 796.936ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.062ms Scan: 11.185ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 38.848ms GetAllGuidsForCategorization: 6.416ms CategorizeAssets: 546.158ms ImportAndPostprocessOutOfDateAssets: 35.721ms (9.017ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 13.099ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.370ms OnDemandSchedulerStart: 1.938ms RestoreLoadedAssetsState: 7.295ms ReloadSourceAssets: 5.055ms UnloadImportedAssets: 3.875ms Hotreload: 0.036ms FixTempGuids: 0.012ms GatherAllCurrentPrimaryArtifactRevisions: 1.758ms UnloadStreamsBegin: 1.604ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.994ms GetLoadedSourceAssetsSnapshot: 14.666ms PersistCurrentRevisions: 2.428ms UnloadStreamsEnd: 0.295ms Untracked: 124.822ms SpriteAtlasPacking completed in 1.606075 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Traffic/Left/RUTA_G245_2_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Traffic/Left/RUTA_G245_2_Traffic.unity' Deserialize: 130.579 ms Integration: 62.858 ms Integration of assets: 0.014 ms Thread Wait Time: 0.003 ms Total Operation Time: 193.454 ms System memory in use before: 1.91 GB. System memory in use after: 1.91 GB. Unloading 386 unused Assets to reduce memory usage. Loaded Objects now: 16209. Total: 74.618600 ms (FindLiveObjects: 2.437400 ms CreateObjectMapping: 0.531900 ms MarkObjects: 71.053300 ms DeleteObjects: 0.595100 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.90 GB. System memory in use after: 1.90 GB. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 16189. Total: 87.490100 ms (FindLiveObjects: 1.201100 ms CreateObjectMapping: 0.212800 ms MarkObjects: 85.630200 ms DeleteObjects: 0.444500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16201. Total: 95.655200 ms (FindLiveObjects: 1.809000 ms CreateObjectMapping: 0.369300 ms MarkObjects: 93.437700 ms DeleteObjects: 0.037900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16189. Total: 66.917800 ms (FindLiveObjects: 2.827900 ms CreateObjectMapping: 0.313700 ms MarkObjects: 63.707000 ms DeleteObjects: 0.067700 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Traffic/Left/RUTA_G245_2_Traffic.unity' uses 5.4 MB compressed / 8.6 MB uncompressed. Total compressed size 5.4 MB. Total uncompressed size 8.6 MB. Refreshing native plugins compatible for Editor in 73.46 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.89 ms. Registering precompiled user dll's ... Registered in 0.040569 seconds. Refresh completed in 0.700876 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 700.857ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.074ms Scan: 12.846ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 32.747ms GetAllGuidsForCategorization: 3.718ms CategorizeAssets: 500.158ms ImportAndPostprocessOutOfDateAssets: 25.185ms (5.995ms without children) PostProcessAllAssets: 0.002ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.828ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.448ms OnDemandSchedulerStart: 2.074ms RestoreLoadedAssetsState: 4.838ms ReloadSourceAssets: 2.601ms UnloadImportedAssets: 3.359ms Hotreload: 0.039ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 2.248ms UnloadStreamsBegin: 1.848ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.691ms GetLoadedSourceAssetsSnapshot: 9.774ms PersistCurrentRevisions: 2.387ms UnloadStreamsEnd: 0.239ms Untracked: 99.931ms SpriteAtlasPacking completed in 1.604700 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/NZ/Ruta_G245_3_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/NZ/Ruta_G245_3_Localized.unity' Deserialize: 20.866 ms Integration: 83.223 ms Integration of assets: 0.004 ms Thread Wait Time: 0.006 ms Total Operation Time: 104.098 ms System memory in use before: 1.91 GB. System memory in use after: 1.91 GB. Unloading 388 unused Assets to reduce memory usage. Loaded Objects now: 19133. Total: 70.317400 ms (FindLiveObjects: 1.555700 ms CreateObjectMapping: 0.381100 ms MarkObjects: 67.863600 ms DeleteObjects: 0.516000 ms) Unloading 44 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.90 GB. System memory in use after: 1.90 GB. Unloading 469 unused Assets to reduce memory usage. Loaded Objects now: 16190. Total: 66.939800 ms (FindLiveObjects: 1.225400 ms CreateObjectMapping: 0.298700 ms MarkObjects: 64.630500 ms DeleteObjects: 0.784200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16202. Total: 63.046000 ms (FindLiveObjects: 1.296700 ms CreateObjectMapping: 0.290700 ms MarkObjects: 61.429300 ms DeleteObjects: 0.028400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16190. Total: 83.900500 ms (FindLiveObjects: 1.826200 ms CreateObjectMapping: 0.471400 ms MarkObjects: 81.537600 ms DeleteObjects: 0.063400 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/NZ/Ruta_G245_3_Localized.unity' uses 2.0 MB compressed / 3.0 MB uncompressed. Total compressed size 2.0 MB. Total uncompressed size 3.0 MB. Refreshing native plugins compatible for Editor in 60.56 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.84 ms. Registering precompiled user dll's ... Registered in 0.051704 seconds. Refresh completed in 0.772191 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 772.165ms InvokeBeforeRefreshCallbacks: 0.004ms ApplyChangesToAssetFolders: 0.069ms Scan: 10.818ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 33.423ms GetAllGuidsForCategorization: 8.471ms CategorizeAssets: 517.871ms ImportAndPostprocessOutOfDateAssets: 23.970ms (4.624ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.132ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.178ms OnDemandSchedulerStart: 3.067ms RestoreLoadedAssetsState: 4.969ms ReloadSourceAssets: 2.502ms UnloadImportedAssets: 2.094ms Hotreload: 0.034ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 1.911ms UnloadStreamsBegin: 1.786ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.797ms GetLoadedSourceAssetsSnapshot: 9.303ms PersistCurrentRevisions: 2.506ms UnloadStreamsEnd: 0.301ms Untracked: 153.291ms SpriteAtlasPacking completed in 1.602481 sec Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/NZ/Highwayland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/NZ/Highwayland_Localized.unity' Deserialize: 109.158 ms Integration: 622.923 ms Integration of assets: 0.014 ms Thread Wait Time: 0.045 ms Total Operation Time: 732.140 ms System memory in use before: 1.97 GB. System memory in use after: 1.97 GB. Unloading 384 unused Assets to reduce memory usage. Loaded Objects now: 40796. Total: 90.599800 ms (FindLiveObjects: 2.783900 ms CreateObjectMapping: 0.750300 ms MarkObjects: 86.446900 ms DeleteObjects: 0.617500 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 509 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.97 GB. System memory in use after: 1.96 GB. Unloading 4150 unused Assets to reduce memory usage. Loaded Objects now: 16397. Total: 65.250500 ms (FindLiveObjects: 1.954400 ms CreateObjectMapping: 0.653100 ms MarkObjects: 60.351200 ms DeleteObjects: 2.290600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16406. Total: 93.408900 ms (FindLiveObjects: 1.228800 ms CreateObjectMapping: 0.256600 ms MarkObjects: 91.875400 ms DeleteObjects: 0.046000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16394. Total: 91.041600 ms (FindLiveObjects: 1.481700 ms CreateObjectMapping: 0.389900 ms MarkObjects: 89.113900 ms DeleteObjects: 0.054600 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/NZ/Highwayland_Localized.unity' uses 7.1 MB compressed / 53.0 MB uncompressed. Total compressed size 7.1 MB. Total uncompressed size 53.0 MB. Refreshing native plugins compatible for Editor in 76.39 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.81 ms. Registering precompiled user dll's ... Registered in 0.038813 seconds. Refresh completed in 0.709391 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 709.364ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.062ms Scan: 8.712ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 33.073ms GetAllGuidsForCategorization: 3.349ms CategorizeAssets: 514.183ms ImportAndPostprocessOutOfDateAssets: 21.974ms (4.362ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.269ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.609ms OnDemandSchedulerStart: 1.853ms RestoreLoadedAssetsState: 5.880ms ReloadSourceAssets: 2.353ms UnloadImportedAssets: 1.985ms Hotreload: 0.086ms FixTempGuids: 0.032ms GatherAllCurrentPrimaryArtifactRevisions: 1.664ms UnloadStreamsBegin: 1.859ms LoadedImportedAssetsSnapshotReleaseGCHandles: 8.350ms GetLoadedSourceAssetsSnapshot: 10.430ms PersistCurrentRevisions: 2.784ms UnloadStreamsEnd: 0.774ms Untracked: 97.694ms SpriteAtlasPacking completed in 1.649076 sec Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/BR/Testland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/BR/Testland_Localized.unity' Deserialize: 18.631 ms Integration: 91.786 ms Integration of assets: 0.004 ms Thread Wait Time: 0.048 ms Total Operation Time: 110.469 ms System memory in use before: 1.91 GB. System memory in use after: 1.91 GB. Unloading 383 unused Assets to reduce memory usage. Loaded Objects now: 21006. Total: 69.496700 ms (FindLiveObjects: 1.698900 ms CreateObjectMapping: 0.428800 ms MarkObjects: 66.883500 ms DeleteObjects: 0.484200 ms) Unloading 102 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.91 GB. System memory in use after: 1.91 GB. Unloading 1623 unused Assets to reduce memory usage. Loaded Objects now: 16336. Total: 64.745300 ms (FindLiveObjects: 1.301700 ms CreateObjectMapping: 0.268500 ms MarkObjects: 61.933900 ms DeleteObjects: 1.239700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16348. Total: 67.810600 ms (FindLiveObjects: 1.183500 ms CreateObjectMapping: 0.244300 ms MarkObjects: 66.353100 ms DeleteObjects: 0.028300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16336. Total: 62.926100 ms (FindLiveObjects: 1.298800 ms CreateObjectMapping: 0.244400 ms MarkObjects: 61.349100 ms DeleteObjects: 0.032400 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.10s Compiling shader "Standard" pass "FORWARD" (vp) 264 / 264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 264 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 448 (0.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 156 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 260 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 144 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 224 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 200 / 200 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 200 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2104, unique: 2016) Compressed shader 'Standard' on d3d11 from 8.75MB to 0.39MB Compressed shader 'Standard' in 0.18s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Localized/BR/Testland_Localized.unity' uses 8.6 MB compressed / 14.5 MB uncompressed. Total compressed size 8.6 MB. Total uncompressed size 14.5 MB. Refreshing native plugins compatible for Editor in 51.13 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.84 ms. Registering precompiled user dll's ... Registered in 0.067032 seconds. Refresh completed in 0.748397 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 748.368ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.070ms Scan: 10.807ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 35.193ms GetAllGuidsForCategorization: 6.427ms CategorizeAssets: 483.863ms ImportAndPostprocessOutOfDateAssets: 26.615ms (4.626ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.816ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 5.380ms OnDemandSchedulerStart: 2.743ms RestoreLoadedAssetsState: 6.048ms ReloadSourceAssets: 2.496ms UnloadImportedAssets: 2.097ms Hotreload: 0.095ms FixTempGuids: 0.022ms GatherAllCurrentPrimaryArtifactRevisions: 1.966ms UnloadStreamsBegin: 2.000ms LoadedImportedAssetsSnapshotReleaseGCHandles: 6.842ms GetLoadedSourceAssetsSnapshot: 11.399ms PersistCurrentRevisions: 5.949ms UnloadStreamsEnd: 0.670ms Untracked: 151.856ms SpriteAtlasPacking completed in 1.630850 sec Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Traffic/Left/Highwayland_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 3439 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Traffic/Left/Highwayland_Traffic.unity' Deserialize: 676.298 ms Integration: 61.067 ms Integration of assets: 0.216 ms Thread Wait Time: 0.015 ms Total Operation Time: 737.596 ms System memory in use before: 1.90 GB. System memory in use after: 1.90 GB. Unloading 414 unused Assets to reduce memory usage. Loaded Objects now: 16366. Total: 78.962700 ms (FindLiveObjects: 1.209700 ms CreateObjectMapping: 0.232400 ms MarkObjects: 76.540500 ms DeleteObjects: 0.978400 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 7 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.90 GB. System memory in use after: 1.90 GB. Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 16340. Total: 72.855500 ms (FindLiveObjects: 1.851000 ms CreateObjectMapping: 0.987500 ms MarkObjects: 69.587900 ms DeleteObjects: 0.428000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16349. Total: 80.799200 ms (FindLiveObjects: 1.333100 ms CreateObjectMapping: 0.288100 ms MarkObjects: 79.118000 ms DeleteObjects: 0.058300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16337. Total: 78.216800 ms (FindLiveObjects: 1.373100 ms CreateObjectMapping: 0.313500 ms MarkObjects: 76.493400 ms DeleteObjects: 0.035800 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Traffic/Left/Highwayland_Traffic.unity' uses 2.7 MB compressed / 16.4 MB uncompressed. Total compressed size 2.7 MB. Total uncompressed size 16.4 MB. Refreshing native plugins compatible for Editor in 70.67 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.82 ms. Registering precompiled user dll's ... Registered in 0.056966 seconds. Refresh completed in 0.784727 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 784.693ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.082ms Scan: 10.631ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 43.291ms GetAllGuidsForCategorization: 6.511ms CategorizeAssets: 540.618ms ImportAndPostprocessOutOfDateAssets: 27.701ms (6.206ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.694ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.866ms OnDemandSchedulerStart: 2.970ms RestoreLoadedAssetsState: 5.965ms ReloadSourceAssets: 2.826ms UnloadImportedAssets: 3.344ms Hotreload: 0.040ms FixTempGuids: 0.029ms GatherAllCurrentPrimaryArtifactRevisions: 2.382ms UnloadStreamsBegin: 2.574ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.245ms GetLoadedSourceAssetsSnapshot: 12.299ms PersistCurrentRevisions: 2.228ms UnloadStreamsEnd: 0.811ms Untracked: 124.078ms SpriteAtlasPacking completed in 1.654554 sec Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/ES/Testland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/ES/Testland_Localized.unity' Deserialize: 15.652 ms Integration: 102.553 ms Integration of assets: 0.003 ms Thread Wait Time: 0.015 ms Total Operation Time: 118.223 ms System memory in use before: 1.91 GB. System memory in use after: 1.91 GB. Unloading 387 unused Assets to reduce memory usage. Loaded Objects now: 22656. Total: 73.627600 ms (FindLiveObjects: 1.988200 ms CreateObjectMapping: 0.498700 ms MarkObjects: 70.650200 ms DeleteObjects: 0.489500 ms) Unloading 102 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.91 GB. System memory in use after: 1.91 GB. Unloading 1652 unused Assets to reduce memory usage. Loaded Objects now: 16362. Total: 86.849400 ms (FindLiveObjects: 1.300000 ms CreateObjectMapping: 0.274000 ms MarkObjects: 83.493800 ms DeleteObjects: 1.780100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16374. Total: 74.243500 ms (FindLiveObjects: 1.544800 ms CreateObjectMapping: 0.422300 ms MarkObjects: 72.247500 ms DeleteObjects: 0.027800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16362. Total: 79.771500 ms (FindLiveObjects: 2.417900 ms CreateObjectMapping: 0.477600 ms MarkObjects: 76.839100 ms DeleteObjects: 0.035800 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.12s Compiling shader "Standard" pass "FORWARD" (vp) 264 / 264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 264 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 448 (0.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 260 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 144 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 224 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 200 / 200 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 200 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2104, unique: 2016) Compressed shader 'Standard' on d3d11 from 8.75MB to 0.39MB Compressed shader 'Standard' in 0.16s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Localized/ES/Testland_Localized.unity' uses 8.6 MB compressed / 14.7 MB uncompressed. Total compressed size 8.6 MB. Total uncompressed size 14.7 MB. Refreshing native plugins compatible for Editor in 57.94 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.82 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.039166 seconds. Refresh completed in 0.663133 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 663.104ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.184ms Scan: 10.284ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 31.680ms GetAllGuidsForCategorization: 3.370ms CategorizeAssets: 465.156ms ImportAndPostprocessOutOfDateAssets: 21.656ms (4.454ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.923ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.721ms OnDemandSchedulerStart: 2.995ms RestoreLoadedAssetsState: 4.562ms ReloadSourceAssets: 2.446ms UnloadImportedAssets: 1.983ms Hotreload: 0.039ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 3.718ms UnloadStreamsBegin: 3.242ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.750ms GetLoadedSourceAssetsSnapshot: 8.949ms PersistCurrentRevisions: 2.241ms UnloadStreamsEnd: 0.272ms Untracked: 104.120ms SpriteAtlasPacking completed in 1.469727 sec Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Product/SCIberdrola/DirtTrack_Banner.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Product/SCIberdrola/DirtTrack_Banner.unity' Deserialize: 11.062 ms Integration: 49.568 ms Integration of assets: 0.022 ms Thread Wait Time: 0.031 ms Total Operation Time: 60.683 ms System memory in use before: 1.91 GB. System memory in use after: 1.91 GB. Unloading 415 unused Assets to reduce memory usage. Loaded Objects now: 16684. Total: 68.840700 ms (FindLiveObjects: 1.362600 ms CreateObjectMapping: 0.267800 ms MarkObjects: 66.579600 ms DeleteObjects: 0.629600 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 28 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.97 GB. System memory in use after: 1.97 GB. Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 16366. Total: 78.659400 ms (FindLiveObjects: 1.733000 ms CreateObjectMapping: 0.454000 ms MarkObjects: 76.314700 ms DeleteObjects: 0.156300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16375. Total: 57.159700 ms (FindLiveObjects: 1.389500 ms CreateObjectMapping: 0.343500 ms MarkObjects: 55.402300 ms DeleteObjects: 0.023400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16363. Total: 85.853400 ms (FindLiveObjects: 1.307600 ms CreateObjectMapping: 0.263400 ms MarkObjects: 84.226800 ms DeleteObjects: 0.054300 ms) Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Product/SCIberdrola/DirtTrack_Banner.unity' uses 3.2 MB compressed / 72.2 MB uncompressed. Total compressed size 3.2 MB. Total uncompressed size 72.2 MB. Refreshing native plugins compatible for Editor in 51.15 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.60 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.040072 seconds. Refresh completed in 0.753005 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 752.980ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.045ms Scan: 11.504ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 33.851ms GetAllGuidsForCategorization: 8.151ms CategorizeAssets: 540.869ms ImportAndPostprocessOutOfDateAssets: 26.147ms (5.484ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.742ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.707ms OnDemandSchedulerStart: 3.190ms RestoreLoadedAssetsState: 5.024ms ReloadSourceAssets: 2.437ms UnloadImportedAssets: 3.013ms Hotreload: 0.044ms FixTempGuids: 0.012ms GatherAllCurrentPrimaryArtifactRevisions: 1.956ms UnloadStreamsBegin: 1.394ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.255ms GetLoadedSourceAssetsSnapshot: 9.362ms PersistCurrentRevisions: 2.677ms UnloadStreamsEnd: 0.340ms Untracked: 106.922ms SpriteAtlasPacking completed in 1.485817 sec Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/NZ/Testland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/NZ/Testland_Localized.unity' Deserialize: 17.358 ms Integration: 82.498 ms Integration of assets: 0.003 ms Thread Wait Time: 0.043 ms Total Operation Time: 99.902 ms System memory in use before: 1.97 GB. System memory in use after: 1.97 GB. Unloading 384 unused Assets to reduce memory usage. Loaded Objects now: 20748. Total: 65.905400 ms (FindLiveObjects: 1.576100 ms CreateObjectMapping: 0.341800 ms MarkObjects: 62.864800 ms DeleteObjects: 1.121000 ms) Unloading 100 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.91 GB. System memory in use after: 1.91 GB. Unloading 1558 unused Assets to reduce memory usage. Loaded Objects now: 16376. Total: 65.616600 ms (FindLiveObjects: 1.363700 ms CreateObjectMapping: 0.294000 ms MarkObjects: 62.963400 ms DeleteObjects: 0.994200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16388. Total: 67.023700 ms (FindLiveObjects: 1.306200 ms CreateObjectMapping: 0.310900 ms MarkObjects: 65.384000 ms DeleteObjects: 0.021700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16376. Total: 74.692900 ms (FindLiveObjects: 1.210800 ms CreateObjectMapping: 0.191000 ms MarkObjects: 73.251100 ms DeleteObjects: 0.039000 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 156 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.13s Compiling shader "Standard" pass "FORWARD" (vp) 264 / 264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 264 (0.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 448 (1.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 156 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 260 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 144 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 224 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 200 / 200 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 200 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2104, unique: 2016) Compressed shader 'Standard' on d3d11 from 8.75MB to 0.39MB Compressed shader 'Standard' in 0.18s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Localized/NZ/Testland_Localized.unity' uses 8.6 MB compressed / 14.5 MB uncompressed. Total compressed size 8.6 MB. Total uncompressed size 14.5 MB. Refreshing native plugins compatible for Editor in 53.20 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.65 ms. Registering precompiled user dll's ... Registered in 0.038620 seconds. Refresh completed in 0.742263 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 742.236ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.067ms Scan: 10.319ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 28.776ms GetAllGuidsForCategorization: 3.228ms CategorizeAssets: 529.660ms ImportAndPostprocessOutOfDateAssets: 25.291ms (4.603ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.245ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.927ms OnDemandSchedulerStart: 3.647ms RestoreLoadedAssetsState: 6.868ms ReloadSourceAssets: 2.488ms UnloadImportedAssets: 2.087ms Hotreload: 0.046ms FixTempGuids: 0.023ms GatherAllCurrentPrimaryArtifactRevisions: 1.953ms UnloadStreamsBegin: 3.059ms LoadedImportedAssetsSnapshotReleaseGCHandles: 7.199ms GetLoadedSourceAssetsSnapshot: 11.275ms PersistCurrentRevisions: 2.729ms UnloadStreamsEnd: 0.648ms Untracked: 113.389ms SpriteAtlasPacking completed in 1.707296 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/FR/Ruta_G21_1_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/FR/Ruta_G21_1_Localized.unity' Deserialize: 23.923 ms Integration: 110.011 ms Integration of assets: 0.005 ms Thread Wait Time: 0.034 ms Total Operation Time: 133.973 ms System memory in use before: 1.91 GB. System memory in use after: 1.91 GB. Unloading 414 unused Assets to reduce memory usage. Loaded Objects now: 22168. Total: 72.826700 ms (FindLiveObjects: 1.692600 ms CreateObjectMapping: 1.033100 ms MarkObjects: 69.466500 ms DeleteObjects: 0.633000 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 282 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.94 GB. System memory in use after: 1.94 GB. Unloading 797 unused Assets to reduce memory usage. Loaded Objects now: 16580. Total: 69.608000 ms (FindLiveObjects: 1.299500 ms CreateObjectMapping: 0.340600 ms MarkObjects: 66.999500 ms DeleteObjects: 0.966900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16592. Total: 62.582100 ms (FindLiveObjects: 1.400000 ms CreateObjectMapping: 0.340800 ms MarkObjects: 60.813900 ms DeleteObjects: 0.026300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16580. Total: 72.930100 ms (FindLiveObjects: 1.734400 ms CreateObjectMapping: 0.575000 ms MarkObjects: 70.546400 ms DeleteObjects: 0.069100 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1024 (2.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.30s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Location/FR/Ruta_G21_1_Localized.unity' uses 17.6 MB compressed / 35.2 MB uncompressed. Total compressed size 17.6 MB. Total uncompressed size 35.2 MB. Refreshing native plugins compatible for Editor in 51.16 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.88 ms. Registering precompiled user dll's ... Registered in 0.040411 seconds. Refresh completed in 0.657362 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 657.333ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.060ms Scan: 12.101ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 31.748ms GetAllGuidsForCategorization: 3.058ms CategorizeAssets: 447.940ms ImportAndPostprocessOutOfDateAssets: 23.851ms (4.639ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.915ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.089ms OnDemandSchedulerStart: 2.384ms RestoreLoadedAssetsState: 5.824ms ReloadSourceAssets: 2.451ms UnloadImportedAssets: 2.155ms Hotreload: 0.041ms FixTempGuids: 0.018ms GatherAllCurrentPrimaryArtifactRevisions: 1.873ms UnloadStreamsBegin: 1.770ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.540ms GetLoadedSourceAssetsSnapshot: 10.349ms PersistCurrentRevisions: 2.507ms UnloadStreamsEnd: 0.349ms Untracked: 112.519ms SpriteAtlasPacking completed in 1.496749 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/FR/Ruta_G21_2_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/FR/Ruta_G21_2_Localized.unity' Deserialize: 23.992 ms Integration: 68.816 ms Integration of assets: 0.005 ms Thread Wait Time: 0.006 ms Total Operation Time: 92.819 ms System memory in use before: 1.90 GB. System memory in use after: 1.90 GB. Unloading 385 unused Assets to reduce memory usage. Loaded Objects now: 21557. Total: 72.234200 ms (FindLiveObjects: 1.649800 ms CreateObjectMapping: 0.448600 ms MarkObjects: 69.725500 ms DeleteObjects: 0.409400 ms) Unloading 74 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.90 GB. System memory in use after: 1.90 GB. Unloading 710 unused Assets to reduce memory usage. Loaded Objects now: 16378. Total: 63.915500 ms (FindLiveObjects: 1.435700 ms CreateObjectMapping: 0.328100 ms MarkObjects: 61.385200 ms DeleteObjects: 0.765200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16390. Total: 76.904900 ms (FindLiveObjects: 1.244500 ms CreateObjectMapping: 0.230900 ms MarkObjects: 75.378000 ms DeleteObjects: 0.050400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16378. Total: 74.764500 ms (FindLiveObjects: 1.508700 ms CreateObjectMapping: 0.247100 ms MarkObjects: 72.963000 ms DeleteObjects: 0.044600 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Localized/FR/Ruta_G21_2_Localized.unity' uses 0.8 MB compressed / 1.5 MB uncompressed. Total compressed size 0.8 MB. Total uncompressed size 1.5 MB. Refreshing native plugins compatible for Editor in 60.24 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.85 ms. Registering precompiled user dll's ... Registered in 0.039959 seconds. Refresh completed in 0.742108 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 742.080ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.054ms Scan: 11.937ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 36.453ms GetAllGuidsForCategorization: 4.436ms CategorizeAssets: 530.846ms ImportAndPostprocessOutOfDateAssets: 24.091ms (4.697ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.009ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.514ms OnDemandSchedulerStart: 2.477ms RestoreLoadedAssetsState: 5.393ms ReloadSourceAssets: 2.621ms UnloadImportedAssets: 2.049ms Hotreload: 0.038ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.850ms UnloadStreamsBegin: 1.614ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.358ms GetLoadedSourceAssetsSnapshot: 13.671ms PersistCurrentRevisions: 2.756ms UnloadStreamsEnd: 0.317ms Untracked: 104.972ms SpriteAtlasPacking completed in 1.608014 sec Opening scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/FR/Ruta_G21_3_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) [Licensing::Client] Successfully resolved entitlements Loaded scene 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/FR/Ruta_G21_3_Localized.unity' Deserialize: 18.656 ms Integration: 75.626 ms Integration of assets: 0.007 ms Thread Wait Time: 0.043 ms Total Operation Time: 94.331 ms System memory in use before: 1.90 GB. System memory in use after: 1.90 GB. Unloading 384 unused Assets to reduce memory usage. Loaded Objects now: 19512. Total: 79.663100 ms (FindLiveObjects: 1.650400 ms CreateObjectMapping: 0.435300 ms MarkObjects: 76.934300 ms DeleteObjects: 0.642000 ms) Unloading 71 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.93 GB. System memory in use after: 1.93 GB. Unloading 548 unused Assets to reduce memory usage. Loaded Objects now: 16379. Total: 74.178200 ms (FindLiveObjects: 1.134000 ms CreateObjectMapping: 0.213500 ms MarkObjects: 71.747300 ms DeleteObjects: 1.082300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16391. Total: 65.286000 ms (FindLiveObjects: 1.553900 ms CreateObjectMapping: 0.256000 ms MarkObjects: 63.447300 ms DeleteObjects: 0.027700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.89 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16379. Total: 55.585200 ms (FindLiveObjects: 1.283400 ms CreateObjectMapping: 0.242000 ms MarkObjects: 54.018400 ms DeleteObjects: 0.040200 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 2816 (5.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.27s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Localized/FR/Ruta_G21_3_Localized.unity' uses 18.1 MB compressed / 35.6 MB uncompressed. Total compressed size 18.1 MB. Total uncompressed size 35.6 MB. Refreshing native plugins compatible for Editor in 53.20 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.84 ms. Registering precompiled user dll's ... Registered in 0.043666 seconds. Refresh completed in 0.708392 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 708.364ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.073ms Scan: 11.693ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 33.745ms GetAllGuidsForCategorization: 3.457ms CategorizeAssets: 501.373ms ImportAndPostprocessOutOfDateAssets: 25.827ms (5.796ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.398ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.489ms OnDemandSchedulerStart: 3.407ms RestoreLoadedAssetsState: 4.736ms ReloadSourceAssets: 2.871ms UnloadImportedAssets: 2.896ms Hotreload: 0.047ms FixTempGuids: 0.031ms GatherAllCurrentPrimaryArtifactRevisions: 2.029ms UnloadStreamsBegin: 1.911ms LoadedImportedAssetsSnapshotReleaseGCHandles: 6.919ms GetLoadedSourceAssetsSnapshot: 8.894ms PersistCurrentRevisions: 2.889ms UnloadStreamsEnd: 0.637ms Untracked: 103.069ms SpriteAtlasPacking completed in 1.571510 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Product/Yamaha/Urbaland_Dynamic.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Asset 'ControllerrHotAirBalloon': Transition 'AnyState -> BalanceoAereo' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Product/Yamaha/Urbaland_Dynamic.unity' Deserialize: 51.997 ms Integration: 179.531 ms Integration of assets: 0.035 ms Thread Wait Time: 0.029 ms Total Operation Time: 231.593 ms System memory in use before: 1.91 GB. System memory in use after: 1.91 GB. Unloading 388 unused Assets to reduce memory usage. Loaded Objects now: 25775. Total: 88.135900 ms (FindLiveObjects: 2.048200 ms CreateObjectMapping: 0.542500 ms MarkObjects: 84.956100 ms DeleteObjects: 0.587700 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 134 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.98 GB. System memory in use after: 1.98 GB. Unloading 518 unused Assets to reduce memory usage. Loaded Objects now: 16383. Total: 95.074800 ms (FindLiveObjects: 1.268100 ms CreateObjectMapping: 0.264400 ms MarkObjects: 91.974800 ms DeleteObjects: 1.566000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.90 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16392. Total: 70.710000 ms (FindLiveObjects: 1.300200 ms CreateObjectMapping: 0.263200 ms MarkObjects: 69.124200 ms DeleteObjects: 0.021400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.90 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16380. Total: 93.001900 ms (FindLiveObjects: 1.344500 ms CreateObjectMapping: 0.298100 ms MarkObjects: 91.298300 ms DeleteObjects: 0.059700 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 5632 (11.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 4096 (8.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 2048 (4.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardCM in 0.03s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 94.40MB to 3.75MB Compressed shader 'CustomShaders/StandardCM' in 0.31s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Product/Yamaha/Urbaland_Dynamic.unity' uses 9.0 MB compressed / 80.2 MB uncompressed. Total compressed size 9.0 MB. Total uncompressed size 80.2 MB. Refreshing native plugins compatible for Editor in 74.69 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.67 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.042296 seconds. Refresh completed in 0.687219 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 687.193ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.086ms Scan: 13.042ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 31.607ms GetAllGuidsForCategorization: 3.569ms CategorizeAssets: 483.411ms ImportAndPostprocessOutOfDateAssets: 27.352ms (5.381ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 11.164ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.471ms OnDemandSchedulerStart: 2.472ms RestoreLoadedAssetsState: 4.863ms ReloadSourceAssets: 3.099ms UnloadImportedAssets: 2.242ms Hotreload: 0.041ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 1.908ms UnloadStreamsBegin: 2.162ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.067ms GetLoadedSourceAssetsSnapshot: 8.845ms PersistCurrentRevisions: 2.520ms UnloadStreamsEnd: 0.303ms Untracked: 102.926ms SpriteAtlasPacking completed in 1.580307 sec Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Traffic/Left/Testland_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 3439 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Traffic/Left/Testland_Traffic.unity' Deserialize: 81.433 ms Integration: 50.686 ms Integration of assets: 0.038 ms Thread Wait Time: 0.000 ms Total Operation Time: 132.158 ms System memory in use before: 1.96 GB. System memory in use after: 1.96 GB. Unloading 386 unused Assets to reduce memory usage. Loaded Objects now: 16407. Total: 72.107600 ms (FindLiveObjects: 1.431700 ms CreateObjectMapping: 0.279700 ms MarkObjects: 69.842100 ms DeleteObjects: 0.553200 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.96 GB. System memory in use after: 1.96 GB. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 16387. Total: 65.439600 ms (FindLiveObjects: 1.343100 ms CreateObjectMapping: 0.258900 ms MarkObjects: 63.471000 ms DeleteObjects: 0.365500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.90 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16399. Total: 66.983700 ms (FindLiveObjects: 1.472700 ms CreateObjectMapping: 0.322300 ms MarkObjects: 65.158800 ms DeleteObjects: 0.028800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.89 GB. System memory in use after: 1.90 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16387. Total: 69.226100 ms (FindLiveObjects: 2.063200 ms CreateObjectMapping: 0.459200 ms MarkObjects: 66.670900 ms DeleteObjects: 0.031700 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Traffic/Left/Testland_Traffic.unity' uses 174.7 KB compressed / 1.1 MB uncompressed. Total compressed size 174.9 KB. Total uncompressed size 1.1 MB. Refreshing native plugins compatible for Editor in 50.61 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.81 ms. Registering precompiled user dll's ... Registered in 0.057975 seconds. Refresh completed in 0.748935 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 748.914ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.049ms Scan: 11.780ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 30.009ms GetAllGuidsForCategorization: 7.141ms CategorizeAssets: 522.121ms ImportAndPostprocessOutOfDateAssets: 25.143ms (4.601ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.926ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.259ms OnDemandSchedulerStart: 4.421ms RestoreLoadedAssetsState: 4.935ms ReloadSourceAssets: 2.564ms UnloadImportedAssets: 2.004ms Hotreload: 0.052ms FixTempGuids: 0.012ms GatherAllCurrentPrimaryArtifactRevisions: 2.055ms UnloadStreamsBegin: 1.393ms LoadedImportedAssetsSnapshotReleaseGCHandles: 6.604ms GetLoadedSourceAssetsSnapshot: 9.382ms PersistCurrentRevisions: 2.702ms UnloadStreamsEnd: 0.251ms Untracked: 125.652ms SpriteAtlasPacking completed in 1.516392 sec Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/FR/Waterworld_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/FR/Waterworld_Localized.unity' Deserialize: 76.807 ms Integration: 361.269 ms Integration of assets: 0.011 ms Thread Wait Time: 0.052 ms Total Operation Time: 438.139 ms System memory in use before: 1.97 GB. System memory in use after: 1.98 GB. Unloading 386 unused Assets to reduce memory usage. Loaded Objects now: 73542. Total: 121.484400 ms (FindLiveObjects: 4.983200 ms CreateObjectMapping: 1.284200 ms MarkObjects: 114.700500 ms DeleteObjects: 0.515300 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 552 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.96 GB. System memory in use after: 1.96 GB. Unloading 4816 unused Assets to reduce memory usage. Loaded Objects now: 16591. Total: 76.408100 ms (FindLiveObjects: 2.594300 ms CreateObjectMapping: 1.104900 ms MarkObjects: 70.015300 ms DeleteObjects: 2.692100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.90 GB. System memory in use after: 1.90 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16603. Total: 72.956800 ms (FindLiveObjects: 1.471100 ms CreateObjectMapping: 0.409700 ms MarkObjects: 71.037300 ms DeleteObjects: 0.037200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.90 GB. System memory in use after: 1.90 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16591. Total: 66.379000 ms (FindLiveObjects: 1.431200 ms CreateObjectMapping: 0.384100 ms MarkObjects: 64.507300 ms DeleteObjects: 0.055300 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.10s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 352 (0.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 576 (1.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 338 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 288 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 260 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.22s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/FR/Waterworld_Localized.unity' uses 15.7 MB compressed / 30.9 MB uncompressed. Total compressed size 15.7 MB. Total uncompressed size 30.9 MB. Refreshing native plugins compatible for Editor in 69.66 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.21 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.059771 seconds. Refresh completed in 0.729295 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 729.270ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.057ms Scan: 11.875ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 31.990ms GetAllGuidsForCategorization: 7.876ms CategorizeAssets: 498.790ms ImportAndPostprocessOutOfDateAssets: 25.379ms (5.072ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.677ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.802ms OnDemandSchedulerStart: 2.626ms RestoreLoadedAssetsState: 5.202ms ReloadSourceAssets: 2.528ms UnloadImportedAssets: 2.516ms Hotreload: 0.037ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 1.843ms UnloadStreamsBegin: 2.158ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.008ms GetLoadedSourceAssetsSnapshot: 10.718ms PersistCurrentRevisions: 2.542ms UnloadStreamsEnd: 0.298ms Untracked: 126.641ms SpriteAtlasPacking completed in 1.689305 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/FR/RUTA_G245_2_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/FR/RUTA_G245_2_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: e2402560dd58b2e4e9caac439656c551). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 286354b3c038624469a5880e93d100ad). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: e5b99624a611fa74a9a47e9f97d895d9). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 750d1b54685539b46bdf73e1674bd12f) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (1) (Missing Prefab with guid: eed02b68c7c4e6a449dbe1267bd2d93b). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (1) (Missing Prefab with guid: 9662085cc6d89c24a9538b813c065e05) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 839d5cac55650174db8e3b1bc0fea9bb). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 36b137fc82a7822458a5449bf9433b71). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/FR/RUTA_G245_2_Localized.unity' Deserialize: 17.287 ms Integration: 79.923 ms Integration of assets: 0.006 ms Thread Wait Time: 0.028 ms Total Operation Time: 97.243 ms System memory in use before: 1.92 GB. System memory in use after: 1.92 GB. Unloading 449 unused Assets to reduce memory usage. Loaded Objects now: 17739. Total: 68.887500 ms (FindLiveObjects: 1.850300 ms CreateObjectMapping: 0.627000 ms MarkObjects: 65.766700 ms DeleteObjects: 0.642400 ms) Unloading 35 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.90 GB. System memory in use after: 1.91 GB. Unloading 251 unused Assets to reduce memory usage. Loaded Objects now: 16389. Total: 66.675200 ms (FindLiveObjects: 1.397000 ms CreateObjectMapping: 0.326000 ms MarkObjects: 64.514400 ms DeleteObjects: 0.436700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.90 GB. System memory in use after: 1.90 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16401. Total: 61.788700 ms (FindLiveObjects: 1.368300 ms CreateObjectMapping: 0.257700 ms MarkObjects: 60.134500 ms DeleteObjects: 0.027100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.90 GB. System memory in use after: 1.90 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16389. Total: 85.745100 ms (FindLiveObjects: 1.197700 ms CreateObjectMapping: 0.208600 ms MarkObjects: 84.280900 ms DeleteObjects: 0.056700 ms) Compiling shader "Skybox/6 Sided" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/6 Sided" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/6 Sided in 0.00s d3d11 (total internal programs: 12, unique: 2) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/FR/RUTA_G245_2_Localized.unity' uses 5.8 MB compressed / 7.6 MB uncompressed. Total compressed size 5.8 MB. Total uncompressed size 7.6 MB. Refreshing native plugins compatible for Editor in 63.93 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.84 ms. Registering precompiled user dll's ... Registered in 0.039844 seconds. Refresh completed in 0.690472 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 690.446ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.055ms Scan: 10.554ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 39.383ms GetAllGuidsForCategorization: 6.755ms CategorizeAssets: 469.856ms ImportAndPostprocessOutOfDateAssets: 25.259ms (4.478ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.496ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.175ms OnDemandSchedulerStart: 2.304ms RestoreLoadedAssetsState: 6.804ms ReloadSourceAssets: 2.520ms UnloadImportedAssets: 1.923ms Hotreload: 0.055ms FixTempGuids: 0.027ms GatherAllCurrentPrimaryArtifactRevisions: 1.805ms UnloadStreamsBegin: 1.642ms LoadedImportedAssetsSnapshotReleaseGCHandles: 7.897ms GetLoadedSourceAssetsSnapshot: 12.241ms PersistCurrentRevisions: 2.670ms UnloadStreamsEnd: 0.673ms Untracked: 107.132ms SpriteAtlasPacking completed in 1.614437 sec Opening scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Traffic/Right/RUTA_G245_1_Traffic.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 3439 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Traffic/Right/RUTA_G245_1_Traffic.unity' Deserialize: 49.941 ms Integration: 51.100 ms Integration of assets: 0.028 ms Thread Wait Time: 0.006 ms Total Operation Time: 101.075 ms System memory in use before: 1.91 GB. System memory in use after: 1.91 GB. Unloading 384 unused Assets to reduce memory usage. Loaded Objects now: 16410. Total: 77.405600 ms (FindLiveObjects: 1.414500 ms CreateObjectMapping: 0.272600 ms MarkObjects: 75.244800 ms DeleteObjects: 0.472300 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.90 GB. System memory in use after: 1.90 GB. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 16390. Total: 63.823100 ms (FindLiveObjects: 1.278900 ms CreateObjectMapping: 0.249100 ms MarkObjects: 61.979700 ms DeleteObjects: 0.314300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.90 GB. System memory in use after: 1.90 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16402. Total: 56.132900 ms (FindLiveObjects: 1.274900 ms CreateObjectMapping: 0.262500 ms MarkObjects: 54.573100 ms DeleteObjects: 0.021700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.90 GB. System memory in use after: 1.90 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16390. Total: 86.105300 ms (FindLiveObjects: 1.459800 ms CreateObjectMapping: 0.383700 ms MarkObjects: 84.184800 ms DeleteObjects: 0.076000 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Traffic/Right/RUTA_G245_1_Traffic.unity' uses 3.4 MB compressed / 4.9 MB uncompressed. Total compressed size 3.4 MB. Total uncompressed size 4.9 MB. Refreshing native plugins compatible for Editor in 57.32 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.85 ms. Registering precompiled user dll's ... Registered in 0.040254 seconds. Refresh completed in 0.709580 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 709.556ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.049ms Scan: 12.549ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 48.848ms GetAllGuidsForCategorization: 3.791ms CategorizeAssets: 490.387ms ImportAndPostprocessOutOfDateAssets: 27.199ms (5.335ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.132ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.613ms OnDemandSchedulerStart: 2.561ms RestoreLoadedAssetsState: 5.557ms ReloadSourceAssets: 3.087ms UnloadImportedAssets: 2.209ms Hotreload: 0.035ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 1.665ms UnloadStreamsBegin: 1.917ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.427ms GetLoadedSourceAssetsSnapshot: 10.029ms PersistCurrentRevisions: 2.127ms UnloadStreamsEnd: 0.301ms Untracked: 100.923ms SpriteAtlasPacking completed in 1.566950 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/BR/Urbaland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/BR/Urbaland_Localized.unity' Deserialize: 54.002 ms Integration: 167.103 ms Integration of assets: 0.040 ms Thread Wait Time: 0.068 ms Total Operation Time: 221.214 ms System memory in use before: 1.93 GB. System memory in use after: 1.93 GB. Unloading 388 unused Assets to reduce memory usage. Loaded Objects now: 28803. Total: 84.510300 ms (FindLiveObjects: 2.311400 ms CreateObjectMapping: 0.815300 ms MarkObjects: 80.826300 ms DeleteObjects: 0.556200 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 339 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.99 GB. System memory in use after: 1.99 GB. Unloading 1481 unused Assets to reduce memory usage. Loaded Objects now: 16597. Total: 86.950700 ms (FindLiveObjects: 1.431900 ms CreateObjectMapping: 0.277700 ms MarkObjects: 83.170800 ms DeleteObjects: 2.068400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.90 GB. System memory in use after: 1.90 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16606. Total: 82.158900 ms (FindLiveObjects: 1.477500 ms CreateObjectMapping: 0.357900 ms MarkObjects: 80.275300 ms DeleteObjects: 0.046000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.90 GB. System memory in use after: 1.90 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16594. Total: 93.138900 ms (FindLiveObjects: 1.453700 ms CreateObjectMapping: 0.305300 ms MarkObjects: 91.318800 ms DeleteObjects: 0.059400 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/BR/Urbaland_Localized.unity' uses 3.9 MB compressed / 74.2 MB uncompressed. Total compressed size 3.9 MB. Total uncompressed size 74.2 MB. Refreshing native plugins compatible for Editor in 59.05 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.65 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.076847 seconds. Refresh completed in 0.766462 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 766.410ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.058ms Scan: 13.669ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 37.550ms GetAllGuidsForCategorization: 3.553ms CategorizeAssets: 510.697ms ImportAndPostprocessOutOfDateAssets: 29.368ms (5.829ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.601ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.805ms OnDemandSchedulerStart: 2.394ms RestoreLoadedAssetsState: 7.738ms ReloadSourceAssets: 2.262ms UnloadImportedAssets: 3.534ms Hotreload: 0.130ms FixTempGuids: 0.048ms GatherAllCurrentPrimaryArtifactRevisions: 1.931ms UnloadStreamsBegin: 1.647ms LoadedImportedAssetsSnapshotReleaseGCHandles: 12.685ms GetLoadedSourceAssetsSnapshot: 12.548ms PersistCurrentRevisions: 5.256ms UnloadStreamsEnd: 1.355ms Untracked: 130.119ms SpriteAtlasPacking completed in 1.435307 sec Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/DO/Mineroute_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/DO/Mineroute_Localized.unity' Deserialize: 28.285 ms Integration: 110.353 ms Integration of assets: 0.008 ms Thread Wait Time: 0.003 ms Total Operation Time: 138.650 ms System memory in use before: 1.97 GB. System memory in use after: 1.97 GB. Unloading 385 unused Assets to reduce memory usage. Loaded Objects now: 20037. Total: 55.812400 ms (FindLiveObjects: 1.728100 ms CreateObjectMapping: 0.378400 ms MarkObjects: 53.316100 ms DeleteObjects: 0.389000 ms) Unloading 49 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.97 GB. System memory in use after: 1.97 GB. Unloading 577 unused Assets to reduce memory usage. Loaded Objects now: 16410. Total: 66.856000 ms (FindLiveObjects: 1.406800 ms CreateObjectMapping: 0.332500 ms MarkObjects: 64.346300 ms DeleteObjects: 0.769000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.90 GB. System memory in use after: 1.90 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16422. Total: 62.784900 ms (FindLiveObjects: 3.261500 ms CreateObjectMapping: 1.039900 ms MarkObjects: 58.450500 ms DeleteObjects: 0.031500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.90 GB. System memory in use after: 1.90 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16410. Total: 81.263100 ms (FindLiveObjects: 2.446100 ms CreateObjectMapping: 0.196800 ms MarkObjects: 78.576600 ms DeleteObjects: 0.039200 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/DO/Mineroute_Localized.unity' uses 148.5 KB compressed / 485.6 KB uncompressed. Total compressed size 148.6 KB. Total uncompressed size 485.6 KB. Refreshing native plugins compatible for Editor in 51.76 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.84 ms. Registering precompiled user dll's ... Registered in 0.040448 seconds. Refresh completed in 0.752140 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 752.121ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.061ms Scan: 12.484ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 31.904ms GetAllGuidsForCategorization: 3.356ms CategorizeAssets: 549.305ms ImportAndPostprocessOutOfDateAssets: 23.302ms (4.640ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.211ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.483ms OnDemandSchedulerStart: 2.132ms RestoreLoadedAssetsState: 4.836ms ReloadSourceAssets: 2.532ms UnloadImportedAssets: 2.083ms Hotreload: 0.038ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 2.129ms UnloadStreamsBegin: 2.226ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.035ms GetLoadedSourceAssetsSnapshot: 9.081ms PersistCurrentRevisions: 2.220ms UnloadStreamsEnd: 0.274ms Untracked: 107.078ms SpriteAtlasPacking completed in 1.552029 sec Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting.unity' Deserialize: 11.090 ms Integration: 66.254 ms Integration of assets: 0.002 ms Thread Wait Time: 0.044 ms Total Operation Time: 77.391 ms System memory in use before: 1.90 GB. System memory in use after: 1.90 GB. Unloading 383 unused Assets to reduce memory usage. Loaded Objects now: 16497. Total: 65.199500 ms (FindLiveObjects: 1.605700 ms CreateObjectMapping: 0.429100 ms MarkObjects: 62.673900 ms DeleteObjects: 0.489700 ms) Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Pedestrian.unity' Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Pedestrian.unity' Deserialize: 9.658 ms Integration: 296.331 ms Integration of assets: 0.002 ms Thread Wait Time: 0.100 ms Total Operation Time: 306.092 ms System memory in use before: 1.92 GB. System memory in use after: 1.92 GB. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 27856. Total: 69.500600 ms (FindLiveObjects: 2.070000 ms CreateObjectMapping: 0.416100 ms MarkObjects: 66.615300 ms DeleteObjects: 0.398000 ms) Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Props.unity' Unloading 101 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] [Licensing::Client] Successfully resolved entitlements Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Props.unity' Deserialize: 127.513 ms Integration: 348.022 ms Integration of assets: 0.016 ms Thread Wait Time: 0.084 ms Total Operation Time: 475.635 ms System memory in use before: 1.94 GB. System memory in use after: 1.94 GB. Unloading 2794 unused Assets to reduce memory usage. Loaded Objects now: 35340. Total: 93.542300 ms (FindLiveObjects: 2.421400 ms CreateObjectMapping: 0.659400 ms MarkObjects: 89.034600 ms DeleteObjects: 1.418500 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_ParkedVehicles.unity' Unloading 343 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_ParkedVehicles.unity' Deserialize: 28.138 ms Integration: 86.516 ms Integration of assets: 0.002 ms Thread Wait Time: 0.008 ms Total Operation Time: 114.664 ms System memory in use before: 2.03 GB. System memory in use after: 1.96 GB. Unloading 512 unused Assets to reduce memory usage. Loaded Objects now: 23518. Total: 111.649200 ms (FindLiveObjects: 1.734300 ms CreateObjectMapping: 0.429500 ms MarkObjects: 102.317700 ms DeleteObjects: 7.166400 ms) Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_OC.unity' Unloading 208 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_OC.unity' Deserialize: 6.357 ms Integration: 28.208 ms Integration of assets: 0.002 ms Thread Wait Time: 0.054 ms Total Operation Time: 34.622 ms System memory in use before: 1.91 GB. System memory in use after: 1.91 GB. Unloading 598 unused Assets to reduce memory usage. Loaded Objects now: 16635. Total: 75.097300 ms (FindLiveObjects: 3.861400 ms CreateObjectMapping: 1.412200 ms MarkObjects: 69.078400 ms DeleteObjects: 0.743500 ms) Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Terrain.unity' Unloading 40 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Terrain.unity' Deserialize: 180.811 ms Integration: 946.520 ms Integration of assets: 483.011 ms Thread Wait Time: 0.088 ms Total Operation Time: 1610.431 ms System memory in use before: 2.21 GB. System memory in use after: 2.21 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 17191. Total: 129.856700 ms (FindLiveObjects: 2.614000 ms CreateObjectMapping: 0.777400 ms MarkObjects: 126.364900 ms DeleteObjects: 0.098800 ms) Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Base.unity' Unloading 79 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Base.unity' Deserialize: 13.382 ms Integration: 132.733 ms Integration of assets: 0.002 ms Thread Wait Time: 0.104 ms Total Operation Time: 146.221 ms System memory in use before: 2.25 GB. System memory in use after: 2.25 GB. Unloading 147 unused Assets to reduce memory usage. Loaded Objects now: 19634. Total: 67.629900 ms (FindLiveObjects: 1.534800 ms CreateObjectMapping: 0.377900 ms MarkObjects: 65.112400 ms DeleteObjects: 0.603700 ms) Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Buildings.unity' Unloading 109 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Buildings.unity' Deserialize: 198.953 ms Integration: 246.075 ms Integration of assets: 0.022 ms Thread Wait Time: 0.015 ms Total Operation Time: 445.065 ms System memory in use before: 2.02 GB. System memory in use after: 2.02 GB. Unloading 1404 unused Assets to reduce memory usage. Loaded Objects now: 45359. Total: 97.943200 ms (FindLiveObjects: 4.168400 ms CreateObjectMapping: 1.348000 ms MarkObjects: 91.421300 ms DeleteObjects: 1.004000 ms) Unloading 93 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.95 GB. System memory in use after: 1.95 GB. Unloading 485 unused Assets to reduce memory usage. Loaded Objects now: 16680. Total: 93.538500 ms (FindLiveObjects: 1.547300 ms CreateObjectMapping: 0.382300 ms MarkObjects: 91.058500 ms DeleteObjects: 0.549500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.93 GB. System memory in use after: 1.94 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16692. Total: 94.249400 ms (FindLiveObjects: 1.390000 ms CreateObjectMapping: 0.300800 ms MarkObjects: 92.534500 ms DeleteObjects: 0.023300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 1.93 GB. System memory in use after: 1.94 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16680. Total: 99.172500 ms (FindLiveObjects: 1.463900 ms CreateObjectMapping: 0.393000 ms MarkObjects: 97.263600 ms DeleteObjects: 0.050900 ms) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.79 seconds. Local cache hits 1728 (2.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (85.90s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.12 seconds. Local cache hits 1536 (2.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (23.35s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 1024 (4.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 1024 (4.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 128 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 128 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.03s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.35s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 88 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 26 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.44MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 88 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.32MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.03s Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 156 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.11s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 352 (0.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 576 (1.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 338 (0.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 288 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 160 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 260 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.18s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.51 seconds. Local cache hits 5632 (12.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.41 seconds. Local cache hits 4096 (9.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.33s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.00s d3d11 (total internal programs: 1312, unique: 1303) Compressed shader 'Nature/SpeedTree' on d3d11 from 5.94MB to 0.23MB Compressed shader 'Nature/SpeedTree' in 0.08s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 586, unique: 561) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 1.89MB to 0.07MB Compressed shader 'Nature/SpeedTree Billboard' in 0.03s Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 704 (1.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 512 (1.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 132 / 132 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 132 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 30 / 30 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 30 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 30 / 30 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 30 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree8 in 0.00s d3d11 (total internal programs: 2386, unique: 2386) Compressed shader 'Nature/SpeedTree8' on d3d11 from 14.71MB to 0.61MB Compressed shader 'Nature/SpeedTree8' in 0.23s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting.unity' uses 41.5 KB compressed / 128.0 KB uncompressed. Level 1 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Pedestrian.unity' uses 7.4 MB compressed / 13.6 MB uncompressed. Level 2 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Props.unity' uses 8.2 MB compressed / 14.3 MB uncompressed. Level 3 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_ParkedVehicles.unity' uses 3.8 MB compressed / 5.1 MB uncompressed. Level 4 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_OC.unity' uses 16.8 KB compressed / 128.0 KB uncompressed. Level 5 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Terrain.unity' uses 6.6 MB compressed / 22.3 MB uncompressed. Level 6 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Base.unity' uses 2.8 MB compressed / 4.9 MB uncompressed. Level 7 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Buildings.unity' uses 221.2 MB compressed / 477.9 MB uncompressed. Total compressed size 250.2 MB. Total uncompressed size 0.53 GB. Refreshing native plugins compatible for Editor in 76.36 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.23 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.041365 seconds. Refresh completed in 0.742760 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 742.729ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.138ms Scan: 9.450ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 34.137ms GetAllGuidsForCategorization: 3.378ms CategorizeAssets: 534.329ms ImportAndPostprocessOutOfDateAssets: 31.656ms (5.838ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.460ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 5.083ms OnDemandSchedulerStart: 2.255ms RestoreLoadedAssetsState: 8.020ms ReloadSourceAssets: 3.062ms UnloadImportedAssets: 2.741ms Hotreload: 0.047ms FixTempGuids: 0.021ms GatherAllCurrentPrimaryArtifactRevisions: 2.969ms UnloadStreamsBegin: 3.462ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.835ms GetLoadedSourceAssetsSnapshot: 14.225ms PersistCurrentRevisions: 2.437ms UnloadStreamsEnd: 0.301ms Untracked: 95.538ms SpriteAtlasPacking completed in 1.756942 sec Opening scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Base.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Base.unity' Deserialize: 72.704 ms Integration: 81.451 ms Integration of assets: 19.253 ms Thread Wait Time: 0.015 ms Total Operation Time: 173.424 ms System memory in use before: 1.95 GB. System memory in use after: 1.95 GB. Unloading 446 unused Assets to reduce memory usage. Loaded Objects now: 18665. Total: 80.180200 ms (FindLiveObjects: 1.441600 ms CreateObjectMapping: 0.292700 ms MarkObjects: 77.719600 ms DeleteObjects: 0.725500 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Props.unity' Unloading 257 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Props.unity' Deserialize: 45.785 ms Integration: 95.375 ms Integration of assets: 0.006 ms Thread Wait Time: 0.019 ms Total Operation Time: 141.184 ms System memory in use before: 1.95 GB. System memory in use after: 1.95 GB. Unloading 178 unused Assets to reduce memory usage. Loaded Objects now: 23158. Total: 92.803500 ms (FindLiveObjects: 1.491200 ms CreateObjectMapping: 0.665100 ms MarkObjects: 90.209400 ms DeleteObjects: 0.436800 ms) Opening scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Traffic.unity' Unloading 63 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Traffic.unity' Deserialize: 387.946 ms Integration: 33.851 ms Integration of assets: 0.032 ms Thread Wait Time: -0.000 ms Total Operation Time: 421.830 ms System memory in use before: 1.94 GB. System memory in use after: 1.94 GB. Unloading 170 unused Assets to reduce memory usage. Loaded Objects now: 16693. Total: 91.976100 ms (FindLiveObjects: 1.921300 ms CreateObjectMapping: 0.490700 ms MarkObjects: 89.366300 ms DeleteObjects: 0.196600 ms) [00:00:00] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) Opening scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Buildings.unity' Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Buildings.unity' Deserialize: 364.721 ms Integration: 503.647 ms Integration of assets: 0.031 ms Thread Wait Time: 0.064 ms Total Operation Time: 868.462 ms System memory in use before: 1.99 GB. System memory in use after: 1.99 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 78590. Total: 161.113700 ms (FindLiveObjects: 9.693800 ms CreateObjectMapping: 2.089300 ms MarkObjects: 149.118300 ms DeleteObjects: 0.210400 ms) Opening scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Lighting.unity' Unloading 52 Unused Serialized files (Serialized files now loaded: 0) [Licensing::Client] Successfully resolved entitlements Loaded scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Lighting.unity' Deserialize: 9.886 ms Integration: 41.753 ms Integration of assets: 0.004 ms Thread Wait Time: 0.005 ms Total Operation Time: 51.649 ms System memory in use before: 1.94 GB. System memory in use after: 1.94 GB. Unloading 167 unused Assets to reduce memory usage. Loaded Objects now: 16773. Total: 88.674900 ms (FindLiveObjects: 1.354000 ms CreateObjectMapping: 0.304200 ms MarkObjects: 86.836700 ms DeleteObjects: 0.179000 ms) Opening scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_OC.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_OC.unity' Deserialize: 5.000 ms Integration: 28.514 ms Integration of assets: 0.001 ms Thread Wait Time: 0.014 ms Total Operation Time: 33.529 ms System memory in use before: 1.94 GB. System memory in use after: 1.94 GB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 16705. Total: 98.221400 ms (FindLiveObjects: 1.327500 ms CreateObjectMapping: 0.760300 ms MarkObjects: 96.072300 ms DeleteObjects: 0.060200 ms) Opening scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Terrain.unity' Unloading 47 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Terrain.unity' Deserialize: 234.980 ms Integration: 1477.823 ms Integration of assets: 336.051 ms Thread Wait Time: 0.048 ms Total Operation Time: 2048.902 ms System memory in use before: 2.31 GB. System memory in use after: 2.31 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 17374. Total: 136.842300 ms (FindLiveObjects: 1.778400 ms CreateObjectMapping: 0.465200 ms MarkObjects: 134.500900 ms DeleteObjects: 0.096500 ms) Unloading 87 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.22 GB. System memory in use after: 2.22 GB. Unloading 148 unused Assets to reduce memory usage. Loaded Objects now: 16777. Total: 117.123500 ms (FindLiveObjects: 1.479500 ms CreateObjectMapping: 0.301600 ms MarkObjects: 114.661500 ms DeleteObjects: 0.679400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.14 GB. System memory in use after: 2.04 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16789. Total: 106.611200 ms (FindLiveObjects: 2.941800 ms CreateObjectMapping: 0.968200 ms MarkObjects: 97.528900 ms DeleteObjects: 5.170800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.04 GB. System memory in use after: 2.04 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16777. Total: 99.309500 ms (FindLiveObjects: 1.434400 ms CreateObjectMapping: 0.292000 ms MarkObjects: 97.516600 ms DeleteObjects: 0.065200 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 672 / 672 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 672 (1.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 448 (0.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 364 (0.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 364 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 448 (0.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 448 (0.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 224 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 224 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 72 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 78 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 78 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.00s d3d11 (total internal programs: 3888, unique: 3879) Compressed shader 'Nature/SpeedTree' on d3d11 from 24.18MB to 1.38MB Compressed shader 'Nature/SpeedTree' in 0.43s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 586, unique: 561) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 1.89MB to 0.07MB Compressed shader 'Nature/SpeedTree Billboard' in 0.02s Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 1056 / 1056 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1056 (2.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 768 (1.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 384 (1.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 384 (3.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 132 / 132 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 132 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 30 / 30 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 30 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 30 / 30 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 30 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree8 in 0.01s d3d11 (total internal programs: 3378, unique: 3378) Compressed shader 'Nature/SpeedTree8' on d3d11 from 23.94MB to 0.82MB Compressed shader 'Nature/SpeedTree8' in 0.21s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Base.unity' uses 173.3 KB compressed / 384.0 KB uncompressed. Level 1 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Props.unity' uses 184.5 KB compressed / 0.9 MB uncompressed. Level 2 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Traffic.unity' uses 0.9 MB compressed / 5.5 MB uncompressed. Level 3 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Buildings.unity' uses 1.0 MB compressed / 5.8 MB uncompressed. Level 4 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Lighting.unity' uses 24.6 KB compressed / 0.5 MB uncompressed. Level 5 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 6 'Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Terrain.unity' uses 13.7 MB compressed / 42.8 MB uncompressed. Total compressed size 16.0 MB. Total uncompressed size 55.8 MB. Refreshing native plugins compatible for Editor in 52.13 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.80 ms. Registering precompiled user dll's ... Registered in 0.042760 seconds. Refresh completed in 0.688506 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 688.475ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.059ms Scan: 9.783ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 32.184ms GetAllGuidsForCategorization: 7.598ms CategorizeAssets: 465.216ms ImportAndPostprocessOutOfDateAssets: 35.309ms (9.505ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.217ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 6.282ms OnDemandSchedulerStart: 3.131ms RestoreLoadedAssetsState: 7.173ms ReloadSourceAssets: 6.358ms UnloadImportedAssets: 3.099ms Hotreload: 0.051ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 1.558ms UnloadStreamsBegin: 1.717ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.425ms GetLoadedSourceAssetsSnapshot: 12.829ms PersistCurrentRevisions: 2.826ms UnloadStreamsEnd: 0.599ms Untracked: 104.850ms SpriteAtlasPacking completed in 1.586101 sec Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Terrain.unity' Unloading 3474 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Terrain.unity' Deserialize: 395.598 ms Integration: 665.341 ms Integration of assets: 32.654 ms Thread Wait Time: 0.045 ms Total Operation Time: 1093.639 ms System memory in use before: 2.24 GB. System memory in use after: 2.24 GB. Unloading 391 unused Assets to reduce memory usage. Loaded Objects now: 17043. Total: 74.620400 ms (FindLiveObjects: 1.835000 ms CreateObjectMapping: 0.679400 ms MarkObjects: 71.649300 ms DeleteObjects: 0.455200 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_DeformableMesh.unity' Unloading 63 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_DeformableMesh.unity' Deserialize: 6.523 ms Integration: 34.121 ms Integration of assets: 0.002 ms Thread Wait Time: 0.102 ms Total Operation Time: 40.748 ms System memory in use before: 2.29 GB. System memory in use after: 2.29 GB. Unloading 106 unused Assets to reduce memory usage. Loaded Objects now: 16792. Total: 112.491900 ms (FindLiveObjects: 1.546300 ms CreateObjectMapping: 0.342700 ms MarkObjects: 109.629400 ms DeleteObjects: 0.972100 ms) Script attached to 'DeformableMesh0' in scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_DeformableMesh.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'DeformableMesh1' in scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_DeformableMesh.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Base.unity' Unloading 10 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Base.unity' Deserialize: 7.683 ms Integration: 87.664 ms Integration of assets: 0.727 ms Thread Wait Time: 0.009 ms Total Operation Time: 96.082 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 17070. Total: 85.373500 ms (FindLiveObjects: 1.991000 ms CreateObjectMapping: 0.422100 ms MarkObjects: 82.622900 ms DeleteObjects: 0.336400 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Traffic.unity' Unloading 235 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Traffic.unity' Deserialize: 33.982 ms Integration: 43.807 ms Integration of assets: 0.020 ms Thread Wait Time: 0.071 ms Total Operation Time: 77.880 ms System memory in use before: 2.20 GB. System memory in use after: 2.20 GB. Unloading 160 unused Assets to reduce memory usage. Loaded Objects now: 16958. Total: 153.536300 ms (FindLiveObjects: 2.501300 ms CreateObjectMapping: 0.679500 ms MarkObjects: 149.957700 ms DeleteObjects: 0.395400 ms) Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Props.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Props.unity' Deserialize: 29.048 ms Integration: 168.606 ms Integration of assets: 0.004 ms Thread Wait Time: 0.095 ms Total Operation Time: 197.754 ms System memory in use before: 2.14 GB. System memory in use after: 2.14 GB. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 22213. Total: 113.511600 ms (FindLiveObjects: 1.627600 ms CreateObjectMapping: 0.350000 ms MarkObjects: 111.450900 ms DeleteObjects: 0.081800 ms) Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_lighting.unity' Unloading 78 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_lighting.unity' Deserialize: 6.463 ms Integration: 37.536 ms Integration of assets: 0.002 ms Thread Wait Time: 0.047 ms Total Operation Time: 44.047 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 523 unused Assets to reduce memory usage. Loaded Objects now: 17008. Total: 144.237300 ms (FindLiveObjects: 1.695200 ms CreateObjectMapping: 0.458500 ms MarkObjects: 141.270900 ms DeleteObjects: 0.811100 ms) Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_lighting.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Script attached to 'Editor Collider' in scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_lighting.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_OC.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_OC.unity' Deserialize: 5.274 ms Integration: 35.156 ms Integration of assets: 0.001 ms Thread Wait Time: 0.053 ms Total Operation Time: 40.485 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 16953. Total: 90.933500 ms (FindLiveObjects: 1.660000 ms CreateObjectMapping: 0.461100 ms MarkObjects: 88.741800 ms DeleteObjects: 0.069400 ms) Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Lake.unity' Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Lake.unity' Deserialize: 40.902 ms Integration: 36.873 ms Integration of assets: 0.022 ms Thread Wait Time: 0.022 ms Total Operation Time: 77.818 ms System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 16954. Total: 94.610900 ms (FindLiveObjects: 1.618900 ms CreateObjectMapping: 0.461100 ms MarkObjects: 92.453300 ms DeleteObjects: 0.076400 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 16937. Total: 83.216100 ms (FindLiveObjects: 1.311700 ms CreateObjectMapping: 0.286200 ms MarkObjects: 81.538400 ms DeleteObjects: 0.078700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16949. Total: 84.186000 ms (FindLiveObjects: 1.448100 ms CreateObjectMapping: 0.683900 ms MarkObjects: 82.024300 ms DeleteObjects: 0.028600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16937. Total: 119.608600 ms (FindLiveObjects: 2.228900 ms CreateObjectMapping: 0.370000 ms MarkObjects: 116.946200 ms DeleteObjects: 0.058200 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Script attached to 'DeformableMeshTile' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 630, unique: 597) Compressed shader 'Standard' on d3d11 from 2.49MB to 0.12MB Compressed shader 'Standard' in 0.05s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 704 (1.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 512 (1.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 132 / 132 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 132 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 30 / 30 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 30 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 30 / 30 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 30 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree8 in 0.00s d3d11 (total internal programs: 2386, unique: 2386) Compressed shader 'Nature/SpeedTree8' on d3d11 from 16.06MB to 0.65MB Compressed shader 'Nature/SpeedTree8' in 0.31s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Terrain.unity' uses 120.0 MB compressed / 254.1 MB uncompressed. Level 1 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_DeformableMesh.unity' uses 0 B compressed / 0 B uncompressed. Level 2 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Base.unity' uses 41.8 KB compressed / 128.0 KB uncompressed. Level 3 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Traffic.unity' uses 45.9 KB compressed / 256.0 KB uncompressed. Level 4 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Props.unity' uses 294.3 KB compressed / 0.9 MB uncompressed. Level 5 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_lighting.unity' uses 0 B compressed / 0 B uncompressed. Level 6 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 7 'Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Lake.unity' uses 0.9 MB compressed / 1.9 MB uncompressed. Total compressed size 121.2 MB. Total uncompressed size 257.3 MB. Refreshing native plugins compatible for Editor in 58.45 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.93 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.040591 seconds. Refresh completed in 0.788550 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 788.514ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.090ms Scan: 9.380ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 31.002ms GetAllGuidsForCategorization: 3.215ms CategorizeAssets: 581.126ms ImportAndPostprocessOutOfDateAssets: 21.471ms (4.473ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.218ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.025ms OnDemandSchedulerStart: 2.099ms RestoreLoadedAssetsState: 4.655ms ReloadSourceAssets: 2.398ms UnloadImportedAssets: 2.051ms Hotreload: 0.063ms FixTempGuids: 0.031ms GatherAllCurrentPrimaryArtifactRevisions: 2.416ms UnloadStreamsBegin: 2.721ms LoadedImportedAssetsSnapshotReleaseGCHandles: 9.879ms GetLoadedSourceAssetsSnapshot: 10.685ms PersistCurrentRevisions: 2.717ms UnloadStreamsEnd: 0.690ms Untracked: 108.579ms SpriteAtlasPacking completed in 1.681907 sec Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/FR/Industryland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/FR/Industryland_Localized.unity' Deserialize: 64.310 ms Integration: 361.490 ms Integration of assets: 0.008 ms Thread Wait Time: 0.045 ms Total Operation Time: 425.853 ms System memory in use before: 2.32 GB. System memory in use after: 2.33 GB. Unloading 425 unused Assets to reduce memory usage. Loaded Objects now: 36691. Total: 99.649000 ms (FindLiveObjects: 2.667600 ms CreateObjectMapping: 0.672700 ms MarkObjects: 95.615000 ms DeleteObjects: 0.692600 ms) Unloading 418 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.25 GB. System memory in use after: 2.24 GB. Unloading 3656 unused Assets to reduce memory usage. Loaded Objects now: 16773. Total: 120.722200 ms (FindLiveObjects: 1.597500 ms CreateObjectMapping: 0.370100 ms MarkObjects: 116.933000 ms DeleteObjects: 1.820600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16785. Total: 113.531500 ms (FindLiveObjects: 1.565300 ms CreateObjectMapping: 0.414100 ms MarkObjects: 111.522000 ms DeleteObjects: 0.029000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16773. Total: 100.329800 ms (FindLiveObjects: 1.479800 ms CreateObjectMapping: 0.308000 ms MarkObjects: 98.499000 ms DeleteObjects: 0.041700 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 176 (0.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 156 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.15s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 352 (0.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 576 (1.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 338 (0.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 288 (0.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 160 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 260 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.21s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.60 seconds. Local cache hits 5632 (14.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.42 seconds. Local cache hits 4096 (10.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 1664 (3.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 1664 (4.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 2048 (4.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 2048 (4.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.37s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/FR/Industryland_Localized.unity' uses 46.1 MB compressed / 58.5 MB uncompressed. Total compressed size 46.1 MB. Total uncompressed size 58.5 MB. Refreshing native plugins compatible for Editor in 80.01 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.13 ms. Registering precompiled user dll's ... Registered in 0.044656 seconds. Refresh completed in 0.743393 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 743.369ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.059ms Scan: 9.653ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 37.459ms GetAllGuidsForCategorization: 3.591ms CategorizeAssets: 540.495ms ImportAndPostprocessOutOfDateAssets: 23.251ms (4.459ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.743ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.452ms OnDemandSchedulerStart: 2.216ms RestoreLoadedAssetsState: 5.381ms ReloadSourceAssets: 2.515ms UnloadImportedAssets: 1.917ms Hotreload: 0.031ms FixTempGuids: 0.018ms GatherAllCurrentPrimaryArtifactRevisions: 1.841ms UnloadStreamsBegin: 2.128ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.912ms GetLoadedSourceAssetsSnapshot: 11.239ms PersistCurrentRevisions: 2.257ms UnloadStreamsEnd: 0.295ms Untracked: 102.705ms SpriteAtlasPacking completed in 1.610543 sec Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/ES/Deliverycity_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/ES/Deliverycity_Localized.unity' Deserialize: 78.384 ms Integration: 467.856 ms Integration of assets: 0.012 ms Thread Wait Time: 0.027 ms Total Operation Time: 546.279 ms System memory in use before: 2.19 GB. System memory in use after: 2.20 GB. Unloading 395 unused Assets to reduce memory usage. Loaded Objects now: 48499. Total: 124.399300 ms (FindLiveObjects: 4.754100 ms CreateObjectMapping: 2.400800 ms MarkObjects: 116.642100 ms DeleteObjects: 0.601100 ms) Unloading 448 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.29 GB. System memory in use after: 2.29 GB. Unloading 5483 unused Assets to reduce memory usage. Loaded Objects now: 16774. Total: 110.840600 ms (FindLiveObjects: 1.844500 ms CreateObjectMapping: 0.677100 ms MarkObjects: 103.597200 ms DeleteObjects: 4.720500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16786. Total: 103.349400 ms (FindLiveObjects: 1.353800 ms CreateObjectMapping: 0.449000 ms MarkObjects: 101.509600 ms DeleteObjects: 0.035800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.13 GB. System memory in use after: 2.13 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16774. Total: 108.007700 ms (FindLiveObjects: 1.295000 ms CreateObjectMapping: 0.244600 ms MarkObjects: 106.413200 ms DeleteObjects: 0.053500 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.13s Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 704 (9.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1280 / 1280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.15 seconds. Local cache hits 1280 (27.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 364 (3.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 16 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 16 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 256 (3.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.34 seconds. Local cache hits 448 (7.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 320 (2.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 160 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 280 / 280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 280 (2.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 4268, unique: 4256) Compressed shader 'Standard' on d3d11 from 19.36MB to 0.79MB Compressed shader 'Standard' in 0.31s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.47 seconds. Local cache hits 5632 (11.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 4096 (9.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 2048 (4.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.38s Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.55 seconds. Local cache hits 5632 (13.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.30 seconds. Local cache hits 3456 (5.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (167.22s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 1664 (3.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.17 seconds. Local cache hits 1536 (2.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (23.82s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 2048 (4.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 2048 (4.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 256 (0.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.04s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.47s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/ES/Deliverycity_Localized.unity' uses 63.3 MB compressed / 103.0 MB uncompressed. Total compressed size 63.3 MB. Total uncompressed size 103.0 MB. Refreshing native plugins compatible for Editor in 62.27 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.82 ms. Registering precompiled user dll's ... Registered in 0.041964 seconds. Refresh completed in 0.705301 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 705.278ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.060ms Scan: 11.145ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 35.072ms GetAllGuidsForCategorization: 9.823ms CategorizeAssets: 473.964ms ImportAndPostprocessOutOfDateAssets: 27.544ms (6.167ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.506ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.289ms OnDemandSchedulerStart: 2.131ms RestoreLoadedAssetsState: 8.450ms ReloadSourceAssets: 3.593ms UnloadImportedAssets: 2.521ms Hotreload: 0.040ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.856ms UnloadStreamsBegin: 2.287ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.579ms GetLoadedSourceAssetsSnapshot: 13.022ms PersistCurrentRevisions: 1.991ms UnloadStreamsEnd: 0.241ms Untracked: 118.524ms SpriteAtlasPacking completed in 1.645432 sec Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_ParkedVehicles.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_ParkedVehicles.unity' Deserialize: 24.667 ms Integration: 118.264 ms Integration of assets: 0.005 ms Thread Wait Time: 0.041 ms Total Operation Time: 142.976 ms System memory in use before: 2.16 GB. System memory in use after: 2.16 GB. Unloading 437 unused Assets to reduce memory usage. Loaded Objects now: 21724. Total: 94.977400 ms (FindLiveObjects: 1.998700 ms CreateObjectMapping: 0.932800 ms MarkObjects: 91.449600 ms DeleteObjects: 0.594900 ms) Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Props.unity' Unloading 196 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Props.unity' Deserialize: 18.295 ms Integration: 91.549 ms Integration of assets: 0.002 ms Thread Wait Time: 0.101 ms Total Operation Time: 109.946 ms System memory in use before: 2.15 GB. System memory in use after: 2.15 GB. Unloading 610 unused Assets to reduce memory usage. Loaded Objects now: 18615. Total: 116.778300 ms (FindLiveObjects: 2.049700 ms CreateObjectMapping: 0.335600 ms MarkObjects: 113.476600 ms DeleteObjects: 0.914600 ms) Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_Terrain.unity' Unloading 88 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_Terrain.unity' Deserialize: 1131.266 ms Integration: 1316.229 ms Integration of assets: 0.288 ms Thread Wait Time: -0.111 ms Total Operation Time: 2447.671 ms System memory in use before: 2.56 GB. System memory in use after: 2.56 GB. Unloading 112 unused Assets to reduce memory usage. Loaded Objects now: 17348. Total: 183.450200 ms (FindLiveObjects: 1.727800 ms CreateObjectMapping: 0.451300 ms MarkObjects: 179.766300 ms DeleteObjects: 1.501800 ms) Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Buildings.unity' Unloading 67 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Buildings.unity' Deserialize: 230.721 ms Integration: 552.449 ms Integration of assets: 0.137 ms Thread Wait Time: -0.042 ms Total Operation Time: 783.264 ms System memory in use before: 2.45 GB. System memory in use after: 2.45 GB. Unloading 144 unused Assets to reduce memory usage. Loaded Objects now: 48888. Total: 97.573000 ms (FindLiveObjects: 6.504300 ms CreateObjectMapping: 1.373200 ms MarkObjects: 89.078600 ms DeleteObjects: 0.615600 ms) Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Lighting.unity' Unloading 125 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Lighting.unity' Deserialize: 9.780 ms Integration: 36.524 ms Integration of assets: 0.001 ms Thread Wait Time: 0.008 ms Total Operation Time: 46.314 ms System memory in use before: 2.40 GB. System memory in use after: 2.33 GB. Unloading 552 unused Assets to reduce memory usage. Loaded Objects now: 16922. Total: 115.162300 ms (FindLiveObjects: 1.729700 ms CreateObjectMapping: 0.450100 ms MarkObjects: 105.063900 ms DeleteObjects: 7.916900 ms) Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Base.unity' Unloading 9 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Base.unity' Deserialize: 195.411 ms Integration: 1081.265 ms Integration of assets: 1.160 ms Thread Wait Time: 0.079 ms Total Operation Time: 1277.916 ms System memory in use before: 2.23 GB. System memory in use after: 2.24 GB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 97585. Total: 191.087600 ms (FindLiveObjects: 14.519200 ms CreateObjectMapping: 6.782800 ms MarkObjects: 169.610800 ms DeleteObjects: 0.173800 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_OC.unity' Unloading 287 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_OC.unity' Deserialize: 8.243 ms Integration: 53.273 ms Integration of assets: 0.002 ms Thread Wait Time: 0.012 ms Total Operation Time: 61.530 ms System memory in use before: 2.25 GB. System memory in use after: 2.23 GB. Unloading 40288 unused Assets to reduce memory usage. Loaded Objects now: 17016. Total: 157.354000 ms (FindLiveObjects: 3.963900 ms CreateObjectMapping: 1.167700 ms MarkObjects: 131.560000 ms DeleteObjects: 20.661300 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.21 GB. System memory in use after: 2.21 GB. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 16999. Total: 110.723200 ms (FindLiveObjects: 1.497500 ms CreateObjectMapping: 0.320100 ms MarkObjects: 108.842300 ms DeleteObjects: 0.061900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17011. Total: 107.049700 ms (FindLiveObjects: 1.886400 ms CreateObjectMapping: 0.713100 ms MarkObjects: 104.425500 ms DeleteObjects: 0.023600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16999. Total: 112.752200 ms (FindLiveObjects: 1.483100 ms CreateObjectMapping: 0.302200 ms MarkObjects: 110.872500 ms DeleteObjects: 0.092300 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 672 / 672 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 672 (1.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 448 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 364 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 364 (0.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 448 (1.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 448 (1.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 224 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 224 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 40 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 72 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 78 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 78 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 3888, unique: 3879) Compressed shader 'Nature/SpeedTree' on d3d11 from 24.18MB to 1.38MB Compressed shader 'Nature/SpeedTree' in 0.42s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 40 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 40 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 586, unique: 561) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 1.89MB to 0.07MB Compressed shader 'Nature/SpeedTree Billboard' in 0.02s Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 880 / 880 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 880 (2.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 640 (1.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 100 / 100 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 100 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 100 / 100 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 100 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 320 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 320 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree8 in 0.00s d3d11 (total internal programs: 2748, unique: 2748) Compressed shader 'Nature/SpeedTree8' on d3d11 from 20.16MB to 0.67MB Compressed shader 'Nature/SpeedTree8' in 0.23s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.33s Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s Compiling shader "Standard" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 252, unique: 234) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.47 seconds. Local cache hits 5632 (11.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 4096 (8.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.38s Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 2816 (6.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.66 seconds. Local cache hits 1728 (2.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (82.69s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.14 seconds. Local cache hits 1536 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (23.43s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1024 (2.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 128 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.03s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.32s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_ParkedVehicles.unity' uses 134.6 KB compressed / 0.5 MB uncompressed. Level 1 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Props.unity' uses 35.4 MB compressed / 70.8 MB uncompressed. Level 2 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_Terrain.unity' uses 202.0 MB compressed / 325.6 MB uncompressed. Level 3 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Buildings.unity' uses 72.1 MB compressed / 167.8 MB uncompressed. Level 4 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Lighting.unity' uses 15.6 KB compressed / 128.0 KB uncompressed. Level 5 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Base.unity' uses 11.2 MB compressed / 18.3 MB uncompressed. Level 6 'Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_OC.unity' uses 8.3 KB compressed / 45.9 KB uncompressed. Total compressed size 320.9 MB. Total uncompressed size 0.57 GB. Refreshing native plugins compatible for Editor in 52.12 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.83 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.042027 seconds. Refresh completed in 0.658682 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 658.651ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.072ms Scan: 9.351ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 31.871ms GetAllGuidsForCategorization: 3.478ms CategorizeAssets: 457.336ms ImportAndPostprocessOutOfDateAssets: 25.115ms (6.294ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.718ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.366ms OnDemandSchedulerStart: 2.646ms RestoreLoadedAssetsState: 5.090ms ReloadSourceAssets: 3.771ms UnloadImportedAssets: 2.490ms Hotreload: 0.043ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 2.639ms UnloadStreamsBegin: 1.932ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.637ms GetLoadedSourceAssetsSnapshot: 9.817ms PersistCurrentRevisions: 2.044ms UnloadStreamsEnd: 0.248ms Untracked: 104.793ms SpriteAtlasPacking completed in 1.445529 sec Opening scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Localized/ES/MaliRoute_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MaliRoute/Scenes/Localized/ES/MaliRoute_Localized.unity' Deserialize: 28.090 ms Integration: 98.825 ms Integration of assets: 0.005 ms Thread Wait Time: 0.031 ms Total Operation Time: 126.951 ms System memory in use before: 2.34 GB. System memory in use after: 2.34 GB. Unloading 466 unused Assets to reduce memory usage. Loaded Objects now: 22230. Total: 95.786200 ms (FindLiveObjects: 1.677800 ms CreateObjectMapping: 0.489000 ms MarkObjects: 92.675700 ms DeleteObjects: 0.942100 ms) Unloading 56 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.18 GB. System memory in use after: 2.18 GB. Unloading 541 unused Assets to reduce memory usage. Loaded Objects now: 16799. Total: 110.723200 ms (FindLiveObjects: 1.137000 ms CreateObjectMapping: 0.198800 ms MarkObjects: 108.448900 ms DeleteObjects: 0.937200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16811. Total: 115.932000 ms (FindLiveObjects: 1.344900 ms CreateObjectMapping: 0.336700 ms MarkObjects: 114.204700 ms DeleteObjects: 0.044300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16799. Total: 122.698400 ms (FindLiveObjects: 1.368700 ms CreateObjectMapping: 0.283800 ms MarkObjects: 120.992700 ms DeleteObjects: 0.051800 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 2048 (4.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.28s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MaliRoute/Scenes/Localized/ES/MaliRoute_Localized.unity' uses 1.9 MB compressed / 3.9 MB uncompressed. Total compressed size 1.9 MB. Total uncompressed size 3.9 MB. Refreshing native plugins compatible for Editor in 57.27 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.84 ms. Registering precompiled user dll's ... Registered in 0.050253 seconds. Refresh completed in 0.705122 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 705.103ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.053ms Scan: 11.132ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 44.764ms GetAllGuidsForCategorization: 3.445ms CategorizeAssets: 466.627ms ImportAndPostprocessOutOfDateAssets: 33.650ms (7.218ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.814ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.245ms OnDemandSchedulerStart: 4.236ms RestoreLoadedAssetsState: 8.136ms ReloadSourceAssets: 3.679ms UnloadImportedAssets: 3.500ms Hotreload: 0.045ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.595ms UnloadStreamsBegin: 1.688ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.389ms GetLoadedSourceAssetsSnapshot: 13.696ms PersistCurrentRevisions: 2.522ms UnloadStreamsEnd: 0.314ms Untracked: 113.987ms SpriteAtlasPacking completed in 1.666815 sec Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting.unity' Deserialize: 9.321 ms Integration: 48.450 ms Integration of assets: 0.002 ms Thread Wait Time: 0.014 ms Total Operation Time: 57.787 ms System memory in use before: 2.17 GB. System memory in use after: 2.17 GB. Unloading 385 unused Assets to reduce memory usage. Loaded Objects now: 16837. Total: 97.515800 ms (FindLiveObjects: 1.682500 ms CreateObjectMapping: 0.435600 ms MarkObjects: 94.847700 ms DeleteObjects: 0.548800 ms) Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Terrain.unity' Unloading 49 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Terrain.unity' Deserialize: 244.434 ms Integration: 1059.161 ms Integration of assets: 5.078 ms Thread Wait Time: -0.026 ms Total Operation Time: 1308.647 ms System memory in use before: 2.35 GB. System memory in use after: 2.35 GB. Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 17452. Total: 101.563900 ms (FindLiveObjects: 1.611300 ms CreateObjectMapping: 0.377200 ms MarkObjects: 99.244700 ms DeleteObjects: 0.329800 ms) Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Buildings.unity' Unloading 81 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Buildings.unity' Deserialize: 78.332 ms Integration: 321.340 ms Integration of assets: 0.008 ms Thread Wait Time: 0.001 ms Total Operation Time: 399.681 ms System memory in use before: 2.38 GB. System memory in use after: 2.39 GB. Unloading 150 unused Assets to reduce memory usage. Loaded Objects now: 32366. Total: 109.581500 ms (FindLiveObjects: 2.833000 ms CreateObjectMapping: 0.650100 ms MarkObjects: 105.111200 ms DeleteObjects: 0.985700 ms) Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Base.unity' Unloading 67 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Base.unity' Deserialize: 19.011 ms Integration: 157.698 ms Integration of assets: 1.186 ms Thread Wait Time: 0.016 ms Total Operation Time: 177.911 ms System memory in use before: 2.35 GB. System memory in use after: 2.35 GB. Unloading 739 unused Assets to reduce memory usage. Loaded Objects now: 18063. Total: 111.534000 ms (FindLiveObjects: 1.596900 ms CreateObjectMapping: 0.364200 ms MarkObjects: 108.685000 ms DeleteObjects: 0.886500 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_OC.unity' Unloading 242 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_OC.unity' Deserialize: 6.379 ms Integration: 43.023 ms Integration of assets: 0.001 ms Thread Wait Time: 0.051 ms Total Operation Time: 49.455 ms System memory in use before: 2.25 GB. System memory in use after: 2.25 GB. Unloading 364 unused Assets to reduce memory usage. Loaded Objects now: 17130. Total: 144.370400 ms (FindLiveObjects: 1.904800 ms CreateObjectMapping: 0.552700 ms MarkObjects: 141.365300 ms DeleteObjects: 0.542600 ms) Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Props.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Props.unity' Deserialize: 241.418 ms Integration: 422.930 ms Integration of assets: 0.018 ms Thread Wait Time: 0.080 ms Total Operation Time: 664.446 ms System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 39620. Total: 112.873400 ms (FindLiveObjects: 5.049100 ms CreateObjectMapping: 2.600000 ms MarkObjects: 105.119700 ms DeleteObjects: 0.103800 ms) Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_ParkedVehicles.unity' Unloading 80 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_ParkedVehicles.unity' Deserialize: 23.367 ms Integration: 176.444 ms Integration of assets: 0.007 ms Thread Wait Time: 0.029 ms Total Operation Time: 199.846 ms System memory in use before: 2.31 GB. System memory in use after: 2.31 GB. Unloading 1492 unused Assets to reduce memory usage. Loaded Objects now: 19980. Total: 124.766500 ms (FindLiveObjects: 2.138800 ms CreateObjectMapping: 1.024600 ms MarkObjects: 120.227700 ms DeleteObjects: 1.373300 ms) Unloading 202 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 659 unused Assets to reduce memory usage. Loaded Objects now: 17115. Total: 143.574600 ms (FindLiveObjects: 1.508200 ms CreateObjectMapping: 0.330700 ms MarkObjects: 140.848800 ms DeleteObjects: 0.885900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.24 GB. System memory in use after: 2.24 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17127. Total: 120.076200 ms (FindLiveObjects: 1.650600 ms CreateObjectMapping: 0.408900 ms MarkObjects: 117.989400 ms DeleteObjects: 0.026400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.24 GB. System memory in use after: 2.24 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17115. Total: 100.700800 ms (FindLiveObjects: 1.500400 ms CreateObjectMapping: 0.301300 ms MarkObjects: 98.664000 ms DeleteObjects: 0.233400 ms) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.47 seconds. Local cache hits 5632 (11.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 4096 (9.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.35s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "Standard" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 724, unique: 720) Compressed shader 'Standard' on d3d11 from 2.75MB to 0.13MB Compressed shader 'Standard' in 0.05s Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.44MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.03s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.32MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.03s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 672 / 672 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 672 (1.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 448 (0.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 364 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 364 (0.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 448 (1.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 448 (0.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 224 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 224 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 28 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 72 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 78 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 78 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 3888, unique: 3879) Compressed shader 'Nature/SpeedTree' on d3d11 from 24.18MB to 1.38MB Compressed shader 'Nature/SpeedTree' in 0.48s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 96 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 40 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 586, unique: 561) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 1.89MB to 0.07MB Compressed shader 'Nature/SpeedTree Billboard' in 0.02s Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 1232 / 1232 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.04 seconds. Local cache hits 1232 (48.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 896 / 896 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.73 seconds. Local cache hits 896 (40.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 140 / 140 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 140 (5.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 140 / 140 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 140 (5.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.81 seconds. Local cache hits 448 (18.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.80 seconds. Local cache hits 448 (18.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 56 / 56 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 56 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 56 / 56 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 56 (1.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 28 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 28 (0.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 132 / 132 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 132 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 30 / 30 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 30 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 30 / 30 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 30 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree8 in 0.01s d3d11 (total internal programs: 3874, unique: 3874) Compressed shader 'Nature/SpeedTree8' on d3d11 from 26.63MB to 0.89MB Compressed shader 'Nature/SpeedTree8' in 0.21s Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.37s Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.08s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting.unity' uses 47.2 KB compressed / 128.0 KB uncompressed. Level 1 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Terrain.unity' uses 54.1 MB compressed / 125.5 MB uncompressed. Level 2 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Buildings.unity' uses 227.3 MB compressed / 0.50 GB uncompressed. Level 3 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Base.unity' uses 2.3 MB compressed / 3.1 MB uncompressed. Level 4 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 5 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Props.unity' uses 35.1 MB compressed / 41.1 MB uncompressed. Level 6 'Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_ParkedVehicles.unity' uses 8.9 MB compressed / 10.4 MB uncompressed. Total compressed size 327.8 MB. Total uncompressed size 0.68 GB. Refreshing native plugins compatible for Editor in 53.25 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.82 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.051882 seconds. Refresh completed in 0.689111 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 689.088ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.057ms Scan: 10.391ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 31.343ms GetAllGuidsForCategorization: 3.386ms CategorizeAssets: 469.946ms ImportAndPostprocessOutOfDateAssets: 26.926ms (6.304ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.601ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 5.468ms OnDemandSchedulerStart: 2.170ms RestoreLoadedAssetsState: 5.382ms ReloadSourceAssets: 4.236ms UnloadImportedAssets: 2.041ms Hotreload: 0.059ms FixTempGuids: 0.018ms GatherAllCurrentPrimaryArtifactRevisions: 1.820ms UnloadStreamsBegin: 2.464ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.963ms GetLoadedSourceAssetsSnapshot: 9.960ms PersistCurrentRevisions: 2.310ms UnloadStreamsEnd: 0.294ms Untracked: 119.875ms SpriteAtlasPacking completed in 1.507300 sec Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Traffic/Right/TocopillaRoute_Traffic.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Traffic/Right/TocopillaRoute_Traffic.unity' Deserialize: 247.869 ms Integration: 60.501 ms Integration of assets: 0.038 ms Thread Wait Time: 0.017 ms Total Operation Time: 308.425 ms System memory in use before: 2.24 GB. System memory in use after: 2.24 GB. Unloading 463 unused Assets to reduce memory usage. Loaded Objects now: 16968. Total: 104.634000 ms (FindLiveObjects: 1.676900 ms CreateObjectMapping: 0.463600 ms MarkObjects: 101.542900 ms DeleteObjects: 0.949500 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.24 GB. System memory in use after: 2.24 GB. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 16915. Total: 135.120700 ms (FindLiveObjects: 1.476900 ms CreateObjectMapping: 0.291600 ms MarkObjects: 132.923400 ms DeleteObjects: 0.427100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.24 GB. System memory in use after: 2.24 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16927. Total: 121.451100 ms (FindLiveObjects: 2.017000 ms CreateObjectMapping: 0.421800 ms MarkObjects: 118.973600 ms DeleteObjects: 0.037200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.24 GB. System memory in use after: 2.24 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16915. Total: 114.082900 ms (FindLiveObjects: 1.894000 ms CreateObjectMapping: 0.587200 ms MarkObjects: 111.557600 ms DeleteObjects: 0.043000 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Traffic/Right/TocopillaRoute_Traffic.unity' uses 0.6 MB compressed / 3.4 MB uncompressed. Total compressed size 0.6 MB. Total uncompressed size 3.4 MB. Refreshing native plugins compatible for Editor in 64.70 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.22 ms. Registering precompiled user dll's ... Registered in 0.065209 seconds. Refresh completed in 0.717358 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 717.331ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.077ms Scan: 12.351ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 33.170ms GetAllGuidsForCategorization: 3.379ms CategorizeAssets: 490.608ms ImportAndPostprocessOutOfDateAssets: 27.707ms (5.637ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.383ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.710ms OnDemandSchedulerStart: 2.019ms RestoreLoadedAssetsState: 4.956ms ReloadSourceAssets: 3.061ms UnloadImportedAssets: 2.540ms Hotreload: 0.038ms FixTempGuids: 0.019ms GatherAllCurrentPrimaryArtifactRevisions: 1.950ms UnloadStreamsBegin: 1.740ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.085ms GetLoadedSourceAssetsSnapshot: 9.662ms PersistCurrentRevisions: 2.373ms UnloadStreamsEnd: 0.293ms Untracked: 124.275ms SpriteAtlasPacking completed in 1.664541 sec Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Props.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Props.unity' Deserialize: 133.175 ms Integration: 169.112 ms Integration of assets: 0.070 ms Thread Wait Time: -0.041 ms Total Operation Time: 302.315 ms System memory in use before: 2.26 GB. System memory in use after: 2.26 GB. Unloading 382 unused Assets to reduce memory usage. Loaded Objects now: 28717. Total: 100.949900 ms (FindLiveObjects: 2.263200 ms CreateObjectMapping: 0.528200 ms MarkObjects: 97.595000 ms DeleteObjects: 0.561900 ms) Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighting.unity' Unloading 61 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighting.unity' Deserialize: 6.866 ms Integration: 44.069 ms Integration of assets: 0.002 ms Thread Wait Time: 0.095 ms Total Operation Time: 51.032 ms System memory in use before: 2.25 GB. System memory in use after: 2.25 GB. Unloading 452 unused Assets to reduce memory usage. Loaded Objects now: 16954. Total: 123.607200 ms (FindLiveObjects: 2.263200 ms CreateObjectMapping: 0.508400 ms MarkObjects: 120.172400 ms DeleteObjects: 0.662100 ms) Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_OC.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_OC.unity' Deserialize: 5.629 ms Integration: 38.263 ms Integration of assets: 0.002 ms Thread Wait Time: 0.082 ms Total Operation Time: 43.976 ms System memory in use before: 2.24 GB. System memory in use after: 2.25 GB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 16935. Total: 109.460400 ms (FindLiveObjects: 2.423400 ms CreateObjectMapping: 1.033700 ms MarkObjects: 105.954000 ms DeleteObjects: 0.048200 ms) Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Terrain.unity' Unloading 38 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Terrain.unity' Deserialize: 172.619 ms Integration: 969.787 ms Integration of assets: 0.112 ms Thread Wait Time: 0.066 ms Total Operation Time: 1142.583 ms System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 17459. Total: 145.010700 ms (FindLiveObjects: 1.663200 ms CreateObjectMapping: 0.470200 ms MarkObjects: 142.775900 ms DeleteObjects: 0.100200 ms) Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Base.unity' Unloading 61 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Base.unity' Deserialize: 11.239 ms Integration: 302.523 ms Integration of assets: 0.723 ms Thread Wait Time: 0.010 ms Total Operation Time: 314.495 ms System memory in use before: 2.49 GB. System memory in use after: 2.49 GB. Unloading 143 unused Assets to reduce memory usage. Loaded Objects now: 18408. Total: 91.511600 ms (FindLiveObjects: 1.837900 ms CreateObjectMapping: 0.470100 ms MarkObjects: 88.585600 ms DeleteObjects: 0.616900 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 230 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.31 GB. System memory in use after: 2.30 GB. Unloading 735 unused Assets to reduce memory usage. Loaded Objects now: 17131. Total: 137.728700 ms (FindLiveObjects: 2.961400 ms CreateObjectMapping: 0.769000 ms MarkObjects: 129.518900 ms DeleteObjects: 4.477700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.24 GB. System memory in use after: 2.24 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17143. Total: 137.299000 ms (FindLiveObjects: 1.637600 ms CreateObjectMapping: 0.391500 ms MarkObjects: 135.223800 ms DeleteObjects: 0.044600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.24 GB. System memory in use after: 2.24 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17131. Total: 107.222000 ms (FindLiveObjects: 1.690300 ms CreateObjectMapping: 0.366300 ms MarkObjects: 105.100000 ms DeleteObjects: 0.064000 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1152 (2.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 768 (1.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 624 (1.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 624 (1.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 768 (1.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 768 (1.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 384 (0.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 384 (0.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 6464, unique: 6446) Compressed shader 'Nature/SpeedTree' on d3d11 from 38.09MB to 2.05MB Compressed shader 'Nature/SpeedTree' in 0.47s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 384 (0.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 160 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 160 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 20 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 2080, unique: 2080) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 7.72MB to 0.28MB Compressed shader 'Nature/SpeedTree Billboard' in 0.09s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Props.unity' uses 2.8 MB compressed / 5.5 MB uncompressed. Level 1 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighting.unity' uses 11.8 KB compressed / 128.0 KB uncompressed. Level 2 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 3 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Terrain.unity' uses 3.5 MB compressed / 8.1 MB uncompressed. Level 4 'Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Base.unity' uses 26.7 KB compressed / 112.9 KB uncompressed. Total compressed size 6.3 MB. Total uncompressed size 13.9 MB. Refreshing native plugins compatible for Editor in 94.47 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.08 ms. Registering precompiled user dll's ... Registered in 0.044677 seconds. Refresh completed in 0.765097 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 765.064ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.092ms Scan: 11.224ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 35.050ms GetAllGuidsForCategorization: 3.443ms CategorizeAssets: 542.478ms ImportAndPostprocessOutOfDateAssets: 26.731ms (4.974ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.922ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.443ms OnDemandSchedulerStart: 2.294ms RestoreLoadedAssetsState: 7.098ms ReloadSourceAssets: 2.809ms UnloadImportedAssets: 2.128ms Hotreload: 0.048ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 2.408ms UnloadStreamsBegin: 2.664ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.883ms GetLoadedSourceAssetsSnapshot: 12.720ms PersistCurrentRevisions: 2.523ms UnloadStreamsEnd: 0.280ms Untracked: 115.564ms SpriteAtlasPacking completed in 1.610919 sec Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/NZ/Deliverycity_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/NZ/Deliverycity_Localized.unity' Deserialize: 78.999 ms Integration: 290.637 ms Integration of assets: 0.011 ms Thread Wait Time: 0.022 ms Total Operation Time: 369.668 ms System memory in use before: 2.30 GB. System memory in use after: 2.30 GB. Unloading 387 unused Assets to reduce memory usage. Loaded Objects now: 48642. Total: 120.450900 ms (FindLiveObjects: 3.564100 ms CreateObjectMapping: 1.226500 ms MarkObjects: 115.173100 ms DeleteObjects: 0.486000 ms) Unloading 458 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.40 GB. System memory in use after: 2.39 GB. Unloading 5419 unused Assets to reduce memory usage. Loaded Objects now: 16931. Total: 112.861300 ms (FindLiveObjects: 2.287900 ms CreateObjectMapping: 0.881500 ms MarkObjects: 104.620700 ms DeleteObjects: 5.069400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.24 GB. System memory in use after: 2.24 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16943. Total: 101.990000 ms (FindLiveObjects: 1.282900 ms CreateObjectMapping: 0.346500 ms MarkObjects: 100.323000 ms DeleteObjects: 0.036500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.24 GB. System memory in use after: 2.24 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16931. Total: 105.944300 ms (FindLiveObjects: 1.465400 ms CreateObjectMapping: 0.214100 ms MarkObjects: 104.219800 ms DeleteObjects: 0.043400 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.10s Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 704 (1.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1280 / 1280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1280 (2.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 364 (0.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 448 (0.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 320 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 280 / 280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 280 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 4268, unique: 4256) Compressed shader 'Standard' on d3d11 from 19.36MB to 0.79MB Compressed shader 'Standard' in 0.33s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.48 seconds. Local cache hits 5632 (11.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 4096 (8.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 2048 (4.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.39s Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.46 seconds. Local cache hits 5632 (10.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.64 seconds. Local cache hits 3456 (5.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (175.15s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.16 seconds. Local cache hits 1536 (2.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (23.60s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 2048 (3.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 2048 (4.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.04s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.49s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/NZ/Deliverycity_Localized.unity' uses 63.3 MB compressed / 103.0 MB uncompressed. Total compressed size 63.3 MB. Total uncompressed size 103.0 MB. Refreshing native plugins compatible for Editor in 52.62 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.86 ms. Registering precompiled user dll's ... Registered in 0.077631 seconds. Refresh completed in 0.770330 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 770.305ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.060ms Scan: 9.184ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 32.634ms GetAllGuidsForCategorization: 5.195ms CategorizeAssets: 532.932ms ImportAndPostprocessOutOfDateAssets: 24.417ms (5.397ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.628ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 3.049ms OnDemandSchedulerStart: 2.836ms RestoreLoadedAssetsState: 5.506ms ReloadSourceAssets: 2.572ms UnloadImportedAssets: 2.794ms Hotreload: 0.038ms FixTempGuids: 0.020ms GatherAllCurrentPrimaryArtifactRevisions: 2.009ms UnloadStreamsBegin: 1.956ms LoadedImportedAssetsSnapshotReleaseGCHandles: 7.952ms GetLoadedSourceAssetsSnapshot: 10.080ms PersistCurrentRevisions: 2.254ms UnloadStreamsEnd: 0.300ms Untracked: 135.907ms SpriteAtlasPacking completed in 1.535295 sec Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/BH/TocopillaRoute_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/BH/TocopillaRoute_Localized.unity' Deserialize: 58.910 ms Integration: 220.076 ms Integration of assets: 0.011 ms Thread Wait Time: 0.050 ms Total Operation Time: 279.047 ms System memory in use before: 2.26 GB. System memory in use after: 2.26 GB. Unloading 437 unused Assets to reduce memory usage. Loaded Objects now: 34644. Total: 106.588200 ms (FindLiveObjects: 2.828400 ms CreateObjectMapping: 0.787000 ms MarkObjects: 102.031900 ms DeleteObjects: 0.939400 ms) Unloading 141 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.30 GB. System memory in use after: 2.30 GB. Unloading 1811 unused Assets to reduce memory usage. Loaded Objects now: 16932. Total: 125.360900 ms (FindLiveObjects: 1.253400 ms CreateObjectMapping: 0.332600 ms MarkObjects: 122.328800 ms DeleteObjects: 1.445200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.24 GB. System memory in use after: 2.24 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16944. Total: 131.321600 ms (FindLiveObjects: 1.570800 ms CreateObjectMapping: 0.339800 ms MarkObjects: 129.360700 ms DeleteObjects: 0.049100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.24 GB. System memory in use after: 2.24 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16932. Total: 141.232900 ms (FindLiveObjects: 1.514000 ms CreateObjectMapping: 0.341100 ms MarkObjects: 139.296600 ms DeleteObjects: 0.079100 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.47 seconds. Local cache hits 5632 (11.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.35 seconds. Local cache hits 4096 (8.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (3.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.33s Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 2816 (5.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.70 seconds. Local cache hits 1728 (2.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (84.08s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.35 seconds. Local cache hits 1536 (1.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (28.34s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1024 (2.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.02s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.37s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/BH/TocopillaRoute_Localized.unity' uses 40.9 MB compressed / 54.8 MB uncompressed. Total compressed size 40.9 MB. Total uncompressed size 54.8 MB. Refreshing native plugins compatible for Editor in 54.81 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.82 ms. Registering precompiled user dll's ... Registered in 0.084861 seconds. Refresh completed in 0.810121 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 810.098ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.056ms Scan: 14.782ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 29.787ms GetAllGuidsForCategorization: 3.152ms CategorizeAssets: 541.731ms ImportAndPostprocessOutOfDateAssets: 24.682ms (4.695ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.114ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.225ms OnDemandSchedulerStart: 2.495ms RestoreLoadedAssetsState: 6.152ms ReloadSourceAssets: 2.114ms UnloadImportedAssets: 2.556ms Hotreload: 0.046ms FixTempGuids: 0.040ms GatherAllCurrentPrimaryArtifactRevisions: 1.846ms UnloadStreamsBegin: 1.763ms LoadedImportedAssetsSnapshotReleaseGCHandles: 6.794ms GetLoadedSourceAssetsSnapshot: 11.805ms PersistCurrentRevisions: 2.511ms UnloadStreamsEnd: 0.596ms Untracked: 165.836ms SpriteAtlasPacking completed in 1.644521 sec Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Lighting.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) [Licensing::Client] Successfully resolved entitlements Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Lighting.unity' Deserialize: 8.576 ms Integration: 77.108 ms Integration of assets: 0.004 ms Thread Wait Time: 0.006 ms Total Operation Time: 85.695 ms System memory in use before: 2.24 GB. System memory in use after: 2.24 GB. Unloading 385 unused Assets to reduce memory usage. Loaded Objects now: 16963. Total: 98.437600 ms (FindLiveObjects: 1.486700 ms CreateObjectMapping: 0.307700 ms MarkObjects: 96.141400 ms DeleteObjects: 0.500500 ms) Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Traffic.unity' Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Traffic.unity' Deserialize: 5.770 ms Integration: 34.888 ms Integration of assets: 0.001 ms Thread Wait Time: 0.011 ms Total Operation Time: 40.669 ms System memory in use before: 2.24 GB. System memory in use after: 2.24 GB. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 16947. Total: 99.837700 ms (FindLiveObjects: 1.494500 ms CreateObjectMapping: 0.317500 ms MarkObjects: 97.644000 ms DeleteObjects: 0.380300 ms) Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Terrain.unity' Unloading 38 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Terrain.unity' Deserialize: 232.263 ms Integration: 500.206 ms Integration of assets: 193.531 ms Thread Wait Time: 0.032 ms Total Operation Time: 926.032 ms System memory in use before: 2.37 GB. System memory in use after: 2.37 GB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 17112. Total: 150.165200 ms (FindLiveObjects: 1.884100 ms CreateObjectMapping: 0.519300 ms MarkObjects: 147.702800 ms DeleteObjects: 0.057800 ms) Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Base.unity' Unloading 24 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Base.unity' Deserialize: 7.251 ms Integration: 57.946 ms Integration of assets: 0.810 ms Thread Wait Time: 0.037 ms Total Operation Time: 66.045 ms System memory in use before: 2.37 GB. System memory in use after: 2.37 GB. Unloading 88 unused Assets to reduce memory usage. Loaded Objects now: 17060. Total: 104.602700 ms (FindLiveObjects: 2.122000 ms CreateObjectMapping: 0.442900 ms MarkObjects: 101.278300 ms DeleteObjects: 0.758000 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Buildings.unity' Unloading 233 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Buildings.unity' Deserialize: 10.137 ms Integration: 84.775 ms Integration of assets: 0.003 ms Thread Wait Time: 0.036 ms Total Operation Time: 94.951 ms System memory in use before: 2.25 GB. System memory in use after: 2.25 GB. Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 17727. Total: 134.207300 ms (FindLiveObjects: 2.739500 ms CreateObjectMapping: 1.014900 ms MarkObjects: 130.363400 ms DeleteObjects: 0.088200 ms) Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_ParkedVehicles.unity' Unloading 103 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_ParkedVehicles.unity' Deserialize: 13.692 ms Integration: 135.025 ms Integration of assets: 0.001 ms Thread Wait Time: 0.092 ms Total Operation Time: 148.811 ms System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 188 unused Assets to reduce memory usage. Loaded Objects now: 21576. Total: 86.674400 ms (FindLiveObjects: 1.897000 ms CreateObjectMapping: 0.535700 ms MarkObjects: 84.038600 ms DeleteObjects: 0.202100 ms) Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_OC.unity' Unloading 246 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_OC.unity' Deserialize: 5.387 ms Integration: 43.962 ms Integration of assets: 0.001 ms Thread Wait Time: 0.061 ms Total Operation Time: 49.412 ms System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 692 unused Assets to reduce memory usage. Loaded Objects now: 17170. Total: 138.420500 ms (FindLiveObjects: 1.728100 ms CreateObjectMapping: 0.468400 ms MarkObjects: 135.847100 ms DeleteObjects: 0.375700 ms) Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Ferry.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Ferry.unity' Deserialize: 15.565 ms Integration: 245.800 ms Integration of assets: 0.004 ms Thread Wait Time: 0.103 ms Total Operation Time: 261.472 ms System memory in use before: 2.29 GB. System memory in use after: 2.29 GB. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 18152. Total: 128.413300 ms (FindLiveObjects: 1.698000 ms CreateObjectMapping: 0.375200 ms MarkObjects: 126.256500 ms DeleteObjects: 0.082300 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Props.unity' Unloading 92 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Props.unity' Deserialize: 36.007 ms Integration: 192.324 ms Integration of assets: 0.003 ms Thread Wait Time: 0.104 ms Total Operation Time: 228.437 ms System memory in use before: 2.40 GB. System memory in use after: 2.40 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 23038. Total: 101.842000 ms (FindLiveObjects: 1.794800 ms CreateObjectMapping: 0.873800 ms MarkObjects: 98.647200 ms DeleteObjects: 0.525000 ms) Unloading 136 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.35 GB. System memory in use after: 2.35 GB. Unloading 469 unused Assets to reduce memory usage. Loaded Objects now: 17155. Total: 107.228500 ms (FindLiveObjects: 1.685000 ms CreateObjectMapping: 0.424200 ms MarkObjects: 103.745300 ms DeleteObjects: 1.372700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.24 GB. System memory in use after: 2.24 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17167. Total: 87.502000 ms (FindLiveObjects: 3.062100 ms CreateObjectMapping: 1.056300 ms MarkObjects: 83.333000 ms DeleteObjects: 0.048500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.24 GB. System memory in use after: 2.24 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17155. Total: 107.756600 ms (FindLiveObjects: 3.225000 ms CreateObjectMapping: 1.007800 ms MarkObjects: 103.448200 ms DeleteObjects: 0.074000 ms) Compiling shader "Standard" pass "FORWARD" (vp) 132 / 132 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 132 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 78 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 78 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 72 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 60 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 60 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 744, unique: 696) Compressed shader 'Standard' on d3d11 from 2.70MB to 0.14MB Compressed shader 'Standard' in 0.07s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 5632 (11.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 4096 (8.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 2048 (3.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 2048 (4.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.38s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.00s d3d11 (total internal programs: 1312, unique: 1303) Compressed shader 'Nature/SpeedTree' on d3d11 from 5.94MB to 0.23MB Compressed shader 'Nature/SpeedTree' in 0.08s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 586, unique: 561) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 1.89MB to 0.07MB Compressed shader 'Nature/SpeedTree Billboard' in 0.02s Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 1056 / 1056 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1056 (2.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 768 (2.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 384 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 384 (0.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 132 / 132 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 132 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp) 30 / 30 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 30 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp) 30 / 30 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 30 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree8" pass "Meta" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree8 in 0.01s d3d11 (total internal programs: 3378, unique: 3378) Compressed shader 'Nature/SpeedTree8' on d3d11 from 23.94MB to 0.82MB Compressed shader 'Nature/SpeedTree8' in 0.22s Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.38s Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.05s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Lighting.unity' uses 0 B compressed / 0 B uncompressed. Level 1 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Traffic.unity' uses 29.6 KB compressed / 128.0 KB uncompressed. Level 2 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Terrain.unity' uses 7.5 MB compressed / 24.0 MB uncompressed. Level 3 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Base.unity' uses 339.3 KB compressed / 4.1 MB uncompressed. Level 4 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Buildings.unity' uses 0 B compressed / 0 B uncompressed. Level 5 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_ParkedVehicles.unity' uses 83.8 KB compressed / 384.0 KB uncompressed. Level 6 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_OC.unity' uses 0 B compressed / 0 B uncompressed. Level 7 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Ferry.unity' uses 17.2 MB compressed / 29.0 MB uncompressed. Level 8 'Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Props.unity' uses 16.1 MB compressed / 46.4 MB uncompressed. Total compressed size 41.2 MB. Total uncompressed size 104.0 MB. Refreshing native plugins compatible for Editor in 51.80 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.81 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.037750 seconds. Refresh completed in 0.686990 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 686.965ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.059ms Scan: 10.652ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 32.204ms GetAllGuidsForCategorization: 6.282ms CategorizeAssets: 477.841ms ImportAndPostprocessOutOfDateAssets: 28.974ms (6.788ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.031ms PostProcessAllAssetNotificationsAddChangedAssets: 4.714ms OnDemandSchedulerStart: 2.739ms RestoreLoadedAssetsState: 5.701ms ReloadSourceAssets: 3.380ms UnloadImportedAssets: 3.373ms Hotreload: 0.221ms FixTempGuids: 0.019ms GatherAllCurrentPrimaryArtifactRevisions: 1.703ms UnloadStreamsBegin: 1.752ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.656ms GetLoadedSourceAssetsSnapshot: 12.870ms PersistCurrentRevisions: 2.450ms UnloadStreamsEnd: 0.279ms Untracked: 101.248ms SpriteAtlasPacking completed in 1.570528 sec Opening scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Props.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Props.unity' Deserialize: 39.228 ms Integration: 304.644 ms Integration of assets: 0.025 ms Thread Wait Time: 0.007 ms Total Operation Time: 343.905 ms System memory in use before: 2.26 GB. System memory in use after: 2.26 GB. Unloading 411 unused Assets to reduce memory usage. Loaded Objects now: 19953. Total: 117.303900 ms (FindLiveObjects: 2.397500 ms CreateObjectMapping: 0.310800 ms MarkObjects: 113.881400 ms DeleteObjects: 0.712900 ms) Opening scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Traffic.unity' Unloading 82 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Traffic.unity' Deserialize: 6.111 ms Integration: 40.309 ms Integration of assets: 0.002 ms Thread Wait Time: 0.054 ms Total Operation Time: 46.475 ms System memory in use before: 2.30 GB. System memory in use after: 2.30 GB. Unloading 328 unused Assets to reduce memory usage. Loaded Objects now: 16998. Total: 132.179800 ms (FindLiveObjects: 1.468600 ms CreateObjectMapping: 0.449400 ms MarkObjects: 129.760900 ms DeleteObjects: 0.499800 ms) Opening scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_OC.unity' Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_OC.unity' Deserialize: 6.255 ms Integration: 35.842 ms Integration of assets: 0.003 ms Thread Wait Time: 0.021 ms Total Operation Time: 42.121 ms System memory in use before: 2.30 GB. System memory in use after: 2.30 GB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 17003. Total: 109.207900 ms (FindLiveObjects: 1.580800 ms CreateObjectMapping: 0.286100 ms MarkObjects: 107.291200 ms DeleteObjects: 0.049000 ms) Opening scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Terrain.unity' Unloading 37 Unused Serialized files (Serialized files now loaded: 0) 'R32G32_SFloat' is not supported. RenderTexture::GetTemporary fallbacks to None format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.RenderTexture:GetCompatibleFormat (UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) UnityEngine.Texture:ValidateFormat (UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.Experimental.Rendering.GraphicsFormat) UnityEngine.RenderTexture:.ctor (int,int,int,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) AwesomeTechnologies.TouchReact.TouchReactSystem:UpdateCamera () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:136) AwesomeTechnologies.TouchReact.TouchReactSystem:Init () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:770) AwesomeTechnologies.TouchReact.TouchReactSystem:OnEnable () (at Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs:85) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) NullReferenceException at (wrapper managed-to-native) UnityEngine.Texture.set_wrapMode(UnityEngine.Texture,UnityEngine.TextureWrapMode) at AwesomeTechnologies.TouchReact.TouchReactSystem.UpdateCamera () [0x0005f] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:136 at AwesomeTechnologies.TouchReact.TouchReactSystem.Init () [0x0003e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:770 at AwesomeTechnologies.TouchReact.TouchReactSystem.OnEnable () [0x00006] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\AwesomeTechnologies\TouchReactSystemPro\Runtime\TouchReactSystem.cs:85 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) AutoBuilder:SMKBuildSomeBundles(String, List`1) (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:70) (Filename: Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs Line: 136) Loaded scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Terrain.unity' Deserialize: 232.407 ms Integration: 464.659 ms Integration of assets: 464.427 ms Thread Wait Time: 0.125 ms Total Operation Time: 1161.618 ms System memory in use before: 2.48 GB. System memory in use after: 2.49 GB. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 17152. Total: 142.491400 ms (FindLiveObjects: 1.845300 ms CreateObjectMapping: 0.470300 ms MarkObjects: 140.089500 ms DeleteObjects: 0.084900 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Base.unity' Unloading 33 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Base.unity' Deserialize: 7.412 ms Integration: 75.485 ms Integration of assets: 1.113 ms Thread Wait Time: 0.007 ms Total Operation Time: 84.017 ms System memory in use before: 2.47 GB. System memory in use after: 2.47 GB. Unloading 94 unused Assets to reduce memory usage. Loaded Objects now: 17268. Total: 94.364000 ms (FindLiveObjects: 1.690100 ms CreateObjectMapping: 0.441000 ms MarkObjects: 91.613200 ms DeleteObjects: 0.618200 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Opening scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Lighting.unity' Unloading 203 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Lighting.unity' Deserialize: 6.750 ms Integration: 61.914 ms Integration of assets: 0.002 ms Thread Wait Time: 0.050 ms Total Operation Time: 68.715 ms System memory in use before: 2.29 GB. System memory in use after: 2.29 GB. Unloading 128 unused Assets to reduce memory usage. Loaded Objects now: 17231. Total: 123.376000 ms (FindLiveObjects: 2.207100 ms CreateObjectMapping: 0.510400 ms MarkObjects: 120.174300 ms DeleteObjects: 0.483000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.29 GB. System memory in use after: 2.29 GB. Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 17200. Total: 123.251900 ms (FindLiveObjects: 1.475400 ms CreateObjectMapping: 0.334700 ms MarkObjects: 121.333000 ms DeleteObjects: 0.107000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17212. Total: 130.055900 ms (FindLiveObjects: 2.102900 ms CreateObjectMapping: 0.318700 ms MarkObjects: 127.601200 ms DeleteObjects: 0.031700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17200. Total: 152.990200 ms (FindLiveObjects: 1.497600 ms CreateObjectMapping: 0.312900 ms MarkObjects: 151.117100 ms DeleteObjects: 0.061100 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.47 seconds. Local cache hits 5632 (11.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 4096 (8.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (3.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.34s Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 44 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 10 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 212, unique: 212) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 200, unique: 200) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.36s Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 88 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 52 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Props.unity' uses 31.2 MB compressed / 68.1 MB uncompressed. Level 1 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Traffic.unity' uses 0 B compressed / 0 B uncompressed. Level 2 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_OC.unity' uses 17.8 KB compressed / 128.0 KB uncompressed. Level 3 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Terrain.unity' uses 28.3 MB compressed / 45.6 MB uncompressed. Level 4 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Base.unity' uses 17.5 MB compressed / 17.8 MB uncompressed. Level 5 'Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Lighting.unity' uses 419.5 KB compressed / 0.7 MB uncompressed. Total compressed size 77.5 MB. Total uncompressed size 132.3 MB. Refreshing native plugins compatible for Editor in 54.42 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.76 ms. Registering precompiled user dll's ... Registered in 0.039061 seconds. Refresh completed in 0.674281 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 674.248ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.239ms Scan: 12.657ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 44.014ms GetAllGuidsForCategorization: 3.457ms CategorizeAssets: 421.257ms ImportAndPostprocessOutOfDateAssets: 29.585ms (5.520ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.111ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.062ms OnDemandSchedulerStart: 3.686ms RestoreLoadedAssetsState: 7.206ms ReloadSourceAssets: 2.638ms UnloadImportedAssets: 2.850ms Hotreload: 0.092ms FixTempGuids: 0.034ms GatherAllCurrentPrimaryArtifactRevisions: 4.127ms UnloadStreamsBegin: 5.031ms LoadedImportedAssetsSnapshotReleaseGCHandles: 9.785ms GetLoadedSourceAssetsSnapshot: 13.266ms PersistCurrentRevisions: 3.325ms UnloadStreamsEnd: 0.702ms Untracked: 121.186ms SpriteAtlasPacking completed in 1.532803 sec Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Traffic/Left/DeliveryCity_Traffic.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Traffic/Left/DeliveryCity_Traffic.unity' Deserialize: 160.890 ms Integration: 56.640 ms Integration of assets: 0.048 ms Thread Wait Time: 0.008 ms Total Operation Time: 217.585 ms System memory in use before: 2.31 GB. System memory in use after: 2.31 GB. Unloading 402 unused Assets to reduce memory usage. Loaded Objects now: 17144. Total: 93.701200 ms (FindLiveObjects: 1.571200 ms CreateObjectMapping: 0.600900 ms MarkObjects: 90.914400 ms DeleteObjects: 0.613900 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.29 GB. System memory in use after: 2.29 GB. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 17096. Total: 130.738400 ms (FindLiveObjects: 1.553200 ms CreateObjectMapping: 0.301400 ms MarkObjects: 128.545200 ms DeleteObjects: 0.337300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17108. Total: 167.436300 ms (FindLiveObjects: 1.535300 ms CreateObjectMapping: 0.321000 ms MarkObjects: 165.530700 ms DeleteObjects: 0.047700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17096. Total: 133.386400 ms (FindLiveObjects: 2.182000 ms CreateObjectMapping: 0.364400 ms MarkObjects: 130.729800 ms DeleteObjects: 0.107200 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Traffic/Left/DeliveryCity_Traffic.unity' uses 382.2 KB compressed / 2.3 MB uncompressed. Total compressed size 382.5 KB. Total uncompressed size 2.3 MB. Refreshing native plugins compatible for Editor in 50.43 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.67 ms. Registering precompiled user dll's ... Registered in 0.068152 seconds. Refresh completed in 0.749295 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 749.266ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.061ms Scan: 15.192ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 32.721ms GetAllGuidsForCategorization: 6.193ms CategorizeAssets: 501.672ms ImportAndPostprocessOutOfDateAssets: 28.628ms (6.471ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.453ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.918ms OnDemandSchedulerStart: 2.780ms RestoreLoadedAssetsState: 6.005ms ReloadSourceAssets: 2.944ms UnloadImportedAssets: 3.488ms Hotreload: 0.045ms FixTempGuids: 0.030ms GatherAllCurrentPrimaryArtifactRevisions: 1.833ms UnloadStreamsBegin: 1.698ms LoadedImportedAssetsSnapshotReleaseGCHandles: 6.795ms GetLoadedSourceAssetsSnapshot: 10.528ms PersistCurrentRevisions: 2.555ms UnloadStreamsEnd: 0.665ms Untracked: 134.217ms SpriteAtlasPacking completed in 1.608636 sec Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/DO/TocopillaRoute_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/DO/TocopillaRoute_Localized.unity' Deserialize: 71.743 ms Integration: 241.061 ms Integration of assets: 0.013 ms Thread Wait Time: 0.000 ms Total Operation Time: 312.818 ms System memory in use before: 2.28 GB. System memory in use after: 2.29 GB. Unloading 382 unused Assets to reduce memory usage. Loaded Objects now: 30139. Total: 109.091800 ms (FindLiveObjects: 2.494600 ms CreateObjectMapping: 0.728300 ms MarkObjects: 105.412300 ms DeleteObjects: 0.455600 ms) Unloading 135 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.33 GB. System memory in use after: 2.33 GB. Unloading 1791 unused Assets to reduce memory usage. Loaded Objects now: 17097. Total: 131.034400 ms (FindLiveObjects: 1.328700 ms CreateObjectMapping: 0.343700 ms MarkObjects: 127.997900 ms DeleteObjects: 1.362900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17109. Total: 100.281400 ms (FindLiveObjects: 1.289300 ms CreateObjectMapping: 0.241200 ms MarkObjects: 98.723200 ms DeleteObjects: 0.026600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17097. Total: 126.783800 ms (FindLiveObjects: 1.759200 ms CreateObjectMapping: 0.392800 ms MarkObjects: 124.564000 ms DeleteObjects: 0.066400 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.47 seconds. Local cache hits 5632 (11.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.35 seconds. Local cache hits 4096 (8.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 1664 (3.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 1664 (3.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.38s Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 2816 (6.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.75 seconds. Local cache hits 1728 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (85.33s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 1664 (3.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.13 seconds. Local cache hits 1536 (2.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (23.34s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1024 (2.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1024 (2.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.02s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.38s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/DO/TocopillaRoute_Localized.unity' uses 40.8 MB compressed / 54.3 MB uncompressed. Total compressed size 40.8 MB. Total uncompressed size 54.3 MB. Refreshing native plugins compatible for Editor in 51.20 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.84 ms. Registering precompiled user dll's ... Registered in 0.043544 seconds. Refresh completed in 0.727048 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 727.025ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.051ms Scan: 13.014ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 37.679ms GetAllGuidsForCategorization: 3.919ms CategorizeAssets: 511.791ms ImportAndPostprocessOutOfDateAssets: 24.837ms (4.503ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.730ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.258ms OnDemandSchedulerStart: 3.540ms RestoreLoadedAssetsState: 5.806ms ReloadSourceAssets: 2.385ms UnloadImportedAssets: 2.093ms Hotreload: 0.034ms FixTempGuids: 0.020ms GatherAllCurrentPrimaryArtifactRevisions: 1.877ms UnloadStreamsBegin: 1.391ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.115ms GetLoadedSourceAssetsSnapshot: 11.539ms PersistCurrentRevisions: 3.374ms UnloadStreamsEnd: 0.294ms Untracked: 108.610ms SpriteAtlasPacking completed in 1.511951 sec Opening scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Localized/ES/CNADTrack_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) [Licensing::Client] Successfully resolved entitlements Loaded scene 'Assets/contents/Sceneries/CNADTrack/Scenes/Localized/ES/CNADTrack_Localized.unity' Deserialize: 10.035 ms Integration: 115.515 ms Integration of assets: 0.002 ms Thread Wait Time: 0.007 ms Total Operation Time: 125.559 ms System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 385 unused Assets to reduce memory usage. Loaded Objects now: 17648. Total: 106.938900 ms (FindLiveObjects: 1.706100 ms CreateObjectMapping: 0.442400 ms MarkObjects: 104.259900 ms DeleteObjects: 0.529300 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 283 unused Assets to reduce memory usage. Loaded Objects now: 17098. Total: 103.742700 ms (FindLiveObjects: 1.609200 ms CreateObjectMapping: 0.328300 ms MarkObjects: 101.271500 ms DeleteObjects: 0.532100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17110. Total: 134.514500 ms (FindLiveObjects: 1.527200 ms CreateObjectMapping: 0.291700 ms MarkObjects: 132.628200 ms DeleteObjects: 0.065300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17098. Total: 133.145800 ms (FindLiveObjects: 1.491700 ms CreateObjectMapping: 0.310300 ms MarkObjects: 131.274600 ms DeleteObjects: 0.067900 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CNADTrack/Scenes/Localized/ES/CNADTrack_Localized.unity' uses 240.4 KB compressed / 446.0 KB uncompressed. Total compressed size 240.6 KB. Total uncompressed size 446.0 KB. Refreshing native plugins compatible for Editor in 54.03 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.83 ms. Registering precompiled user dll's ... Registered in 0.054530 seconds. Refresh completed in 0.703501 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 703.481ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.057ms Scan: 10.874ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 35.009ms GetAllGuidsForCategorization: 3.840ms CategorizeAssets: 471.097ms ImportAndPostprocessOutOfDateAssets: 38.368ms (8.479ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 13.748ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.070ms OnDemandSchedulerStart: 3.018ms RestoreLoadedAssetsState: 9.052ms ReloadSourceAssets: 3.253ms UnloadImportedAssets: 5.186ms Hotreload: 0.035ms FixTempGuids: 0.018ms GatherAllCurrentPrimaryArtifactRevisions: 1.801ms UnloadStreamsBegin: 1.585ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.904ms GetLoadedSourceAssetsSnapshot: 14.566ms PersistCurrentRevisions: 2.490ms UnloadStreamsEnd: 0.295ms Untracked: 111.104ms SpriteAtlasPacking completed in 1.594550 sec Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Traffic/Left/Mineroute_Traffic.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Traffic/Left/Mineroute_Traffic.unity' Deserialize: 167.441 ms Integration: 57.431 ms Integration of assets: 0.019 ms Thread Wait Time: 0.018 ms Total Operation Time: 224.909 ms System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 383 unused Assets to reduce memory usage. Loaded Objects now: 17111. Total: 112.470300 ms (FindLiveObjects: 1.705100 ms CreateObjectMapping: 0.527000 ms MarkObjects: 109.803500 ms DeleteObjects: 0.433500 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 17099. Total: 111.526200 ms (FindLiveObjects: 1.438200 ms CreateObjectMapping: 0.393900 ms MarkObjects: 109.313600 ms DeleteObjects: 0.378700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17111. Total: 100.981100 ms (FindLiveObjects: 1.661900 ms CreateObjectMapping: 0.479700 ms MarkObjects: 98.785700 ms DeleteObjects: 0.052400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17099. Total: 132.459200 ms (FindLiveObjects: 1.372800 ms CreateObjectMapping: 0.257700 ms MarkObjects: 130.765900 ms DeleteObjects: 0.061800 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Traffic/Left/Mineroute_Traffic.unity' uses 453.5 KB compressed / 2.4 MB uncompressed. Total compressed size 453.7 KB. Total uncompressed size 2.4 MB. Refreshing native plugins compatible for Editor in 54.07 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.19 ms. Registering precompiled user dll's ... Registered in 0.041342 seconds. Refresh completed in 0.697233 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 697.210ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.067ms Scan: 11.387ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 36.422ms GetAllGuidsForCategorization: 3.419ms CategorizeAssets: 471.933ms ImportAndPostprocessOutOfDateAssets: 33.595ms (4.447ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 14.806ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.552ms OnDemandSchedulerStart: 2.313ms RestoreLoadedAssetsState: 7.477ms ReloadSourceAssets: 2.400ms UnloadImportedAssets: 2.013ms Hotreload: 0.036ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.777ms UnloadStreamsBegin: 1.633ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.076ms GetLoadedSourceAssetsSnapshot: 11.893ms PersistCurrentRevisions: 2.519ms UnloadStreamsEnd: 0.307ms Untracked: 113.716ms SpriteAtlasPacking completed in 1.528255 sec Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Localized/MX/OffRoadLand_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Localized/MX/OffRoadLand_Localized.unity' Deserialize: 12.024 ms Integration: 141.505 ms Integration of assets: 0.005 ms Thread Wait Time: 0.013 ms Total Operation Time: 153.546 ms System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 382 unused Assets to reduce memory usage. Loaded Objects now: 17662. Total: 101.647100 ms (FindLiveObjects: 1.913900 ms CreateObjectMapping: 0.372700 ms MarkObjects: 98.829500 ms DeleteObjects: 0.529600 ms) Unloading 35 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 183 unused Assets to reduce memory usage. Loaded Objects now: 17100. Total: 115.717700 ms (FindLiveObjects: 1.553100 ms CreateObjectMapping: 0.378900 ms MarkObjects: 112.482400 ms DeleteObjects: 1.301500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17112. Total: 109.522300 ms (FindLiveObjects: 1.864500 ms CreateObjectMapping: 0.497900 ms MarkObjects: 107.129400 ms DeleteObjects: 0.029000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17100. Total: 112.525700 ms (FindLiveObjects: 1.497800 ms CreateObjectMapping: 0.352600 ms MarkObjects: 110.626200 ms DeleteObjects: 0.047500 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/OffRoadLand/Scenes/Localized/MX/OffRoadLand_Localized.unity' uses 69.0 KB compressed / 208.7 KB uncompressed. Total compressed size 69.2 KB. Total uncompressed size 208.7 KB. Refreshing native plugins compatible for Editor in 51.23 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.64 ms. Registering precompiled user dll's ... Registered in 0.045343 seconds. Refresh completed in 0.758655 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 758.632ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.060ms Scan: 14.352ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 46.422ms GetAllGuidsForCategorization: 4.452ms CategorizeAssets: 519.217ms ImportAndPostprocessOutOfDateAssets: 29.363ms (5.059ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.193ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 5.493ms OnDemandSchedulerStart: 4.019ms RestoreLoadedAssetsState: 7.599ms ReloadSourceAssets: 2.563ms UnloadImportedAssets: 2.462ms Hotreload: 0.053ms FixTempGuids: 0.019ms GatherAllCurrentPrimaryArtifactRevisions: 1.845ms UnloadStreamsBegin: 1.718ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.704ms GetLoadedSourceAssetsSnapshot: 13.793ms PersistCurrentRevisions: 2.908ms UnloadStreamsEnd: 0.311ms Untracked: 114.389ms SpriteAtlasPacking completed in 1.599073 sec Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/BR/Industryland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/BR/Industryland_Localized.unity' Deserialize: 61.219 ms Integration: 319.944 ms Integration of assets: 0.011 ms Thread Wait Time: 0.035 ms Total Operation Time: 381.208 ms System memory in use before: 2.31 GB. System memory in use after: 2.31 GB. Unloading 383 unused Assets to reduce memory usage. Loaded Objects now: 35617. Total: 115.362700 ms (FindLiveObjects: 2.706600 ms CreateObjectMapping: 0.541600 ms MarkObjects: 111.606700 ms DeleteObjects: 0.506500 ms) Unloading 429 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.38 GB. System memory in use after: 2.38 GB. Unloading 3705 unused Assets to reduce memory usage. Loaded Objects now: 17101. Total: 110.410400 ms (FindLiveObjects: 1.371700 ms CreateObjectMapping: 0.299200 ms MarkObjects: 105.948900 ms DeleteObjects: 2.788800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17113. Total: 106.068600 ms (FindLiveObjects: 2.484300 ms CreateObjectMapping: 1.216200 ms MarkObjects: 102.337900 ms DeleteObjects: 0.028700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17101. Total: 129.274700 ms (FindLiveObjects: 1.537400 ms CreateObjectMapping: 0.347500 ms MarkObjects: 127.334400 ms DeleteObjects: 0.053800 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 156 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 120 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.11s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 352 (0.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 576 (1.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 338 (0.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 288 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 260 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.22s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.48 seconds. Local cache hits 5632 (11.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 4096 (9.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 1664 (3.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 2048 (4.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.38s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/BR/Industryland_Localized.unity' uses 46.1 MB compressed / 58.4 MB uncompressed. Total compressed size 46.1 MB. Total uncompressed size 58.4 MB. Refreshing native plugins compatible for Editor in 67.51 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.80 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.078423 seconds. Refresh completed in 0.774744 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 774.718ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.050ms Scan: 12.163ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 53.824ms GetAllGuidsForCategorization: 3.494ms CategorizeAssets: 503.869ms ImportAndPostprocessOutOfDateAssets: 25.424ms (6.724ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.143ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.444ms OnDemandSchedulerStart: 2.141ms RestoreLoadedAssetsState: 4.970ms ReloadSourceAssets: 4.583ms UnloadImportedAssets: 2.114ms Hotreload: 0.037ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.819ms UnloadStreamsBegin: 1.840ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.266ms GetLoadedSourceAssetsSnapshot: 12.005ms PersistCurrentRevisions: 2.370ms UnloadStreamsEnd: 0.303ms Untracked: 146.539ms SpriteAtlasPacking completed in 1.628609 sec Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/BH/Deliverycity_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/BH/Deliverycity_Localized.unity' Deserialize: 80.633 ms Integration: 316.995 ms Integration of assets: 0.013 ms Thread Wait Time: 0.026 ms Total Operation Time: 397.667 ms System memory in use before: 2.32 GB. System memory in use after: 2.32 GB. Unloading 417 unused Assets to reduce memory usage. Loaded Objects now: 43083. Total: 117.689200 ms (FindLiveObjects: 2.982100 ms CreateObjectMapping: 0.762400 ms MarkObjects: 113.265100 ms DeleteObjects: 0.678500 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 615 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.42 GB. System memory in use after: 2.42 GB. Unloading 4373 unused Assets to reduce memory usage. Loaded Objects now: 17305. Total: 138.560800 ms (FindLiveObjects: 1.437200 ms CreateObjectMapping: 0.354600 ms MarkObjects: 134.150100 ms DeleteObjects: 2.617600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17317. Total: 135.191500 ms (FindLiveObjects: 1.972500 ms CreateObjectMapping: 0.557200 ms MarkObjects: 132.623900 ms DeleteObjects: 0.036600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17305. Total: 121.200900 ms (FindLiveObjects: 1.610800 ms CreateObjectMapping: 0.393300 ms MarkObjects: 119.131300 ms DeleteObjects: 0.063900 ms) Compiling shader "Standard" pass "FORWARD" (vp) 264 / 264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 264 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 448 (0.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 78 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 130 / 130 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 130 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 160 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 72 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 112 / 112 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 112 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 60 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 100 / 100 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 100 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 1548, unique: 1542) Compressed shader 'Standard' on d3d11 from 6.74MB to 0.29MB Compressed shader 'Standard' in 0.13s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.47 seconds. Local cache hits 5632 (11.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 4096 (9.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.35s Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.47 seconds. Local cache hits 5632 (11.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.60 seconds. Local cache hits 3456 (4.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (174.90s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.56 seconds. Local cache hits 1536 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (32.95s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 2048 (4.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.04s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.47s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/BH/Deliverycity_Localized.unity' uses 55.7 MB compressed / 89.7 MB uncompressed. Total compressed size 55.7 MB. Total uncompressed size 89.7 MB. Refreshing native plugins compatible for Editor in 54.90 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.18 ms. Registering precompiled user dll's ... Registered in 0.074133 seconds. Refresh completed in 0.792692 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 792.672ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.049ms Scan: 10.901ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 35.259ms GetAllGuidsForCategorization: 7.538ms CategorizeAssets: 537.754ms ImportAndPostprocessOutOfDateAssets: 30.889ms (6.765ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 12.386ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.328ms OnDemandSchedulerStart: 2.240ms RestoreLoadedAssetsState: 6.168ms ReloadSourceAssets: 2.958ms UnloadImportedAssets: 3.769ms Hotreload: 0.040ms FixTempGuids: 0.040ms GatherAllCurrentPrimaryArtifactRevisions: 1.789ms UnloadStreamsBegin: 1.798ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.609ms GetLoadedSourceAssetsSnapshot: 11.089ms PersistCurrentRevisions: 2.376ms UnloadStreamsEnd: 1.292ms Untracked: 140.523ms SpriteAtlasPacking completed in 1.601941 sec Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/ES/Industryland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/ES/Industryland_Localized.unity' Deserialize: 65.526 ms Integration: 289.177 ms Integration of assets: 0.009 ms Thread Wait Time: 0.091 ms Total Operation Time: 354.803 ms System memory in use before: 2.31 GB. System memory in use after: 2.31 GB. Unloading 396 unused Assets to reduce memory usage. Loaded Objects now: 37095. Total: 138.284500 ms (FindLiveObjects: 3.603800 ms CreateObjectMapping: 0.897700 ms MarkObjects: 132.845400 ms DeleteObjects: 0.935300 ms) Unloading 409 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.38 GB. System memory in use after: 2.38 GB. Unloading 3688 unused Assets to reduce memory usage. Loaded Objects now: 17103. Total: 139.617000 ms (FindLiveObjects: 1.591900 ms CreateObjectMapping: 1.468600 ms MarkObjects: 131.748900 ms DeleteObjects: 4.805500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17115. Total: 125.231900 ms (FindLiveObjects: 1.372300 ms CreateObjectMapping: 0.305600 ms MarkObjects: 123.521700 ms DeleteObjects: 0.031000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17103. Total: 125.732900 ms (FindLiveObjects: 1.500900 ms CreateObjectMapping: 0.596100 ms MarkObjects: 123.590900 ms DeleteObjects: 0.043700 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.10s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 352 (0.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 576 (1.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 338 (0.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 288 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 260 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.22s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 5632 (12.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 4096 (8.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 2048 (4.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 2048 (4.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.38s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/ES/Industryland_Localized.unity' uses 46.1 MB compressed / 58.5 MB uncompressed. Total compressed size 46.1 MB. Total uncompressed size 58.5 MB. Refreshing native plugins compatible for Editor in 65.25 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.84 ms. Registering precompiled user dll's ... Registered in 0.052739 seconds. Refresh completed in 0.782537 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 782.498ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.084ms Scan: 12.030ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 33.514ms GetAllGuidsForCategorization: 3.313ms CategorizeAssets: 552.316ms ImportAndPostprocessOutOfDateAssets: 26.397ms (4.734ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.702ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 5.450ms OnDemandSchedulerStart: 3.053ms RestoreLoadedAssetsState: 5.457ms ReloadSourceAssets: 2.680ms UnloadImportedAssets: 2.029ms Hotreload: 0.039ms FixTempGuids: 0.022ms GatherAllCurrentPrimaryArtifactRevisions: 3.714ms UnloadStreamsBegin: 3.148ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.684ms GetLoadedSourceAssetsSnapshot: 10.200ms PersistCurrentRevisions: 2.288ms UnloadStreamsEnd: 0.328ms Untracked: 124.710ms SpriteAtlasPacking completed in 1.549474 sec Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/DO/Deliverycity_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) [Licensing::Client] Successfully resolved entitlements Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/DO/Deliverycity_Localized.unity' Deserialize: 83.768 ms Integration: 304.144 ms Integration of assets: 0.011 ms Thread Wait Time: -0.001 ms Total Operation Time: 387.922 ms System memory in use before: 2.33 GB. System memory in use after: 2.33 GB. Unloading 395 unused Assets to reduce memory usage. Loaded Objects now: 49204. Total: 113.538000 ms (FindLiveObjects: 4.893400 ms CreateObjectMapping: 1.013900 ms MarkObjects: 107.088400 ms DeleteObjects: 0.541400 ms) Unloading 450 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.43 GB. System memory in use after: 2.42 GB. Unloading 5647 unused Assets to reduce memory usage. Loaded Objects now: 17104. Total: 90.288000 ms (FindLiveObjects: 1.893500 ms CreateObjectMapping: 0.651900 ms MarkObjects: 84.566600 ms DeleteObjects: 3.174700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17116. Total: 114.022800 ms (FindLiveObjects: 1.519800 ms CreateObjectMapping: 0.418700 ms MarkObjects: 112.044300 ms DeleteObjects: 0.038700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17104. Total: 123.695200 ms (FindLiveObjects: 1.458900 ms CreateObjectMapping: 0.261400 ms MarkObjects: 121.902900 ms DeleteObjects: 0.070600 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.10s Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 704 (1.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1280 / 1280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1280 (2.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 364 (0.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 448 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 320 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 280 / 280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 280 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 4268, unique: 4256) Compressed shader 'Standard' on d3d11 from 19.36MB to 0.79MB Compressed shader 'Standard' in 0.28s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.48 seconds. Local cache hits 5632 (11.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 4096 (8.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.35s Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.47 seconds. Local cache hits 5632 (11.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.93 seconds. Local cache hits 3456 (4.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (182.46s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.59 seconds. Local cache hits 1536 (2.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (33.30s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 2048 (4.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.04s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.48s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/DO/Deliverycity_Localized.unity' uses 63.3 MB compressed / 103.0 MB uncompressed. Total compressed size 63.3 MB. Total uncompressed size 103.0 MB. Refreshing native plugins compatible for Editor in 51.59 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.82 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.068537 seconds. Refresh completed in 0.760240 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 760.205ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.043ms Scan: 11.116ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 30.715ms GetAllGuidsForCategorization: 6.471ms CategorizeAssets: 522.967ms ImportAndPostprocessOutOfDateAssets: 27.103ms (5.718ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.710ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.702ms OnDemandSchedulerStart: 3.454ms RestoreLoadedAssetsState: 4.518ms ReloadSourceAssets: 2.593ms UnloadImportedAssets: 3.098ms Hotreload: 0.040ms FixTempGuids: 0.037ms GatherAllCurrentPrimaryArtifactRevisions: 1.804ms UnloadStreamsBegin: 1.892ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.463ms GetLoadedSourceAssetsSnapshot: 9.034ms PersistCurrentRevisions: 2.158ms UnloadStreamsEnd: 0.447ms Untracked: 136.225ms SpriteAtlasPacking completed in 1.491468 sec Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/FR/Mineroute_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/FR/Mineroute_Localized.unity' Deserialize: 23.305 ms Integration: 90.759 ms Integration of assets: 0.007 ms Thread Wait Time: 0.033 ms Total Operation Time: 114.104 ms System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 437 unused Assets to reduce memory usage. Loaded Objects now: 21254. Total: 102.578000 ms (FindLiveObjects: 1.591600 ms CreateObjectMapping: 0.331400 ms MarkObjects: 99.914100 ms DeleteObjects: 0.739600 ms) Unloading 47 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 608 unused Assets to reduce memory usage. Loaded Objects now: 17105. Total: 107.985900 ms (FindLiveObjects: 1.460800 ms CreateObjectMapping: 0.270600 ms MarkObjects: 105.515800 ms DeleteObjects: 0.737500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17117. Total: 83.018700 ms (FindLiveObjects: 1.588600 ms CreateObjectMapping: 0.317100 ms MarkObjects: 81.079900 ms DeleteObjects: 0.032200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17105. Total: 103.816500 ms (FindLiveObjects: 1.566600 ms CreateObjectMapping: 0.371600 ms MarkObjects: 101.841100 ms DeleteObjects: 0.035900 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/FR/Mineroute_Localized.unity' uses 157.1 KB compressed / 0.5 MB uncompressed. Total compressed size 157.3 KB. Total uncompressed size 0.5 MB. Refreshing native plugins compatible for Editor in 70.89 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.57 ms. Registering precompiled user dll's ... Registered in 0.039394 seconds. Refresh completed in 0.722190 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 722.163ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.059ms Scan: 42.391ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 38.231ms GetAllGuidsForCategorization: 3.270ms CategorizeAssets: 458.493ms ImportAndPostprocessOutOfDateAssets: 31.655ms (5.001ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 11.637ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.195ms OnDemandSchedulerStart: 2.817ms RestoreLoadedAssetsState: 8.005ms ReloadSourceAssets: 2.805ms UnloadImportedAssets: 2.157ms Hotreload: 0.038ms FixTempGuids: 0.018ms GatherAllCurrentPrimaryArtifactRevisions: 1.987ms UnloadStreamsBegin: 1.541ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.203ms GetLoadedSourceAssetsSnapshot: 12.323ms PersistCurrentRevisions: 2.508ms UnloadStreamsEnd: 0.310ms Untracked: 120.173ms SpriteAtlasPacking completed in 1.754291 sec Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/NZ/Industryland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/NZ/Industryland_Localized.unity' Deserialize: 59.323 ms Integration: 309.670 ms Integration of assets: 0.004 ms Thread Wait Time: 0.088 ms Total Operation Time: 369.086 ms System memory in use before: 2.31 GB. System memory in use after: 2.31 GB. Unloading 384 unused Assets to reduce memory usage. Loaded Objects now: 33592. Total: 106.493700 ms (FindLiveObjects: 2.986500 ms CreateObjectMapping: 0.741800 ms MarkObjects: 102.234500 ms DeleteObjects: 0.529700 ms) Unloading 411 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.38 GB. System memory in use after: 2.38 GB. Unloading 3514 unused Assets to reduce memory usage. Loaded Objects now: 17106. Total: 145.032700 ms (FindLiveObjects: 2.526700 ms CreateObjectMapping: 0.607900 ms MarkObjects: 139.754600 ms DeleteObjects: 2.141700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.31 GB. System memory in use after: 2.31 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17118. Total: 136.277500 ms (FindLiveObjects: 1.806400 ms CreateObjectMapping: 0.258700 ms MarkObjects: 134.014700 ms DeleteObjects: 0.196400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.31 GB. System memory in use after: 2.31 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17106. Total: 122.530500 ms (FindLiveObjects: 1.437700 ms CreateObjectMapping: 0.272700 ms MarkObjects: 120.741900 ms DeleteObjects: 0.075600 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.11s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 352 (0.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 576 (1.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 338 (0.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 288 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 260 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.21s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.48 seconds. Local cache hits 5632 (11.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 4096 (8.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 2048 (4.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.35s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/NZ/Industryland_Localized.unity' uses 46.1 MB compressed / 58.2 MB uncompressed. Total compressed size 46.1 MB. Total uncompressed size 58.2 MB. Refreshing native plugins compatible for Editor in 67.48 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.84 ms. Registering precompiled user dll's ... Registered in 0.055294 seconds. Refresh completed in 0.748746 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 748.721ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.061ms Scan: 12.798ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 35.093ms GetAllGuidsForCategorization: 8.672ms CategorizeAssets: 514.264ms ImportAndPostprocessOutOfDateAssets: 29.546ms (6.490ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.526ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.884ms OnDemandSchedulerStart: 3.461ms RestoreLoadedAssetsState: 6.184ms ReloadSourceAssets: 3.024ms UnloadImportedAssets: 3.426ms Hotreload: 0.041ms FixTempGuids: 0.019ms GatherAllCurrentPrimaryArtifactRevisions: 1.937ms UnloadStreamsBegin: 2.151ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.962ms GetLoadedSourceAssetsSnapshot: 10.452ms PersistCurrentRevisions: 2.349ms UnloadStreamsEnd: 0.315ms Untracked: 120.609ms SpriteAtlasPacking completed in 1.459742 sec Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Traffic/Left/TocopillaRoute_Traffic.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Traffic/Left/TocopillaRoute_Traffic.unity' Deserialize: 235.433 ms Integration: 57.458 ms Integration of assets: 0.035 ms Thread Wait Time: -0.023 ms Total Operation Time: 292.903 ms System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 431 unused Assets to reduce memory usage. Loaded Objects now: 17160. Total: 115.454700 ms (FindLiveObjects: 1.675700 ms CreateObjectMapping: 0.483600 ms MarkObjects: 112.475000 ms DeleteObjects: 0.819000 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 17107. Total: 142.105800 ms (FindLiveObjects: 1.711100 ms CreateObjectMapping: 0.354600 ms MarkObjects: 139.642200 ms DeleteObjects: 0.395900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17119. Total: 87.793200 ms (FindLiveObjects: 1.670700 ms CreateObjectMapping: 0.430600 ms MarkObjects: 85.657400 ms DeleteObjects: 0.033200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17107. Total: 122.372400 ms (FindLiveObjects: 1.350200 ms CreateObjectMapping: 0.273600 ms MarkObjects: 120.658400 ms DeleteObjects: 0.088700 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Traffic/Left/TocopillaRoute_Traffic.unity' uses 0.6 MB compressed / 3.4 MB uncompressed. Total compressed size 0.6 MB. Total uncompressed size 3.4 MB. Refreshing native plugins compatible for Editor in 52.38 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.83 ms. Registering precompiled user dll's ... Registered in 0.072337 seconds. Refresh completed in 0.758257 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 758.228ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.060ms Scan: 11.074ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 38.721ms GetAllGuidsForCategorization: 8.068ms CategorizeAssets: 493.582ms ImportAndPostprocessOutOfDateAssets: 28.116ms (6.383ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.666ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.179ms OnDemandSchedulerStart: 1.916ms RestoreLoadedAssetsState: 5.970ms ReloadSourceAssets: 2.997ms UnloadImportedAssets: 3.349ms Hotreload: 0.042ms FixTempGuids: 0.030ms GatherAllCurrentPrimaryArtifactRevisions: 1.968ms UnloadStreamsBegin: 1.431ms LoadedImportedAssetsSnapshotReleaseGCHandles: 7.925ms GetLoadedSourceAssetsSnapshot: 16.906ms PersistCurrentRevisions: 2.587ms UnloadStreamsEnd: 0.657ms Untracked: 140.713ms SpriteAtlasPacking completed in 1.467022 sec Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/FR/TocopillaRoute_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/FR/TocopillaRoute_Localized.unity' Deserialize: 59.807 ms Integration: 222.784 ms Integration of assets: 0.006 ms Thread Wait Time: 0.042 ms Total Operation Time: 282.639 ms System memory in use before: 2.29 GB. System memory in use after: 2.29 GB. Unloading 382 unused Assets to reduce memory usage. Loaded Objects now: 34330. Total: 107.523900 ms (FindLiveObjects: 2.809400 ms CreateObjectMapping: 0.705000 ms MarkObjects: 103.466800 ms DeleteObjects: 0.540800 ms) Unloading 136 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.33 GB. System memory in use after: 2.33 GB. Unloading 1806 unused Assets to reduce memory usage. Loaded Objects now: 17108. Total: 105.260000 ms (FindLiveObjects: 1.541500 ms CreateObjectMapping: 0.360600 ms MarkObjects: 102.010000 ms DeleteObjects: 1.346500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17120. Total: 90.873600 ms (FindLiveObjects: 1.368300 ms CreateObjectMapping: 0.320200 ms MarkObjects: 89.159300 ms DeleteObjects: 0.024700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17108. Total: 128.861200 ms (FindLiveObjects: 1.793300 ms CreateObjectMapping: 0.225100 ms MarkObjects: 126.763400 ms DeleteObjects: 0.076900 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.45 seconds. Local cache hits 5632 (10.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 4096 (8.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 1664 (4.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.38s Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 2816 (6.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.83 seconds. Local cache hits 1728 (2.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (86.86s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.13 seconds. Local cache hits 1536 (2.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (23.51s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1024 (2.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.02s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.38s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/FR/TocopillaRoute_Localized.unity' uses 40.9 MB compressed / 54.7 MB uncompressed. Total compressed size 40.9 MB. Total uncompressed size 54.7 MB. Refreshing native plugins compatible for Editor in 58.10 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.63 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.057925 seconds. Refresh completed in 0.756924 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 756.900ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.046ms Scan: 9.056ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 41.006ms GetAllGuidsForCategorization: 7.211ms CategorizeAssets: 513.648ms ImportAndPostprocessOutOfDateAssets: 26.340ms (4.805ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.558ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.266ms OnDemandSchedulerStart: 3.879ms RestoreLoadedAssetsState: 6.831ms ReloadSourceAssets: 2.623ms UnloadImportedAssets: 2.152ms Hotreload: 0.059ms FixTempGuids: 0.018ms GatherAllCurrentPrimaryArtifactRevisions: 1.748ms UnloadStreamsBegin: 2.573ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.998ms GetLoadedSourceAssetsSnapshot: 12.944ms PersistCurrentRevisions: 2.998ms UnloadStreamsEnd: 0.299ms Untracked: 129.180ms SpriteAtlasPacking completed in 1.479277 sec Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Localized/ES/TenerifePort_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Localized/ES/TenerifePort_Localized.unity' Deserialize: 14.728 ms Integration: 99.341 ms Integration of assets: 0.005 ms Thread Wait Time: 0.010 ms Total Operation Time: 114.084 ms System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 385 unused Assets to reduce memory usage. Loaded Objects now: 17821. Total: 85.848500 ms (FindLiveObjects: 1.542100 ms CreateObjectMapping: 0.384600 ms MarkObjects: 83.445300 ms DeleteObjects: 0.475700 ms) Unloading 90 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 219 unused Assets to reduce memory usage. Loaded Objects now: 17109. Total: 101.263200 ms (FindLiveObjects: 1.457100 ms CreateObjectMapping: 0.300400 ms MarkObjects: 99.023800 ms DeleteObjects: 0.480200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17121. Total: 122.405800 ms (FindLiveObjects: 1.314000 ms CreateObjectMapping: 0.286900 ms MarkObjects: 120.754300 ms DeleteObjects: 0.048700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17109. Total: 136.453700 ms (FindLiveObjects: 1.576700 ms CreateObjectMapping: 0.338200 ms MarkObjects: 134.463500 ms DeleteObjects: 0.073200 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TenerifePort/Scenes/Localized/ES/TenerifePort_Localized.unity' uses 43.5 KB compressed / 185.1 KB uncompressed. Total compressed size 43.7 KB. Total uncompressed size 185.1 KB. Refreshing native plugins compatible for Editor in 65.07 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.25 ms. Registering precompiled user dll's ... Registered in 0.041706 seconds. Refresh completed in 0.672268 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 672.238ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.085ms Scan: 10.664ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 35.142ms GetAllGuidsForCategorization: 3.804ms CategorizeAssets: 461.099ms ImportAndPostprocessOutOfDateAssets: 25.321ms (5.328ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.250ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.602ms OnDemandSchedulerStart: 2.837ms RestoreLoadedAssetsState: 5.303ms ReloadSourceAssets: 3.127ms UnloadImportedAssets: 2.172ms Hotreload: 0.042ms FixTempGuids: 0.018ms GatherAllCurrentPrimaryArtifactRevisions: 2.402ms UnloadStreamsBegin: 2.561ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.462ms GetLoadedSourceAssetsSnapshot: 9.921ms PersistCurrentRevisions: 3.613ms UnloadStreamsEnd: 0.391ms Untracked: 107.412ms SpriteAtlasPacking completed in 1.579798 sec Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Traffic/Right/IndustryLand_Traffic.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Traffic/Right/IndustryLand_Traffic.unity' Deserialize: 398.744 ms Integration: 57.770 ms Integration of assets: 0.038 ms Thread Wait Time: 0.066 ms Total Operation Time: 456.618 ms System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 383 unused Assets to reduce memory usage. Loaded Objects now: 17122. Total: 127.306300 ms (FindLiveObjects: 1.757500 ms CreateObjectMapping: 0.445100 ms MarkObjects: 123.819800 ms DeleteObjects: 1.281300 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 17110. Total: 137.025700 ms (FindLiveObjects: 1.406500 ms CreateObjectMapping: 0.283000 ms MarkObjects: 134.527600 ms DeleteObjects: 0.806200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17122. Total: 122.588000 ms (FindLiveObjects: 1.695500 ms CreateObjectMapping: 0.347600 ms MarkObjects: 120.481500 ms DeleteObjects: 0.062100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17110. Total: 116.180600 ms (FindLiveObjects: 1.480600 ms CreateObjectMapping: 0.268000 ms MarkObjects: 114.368300 ms DeleteObjects: 0.061900 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Traffic/Right/IndustryLand_Traffic.unity' uses 1.0 MB compressed / 5.7 MB uncompressed. Total compressed size 1.0 MB. Total uncompressed size 5.7 MB. Refreshing native plugins compatible for Editor in 75.25 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.80 ms. Registering precompiled user dll's ... Registered in 0.043450 seconds. Refresh completed in 0.796582 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 796.563ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.069ms Scan: 18.720ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 34.470ms GetAllGuidsForCategorization: 9.096ms CategorizeAssets: 568.218ms ImportAndPostprocessOutOfDateAssets: 34.721ms (5.889ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 13.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.020ms OnDemandSchedulerStart: 3.729ms RestoreLoadedAssetsState: 8.082ms ReloadSourceAssets: 2.973ms UnloadImportedAssets: 2.873ms Hotreload: 0.036ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.960ms UnloadStreamsBegin: 1.796ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.089ms GetLoadedSourceAssetsSnapshot: 13.223ms PersistCurrentRevisions: 2.513ms UnloadStreamsEnd: 0.419ms Untracked: 101.369ms SpriteAtlasPacking completed in 1.655971 sec Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/BH/Industryland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/BH/Industryland_Localized.unity' Deserialize: 64.654 ms Integration: 293.224 ms Integration of assets: 0.010 ms Thread Wait Time: 0.035 ms Total Operation Time: 357.922 ms System memory in use before: 2.31 GB. System memory in use after: 2.31 GB. Unloading 382 unused Assets to reduce memory usage. Loaded Objects now: 37039. Total: 146.957600 ms (FindLiveObjects: 3.005200 ms CreateObjectMapping: 0.678100 ms MarkObjects: 142.696400 ms DeleteObjects: 0.576500 ms) Unloading 380 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.38 GB. System memory in use after: 2.37 GB. Unloading 3391 unused Assets to reduce memory usage. Loaded Objects now: 17111. Total: 116.966800 ms (FindLiveObjects: 1.428900 ms CreateObjectMapping: 0.401300 ms MarkObjects: 112.756700 ms DeleteObjects: 2.378600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.29 GB. System memory in use after: 2.29 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17123. Total: 105.901500 ms (FindLiveObjects: 2.146300 ms CreateObjectMapping: 0.669300 ms MarkObjects: 103.037600 ms DeleteObjects: 0.046800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.29 GB. System memory in use after: 2.29 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17111. Total: 127.449500 ms (FindLiveObjects: 1.901900 ms CreateObjectMapping: 0.343800 ms MarkObjects: 125.144400 ms DeleteObjects: 0.057800 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 88 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 78 / 78 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 78 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 48 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 60 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 650, unique: 620) Compressed shader 'Standard' on d3d11 from 2.61MB to 0.13MB Compressed shader 'Standard' in 0.05s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.48 seconds. Local cache hits 5632 (11.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 4096 (9.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.38s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/BH/Industryland_Localized.unity' uses 40.1 MB compressed / 47.9 MB uncompressed. Total compressed size 40.1 MB. Total uncompressed size 47.9 MB. Refreshing native plugins compatible for Editor in 63.07 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.65 ms. Registering precompiled user dll's ... Registered in 0.039701 seconds. Refresh completed in 0.743746 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 743.721ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.056ms Scan: 11.597ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 32.248ms GetAllGuidsForCategorization: 3.470ms CategorizeAssets: 522.605ms ImportAndPostprocessOutOfDateAssets: 33.996ms (7.695ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 12.344ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 5.361ms OnDemandSchedulerStart: 2.932ms RestoreLoadedAssetsState: 5.661ms ReloadSourceAssets: 4.134ms UnloadImportedAssets: 3.522ms Hotreload: 0.041ms FixTempGuids: 0.018ms GatherAllCurrentPrimaryArtifactRevisions: 1.811ms UnloadStreamsBegin: 1.777ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.288ms GetLoadedSourceAssetsSnapshot: 10.331ms PersistCurrentRevisions: 2.783ms UnloadStreamsEnd: 0.594ms Untracked: 110.449ms SpriteAtlasPacking completed in 1.802353 sec Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/BR/Mineroute_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/BR/Mineroute_Localized.unity' Deserialize: 25.135 ms Integration: 116.351 ms Integration of assets: 0.005 ms Thread Wait Time: 0.023 ms Total Operation Time: 141.515 ms System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 409 unused Assets to reduce memory usage. Loaded Objects now: 20782. Total: 129.593800 ms (FindLiveObjects: 2.641600 ms CreateObjectMapping: 0.683500 ms MarkObjects: 125.671300 ms DeleteObjects: 0.596300 ms) Unloading 48 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 591 unused Assets to reduce memory usage. Loaded Objects now: 17112. Total: 150.152300 ms (FindLiveObjects: 1.480300 ms CreateObjectMapping: 0.355300 ms MarkObjects: 147.305300 ms DeleteObjects: 0.997500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17124. Total: 122.963500 ms (FindLiveObjects: 1.682700 ms CreateObjectMapping: 0.685100 ms MarkObjects: 120.542700 ms DeleteObjects: 0.051500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17112. Total: 114.564500 ms (FindLiveObjects: 2.230600 ms CreateObjectMapping: 0.789000 ms MarkObjects: 111.488300 ms DeleteObjects: 0.055000 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/BR/Mineroute_Localized.unity' uses 148.9 KB compressed / 488.4 KB uncompressed. Total compressed size 149.1 KB. Total uncompressed size 488.4 KB. Refreshing native plugins compatible for Editor in 52.98 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.71 ms. Registering precompiled user dll's ... Registered in 0.041051 seconds. Refresh completed in 0.640786 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 640.761ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.061ms Scan: 10.547ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 29.985ms GetAllGuidsForCategorization: 3.394ms CategorizeAssets: 453.909ms ImportAndPostprocessOutOfDateAssets: 22.459ms (4.341ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.596ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.758ms OnDemandSchedulerStart: 2.011ms RestoreLoadedAssetsState: 5.750ms ReloadSourceAssets: 2.389ms UnloadImportedAssets: 1.920ms Hotreload: 0.036ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.938ms UnloadStreamsBegin: 1.669ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.740ms GetLoadedSourceAssetsSnapshot: 10.244ms PersistCurrentRevisions: 2.285ms UnloadStreamsEnd: 0.272ms Untracked: 95.894ms SpriteAtlasPacking completed in 1.524344 sec Opening scene 'Assets/contents/Sceneries/ArmyLand/Scenes/Ruta_G245_3_Banner.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/ArmyLand/Scenes/Ruta_G245_3_Banner.unity' Deserialize: 26.311 ms Integration: 315.021 ms Integration of assets: 0.004 ms Thread Wait Time: 0.013 ms Total Operation Time: 341.349 ms System memory in use before: 2.40 GB. System memory in use after: 2.40 GB. Unloading 383 unused Assets to reduce memory usage. Loaded Objects now: 19822. Total: 104.324200 ms (FindLiveObjects: 1.825200 ms CreateObjectMapping: 0.401300 ms MarkObjects: 100.554400 ms DeleteObjects: 1.541200 ms) Unloading 189 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.49 GB. System memory in use after: 2.49 GB. Unloading 487 unused Assets to reduce memory usage. Loaded Objects now: 17113. Total: 134.362300 ms (FindLiveObjects: 1.848500 ms CreateObjectMapping: 0.388600 ms MarkObjects: 130.942000 ms DeleteObjects: 1.180300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.35 GB. System memory in use after: 2.35 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17125. Total: 102.506900 ms (FindLiveObjects: 1.697500 ms CreateObjectMapping: 0.428500 ms MarkObjects: 100.341700 ms DeleteObjects: 0.037900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.35 GB. System memory in use after: 2.35 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17113. Total: 110.774300 ms (FindLiveObjects: 1.421700 ms CreateObjectMapping: 0.201600 ms MarkObjects: 109.078300 ms DeleteObjects: 0.071300 ms) Compiling shader "Standard" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 52 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 48 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 40 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 630, unique: 597) Compressed shader 'Standard' on d3d11 from 2.49MB to 0.12MB Compressed shader 'Standard' in 0.07s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "Mobile/Particles/Multiply" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Mobile/Particles/Multiply" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Mobile/Particles/Multiply in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.48 seconds. Local cache hits 5632 (11.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 4096 (9.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.06s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.38s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.27 seconds. Local cache hits 2816 (6.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 2048 (4.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 832 (1.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 832 (1.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1024 (2.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (2.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.27s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/ArmyLand/Scenes/Ruta_G245_3_Banner.unity' uses 167.4 MB compressed / 220.2 MB uncompressed. Total compressed size 167.4 MB. Total uncompressed size 220.2 MB. Refreshing native plugins compatible for Editor in 88.39 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.85 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.039474 seconds. Refresh completed in 0.790631 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 790.593ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.059ms Scan: 13.380ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 39.541ms GetAllGuidsForCategorization: 4.172ms CategorizeAssets: 571.170ms ImportAndPostprocessOutOfDateAssets: 23.433ms (4.566ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.668ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.919ms OnDemandSchedulerStart: 3.041ms RestoreLoadedAssetsState: 5.238ms ReloadSourceAssets: 2.499ms UnloadImportedAssets: 2.041ms Hotreload: 0.039ms FixTempGuids: 0.040ms GatherAllCurrentPrimaryArtifactRevisions: 1.859ms UnloadStreamsBegin: 2.106ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.226ms GetLoadedSourceAssetsSnapshot: 11.152ms PersistCurrentRevisions: 2.324ms UnloadStreamsEnd: 0.847ms Untracked: 111.705ms SpriteAtlasPacking completed in 1.586283 sec Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/DO/Industryland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/DO/Industryland_Localized.unity' Deserialize: 63.739 ms Integration: 300.348 ms Integration of assets: 0.008 ms Thread Wait Time: 0.018 ms Total Operation Time: 364.112 ms System memory in use before: 2.32 GB. System memory in use after: 2.32 GB. Unloading 410 unused Assets to reduce memory usage. Loaded Objects now: 35332. Total: 105.186200 ms (FindLiveObjects: 2.394500 ms CreateObjectMapping: 0.507900 ms MarkObjects: 101.729600 ms DeleteObjects: 0.552900 ms) Unloading 428 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.42 GB. System memory in use after: 2.42 GB. Unloading 3680 unused Assets to reduce memory usage. Loaded Objects now: 17114. Total: 150.430100 ms (FindLiveObjects: 1.740300 ms CreateObjectMapping: 0.312300 ms MarkObjects: 145.931500 ms DeleteObjects: 2.444500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.31 GB. System memory in use after: 2.31 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17126. Total: 118.619100 ms (FindLiveObjects: 1.349300 ms CreateObjectMapping: 0.298100 ms MarkObjects: 116.894400 ms DeleteObjects: 0.076400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.31 GB. System memory in use after: 2.31 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17114. Total: 154.677000 ms (FindLiveObjects: 2.578900 ms CreateObjectMapping: 0.686400 ms MarkObjects: 151.329200 ms DeleteObjects: 0.080600 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.12s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 352 (0.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 576 (1.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 338 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 288 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 260 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.19s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.46 seconds. Local cache hits 5632 (11.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 4096 (8.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 1664 (3.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.35s Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 2816 (5.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.71 seconds. Local cache hits 1728 (2.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (84.35s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.15 seconds. Local cache hits 1536 (1.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (23.47s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1024 (2.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.02s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.34s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/DO/Industryland_Localized.unity' uses 52.8 MB compressed / 67.1 MB uncompressed. Total compressed size 52.8 MB. Total uncompressed size 67.1 MB. Refreshing native plugins compatible for Editor in 57.77 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.16 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.039626 seconds. Refresh completed in 0.739276 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 739.250ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.044ms Scan: 9.272ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 32.163ms GetAllGuidsForCategorization: 3.281ms CategorizeAssets: 544.022ms ImportAndPostprocessOutOfDateAssets: 22.365ms (4.665ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.377ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.098ms OnDemandSchedulerStart: 1.985ms RestoreLoadedAssetsState: 5.240ms ReloadSourceAssets: 2.657ms UnloadImportedAssets: 1.982ms Hotreload: 0.039ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.925ms UnloadStreamsBegin: 1.850ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.737ms GetLoadedSourceAssetsSnapshot: 9.822ms PersistCurrentRevisions: 1.889ms UnloadStreamsEnd: 0.266ms Untracked: 103.918ms SpriteAtlasPacking completed in 1.614828 sec Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/ES/Mineroute_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/ES/Mineroute_Localized.unity' Deserialize: 24.455 ms Integration: 86.215 ms Integration of assets: 0.006 ms Thread Wait Time: 0.005 ms Total Operation Time: 110.681 ms System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 433 unused Assets to reduce memory usage. Loaded Objects now: 21264. Total: 107.666700 ms (FindLiveObjects: 2.043900 ms CreateObjectMapping: 0.783100 ms MarkObjects: 104.260800 ms DeleteObjects: 0.577800 ms) Unloading 47 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 608 unused Assets to reduce memory usage. Loaded Objects now: 17115. Total: 104.592700 ms (FindLiveObjects: 1.587600 ms CreateObjectMapping: 0.314000 ms MarkObjects: 101.438400 ms DeleteObjects: 1.251200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17127. Total: 102.303600 ms (FindLiveObjects: 1.508900 ms CreateObjectMapping: 0.308600 ms MarkObjects: 100.448100 ms DeleteObjects: 0.036300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17115. Total: 111.303800 ms (FindLiveObjects: 1.445700 ms CreateObjectMapping: 0.301200 ms MarkObjects: 109.497800 ms DeleteObjects: 0.057300 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/ES/Mineroute_Localized.unity' uses 157.1 KB compressed / 0.5 MB uncompressed. Total compressed size 157.3 KB. Total uncompressed size 0.5 MB. Refreshing native plugins compatible for Editor in 57.30 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.85 ms. Registering precompiled user dll's ... Registered in 0.041111 seconds. Refresh completed in 0.717959 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 717.927ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.072ms Scan: 14.509ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 38.850ms GetAllGuidsForCategorization: 3.317ms CategorizeAssets: 495.251ms ImportAndPostprocessOutOfDateAssets: 25.073ms (4.846ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.195ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.265ms OnDemandSchedulerStart: 3.609ms RestoreLoadedAssetsState: 5.157ms ReloadSourceAssets: 2.705ms UnloadImportedAssets: 2.115ms Hotreload: 0.039ms FixTempGuids: 0.033ms GatherAllCurrentPrimaryArtifactRevisions: 1.930ms UnloadStreamsBegin: 1.998ms LoadedImportedAssetsSnapshotReleaseGCHandles: 10.224ms GetLoadedSourceAssetsSnapshot: 10.752ms PersistCurrentRevisions: 2.560ms UnloadStreamsEnd: 0.690ms Untracked: 107.812ms SpriteAtlasPacking completed in 1.564506 sec Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/FR/Deliverycity_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/FR/Deliverycity_Localized.unity' Deserialize: 77.340 ms Integration: 328.983 ms Integration of assets: 0.009 ms Thread Wait Time: 0.086 ms Total Operation Time: 406.419 ms System memory in use before: 2.33 GB. System memory in use after: 2.34 GB. Unloading 383 unused Assets to reduce memory usage. Loaded Objects now: 48823. Total: 120.155900 ms (FindLiveObjects: 4.061200 ms CreateObjectMapping: 2.925000 ms MarkObjects: 112.608900 ms DeleteObjects: 0.559600 ms) Unloading 468 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.43 GB. System memory in use after: 2.43 GB. Unloading 5481 unused Assets to reduce memory usage. Loaded Objects now: 17116. Total: 121.680600 ms (FindLiveObjects: 1.731000 ms CreateObjectMapping: 0.560700 ms MarkObjects: 115.635000 ms DeleteObjects: 3.751700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17128. Total: 110.600600 ms (FindLiveObjects: 1.520000 ms CreateObjectMapping: 0.438900 ms MarkObjects: 108.610300 ms DeleteObjects: 0.030100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17116. Total: 85.902900 ms (FindLiveObjects: 2.941000 ms CreateObjectMapping: 0.578200 ms MarkObjects: 82.346600 ms DeleteObjects: 0.035900 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.11s Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 704 (1.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1280 / 1280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1280 (2.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 364 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 448 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 320 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 280 / 280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 280 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 4268, unique: 4256) Compressed shader 'Standard' on d3d11 from 19.36MB to 0.79MB Compressed shader 'Standard' in 0.32s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.47 seconds. Local cache hits 5632 (11.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.35 seconds. Local cache hits 4096 (8.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 1664 (3.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.35s Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.48 seconds. Local cache hits 5632 (11.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 8.01 seconds. Local cache hits 3456 (4.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (184.72s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.58 seconds. Local cache hits 1536 (2.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (33.12s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 2048 (4.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.04s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.48s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/FR/Deliverycity_Localized.unity' uses 63.3 MB compressed / 103.0 MB uncompressed. Total compressed size 63.3 MB. Total uncompressed size 103.0 MB. Refreshing native plugins compatible for Editor in 54.89 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.82 ms. Registering precompiled user dll's ... Registered in 0.042956 seconds. Refresh completed in 0.756893 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 756.871ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.061ms Scan: 13.670ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 40.782ms GetAllGuidsForCategorization: 3.457ms CategorizeAssets: 521.399ms ImportAndPostprocessOutOfDateAssets: 22.981ms (4.558ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.660ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.719ms OnDemandSchedulerStart: 3.043ms RestoreLoadedAssetsState: 5.000ms ReloadSourceAssets: 2.340ms UnloadImportedAssets: 2.193ms Hotreload: 0.075ms FixTempGuids: 0.060ms GatherAllCurrentPrimaryArtifactRevisions: 1.904ms UnloadStreamsBegin: 2.546ms LoadedImportedAssetsSnapshotReleaseGCHandles: 10.632ms GetLoadedSourceAssetsSnapshot: 9.833ms PersistCurrentRevisions: 4.454ms UnloadStreamsEnd: 1.075ms Untracked: 119.407ms SpriteAtlasPacking completed in 1.527164 sec Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/NZ/Mineroute_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/NZ/Mineroute_Localized.unity' Deserialize: 23.001 ms Integration: 82.880 ms Integration of assets: 0.002 ms Thread Wait Time: 0.007 ms Total Operation Time: 105.891 ms System memory in use before: 2.28 GB. System memory in use after: 2.29 GB. Unloading 437 unused Assets to reduce memory usage. Loaded Objects now: 22018. Total: 108.138200 ms (FindLiveObjects: 1.973300 ms CreateObjectMapping: 0.558800 ms MarkObjects: 104.886300 ms DeleteObjects: 0.718600 ms) Unloading 45 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 545 unused Assets to reduce memory usage. Loaded Objects now: 17117. Total: 109.969700 ms (FindLiveObjects: 1.366700 ms CreateObjectMapping: 0.297300 ms MarkObjects: 107.585900 ms DeleteObjects: 0.718500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17129. Total: 93.106500 ms (FindLiveObjects: 2.621200 ms CreateObjectMapping: 0.493600 ms MarkObjects: 89.957000 ms DeleteObjects: 0.033500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17117. Total: 121.721200 ms (FindLiveObjects: 1.835400 ms CreateObjectMapping: 0.299600 ms MarkObjects: 119.535200 ms DeleteObjects: 0.049900 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/NZ/Mineroute_Localized.unity' uses 169.9 KB compressed / 0.6 MB uncompressed. Total compressed size 170.1 KB. Total uncompressed size 0.6 MB. Refreshing native plugins compatible for Editor in 55.05 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.83 ms. Registering precompiled user dll's ... Registered in 0.038955 seconds. Refresh completed in 0.695014 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 694.990ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.068ms Scan: 11.882ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 31.808ms GetAllGuidsForCategorization: 3.208ms CategorizeAssets: 484.639ms ImportAndPostprocessOutOfDateAssets: 22.104ms (4.351ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.369ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.020ms OnDemandSchedulerStart: 2.681ms RestoreLoadedAssetsState: 4.682ms ReloadSourceAssets: 2.294ms UnloadImportedAssets: 2.030ms Hotreload: 0.032ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.647ms UnloadStreamsBegin: 1.761ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.515ms GetLoadedSourceAssetsSnapshot: 9.159ms PersistCurrentRevisions: 2.305ms UnloadStreamsEnd: 0.271ms Untracked: 118.247ms SpriteAtlasPacking completed in 1.603439 sec Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/BR/TocopillaRoute_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/BR/TocopillaRoute_Localized.unity' Deserialize: 61.328 ms Integration: 212.688 ms Integration of assets: 0.012 ms Thread Wait Time: 0.003 ms Total Operation Time: 274.031 ms System memory in use before: 2.29 GB. System memory in use after: 2.29 GB. Unloading 383 unused Assets to reduce memory usage. Loaded Objects now: 29910. Total: 111.545900 ms (FindLiveObjects: 2.334800 ms CreateObjectMapping: 0.541400 ms MarkObjects: 108.157500 ms DeleteObjects: 0.510700 ms) Unloading 136 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.33 GB. System memory in use after: 2.33 GB. Unloading 1781 unused Assets to reduce memory usage. Loaded Objects now: 17118. Total: 106.987000 ms (FindLiveObjects: 1.510100 ms CreateObjectMapping: 0.303600 ms MarkObjects: 103.789300 ms DeleteObjects: 1.382800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17130. Total: 122.273100 ms (FindLiveObjects: 1.650100 ms CreateObjectMapping: 0.271500 ms MarkObjects: 120.316700 ms DeleteObjects: 0.033300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17118. Total: 98.395700 ms (FindLiveObjects: 1.540000 ms CreateObjectMapping: 0.345600 ms MarkObjects: 96.452400 ms DeleteObjects: 0.056000 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.47 seconds. Local cache hits 5632 (11.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 4096 (8.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 2048 (4.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.38s Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.70 seconds. Local cache hits 1728 (2.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (83.92s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.26 seconds. Local cache hits 1536 (1.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (25.76s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1024 (2.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1024 (2.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.02s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.34s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/BR/TocopillaRoute_Localized.unity' uses 40.8 MB compressed / 54.2 MB uncompressed. Total compressed size 40.8 MB. Total uncompressed size 54.2 MB. Refreshing native plugins compatible for Editor in 55.14 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.82 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.047292 seconds. Refresh completed in 0.750663 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 750.638ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.053ms Scan: 13.267ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 35.935ms GetAllGuidsForCategorization: 4.518ms CategorizeAssets: 515.077ms ImportAndPostprocessOutOfDateAssets: 24.675ms (5.217ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.220ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.672ms OnDemandSchedulerStart: 2.731ms RestoreLoadedAssetsState: 4.835ms ReloadSourceAssets: 2.998ms UnloadImportedAssets: 2.190ms Hotreload: 0.039ms FixTempGuids: 0.018ms GatherAllCurrentPrimaryArtifactRevisions: 3.082ms UnloadStreamsBegin: 1.482ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.743ms GetLoadedSourceAssetsSnapshot: 9.451ms PersistCurrentRevisions: 2.440ms UnloadStreamsEnd: 0.274ms Untracked: 131.395ms SpriteAtlasPacking completed in 1.620858 sec Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Traffic/Right/DeliveryCity_Traffic.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Traffic/Right/DeliveryCity_Traffic.unity' Deserialize: 165.809 ms Integration: 57.872 ms Integration of assets: 0.018 ms Thread Wait Time: -0.004 ms Total Operation Time: 223.695 ms System memory in use before: 2.27 GB. System memory in use after: 2.28 GB. Unloading 385 unused Assets to reduce memory usage. Loaded Objects now: 17163. Total: 111.576300 ms (FindLiveObjects: 1.741400 ms CreateObjectMapping: 0.464900 ms MarkObjects: 108.766400 ms DeleteObjects: 0.602000 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 17119. Total: 129.420800 ms (FindLiveObjects: 1.537300 ms CreateObjectMapping: 0.309000 ms MarkObjects: 127.117300 ms DeleteObjects: 0.455700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17131. Total: 129.279600 ms (FindLiveObjects: 1.574200 ms CreateObjectMapping: 0.322500 ms MarkObjects: 127.337200 ms DeleteObjects: 0.044900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17119. Total: 114.945600 ms (FindLiveObjects: 2.387400 ms CreateObjectMapping: 0.547700 ms MarkObjects: 111.965900 ms DeleteObjects: 0.043300 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Traffic/Right/DeliveryCity_Traffic.unity' uses 384.2 KB compressed / 2.3 MB uncompressed. Total compressed size 384.5 KB. Total uncompressed size 2.3 MB. Refreshing native plugins compatible for Editor in 51.05 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.81 ms. Registering precompiled user dll's ... Registered in 0.081025 seconds. Refresh completed in 0.743054 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 743.028ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.085ms Scan: 9.480ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 46.493ms GetAllGuidsForCategorization: 3.679ms CategorizeAssets: 459.074ms ImportAndPostprocessOutOfDateAssets: 30.392ms (6.278ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.833ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.970ms OnDemandSchedulerStart: 2.772ms RestoreLoadedAssetsState: 6.538ms ReloadSourceAssets: 2.850ms UnloadImportedAssets: 3.391ms Hotreload: 0.036ms FixTempGuids: 0.018ms GatherAllCurrentPrimaryArtifactRevisions: 2.333ms UnloadStreamsBegin: 4.059ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.024ms GetLoadedSourceAssetsSnapshot: 11.683ms PersistCurrentRevisions: 4.260ms UnloadStreamsEnd: 0.307ms Untracked: 160.862ms SpriteAtlasPacking completed in 1.590300 sec Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/ES/TocopillaRoute_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) [Licensing::Client] Successfully resolved entitlements Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/ES/TocopillaRoute_Localized.unity' Deserialize: 60.211 ms Integration: 235.493 ms Integration of assets: 0.037 ms Thread Wait Time: 0.004 ms Total Operation Time: 295.745 ms System memory in use before: 2.29 GB. System memory in use after: 2.29 GB. Unloading 382 unused Assets to reduce memory usage. Loaded Objects now: 34347. Total: 106.328100 ms (FindLiveObjects: 2.548900 ms CreateObjectMapping: 0.666300 ms MarkObjects: 102.500500 ms DeleteObjects: 0.611000 ms) Unloading 137 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.31 GB. System memory in use after: 2.31 GB. Unloading 1802 unused Assets to reduce memory usage. Loaded Objects now: 17120. Total: 135.222100 ms (FindLiveObjects: 1.323200 ms CreateObjectMapping: 0.259900 ms MarkObjects: 130.885100 ms DeleteObjects: 2.751600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17132. Total: 113.584800 ms (FindLiveObjects: 2.081900 ms CreateObjectMapping: 0.543000 ms MarkObjects: 110.920900 ms DeleteObjects: 0.037800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17120. Total: 95.102500 ms (FindLiveObjects: 1.549300 ms CreateObjectMapping: 0.351200 ms MarkObjects: 93.161900 ms DeleteObjects: 0.039000 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.45 seconds. Local cache hits 5632 (10.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 4096 (8.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 1664 (3.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 1664 (4.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (3.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.37s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/ES/TocopillaRoute_Localized.unity' uses 27.5 MB compressed / 39.1 MB uncompressed. Total compressed size 27.5 MB. Total uncompressed size 39.1 MB. Refreshing native plugins compatible for Editor in 65.64 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.70 ms. Registering precompiled user dll's ... Registered in 0.041009 seconds. Refresh completed in 0.657220 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 657.195ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.071ms Scan: 13.036ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 32.233ms GetAllGuidsForCategorization: 3.414ms CategorizeAssets: 446.251ms ImportAndPostprocessOutOfDateAssets: 28.515ms (4.703ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 11.462ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.294ms OnDemandSchedulerStart: 2.275ms RestoreLoadedAssetsState: 5.780ms ReloadSourceAssets: 2.584ms UnloadImportedAssets: 2.077ms Hotreload: 0.037ms FixTempGuids: 0.019ms GatherAllCurrentPrimaryArtifactRevisions: 1.918ms UnloadStreamsBegin: 1.809ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.265ms GetLoadedSourceAssetsSnapshot: 10.328ms PersistCurrentRevisions: 2.592ms UnloadStreamsEnd: 0.308ms Untracked: 107.738ms SpriteAtlasPacking completed in 1.584051 sec Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/NZ/TocopillaRoute_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/NZ/TocopillaRoute_Localized.unity' Deserialize: 75.837 ms Integration: 165.138 ms Integration of assets: 0.008 ms Thread Wait Time: 0.002 ms Total Operation Time: 240.984 ms System memory in use before: 2.29 GB. System memory in use after: 2.30 GB. Unloading 381 unused Assets to reduce memory usage. Loaded Objects now: 37477. Total: 105.741800 ms (FindLiveObjects: 2.952500 ms CreateObjectMapping: 0.841500 ms MarkObjects: 101.378300 ms DeleteObjects: 0.567900 ms) Unloading 137 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.33 GB. System memory in use after: 2.33 GB. Unloading 1846 unused Assets to reduce memory usage. Loaded Objects now: 17121. Total: 157.324600 ms (FindLiveObjects: 1.381800 ms CreateObjectMapping: 0.329300 ms MarkObjects: 153.624800 ms DeleteObjects: 1.986500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17133. Total: 102.851200 ms (FindLiveObjects: 2.169100 ms CreateObjectMapping: 0.247700 ms MarkObjects: 100.403000 ms DeleteObjects: 0.030200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17121. Total: 128.466800 ms (FindLiveObjects: 1.759700 ms CreateObjectMapping: 0.606900 ms MarkObjects: 126.041200 ms DeleteObjects: 0.045000 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 5632 (11.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 4096 (8.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (3.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 256 (0.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.35s Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.73 seconds. Local cache hits 1728 (2.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (84.95s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.14 seconds. Local cache hits 1536 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (23.41s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1024 (2.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.02s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.38s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/NZ/TocopillaRoute_Localized.unity' uses 40.7 MB compressed / 54.6 MB uncompressed. Total compressed size 40.7 MB. Total uncompressed size 54.6 MB. Refreshing native plugins compatible for Editor in 55.03 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.83 ms. Registering precompiled user dll's ... Registered in 0.072241 seconds. Refresh completed in 0.785367 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 785.348ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.087ms Scan: 11.440ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 34.173ms GetAllGuidsForCategorization: 4.077ms CategorizeAssets: 523.103ms ImportAndPostprocessOutOfDateAssets: 36.984ms (8.518ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.146ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 5.185ms OnDemandSchedulerStart: 2.977ms RestoreLoadedAssetsState: 10.157ms ReloadSourceAssets: 5.013ms UnloadImportedAssets: 3.466ms Hotreload: 0.076ms FixTempGuids: 0.018ms GatherAllCurrentPrimaryArtifactRevisions: 3.012ms UnloadStreamsBegin: 2.631ms LoadedImportedAssetsSnapshotReleaseGCHandles: 8.289ms GetLoadedSourceAssetsSnapshot: 14.492ms PersistCurrentRevisions: 4.894ms UnloadStreamsEnd: 0.281ms Untracked: 133.311ms SpriteAtlasPacking completed in 1.583124 sec Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Traffic/Left/IndustryLand_Traffic.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Traffic/Left/IndustryLand_Traffic.unity' Deserialize: 398.455 ms Integration: 75.123 ms Integration of assets: 0.043 ms Thread Wait Time: -0.010 ms Total Operation Time: 473.611 ms System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 385 unused Assets to reduce memory usage. Loaded Objects now: 17134. Total: 174.959700 ms (FindLiveObjects: 1.933300 ms CreateObjectMapping: 0.354100 ms MarkObjects: 171.743500 ms DeleteObjects: 0.926600 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 17122. Total: 114.716600 ms (FindLiveObjects: 1.440200 ms CreateObjectMapping: 0.268600 ms MarkObjects: 112.602400 ms DeleteObjects: 0.403900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17134. Total: 151.442600 ms (FindLiveObjects: 1.550900 ms CreateObjectMapping: 0.395100 ms MarkObjects: 149.452600 ms DeleteObjects: 0.042300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17122. Total: 110.294600 ms (FindLiveObjects: 1.533000 ms CreateObjectMapping: 0.304700 ms MarkObjects: 108.414900 ms DeleteObjects: 0.041000 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Traffic/Left/IndustryLand_Traffic.unity' uses 1.0 MB compressed / 5.5 MB uncompressed. Total compressed size 1.0 MB. Total uncompressed size 5.5 MB. Refreshing native plugins compatible for Editor in 51.20 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.84 ms. Registering precompiled user dll's ... Registered in 0.040146 seconds. Refresh completed in 0.737396 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 737.376ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.060ms Scan: 10.053ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 37.361ms GetAllGuidsForCategorization: 3.833ms CategorizeAssets: 534.417ms ImportAndPostprocessOutOfDateAssets: 23.527ms (4.616ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.593ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.097ms OnDemandSchedulerStart: 2.776ms RestoreLoadedAssetsState: 5.445ms ReloadSourceAssets: 2.555ms UnloadImportedAssets: 2.035ms Hotreload: 0.036ms FixTempGuids: 0.024ms GatherAllCurrentPrimaryArtifactRevisions: 1.892ms UnloadStreamsBegin: 1.735ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.532ms GetLoadedSourceAssetsSnapshot: 10.925ms PersistCurrentRevisions: 2.328ms UnloadStreamsEnd: 0.302ms Untracked: 101.761ms SpriteAtlasPacking completed in 1.596199 sec Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Traffic/Right/Mineroute_Traffic.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Traffic/Right/Mineroute_Traffic.unity' Deserialize: 174.643 ms Integration: 65.195 ms Integration of assets: 0.024 ms Thread Wait Time: 0.010 ms Total Operation Time: 239.873 ms System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 381 unused Assets to reduce memory usage. Loaded Objects now: 17135. Total: 112.684400 ms (FindLiveObjects: 1.691800 ms CreateObjectMapping: 0.395100 ms MarkObjects: 110.069300 ms DeleteObjects: 0.527000 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 17123. Total: 83.589700 ms (FindLiveObjects: 1.558600 ms CreateObjectMapping: 0.309900 ms MarkObjects: 81.402700 ms DeleteObjects: 0.316900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17135. Total: 115.175500 ms (FindLiveObjects: 1.382100 ms CreateObjectMapping: 0.301600 ms MarkObjects: 113.464500 ms DeleteObjects: 0.026300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17123. Total: 121.961000 ms (FindLiveObjects: 1.465200 ms CreateObjectMapping: 0.268100 ms MarkObjects: 120.183700 ms DeleteObjects: 0.042900 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Traffic/Right/Mineroute_Traffic.unity' uses 452.0 KB compressed / 2.4 MB uncompressed. Total compressed size 452.3 KB. Total uncompressed size 2.4 MB. Refreshing native plugins compatible for Editor in 88.85 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.64 ms. Registering precompiled user dll's ... Registered in 0.040961 seconds. Refresh completed in 0.721614 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 721.585ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.060ms Scan: 12.830ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 31.528ms GetAllGuidsForCategorization: 3.191ms CategorizeAssets: 490.303ms ImportAndPostprocessOutOfDateAssets: 29.282ms (7.259ms without children) PostProcessAllAssets: 0.002ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.100ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 5.807ms OnDemandSchedulerStart: 2.791ms RestoreLoadedAssetsState: 5.323ms ReloadSourceAssets: 2.532ms UnloadImportedAssets: 4.684ms Hotreload: 0.045ms FixTempGuids: 0.033ms GatherAllCurrentPrimaryArtifactRevisions: 1.847ms UnloadStreamsBegin: 1.924ms LoadedImportedAssetsSnapshotReleaseGCHandles: 6.890ms GetLoadedSourceAssetsSnapshot: 9.735ms PersistCurrentRevisions: 2.779ms UnloadStreamsEnd: 0.658ms Untracked: 123.265ms SpriteAtlasPacking completed in 1.659484 sec Opening scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Product/OffRoadLand_Banner.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/OffRoadLand/Scenes/Product/OffRoadLand_Banner.unity' Deserialize: 9.547 ms Integration: 75.525 ms Integration of assets: 0.041 ms Thread Wait Time: 0.028 ms Total Operation Time: 85.141 ms System memory in use before: 2.34 GB. System memory in use after: 2.34 GB. Unloading 383 unused Assets to reduce memory usage. Loaded Objects now: 17233. Total: 104.579200 ms (FindLiveObjects: 1.455200 ms CreateObjectMapping: 0.286200 ms MarkObjects: 102.297300 ms DeleteObjects: 0.539600 ms) [00:00:00] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.34 GB. System memory in use after: 2.34 GB. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 17123. Total: 103.003100 ms (FindLiveObjects: 1.382300 ms CreateObjectMapping: 0.292400 ms MarkObjects: 101.175300 ms DeleteObjects: 0.151700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17135. Total: 116.651200 ms (FindLiveObjects: 1.563400 ms CreateObjectMapping: 0.386500 ms MarkObjects: 114.672200 ms DeleteObjects: 0.027800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17123. Total: 108.340500 ms (FindLiveObjects: 2.109400 ms CreateObjectMapping: 0.254100 ms MarkObjects: 105.917700 ms DeleteObjects: 0.057100 ms) Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/OffRoadLand/Scenes/Product/OffRoadLand_Banner.unity' uses 1.9 MB compressed / 66.7 MB uncompressed. Total compressed size 1.9 MB. Total uncompressed size 66.7 MB. Refreshing native plugins compatible for Editor in 52.10 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.84 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.066619 seconds. Refresh completed in 0.749434 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 749.407ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.047ms Scan: 10.791ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 30.442ms GetAllGuidsForCategorization: 4.398ms CategorizeAssets: 524.499ms ImportAndPostprocessOutOfDateAssets: 30.419ms (6.613ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.898ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.897ms OnDemandSchedulerStart: 2.828ms RestoreLoadedAssetsState: 7.183ms ReloadSourceAssets: 3.029ms UnloadImportedAssets: 3.541ms Hotreload: 0.038ms FixTempGuids: 0.019ms GatherAllCurrentPrimaryArtifactRevisions: 1.801ms UnloadStreamsBegin: 1.413ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.884ms GetLoadedSourceAssetsSnapshot: 11.708ms PersistCurrentRevisions: 2.168ms UnloadStreamsEnd: 0.266ms Untracked: 120.945ms SpriteAtlasPacking completed in 1.622251 sec Opening scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/BH/Mineroute_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/BH/Mineroute_Localized.unity' Deserialize: 22.850 ms Integration: 81.529 ms Integration of assets: 0.004 ms Thread Wait Time: 0.010 ms Total Operation Time: 104.393 ms System memory in use before: 2.35 GB. System memory in use after: 2.35 GB. Unloading 384 unused Assets to reduce memory usage. Loaded Objects now: 21274. Total: 104.741900 ms (FindLiveObjects: 2.007700 ms CreateObjectMapping: 0.818600 ms MarkObjects: 101.434600 ms DeleteObjects: 0.479600 ms) Unloading 47 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.34 GB. System memory in use after: 2.34 GB. Unloading 608 unused Assets to reduce memory usage. Loaded Objects now: 17125. Total: 101.710700 ms (FindLiveObjects: 1.233500 ms CreateObjectMapping: 0.212500 ms MarkObjects: 99.557800 ms DeleteObjects: 0.705700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17137. Total: 116.486000 ms (FindLiveObjects: 1.615400 ms CreateObjectMapping: 0.332100 ms MarkObjects: 114.509900 ms DeleteObjects: 0.027200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17125. Total: 110.964100 ms (FindLiveObjects: 1.356900 ms CreateObjectMapping: 0.291000 ms MarkObjects: 109.234800 ms DeleteObjects: 0.079100 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MineRoute/Scenes/Localized/BH/Mineroute_Localized.unity' uses 157.1 KB compressed / 0.5 MB uncompressed. Total compressed size 157.3 KB. Total uncompressed size 0.5 MB. Refreshing native plugins compatible for Editor in 88.92 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.00 ms. Registering precompiled user dll's ... Registered in 0.038830 seconds. Refresh completed in 0.733189 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 733.164ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.059ms Scan: 11.839ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 33.072ms GetAllGuidsForCategorization: 3.275ms CategorizeAssets: 507.668ms ImportAndPostprocessOutOfDateAssets: 23.470ms (4.748ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.107ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.028ms OnDemandSchedulerStart: 3.437ms RestoreLoadedAssetsState: 5.150ms ReloadSourceAssets: 2.632ms UnloadImportedAssets: 2.089ms Hotreload: 0.039ms FixTempGuids: 0.020ms GatherAllCurrentPrimaryArtifactRevisions: 1.914ms UnloadStreamsBegin: 3.784ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.887ms GetLoadedSourceAssetsSnapshot: 10.480ms PersistCurrentRevisions: 2.291ms UnloadStreamsEnd: 0.303ms Untracked: 126.342ms SpriteAtlasPacking completed in 1.498557 sec Opening scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Localized/DO/TenerifePort_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TenerifePort/Scenes/Localized/DO/TenerifePort_Localized.unity' Deserialize: 15.215 ms Integration: 84.093 ms Integration of assets: 0.005 ms Thread Wait Time: 0.033 ms Total Operation Time: 99.346 ms System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 383 unused Assets to reduce memory usage. Loaded Objects now: 17847. Total: 130.671700 ms (FindLiveObjects: 1.706800 ms CreateObjectMapping: 0.359300 ms MarkObjects: 127.828700 ms DeleteObjects: 0.775300 ms) Unloading 88 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 211 unused Assets to reduce memory usage. Loaded Objects now: 17126. Total: 125.392400 ms (FindLiveObjects: 1.463700 ms CreateObjectMapping: 0.208700 ms MarkObjects: 123.149900 ms DeleteObjects: 0.569000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17138. Total: 98.416500 ms (FindLiveObjects: 2.115200 ms CreateObjectMapping: 0.458100 ms MarkObjects: 95.815000 ms DeleteObjects: 0.026800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.27 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17126. Total: 132.231100 ms (FindLiveObjects: 1.496800 ms CreateObjectMapping: 0.247600 ms MarkObjects: 130.357700 ms DeleteObjects: 0.126300 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TenerifePort/Scenes/Localized/DO/TenerifePort_Localized.unity' uses 43.5 KB compressed / 185.7 KB uncompressed. Total compressed size 43.7 KB. Total uncompressed size 185.7 KB. Refreshing native plugins compatible for Editor in 74.28 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.23 ms. Registering precompiled user dll's ... Registered in 0.039372 seconds. Refresh completed in 0.750859 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 750.817ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.082ms Scan: 11.014ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 30.753ms GetAllGuidsForCategorization: 4.417ms CategorizeAssets: 538.164ms ImportAndPostprocessOutOfDateAssets: 22.212ms (4.558ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.582ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.935ms OnDemandSchedulerStart: 2.085ms RestoreLoadedAssetsState: 5.050ms ReloadSourceAssets: 2.510ms UnloadImportedAssets: 2.021ms Hotreload: 0.090ms FixTempGuids: 0.082ms GatherAllCurrentPrimaryArtifactRevisions: 2.353ms UnloadStreamsBegin: 2.617ms LoadedImportedAssetsSnapshotReleaseGCHandles: 10.134ms GetLoadedSourceAssetsSnapshot: 10.053ms PersistCurrentRevisions: 4.228ms UnloadStreamsEnd: 1.135ms Untracked: 108.952ms SpriteAtlasPacking completed in 1.639390 sec Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/BR/Deliverycity_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/BR/Deliverycity_Localized.unity' Deserialize: 83.364 ms Integration: 289.101 ms Integration of assets: 0.012 ms Thread Wait Time: 0.003 ms Total Operation Time: 372.479 ms System memory in use before: 2.34 GB. System memory in use after: 2.34 GB. Unloading 383 unused Assets to reduce memory usage. Loaded Objects now: 48886. Total: 117.806600 ms (FindLiveObjects: 3.607200 ms CreateObjectMapping: 1.168800 ms MarkObjects: 112.536400 ms DeleteObjects: 0.493000 ms) Unloading 464 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.43 GB. System memory in use after: 2.43 GB. Unloading 5486 unused Assets to reduce memory usage. Loaded Objects now: 17127. Total: 125.024800 ms (FindLiveObjects: 2.578500 ms CreateObjectMapping: 0.478200 ms MarkObjects: 118.262800 ms DeleteObjects: 3.703600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.33 GB. System memory in use after: 2.33 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17139. Total: 111.425200 ms (FindLiveObjects: 1.794400 ms CreateObjectMapping: 0.480200 ms MarkObjects: 109.057600 ms DeleteObjects: 0.092000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.33 GB. System memory in use after: 2.33 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17127. Total: 109.177700 ms (FindLiveObjects: 2.321300 ms CreateObjectMapping: 0.415300 ms MarkObjects: 106.395700 ms DeleteObjects: 0.043500 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.11s Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 704 (1.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1280 / 1280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1280 (2.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 364 (0.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 448 (0.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 320 (0.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 280 / 280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 280 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 4268, unique: 4256) Compressed shader 'Standard' on d3d11 from 19.36MB to 0.79MB Compressed shader 'Standard' in 0.34s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.46 seconds. Local cache hits 5632 (11.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 4096 (8.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (3.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.35s Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.47 seconds. Local cache hits 5632 (11.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.21 seconds. Local cache hits 3456 (4.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (166.19s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.26 seconds. Local cache hits 1536 (1.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (25.62s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.04s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.47s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/BR/Deliverycity_Localized.unity' uses 63.0 MB compressed / 102.5 MB uncompressed. Total compressed size 63.0 MB. Total uncompressed size 102.5 MB. Refreshing native plugins compatible for Editor in 68.66 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.84 ms. Registering precompiled user dll's ... Registered in 0.051431 seconds. Refresh completed in 0.801740 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 801.707ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.061ms Scan: 12.657ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 56.663ms GetAllGuidsForCategorization: 9.650ms CategorizeAssets: 523.593ms ImportAndPostprocessOutOfDateAssets: 23.151ms (4.875ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.931ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.121ms OnDemandSchedulerStart: 1.924ms RestoreLoadedAssetsState: 5.299ms ReloadSourceAssets: 2.762ms UnloadImportedAssets: 2.088ms Hotreload: 0.041ms FixTempGuids: 0.040ms GatherAllCurrentPrimaryArtifactRevisions: 1.828ms UnloadStreamsBegin: 2.414ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.732ms GetLoadedSourceAssetsSnapshot: 12.857ms PersistCurrentRevisions: 4.353ms UnloadStreamsEnd: 0.593ms Untracked: 143.222ms SpriteAtlasPacking completed in 1.556529 sec Opening scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/US/TocopillaRoute_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/US/TocopillaRoute_Localized.unity' Deserialize: 67.364 ms Integration: 142.387 ms Integration of assets: 0.011 ms Thread Wait Time: 0.002 ms Total Operation Time: 209.763 ms System memory in use before: 2.29 GB. System memory in use after: 2.29 GB. Unloading 436 unused Assets to reduce memory usage. Loaded Objects now: 29415. Total: 121.910200 ms (FindLiveObjects: 2.595900 ms CreateObjectMapping: 0.711600 ms MarkObjects: 117.835500 ms DeleteObjects: 0.765900 ms) Unloading 147 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.31 GB. System memory in use after: 2.31 GB. Unloading 1299 unused Assets to reduce memory usage. Loaded Objects now: 17128. Total: 132.272900 ms (FindLiveObjects: 1.651200 ms CreateObjectMapping: 0.413900 ms MarkObjects: 128.381800 ms DeleteObjects: 1.824800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.28 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17140. Total: 90.345300 ms (FindLiveObjects: 1.806900 ms CreateObjectMapping: 0.337200 ms MarkObjects: 88.176200 ms DeleteObjects: 0.024000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.27 GB. System memory in use after: 2.28 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17128. Total: 126.127900 ms (FindLiveObjects: 1.592400 ms CreateObjectMapping: 0.280700 ms MarkObjects: 124.190700 ms DeleteObjects: 0.062600 ms) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.48 seconds. Local cache hits 5632 (11.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 4096 (9.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.37s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TocopillaRoute/Scenes/Localized/US/TocopillaRoute_Localized.unity' uses 28.3 MB compressed / 39.9 MB uncompressed. Total compressed size 28.3 MB. Total uncompressed size 39.9 MB. Refreshing native plugins compatible for Editor in 81.10 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.21 ms. Registering precompiled user dll's ... Registered in 0.047515 seconds. Refresh completed in 0.766687 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 766.663ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.081ms Scan: 11.889ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 42.393ms GetAllGuidsForCategorization: 8.995ms CategorizeAssets: 511.228ms ImportAndPostprocessOutOfDateAssets: 24.873ms (4.815ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.892ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.059ms OnDemandSchedulerStart: 3.179ms RestoreLoadedAssetsState: 5.928ms ReloadSourceAssets: 2.760ms UnloadImportedAssets: 2.027ms Hotreload: 0.045ms FixTempGuids: 0.026ms GatherAllCurrentPrimaryArtifactRevisions: 2.567ms UnloadStreamsBegin: 2.264ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.262ms GetLoadedSourceAssetsSnapshot: 13.263ms PersistCurrentRevisions: 2.892ms UnloadStreamsEnd: 0.256ms Untracked: 136.842ms SpriteAtlasPacking completed in 1.545910 sec Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/US/Industryland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/US/Industryland_Localized.unity' Deserialize: 65.425 ms Integration: 210.109 ms Integration of assets: 0.010 ms Thread Wait Time: 0.082 ms Total Operation Time: 275.625 ms System memory in use before: 2.32 GB. System memory in use after: 2.32 GB. Unloading 384 unused Assets to reduce memory usage. Loaded Objects now: 35346. Total: 109.274800 ms (FindLiveObjects: 2.957100 ms CreateObjectMapping: 0.594800 ms MarkObjects: 105.223800 ms DeleteObjects: 0.497800 ms) Unloading 429 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.39 GB. System memory in use after: 2.39 GB. Unloading 3612 unused Assets to reduce memory usage. Loaded Objects now: 17129. Total: 107.812600 ms (FindLiveObjects: 1.503800 ms CreateObjectMapping: 0.499800 ms MarkObjects: 103.601000 ms DeleteObjects: 2.206300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.30 GB. System memory in use after: 2.30 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17141. Total: 126.750600 ms (FindLiveObjects: 1.250600 ms CreateObjectMapping: 0.260400 ms MarkObjects: 125.125000 ms DeleteObjects: 0.113700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.30 GB. System memory in use after: 2.30 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17129. Total: 162.064500 ms (FindLiveObjects: 1.662900 ms CreateObjectMapping: 0.368400 ms MarkObjects: 159.963000 ms DeleteObjects: 0.068800 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.12s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 352 (0.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 576 (1.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 338 (0.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 288 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 260 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.23s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.48 seconds. Local cache hits 5632 (11.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 4096 (8.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 1664 (3.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.38s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/US/Industryland_Localized.unity' uses 45.1 MB compressed / 57.3 MB uncompressed. Total compressed size 45.1 MB. Total uncompressed size 57.3 MB. Refreshing native plugins compatible for Editor in 52.89 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.84 ms. Registering precompiled user dll's ... Registered in 0.042552 seconds. Refresh completed in 0.729677 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 729.651ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.092ms Scan: 9.488ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 34.411ms GetAllGuidsForCategorization: 3.295ms CategorizeAssets: 525.496ms ImportAndPostprocessOutOfDateAssets: 23.402ms (4.808ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.592ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.922ms OnDemandSchedulerStart: 3.029ms RestoreLoadedAssetsState: 5.051ms ReloadSourceAssets: 2.749ms UnloadImportedAssets: 2.033ms Hotreload: 0.039ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 2.364ms UnloadStreamsBegin: 3.127ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.216ms GetLoadedSourceAssetsSnapshot: 9.563ms PersistCurrentRevisions: 2.506ms UnloadStreamsEnd: 0.322ms Untracked: 106.528ms SpriteAtlasPacking completed in 1.744310 sec Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/US/Highwayland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. [Licensing::Client] Successfully resolved entitlements Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/US/Highwayland_Localized.unity' Deserialize: 92.095 ms Integration: 396.136 ms Integration of assets: 0.007 ms Thread Wait Time: 0.091 ms Total Operation Time: 488.330 ms System memory in use before: 2.35 GB. System memory in use after: 2.35 GB. Unloading 431 unused Assets to reduce memory usage. Loaded Objects now: 36088. Total: 130.775400 ms (FindLiveObjects: 5.339600 ms CreateObjectMapping: 1.240000 ms MarkObjects: 123.331500 ms DeleteObjects: 0.863000 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 504 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.35 GB. System memory in use after: 2.35 GB. Unloading 3750 unused Assets to reduce memory usage. Loaded Objects now: 17336. Total: 110.423900 ms (FindLiveObjects: 1.625300 ms CreateObjectMapping: 0.406700 ms MarkObjects: 106.003300 ms DeleteObjects: 2.387500 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17345. Total: 117.063100 ms (FindLiveObjects: 1.454700 ms CreateObjectMapping: 0.305900 ms MarkObjects: 115.249000 ms DeleteObjects: 0.051500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17333. Total: 117.756300 ms (FindLiveObjects: 1.817400 ms CreateObjectMapping: 0.512300 ms MarkObjects: 115.382100 ms DeleteObjects: 0.043100 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/US/Highwayland_Localized.unity' uses 6.7 MB compressed / 52.2 MB uncompressed. Total compressed size 6.7 MB. Total uncompressed size 52.2 MB. Refreshing native plugins compatible for Editor in 66.93 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.77 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.054110 seconds. Refresh completed in 0.761426 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 761.383ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.059ms Scan: 10.704ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 35.620ms GetAllGuidsForCategorization: 3.351ms CategorizeAssets: 533.636ms ImportAndPostprocessOutOfDateAssets: 31.283ms (7.185ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.656ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.724ms OnDemandSchedulerStart: 4.288ms RestoreLoadedAssetsState: 5.429ms ReloadSourceAssets: 4.172ms UnloadImportedAssets: 2.978ms Hotreload: 0.061ms FixTempGuids: 0.060ms GatherAllCurrentPrimaryArtifactRevisions: 1.771ms UnloadStreamsBegin: 1.783ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.957ms GetLoadedSourceAssetsSnapshot: 9.842ms PersistCurrentRevisions: 2.328ms UnloadStreamsEnd: 1.346ms Untracked: 116.428ms SpriteAtlasPacking completed in 1.759662 sec Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/US/DirtTrack_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/US/DirtTrack_Localized.unity' Deserialize: 57.452 ms Integration: 147.603 ms Integration of assets: 0.006 ms Thread Wait Time: 0.033 ms Total Operation Time: 205.094 ms System memory in use before: 2.31 GB. System memory in use after: 2.31 GB. Unloading 383 unused Assets to reduce memory usage. Loaded Objects now: 29618. Total: 138.647200 ms (FindLiveObjects: 3.151100 ms CreateObjectMapping: 0.798100 ms MarkObjects: 134.241200 ms DeleteObjects: 0.455600 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 320 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.31 GB. System memory in use after: 2.31 GB. Unloading 1550 unused Assets to reduce memory usage. Loaded Objects now: 17481. Total: 102.837900 ms (FindLiveObjects: 2.193700 ms CreateObjectMapping: 0.517100 ms MarkObjects: 98.195500 ms DeleteObjects: 1.929200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17490. Total: 113.701400 ms (FindLiveObjects: 1.650600 ms CreateObjectMapping: 0.322100 ms MarkObjects: 111.671100 ms DeleteObjects: 0.056100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17478. Total: 128.781200 ms (FindLiveObjects: 2.162200 ms CreateObjectMapping: 0.509900 ms MarkObjects: 126.039700 ms DeleteObjects: 0.068300 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/US/DirtTrack_Localized.unity' uses 3.4 MB compressed / 10.8 MB uncompressed. Total compressed size 3.4 MB. Total uncompressed size 10.8 MB. Refreshing native plugins compatible for Editor in 74.20 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.32 ms. Registering precompiled user dll's ... Registered in 0.050614 seconds. Refresh completed in 0.722055 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 722.024ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.059ms Scan: 10.238ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 49.183ms GetAllGuidsForCategorization: 4.477ms CategorizeAssets: 473.112ms ImportAndPostprocessOutOfDateAssets: 33.851ms (4.659ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 12.606ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.959ms OnDemandSchedulerStart: 3.575ms RestoreLoadedAssetsState: 10.052ms ReloadSourceAssets: 1.914ms UnloadImportedAssets: 2.713ms Hotreload: 0.048ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 1.861ms UnloadStreamsBegin: 1.745ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.266ms GetLoadedSourceAssetsSnapshot: 17.945ms PersistCurrentRevisions: 2.795ms UnloadStreamsEnd: 0.278ms Untracked: 117.524ms SpriteAtlasPacking completed in 1.613252 sec Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/US/MountainPass_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/US/MountainPass_Localized.unity' Deserialize: 67.223 ms Integration: 136.234 ms Integration of assets: 0.012 ms Thread Wait Time: 0.002 ms Total Operation Time: 203.471 ms System memory in use before: 2.31 GB. System memory in use after: 2.31 GB. Unloading 383 unused Assets to reduce memory usage. Loaded Objects now: 30636. Total: 111.306700 ms (FindLiveObjects: 2.672600 ms CreateObjectMapping: 0.699000 ms MarkObjects: 107.393300 ms DeleteObjects: 0.540600 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 342 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.31 GB. System memory in use after: 2.31 GB. Unloading 1799 unused Assets to reduce memory usage. Loaded Objects now: 17494. Total: 127.480800 ms (FindLiveObjects: 1.568900 ms CreateObjectMapping: 0.385300 ms MarkObjects: 123.451100 ms DeleteObjects: 2.074000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17503. Total: 125.853000 ms (FindLiveObjects: 1.577800 ms CreateObjectMapping: 0.278500 ms MarkObjects: 123.932600 ms DeleteObjects: 0.062200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17491. Total: 87.092600 ms (FindLiveObjects: 1.621100 ms CreateObjectMapping: 0.281400 ms MarkObjects: 85.152600 ms DeleteObjects: 0.036400 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/US/MountainPass_Localized.unity' uses 2.8 MB compressed / 17.0 MB uncompressed. Total compressed size 2.8 MB. Total uncompressed size 17.0 MB. Refreshing native plugins compatible for Editor in 52.39 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.21 ms. Registering precompiled user dll's ... Registered in 0.073424 seconds. Refresh completed in 0.711774 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 711.744ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.096ms Scan: 11.931ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 32.014ms GetAllGuidsForCategorization: 3.173ms CategorizeAssets: 470.332ms ImportAndPostprocessOutOfDateAssets: 30.662ms (6.563ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.883ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.962ms OnDemandSchedulerStart: 3.535ms RestoreLoadedAssetsState: 6.719ms ReloadSourceAssets: 3.022ms UnloadImportedAssets: 3.504ms Hotreload: 0.043ms FixTempGuids: 0.025ms GatherAllCurrentPrimaryArtifactRevisions: 2.394ms UnloadStreamsBegin: 4.053ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.707ms GetLoadedSourceAssetsSnapshot: 12.492ms PersistCurrentRevisions: 2.246ms UnloadStreamsEnd: 0.362ms Untracked: 130.689ms SpriteAtlasPacking completed in 1.510779 sec Opening scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/US/Deliverycity_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/US/Deliverycity_Localized.unity' Deserialize: 79.909 ms Integration: 295.878 ms Integration of assets: 0.011 ms Thread Wait Time: -0.005 ms Total Operation Time: 375.793 ms System memory in use before: 2.34 GB. System memory in use after: 2.34 GB. Unloading 383 unused Assets to reduce memory usage. Loaded Objects now: 49109. Total: 110.650900 ms (FindLiveObjects: 3.534100 ms CreateObjectMapping: 1.288200 ms MarkObjects: 105.271000 ms DeleteObjects: 0.556600 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 670 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.44 GB. System memory in use after: 2.44 GB. Unloading 5495 unused Assets to reduce memory usage. Loaded Objects now: 17510. Total: 92.886700 ms (FindLiveObjects: 3.168300 ms CreateObjectMapping: 2.003500 ms MarkObjects: 84.823900 ms DeleteObjects: 2.889200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17522. Total: 98.073000 ms (FindLiveObjects: 1.581700 ms CreateObjectMapping: 0.429500 ms MarkObjects: 96.000200 ms DeleteObjects: 0.059000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17510. Total: 125.616500 ms (FindLiveObjects: 2.142500 ms CreateObjectMapping: 0.640800 ms MarkObjects: 122.765500 ms DeleteObjects: 0.065800 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.11s Compiling shader "Standard" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 704 (1.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1280 / 1280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1280 (2.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 364 / 364 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 364 (0.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 448 (0.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 320 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 280 / 280 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 280 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 4268, unique: 4256) Compressed shader 'Standard' on d3d11 from 19.36MB to 0.79MB Compressed shader 'Standard' in 0.32s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.47 seconds. Local cache hits 5632 (11.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.35 seconds. Local cache hits 4096 (8.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 1664 (4.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.06s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.36s Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.51 seconds. Local cache hits 5632 (12.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.29 seconds. Local cache hits 3456 (4.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (167.08s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.72 seconds. Local cache hits 1536 (2.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (35.83s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 2048 (3.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.04s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.45s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DeliveryCity/Scenes/Localized/US/Deliverycity_Localized.unity' uses 63.0 MB compressed / 102.5 MB uncompressed. Total compressed size 63.0 MB. Total uncompressed size 102.5 MB. Refreshing native plugins compatible for Editor in 74.04 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.83 ms. Registering precompiled user dll's ... Registered in 0.047706 seconds. Refresh completed in 0.755106 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 755.076ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.058ms Scan: 13.280ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 34.535ms GetAllGuidsForCategorization: 6.673ms CategorizeAssets: 520.819ms ImportAndPostprocessOutOfDateAssets: 27.468ms (5.065ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.357ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.374ms OnDemandSchedulerStart: 2.493ms RestoreLoadedAssetsState: 8.178ms ReloadSourceAssets: 2.427ms UnloadImportedAssets: 2.609ms Hotreload: 0.044ms FixTempGuids: 0.027ms GatherAllCurrentPrimaryArtifactRevisions: 1.839ms UnloadStreamsBegin: 2.237ms LoadedImportedAssetsSnapshotReleaseGCHandles: 6.211ms GetLoadedSourceAssetsSnapshot: 14.582ms PersistCurrentRevisions: 2.669ms UnloadStreamsEnd: 0.432ms Untracked: 119.166ms SpriteAtlasPacking completed in 1.625179 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/US/Urbaland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/US/Urbaland_Localized.unity' Deserialize: 61.304 ms Integration: 184.832 ms Integration of assets: 0.031 ms Thread Wait Time: 0.004 ms Total Operation Time: 246.171 ms System memory in use before: 2.30 GB. System memory in use after: 2.30 GB. Unloading 437 unused Assets to reduce memory usage. Loaded Objects now: 29741. Total: 118.674900 ms (FindLiveObjects: 3.338200 ms CreateObjectMapping: 0.772800 ms MarkObjects: 113.838400 ms DeleteObjects: 0.723900 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 336 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.39 GB. System memory in use after: 2.39 GB. Unloading 1541 unused Assets to reduce memory usage. Loaded Objects now: 17514. Total: 133.486300 ms (FindLiveObjects: 1.374300 ms CreateObjectMapping: 0.276700 ms MarkObjects: 130.294000 ms DeleteObjects: 1.540100 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17523. Total: 120.339200 ms (FindLiveObjects: 1.670100 ms CreateObjectMapping: 0.422700 ms MarkObjects: 118.203200 ms DeleteObjects: 0.042200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17511. Total: 116.414700 ms (FindLiveObjects: 1.629800 ms CreateObjectMapping: 0.454700 ms MarkObjects: 114.246900 ms DeleteObjects: 0.081500 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 5632 (11.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 8.26 seconds. Local cache hits 3456 (4.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (190.78s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.58 seconds. Local cache hits 1536 (2.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (32.98s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.04s d3d11 (total internal programs: 17408, unique: 17408) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.50s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/US/Urbaland_Localized.unity' uses 7.9 MB compressed / 80.5 MB uncompressed. Total compressed size 7.9 MB. Total uncompressed size 80.5 MB. Refreshing native plugins compatible for Editor in 52.02 ms, found 33 plugins. Preloading 16 native plugins for Editor in 2.20 ms. [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.040287 seconds. Refresh completed in 0.740098 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 740.047ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.062ms Scan: 11.461ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 39.215ms GetAllGuidsForCategorization: 3.653ms CategorizeAssets: 526.879ms ImportAndPostprocessOutOfDateAssets: 22.787ms (4.623ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.563ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.910ms OnDemandSchedulerStart: 2.300ms RestoreLoadedAssetsState: 5.391ms ReloadSourceAssets: 2.510ms UnloadImportedAssets: 2.076ms Hotreload: 0.043ms FixTempGuids: 0.029ms GatherAllCurrentPrimaryArtifactRevisions: 1.977ms UnloadStreamsBegin: 1.659ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.650ms GetLoadedSourceAssetsSnapshot: 10.506ms PersistCurrentRevisions: 2.402ms UnloadStreamsEnd: 1.293ms Untracked: 108.845ms SpriteAtlasPacking completed in 1.470635 sec Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/US/Testland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/US/Testland_Localized.unity' Deserialize: 19.447 ms Integration: 97.181 ms Integration of assets: 0.003 ms Thread Wait Time: 0.037 ms Total Operation Time: 116.668 ms System memory in use before: 2.35 GB. System memory in use after: 2.36 GB. Unloading 386 unused Assets to reduce memory usage. Loaded Objects now: 21843. Total: 104.608100 ms (FindLiveObjects: 2.625200 ms CreateObjectMapping: 0.554700 ms MarkObjects: 100.965700 ms DeleteObjects: 0.461300 ms) Unloading 104 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.30 GB. System memory in use after: 2.30 GB. Unloading 1584 unused Assets to reduce memory usage. Loaded Objects now: 17315. Total: 101.091500 ms (FindLiveObjects: 1.409100 ms CreateObjectMapping: 0.306800 ms MarkObjects: 98.056000 ms DeleteObjects: 1.318200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17327. Total: 122.198600 ms (FindLiveObjects: 1.364100 ms CreateObjectMapping: 0.275400 ms MarkObjects: 120.530600 ms DeleteObjects: 0.027400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17315. Total: 106.108800 ms (FindLiveObjects: 3.196100 ms CreateObjectMapping: 0.692300 ms MarkObjects: 102.173500 ms DeleteObjects: 0.044800 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.12s Compiling shader "Standard" pass "FORWARD" (vp) 264 / 264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 264 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 448 (0.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 260 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 144 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 224 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 200 / 200 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 200 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2104, unique: 2016) Compressed shader 'Standard' on d3d11 from 8.75MB to 0.39MB Compressed shader 'Standard' in 0.18s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Localized/US/Testland_Localized.unity' uses 8.6 MB compressed / 14.5 MB uncompressed. Total compressed size 8.6 MB. Total uncompressed size 14.5 MB. Refreshing native plugins compatible for Editor in 63.88 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.84 ms. Registering precompiled user dll's ... Registered in 0.070707 seconds. Refresh completed in 0.816309 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 816.271ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.057ms Scan: 10.869ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 32.245ms GetAllGuidsForCategorization: 7.401ms CategorizeAssets: 558.503ms ImportAndPostprocessOutOfDateAssets: 29.521ms (6.971ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.149ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.431ms OnDemandSchedulerStart: 2.886ms RestoreLoadedAssetsState: 6.083ms ReloadSourceAssets: 3.449ms UnloadImportedAssets: 3.485ms Hotreload: 0.048ms FixTempGuids: 0.038ms GatherAllCurrentPrimaryArtifactRevisions: 1.743ms UnloadStreamsBegin: 1.841ms LoadedImportedAssetsSnapshotReleaseGCHandles: 6.909ms GetLoadedSourceAssetsSnapshot: 11.479ms PersistCurrentRevisions: 3.154ms UnloadStreamsEnd: 0.517ms Untracked: 145.012ms SpriteAtlasPacking completed in 1.650611 sec Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/US/Waterworld_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/US/Waterworld_Localized.unity' Deserialize: 77.594 ms Integration: 348.378 ms Integration of assets: 0.013 ms Thread Wait Time: 0.033 ms Total Operation Time: 426.018 ms System memory in use before: 2.35 GB. System memory in use after: 2.36 GB. Unloading 383 unused Assets to reduce memory usage. Loaded Objects now: 72227. Total: 171.042700 ms (FindLiveObjects: 8.428800 ms CreateObjectMapping: 3.619600 ms MarkObjects: 158.343800 ms DeleteObjects: 0.649100 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 529 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.34 GB. System memory in use after: 2.34 GB. Unloading 4790 unused Assets to reduce memory usage. Loaded Objects now: 17519. Total: 126.318500 ms (FindLiveObjects: 1.874100 ms CreateObjectMapping: 0.541800 ms MarkObjects: 120.818800 ms DeleteObjects: 3.082600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17531. Total: 141.023000 ms (FindLiveObjects: 1.703800 ms CreateObjectMapping: 0.441600 ms MarkObjects: 138.821900 ms DeleteObjects: 0.054100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17519. Total: 120.264400 ms (FindLiveObjects: 2.173000 ms CreateObjectMapping: 0.519900 ms MarkObjects: 117.487700 ms DeleteObjects: 0.081500 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.11s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 352 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 576 (1.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 338 (0.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 288 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 260 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.20s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/US/Waterworld_Localized.unity' uses 15.7 MB compressed / 30.6 MB uncompressed. Total compressed size 15.7 MB. Total uncompressed size 30.6 MB. Refreshing native plugins compatible for Editor in 49.95 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.82 ms. Registering precompiled user dll's ... Registered in 0.068918 seconds. Refresh completed in 0.738161 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 738.139ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.058ms Scan: 12.686ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 36.872ms GetAllGuidsForCategorization: 6.370ms CategorizeAssets: 487.540ms ImportAndPostprocessOutOfDateAssets: 28.163ms (6.489ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.475ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.060ms OnDemandSchedulerStart: 2.047ms RestoreLoadedAssetsState: 6.091ms ReloadSourceAssets: 3.036ms UnloadImportedAssets: 3.416ms Hotreload: 0.039ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.901ms UnloadStreamsBegin: 2.200ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.145ms GetLoadedSourceAssetsSnapshot: 11.789ms PersistCurrentRevisions: 2.409ms UnloadStreamsEnd: 0.292ms Untracked: 137.206ms SpriteAtlasPacking completed in 1.431812 sec Opening scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/DE/Testland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/TestLand/Scenes/Localized/DE/Testland_Localized.unity' Deserialize: 17.334 ms Integration: 91.627 ms Integration of assets: 0.014 ms Thread Wait Time: 0.026 ms Total Operation Time: 109.001 ms System memory in use before: 2.29 GB. System memory in use after: 2.29 GB. Unloading 417 unused Assets to reduce memory usage. Loaded Objects now: 23340. Total: 117.070600 ms (FindLiveObjects: 2.828500 ms CreateObjectMapping: 0.873100 ms MarkObjects: 112.516200 ms DeleteObjects: 0.851400 ms) Unloading 90 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.33 GB. System memory in use after: 2.33 GB. Unloading 1647 unused Assets to reduce memory usage. Loaded Objects now: 17317. Total: 121.195300 ms (FindLiveObjects: 1.572300 ms CreateObjectMapping: 0.334700 ms MarkObjects: 117.281300 ms DeleteObjects: 2.005400 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17329. Total: 149.727700 ms (FindLiveObjects: 1.653200 ms CreateObjectMapping: 0.386000 ms MarkObjects: 147.655300 ms DeleteObjects: 0.031700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17317. Total: 120.973300 ms (FindLiveObjects: 1.448500 ms CreateObjectMapping: 0.353900 ms MarkObjects: 119.125200 ms DeleteObjects: 0.044500 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.10s Compiling shader "Standard" pass "FORWARD" (vp) 264 / 264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 264 (0.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 448 / 448 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 448 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 260 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 144 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 224 / 224 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 224 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 200 / 200 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 200 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2104, unique: 2016) Compressed shader 'Standard' on d3d11 from 8.75MB to 0.39MB Compressed shader 'Standard' in 0.18s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 2816 (5.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.29s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/TestLand/Scenes/Localized/DE/Testland_Localized.unity' uses 9.8 MB compressed / 17.0 MB uncompressed. Total compressed size 9.8 MB. Total uncompressed size 17.0 MB. Refreshing native plugins compatible for Editor in 71.96 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.81 ms. Registering precompiled user dll's ... Registered in 0.056843 seconds. Refresh completed in 0.742090 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 742.059ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.061ms Scan: 9.767ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 33.040ms GetAllGuidsForCategorization: 3.345ms CategorizeAssets: 516.792ms ImportAndPostprocessOutOfDateAssets: 23.877ms (6.058ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.422ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.313ms OnDemandSchedulerStart: 2.167ms RestoreLoadedAssetsState: 4.916ms ReloadSourceAssets: 2.503ms UnloadImportedAssets: 3.524ms Hotreload: 0.040ms FixTempGuids: 0.018ms GatherAllCurrentPrimaryArtifactRevisions: 1.840ms UnloadStreamsBegin: 2.311ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.867ms GetLoadedSourceAssetsSnapshot: 9.635ms PersistCurrentRevisions: 2.107ms UnloadStreamsEnd: 0.284ms Untracked: 129.047ms SpriteAtlasPacking completed in 1.401932 sec Opening scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/DE/MountainPass_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/DE/MountainPass_Localized.unity' Deserialize: 84.852 ms Integration: 179.309 ms Integration of assets: 0.011 ms Thread Wait Time: 0.092 ms Total Operation Time: 264.263 ms System memory in use before: 2.32 GB. System memory in use after: 2.32 GB. Unloading 414 unused Assets to reduce memory usage. Loaded Objects now: 36896. Total: 111.051300 ms (FindLiveObjects: 2.788600 ms CreateObjectMapping: 0.657600 ms MarkObjects: 106.984300 ms DeleteObjects: 0.619600 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 351 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.38 GB. System memory in use after: 2.38 GB. Unloading 1772 unused Assets to reduce memory usage. Loaded Objects now: 17524. Total: 138.630200 ms (FindLiveObjects: 2.973100 ms CreateObjectMapping: 0.780700 ms MarkObjects: 133.094800 ms DeleteObjects: 1.779600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17533. Total: 133.544700 ms (FindLiveObjects: 1.602900 ms CreateObjectMapping: 0.360800 ms MarkObjects: 131.547100 ms DeleteObjects: 0.032700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17521. Total: 118.500000 ms (FindLiveObjects: 1.519900 ms CreateObjectMapping: 0.642000 ms MarkObjects: 116.292700 ms DeleteObjects: 0.043800 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 2048 (4.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 832 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1024 (1.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.27s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/MountainPass/Scenes/Localized/DE/MountainPass_Localized.unity' uses 3.2 MB compressed / 18.2 MB uncompressed. Total compressed size 3.2 MB. Total uncompressed size 18.2 MB. Refreshing native plugins compatible for Editor in 58.01 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.93 ms. Registering precompiled user dll's ... Registered in 0.062923 seconds. Refresh completed in 0.743894 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 743.871ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.086ms Scan: 12.959ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 31.349ms GetAllGuidsForCategorization: 3.184ms CategorizeAssets: 501.557ms ImportAndPostprocessOutOfDateAssets: 32.316ms (5.632ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 11.636ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.066ms OnDemandSchedulerStart: 2.279ms RestoreLoadedAssetsState: 8.703ms ReloadSourceAssets: 2.209ms UnloadImportedAssets: 3.388ms Hotreload: 0.074ms FixTempGuids: 0.022ms GatherAllCurrentPrimaryArtifactRevisions: 2.546ms UnloadStreamsBegin: 2.685ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.492ms GetLoadedSourceAssetsSnapshot: 15.193ms PersistCurrentRevisions: 3.373ms UnloadStreamsEnd: 0.378ms Untracked: 127.057ms SpriteAtlasPacking completed in 1.613790 sec Opening scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/DE/DirtTrack_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/DE/DirtTrack_Localized.unity' Deserialize: 53.396 ms Integration: 124.149 ms Integration of assets: 0.008 ms Thread Wait Time: 0.030 ms Total Operation Time: 177.584 ms System memory in use before: 2.31 GB. System memory in use after: 2.31 GB. Unloading 383 unused Assets to reduce memory usage. Loaded Objects now: 31824. Total: 98.644600 ms (FindLiveObjects: 2.029200 ms CreateObjectMapping: 0.520600 ms MarkObjects: 95.645500 ms DeleteObjects: 0.448400 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 321 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.37 GB. System memory in use after: 2.37 GB. Unloading 1555 unused Assets to reduce memory usage. Loaded Objects now: 17543. Total: 161.864700 ms (FindLiveObjects: 1.701700 ms CreateObjectMapping: 0.440600 ms MarkObjects: 155.681600 ms DeleteObjects: 4.038000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17552. Total: 124.651200 ms (FindLiveObjects: 1.533200 ms CreateObjectMapping: 0.377500 ms MarkObjects: 122.693200 ms DeleteObjects: 0.046400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17540. Total: 138.458600 ms (FindLiveObjects: 3.023000 ms CreateObjectMapping: 0.665800 ms MarkObjects: 134.726100 ms DeleteObjects: 0.042300 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 832 (1.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1024 (2.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.25s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/DirtTrack/Scenes/Location/DE/DirtTrack_Localized.unity' uses 4.6 MB compressed / 13.4 MB uncompressed. Total compressed size 4.6 MB. Total uncompressed size 13.4 MB. Refreshing native plugins compatible for Editor in 68.13 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.84 ms. Registering precompiled user dll's ... Registered in 0.040078 seconds. Refresh completed in 0.729675 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 729.651ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.056ms Scan: 10.640ms OnSourceAssetsModified: 0.001ms InitializeImportedAssetsSnapshot: 40.772ms GetAllGuidsForCategorization: 3.240ms CategorizeAssets: 516.274ms ImportAndPostprocessOutOfDateAssets: 28.265ms (4.971ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 12.307ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.908ms OnDemandSchedulerStart: 2.560ms RestoreLoadedAssetsState: 5.519ms ReloadSourceAssets: 2.635ms UnloadImportedAssets: 2.304ms Hotreload: 0.084ms FixTempGuids: 0.028ms GatherAllCurrentPrimaryArtifactRevisions: 1.842ms UnloadStreamsBegin: 1.792ms LoadedImportedAssetsSnapshotReleaseGCHandles: 8.705ms GetLoadedSourceAssetsSnapshot: 11.308ms PersistCurrentRevisions: 2.852ms UnloadStreamsEnd: 0.575ms Untracked: 98.281ms SpriteAtlasPacking completed in 1.438794 sec Opening scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/DE/Highwayland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/DE/Highwayland_Localized.unity' Deserialize: 97.316 ms Integration: 211.177 ms Integration of assets: 0.015 ms Thread Wait Time: 0.016 ms Total Operation Time: 308.525 ms System memory in use before: 2.35 GB. System memory in use after: 2.35 GB. Unloading 383 unused Assets to reduce memory usage. Loaded Objects now: 39105. Total: 118.417500 ms (FindLiveObjects: 3.948500 ms CreateObjectMapping: 0.764900 ms MarkObjects: 113.170800 ms DeleteObjects: 0.532000 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 470 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.50 GB. System memory in use after: 2.50 GB. Unloading 3650 unused Assets to reduce memory usage. Loaded Objects now: 17556. Total: 109.320500 ms (FindLiveObjects: 1.671300 ms CreateObjectMapping: 0.419100 ms MarkObjects: 104.613200 ms DeleteObjects: 2.615600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17565. Total: 97.475600 ms (FindLiveObjects: 1.539500 ms CreateObjectMapping: 0.298600 ms MarkObjects: 95.605300 ms DeleteObjects: 0.030900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17553. Total: 99.836100 ms (FindLiveObjects: 1.782800 ms CreateObjectMapping: 0.266600 ms MarkObjects: 97.743900 ms DeleteObjects: 0.041400 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 2816 (5.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 832 (1.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1024 (2.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.32s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/HighwayLand/Scenes/Localized/DE/Highwayland_Localized.unity' uses 7.1 MB compressed / 50.5 MB uncompressed. Total compressed size 7.1 MB. Total uncompressed size 50.5 MB. Refreshing native plugins compatible for Editor in 72.58 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.90 ms. Registering precompiled user dll's ... Registered in 0.048205 seconds. Refresh completed in 0.775402 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 775.377ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.060ms Scan: 12.604ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 37.892ms GetAllGuidsForCategorization: 7.820ms CategorizeAssets: 557.591ms ImportAndPostprocessOutOfDateAssets: 23.290ms (4.851ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.705ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.207ms OnDemandSchedulerStart: 2.401ms RestoreLoadedAssetsState: 5.127ms ReloadSourceAssets: 2.727ms UnloadImportedAssets: 2.098ms Hotreload: 0.060ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.881ms UnloadStreamsBegin: 2.091ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.195ms GetLoadedSourceAssetsSnapshot: 10.072ms PersistCurrentRevisions: 2.448ms UnloadStreamsEnd: 0.300ms Untracked: 110.230ms SpriteAtlasPacking completed in 1.502896 sec Opening scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/DE/Industryland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/DE/Industryland_Localized.unity' Deserialize: 63.055 ms Integration: 188.744 ms Integration of assets: 0.008 ms Thread Wait Time: 0.002 ms Total Operation Time: 251.810 ms System memory in use before: 2.32 GB. System memory in use after: 2.32 GB. Unloading 386 unused Assets to reduce memory usage. Loaded Objects now: 36735. Total: 109.701600 ms (FindLiveObjects: 2.469000 ms CreateObjectMapping: 0.637700 ms MarkObjects: 106.038900 ms DeleteObjects: 0.554700 ms) Unloading 413 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.49 GB. System memory in use after: 2.49 GB. Unloading 3643 unused Assets to reduce memory usage. Loaded Objects now: 17495. Total: 118.399000 ms (FindLiveObjects: 2.099600 ms CreateObjectMapping: 0.538100 ms MarkObjects: 111.499200 ms DeleteObjects: 4.259000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17507. Total: 117.207100 ms (FindLiveObjects: 1.611000 ms CreateObjectMapping: 0.405000 ms MarkObjects: 115.149100 ms DeleteObjects: 0.040200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17495. Total: 130.860900 ms (FindLiveObjects: 2.051400 ms CreateObjectMapping: 0.526600 ms MarkObjects: 128.218700 ms DeleteObjects: 0.062600 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.12s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 352 (0.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 576 (1.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 338 (0.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 288 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 160 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 260 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.19s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.47 seconds. Local cache hits 5632 (11.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 4096 (8.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 1664 (3.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1664 (3.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.35s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 2816 (6.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 832 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1024 (1.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.30s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/IndustryLand/Scenes/Localized/DE/Industryland_Localized.unity' uses 47.2 MB compressed / 60.9 MB uncompressed. Total compressed size 47.2 MB. Total uncompressed size 60.9 MB. Refreshing native plugins compatible for Editor in 49.62 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.80 ms. Registering precompiled user dll's ... Registered in 0.039682 seconds. Refresh completed in 0.777385 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 777.364ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.069ms Scan: 12.762ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 33.341ms GetAllGuidsForCategorization: 3.561ms CategorizeAssets: 577.249ms ImportAndPostprocessOutOfDateAssets: 23.792ms (4.766ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.740ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.314ms OnDemandSchedulerStart: 2.847ms RestoreLoadedAssetsState: 5.124ms ReloadSourceAssets: 2.664ms UnloadImportedAssets: 2.076ms Hotreload: 0.043ms FixTempGuids: 0.018ms GatherAllCurrentPrimaryArtifactRevisions: 1.934ms UnloadStreamsBegin: 2.322ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.002ms GetLoadedSourceAssetsSnapshot: 9.857ms PersistCurrentRevisions: 2.527ms UnloadStreamsEnd: 0.305ms Untracked: 100.842ms SpriteAtlasPacking completed in 1.445872 sec Opening scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/DE/Waterworld_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] [Licensing::Client] Successfully resolved entitlements Loaded scene 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/DE/Waterworld_Localized.unity' Deserialize: 86.088 ms Integration: 370.784 ms Integration of assets: 0.007 ms Thread Wait Time: 0.007 ms Total Operation Time: 456.887 ms System memory in use before: 2.36 GB. System memory in use after: 2.36 GB. Unloading 419 unused Assets to reduce memory usage. Loaded Objects now: 74565. Total: 130.104200 ms (FindLiveObjects: 5.740800 ms CreateObjectMapping: 1.506300 ms MarkObjects: 122.080200 ms DeleteObjects: 0.775200 ms) Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 536 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.38 GB. System memory in use after: 2.37 GB. Unloading 4799 unused Assets to reduce memory usage. Loaded Objects now: 17699. Total: 134.738000 ms (FindLiveObjects: 2.020700 ms CreateObjectMapping: 0.586500 ms MarkObjects: 127.337900 ms DeleteObjects: 4.790800 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17711. Total: 122.091200 ms (FindLiveObjects: 1.516500 ms CreateObjectMapping: 0.264200 ms MarkObjects: 120.259100 ms DeleteObjects: 0.050100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17699. Total: 110.995400 ms (FindLiveObjects: 1.623500 ms CreateObjectMapping: 0.759200 ms MarkObjects: 108.562800 ms DeleteObjects: 0.048800 ms) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 256 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.11s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 352 (0.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 576 (1.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 338 (0.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 192 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 288 (0.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 160 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 260 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.21s Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 2816 (5.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 2048 (4.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1024 (2.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.27s '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/WaterWorld/Scenes/Localized/DE/Waterworld_Localized.unity' uses 16.9 MB compressed / 33.3 MB uncompressed. Total compressed size 16.9 MB. Total uncompressed size 33.3 MB. Refreshing native plugins compatible for Editor in 51.95 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.83 ms. [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.067305 seconds. Refresh completed in 0.766181 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 766.154ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.045ms Scan: 12.759ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 36.042ms GetAllGuidsForCategorization: 6.582ms CategorizeAssets: 512.636ms ImportAndPostprocessOutOfDateAssets: 34.817ms (7.181ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 12.321ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.974ms OnDemandSchedulerStart: 2.985ms RestoreLoadedAssetsState: 7.355ms ReloadSourceAssets: 3.142ms UnloadImportedAssets: 3.999ms Hotreload: 0.045ms FixTempGuids: 0.018ms GatherAllCurrentPrimaryArtifactRevisions: 1.587ms UnloadStreamsBegin: 1.935ms LoadedImportedAssetsSnapshotReleaseGCHandles: 6.596ms GetLoadedSourceAssetsSnapshot: 12.343ms PersistCurrentRevisions: 2.784ms UnloadStreamsEnd: 0.300ms Untracked: 130.522ms SpriteAtlasPacking completed in 1.438532 sec Opening scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/DE/Urbaland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/DE/Urbaland_Localized.unity' Deserialize: 70.897 ms Integration: 131.028 ms Integration of assets: 0.046 ms Thread Wait Time: 0.024 ms Total Operation Time: 201.995 ms System memory in use before: 2.31 GB. System memory in use after: 2.31 GB. Unloading 449 unused Assets to reduce memory usage. Loaded Objects now: 31460. Total: 112.056200 ms (FindLiveObjects: 2.456500 ms CreateObjectMapping: 1.102200 ms MarkObjects: 107.809300 ms DeleteObjects: 0.687100 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 345 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.40 GB. System memory in use after: 2.40 GB. Unloading 1483 unused Assets to reduce memory usage. Loaded Objects now: 17703. Total: 105.469200 ms (FindLiveObjects: 1.503100 ms CreateObjectMapping: 0.340200 ms MarkObjects: 101.645000 ms DeleteObjects: 1.979600 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17712. Total: 113.175500 ms (FindLiveObjects: 1.516800 ms CreateObjectMapping: 0.330300 ms MarkObjects: 111.293200 ms DeleteObjects: 0.034000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17700. Total: 85.999500 ms (FindLiveObjects: 1.670200 ms CreateObjectMapping: 0.377000 ms MarkObjects: 83.910600 ms DeleteObjects: 0.040400 ms) LightingSettings: switching bake backend from 1 to 0. Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.30s ***Player size statistics*** Level 0 'Assets/contents/Sceneries/UrbaLand/Scenes/Localized/DE/Urbaland_Localized.unity' uses 5.1 MB compressed / 76.1 MB uncompressed. Total compressed size 5.1 MB. Total uncompressed size 76.1 MB. Refreshing native plugins compatible for Editor in 53.11 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.64 ms. Registering precompiled user dll's ... Registered in 0.039668 seconds. Refresh completed in 0.752479 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 752.447ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.053ms Scan: 12.849ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 45.998ms GetAllGuidsForCategorization: 3.780ms CategorizeAssets: 507.929ms ImportAndPostprocessOutOfDateAssets: 22.327ms (4.690ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.349ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.084ms OnDemandSchedulerStart: 2.163ms RestoreLoadedAssetsState: 5.041ms ReloadSourceAssets: 2.631ms UnloadImportedAssets: 2.031ms Hotreload: 0.041ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.979ms UnloadStreamsBegin: 2.048ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.271ms GetLoadedSourceAssetsSnapshot: 11.707ms PersistCurrentRevisions: 2.535ms UnloadStreamsEnd: 0.304ms Untracked: 131.945ms SpriteAtlasPacking completed in 1.520764 sec Opening scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/DE/Cityland_Localized.unity' Unloading 3434 Unused Serialized files (Serialized files now loaded: 0) Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Loaded scene 'Assets/contents/Sceneries/CityLand/Scenes/Localized/DE/Cityland_Localized.unity' Deserialize: 243.851 ms Integration: 567.301 ms Integration of assets: 0.109 ms Thread Wait Time: 0.063 ms Total Operation Time: 811.325 ms System memory in use before: 2.43 GB. System memory in use after: 2.43 GB. Unloading 386 unused Assets to reduce memory usage. Loaded Objects now: 80714. Total: 126.651500 ms (FindLiveObjects: 5.624500 ms CreateObjectMapping: 1.811100 ms MarkObjects: 118.613700 ms DeleteObjects: 0.600900 ms) Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Unloading 714 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.44 GB. System memory in use after: 2.43 GB. Unloading 8051 unused Assets to reduce memory usage. Loaded Objects now: 17709. Total: 112.633900 ms (FindLiveObjects: 3.051000 ms CreateObjectMapping: 1.202000 ms MarkObjects: 102.974600 ms DeleteObjects: 5.404700 ms) [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17718. Total: 133.312500 ms (FindLiveObjects: 1.464900 ms CreateObjectMapping: 0.381500 ms MarkObjects: 131.438300 ms DeleteObjects: 0.026700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.28 GB. System memory in use after: 2.28 GB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 17706. Total: 132.888000 ms (FindLiveObjects: 1.589000 ms CreateObjectMapping: 0.304400 ms MarkObjects: 130.907600 ms DeleteObjects: 0.085100 ms) Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] LightingSettings: switching bake backend from 1 to 0. '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 176 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 256 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 104 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 156 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 96 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 80 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 120 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 1300, unique: 1240) Compressed shader 'Standard (Specular setup)' on d3d11 from 5.26MB to 0.26MB Compressed shader 'Standard (Specular setup)' in 0.11s Compiling shader "Standard" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 352 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 576 (1.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 338 / 338 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 338 (0.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 208 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 192 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 288 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 160 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 260 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.00s d3d11 (total internal programs: 2750, unique: 2634) Compressed shader 'Standard' on d3d11 from 11.43MB to 0.47MB Compressed shader 'Standard' in 0.20s Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 88 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.44MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.03s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 88 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.32MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 2816 (5.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2048 (4.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1024 (1.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.30s '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] ***Player size statistics*** Level 0 'Assets/contents/Sceneries/CityLand/Scenes/Localized/DE/Cityland_Localized.unity' uses 22.7 MB compressed / 56.5 MB uncompressed. Total compressed size 22.7 MB. Total uncompressed size 56.5 MB. Refreshing native plugins compatible for Editor in 54.74 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.65 ms. Unloading 327 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.31 GB. System memory in use after: 2.31 GB. Unloading 321 unused Assets to reduce memory usage. Loaded Objects now: 17726. Total: 115.140900 ms (FindLiveObjects: 1.525500 ms CreateObjectMapping: 0.472600 ms MarkObjects: 112.447600 ms DeleteObjects: 0.693700 ms) DisplayProgressNotification: Build Successful Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [Licensing::Client] Successfully resolved entitlements Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 3.027 ms Integration: 56.625 ms Integration of assets: 0.005 ms Thread Wait Time: 0.146 ms Total Operation Time: 59.803 ms System memory in use before: 2.30 GB. System memory in use after: 2.30 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17719. Total: 141.355300 ms (FindLiveObjects: 1.606000 ms CreateObjectMapping: 0.413300 ms MarkObjects: 139.285500 ms DeleteObjects: 0.049000 ms) ***Player size statistics*** Total compressed size 22.7 KB. Total uncompressed size 61.3 KB. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 2.29 GB. System memory in use after: 2.29 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17721. Total: 133.824600 ms (FindLiveObjects: 1.590600 ms CreateObjectMapping: 0.337100 ms MarkObjects: 131.835700 ms DeleteObjects: 0.059500 ms) ------------------------------------------------------------------------------- Bundle Name: hud_common Compressed Size:8.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 49.6 mb 96.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.5 mb 3.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 53.2 kb 0.1% Total User Assets 51.2 mb 100.0% Complete build size 51.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 31.3% Built-in Texture2D: sactx-0-2048x2048-Uncompressed-Training_Manager-224bfbde 4.0 mb 7.8% Built-in Texture2D: sactx-3-2048x2048-DXT5-HUD_GP_CommonAtlas-2fd1c484 4.0 mb 7.8% Built-in Texture2D: sactx-2-2048x2048-DXT5-HUD_GP_CommonAtlas-2fd1c484 4.0 mb 7.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_CommonAtlas-2fd1c484 4.0 mb 7.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_CommonAtlas-2fd1c484 4.0 mb 7.8% Built-in Texture2D: sactx-0-2048x2048-BC7-HUD_CAT770PI_Atlas-2b5be821 4.0 mb 7.8% Built-in Texture2D: sactx-2-2048x2048-BC7-HUD_IG_Atlas-a0abb71c 4.0 mb 7.8% Built-in Texture2D: sactx-1-2048x2048-BC7-HUD_IG_Atlas-a0abb71c 4.0 mb 7.8% Built-in Texture2D: sactx-0-2048x2048-BC7-HUD_IG_Atlas-a0abb71c 1.0 mb 2.0% Built-in Texture2D: sactx-0-1024x1024-BC7-HUD_PI_Atlas-65338120 299.6 kb 0.6% AssetBundle Object 128.2 kb 0.2% Built-in Texture2D: sactx-0-512x256-DXT5-HUD_IG_Minesim_Atlas-f5bd6bfd 108.3 kb 0.2% Assets/UI/Textures/Support/Puesto_Instructor/Telemetry/Legacy Indicators/PI_FrameVehicleLights2.png 107.6 kb 0.2% Assets/UI/Textures/Support/Puesto_Instructor/Telemetry/Legacy Indicators/PI_FrameVehicleLights3.png 103.4 kb 0.2% Assets/UI/Atlas/Support/TM Atlas/Training_Manager.spriteatlas 100.3 kb 0.2% Assets/UI/Textures/Support/Puesto_Instructor/Telemetry/Legacy Indicators/PI_FrameVehicleLights.png 64.2 kb 0.1% Built-in Texture2D: sactx-0-256x256-DXT5-HUD_IG_VR_CommonAtlas-e3d22c09 49.0 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Common/HUD_GP_CommonAtlas.spriteatlas 31.0 kb 0.1% Assets/UI/Atlas/Simulator/IG Atlas/IG Common Atlas/HUD_IG_Atlas.spriteatlas 30.2 kb 0.1% Assets/UI/Textures/Support/Puesto_Instructor/Telemetry/Legacy Indicators/PI_Frame3.png 30.2 kb 0.1% Assets/UI/Textures/Support/Puesto_Instructor/Telemetry/Legacy Indicators/PI_RPMs.png 30.1 kb 0.1% Assets/UI/Textures/Support/Puesto_Instructor/Telemetry/Legacy Indicators/PI_Loading3.png 27.8 kb 0.1% Assets/UI/Atlas/Support/PI Atlas/HUD_CAT770PI_Atlas.spriteatlas 23.1 kb 0.0% Assets/UI/Atlas/Support/PI Atlas/HUD_PI_Atlas.spriteatlas 12.3 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/GP/others/GP_Circle.png 10.2 kb 0.0% Assets/UI/Textures/Simulator/Minesim/CAT770/Background/Panel Virtual 5 Dumper_backgr 1.png 5.9 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/CNADTelemetryResources/LMV_ACDashboard/AC_levels.png 5.7 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/GP/others/GP_Demo.png 4.2 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/GP/others/GP_Session.png 3.7 kb 0.0% Assets/UI/Textures/Support/Training_Manager/TM_Common/TM_Logo.png 3.2 kb 0.0% Assets/UI/Textures/Support/Puesto_Instructor/Telemetry/Legacy Indicators/PI_SlideRegulatorButton.png 3.1 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/indications/IG_KeyStartIcon.png 2.9 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/indications/IG_RoundaboutExit2Icon.png 2.6 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/indications/IG_RoundaboutExit3Icon.png 2.6 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/indications/IG_RoundaboutExit1Icon.png 2.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/indications/IG_RoundaboutExit4Icon.png 2.3 kb 0.0% 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Assets/UI/Textures/Support/Training_Manager/Initial_Setup/TM_Icons/TM_CAT140_Icon.png 0.4 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Initial_Setup/TM_Icons/TM_Amarok_Icon.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/GP/others/GP_Rectangle.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/GP/others/GP_GoBack.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/GP/others/GP_Blue2x1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/GP/others/GP_Accept.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/GP/free practice/escenario/GP_UnderMine.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/GP/free practice/escenario/GP_NorthMine.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/GP/free practice/escenario/GP_MineRoute.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/GP/free practice/escenario/GP_MineEX.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/GP/free practice/escenario/GP_MaliRoute.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/GP/free practice/escenario/GP_CNADTrack.png 0.4 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Initial_Setup/TM_Icons/TM_RG31_Icon.png 0.4 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Initial_Setup/TM_Icons/TM_Mine_Icon.png 0.4 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Initial_Setup/TM_Icons/TM_LMV_Icon.png 0.4 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Initial_Setup/TM_Icons/TM_Golf_Icon.png 0.4 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Initial_Setup/TM_Icons/TM_FZ07_Icon.png 0.4 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Initial_Setup/TM_Icons/TM_Clio_Icon.png 0.4 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Initial_Setup/TM_Icons/TM_City_Icon.png 0.4 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Initial_Setup/TM_Icons/TM_C4_Icon.png 0.4 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Initial_Setup/TM_Icons/TM_Amba_Icon.png 0.4 kb 0.0% Assets/UI/Textures/Support/Training_Manager/Initial_Setup/TM_Icons/TM_4x4_Icon.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_SunIcon_V1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_SnowIcon_V1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_RainIcon_V1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_HailIcon_V1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_FrostIcon_V1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_CloudsIcon_V1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/GP/others/GP_Box.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/GP/free practice/escenario/GP_AMBA.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_Hour_4_V1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_Hour_3_V1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_Hour_2_V1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/IG_clock, weather and infractions/IG_Hour_1_V1.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_specialbuildings_common Compressed Size:16.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 28.8 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.1 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.3 kb 0.0% Total User Assets 28.8 mb 100.0% Complete build size 28.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 18.5% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/MX/GasStation_PEMEX_MAOHS.tga 5.3 mb 18.5% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/MX/GasStation_PEMEX_N.tga 5.3 mb 18.5% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/MX/GasStation_PEMEX_E.tga 5.0 mb 17.4% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/BH/Mosque_N.tga 4.0 mb 13.9% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/BH/Mosque_MAOHS.tga 2.7 mb 9.2% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/MX/GasStation_PEMEX_BC.tga 1.1 mb 4.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/BH/Mosque_BC.tga 1.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_common Compressed Size:1.1 gb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.6 gb 90.5% Meshes 155.9 mb 8.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 15.0 mb 0.8% Other Assets 2.9 mb 0.2% Levels 0.0 kb 0.0% Scripts 6.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 911.8 kb 0.0% Total User Assets 1.8 gb 100.0% Complete build size 1.8 gb Used Assets and files from the Resources folder, sorted by uncompressed size: 44.8 mb 2.4% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Meshes/Refinery_Prototype_ParaSustituir.fbx 40.8 mb 2.2% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Meshes/Refinery_Prototype.fbx 21.3 mb 1.2% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_MAOHS.tga 21.3 mb 1.2% Assets/content_common/art_common/Modules/signals/2020/Common/Textures/Sig_Metallic_MAOHS.tga 21.3 mb 1.2% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Textures/TGA/Asphalt_Erased_CM.tga 21.3 mb 1.2% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_N.tga 21.3 mb 1.2% Assets/content_common/art_common/Modules/signals/2020/Common/Textures/Sig_Metallic_N.tga 21.3 mb 1.2% Assets/content_common/art_common/Modules/signals/2020/Common/Textures/Sig_Metallic_BC.tga 21.3 mb 1.2% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/Atlas_props_N.tga 16.0 mb 0.9% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/BuildingsType3_M.tga 8.0 mb 0.4% Assets/content_common/art_common/Modules/Props_small/Props/Art/Textures/TrenDeMachaqueo_BC.tga 6.8 mb 0.4% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Textures/JPG/Mud_Slush_Withered_N.jpg 6.7 mb 0.4% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Textures/JPG/Asphalt_Cracked_N.jpg 6.7 mb 0.4% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Textures/JPG/Asphalt_N.jpg 6.6 mb 0.4% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Textures/TGA/OffroadLandMud_N.tga 6.5 mb 0.4% Assets/contents/Sceneries/OffRoadLand/Common/Props/Textures/WallStone_N.tga 6.5 mb 0.4% Assets/content_common/art_common/Modules/Props_small/Lindes/Textures/JPG/Lindes_N.jpg 6.5 mb 0.4% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Textures/TGA/RoadBase_MAOHS.tga 6.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Textures/JPG/RoadBase_N.jpg 6.1 mb 0.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 6.1 mb 0.3% Assets/content_common/art_common/Modules/Props_small/Floors/Textures/Concrete_N.tga 6.0 mb 0.3% Assets/content_common/art_common/Modules/Props_small/Lindes/Textures/TGA/GrassType2_N.tga 6.0 mb 0.3% Assets/contents/Sceneries/OffRoadLand/Common/Props/Textures/WallStone_MAOHS.tga 5.8 mb 0.3% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_20/Common/Textures/JPG/BuildingBricks_N.jpg 5.8 mb 0.3% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_18/Common/Textures/JPG/Church_N.jpg 5.6 mb 0.3% Assets/content_common/art_common/Modules/Props_small/PlasticBarrier/Textures/Walls_Concrete_N.tga 5.6 mb 0.3% Assets/content_common/art_common/Modules/Props_small/Lindes/Textures/TGA/Lindes_MAOHS.tga 5.5 mb 0.3% Assets/content_common/art_common/Modules/Props_small/Props/Art/Textures/Vallas_N.tga 5.5 mb 0.3% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_18/Common/Textures/TGA/Church_MAOHS.tga 5.4 mb 0.3% Assets/content_common/art_common/Modules/Props_small/Lindes/Textures/JPG/Lindes4_N.jpg 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/construction scaffolding_construction scaffolding_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/bundle of concrete rings_bundle of concrete rings_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/construction scaffolding_construction scaffolding_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/bundle of concrete rings_bundle of concrete rings_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/construction scaffolding_construction scaffolding_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/concrete barrage_concrete barrage 3_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/concrete barrage_concrete barrage 2_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/concrete barrage_concrete barrage 1_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/bundle of concrete rings_bundle of concrete rings_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/brick and 2 con.ring_DefaultMaterial_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/wheelbarrowdirt_DefaultMaterial_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/fabrick1_FABRIC 1_FRONT_3504.001_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/fabric3_FABRIC 1_FRONT_3504.015_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/fabric2_FABRIC 1_FRONT_3504.011_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/construction site_DefaultMaterial_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/wooden pallet2_wooden pallet2_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/wooden pallet1_wooden pallet1_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/wood boards_DefaultMaterial_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/wheelbarrow_DefaultMaterial_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/conteiner 2_DefaultMaterial_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/conteiner 1_DefaultMaterial_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/bags of cement_bags of cement_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/construction site_DefaultMaterial_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/construction site_DefaultMaterial_MaskMap 1.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/concrete barrage_concrete barrage 3_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/concrete barrage_concrete barrage 3_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/concrete barrage_concrete barrage 2_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/concrete barrage_concrete barrage 2_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/concrete barrage_concrete barrage 1_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/concrete barrage_concrete barrage 1_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/brick and 2 con.ring_DefaultMaterial_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/brick and 2 con.ring_DefaultMaterial_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/barrels blue_None.003_MetallicSmoothness 1.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/barrage_DefaultMaterial_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/Instriments_Instriments_MetallicSmoothness.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/wooden pallet2_wooden pallet2_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/wooden pallet1_wooden pallet1_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/wheelbarrowdirt_DefaultMaterial_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/wheelbarrow_DefaultMaterial_MaskMap 1.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/ironbeams_iron beams_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/fabrick1_FABRIC 1_FRONT_3504.001_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/fabrick1_FABRIC 1_FRONT_3504.001_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/fabric3_FABRIC 1_FRONT_3504.015_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/fabric3_FABRIC 1_FRONT_3504.015_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/fabric2_FABRIC 1_FRONT_3504.011_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/fabric2_FABRIC 1_FRONT_3504.011_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/construction site_DefaultMaterial_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/barrels 1_None.003_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/bags of cement_bags of cement_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/Barrel_A_Material_1_MetallicSmoothness.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/wooden pallet2_wooden pallet2_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/wooden pallet1_wooden pallet1_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/wood boards_DefaultMaterial_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/wood boards_DefaultMaterial_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/wheelbarrow_DefaultMaterial_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/redhammer_hammer_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/ladder 2_ladder2_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/ladder 1_lader1_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/conteiner 2_DefaultMaterial_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/conteiner 2_DefaultMaterial_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/conteiner 1_DefaultMaterial_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/conteiner 1_DefaultMaterial_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/bluehammer_hammer_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/bags of cement_bags of cement_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/ConcreteBlocks_MetallicSmoothness.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/Barrel_B_Material_MetallicSmoothness.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/busket_busket_SpecularSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/barrels blue_None.003_Normal 1.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/barrels blue 1_None.003_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/barrage_DefaultMaterial_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/barrage_DefaultMaterial_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/WoodCrate_MetallicSmoothness 1.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/RabitzFence_MetallicSmoothness.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/RabitzFence_AlbedoTransparency.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/PlasticBoxl_MetallicSmoothness.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/Instriments_Instriments_Normal.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/ConcreteFence_MetallicSmoothness.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/Binocularsl_MetallicSmoothness.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/redhammer_hammer_MaskMap 2.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/ironbeams_iron beams_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/ironbeams_iron beams_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/cone_None_MetallicSmoothness.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/bluehammer_hammer_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/barrels 1_None.003_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/barrels 1_None.003_MaskMap 1.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/Shovel_MetallicSmoothness.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/Metall_MetallicSmoothness.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/Cement_B_MetallicSmoothness.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/Cement_A_MetallicSmoothness.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/Barrel_A_Material_1_Normal.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Textures/TGA/Asphalt_Cracked_MAOHS.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Textures/TGA/Asphalt_Cracked_CM_MAOHS.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/wheelbarrowdirt_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/redhammer_hammer_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/ladder 2_ladder2_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/ladder 2_ladder2_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/ladder 1_lader1_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/ladder 1_lader1_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/busket_busket_MaskMap.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/bluehammer_hammer_Normal.png 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/Wood_MetallicSmoothness.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/Tarp_MetallicSmoothness.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/Spool_MetallicSmoothness.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/ConcreteBlocks_Normal.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/Cart_MetallicSmoothness.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/Box2_MetallicSmoothness.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/Box1l_MetallicSmoothness.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/Barrel_B_Material_Normal.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/Cone/Textures/DefaultMaterial_MAOHS.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Textures/TGA/Asphalt_Zebra_MAOHS.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Textures/TGA/Asphalt_Cracked_CM.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/Containers/Textures/PortContainer_MAOHS.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/Containers/Textures/ContainerTank_MAOHS.tga 5.3 mb 0.3% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Textures/cone_None_MaskMap.png 5.3 mb 0.3% 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Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_06/Common/HighWall_Right_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_06/Common/HighWall_Center_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_06/Common/HighWall_Left_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/TrainingManager/Indications/Materials/Green_Indication.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_11/Common/FencePlastic_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/WhiteSheep_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Font_01_Variant_02.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Font_01_Variant_01.prefab 0.9 kb 0.0% 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Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_12/Common/Tunnel_Floodlights_Tunnnel1_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_12/Common/Tunnel_Floodlights_Highway_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_12/Common/Tunnel_Floodlights_Cityland_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/brick and concr.rings.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse6_Type2_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse6_Type1_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse3_Type2_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse2_Type1_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse1_Type1_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_12/Common/Tunnel_Floodlight_Urbaland_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/Train_Machine_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/construction cone.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/concrete barrage3.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/concrete barrage2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/concrete barrage1.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/wooden pallet b.mat 0.9 kb 0.0% 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Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/container a.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/barrels blue.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/barels red.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/PlasticBox.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/Insruments.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/BagsOfCement.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_12/Common/Tunnel_Floodlight_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/ladder b.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/ladder a.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/fabric c.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/fabric b.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/fabric a.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/bucket.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/barrage.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/Box2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/Box1.mat 0.9 kb 0.0% Assets/simuzen/CommonTools/AGXUnity/Resources/Materials/ShapeVisualDefaultMaterial.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Common/Electric_Structure_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/TrainingManager/Indications/Materials/White_Indication.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/TrainingManager/Indications/Materials/Red_Indication.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse2_Type2_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse8_Type1_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse7_Type1_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse5_Type1_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse4_Type2_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Buildings/Pieces Prefabs/CountryHouse1_Type2_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_09/Common/MediumRock_Modular_02_PF.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_09/Common/MediumRock_Modular_01_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_19/Common/ControlBuilding_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_03/Common/LittleHouse_1_A_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_08/Common/BigRock_Modular_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_16/Common/Radar_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_03/Common/House_2_B_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_17/Common/College_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_16/Common/Kiosk_B_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_08/Common/Rock_8_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_08/Common/Rock_7_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_08/Common/Rock_6_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_08/Common/Rock_5_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_08/Common/Rock_4_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_08/Common/Rock_3_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_08/Common/Rock_2_PF.prefab 0.8 kb 0.0% 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0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Offroad - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/SandDune.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: roads_localized.bh_xx_xx Compressed Size:8.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.9 mb 41.6% Meshes 0.6 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.8 mb 57.4% Other Assets 20.7 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 96.3 kb 0.8% Total User Assets 11.9 mb 100.0% Complete build size 11.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.8 mb 57.4% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.8 mb 15.1% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BH/Textures/RoadDecals_CM.tga 1.4 mb 11.7% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BH/Textures/RoadDecals_N.tga 911.5 kb 7.5% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 890.5 kb 7.3% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BH/Textures/RoadDecals_MAOHS.tga 6.2 kb 0.1% AssetBundle Object 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BH/Materials/RoadDecals_Cutout_NoRainSnow_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Materials/RoadDecals_Cutout_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Materials/RoadDecals_Asphalt_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Materials/RoadDecals_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Materials/RoadDecalsNoRainSnow_MT.mat 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/ZigZag.FBX 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BH/Decal_BikePriority_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BH/Decal_Handicapped_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BH/Decal_ArrowBus_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BH/Decal_ZigZag_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BH/Decal_Yield_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BH/Decal_Bike_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BH/Decal_R_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BH/Decal_L_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BH/Decal_F_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BH/Decal_FR_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BH/Decal_FL_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BH/Decal_Bus_PF.prefab 0.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_MAOHS.tga 0.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_CM.tga 0.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_N.tga 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.bh_xx_xx Compressed Size:84.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 170.7 mb 98.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.4 mb 1.4% Other Assets 631.6 kb 0.4% Levels 0.0 kb 0.0% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 265.2 kb 0.1% Total User Assets 174.0 mb 100.0% Complete build size 174.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 12.3% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Textures/Sig_Atlas06_MAOHS.tga 21.3 mb 12.3% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_05/Textures/Sig_Atlas05_MAOHS.tga 21.3 mb 12.3% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Textures/Sig_Atlas03_MAOHS.tga 21.3 mb 12.3% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Textures/Sig_Atlas02_MAOHS.tga 21.3 mb 12.3% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 10.7 mb 6.1% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Textures/Sig_Atlas06_BC.jpg 10.7 mb 6.1% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_05/Textures/Sig_Atlas05_BC.jpg 10.7 mb 6.1% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Textures/Sig_Atlas04_BC.jpg 10.7 mb 6.1% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Textures/Sig_Atlas03_BC.jpg 10.7 mb 6.1% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Textures/Sig_Atlas02_BC.jpg 10.7 mb 6.1% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Textures/Sig_Atlas01_BC.jpg 2.4 mb 1.4% Assets/content_common/art_common/Modules/Shaders/Standard.shader 165.4 kb 0.1% AssetBundle Object 5.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SquareArrowDouble_PF.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SquareArrowSingle_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_HighwayConstanti.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_05/Sig_BigCrossingToll_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_05/Sig_BigCrossingDouble_S018Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_05/Sig_BigCrossingDouble_S014Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_05/Sig_BigCrossingDouble_S012Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_05/Sig_BigCrossingDouble_S003AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Sig_BigCrossingDouble_S022Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Sig_BigCrossingDouble_S009Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Sig_BigCrossingDouble_S007BExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Sig_BigCrossingDouble_S007AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Sig_BigCrossingDouble_S004Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Sig_BigCrossingDouble_S003BExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Sig_BigCrossingDouble_S020Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Sig_BigCrossingDouble_S019Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Sig_BigCrossingDouble_S016Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Sig_BigCrossingDouble_S015Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Sig_BigCrossingDouble_S010Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Sig_BigCrossingDouble_S008Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Sig_BigCrossingDouble_S002Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_05/Sig_BigCrossingDouble_S021_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_05/Sig_BigCrossingDouble_S018_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_05/Sig_BigCrossingDouble_S014_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Sig_BigCrossingDouble_S009_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Sig_BigCrossingDouble_S004_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Sig_BigCrossingDouble_S020_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_03/Sig_BigCrossingDouble_S016_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Sig_BigCrossingDouble_01_PF.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_HighwayVallsLleida.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_HighwayVallsMontblanc.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_HeavyVehicles_right_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Tocopilla_Iquique_250_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Iquique_Calama_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_HeavyVehicles_right_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_EmergencyTrack_700_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_EmergencyTrack_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_EmergencyTrack_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_EmergencyTrack_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_EmergencyTrack_100_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Calama_Tocopilla_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_VoltageDanger2_Special_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_RestAreaDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_InfoDistance_LJ_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_InfoDistance_CP_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Calama_tocopilla_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Calama_Iquique_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_AreaService_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_AreaService_1000_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_AreaServiceDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Roundabout_3_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Roundabout_2_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_RestArea_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Pedagio_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_GasStation_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_GasStation_L_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_GasStation_F_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_EmergencyTrack2_R_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_VoltageDanger_Special_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_MaxiHeight_Right_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_MaxiHeight_Left_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_NoPedestrianNoBike_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_LevelCrossingTrain_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_RondaboutConstantiIndustrialP1.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_RondaboutConstantiIndustrialP.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_DangerDomesticAnimals_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_WorksDangerNarrow_R_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_WorksDangerNarrow_L_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_RondaboutConstantiTarra.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_RondaboutMorelValls.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_RondaboutLleidaCamp.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_HighwayMontblanc21.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_DistanceVallsLleida.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_WorksEnd_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_N240Montblanc.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_MontblancLleida.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_HighwayRefineria.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_PoblaMafumet.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_Fontscaldes.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_Works_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_OneWay_Straight_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_Lilla.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_Yield_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_90_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_80_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_70_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_60_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_50_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_40_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_30_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_20_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_120_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_110_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_SpeedLimit_100_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_OneWay_Right_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_OneWay_Left_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_Stop_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_NoUTurn_L_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/TM/Sig_NoEntry_PF_TM.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_HighwayTarragona.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_DoubleDirection_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_UniversitySmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_IndustrialSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_HospitalSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_UniversitySmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_UniversitySmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_StationSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_StationSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_IndustrialSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_IndustrialSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_HospitalSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_HospitalSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_AirportSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_AirportSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_StadiumSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_StadiumSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SchoolSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_ChurchSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_StationSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ExitFreeNum_17_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ExitFreeNum_16B_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ExitFreeNum_13_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ExitFreeNum_11_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ExitFreeNum_08_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ExitFreeNum_06_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ExitFreeNum_05_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ExitFreeNum_01_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_EndRestriction_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_AirportSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_StadiumSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SchoolSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SchoolSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerNoBarrierLevelCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_ChurchSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_ChurchSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village05_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village05_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village03_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village03_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village03_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village02_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village02_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_SpeedLimit_60_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_SpeedLimit_50_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_SpeedLimit_40_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerPedestrianCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerNarrow_RR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerNarrow_LL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Sig_BigCrossingSimple_15_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village04_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village03_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village02_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Village01_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Town04_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Town04_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Town03_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Town03_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Town02_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Town02_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Town01_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Town01_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_SpeedLimit_70_Car_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_SpeedLimit_60_Car_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_SpeedLimit_50_Car_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_NoForward_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Iquique_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_Forward_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_WorksDangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_WorksDangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Incorporation_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_EmergencyTrack_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerTrafficLight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerSteepUpTruck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerSteepDownTruck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerSlipperyRocks_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerSlipperyRoad_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerDomesticAnimals_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerCrossRoads_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerCrossRoads_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerBadConditions_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_DangerSteepUp97%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_DangerSteepUp91%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_FinalsWorks_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerSteepDown_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerCurve_RL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerCurve_LR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_WorksEnd_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_VoltageDanger_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_RoadHump_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_RoadHump_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerTwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerTurn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerSteepUp_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerSchool_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerRoundabout_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerPebbles_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerMaxHeightAdvise_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerCurve_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerCurve_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerCrossRoads_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_BusStop_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Works100m_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_TwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Narrowing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_ExclusiveOnibus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Works_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_RoundaboutRed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_PedestrianCross_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_PedestrianCross_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_ParkingAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_02/Sig_ChangeDirection_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_120_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_110_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_100_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_ParkingNotAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_OneWay_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_OneWay_KeepRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_EndNoOvertaking_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_DangerDeadEnd_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Yield_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_StraightRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_StraightLeft_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_90_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_80_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_70_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_60_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_50_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_40_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_30_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_SpeedLimit_20_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_RadarBus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_OnlyBus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_OneWay_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_OneWay_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_NoRightTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_NoOvertaking_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_NoLeftTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_MaxHeight_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_MaxHeight_3M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_ForbiddenHorn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Turn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Turn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_NoUTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_NoEntry_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Park_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_01/Sig_Stop_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_05/Material/Sig_Atlas05_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_04/Material/Sig_Atlas04_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_03/Material/Sig_Atlas03_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_02/Material/Sig_Atlas02_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Materials/Sig_Atlas06_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Material/Sig_Atlas01_MT.mat 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_ConstantiIndustrialPark.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_ConstantiNord.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_VallsTarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_TarragonaLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_ValsLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_06/Sig_Tarragona.prefab 1.2 kb 0.0% 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0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_ProximityYield_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_ProhibitedEntry_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_PrioridadeSempre_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_PedestrianRoad_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_EmergencyPoint_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_Bifurcation_Left_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_BifurcationDouble_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_WorksStarts_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_ViaductName_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_TunnelName02_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_TunnelName01_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_TrucksRight_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_TicketsManual_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_RoadDivision_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_ProximityStop_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_LargeTuck_10m_PF.prefab 0.1 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_Barrier_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_Train_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BH/GameObjectsEmpty/Sig_Radar_PF.prefab 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.do_xx_xx Compressed Size:77.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 184.0 mb 98.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.4 mb 1.3% Other Assets 673.5 kb 0.4% Levels 0.0 kb 0.0% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 277.4 kb 0.1% Total User Assets 187.3 mb 100.0% Complete build size 187.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 11.4% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Textures/Sig_Atlas06_MAOHS.tga 21.3 mb 11.4% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_05/Textures/Sig_Atlas05_MAOHS.tga 21.3 mb 11.4% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga 21.3 mb 11.4% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_03/Textures/Sig_Atlas03_MAOHS.tga 21.3 mb 11.4% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Textures/Sig_Atlas02_MAOHS.tga 21.3 mb 11.4% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 10.7 mb 5.7% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Textures/Sig_Atlas06_BC.jpg 10.7 mb 5.7% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_04/Textures/Sig_Atlas04_BC.jpg 10.7 mb 5.7% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_03/Textures/Sig_Atlas03_BC.jpg 10.7 mb 5.7% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Textures/Sig_Atlas02_BC.jpg 10.7 mb 5.7% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Textures/Sig_Atlas01_BC.jpg 2.7 mb 1.4% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_05/Textures/Sig_Atlas05_BC.jpg 2.4 mb 1.3% Assets/content_common/art_common/Modules/Shaders/Standard.shader 174.6 kb 0.1% AssetBundle Object 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 3.0 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_03/Sig_BigCrossingDouble_S008Exit_PF.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_03/Sig_BigCrossingDouble_S002Exit_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Sig_HighwayConstanti.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_05/Sig_BigCrossingToll_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/TM/Sig_WorksEnd_PF_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_05/Sig_BigCrossingDouble_S003AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_05/Sig_BigCrossingDouble_S021_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_05/Sig_BigCrossingDouble_S018_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_05/Sig_BigCrossingDouble_S014_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_04/Sig_BigCrossingDouble_S009_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_04/Sig_BigCrossingDouble_S004_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_03/Sig_BigCrossingDouble_S020_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_03/Sig_BigCrossingDouble_S016_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_04/Sig_BigCrossingDouble_01_PF.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/TM/Sig_Yield_PF_TM.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Sig_HighwayVallsLleida.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Sig_HighwayVallsMontblanc.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/TM/Sig_Stop_PF_TM.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_HeavyVehicles_right_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_AreaServiceDirectional_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_WorksHeightHeavyTruck_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_Tocopilla_Iquique_250_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_Iquique_Calama_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_HeavyVehicles_right_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_GasStationSmall_R100_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_EmergencyTrack_700_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_EmergencyTrack_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_EmergencyTrack_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_EmergencyTrack_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_EmergencyTrack_100_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_Calama_Tocopilla_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_WorksHeavyTruck_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_RestAreaDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_InfoDistance_LJ_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_InfoDistance_CP_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_EmergencyTrack_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_Calama_tocopilla_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_Calama_Iquique_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_AreaService_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_AreaService_1000_PF.prefab 2.2 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Sig_StadiumSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Sig_StadiumSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Sig_SchoolSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Sig_ChurchSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_StationSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_ExitFreeNum_17_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_ExitFreeNum_16B_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_ExitFreeNum_13_PF.prefab 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_04/Sig_BigCrossingSimple_15_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_Village04_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_Village03_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_Village02_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_Village01_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_Town04_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_Town04_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_Town03_R_PF.prefab 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_NoForward_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_Iquique_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_02/Sig_Forward_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Sig_DangerSteepUp97%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_06/Sig_DangerSteepUp91%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Sig_DangerNoBarrierLevelCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Sig_DangerPedestrianCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/Atlas_01/Sig_DangerMaxHeightAdvise_5M_PF.prefab 1.5 kb 0.0% 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0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_PriorityOverOnComingRound_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_WorkingWayProhibited_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_PriorityOverOnComing_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_ParkingStayNotAllowed_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_Danger_HairpinCurve_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_Danger_HairpinCurve_L_PF.prefab 0.1 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_TunnelName01_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_TicketsManual_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_RoundaboutRed_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_RoadDivision_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_LargeTuck_10m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_KeepYourRight_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_Inspection_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_HeightDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_DoNotOvertake_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_DeathDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_DangerDeadEnd_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_BackParkingPF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_Viduct_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_TwoRoads_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_BikeRoad_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_Barrier_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_Train_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DO/GameObjectsEmpty/Sig_Radar_PF.prefab 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_interceptorsedan_common Compressed Size:14.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 23.3 mb 76.4% Meshes 3.7 mb 12.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.3 mb 10.9% Other Assets 62.4 kb 0.2% Levels 0.0 kb 0.0% Scripts 3.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 166.9 kb 0.5% Total User Assets 30.5 mb 100.0% Complete build size 30.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 17.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Art/Textures/PoliceCar_InterceptorSedan_N.tga 5.3 mb 17.5% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Textures/Ford_Hybrid_Sedan_N.tga 3.1 mb 10.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.7 mb 8.7% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Textures/Ford_Hybrid_Sedan_M.tga 2.7 mb 8.7% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Textures/Ford_Hybrid_Sedan_BC.tga 2.0 mb 6.6% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Textures/Ford_Hybrid_Sedan_CM.psd 1.6 mb 5.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Art/Meshes/InterceptorSedan_BumpersLights.FBX 1.3 mb 4.4% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Textures/Ford_HybridSedan_N.tga 1.0 mb 3.3% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Art/Meshes/NPC_PoliceCar_InterceptorSedan.FBX 1.0 mb 3.3% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Meshes/NPC_InterceptorSedan.FBX 1.0 mb 3.3% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Textures/Ford_HybridSedan_BC.tga 1.0 mb 3.3% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Textures/PoliceLight_M1.tga 872.7 kb 2.8% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Art/Textures/PoliceCar_InterceptorSedan_MAOHS.tga 682.9 kb 2.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Art/Textures/PoliceCar_PoliceLight_M1.tga 229.1 kb 0.7% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Textures/Ford_HybridSedan_MAOHS.tga 212.1 kb 0.7% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Art/Textures/PoliceCar_InterceptorSedan_BC.tga 104.3 kb 0.3% Resources/unity_builtin_extra 71.0 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsBase.shader 15.1 kb 0.0% AssetBundle Object 4.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Pieces Prefab/NPC_PoliceInterceptorSedan_Graphics_TM.prefab 4.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Pieces Prefab/NPC_PoliceInterceptorSedan_Graphics.prefab 4.2 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Pieces Prefab/NPC_PoliceInterceptorSedan_Prop_PF_TM.prefab 3.6 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Pieces Prefab/NPC_PoliceInterceptorSedan_Prop_PF.prefab 3.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Pieces Prefab/NPC_PoliceInterceptorSedan_Root.prefab 3.5 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Pieces Prefab/NPC_Ford_HybridSedan_Root.prefab 3.0 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Pieces Prefab/NPC_Ford_HybridSedan_Prop_PF_TM.prefab 2.9 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Pieces Prefab/NPC_Ford_HybridSedan_Graphics.prefab 2.1 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Pieces Prefab/NPC_Ford_HybridSedan_Prop_PF.prefab 2.0 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Art/Materials/PoliceCar_InterceptorSedan_MT.mat 2.0 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Materials/Ford_Hybrid_Sedan_MT.mat 1.7 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Pieces Prefab/NPC_PoliceInterceptorSedan_Physics.prefab 1.7 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Pieces Prefab/NPC_Ford_HybridSedan_Physics.prefab 1.4 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Pieces Prefab/NPC_InterceptorSedan_BumpersLights_PF.prefab 1.1 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_Interceptor/Art/Materials/PoliceCar_InterceptorSedan_Ligh_MT.mat 1.1 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_Hybrid_Sedan/Art/Materials/InterceptorSedan_Light_MT.mat 0.2 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar_Wheel.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransformChild.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/SMKTrafficVehicleGraphicsSync.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehiclePhysicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehicleGraphicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/EmergencyCarLightsController.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/TrafficParticleEmmiter.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAntiRollBar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleLightSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficNavigator.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/audio/globalAudioService/Managers/TrafficAudioManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WheelsPivotSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAI.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/Wwise/Deployment/Components/AkGameObj.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.fr_xx_xx Compressed Size:95.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 160.0 mb 98.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.4 mb 1.5% Other Assets 642.9 kb 0.4% Levels 0.0 kb 0.0% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 268.2 kb 0.2% Total User Assets 163.3 mb 100.0% Complete build size 163.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 13.1% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Textures/Sig_Atlas06_MAOHS.tga 21.3 mb 13.1% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Textures/Sig_Atlas05_MAOHS.tga 21.3 mb 13.1% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga 21.3 mb 13.1% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Textures/Sig_Atlas03_MAOHS.tga 21.3 mb 13.1% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Textures/Sig_Atlas02_MAOHS.tga 21.3 mb 13.1% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 10.7 mb 6.5% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Textures/Sig_Atlas06_BC.jpg 10.7 mb 6.5% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Textures/Sig_Atlas01_BC.jpg 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Textures/Sig_Atlas05_BC.jpg 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Textures/Sig_Atlas04_BC.jpg 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Textures/Sig_Atlas03_BC.jpg 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Textures/Sig_Atlas02_BC.jpg 2.4 mb 1.5% Assets/content_common/art_common/Modules/Shaders/Standard.shader 168.7 kb 0.1% AssetBundle Object 5.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SquareArrowDouble_PF.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_SquareArrowSingle_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_HighwayConstanti.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Sig_BigCrossingToll_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Sig_BigCrossingDouble_S018Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Sig_BigCrossingDouble_S014Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Sig_BigCrossingDouble_S012Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Sig_BigCrossingDouble_S003AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Sig_BigCrossingDouble_S022Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Sig_BigCrossingDouble_S009Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Sig_BigCrossingDouble_S007BExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Sig_BigCrossingDouble_S007AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Sig_BigCrossingDouble_S004Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Sig_BigCrossingDouble_S003BExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Sig_BigCrossingDouble_S020Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Sig_BigCrossingDouble_S019Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Sig_BigCrossingDouble_S016Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Sig_BigCrossingDouble_S015Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Sig_BigCrossingDouble_S010Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Sig_BigCrossingDouble_S008Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Sig_BigCrossingDouble_S002Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Sig_BigCrossingDouble_S021_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Sig_BigCrossingDouble_S018_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_05/Sig_BigCrossingDouble_S014_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Sig_BigCrossingDouble_S009_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Sig_BigCrossingDouble_S004_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Sig_BigCrossingDouble_S020_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_03/Sig_BigCrossingDouble_S016_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_04/Sig_BigCrossingDouble_01_PF.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_HighwayVallsLleida.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_06/Sig_HighwayVallsMontblanc.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_HeavyVehicles_right_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Tocopilla_Iquique_250_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Iquique_Calama_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_HeavyVehicles_right_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_EmergencyTrack_700_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_EmergencyTrack_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_EmergencyTrack_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_EmergencyTrack_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_EmergencyTrack_100_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Calama_Tocopilla_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_VoltageDanger2_Special_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_RestAreaDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_InfoDistance_LJ_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_InfoDistance_CP_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Calama_tocopilla_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Calama_Iquique_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_AreaService_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_AreaService_1000_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_AreaServiceDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Roundabout_3_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Roundabout_2_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_RestArea_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_Pedagio_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_GasStation_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_GasStation_L_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_GasStation_F_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_02/Sig_EmergencyTrack2_R_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_VoltageDanger_Special_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_MaxiHeight_Right_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_MaxiHeight_Left_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_NoPedestrianNoBike_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_LevelCrossingTrain_PF.prefab 1.9 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_NoRightTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_NoOvertaking_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_NoLeftTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_MaxHeight_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_MaxHeight_3M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_ForbiddenHorn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_Turn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_Turn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_NoUTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_NoEntry_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_Park_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/Atlas_01/Sig_Stop_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_05/Material/Sig_Atlas05_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_04/Material/Sig_Atlas04_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_03/Material/Sig_Atlas03_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_02/Material/Sig_Atlas02_MT.mat 1.4 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_WorkingWayProhibited_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_PriorityOverOnComing_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_ParkingStayNotAllowed_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_GasStationSmall_R100_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_Danger_HairpinCurve_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_Danger_HairpinCurve_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_Danger_CounterBend_R_PF.prefab 0.1 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_PedestrianRoad_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_EmergencyPoint_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_Bifurcation_Left_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_BifurcationDouble_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_WorksStarts_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_ViaductName_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_TunnelName02_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_TunnelName01_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_TrucksRight_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_TicketsManual_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_RoadDivision_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_ProximityStop_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_LargeTuck_10m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_KeepYourRight_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_Inspection_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_HeightDanger_PF.prefab 0.1 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_Viduct_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_TwoRoads_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_SeatBelt_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_Cyclists_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_BikeRoad_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_Barrier_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_Train_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/FR/GameObjectsEmpty/Sig_Radar_PF.prefab 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_common Compressed Size:95.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 181.4 mb 88.6% Meshes 10.2 mb 5.0% Animations 126.7 kb 0.1% Sounds 0.0 kb 0.0% Shaders 11.9 mb 5.8% Other Assets 756.3 kb 0.4% Levels 0.0 kb 0.0% Scripts 4.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 480.3 kb 0.2% Total User Assets 204.8 mb 100.0% Complete build size 204.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 3.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 2.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Common/Textures/ChevroletVanExpress_Ambulance_N.tga 5.3 mb 2.6% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Textures/ChevroletVanExpress_MAOHS_DIRT.tga 5.3 mb 2.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Common/Textures/Passat_Police_PRF_N.tga 5.3 mb 2.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Common/Textures/Passat_PoliceOLD_N.tga 5.3 mb 2.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Common/Textures/Clio_Taxi_MAHOS.tga 5.3 mb 2.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Common/Textures/Passat_Police_N.tga 5.3 mb 2.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Common/Textures/Fireman_Lights_N.tga 5.3 mb 2.6% Assets/vehicles/TrafficVehicles/_Common/Wheels/Art/Textures/WheelsAtlas_N.tga 5.3 mb 2.6% Assets/vehicles/TrafficVehicles/_Common/Wheels/Art/Textures/WheelsAtlas_M.tga 5.3 mb 2.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Common/Textures/Clio_Taxi_N.tga 5.1 mb 2.5% Assets/content_common/art_common/Modules/Shaders/StandardCM.shader 4.0 mb 2.0% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Textures/ChevroletVanExpress_CM_DIRT.tga 4.0 mb 2.0% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Textures/ChevroletVanExpress_CM.tga 4.0 mb 2.0% Assets/vehicles/TrafficVehicles/ChevroletAvalanche/Art/Textures/ChevroletAvalanche_CM.tga 4.0 mb 2.0% Assets/vehicles/TrafficVehicles/MercedesSL500/Art/Textures/MercedesSL500_CM.tga 4.0 mb 2.0% Assets/vehicles/TrafficVehicles/Mazda_CX_7/Art/Textures/Mazda_CX_7_CM.tga 4.0 mb 2.0% Assets/vehicles/TrafficVehicles/Scooter/Art/Textures/Scooter_CM.tga 4.0 mb 2.0% Assets/vehicles/TrafficVehicles/Passat/Art/Common/Textures/Passat_CM.tga 4.0 mb 2.0% Assets/vehicles/TrafficVehicles/AudiS5/Art/Textures/AudiS5_CM.tga 4.0 mb 2.0% Assets/vehicles/TrafficVehicles/Renault_Clio/Art/Textures/Clio_CM.tga 4.0 mb 2.0% Assets/vehicles/TrafficVehicles/CR-V/Art/Textures/CRV_CM.tga 3.7 mb 1.8% 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Assets/vehicles/TrafficVehicles/Renault_Clio/Art/Materials/Clio_Light.mat 1.0 kb 0.0% Assets/vehicles/TrafficVehicles/_Common/Materials/EmergencyLights_MT.mat 0.9 kb 0.0% Assets/vehicles/TrafficVehicles/_Common/Materials/WheelCommon_MT.mat 0.9 kb 0.0% Assets/vehicles/TrafficVehicles/Passat/Art/Common/Materials/Passat_Light_MT.mat 0.9 kb 0.0% Assets/vehicles/TrafficVehicles/CR-V/Art/Materials/CRV_Light_MT.mat 0.9 kb 0.0% Assets/vehicles/TrafficVehicles/ChevroletVanExpress/Art/Common/Material/ChevroletVanExpressLights_MT.mat 0.9 kb 0.0% Assets/vehicles/TrafficVehicles/ChevroletAvalanche/Art/Material/ChevroletAvalancheLights_MT.mat 0.9 kb 0.0% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Material/BRT_Bus_Lights_MT.mat 0.9 kb 0.0% Assets/vehicles/TrafficVehicles/Scooter/Art/Materials/ScooterLights_MT.mat 0.9 kb 0.0% Assets/vehicles/TrafficVehicles/Mazda_CX_7/Art/Materials/CX-7_Light_MT.mat 0.9 kb 0.0% Assets/vehicles/TrafficVehicles/Impala/Art/Materials/Impala_Lights_MT.mat 0.9 kb 0.0% 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Assets/simuzen/CommonTools/Standard Assets/ParticleSystems/Materials/ParticleSmokeBlack.mat 0.2 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar_Wheel.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransformChild.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/SMKTrafficVehicleGraphicsSync.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Standard Assets/ParticleSystems/Scripts/ParticleSystemMultiplier.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehiclePhysicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehicleGraphicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/TrafficVehicleType.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/EmergencyCarLightsController.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicUnsync.cs 0.1 kb 0.0% Assets/vehicles/TrafficVehicles/_Common/Meshes/Wheel_Car_TypeA.FBX 0.1 kb 0.0% Assets/simuzen/tm/Scripts/MojoSharp/SmartObjects/Objects/SmartAsset.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/TrafficParticleEmmiter.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAntiRollBar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleLightSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MultipleWheelsPivotSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficNavigator.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MultiplePlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/CyclistAnimationSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/audio/globalAudioService/Managers/TrafficAudioManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WheelsPivotSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/ParticlesSync.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/OutlineTM.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAI.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.0% Assets/Wwise/Deployment/Components/AkGameObj.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_product.xx_xx_psm Compressed Size:19.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.6 kb 35.6% Levels 0.0 kb 0.0% Scripts 2.4 kb 3.5% Included DLLs 0.0 kb 0.0% File headers 42.0 kb 60.9% Total User Assets 69.0 kb 100.0% Complete build size 69.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 20.2 kb 29.3% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/Product/PSM/User_IvecoDaily.prefab 4.3 kb 6.3% AssetBundle Object 0.1 kb 0.2% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/PIDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.nz_xx_xx Compressed Size:9.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 66.8 mb 95.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.4 mb 3.4% Other Assets 646.7 kb 0.9% Levels 0.0 kb 0.0% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 271.3 kb 0.4% Total User Assets 70.1 mb 100.0% Complete build size 70.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.7 mb 15.2% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Textures/Sig_Atlas06_BC.jpg 10.7 mb 15.2% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Textures/Sig_Atlas05_BC.jpg 10.7 mb 15.2% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_04/Textures/Sig_Atlas04_BC.jpg 10.7 mb 15.2% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_03/Textures/Sig_Atlas03_BC.jpg 10.7 mb 15.2% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Textures/Sig_Atlas02_BC.jpg 10.7 mb 15.2% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Textures/Sig_Atlas01_BC.jpg 2.8 mb 4.1% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 2.4 mb 3.4% Assets/content_common/art_common/Modules/Shaders/Standard.shader 168.1 kb 0.2% AssetBundle Object 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/TM/Sig_WorksEnd_PF_TM.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_FinalsWorks_PF.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_WorksEnd_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_HighwayConstanti.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Sig_BigCrossingToll_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Sig_BigCrossingDouble_S018Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Sig_BigCrossingDouble_S014Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Sig_BigCrossingDouble_S012Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_05/Sig_BigCrossingDouble_S003AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_04/Sig_BigCrossingDouble_S022Exit_PF.prefab 2.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_HeavyVehicles_right_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Tocopilla_Iquique_250_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Iquique_Calama_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_HeavyVehicles_right_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_EmergencyTrack_700_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_EmergencyTrack_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_EmergencyTrack_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_EmergencyTrack_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_EmergencyTrack_100_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Calama_Tocopilla_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_VoltageDanger2_Special_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_RestAreaDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_InfoDistance_LJ_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_InfoDistance_CP_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Calama_tocopilla_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Calama_Iquique_PF.prefab 2.2 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_StationSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_StationSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_IndustrialSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_IndustrialSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_HospitalSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_HospitalSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_AirportSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_AirportSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_StadiumSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_StadiumSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SchoolSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_ChurchSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_StationSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_ExitFreeNum_17_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_ExitFreeNum_16B_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_ExitFreeNum_13_PF.prefab 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SchoolSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SchoolSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_ChurchSmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_ChurchSmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Village05_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Village05_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Village03_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Village03_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Village03_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Village02_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Village02_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_SpeedLimit_60_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_SpeedLimit_50_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_SpeedLimit_40_Truck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_04/Sig_BigCrossingSimple_15_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Village04_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Village03_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Village02_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Village01_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Town04_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Town04_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Town03_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Town03_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Town02_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Town02_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Town01_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Town01_F_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_SpeedLimit_70_Car_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_SpeedLimit_60_Car_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_SpeedLimit_50_Car_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_NoForward_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Iquique_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_Forward_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_TunnelLigthsOff_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SquareArrowSingle_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_DangerSteepUp97%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_DangerSteepUp91%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_DangerSteepUp60%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_DangerSteepUp40%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerNoBarrierLevelCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerMaxHeightAdvise_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_BusStop_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SpeedLimit_40_WorkZone_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_ExclusiveOnibus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerPedestrianCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_WorksDangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_WorksDangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_RoundaboutRed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_ParkingAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_LevelCrossingTrain_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Incorporation_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Danger_CounterBend_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Danger_CounterBend_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerTrafficLight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerSteepUpTruck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerSteepDownTruck_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerSlipperyRocks_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerSlipperyRoad_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerDomesticAnimals_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerBadConditions_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_ChangeDirection_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SpeedLimit_120_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SpeedLimit_110_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SpeedLimit_100_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_RoadHump_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_RoadHump_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_PedestrianCross_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_PedestrianCross_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_ParkingNotAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_OnlyBus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_OneWay_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_OneWay_KeepRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerSteepDown_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerRoundabout_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerNarrow_RR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerNarrow_LL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerDeadEnd_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerCurve_RL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerCurve_LR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Yield_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_VoltageDanger_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_TunnelLights_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_StraightRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_StraightLeft_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SpeedLimit_90_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SpeedLimit_80_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_SpeedLimit_70_PF.prefab 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_NoRightTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_NoLeftTurn_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_MaxHeight_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_MaxHeight_3M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerTwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerTurn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerSteepUp_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerSchool_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerPebbles_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerCurve_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_DangerCurve_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Works100m_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_TwoWays_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Turn_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Turn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_NoUTurn_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_NoEntry_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Narrowing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Cyclists_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Works_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Park_PF.prefab 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_Stop_PF.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_ConstantiIndustrialPark.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_ConstantiNord.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_VallsTarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_TarragonaLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_NopedestrianBike.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_NoTractorHorse.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_CampdeTarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_ValsLleida.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_Tarragona.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_06/Sig_Constanti.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_02/Sig_TicketsViaFacil_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_05/Material/Sig_Atlas05_MT.mat 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_04/Material/Sig_Atlas04_MT.mat 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_03/Material/Sig_Atlas03_MT.mat 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_02/Material/Sig_Atlas02_MT.mat 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Materials/Sig_Atlas06_MT.mat 0.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Material/Sig_Atlas01_MT.mat 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_MaxHeight_6M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_MaxHeight_5M_NoStick_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/Atlas_01/Sig_MaxHeight_3M_NoStick_PF.prefab 0.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 0.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_06/Textures/Sig_Atlas06_BC.jpg 0.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_05/Textures/Sig_Atlas05_BC.jpg 0.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_04/Textures/Sig_Atlas04_BC.jpg 0.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_03/Textures/Sig_Atlas03_BC.jpg 0.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Textures/Sig_Atlas02_BC.jpg 0.2 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_WorksHeightHeavyTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_WorksDangerNarrow_RR_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_WorksDangerNarrow_LL_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_WorkingWayProhibited_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_PriorityOverOnComing_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_ParkingStayNotAllowed_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_GasStationSmall_R100_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_Danger_HairpinCurve_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_Danger_HairpinCurve_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_DangerCrossRoads_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_DangerCrossRoads_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_BifurcationObstacle_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_WorksHeavyTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_TicketsAutomatic_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_ProximityYield_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_ProhibitedEntry_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_PrioridadeSempre_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_PedestrianRoad_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_MaxiHeight_Right_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_MaxiHeight_Left_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_EndNoOvertaking_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_EmergencyTrack_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_EmergencyPoint_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_DangerCrossRoads_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_Bifurcation_Left_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_BifurcationDouble_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_WorksStarts_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_ViaductName_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_TunnelName02_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_TunnelName01_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_TrucksRight_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_TicketsManual_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_RoadDivision_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_ProximityStop_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_NoOvertaking_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_LargeTuck_10m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_KeepYourRight_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_Inspection_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_HeightDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_ForbiddenHorn_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_EmergencyWay_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_DoNotOvertake_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_DeathDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_CrossRoads_T_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_CounterBend_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_CounterBend_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_BackParkingPF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_Works50m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_Viduct_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_TwoRoads_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_SeatBelt_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_BikeRoad_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_Barrier_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_Train_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/NZ/GameObjectsEmpty/Sig_Radar_PF.prefab 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_car_common Compressed Size:209.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 249.7 mb 90.3% Meshes 20.8 mb 7.5% Animations 65.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.5 mb 2.0% Other Assets 270.3 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 198.9 kb 0.1% Total User Assets 276.5 mb 100.0% Complete build size 276.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 5.8% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/InterceptorSedan_InteriorN.tga 16.0 mb 5.8% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/InterceptorSedan_InteriorN.tga 16.0 mb 5.8% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Textures/UserMondeo_Interior_N.tga 16.0 mb 5.8% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/UserClio_Interior_N.tga 16.0 mb 5.8% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/InterceptorSedan_N.tga 16.0 mb 5.8% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/InterceptorSedan_N.tga 16.0 mb 5.8% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/Ford_Hybrid_Sedan_N.tga 16.0 mb 5.8% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_Interior_N.tga 16.0 mb 5.8% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/UserClio_N.tga 16.0 mb 5.8% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Textures/UserMondeo_N.tga 16.0 mb 5.8% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_Normal.tga 4.6 mb 1.7% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Meshes/ClioPrototype.fbx 4.0 mb 1.4% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Textures/Fiat500_Interior_N.tga 4.0 mb 1.4% Assets/vehicles/UserVehicles/SCUserVehicles/Common/Textures/User_GlassBroken_N.tga 4.0 mb 1.4% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_Lights_N.tga 4.0 mb 1.4% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Textures/Fiat500_N.tga 3.6 mb 1.3% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_Interior_M.tga 3.1 mb 1.1% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.1 mb 1.1% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/PoliceLight_N.tga 3.1 mb 1.1% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Textures/UserMondeo_Interior_MAOHS.tga 3.0 mb 1.1% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/InterceptorSedan_Interior_MAOHS.tga 3.0 mb 1.1% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/InterceptorSedan_Interior_MAOHS.tga 2.9 mb 1.1% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/PoliceLight_MAOHS.tga 2.9 mb 1.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Meshes/MondeoPrototype.fbx 2.8 mb 1.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/UserClio_Interior_MAOHS.tga 2.8 mb 1.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_MAOHS.tga 2.5 mb 0.9% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Meshes/User_Clio.fbx 2.5 mb 0.9% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/Product/SCPFM/InterceptorSedan_MAOHS.tga 2.5 mb 0.9% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/InterceptorSedan_MAOHS.tga 2.3 mb 0.8% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/DodgeCharger_PoliceLights_N.tga 2.2 mb 0.8% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Meshes/User_FordMondeo.fbx 2.1 mb 0.7% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Textures/UserMondeo_MAOHS.tga 2.0 mb 0.7% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/Ford_Hybrid_Sedan_M.tga 2.0 mb 0.7% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Meshes/User_Fiat500.FBX 1.9 mb 0.7% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/DodgeCharger_PoliceLights_MAOHS.tga 1.8 mb 0.7% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Meshes/Fiat500_Prototype.FBX 1.6 mb 0.6% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/CitroenC4_PoliceLights_MAOHS.tga 1.3 mb 0.5% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/Ford_Hybrid_Sedan_BC.tga 1.3 mb 0.5% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Meshes/InterceptorSedan.FBX 1.2 mb 0.4% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.1 mb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Textures/UserMondeo_BC.tga 1.1 mb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Textures/UserMondeo_Interior_BC.tga 1.1 mb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Meshes/InterceptorSedan.FBX 1.0 mb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/DodgeCharger_PoliceLights_BC.tga 1012.2 kb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Meshes/User_Chevrolet_Cruze.FBX 998.7 kb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_Interior_AC.tga 998.6 kb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_Lights_MAOHS.tga 972.5 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/UserClio_Interior_BC.tga 906.0 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Textures/Fiat500_Interior_MAOHS.tga 876.6 kb 0.3% Resources/unity_builtin_extra 810.6 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/CitroenC4_PoliceLights_N.tga 745.4 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/PoliceLight_M1.tga 738.1 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Common/Textures/MudBroken_A.tga 710.3 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_AC.tga 687.3 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/InterceptorSedan_Interior_BC.tga 679.0 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/InterceptorSedan_Interior_BC.tga 591.7 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Textures/Fiat500_MAOHS.tga 533.8 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/Product/SCPFM/InterceptorSedan_BC.tga 533.8 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/InterceptorSedan_BC.tga 515.8 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Meshes/PoliceLight.FBX 497.1 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/PoliceLight_BC.tga 471.9 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/CitroenC4_PoliceLight_M1.tga 422.5 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/UserClio_BackWindows_Securitas_BC.tga 371.6 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/UserClio_BackWindows_Securitas_MAOHS.tga 340.3 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Meshes/CitroenC4_PoliceLights.FBX 325.0 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/UserClio_BackWindows_Securitas_N.tga 297.8 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_Lights_BC.tga 221.8 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Meshes/PoliceBumpers.FBX 202.4 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/CitroenC4_PoliceLlights_BC.tga 195.0 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Textures/Fiat500_Interior_BC.tga 178.3 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_Lights_M1.tga 171.7 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Textures/DodgeCharger_PoliceLights_M1.tga 155.1 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Textures/Fiat500_BC.tga 142.6 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Meshes/DodgeCharger_PoliceLight.fbx 112.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_CM.tga 106.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_Lights_M2.tga 102.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Meshes/Clio_Wipers.fbx 81.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Textures/Fiat500_M1.tga 78.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/Ford_Hybrid_Sedan_M1.tga 78.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/InterceptorSedan_M1.tga 76.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Textures/Fiat500_M2.tga 75.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/InterceptorSedan_M2.tga 75.0 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 74.8 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/Ford_Hybrid_Sedan_M2.tga 74.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Textures/FordMondeo_M2.tga 73.7 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsLarge.shader 73.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Textures/FordMondeo_M1.tga 72.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 64.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/Ford_Hybrid_Sedan_CM.psd 64.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/wiperFordF150_50.tga 60.4 kb 0.0% AssetBundle Object 60.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/wiperSedan_60.tga 60.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/wiperSedan_60.tga 59.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Wiper_Cruze_50.tga 59.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Textures/WiperFiat500_50.tga 57.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Meshes/InterceptorSedan_Wipers.fbx 57.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Meshes/Sedan_Wipers.fbx 57.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Textures/WiperFiat500_60.tga 51.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Glass.shader 50.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/wiperClio_60.tga 49.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Textures/wiperMondeo_60.tga 43.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Meshes/FordMondeo_Wipers.fbx 36.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Meshes/Cruze_Mesh_Collider.FBX 32.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Meshes/BackWindows.fbx 28.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Meshes/Fiat500_Wipers.FBX 26.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Meshes/InterceptorCollider.fbx 26.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Meshes/MondeoCollider.fbx 23.1 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Meshes/Cruze_Wipers.fbx 20.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/UserClio_M1.tga 19.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/UserClio_M2.tga 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 11.1 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Pieces Prefabs/User_Chevrolet_Cruze_PF.prefab 11.1 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Pieces Prefab/InterceptorSedan_PF.prefab 10.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Pieces Prefab/Ford_Hybrid_Sedan_PF.prefab 10.8 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Pieces Prefabs/User_FordMondeo.prefab 10.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Pieces Prefabs/User_Fiat500_PF.prefab 9.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Meshes/ClioCollider.fbx 7.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Meshes/Fiat500_Collider.FBX 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Materials/RenaultClio_BackWindows_Securitas_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Materials/Glass_Interior_InterceptorSedan_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Materials/Glass_Interior_Ford150_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Material/Glass_Interior_Fiat500_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Materials/Glass_Interior_Clio_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Materials/Glass_Interior_Mondeo_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Materials/Glass_Interior_Sedan_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Materials/Glass_Interior_Cruze_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Materials/InterceptorSedan_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Materials/Ford_HybridSedan_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Materials/RenaultClio_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Materials/FordMondeo_MT.mat 1.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Pieces Prefab/Clio_Wipers.prefab 1.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Material/Fiat500_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Materials/RenaultClio_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Materials/FordMondeo_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Material/Fiat500_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Materials/RenaultClio_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Materials/FordMondeo_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Material/Fiat500_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Materials/RenaultClio_Black_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Animations/WiperAnimController_InterceptorSedan.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Animations/WiperAnimController_InterceptorSedan.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Animations/AnimController_Chevrolet_Cruze.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Animations/WiperAnimController_Mondeo.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Animations/WiperAnimController_Ford150.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Art/Animations/WiperAnimController_Fiat500.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Animations/WiperAnimController_Clio.controller 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Materials/DodgeCharger_PoliceLight_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Materials/CitroenC4_PoliceLight_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Materials/PoliceLight_MT.mat 1.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Materials/Cruze_Inside_MT.mat 1.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Materials/Cruze_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Pieces Prefab/InterceptorSedan_Wipers.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Materials/InterceptorSedan_Ligh_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Materials/InterceptorSedan_Ligh_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Pieces Prefabs/FordMondeo_Wipers.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Pieces Prefab/Sedan_Wipers.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Fiat_500/Pieces Prefabs/Fiat500_Wipers_PF.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Materials/Cruce_Light_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Pieces Prefabs/Cruze_Wipers.prefab 1.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Animations/Chevrolet_Cruze_WiperMask.mask 0.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Materials/Glass_Hud_Clio_MT.mat 0.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Materials/Glass_Hud_Mondeo_MT.mat 0.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Materials/Glass_User_Cruze_MT.mat 0.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Common/Glass_User_MT.mat 0.8 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Materials/InterceptorSedan_Interior_MT.mat 0.8 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Materials/InterceptorSedan_Interior_MT.mat 0.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Pieces Prefab/PoliceBumpers_PF.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/HandlebarDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht680_common Compressed Size:41.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 34.3 mb 60.6% Meshes 14.0 mb 24.7% Animations 13.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.1 mb 14.3% Other Assets 78.7 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 171.5 kb 0.3% Total User Assets 56.6 mb 100.0% Complete build size 56.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 28.3% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Kenworth_interior_N.tga 16.0 mb 28.3% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/KenworthT680_N.tga 6.1 mb 10.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.5 mb 8.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Meshes/KenworthT680.fbx 3.7 mb 6.5% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Meshes/KenworthT680_Trailer_TM.fbx 3.1 mb 5.4% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Meshes/KenworthT680_Prop.fbx 2.6 mb 4.6% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Meshes/prototype_kenworth_T680.FBX 1.9 mb 3.3% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Kenworth_interior_MAOHS.tga 1.2 mb 2.1% Assets/content_common/art_common/Modules/Shaders/Standard.shader 702.9 kb 1.2% Resources/unity_builtin_extra 202.8 kb 0.3% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Kenworth_interior_BC.tga 110.2 kb 0.2% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Meshes/KenworthT680_Wipers.fbx 72.1 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 54.8 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/KenworthT680_40.tga 53.9 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/KenworthT680_50.tga 52.8 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/KenworthT680_70.tga 49.7 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/KenworthT680_60.tga 19.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Kenworth_M1.tga 19.3 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Kenworth_M2.tga 18.7 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Meshes/Kenworth-T680-collider.fbx 17.8 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Pieces Prefab/KenworthT680_PF.prefab 16.5 kb 0.0% AssetBundle Object 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 2.1 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Pieces Prefab/KenworthT680_Trailer_PROP_PF_TM.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Materials/Glass_Interior_KenworthT680.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Materials/KenworthT680_Prop_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Materials/KenworthT680_MT.mat 1.8 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Pieces Prefab/KenworthT680_PROP_PF_TM.prefab 1.7 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Pieces Prefab/KenworthT680_Trailer_PROP_PF.prefab 1.6 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Materials/KenworthT680_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Animations/WiperAnimController_KenworthT680.controller 1.3 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Pieces Prefab/KenworthT680_PROP_PF.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Pieces Prefab/KenworthT680_Wipers.prefab 0.8 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Materials/KenworthT680Interior_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_terrain_common Compressed Size:274.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 436.7 mb 82.9% Meshes 2.3 mb 0.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 13.9 mb 2.6% Other Assets 68.3 mb 13.0% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.2 mb 1.0% Total User Assets 526.5 mb 100.0% Complete build size 526.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 33.7 mb 6.4% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/BakeVegetation/Baked_PalmTress_vegetation_HW.asset 21.3 mb 4.1% Assets/contents/Sceneries/HighwayLand/Common/Terrain/Textures/Splatmaps/Splat_05ae9606f0f9ae8498e852ea15e59734_8c7e74030c95b064f809f6a2b814f663_0.png 21.3 mb 4.1% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/HW_WinterJungle_ColorMask.png 21.3 mb 4.1% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/HW_SummerJungle_ColorMask.png 21.3 mb 4.1% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/HW_SummerEuropean_ColorMask.png 21.3 mb 4.1% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/Trees_Mask_HW.tga 15.0 mb 2.8% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Legacy/Vegetation_GRP.prefab 13.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Common/Terrain/CTS/Arrays/CTS_Profile_HW_Albedos_BH.asset 13.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Common/Terrain/CTS/Arrays/CTS_Profile_HW_Albedos.asset 10.7 mb 2.0% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/HW_WinterJungle_ShadowMask.png 10.7 mb 2.0% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/HW_WinterEuropean_ShadowMask.png 10.7 mb 2.0% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/HW_SummerJungle_ShadowMask.png 10.7 mb 2.0% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/HW_SummerEuropean_ShadowMask.png 8.8 mb 1.7% Assets/contents/Sceneries/HighwayLand/Common/Terrain/Data/Terrain_HW.asset 8.0 mb 1.5% Assets/contents/Sceneries/HighwayLand/Common/Terrain/CTS/Arrays/CTS_Profile_HW_Unity_Albedos.asset 8.0 mb 1.5% Assets/contents/Sceneries/HighwayLand/Common/Terrain/CTS/Arrays/CTS_Profile_HW_Normals_BH.asset 8.0 mb 1.5% Assets/contents/Sceneries/HighwayLand/Common/Terrain/CTS/Arrays/CTS_Profile_HW_Lite_Albedos.asset 8.0 mb 1.5% Assets/contents/Sceneries/HighwayLand/Common/Terrain/CTS/Arrays/CTS_Profile_HW_Normals.asset 6.7 mb 1.3% Assets/contents/Sceneries/HighwayLand/Common/Terrain/CTS/Arrays/CTS_Profile_HW_Unity_Normals.asset 6.7 mb 1.3% Assets/contents/Sceneries/HighwayLand/Common/Terrain/CTS/Arrays/CTS_Profile_HW_Lite_Normals.asset 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_02_A_Sm.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/Snow/qiqkx_4K_AlbedoOpacity_SNOW.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/Snow/pgjmd_4K_AlbedoOpacity_SNOW.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Sand_01_A_Sm.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_A_Sm.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_A_Sm.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Dirt_01_A_Sm.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Sand_01_N.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Wild Flowers_02.psd 5.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_10.psd 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_N.jpg 5.3 mb 1.0% Assets/contents/Sceneries/HighwayLand/Common/Terrain/Textures/HighwaylandTerrain_Render Nrm.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_02_N.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_N.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_N.png 5.3 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Dirt_01_N.png 4.9 mb 0.9% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Advanced CutOut.shader 3.3 mb 0.6% Resources/unity_builtin_extra 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_02_Sm.tga 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_02_H.tga 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_Sm.tga 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_H.tga 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Dirt_01_Sm.tga 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Dirt_01_H.tga 2.7 mb 0.5% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/BackgroundMask.png 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_A_tint.jpg 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_R.jpg 2.7 mb 0.5% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_H.jpg 2.7 mb 0.5% Assets/contents/Sceneries/HighwayLand/Common/Terrain/Textures/Splat_2048_Highwayland.tga 2.4 mb 0.5% AssetBundle Object 1.9 mb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Bark_Specular_Snow.shader 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPineBark_Normal.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPineBark_Normal.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/AcaciaBark_Normal.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/AcaciaBark_Normal.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas_Billboards_Normal.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW_Atlas_Billboards_Normal.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas_Billboards_Normal.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow_Atlas_Billboards_Normal.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT_Atlas_Billboards_Normal.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas_Billboards.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas_Billboards_Normal.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT_Atlas_Billboards_Normal.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW_Atlas_Billboards.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas_Billboards.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas_Normal.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow_Atlas_Billboards.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas_Billboards_Normal.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas_Billboards.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT_Atlas_Billboards.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas_Normal.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas_Billboards.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas_Normal.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT_Atlas_Billboards.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas.tga 1.3 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas_Normal.tga 1.3 mb 0.3% 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Materials/LOD0/Leaves_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT Materials/LOD0/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW Materials/LOD1/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW Materials/LOD0/Fronds_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW Materials/LOD0/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT Materials/LOD1/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT Materials/LOD0/Fronds_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT Materials/LOD0/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalm_Low.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT Materials/Billboard.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.2 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Terrain/TerrainLayers/CTS_Profile_HW_4.asset 0.2 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Terrain/TerrainLayers/CTS_Profile_HW_3.asset 0.2 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Terrain/TerrainLayers/CTS_Profile_HW_2.asset 0.2 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Terrain/TerrainLayers/CTS_Profile_HW_1.asset 0.2 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Terrain/TerrainLayers/CTS_Profile_HW_0.asset 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/TreeSystem/AbsorbtionAlgorthim/SphereCullingController.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_roads_common Compressed Size:18.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.1 mb 16.9% Meshes 13.4 mb 56.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.2 mb 25.9% Other Assets 161.9 kb 0.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 136.2 kb 0.6% Total User Assets 24.0 mb 100.0% Complete build size 24.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 25.5% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.4 mb 22.4% Assets/contents/Sceneries/MountainPass/Common/Road/2020/MountainPassRoad_Col.FBX 1.9 mb 8.0% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassRoad.FBX 1.9 mb 8.0% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassRoad_US.FBX 1.8 mb 7.7% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassRoad_Col.FBX 1.7 mb 7.2% Assets/contents/Sceneries/MountainPass/Common/Road/Textures/Gravel_N.tga 1.6 mb 6.8% Assets/contents/Sceneries/MountainPass/Common/Road/Textures/Gravel_MAOHS.tga 1.5 mb 6.3% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassRoadSide_Col.FBX 736.3 kb 3.0% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassAsphalt_Col.FBX 708.3 kb 2.9% Assets/contents/Sceneries/MountainPass/Common/Road/Textures/Gravel_BC.tga 118.6 kb 0.5% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassRoad_Decals.FBX 104.3 kb 0.4% Resources/unity_builtin_extra 53.7 kb 0.2% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassRoad_Platform.FBX 51.7 kb 0.2% AssetBundle Object 44.3 kb 0.2% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassRoadDegraded.FBX 13.4 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassRoadGravel_Col.FBX 12.8 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Road/2020/MountainPassRoad_Col_PF.prefab 7.4 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Road/Meshes/MountainPassEscapeLane_Col.FBX 6.8 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Road/MountainPass_Road_Col_PF.prefab 2.2 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Road/MountainPass_Platform_PF.prefab 1.5 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Road/Materials/Gravel_MT.mat 0.7 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Road/MountainPass_RoadDegraded_PF.prefab 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Escape Lane.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MudArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_terrain_common Compressed Size:103.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 78.7 mb 48.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 1.6 mb 1.0% Other Assets 83.3 mb 50.9% Levels 0.0 kb 0.0% Scripts 0.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 101.0 kb 0.1% Total User Assets 163.7 mb 100.0% Complete build size 163.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 66.5 mb 40.6% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Vegetation/PersistentVegetationStorage_773ae6c7-122a-4cce-8d86-4af2b847ce5c.asset 21.3 mb 13.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Splatmaps/Splat_1770b7b0c32fbe94ba8b0f74e1eba650_82cd07bb6649c2441af0a5efc716e73a_0.png 8.3 mb 5.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Terrain G21_2.asset 8.0 mb 4.9% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Arrays/CTS_Profile_G21_2_Normals.asset 8.0 mb 4.9% 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Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_H.jpg 1.1 mb 0.7% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Terrain 3 3.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Terrain 3 2.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Terrain 3 1.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Terrain 3 0.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Terrain 2 3.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Terrain 2 2.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Terrain 2 1.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Terrain 2 0.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Terrain/Terrain 1 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urbaland_props_common Compressed Size:36.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 149.3 mb 94.0% Meshes 3.9 mb 2.5% Animations 4.9 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.2 mb 3.3% Other Assets 186.6 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 201.7 kb 0.1% Total User Assets 158.8 mb 100.0% Complete build size 158.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 40.3% Assets/contents/Sceneries/UrbaLand/Common/Props/Textures/PropsYamaha_CM.tga 21.3 mb 13.4% Assets/contents/Sceneries/UrbaLand/Common/Props/Textures/PropsYamaha_MAOHS.tga 21.3 mb 13.4% Assets/contents/Sceneries/UrbaLand/Common/Props/Textures/PosterYamaha_MAOHS.tga 21.3 mb 13.4% Assets/contents/Sceneries/UrbaLand/Common/Props/Textures/PropsYamaha_N.jpg 21.3 mb 13.4% Assets/contents/Sceneries/UrbaLand/Common/Props/Textures/PropsYamaha_BC.jpg 5.1 mb 3.2% Assets/content_common/art_common/Modules/Shaders/StandardCM.shader 1.4 mb 0.9% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Urbaland_FenceCity.FBX 992.2 kb 0.6% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Urbaland_FenceCity_GRP.FBX 844.6 kb 0.5% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Urbaland_Structures.FBX 259.1 kb 0.2% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Urbaland_Structures_Col.FBX 249.3 kb 0.2% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/HotAirBalloon.FBX 106.9 kb 0.1% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Overpass.FBX 104.3 kb 0.1% Resources/unity_builtin_extra 44.6 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Urbaland_Structures_PF.prefab 41.6 kb 0.0% AssetBundle Object 36.8 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Urbaland_TunnelShadows.FBX 23.0 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/ArcoProxy.FBX 20.4 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Arc_Race.FBX 17.6 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Urbaland_FenceCity_PF.prefab 15.6 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Urbaland_SMB_Circuits.FBX 13.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Cone/Meshes/Cone_A.FBX 12.8 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Urbaland_FenceCityReimport.prefab 9.0 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Urbaland_FenceCity_Col_PF.prefab 8.9 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/Beaconing_00.FBX 2.3 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Arc_Race_PF.prefab 1.9 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/YamahaPosterIconNumber_02.FBX 1.9 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/YamahaPosterIconNumber_01.FBX 1.9 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Props/Meshes/YamahaPosterIcon.FBX 1.9 kb 0.0% 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Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/MojoSharp/SmartObjects/Objects/SmartAsset.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Utils/RigidBodyObservable.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Cone/ConeInteraction.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: roads_localized.xx_xx_xx Compressed Size:8.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.9 mb 41.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.8 mb 57.5% Other Assets 19.0 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 0.7% Total User Assets 11.9 mb 100.0% Complete build size 11.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.8 mb 57.5% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.8 mb 15.2% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_CM.tga 1.4 mb 11.7% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_N.tga 911.5 kb 7.5% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 879.7 kb 7.2% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_MAOHS.tga 5.7 kb 0.0% AssetBundle Object 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Materials/RoadDecals_Cutout_NoRainSnow_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Materials/RoadDecals_Cutout_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Materials/RoadDecals_Asphalt_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Materials/RoadDecals_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Materials/RoadDecalsNoRainSnow_MT.mat 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_Handicapped_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_Yield_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_Bike_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_R_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_L_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_F_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_FR_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_FL_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_Bus_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_BikePriority_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Decal_ArrowBus_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/GameObjectsEmpty/Decal_ZigZag_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_nissannp300.xx_xx_xx Compressed Size:2.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 9.0 mb 99.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 52.7 kb 0.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 15.0 kb 0.2% Total User Assets 9.1 mb 100.0% Complete build size 9.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 44.1% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-d09e884a 4.0 mb 44.1% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-d09e884a 1.0 mb 11.0% Built-in Texture2D: sactx-2-1024x1024-DXT5-HUD_GP_Images_Atlas-d09e884a 12.6 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STPemex/HUD_GP_Images_Atlas.spriteatlas 1.4 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106/FreightlinerM2106_Default/GP_Freightliner_M2_106.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusInternationalZafiro/BusInterZafiro_Default/GP_InternationalZafiro.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2/FreightlinerM2_Default/GP_Freightliner_M2.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu Forward 800/IsuzuForward800_Default/GP_Forward_800.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu Forward 1100/IsuzuForward1100_Default/GP_Forward_1100.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusInterurbano/BusInterurbano_Default/GP_BusInterurb.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_Default/GP_ELF_500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_Default/GP_ELF_400.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 500/Hino500_Default/GP_Hino_500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/ST/GP_Microbus.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar biart/InternationalProstarBiart_Default/GP_BIARTICULATED_INTERNATIONAL_PROSTAR.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT biart coke trailer/InternationalLTBiartCokeTrailer_Default/GP_International_LT_biart_cokeTrailer.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T800 biart trailer 2 axis/KenworthT800biart_Default/GP_Kenworth_T800_biart_trailer2axis.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Full/KenworthT680Full_Default/GP_Kenworthdoble_doble_articulado.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar/InternationalProstar_Default/GP_ARTICULATED_INTERNATIONAL_PROSTAR.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT art coke trailer/InternationalLTArtCokeTrailer_Default/GP_International_LT_art_cokeTrailer.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Day Prostar/InternationalDayProstar_Default/GP_TANKER_INTERNATIONAL_DAY_PROSTAR.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Day Prostar biart/InternationalDayProstarBiart_Default/GP_InternationalDayProstarTank_biart.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia/FreightlinerCascadia_Default/GP_Tanker_Road_Train_Freightliner.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T880/KenworthT880_Default/GP_BIARTICULATED_KENWORTH_T880.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T800/KenworthT800_Default/GP_BIARTICULATED_KENWORTH_T800.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar art hopper/InternationalProstarHopper_Default/GP_International_Prostar_Hopper.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT biart 42 ft/InternationalLTBiart42Ft_Default/GP_International_LT_biart_42ft.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia carrier/FreightlinerCascadiaCarrier_Default/GP_Freightliner_Cascadia_Carrier.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia art hopper/FreightlinerCascadiaHopper_Default/GP_Freightliner_Cascadia_Hopper.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_C_Mec_Cacamba_sin_lona.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T880/KenworthT880_Default/GP_ARTICULATED_KENWORTH_T880.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T880 tank/KenworthT880Tank_Default/GP_Kenworth_T880_tank_biart.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T880 tank/KenworthT880Tank_Default/GP_Kenworth_T880_tank_art.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T880 biart hopper/KenworthT880fullHopper_Default/GP_Kenworth_T880_full_Hopper.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T800/KenworthT800_Default/GP_ARTICULATED_KENWORTH_T800.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680/KenworthT680_Default/GP_Kenworthdoble_articulado.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT art 42 ft/InternationalLTArt42Ft_Default/GP_International_LT_art_42ft.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International HV607 tank/InternationalHV607Tank_STPemex/GP_InternationalHV607Tank.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International HV607 biart/InternationalHV607Biart_Default/GP_International_HV607_biart.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International HV607 art/InternationalHV607Art_Default/GP_International_HV607_art.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106 3 axis/FreightlinerM21063axis_Default/GP_Freightliner_M2_106_3axis.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 biart/FreightlinerCascadia116_Default/GP_Freightliner_Cascadia_116.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 art/FreightlinerCascadia116art_Default/GP_Freightliner_Cascadia_art.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Tanker_Scania_R500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Tanker_Freightliner.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth t800 mixer/KenworthT800Mixer_Default/GP_Kenworth_T800_Mixer.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 Tank/FreightlinerM2_STPemex/GP_Freightliner_M2_Tank.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner FL 360/FreightlinerFL360_Default/GP_Freightliner_FL360.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Volkswagen Constellation/VolkswagenConstellation_Default/GP_VW_Constellation.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440 biart 2 axis/Scania440biart_Default/GP_Scania_440_biart.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440 art 2 axis/Scania440art_Default/GP_Scania_440_art.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Freightliner_cab.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Carretera_2Eixos.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_C_Mec_Truck_LS.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Renault Kangoo/RenaultKangoo_Default/GP_Renault_Kangoo.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Cabin/KenworthT680Cabin_Default/GP_Kenworth_10_Cab.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Iveco EuroTrakker art/IvecoEuroTrakker_Default/GP_IvecoEuroTrakker.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2646 biart/Actros2646biart_Default/GP_Actros_2646_biart.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S biart/Actros2046Sbiart_Default/GP_Actros_2046_biart.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S art/Actros2046Sart_Default/GP_Actros_2046_art.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Volvo VNL 760/Volvo760_Default/GP_Volvo_VNL_760.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Sitrak C7H mixer/SitrakC7HMixer_Default/GP_Sitrak_C7H.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440/Scania440_Default/GP_Bitrem_7Eixos.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Forest_Truck.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Carrier_Truck.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamRigPlataf.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamRigCaja2.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamRigCaja.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamArtPlataf2.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamArtCist.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_C_Mec_Prancha.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Bitruck_8x2.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Bitrem_9Eixos.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Nissan NP300/NissanNP300_Default/GP_Nissan_NP300.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/MAN TGX biart/MANTGXbiart_Default/GP_Man_TGX_biart.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T380/KenworthT380_Default/GP_Kenworth_T380.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T370/KenworthT370_Default/GP_KENWORTH_T370.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/GlobalTruck ST/GP_DAF_XF_106_SC.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/City Star 5/CityStar5_Default/GP_City_Star_5.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S art box 3 axis/Actros2046SBox3axis_Default/GP_CamArtCaja.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_Default/GP_BusBiartUrb.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_VUC_Bau.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Rodotrem.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamR440.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamBiart.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF 100/IsuzuELF100_Default/GP_ELF_100.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 300/Hino300_Default/GP_Hino_300.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_Default/GP_BusRigUrb.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_Default/GP_BusArtUrb.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_localized.es_xx_xx Compressed Size:9.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 14.9 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.4 kb 0.0% Total User Assets 14.9 mb 100.0% Complete build size 14.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 35.8% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/ES/FiremanTruck_N.tga 2.7 mb 17.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/ES/Clio_TaxiMirror_BC.tga 2.7 mb 17.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/ES/Clio_Taxi_BC.tga 1.2 mb 8.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/ES/FiremanTruck_MAOHS.tga 1.0 mb 6.8% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/ES/ChevroletVanExpress_Ambulance_MAOHS.tga 482.9 kb 3.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/ES/FiremanTruck_BC.tga 442.0 kb 2.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/ES/Passat_Police_PRF_MAOHS.tga 442.0 kb 2.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/ES/Passat_Police_MAOHS.tga 395.4 kb 2.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/ES/ChevroletVanExpress_Ambulance_BC.tga 149.5 kb 1.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/ES/Passat_Police_PRF_BC.tga 149.5 kb 1.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/ES/Passat_Police_BC.tga 1.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_decaltrailer_cocacola.xx_xx_xx Compressed Size:94.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 140.1 kb 96.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 2.9% Total User Assets 144.9 kb 100.0% Complete build size 144.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 67.7 kb 46.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/Default/TrailerCocacola_DecalRear_N.tga 44.1 kb 30.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/Default/TrailerCocacola_DecalRear_MAOHS.tga 28.3 kb 19.6% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Cocacola/Art/Textures/Product/Default/TrailerCocacola_DecalRear_BC.tga 0.7 kb 0.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_terrain_common Compressed Size:385.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 548.6 mb 89.2% Meshes 10.6 mb 1.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 13.9 mb 2.3% Other Assets 41.8 mb 6.8% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 178.0 kb 0.0% Total User Assets 615.0 mb 100.0% Complete build size 615.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 32.0 mb 5.2% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Terrain/CTS/Arrays/CTS_Profile_SanMiguelRoute_1_Normals.asset 32.0 mb 5.2% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Terrain/CTS/Arrays/CTS_Profile_SanMiguelRoute_1_Albedos.asset 32.0 mb 5.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Terrain/CTS/Arrays/CTS_Profile_G245_3_Normals.asset 32.0 mb 5.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Terrain/CTS/Arrays/CTS_Profile_G245_3_Albedos.asset 24.7 mb 4.0% Assets/contents/Sceneries/MountainPass/Common/Vegetation/BakeVegetation/Baked_PalmTrees_vegetation_MP.asset 21.3 mb 3.5% Assets/contents/Sceneries/MountainPass/Common/Vegetation/Mask/MountainPass_MaskGrass_2k.tga 13.3 mb 2.2% Assets/contents/Sceneries/MountainPass/Common/Terrain/CTS/Arrays/CTS_Profile_MP_Albedos_BH.asset 13.3 mb 2.2% Assets/contents/Sceneries/MountainPass/Common/Terrain/CTS/Arrays/CTS_Profile_MP_Albedos.asset 8.4 mb 1.4% Assets/contents/Sceneries/MountainPass/Common/Terrain/CTS/Data/Terrain_MP.asset 8.0 mb 1.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Terrain/CTS/Arrays/CTS_Profile_G245_2_Normals.asset 8.0 mb 1.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Terrain/CTS/Arrays/CTS_Profile_G245_2_Albedos.asset 8.0 mb 1.3% Assets/contents/Sceneries/MountainPass/Common/Terrain/CTS/Arrays/CTS_Profile_MP_Normals_BH.asset 8.0 mb 1.3% Assets/contents/Sceneries/MountainPass/Common/Terrain/CTS/Arrays/CTS_Profile_MP_Normals.asset 6.7 mb 1.1% Assets/contents/Sceneries/MountainPass/Common/Terrain/CTS/Arrays/CTS_Profile_MP_Lite_Normals.asset 6.7 mb 1.1% Assets/contents/Sceneries/MountainPass/Common/Terrain/CTS/Arrays/CTS_Profile_MP_Lite_Albedos.asset 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Pine_Eastern_White_Hero_Field_Normal.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Pine_Eastern_White_Hero_Field_Color.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_02_A_Sm_Dark.tga 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest_Normal.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Rock_02_A_Sm.tga 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Normal.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest_Color.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushPalm_Billboard_Normal.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Color.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Billboard_Normal.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushPalm_Billboard_Color.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Sand_01_A_Sm.tga 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_A_Sm.tga 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_A_Sm.tga 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_A_Sm.tga 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Shoot_Cluster_3_Fall.psd 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Billboard_Color.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Sand_01_N.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Wild Flowers_02.psd 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Shoot_Cluster_6.psd 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Shoot_Cluster_3.psd 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_16.psd 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_10.psd 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushPalm_Normal.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushPalm_Color.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Sea Grass_06.psd 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_08.psd 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Normal.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Color.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_N.jpg 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_01_A_Sm.tga 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Rock_02_N.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_02_N.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_01_N.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_N.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_N.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_N.png 4.9 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Pine_Eastern_White_Hero_Field.st 4.9 mb 0.8% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Advanced CutOut.shader 4.0 mb 0.6% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest.st 3.3 mb 0.5% Resources/unity_builtin_extra 2.7 mb 0.4% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Pine_Eastern_White_Hero_Field_Subsurface.png 2.7 mb 0.4% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Pine_Eastern_White_Hero_Field_Extra.png 2.7 mb 0.4% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest_Subsurface.png 2.7 mb 0.4% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Subsurface.png 2.7 mb 0.4% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushPalm_Billboard_Subsurface.png 2.7 mb 0.4% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_02_Sm.tga 2.7 mb 0.4% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_01_Sm.tga 2.7 mb 0.4% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest_Extra.png 2.7 mb 0.4% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Billboard_Subsurface.png 2.7 mb 0.4% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Rock_02_Sm.tga 2.7 mb 0.4% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Extra.png 2.7 mb 0.4% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushPalm_Billboard_Extra.png 2.7 mb 0.4% 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Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Subsurface.png 2.7 mb 0.4% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushPalm_Extra.png 2.7 mb 0.4% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_A_tint.jpg 2.7 mb 0.4% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Extra.png 2.7 mb 0.4% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_R.jpg 2.7 mb 0.4% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_H.jpg 2.7 mb 0.4% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_A.jpg 1.9 mb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Bark_Specular_Snow.shader 1.5 mb 0.2% Assets/contents/Sceneries/MountainPass/Common/Terrain/Textures/Normal_2k.tif 1.5 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1.st 1.4 mb 0.2% Assets/contents/Sceneries/MountainPass/Common/Terrain/Textures/splatmap_2k.tif 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Bark_1_Normal.png 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Bark_2_Normal.png 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Bark_1_Normal.png 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Bark_Normal.png 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Bark_Color.png 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Bark_1_Color.png 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Bark_2_Color.png 1.3 mb 0.2% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Bark_1_Color.png 1.3 mb 0.2% 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Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD.shader 234.7 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Vegetation/Mask/MountainPass_MaskTrees_2k.tga 171.0 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Vegetation/Package/WaterWorld_EuropeanTrees_billboards/billboardNormal_7e664d23-f4bd-4c70-93b2-ca177b107b3e.png 171.0 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Vegetation/Package/WaterWorld_EuropeanTrees_billboards/billboardNormal_639a64bf-2a9c-434d-8932-04795ee9eb3b.png 171.0 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Vegetation/Package/WaterWorld_EuropeanTrees_billboards/billboardNormal_06a7fdd4-5721-4698-857d-592dd2f4625d.png 171.0 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Terrain/urbaland_EuropeanTrees_billboards/billboardNormal_7e664d23-f4bd-4c70-93b2-ca177b107b3e.png 171.0 kb 0.0% 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Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.1 mb 91.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 4.3% Other Assets 18.6 kb 0.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 93.8 kb 3.9% Total User Assets 2.3 mb 100.0% Complete build size 2.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.1 mb 47.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Road/Meshes/RutaG21_3_Road_Col.fbx 1007.2 kb 42.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Road/Meshes/RutaG21_3_Road.fbx 104.3 kb 4.4% Resources/unity_builtin_extra 37.4 kb 1.6% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Road/Meshes/RutaG21_3_Platform_Col.fbx 8.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Road/Meshes/RutaG21_3_Decals.fbx 6.6 kb 0.3% AssetBundle Object 6.6 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Road/Meshes/RutaG21_3_RoadSide_Col.fbx 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Road/RutaG21_3_RoadSide_Col_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Road/RutaG21_3_Platform_Col_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Road/RutaG21_3_Road_Col_PF.prefab 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_animated_common Compressed Size:89.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 99.0 mb 65.6% Meshes 33.4 mb 22.2% Animations 4.3 mb 2.9% Sounds 0.0 kb 0.0% Shaders 11.6 mb 7.7% Other Assets 1.9 mb 1.2% Levels 0.0 kb 0.0% Scripts 2.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 634.4 kb 0.4% Total User Assets 150.9 mb 100.0% Complete build size 150.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 4.1% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 3.5% Assets/content_common/art_common/Modules/Animated/Humans/Art/Textures/MaleClothes1_MT_N.tga 5.3 mb 3.5% Assets/content_common/art_common/Modules/Animated/Humans/Art/Textures/MaleClothes1_MT_M.tga 5.3 mb 3.5% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Child/Textures/Child_clothes_N.tga 5.3 mb 3.5% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Child/Textures/Child_hair_N.tga 5.3 mb 3.5% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Child/Textures/Child_body_N.tga 5.3 mb 3.5% Assets/content_common/art_common/Modules/Animated/Humans/Art/Textures/Man_MT_N.tga 5.3 mb 3.5% Assets/content_common/art_common/Modules/Animated/Humans/Art/Textures/Man_MT_M.tga 5.3 mb 3.5% Assets/content_common/art_common/Modules/Animals/Textures/Cat_N.png 2.7 mb 1.8% Assets/content_common/art_common/Modules/Animated/Humans/Art/Textures/MaleClothes1_MT_D.tga 2.7 mb 1.8% Assets/content_common/art_common/Modules/Animals/Textures/horse_2_D.png 2.7 mb 1.8% Assets/content_common/art_common/Modules/Animals/Textures/SheepDogTex.png 2.7 mb 1.8% Assets/content_common/art_common/Modules/Animals/Textures/Pack_Oveja.tif 2.7 mb 1.8% Assets/content_common/art_common/Modules/Animated/Humans/Art/Textures/Man_MT_D.tga 2.7 mb 1.8% Assets/content_common/art_common/Modules/Animals/Textures/Cat_D.png 2.6 mb 1.7% Assets/content_common/art_common/Modules/Shaders/StandardCM.shader 2.1 mb 1.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 1.9 mb 1.3% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Child/Meshes/Child.fbx 1.8 mb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/man001.fbx 1.7 mb 1.1% Resources/unity_builtin_extra 1.7 mb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/MAN2/FBX/man2.fbx 1.7 mb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.6 mb 1.1% Assets/content_common/art_common/Modules/Animals/Meshes/Pig.fbx 1.4 mb 0.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 1.3 mb 0.9% Assets/content_common/art_common/Modules/Animals/Textures/GermanShepherdTexture_01.png 1.3 mb 0.9% Assets/content_common/art_common/Modules/Animals/Textures/GermanShepherdNM.png 1.2 mb 0.8% Assets/content_common/art_common/Modules/Animals/Meshes/Cow.fbx 1.2 mb 0.8% Assets/content_common/art_common/Modules/Shaders/Standard.shader 952.1 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/PoliceMan/Common/Meshes/PoliceMan.fbx 899.9 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Citaro_Bus_Driver.FBX 898.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Woman/Animations/Sitting Talking.fbx 795.1 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Props/Meshes/Wheelchair.FBX 716.3 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Child/Textures/Child_body_MAOHS.tga 682.9 kb 0.4% Assets/content_common/art_common/Modules/Animals/Textures/Pigeon.tif 659.9 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Animations/Sitting.fbx 625.7 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Animations/Running Up Stairs.fbx 617.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Animations/Walking (1).fbx 614.6 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Animations/Neutral Idle.fbx 611.3 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Animations/Walking (2).fbx 607.5 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Animations/Walking Up The Stairs (1).fbx 603.0 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Animations/Grabbing_idle.fbx 599.8 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Animations/Point.fbx 599.0 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Animations/Idle.fbx 598.0 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Animations/Pointing_idle.fbx 594.9 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Animations/Grab.fbx 593.2 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Animations/Sitting Idle.fbx 589.9 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Animations/point_wheelchair.fbx 589.0 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Animations/sitting_wheelchair.fbx 589.0 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Animations/pointting_idle_wheelchair.fbx 576.0 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Child/Textures/Child_clothes_MAOHS.tga 535.6 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Woman/Animations/Ascending Stairs.fbx 516.6 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Woman/Animations/point_wheelchair.fbx 515.4 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Woman/Animations/Sitting.fbx 512.4 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Woman/Animations/pointting_idle_wheelchair.fbx 506.0 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Woman/Animations/Walking.fbx 501.4 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Woman/Animations/Sitting Idle.fbx 493.7 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Woman/Animations/sitting_wheelchair.fbx 485.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Woman/Animations/neutral_idle.fbx 477.7 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Woman/Animations/Idle.fbx 477.1 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Child/Textures/Child_hair_MAOHS.tga 476.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Woman/Animations/Grabbing_idle.fbx 468.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Woman/Animations/Grab.fbx 426.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Child/Textures/Child_clothes_BC.tga 391.2 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Child/Textures/Child_hair_BC.tga 387.5 kb 0.3% Assets/content_common/art_common/Modules/Animals/Meshes/Cat.fbx 357.1 kb 0.2% Assets/content_common/art_common/Modules/Animated/Humans/Art/Meshes/Male1_PF.FBX 348.7 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Male/Meshes/male_rig.fbx 341.6 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_MetallicAndSmoothness.png 341.6 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.6 kb 0.2% 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341.6 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Hair_BaseColor.png 341.6 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Body_BaseColor.png 341.6 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-02/FuseModel_Top_BaseColor.png 341.6 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-02/FuseModel_Hair_BaseColor.png 341.6 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-02/FuseModel_Body_BaseColor.png 341.6 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Top_BaseColor.png 341.6 kb 0.2% 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Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: roads_localized.do_xx_xx Compressed Size:7.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.5 mb 59.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.6 mb 39.3% Other Assets 20.8 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 88.8 kb 0.9% Total User Assets 9.2 mb 100.0% Complete build size 9.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 39.3% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.8 mb 20.1% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DO/Textures/RoadDecals_CM.tga 1.4 mb 15.6% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DO/Textures/RoadDecals_N.jpg 1.3 mb 14.2% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DO/Textures/RoadDecals_MAOHS.tga 911.5 kb 9.7% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 6.3 kb 0.1% AssetBundle Object 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DO/Materials/RoadDecals_Cutout_NoRainSnow_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Materials/RoadDecals_Cutout_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Materials/RoadDecals_Asphalt_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Materials/RoadDecalsNoRainSnow_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Materials/RoadDecals_MT.mat 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DO/Decal_BikePriority_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DO/Decal_Handicapped_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DO/Decal_ArrowBus_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DO/Decal_Bike_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DO/Decal_R_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DO/Decal_L_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DO/Decal_F_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DO/Decal_FR_PF.prefab 0.5 kb 0.0% 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------------------------------------------------------------------------------- Bundle Name: plates_localized.es_xx_xx Compressed Size:3.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 4.3 mb 100.0% Complete build size 4.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.0 mb 45.4% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/ES/PlatesGenerator_N.jpg 1.5 mb 35.4% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/ES/PlatesGenerator_MAOHS.tga 842.5 kb 19.1% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/ES/PlatesGenerator_BC.jpg 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_common Compressed Size:5.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.7 mb 16.7% Meshes 315.0 kb 3.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.6 mb 76.3% Other Assets 247.6 kb 2.4% Levels 0.0 kb 0.0% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 146.0 kb 1.4% Total User Assets 10.0 mb 100.0% Complete build size 10.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.1 mb 51.3% Assets/content_common/art_common/Modules/Shaders/StandardCM.shader 2.4 mb 24.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.1 mb 11.3% Assets/content_common/art_common/Modules/signals/Common/Textures/MetalBase_N.tga 312.7 kb 3.1% Assets/content_common/art_common/Modules/signals/Common/Textures/MetalBase_MAOHS.tga 244.4 kb 2.4% Assets/content_common/art_common/Modules/signals/Common/Textures/MetalBase_BC.tga 104.3 kb 1.0% Resources/unity_builtin_extra 87.6 kb 0.9% AssetBundle Object 35.0 kb 0.3% Assets/content_common/art_common/Modules/Props_small/Props/Art/Meshes/tolva_mesh_1.fbx 16.9 kb 0.2% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Shield.fbx 16.4 kb 0.2% Assets/content_common/art_common/Modules/signals/Common/Meshes/StructurePost.FBX 16.3 kb 0.2% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NopedestrianBike.fbx 16.3 kb 0.2% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_NoTractorHorse.fbx 16.3 kb 0.2% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Circule.fbx 11.6 kb 0.1% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/StructurePost.FBX 10.1 kb 0.1% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Stick_Large.fbx 9.3 kb 0.1% 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Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Decals_Icon_01Library_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Decals_Icon_01Church_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Decals_Icon_01Base_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Decals_Icon_01Km_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Decals_Icon_01Gas_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Decals_Icon_01BR_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Sig_RectangleBigLarge_H_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Sig_Triangle_Yield_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/StructureExtension_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Sig_Octogonal_Stop_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Sig_Cross_PF.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Common/StructureExtension_PF.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Common/SignalPost2,5m_PF.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/_Pieces_/Signal_Cube_PF.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Common/StructurePost_PF.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Sig_DoubleDirection_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_golf.xx_xx_xx Compressed Size:1.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 51.5 kb 3.0% Meshes 642.6 kb 37.2% Animations 9.9 kb 0.6% Sounds 0.0 kb 0.0% Shaders 810.7 kb 47.0% Other Assets 40.1 kb 2.3% Levels 0.0 kb 0.0% Scripts 2.5 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 169.2 kb 9.8% Total User Assets 1.7 mb 100.0% Complete build size 1.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 811.7 kb 47.0% Resources/unity_builtin_extra 640.9 kb 37.1% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Meshes/Right/User_Golf.fbx 51.5 kb 3.0% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/Right/Wipe_Golf_60.tga 23.3 kb 1.3% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Meshes/Right/Golf_Wipers.FBX 10.3 kb 0.6% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Pieces Prefabs/Right/User_Golf_PF.prefab 7.4 kb 0.4% AssetBundle Object 5.5 kb 0.3% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Right/PivotExtCam_Golf.prefab 1.4 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Animations/Right/WiperAnimController_Golf.controller 1.2 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Pieces Prefabs/Right/Golf_Wipers.prefab 1.0 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/Right/Rearviews_Golf.prefab 0.7 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Right/PivotDriverHeadPivotGolf.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes_common Compressed Size:13.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.8 mb 53.4% Meshes 1.3 mb 7.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.3 mb 38.0% Other Assets 38.6 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 128.7 kb 0.8% Total User Assets 16.6 mb 100.0% Complete build size 16.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 37.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.6 mb 21.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/Product/Default/Trailer_Actros_2Axes_MAOHS.tga 3.6 mb 21.6% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/Product/Default/Trailer_Actros_2Axes_N.tga 1.4 mb 8.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/Product/Default/Trailer_Actros_2Axes_BC.tga 657.1 kb 3.9% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Meshes/Trailer_2_axes.fbx 629.7 kb 3.7% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Meshes/Trailer_2_axes_Prop.fbx 134.2 kb 0.8% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBimbo/Trailer_2Axes_DecalRear_N.tga 104.3 kb 0.6% Resources/unity_builtin_extra 72.1 kb 0.4% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 59.5 kb 0.4% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBimbo/Trailer_2Axes_DecalRear_MAOHS.tga 39.9 kb 0.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STBimbo/Trailer_2Axes_DecalRear_BC.tga 21.2 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/RigidTrailer_2Axes_M1.tga 20.5 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/RigidTrailer_2Axes_M2.tga 7.9 kb 0.0% AssetBundle Object 5.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/RigidTrailer_Actros_2Axes_M1.tga 5.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Textures/RigidTrailer_Actros_2Axes_M2.tga 3.3 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Prefabs/TrailerDecalRear_2_axes_PF.prefab 3.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Prefabs/Trailer_Actros_2_axes_PF.prefab 3.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Prefabs/Trailer_2_axes_PF.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Materials/Trailer_2Axes_LiveCargo_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Materials/Trailer_2Axes_DecalRear_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Materials/Trailer_Actros_2Axes_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Materials/Trailer_2Axes_Prop_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Materials/Trailer_2Axes_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Prefabs/RigidTrailer2axes_PROP_PF_TM.prefab 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Actros_2_axes/Materials/Trailer_Actros_2Axes_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Materials/Trailer_2Axes_Lights_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Prefabs/RigidTrailer2axes_PROP_PF.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Meshes/Decal_Biarticulated_rear.fbx 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_terrain_common Compressed Size:112.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 78.7 mb 45.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 1.6 mb 0.9% Other Assets 92.3 mb 53.4% Levels 0.0 kb 0.0% Scripts 0.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 100.9 kb 0.1% Total User Assets 172.7 mb 100.0% Complete build size 172.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 75.5 mb 43.7% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Vegetation/Vegetation_Package.asset 21.3 mb 12.4% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Splatmaps/Splat_36ef1316689930f4db04a7c5086ac8ca_513d067618b062e4cba3c068fc13726d_0.png 8.3 mb 4.8% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/RutaG21_3_Terrain.asset 8.0 mb 4.6% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Arrays/CTS_Profile_G21_3_Normals.asset 8.0 mb 4.6% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Arrays/CTS_Profile_G21_3_Albedos.asset 5.3 mb 3.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 3.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 3.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 3.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Vegetation/VegetationMask_G21_3.jpg 2.7 mb 1.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 1.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_AO.tga 2.7 mb 1.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_H.tga 2.7 mb 1.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_H.tga 2.7 mb 1.5% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_H.tga 2.7 mb 1.5% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_H.jpg 1.1 mb 0.6% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 3 3.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 3 2.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 3 1.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 3 0.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 2 3.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 2 2.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 2 1.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 2 0.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 1 3.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 1 2.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 1 1.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 1 0.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 0 3.asset 538.3 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Terrain 0 2.asset 538.3 kb 0.3% 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Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD.shader 22.2 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Geo_03_sharp.png 12.0 kb 0.0% AssetBundle Object 7.3 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Materials/Material_36ef1316689930f4db04a7c5086ac8ca_513d067618b062e4cba3c068fc13726d.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Materials/Terrain 3 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Materials/Terrain 3 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Materials/Terrain 3 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Materials/Terrain 3 0.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Materials/Terrain 2 3.mat 7.2 kb 0.0% 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Included DLLs 0.0 kb 0.0% File headers 129.2 kb 0.2% Total User Assets 76.5 mb 100.0% Complete build size 76.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 29.6 mb 38.7% Assets/contents/Sceneries/UrbaLand/Common/Terrain/Data/UrbalandTerrain.asset 8.3 mb 10.8% Assets/contents/Sceneries/UrbaLand/Common/Terrain/Data/Urbaland_terrain.asset 5.3 mb 7.0% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Textures/normalurbaland.bmp 2.7 mb 3.5% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Textures/colorurbaland.bmp 2.3 mb 3.0% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Arrays/CTS_Profile_UR_Albedos.asset 2.0 mb 2.6% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Arrays/CTS_Profile_UR_Normals.asset 1.9 mb 2.5% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Bark_Specular_Snow.shader 1.4 mb 1.9% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Textures/UrbalandGlobalTerrain_N.jpg 1.3 mb 1.7% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Splatmaps/Splat_fc6b577a9fbacf943ba5164f82d38239_7fea0bc337b9f7b40975de5da9f5c8d9_0.png 1.1 mb 1.5% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 733.0 kb 0.9% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Textures/UrbalandGlobalTerrain_AC.jpg 677.8 kb 0.9% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Leaves_Specular_Snow.shader 538.3 kb 0.7% Assets/contents/Sceneries/UrbaLand/Common/Terrain/Data/Terrain (1) 3 3.asset 538.3 kb 0.7% Assets/contents/Sceneries/UrbaLand/Common/Terrain/Data/Terrain (1) 3 2.asset 538.3 kb 0.7% Assets/contents/Sceneries/UrbaLand/Common/Terrain/Data/Terrain (1) 3 1.asset 538.3 kb 0.7% Assets/contents/Sceneries/UrbaLand/Common/Terrain/Data/Terrain (1) 3 0.asset 538.3 kb 0.7% 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Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Materials/UrbalandGlobalTerrain_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Materials/Terrain (1) 3 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Materials/Terrain (1) 3 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Materials/Terrain (1) 3 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Materials/Terrain (1) 3 0.mat 7.2 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Materials/Terrain (1) 2 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Materials/Terrain (1) 2 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Materials/Terrain (1) 2 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Materials/Terrain (1) 2 0.mat 7.2 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Terrain/CTS/Materials/Terrain (1) 1 3.mat 7.2 kb 0.0% 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Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalm_Low.prefab 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: roads_localized.es_xx_xx Compressed Size:8.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.0 mb 41.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.8 mb 57.2% Other Assets 20.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.6 kb 0.7% Total User Assets 11.9 mb 100.0% Complete build size 11.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.8 mb 57.2% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.8 mb 15.3% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Textures/RoadDecals_CM.tga 1.4 mb 11.7% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Textures/RoadDecals_N.tga 916.9 kb 7.5% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Textures/RoadDecals_MAOHS.tga 911.5 kb 7.5% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 6.1 kb 0.0% AssetBundle Object 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Materials/RoadDecals_Cutout_NoRainSnow_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Materials/RoadDecals_Cutout_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Materials/RoadDecals_Asphalt_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Materials/RoadDecals_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Materials/RoadDecalsNoRainSnow_MT.mat 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Decal_BikePriority_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Decal_Handicapped_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Decal_ArrowBus_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Decal_Yield_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Decal_Bike_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Decal_R_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Decal_L_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Decal_F_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Decal_FR_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Decal_FL_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/Decal_Bus_PF.prefab 0.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_MAOHS.tga 0.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_CM.tga 0.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_N.tga 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/ES/GameObjectsEmpty/Decal_ZigZag_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.xx_xx_xx Compressed Size:76.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 202.7 mb 97.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.4 mb 1.2% Other Assets 1.7 mb 0.8% Levels 0.0 kb 0.0% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 515.7 kb 0.2% Total User Assets 207.3 mb 100.0% Complete build size 207.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 10.3% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Textures/Sig_Atlas06_MAOHS.tga 21.3 mb 10.3% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Textures/Sig_Atlas05_MAOHS.tga 21.3 mb 10.3% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga 21.3 mb 10.3% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Textures/Sig_Atlas03_MAOHS.tga 21.3 mb 10.3% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Textures/Sig_Atlas03_BC.jpg 21.3 mb 10.3% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Textures/Sig_Atlas02_MAOHS.tga 21.3 mb 10.3% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 10.7 mb 5.1% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Textures/Sig_Atlas06_BC.jpg 10.7 mb 5.1% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Textures/Sig_Atlas05_BC.jpg 10.7 mb 5.1% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Textures/Sig_Atlas04_BC.jpg 10.7 mb 5.1% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Textures/Sig_Atlas02_BC.jpg 10.7 mb 5.1% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Textures/Sig_Atlas01_BC.jpg 2.4 mb 1.2% Assets/content_common/art_common/Modules/Shaders/Standard.shader 331.0 kb 0.2% AssetBundle Object 19.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ExitFreeNum_Num_Variant.prefab 15.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S003AExit_Variant.prefab 14.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S010Exit_Variant.prefab 14.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S022Exit_Variant.prefab 14.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S012Exit_Variant.prefab 14.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S007AExit_Variant.prefab 13.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S003BExit_Variant.prefab 13.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S007BExit_Variant.prefab 13.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S004Exit_Variant.prefab 13.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S004_Variant.prefab 13.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S019Exit_Variant.prefab 11.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S002Exit_Variant.prefab 11.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S009Exit_Variant.prefab 11.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S009_Variant.prefab 11.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S015Exit_Variant.prefab 11.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_InfoDistance_CP_Variant.prefab 11.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_InfoDistance_LJ_Variant.prefab 11.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S014Exit_Variant.prefab 11.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S016Exit_Variant.prefab 11.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S014_Variant.prefab 11.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S020Exit_Variant.prefab 11.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S016_Variant.prefab 11.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S020_Variant.prefab 10.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_AreaService_1000_Variant.prefab 10.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S021Exit_Variant.prefab 10.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S021_Variant.prefab 10.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S008Exit_Variant.prefab 10.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S018Exit_Variant.prefab 10.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingDouble_S018_Variant.prefab 8.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingSimple_15_Variant.prefab 8.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Inspection_Variant.prefab 7.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_AreaService_500_Variant.prefab 5.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_AreaServiceDetour_Variant.prefab 5.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_RestArea_500_Variant.prefab 5.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_GasStationSmall_R100_Variant.prefab 5.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BigCrossingToll_Variant.prefab 5.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Pedagio_500_Variant.prefab 5.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_MaxiHeight_Right_Variant.prefab 5.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_MaxiHeight_Left_Variant.prefab 5.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerPedestrianCrossing100m_Variant.prefab 5.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Works100m_Variant.prefab 5.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_AreaServiceDirectional_R_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village03_R_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village03_L_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village03_F_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village02_R_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village02_L_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Town04_R_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Town04_F_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Town03_R_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Town03_F_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Town02_R_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Town02_F_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Town01_R_Variant.prefab 5.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Town01_F_Variant.prefab 4.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_GasStation_L_Variant.prefab 4.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_GasStation_F_Variant.prefab 4.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_GasStation_R_Variant.prefab 4.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerMaxHeightAdvise_5M_Variant.prefab 4.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_120_Variant_TM.prefab 4.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_110_Variant_TM.prefab 4.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_100_Variant_TM.prefab 4.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_MaxHeight_5M_Variant.prefab 4.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_MaxHeight_3M_Variant.prefab 4.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_PrioridadeSempre_Variant.prefab 4.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Radar_Variant.prefab 3.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_RestAreaDetour_Variant.prefab 3.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_RadarBus_Variant.prefab 3.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_NoPedestrianNoBike_Variant.prefab 3.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_120_Variant.prefab 3.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_110_Variant.prefab 3.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_100_Variant.prefab 3.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_MaxHeight_6M_NoStick_Variant.prefab 3.6 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_MaxHeight_5M_NoStick_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_UniversitySmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_UniversitySmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_HospitalSmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_AirportSmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_MaxHeight_3M_NoStick_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_UniversitySmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StationSmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StadiumSmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_HospitalSmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_HospitalSmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_AirportSmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_AirportSmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StationSmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StationSmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StadiumSmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StadiumSmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SchoolSmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SchoolSmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ChurchSmall_Straight_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ChurchSmall_Right_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SchoolSmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ChurchSmall_Left_Variant.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_90_Variant_TM.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_80_Variant_TM.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_70_Variant_TM.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_60_Variant_TM.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_50_Variant_TM.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_40_Variant_TM.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_30_Variant_TM.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_SpeedLimit_20_Variant_TM.prefab 3.4 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ExclusiveOnibus_Variant.prefab 3.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_OnlyBus_Variant.prefab 3.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_EndNoOvertaking_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Park_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_90_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_80_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_70_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_60_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_50_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_40_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_30_Variant.prefab 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SpeedLimit_20_Variant.prefab 2.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_WorkingWayProhibited_Variant.prefab 2.8 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ViaductName_Variant.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_BusStop_Variant.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_HighwayConstanti.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingToll_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_SquareArrowDouble_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_OneWay_Straight_Variant_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_IndustrialSmall_Straight_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_IndustrialSmall_Right_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_OneWay_Right_Variant_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_OneWay_Left_Variant_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_IndustrialSmall_Left_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_NoUTurn_L_Variant_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_NoEntry_Variant_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village03_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ChangeDirection_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_DangerDomesticAnimals_Variant_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S018Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S014Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S012Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S003AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S022Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S009Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S007BExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S007AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S004Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S003BExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S020Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S019Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S016Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S015Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S010Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S008Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S002Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S021_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S018_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_05/Sig_BigCrossingDouble_S014_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S009_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_S004_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S020_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_BigCrossingDouble_S016_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_04/Sig_BigCrossingDouble_01_PF.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_HighwayVallsLleida.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_HighwayVallsMontblanc.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_FinalsWorks_Variant.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_PedestrianCross_L_Variant.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_PedestrianCross_R_Variant.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_RoadHump_L_Variant.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_RoadHump_R_Variant.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_HeavyVehicles_right_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_WorkingWayProhibited_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Tocopilla_Iquique_250_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Iquique_Calama_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_HeavyVehicles_right_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_EmergencyTrack_700_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_EmergencyTrack_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_EmergencyTrack_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_EmergencyTrack_200_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_EmergencyTrack_100_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Calama_Tocopilla_300_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_RestAreaDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_InfoDistance_LJ_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_InfoDistance_CP_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Calama_tocopilla_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Calama_Iquique_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_AreaService_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_AreaService_1000_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_AreaServiceDetour_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_Inspection_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_VoltageDanger_Special_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_ViaductName_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Roundabout_3_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Roundabout_2_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_RestArea_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Pedagio_500_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_GasStation_R_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_GasStation_L_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_GasStation_F_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_EmergencyTrack_R_PF.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_RoundaboutRed_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_NoOvertaking_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_NoLeftTurn_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ParkingNotAllowed_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ParkingAllowed_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_OneWay_Straight_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_OneWay_KeepRight_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_ForbiddenHorn_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_TrucksRight_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_OneWay_Right_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_OneWay_Left_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_NoUTurn_R_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_NoUTurn_L_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerTrafficLight_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerBadConditions_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_NoRightTurn_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_NoEntry_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Incorporation_Left_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerSteepUp_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerSteepDown_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerNarrow_R_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerNarrow_RR_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerNarrow_L_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerNarrow_LL_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Bifurcation_Left_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Works_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StraightRight_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerNoBarrierLevelCrossing_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerDomesticAnimals_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_StraightLeft_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerSlipperyRoad_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerRoundabout_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerPebbles_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerDeadEnd_Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_TwoWays_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerSlipperyRocks_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerCurve_RL_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerCurve_LR_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerCrossRoads_R_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerCrossRoads_L_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Turn_L_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerTwoWays_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_CrossRoads_T_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_WorksEnd_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerPedestrianCrossing_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerCurve_R_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerCurve_L_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_DangerCrossRoads_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerPedestrianCrossing100m_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village04_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village02_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_Village01_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_EndNoOvertaking_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Works100m_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SquareArrowDouble_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_NoPedestrianNoBike_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_LevelCrossingTrain_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_TicketsViaFacil_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/TM/Sig_Yield_Variant_TM.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_LevelCrossingTrain_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_TicketsManual_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_TicketsAutomatic_Variant.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_RondaboutConstantiIndustrialP1.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_RondaboutConstantiIndustrialP.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_RondaboutConstantiTarra.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_RondaboutMorelValls.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_RondaboutLleidaCamp.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_HighwayMontblanc21.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_DistanceVallsLleida.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_WorksEnd_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_N240Montblanc.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_MontblancLleida.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_HighwayRefineria.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_DangerDomesticAnimals_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_PoblaMafumet.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_Fontscaldes.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_WorksDangerNarrow_R_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_WorksDangerNarrow_L_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_OneWay_Straight_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_Lilla.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_Yield_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_SpeedLimit_90_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_SpeedLimit_80_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_SpeedLimit_70_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_SpeedLimit_60_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_SpeedLimit_50_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/TM/Sig_SpeedLimit_40_PF_TM.prefab 1.8 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_02/Sig_Forward_Special_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_PedestrianCross_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_PedestrianCross_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_MaxiHeight_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_MaxiHeight_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_DangerSteepUp97%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_06/Sig_DangerSteepUp91%_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_RoadHump_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_RoadHump_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_PrioridadeSempre_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_FinalsWorks_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_ExclusiveOnibus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_WorksEnd_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_RadarBus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_OnlyBus_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerNoBarrierLevelCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_BusStop_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerPedestrianCrossing_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerMaxHeightAdvise_5M_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_03/Sig_Radar_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_WorksDangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_WorksDangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Incorporation_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Danger_CounterBend_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Danger_CounterBend_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerTrafficLight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerSlipperyRocks_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerSlipperyRoad_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerDomesticAnimals_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerCrossRoads_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerCrossRoads_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerBadConditions_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SquareArrowSingle_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SpeedLimit_120_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SpeedLimit_110_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SpeedLimit_100_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_ParkingNotAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_ParkingAllowed_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_OneWay_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_OneWay_KeepRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerSteepDown_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerRoundabout_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerNarrow_R_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerNarrow_RR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerNarrow_L_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerNarrow_LL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerCurve_RL_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerCurve_LR_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_DangerCrossRoads_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Bifurcation_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_Yield_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_TrucksRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_StraightRight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_StraightLeft_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SpeedLimit_90_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Sig_SpeedLimit_80_PF.prefab 1.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_DangerSteepDownTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_BifurcationObstacle_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/Location/BR/Sig_EmergencyWay_Variant.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_WorksHeavyTruck_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_ProximityYield_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_ProhibitedEntry_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_PedestrianRoad_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_EmergencyPoint_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_BifurcationDouble_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_WorksStarts_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_VoltageDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_RoadDivision_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_ProximityStop_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_LargeTuck_10m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_KeepYourRight_PF.prefab 0.1 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_Works50m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_TwoRoads_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_SeatBelt_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_BikeRoad_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_Barrier_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/GameObjectsEmpty/Sig_Train_PF.prefab 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_rigidtruck_common Compressed Size:8.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 15.3 mb 98.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 75.0 kb 0.5% Other Assets 4.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 113.9 kb 0.7% Total User Assets 15.5 mb 100.0% Complete build size 15.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 34.4% Assets/vehicles/TrafficVehicles/RigidTruck/Common/Art/Textures/RigidTruck_Trailer_MAOHS.tga 5.3 mb 34.4% Assets/vehicles/TrafficVehicles/RigidTruck/Common/Art/Textures/RigidTruck_Trailer_N.tga 2.7 mb 17.2% Assets/vehicles/TrafficVehicles/RigidTruck/Common/Art/Textures/RigidTruck_Trailer_BC.tga 2.0 mb 12.9% Assets/vehicles/TrafficVehicles/RigidTruck/Common/Art/Textures/RigidTruck_Trailer_CM.tga 75.0 kb 0.5% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 1.8 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Common/Pieces/NPC_RigidTruck_Root.prefab 1.7 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Common/Art/Materials/RigidTruck_Trailer_MT.mat 1.2 kb 0.0% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/TrafficParticleEmmiter.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficNavigator.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAI.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_common Compressed Size:40.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 61.7 mb 95.2% Meshes 446.6 kb 0.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.3 mb 3.6% Other Assets 135.9 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 243.3 kb 0.4% Total User Assets 64.9 mb 100.0% Complete build size 64.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.7 mb 16.4% Assets/vehicles/UserVehicles/Common/Textures/Glass/GlassMud_Broken2.jpg 10.7 mb 16.4% Assets/vehicles/UserVehicles/Common/Textures/Glass/GlassMud_Broken.tga 5.3 mb 8.2% Assets/vehicles/UserVehicles/Common/Textures/Glass/StaticRainGlass_N.tga 5.3 mb 8.2% Assets/vehicles/UserVehicles/Common/Textures/Glass/BrokenGlass_Normal.tga 5.3 mb 8.2% Assets/vehicles/UserVehicles/Common/Textures/Glass/GlassMud_Broken3.tga 5.3 mb 8.2% Assets/vehicles/UserVehicles/Common/Textures/Glass/BrokenGlass_AT.tga 5.3 mb 8.2% Assets/vehicles/UserVehicles/Common/Textures/Glass/GlassMud_N.tga 2.7 mb 4.1% Assets/vehicles/UserVehicles/Common/Textures/Glass/StaticRainDrop_Mask.tga 2.4 mb 3.7% Assets/vehicles/UserVehicles/Common/Textures/Glass/ShotGlass_LMV.tga 2.4 mb 3.7% Assets/vehicles/UserVehicles/Common/Textures/Glass/ShotGlass_RG31.tga 1.3 mb 2.1% Assets/vehicles/UserVehicles/Common/_Legacy/RainGlass/Textures/RainDropNormal01.tga 1.2 mb 1.9% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.1 mb 1.7% Resources/unity_builtin_extra 1.0 mb 1.5% Assets/vehicles/UserVehicles/Common/Textures/Light/BeamLightBike.jpg 1.0 mb 1.5% Assets/vehicles/UserVehicles/Common/Textures/Light/DipLightBike.jpg 1.0 mb 1.5% Assets/vehicles/UserVehicles/Common/Textures/Light/BeamLight.jpg 1.0 mb 1.5% Assets/vehicles/UserVehicles/Common/Textures/Light/DipLight.jpg 341.6 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Textures/BodyM_N.tga 341.6 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Textures/BodyM_M.tga 311.6 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Driver.fbx 170.9 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Textures/BodyM_D.tga 85.6 kb 0.1% Assets/simuzen/CommonTools/Standard Assets/ParticleSystems/Textures/ParticleCloudWhite.png 64.7 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/References/Pose_wheelchair.fbx 45.2 kb 0.1% AssetBundle Object 32.2 kb 0.0% Assets/vehicles/UserVehicles/Common/_Legacy/RainGlass/Textures/DropSet01_N_P.tga 20.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/References/Pose_sitting.fbx 20.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/References/Pose_Grabbing.fbx 18.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/References/Pose_stand.fbx 18.3 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Seatbelt.FBX 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 7.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Breakdowns/OverHeating_Smoke.prefab 7.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/_Legacy/Unlit.shader 6.2 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Driver_PF.prefab 4.4 kb 0.0% Assets/content_common/art_common/Modules/Shaders/DefaultUnlit.shader 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Common/PoliceLight/Materials/Glass_PoliceLight_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Common/Materials/Glass_Light_MT.mat 2.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Car_Driver.prefab 1.7 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Common/Materials/GlassTint_User_MT.mat 1.3 kb 0.0% 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Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Actros_Rigid_LeftExternalPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Actros_Rigid_LeftDrivingPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/Actros_2046_LS_LeftDrivingPreset.asset 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolvoFHTrailerExternalPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolvoFHTrailerDrivingPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolvoFHRigidExternalPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolvoFHRigidDrivingPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolvoFHExternalPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/VolvoFHDrivingPreset.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/ModerateSnowWindshieldSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/ModerateHailWindshieldSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/ModerateWindshieldSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/HighSnowWindshieldSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/HighHailWindshieldSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/WindshieldSetting.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/WindshieldManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/LowSnowWindshieldSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/LowHailWindshieldSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/HighWindshieldSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicUnsync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/Settings/LowWindshieldSetting.asset 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewRightDown_Horizontal.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewLeftDown_Horizontal.renderTexture 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/WindshieldConfig.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Interior/VehicleInteriorPreset.cs 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Actros_User/Textures/RearviewHorizontal_Car.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewHorizontal_Car.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Actros_User/Textures/RearviewRightDown.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Actros_User/Textures/RearviewHorizontal.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewRightDown.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewHorizontal.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Actros_User/Textures/RearviewSideUp.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Actros_User/Textures/RearviewRightUp.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Actros_User/Textures/RearviewLeftUp.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Actros_User/Textures/RearviewLeftDown.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/_Legacy/Actros_User/Textures/RearviewFrontUp.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewSideUp.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewRightUp.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewLeftUp.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewLeftDown.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Rearview/RearviewFrontUp.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/Textures/Glass/RainToTexture.renderTexture 0.1 kb 0.0% Assets/vehicles/UserVehicles/Common/_Legacy/RainGlass/Textures/WiperMask.renderTexture 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/ParticlesSync.cs 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/BiArticuledBusTrafficPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/BiArticuledBusScenePreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ArticuledBusTrafficPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/UrbanBusTrafficPreset.asset 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/ArticuledBusScenePreset.asset 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.1 kb 0.0% Assets/simuzen/vehicles/Vehicle Interior Presets/presets/UrbanBusScenePreset.asset ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: roads_localized.fr_xx_xx Compressed Size:8.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.9 mb 41.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.8 mb 57.7% Other Assets 20.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.6 kb 0.7% Total User Assets 11.8 mb 100.0% Complete build size 11.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.8 mb 57.7% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.7 mb 14.8% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Textures/RoadDecals_CM.tga 1.4 mb 11.8% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Textures/RoadDecals_N.tga 911.5 kb 7.5% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 886.3 kb 7.3% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Textures/RoadDecals_MAOHS.tga 6.1 kb 0.1% AssetBundle Object 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Materials/RoadDecals_Cutout_NoRainSnow_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Materials/RoadDecals_Cutout_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Materials/RoadDecals_Asphalt_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Materials/RoadDecals_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Materials/RoadDecalsNoRainSnow_MT.mat 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_BikePriority_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_Handicapped_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_ArrowBus_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_Yield_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_Bike_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_R_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_L_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_F_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_FR_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_FL_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/Decal_Bus_PF.prefab 0.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_MAOHS.tga 0.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_CM.tga 0.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_N.tga 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/FR/GameObjectsEmpty/Decal_ZigZag_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.es_xx_xx Compressed Size:94.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 160.0 mb 98.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.4 mb 1.5% Other Assets 680.7 kb 0.4% Levels 0.0 kb 0.0% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 283.2 kb 0.2% Total User Assets 163.4 mb 100.0% Complete build size 163.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 13.1% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Textures/Sig_Atlas06_MAOHS.tga 21.3 mb 13.1% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Textures/Sig_Atlas05_MAOHS.tga 21.3 mb 13.1% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga 21.3 mb 13.1% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Textures/Sig_Atlas03_MAOHS.tga 21.3 mb 13.1% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Textures/Sig_Atlas02_MAOHS.tga 21.3 mb 13.1% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 10.7 mb 6.5% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Textures/Sig_Atlas06_BC.jpg 10.7 mb 6.5% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Textures/Sig_Atlas01_BC.jpg 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Textures/Sig_Atlas05_BC.jpg 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Textures/Sig_Atlas04_BC.jpg 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Textures/Sig_Atlas03_BC.jpg 2.7 mb 1.6% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Textures/Sig_Atlas02_BC.jpg 2.4 mb 1.5% Assets/content_common/art_common/Modules/Shaders/Standard.shader 178.1 kb 0.1% AssetBundle Object 5.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_SquareArrowDouble_PF.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Sig_SquareArrowSingle_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_HighwayConstanti.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingToll_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingDouble_S018Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingDouble_S014Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingDouble_S012Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingDouble_S003AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Sig_BigCrossingDouble_S022Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Sig_BigCrossingDouble_S009Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Sig_BigCrossingDouble_S007BExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Sig_BigCrossingDouble_S007AExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Sig_BigCrossingDouble_S004Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Sig_BigCrossingDouble_S003BExit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Sig_BigCrossingDouble_S020Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Sig_BigCrossingDouble_S019Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Sig_BigCrossingDouble_S016Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Sig_BigCrossingDouble_S015Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Sig_BigCrossingDouble_S010Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Sig_BigCrossingDouble_S008Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Sig_BigCrossingDouble_S002Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingDouble_S021_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingDouble_S018_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_05/Sig_BigCrossingDouble_S014_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Sig_BigCrossingDouble_S009_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Sig_BigCrossingDouble_S004_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Sig_BigCrossingDouble_S020_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_03/Sig_BigCrossingDouble_S016_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_04/Sig_BigCrossingDouble_01_PF.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_HighwayVallsLleida.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_HighwayVallsMontblanc.prefab 2.2 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_HighwayRefineria.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_PoblaMafumet.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_Fontscaldes.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_OneWay_Straight_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_Lilla.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_Yield_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_SpeedLimit_90_PF_TM.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/TM/Sig_SpeedLimit_80_PF_TM.prefab 1.8 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_HighwayTarragona.prefab 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Sig_DoubleDirection_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_UniversitySmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_IndustrialSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_HospitalSmall_Straight_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_UniversitySmall_Right_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_UniversitySmall_Left_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_02/Sig_StationSmall_Straight_PF.prefab 1.5 kb 0.0% 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0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_ViaductName_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_TunnelName02_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_TunnelName01_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_TrucksRight_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_TicketsManual_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_RoadDivision_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_ProximityStop_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_LargeTuck_10m_PF.prefab 0.1 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_CounterBend_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_BackParkingPF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Works50m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Viduct_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_TwoRoads_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_SeatBelt_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Cyclists_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_BikeRoad_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Barrier_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Train_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/GameObjectsEmpty/Sig_Radar_PF.prefab 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AGXUnity/AGXUnity/MassProperties.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AGXUnity/AGXUnity/RigidBody.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_rigidtruck.xx_xx_xx Compressed Size:26.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 35.4 mb 87.0% Meshes 3.5 mb 8.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 1.6 mb 4.0% Other Assets 28.7 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 113.2 kb 0.3% Total User Assets 40.6 mb 100.0% Complete build size 40.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 39.4% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/ActrosUser_Interior_N.tga 5.3 mb 13.1% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Textures/RigidTruck_MAOHS.tga 5.3 mb 13.1% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Textures/RigidTruck_N.tga 4.0 mb 9.8% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/ActrosUser_N.tga 3.5 mb 8.6% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Meshes/NPC_Actros_PF.FBX 1.7 mb 4.3% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/ActrosUser_Interior_MAOHS.tga 1.2 mb 3.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.0 mb 2.5% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Textures/RigidTruck_Mask.tga 796.3 kb 1.9% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/Product/Default/ActrosUser_MAOHS.tga 512.2 kb 1.2% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Textures/RigidTruck_BC.tga 439.1 kb 1.1% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/Product/Default/ActrosUser_BC.tga 215.2 kb 0.5% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/ActrosUser_Interior_BC.tga 108.2 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsBase.shader 104.3 kb 0.3% Resources/unity_builtin_extra 75.0 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 72.1 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 68.8 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Glass.shader 20.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/ActrosUser_M1.tga 19.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/ActrosUser_M2.tga 5.7 kb 0.0% AssetBundle Object 3.9 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Pieces/NPC_RigidTruck_PF_TM.prefab 3.9 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Pieces/NPC_RigidTruck_PF.prefab 3.6 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Pieces/NPC_RigidTruck_Physics.prefab 1.8 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Materials/RigidTruck_Glass_Interior_ActrosRigid_MT.mat 1.7 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Materials/RigidTruck_Actros_MT.mat 1.6 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Materials/RigidTruck_Actros_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Materials/ActrosIA_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/TrafficVehicles/RigidTruck/Localized/XX/Art/Materials/RigidTruck_Actros_Interior_MT 1.mat 0.2 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar_Wheel.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/SMKTrafficVehicleGraphicsSync.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehiclePhysicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehicleGraphicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAntiRollBar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleLightSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WheelsPivotSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_props_common Compressed Size:7.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 5.4 mb 40.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.2 mb 46.3% Other Assets 1.3 mb 9.9% Levels 0.0 kb 0.0% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 479.3 kb 3.5% Total User Assets 13.4 mb 100.0% Complete build size 13.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 45.6% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.7 mb 12.3% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/Cityland_Wall_Col.FBX 1.1 mb 8.2% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/Cityland_TunnelCityland.FBX 796.7 kb 5.8% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/TunnelCitylandTape.FBX 541.9 kb 3.9% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/Cityland_BigStructures.FBX 492.0 kb 3.6% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/Cityland_TunnelCityland_Col.FBX 399.6 kb 2.9% Assets/contents/Sceneries/CityLand/Common/Props/Cityland_MetalFences_Street_PF.prefab 360.8 kb 2.6% Assets/contents/Sceneries/CityLand/Common/Props/Cityland_Tunnel_Accesories_PF.prefab 321.4 kb 2.3% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/Cityland_RailTrain.FBX 242.6 kb 1.8% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/Bidge_BRT.FBX 239.4 kb 1.7% Assets/contents/Sceneries/CityLand/Common/Props/PiecesTunnel/Floodlights_PF.prefab 219.7 kb 1.6% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/Cityland_TunnelEntrances.FBX 181.7 kb 1.3% AssetBundle Object 104.3 kb 0.8% Resources/unity_builtin_extra 51.0 kb 0.4% Assets/contents/Sceneries/CityLand/Common/Props/PiecesTunnel/Reflectant_PF.prefab 24.9 kb 0.2% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/RoundaboutSmall_C.FBX 24.3 kb 0.2% Assets/contents/Sceneries/CityLand/Common/Props/PiecesTunnel/ReflectantArrow_PF.prefab 23.5 kb 0.2% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/RoundaboutSmall_B.FBX 23.5 kb 0.2% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/RoundaboutSmall_A.FBX 20.4 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/PiecesTunnel/Box_PF.prefab 16.1 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/RoundaboutBig_C.FBX 16.1 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/RoundaboutBig_B.FBX 15.9 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/RoundaboutBig_A_PF.prefab 15.5 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/Meshes/RoundaboutBig_A.FBX 10.7 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/RoundaboutBig_C_PF.prefab 9.9 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/Cityland_Tunnel_PF.prefab 8.1 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/PiecesTunnel/ArrowPannel_Front_PF.prefab 7.7 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/PiecesTunnel/MetalRoofPlate_PF.prefab 7.3 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Props/PiecesTunnel/RotorVent_PF.prefab 3.0 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/Cityland_BigStructures_PF.prefab 2.4 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/Cityland_Tunnel_Col_PF.prefab 2.1 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/PiecesTunnel/Tunnel_Door_PF.prefab 2.0 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/Cityland_TunnelEntrances_PF.prefab 2.0 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Terrain/Greenzones/GroundZones_MT.mat 1.8 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/RoundaboutSmall_A_PF.prefab 1.7 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/RoundaboutSmall_B_PF.prefab 0.9 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/RoundaboutSmall_C_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/Bidge_BRT_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/RoundaboutBig_B_PF.prefab 0.7 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/Cityland_RailTrain_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/Cityland_BusStopLarge_Light_PF.prefab 0.4 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/Plane.prefab 0.2 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Props/Wall_Col_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_roads_common Compressed Size:7.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 5.7 mb 46.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.2 mb 51.0% Other Assets 129.4 kb 1.0% Levels 0.0 kb 0.0% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 132.5 kb 1.1% Total User Assets 12.2 mb 100.0% Complete build size 12.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 50.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.1 mb 25.7% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_Road.FBX 1.3 mb 10.8% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_Road_US.FBX 765.2 kb 6.1% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_RoadGutters.FBX 453.6 kb 3.6% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/Dirttrack_RoadMud.FBX 104.3 kb 0.8% Resources/unity_builtin_extra 45.1 kb 0.4% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_CrossDecals.fbx 40.3 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/Dirttrack_ScapeLine.FBX 31.6 kb 0.3% AssetBundle Object 28.2 kb 0.2% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_RoadGasStation.FBX 20.3 kb 0.2% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_RoadGutters_PF.prefab 12.8 kb 0.1% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_MudDecals_PF.prefab 10.5 kb 0.1% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_Road_Col_PF.prefab 7.1 kb 0.1% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_Guardrail_Col_PF.prefab 4.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/Dirttrack_GasStation_Floor.fbx 2.0 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_RoadMud_PF.prefab 2.0 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_CrossDecals_PF.prefab 1.6 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/Material/RoadMud_MT_Decal.mat 1.1 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_ScapeLine_PF.prefab 1.0 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_RoadMud_Variant.prefab 0.9 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_RoadGasStation_Col_Variant.prefab 0.9 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_GasStationFloors_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_RoadGasStation_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_ScapeLine_Col_Variant.prefab 0.4 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Road/DirtTrack_MudDecals01_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Escape Lane.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MudArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_roads_localized.es_xx_xx Compressed Size:20.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 58.7 kb 71.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 23.9 kb 28.9% Total User Assets 82.7 kb 100.0% Complete build size 82.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 25.8 kb 31.3% Assets/contents/Sceneries/HighwayLand/Localized/ES/Highwayland_Road_PF.prefab 25.0 kb 30.3% Assets/contents/Sceneries/HighwayLand/Localized/ES/Highwayland_RoadDecals_PF.prefab 7.8 kb 9.5% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_roads_localized.nz_xx_xx Compressed Size:15.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 6.2 kb 11.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 23.4 kb 43.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 24.5 kb 45.2% Total User Assets 54.3 kb 100.0% Complete build size 54.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.9 kb 31.1% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/NZ/Ruta_G21_1_Road_PF.prefab 6.2 kb 11.4% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 3.5 kb 6.4% AssetBundle Object 3.0 kb 5.6% 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Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Textures/ScaniaTanker_MAOHS.tga 3.1 mb 14.7% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.4 mb 11.2% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Meshes/NPC_ScaniaTanker.fbx 1.3 mb 6.2% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Textures/ScaniaTanker_Cargo_M1.tga 1.3 mb 6.2% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Textures/ScaniaTanker_M1.tga 1.2 mb 5.6% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.2 mb 5.5% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Textures/ScaniaTanker_Cargo_MAOHS.tga 925.1 kb 4.2% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Textures/ScaniaTanker_Cargo_N.tga 503.6 kb 2.3% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Textures/ScaniaTanker_BC.tga 372.5 kb 1.7% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Textures/ScaniaTanker_Cargo_BC.tga 256.2 kb 1.2% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Textures/ScaniaTanker_CM.tga 108.2 kb 0.5% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsBase.shader 104.3 kb 0.5% Resources/unity_builtin_extra 6.7 kb 0.0% AssetBundle Object 3.9 kb 0.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Pieces Prefab/NPC_ScaniaTanker_Graphics_TM.prefab 3.9 kb 0.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Pieces Prefab/NPC_ScaniaTanker_Graphics.prefab 3.6 kb 0.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Pieces Prefab/NPC_ScaniaTanker_Root.prefab 3.6 kb 0.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Pieces Prefab/NPC_ScaniaTanker_Physics.prefab 2.0 kb 0.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Materials/ScaniaTanker_MT.mat 1.1 kb 0.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Materials/RigidTanker_MT.mat 1.0 kb 0.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Materials/ScaniaTanker_Light_MT.mat 1.0 kb 0.0% Assets/vehicles/TrafficVehicles/ScaniaTanker/Art/Materials/RigidTanker_Light_MT.mat 0.9 kb 0.0% 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Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_semirremolque_1axis_common Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 235.0 kb 5.1% Meshes 794.6 kb 17.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.3 mb 74.4% Other Assets 23.9 kb 0.5% Levels 0.0 kb 0.0% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 122.0 kb 2.7% Total User Assets 4.5 mb 100.0% Complete build size 4.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.1 mb 70.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 421.5 kb 9.2% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Meshes/Semirremolque_1_Axis.fbx 370.8 kb 8.1% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Meshes/Semirremolque_1_Axis_Prototype.fbx 104.3 kb 2.3% Resources/unity_builtin_extra 91.1 kb 2.0% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Textures/Semirremolque_1_Axis_M1.tga 84.1 kb 1.8% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Textures/Semirremolque_1_Axis_M2.tga 72.1 kb 1.6% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 59.7 kb 1.3% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Textures/WiperRenaulKangoo_60.tga 12.9 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 5.5 kb 0.1% AssetBundle Object 5.5 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Meshes/Semirremolque_1_Axis_Collider.fbx 2.8 kb 0.1% 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Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_roads_localized.xx_xx_xx Compressed Size:8.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.4 kb 50.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 13.8 kb 48.7% Total User Assets 28.3 kb 100.0% Complete build size 28.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.0 kb 35.5% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/BR/RutaG21_3_Road_PF.prefab 2.3 kb 8.3% AssetBundle Object 2.0 kb 7.2% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/BR/RutaG21_3_Decals_PF.prefab 0.1 kb 0.4% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_military_common Compressed Size:53.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 30.4 mb 29.6% Meshes 64.4 mb 62.7% Animations 0.0 kb 0.0% Sounds 176.5 kb 0.2% Shaders 7.4 mb 7.2% Other Assets 107.1 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 254.6 kb 0.2% Total User Assets 102.7 mb 100.0% Complete build size 102.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 34.6 mb 33.7% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Meshes/LMV_mesh.fbx 21.0 mb 20.5% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Meshes/LMV_broken_mesh.fbx 6.8 mb 6.6% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 5.3 mb 5.2% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/LMV_N.tga 4.8 mb 4.7% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/LMV_broken_MAOHS.tga 4.3 mb 4.2% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Meshes/Barricade.fbx 4.3 mb 4.1% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Meshes/RG31_mesh.fbx 4.0 mb 3.9% Assets/simuzen/CommonTools/Standard Assets/ParticleSystems/Textures/Explosion_custom.tif 3.9 mb 3.8% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/LMV_MAOHS.tga 2.7 mb 2.6% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/RG31_N.tga 2.4 mb 2.4% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/RG31_MAOHS.tga 1.6 mb 1.5% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/LMV_broken_BC.tga 1.3 mb 1.3% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/LMV_BC.tga 1.2 mb 1.2% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/RG31_BC.tga 941.8 kb 0.9% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/Decal_broken_MAOHS.tga 911.5 kb 0.9% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 870.8 kb 0.8% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/Decal_broken_N.tga 591.3 kb 0.6% Resources/unity_builtin_extra 422.9 kb 0.4% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Textures/Decal_broken_BC.tga 176.5 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Core/Audio/EventSounds/high explosion.mp3 142.1 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Meshes/Dead_Cow.fbx 85.6 kb 0.1% Assets/simuzen/CommonTools/Standard Assets/ParticleSystems/Textures/Smoke_custom.tga 59.6 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Meshes/AmbushItem.fbx 27.8 kb 0.0% Assets/simuzen/vehicles/AIMilitary/Vehicle_IED_PF.prefab 13.7 kb 0.0% Assets/simuzen/vehicles/AIMilitary/AmbushItem_PF.prefab 12.8 kb 0.0% AssetBundle Object 9.5 kb 0.0% Assets/simuzen/vehicles/AIMilitary/DeadAnimal_IED_PF.prefab 4.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/WoodCrate.mat 4.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/Spool.mat 4.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/Barrel_A.mat 3.2 kb 0.0% Assets/simuzen/vehicles/AIMilitary/Barricade_PF.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Military_Props/Prefab/RG31_PROP_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Military_Props/Prefab/LMV_PROP_PF.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Materials/LMV_broken_Desert_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Materials/RG31_Desert_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Materials/LMV_Desert_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Materials/Decal_broken.mat 1.3 kb 0.0% Assets/simuzen/CommonTools/Standard Assets/ParticleSystems/Materials/smoke_white.mat 1.3 kb 0.0% Assets/simuzen/CommonTools/Standard Assets/ParticleSystems/Materials/smoke_custom.mat 1.2 kb 0.0% Assets/simuzen/CommonTools/Standard Assets/ParticleSystems/Materials/Explosion_custom.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/brick and concr.rings.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/BagsOfCementBarricade.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/concrete barrage1.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/wood boards.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/ConstructionProps/Materials/bucket.mat 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Military_Props/Prefab/LMV_broken_PF.prefab 0.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Military_Props/Prefab/Dead_Cow_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/MultipleTransformsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/IEDVehicleExplosion.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/ArmyExplosionEvent.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/ParticlesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_terrain_common Compressed Size:141.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 115.3 mb 58.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.0 mb 1.5% Other Assets 80.5 mb 40.5% Levels 0.0 kb 0.0% Scripts 0.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 101.4 kb 0.0% Total User Assets 198.8 mb 100.0% Complete build size 198.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 63.6 mb 32.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Bake_PalmTrees_vegetation_DT.asset 12.0 mb 6.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Arrays/CTS_Profile_DT_Albedos_BH.asset 12.0 mb 6.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Arrays/CTS_Profile_DT_Albedos.asset 8.4 mb 4.2% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Terrain_DT.asset 8.0 mb 4.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Arrays/CTS_Profile_DT_Normals_BH.asset 8.0 mb 4.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Arrays/CTS_Profile_DT_Normals.asset 5.3 mb 2.7% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_A_Sm.tga 5.3 mb 2.7% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_A_Sm.tga 5.3 mb 2.7% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_A_Sm.tga 5.3 mb 2.7% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 2.7% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 2.7% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 2.7% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_N.png 5.3 mb 2.7% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_N.png 5.3 mb 2.7% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_N.png 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_AO.tga 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_Sm.tga 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_H.tga 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_Sm.tga 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_H.tga 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_Sm.tga 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_H.tga 2.7 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/RoadMud_Sm.tga 1.6 mb 0.8% Assets/content_common/art_common/Modules/Terrain/Textures/RoadMud_N.tga 1.2 mb 0.6% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic CutOut.shader 1.1 mb 0.6% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 731.6 kb 0.4% Assets/content_common/art_common/Modules/Terrain/Textures/RoadMud_02_BC.tga 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 3 3.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 3 2.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 3 1.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 3 0.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 2 3.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 2 2.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 2 1.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 2 0.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 1 3.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 1 2.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 1 1.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 1 0.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 0 3.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 0 2.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 0 1.asset 530.4 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Data/Render 0 0.asset 274.6 kb 0.1% Resources/unity_builtin_extra 247.6 kb 0.1% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD CutOut.shader 244.7 kb 0.1% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD.shader 64.5 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 1 2.png 64.3 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 2 3.png 63.1 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 2 1.png 63.0 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 3 3.png 62.3 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 1 1.png 62.2 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 1 0.png 62.0 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 3 2.png 61.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 0 3.png 61.2 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 0 2.png 59.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 2 0.png 59.0 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 3 0.png 58.8 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 3 1.png 57.8 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 1 3.png 57.2 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 0 0.png 55.3 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 0 1.png 51.2 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Splatmaps/Render 2 2.png 22.2 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Geo_03_sharp.png 11.0 kb 0.0% AssetBundle Object 10.8 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 2 1.mat 10.8 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 2 0.mat 10.8 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 1 3.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 3 3.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 3 2.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 3 1.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 3 0.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 2 3.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 2 2.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 1 2.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 1 1.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 1 0.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 0 3.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 0 2.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 0 1.mat 10.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/Materials/Render 0 0.mat 1.7 kb 0.0% Assets/contents/Sceneries/DirtTrack/Common/Terrain/CTS/CTS_Profile_DT.asset 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_roads_localized.do_xx_xx Compressed Size:8.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.1 mb 40.5% Meshes 361.1 kb 2.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.9 mb 55.1% Other Assets 89.4 kb 0.7% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 115.7 kb 0.9% Total User Assets 12.6 mb 100.0% Complete build size 12.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.8 mb 54.3% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.8 mb 14.7% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_CM.tga 1.4 mb 11.4% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_N.jpg 941.7 kb 7.3% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_MAOHS.tga 911.5 kb 7.1% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 180.6 kb 1.4% Assets/contents/Sceneries/UrbaLand/Localized/MX/Meshes/Urbaland_RoadsDecals.FBX 180.6 kb 1.4% Assets/contents/Sceneries/UrbaLand/Localized/DE/Meshes/Urbaland_RoadsDecals.FBX 104.3 kb 0.8% Resources/unity_builtin_extra 33.5 kb 0.3% Assets/contents/Sceneries/UrbaLand/Localized/DO/Urbaland_Roads_PF.prefab 21.6 kb 0.2% Assets/contents/Sceneries/UrbaLand/Localized/DO/Urbaland_RoadsDecals_PF.prefab 15.6 kb 0.1% AssetBundle Object 14.2 kb 0.1% Assets/contents/Sceneries/UrbaLand/Localized/DO/Meshes/Urbaland_RoadsDecals.FBX 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_Cutout_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_MT.mat 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_amarok.xx_xx_xx Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.6% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.4% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Amarok/Amarok_Default/GP_amarok.png 0.3 kb 3.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_terrain_common Compressed Size:50.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 137.9 mb 84.3% Meshes 2.8 mb 1.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.9 mb 3.6% Other Assets 16.9 mb 10.3% Levels 0.0 kb 0.0% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 169.0 kb 0.1% Total User Assets 163.6 mb 100.0% Complete build size 163.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 13.0% Assets/contents/Sceneries/CityLand/Common/Vegetation/Mask/External_Cityland_veg_mask_NEW.png 21.3 mb 13.0% Assets/contents/Sceneries/CityLand/Common/Vegetation/Mask/Global_veg_mask.png 16.1 mb 9.9% Assets/contents/Sceneries/CityLand/Common/Vegetation/Bake/Baked_PalmTrees_vegetation_City.asset 5.3 mb 3.3% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/Snow/qiqkx_4K_AlbedoOpacity_SNOW.tga 5.3 mb 3.3% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Wild Flowers_02.psd 5.3 mb 3.3% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_10.psd 3.3 mb 2.0% Resources/unity_builtin_extra 2.7 mb 1.6% Assets/contents/Sceneries/CityLand/Common/Vegetation/Mask/Global_grass_mask.png 2.7 mb 1.6% Assets/contents/Sceneries/CityLand/Common/Vegetation/Mask/Cityland_veg_mask.png 2.0 mb 1.2% Assets/contents/Sceneries/CityLand/Common/Terrain/Data/TerrainCityland.asset 1.9 mb 1.2% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Bark_Specular_Snow.shader 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPineBark_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPineBark_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/AcaciaBark_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/AcaciaBark_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_LOW/DatePalm_Low_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_LOW/DatePalm_Low_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas_Billboards_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_LOW/DatePalm_Low_Atlas_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_LOW/DatePalm_Low_Atlas.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas.tga 683.0 kb 0.4% Assets/contents/Sceneries/CityLand/Common/Vegetation/Packages/CT_Winter_Jungle_billboards/billboardNormal_b8ac5d81-011e-46dc-aef9-0d64ab88086f.png 683.0 kb 0.4% Assets/contents/Sceneries/CityLand/Common/Vegetation/Packages/CT_Winter_Jungle_billboards/billboardNormal_894442bd-6403-4f7e-9e62-90781d890f24.png 683.0 kb 0.4% Assets/contents/Sceneries/CityLand/Common/Vegetation/Packages/CT_Winter_Jungle_billboards/billboardNormal_5a14c458-8366-4881-83a1-70238d9a4627.png 683.0 kb 0.4% Assets/contents/Sceneries/CityLand/Common/Vegetation/Packages/CT_Winter_European_billboards/billboardNormal_b8ac5d81-011e-46dc-aef9-0d64ab88086f.png 683.0 kb 0.4% Assets/contents/Sceneries/CityLand/Common/Vegetation/Packages/CT_Winter_European_billboards/billboardNormal_894442bd-6403-4f7e-9e62-90781d890f24.png 683.0 kb 0.4% Assets/contents/Sceneries/CityLand/Common/Vegetation/Packages/CT_Winter_European_billboards/billboardNormal_5a14c458-8366-4881-83a1-70238d9a4627.png 683.0 kb 0.4% Assets/contents/Sceneries/CityLand/Common/Vegetation/Packages/CT_Summer_Jungle_billboards/billboardNormal_b8ac5d81-011e-46dc-aef9-0d64ab88086f.png 683.0 kb 0.4% Assets/contents/Sceneries/CityLand/Common/Vegetation/Packages/CT_Summer_Jungle_billboards/billboardNormal_894442bd-6403-4f7e-9e62-90781d890f24.png 683.0 kb 0.4% Assets/contents/Sceneries/CityLand/Common/Vegetation/Packages/CT_Summer_Jungle_billboards/billboardNormal_5a14c458-8366-4881-83a1-70238d9a4627.png 683.0 kb 0.4% Assets/contents/Sceneries/CityLand/Common/Vegetation/Packages/CT_Summer_European_billboards/billboardNormal_b8ac5d81-011e-46dc-aef9-0d64ab88086f.png 683.0 kb 0.4% 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Materials/LOD0/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT Materials/LOD1/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT Materials/LOD0/Fronds_2.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT Materials/LOD0/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalm_Low.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_LOW/DatePalm_Low Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia 1/Acacia_RT Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT Materials/Billboard.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_clio.xx_xx_scaprobadoala1 Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.9% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 4.9% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Renault 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Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MotorBikeSuspensionSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/MotorbikeWheelDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MotorBikeWheelSync.cs 0.1 kb 0.0% 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------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_localized.xx_xx_xx Compressed Size:669.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 716.7 kb 95.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 12.7 kb 1.7% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 22.1 kb 2.9% Total User Assets 752.2 kb 100.0% Complete build size 752.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 531.6 kb 70.7% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/BR/Textures/BuildingLocalized_MAOHS.tga 185.1 kb 24.6% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/BR/Textures/BuildingLocalized_BC.jpg 3.7 kb 0.5% AssetBundle Object 3.4 kb 0.5% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BR/LeySeca_Group_PF.prefab 1.0 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BR/TrafficLightPedestrian_PF.prefab 1.0 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/BR/Mojon_PF.prefab 1.0 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BR/PhoneBooth_PF.prefab 1.0 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BR/TrafficLight_A_PF.prefab 0.8 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BR/TrafficLight_D_PF.prefab 0.8 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BR/TrafficLight_C_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/BR/ShortBollard_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_4x4_common Compressed Size:148.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 238.7 mb 95.8% Meshes 5.5 mb 2.2% Animations 34.7 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.4 mb 1.8% Other Assets 153.9 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 309.4 kb 0.1% Total User Assets 249.1 mb 100.0% Complete build size 249.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 8.6% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_Inside_MAOHS.tga 21.3 mb 8.6% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_Inside_N.tga 21.3 mb 8.6% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/UserAmarokSC_N.tga 21.3 mb 8.6% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/CL/Amarok_MAOHS.tga 21.3 mb 8.6% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/CL/Amarok_AC.tga 21.3 mb 8.6% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/CL/Amarok_N.tga 16.0 mb 6.4% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/UserAmarokSC_Inside_N.tga 16.0 mb 6.4% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Ford_F150_Interior_N.tga 16.0 mb 6.4% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Ford_F150_Exterior_N.tga 10.7 mb 4.3% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_Inside_AC.tga 5.3 mb 2.1% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/_Common/Textures/RoadChain_MetallicSmoothness.tga 5.3 mb 2.1% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/_Common/Textures/RoadChain_AlbedoTransparency.tga 5.3 mb 2.1% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_StaticDrops.tga 5.3 mb 2.1% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/_Common/Textures/RoadChain_Normal.tga 4.0 mb 1.6% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_M3.tga 4.0 mb 1.6% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_M2.tga 4.0 mb 1.6% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_M1.tga 3.4 mb 1.4% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Ford_F150_Interior_MAOHS.tga 3.1 mb 1.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.0 mb 1.2% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/UserAmarokSC_Inside_M.tga 2.9 mb 1.2% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/AmarokModified_MAOHS.tga 2.7 mb 1.1% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_StaticDropsMask.tga 2.7 mb 1.1% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_E.tga 2.2 mb 0.9% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Meshes/User_Ford_F150.fbx 2.2 mb 0.9% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Mesh/User_Amarok.FBX 1.9 mb 0.8% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Product/SCPFM/Ford_F150_Exterior_MAOHS.tga 968.4 kb 0.4% Resources/unity_builtin_extra 965.5 kb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/UserAmarokSC_Inside_D.tga 926.7 kb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Meshes/User_AmarokSC.FBX 907.0 kb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Ford_F150_Interior_BC.tga 144.0 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Meshes/Police_bumpers.fbx 111.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 77.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/UserAmarokSC_Lights_M1.tga 73.7 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsLarge.shader 73.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/UserAmarokSC_Lights_M2.tga 72.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 67.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/Wiper_Amarok_60.tga 66.1 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Mask4x4Wippers.tga 51.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Glass.shader 37.2 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Mesh/Amarok4x4_Wipers.fbx 33.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Meshes/FordF150_Wipers.FBX 30.1 kb 0.0% AssetBundle Object 20.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Meshes/Amarok_Wipers.FBX 15.4 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Pieces Prefabs/Amarok_PF.prefab 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 11.1 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Mesh/RoadChain_R.FBX 11.1 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Mesh/RoadChain_L.FBX 11.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Pieces Prefabs/User_FordPolice_F150_PF.prefab 10.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Pieces Prefabs/User_AmarokSC_PF.prefab 8.9 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Pieces Prefabs/Windshield_Amarok4x4.prefab 7.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Meshes/FordF150_Mesh_Collider.fbx 6.3 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Materials/Amarok_Car_MT.mat 6.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Ford_F150_Lights_M1.tga 5.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Ford_F150_Lights_M2.tga 4.9 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Mesh/WipersPivot.FBX 2.3 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Animations/Amarok4x4_Wipers_Animator.controller 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Materials/Glass_Interior_Amarok_MT.mat 1.8 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Meshes/FordF150_FrontWindow.fbx 1.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Materials/Amarok_Inside_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Materials/Amarok_Inside_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Materials/User_FordF150_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Materials/User_FordF150_Exterior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Materials/User_FordF150_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Materials/Amarok_Light_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/_Common/Materials/RoadChain_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Materials/Amarok_Light_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Animations/Amarok_RotateLigthMask.mask 1.4 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Animations/Amarok_WipersMask.mask 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Animations/AmarokSC_WipersMask.mask 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Animations/WiperAnimController_AmarokSC.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Materials/Amarok_Mirror_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Materials/Amarok_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Pieces Prefabs/Amarok4x4_Wipers_PF.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Pieces Prefabs/FordF150_Wipers_PF.prefab 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Pieces Prefabs/Amarok_Wipers.prefab 1.0 kb 0.0% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Materials/Amarok_Glass_MT.mat 0.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Materials/Glass_User_Amarok_MT.mat 0.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Pieces Prefabs/FordF150_FrontWindow_PF.prefab 0.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Pieces Prefabs/Police_bumpers_PF.prefab 0.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Pieces Prefabs/FordF150_Mesh_Collider.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRotatingLightContainerDescriptor.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Windshield/WindshieldManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/RotaryLightsAnimationSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/HandlebarDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_roads_localized.es_xx_xx Compressed Size:5.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 911.5 kb 8.9% Meshes 1.4 mb 13.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.9 mb 69.2% Other Assets 581.8 kb 5.7% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 239.2 kb 2.3% Total User Assets 10.0 mb 100.0% Complete build size 10.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.8 mb 68.2% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.0 mb 10.3% Assets/contents/Sceneries/CityLand/Localized/DE/Meshes/Cityland_RoadsDecals.FBX 911.5 kb 8.9% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 382.4 kb 3.7% Assets/contents/Sceneries/CityLand/Localized/ES/Meshes/Cityland_RoadsDecals_Proxys.FBX 139.8 kb 1.4% AssetBundle Object 114.1 kb 1.1% Assets/contents/Sceneries/CityLand/Localized/ES/Cityland_Roads_PF.prefab 113.9 kb 1.1% Assets/contents/Sceneries/CityLand/Localized/ES/Cityland_RoadsDecals_PF.prefab 104.3 kb 1.0% Resources/unity_builtin_extra 103.8 kb 1.0% Assets/contents/Sceneries/CityLand/Localized/NZ/Meshes/Cityland_RoadsDecals.FBX 81.4 kb 0.8% Assets/contents/Sceneries/CityLand/Localized/ES/Meshes/Cityland_RoadsDecals.FBX 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecalsNoRainSnow_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_MT.mat 0.8 kb 0.0% Assets/contents/Sceneries/CityLand/Localized/MX/Meshes/Cityland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_props_common Compressed Size:9.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 11.3 mb 61.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.2 mb 34.1% Other Assets 539.1 kb 2.9% Levels 0.0 kb 0.0% Scripts 0.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 241.6 kb 1.3% Total User Assets 18.3 mb 100.0% Complete build size 18.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 33.5% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.9 mb 32.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Meshes/Light_Post_Proxy.FBX 3.5 mb 19.4% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Meshes/Light_Cable.FBX 1.3 mb 7.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Meshes/Ruta_G21_1_GuardRails.fbx 471.8 kb 2.5% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Meshes/Ruta_G21_1_Gutters.FBX 339.9 kb 1.8% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Elements_GuardRail_PF.prefab 121.4 kb 0.6% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Meshes/G21_1_Sidewalk.FBX 104.3 kb 0.6% Resources/unity_builtin_extra 97.1 kb 0.5% AssetBundle Object 9.9 kb 0.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Ruta_G21_1_GuardRails_PF.prefab 6.6 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Ruta_G21_1_GuardRails_Col_PF Variant.prefab 3.7 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Light_Cable_PF.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Lindes/Meshes/Post_GuardRail_02.FBX 1.7 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Ruta_G21_1_Gutters_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Art/Materials/ElectricProps_MT.mat 1.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/Ruta_G21_1_Gutters_Col_PF Variant.prefab 0.8 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Lindes/G21_1_Sidewalk_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_dashboard.xx_xx_st Compressed Size:11.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 139.5 mb 99.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.2 mb 0.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 26.1 kb 0.0% Total User Assets 140.8 mb 100.0% Complete build size 140.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 2.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_FreightlinerFL360VehicleDashboardAtlas-3c8d61df 4.0 mb 2.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_KenworthT880VehicleDashboardAtlas-375b3817 4.0 mb 2.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_KenworthT800VehicleDashboardAtlas-9d6932d9 4.0 mb 2.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_Kenworth2025VehicleDashboardAtlas-0db61464 4.0 mb 2.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_IsuzuForwardVehicleDashboardAtlas-8707ed17 4.0 mb 2.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_InternationalProstarDashboardAtlas-0a1bfd7b 4.0 mb 2.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_FreightlinerVehicleDashboardAtlas-73bd9fee 4.0 mb 2.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_FreightlinerCascadiaDashboardAtlas-392ef061 4.0 mb 2.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_IvecoEuroTrakkerDashboardAtlas-dd2d86ff 4.0 mb 2.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_InternationalHV607DashboardAtlas-c88eedab 4.0 mb 2.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_Volkswagen17280DashboardAtlas-c93cc2f1 4.0 mb 2.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_IvecoEuroTrakkerDashboardAtlas-dd2d86ff 4.0 mb 2.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_IsuzuELFVehicleDashboardAtlas-0b1dc69c 4.0 mb 2.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_IsuzuELF100VehicleDashboardAtlas-86ee68d9 4.0 mb 2.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_InternationalHV607DashboardAtlas-c88eedab 4.0 mb 2.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_VolvoVLN760DashboardAtlas-84643c43 4.0 mb 2.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_SitrakVehicleDashboardAtlas-31a4136c 4.0 mb 2.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_HinoVehicleDashboardAtlas-36a354c9 4.0 mb 2.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_VehicleDashboardAtlas-8a6e9577 4.0 mb 2.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_VehicleDashboardAtlas-8a6e9577 4.0 mb 2.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_Hino300DashboardAtlas-06ae5427 4.0 mb 2.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_DAFXF106SCDashboardAtlas-6733f9ae 4.0 mb 2.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_CityStar5DashboardAtlas-be6d34f9 4.0 mb 2.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_Actros2646DashboardAtlas-d6eb8b83 4.0 mb 2.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_YutongDashboardAtlas-b42800c1 4.0 mb 2.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_YutongDashboardAtlas-b42800c1 4.0 mb 2.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_ManTGXDashboardAtlas-d5a220f9 4.0 mb 2.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_ScaniaG440_Atlas-bf3d0e4a 2.0 mb 1.4% Built-in Texture2D: sactx-1-2048x1024-DXT5-HUD_FreightlinerFL360VehicleDashboardAtlas-3c8d61df 2.0 mb 1.4% Built-in Texture2D: sactx-1-1024x2048-DXT5-HUD_KenworthT880VehicleDashboardAtlas-375b3817 2.0 mb 1.4% Built-in Texture2D: sactx-1-1024x2048-DXT5-HUD_FreightlinerVehicleDashboardAtlas-73bd9fee 2.0 mb 1.4% Built-in Texture2D: sactx-1-1024x2048-DXT5-HUD_FreightlinerCascadiaDashboardAtlas-392ef061 2.0 mb 1.4% Built-in Texture2D: sactx-1-2048x1024-DXT5-HUD_Volkswagen17280DashboardAtlas-c93cc2f1 2.0 mb 1.4% Built-in Texture2D: sactx-1-2048x1024-DXT5-HUD_Hino300DashboardAtlas-06ae5427 2.0 mb 1.4% Built-in Texture2D: sactx-1-2048x1024-DXT5-HUD_Actros2646DashboardAtlas-d6eb8b83 2.0 mb 1.4% Built-in Texture2D: sactx-1-1024x2048-DXT5-HUD_DAFXF106SCDashboardAtlas-6733f9ae 2.0 mb 1.4% Built-in Texture2D: sactx-2-1024x2048-DXT5-HUD_YutongDashboardAtlas-b42800c1 2.0 mb 1.4% Built-in Texture2D: 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Assets/UI/Textures/Simulator/Simestruck/ScaniaG440Panel/TP_Background/Scania_G440_backgr_Dia_extended.png 13.1 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_InternationalHV607DashboardAtlas.spriteatlas 13.0 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/CityStar5Panel/TP_Background/CityStar_Panel_NIGHT.png 13.0 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/CityStar5Panel/TP_Background/CityStar_Panel_DAY.png 12.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/FreightlinerCascadiaPanel/TP_Background/NoSpeedUnits/Freightliner_Cascadia_Panel_Night.png 12.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/FreightlinerCascadiaPanel/TP_Background/NoSpeedUnits/Freightliner_Cascadia_Panel_Day.png 12.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/FreightlinerFL360Panel/TP_Background/NoSpeedValues/Panel_Freightliner_FL360_backr_NIGHT_MASK.png 12.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/FreightlinerFL360Panel/TP_Background/NoSpeedValues/Panel_Freightliner_FL360_backr_DAY_MASK.png 12.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/ManTGXPanel/TP_Background/Panel_Man_GTX_NIGHT.png 12.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/ManTGXPanel/TP_Background/Panel_Man_GTX_DAY.png 11.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/InternationalHV607Panel/TP_Background/back_layer_night.png 11.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/InternationalHV607Panel/TP_Background/back_layer_day.png 11.1 kb 0.0% Assets/UI/Textures/Simulator/Simescar/RenaultKangooPanel/CP_Background/Panel_Kangoo_Electrica_NIGHT.png 11.1 kb 0.0% Assets/UI/Textures/Simulator/Simescar/RenaultKangooPanel/CP_Background/Panel_Kangoo_Electrica_DAY.png 10.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/IsuzuForwardPanel/TP_Background/forward_panel_night.png 10.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/IsuzuELFPanel/TP_Background/ELF500_panel_night.png 10.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/DAFX106SCPanel/TP_Background/DAF_Panel_night.png 10.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/DAFX106SCPanel/TP_Background/DAF_Panel_day.png 10.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/IsuzuForwardPanel/TP_Background/forward_panel_day.png 10.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/IsuzuELFPanel/TP_Background/ELF500_panel_day.png 10.2 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Hino300Panel/TP_Background/Hino300_Panel_night.png 10.2 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Hino300Panel/TP_Background/Hino300_Panel_day.png 10.1 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/InternationalHV607Panel/TP_Background/top_layer.png 9.9 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_IvecoEuroTrakkerDashboardAtlas.spriteatlas 9.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/T880Panel/TP_Background/T880/T880_Panel_night.png 9.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/T880Panel/TP_Background/T880/T880_Panel_day.png 9.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/FreightlinerPanel/TP_Background/NoSpeedValues/Freightliner_panel_day.png 9.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/IsuzuELF100Panel/TP_Background/ELF100_panel_NIGHT.png 9.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/IsuzuELF100Panel/TP_Background/ELF100_panel_DAY.png 9.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/FreightlinerPanel/TP_Background/NoSpeedValues/Freightliner_panel_night.png 9.3 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_Kenworth2025VehicleDashboardAtlas.spriteatlas 9.2 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_FreightlinerFL360VehicleDashboardAtlas.spriteatlas 8.9 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_KenworthT880VehicleDashboardAtlas.spriteatlas 8.9 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_KenworthT800VehicleDashboardAtlas.spriteatlas 8.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Background/TP_Backgroundnight.png 8.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Background/TP_Backgroundday.png 8.6 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_DAFXF106SCDashboardAtlas.spriteatlas 8.5 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_VolvoVLN760DashboardAtlas.spriteatlas 8.5 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_IsuzuForwardVehicleDashboardAtlas.spriteatlas 8.4 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_Hino300DashboardAtlas.spriteatlas 8.4 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_FreightlinerCascadiaDashboardAtlas.spriteatlas 8.3 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_FreightlinerVehicleDashboardAtlas.spriteatlas 8.3 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_Volkswagen17280DashboardAtlas.spriteatlas 8.3 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_InternationalProstarDashboardAtlas.spriteatlas 8.3 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_SitrakVehicleDashboardAtlas.spriteatlas 8.3 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_Actros2646DashboardAtlas.spriteatlas 8.3 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_ScaniaG440_Atlas.spriteatlas 8.3 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_CityStar5DashboardAtlas.spriteatlas 8.3 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_ManTGXDashboardAtlas.spriteatlas 8.0 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_IsuzuELFVehicleDashboardAtlas.spriteatlas 8.0 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_IsuzuELF100VehicleDashboardAtlas.spriteatlas 7.2 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_HinoVehicleDashboardAtlas.spriteatlas 6.9 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/VolvoVNL760Panel/TP_Background/VolvoVNL760_Panel_Night.png 6.9 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/VolvoVNL760Panel/TP_Background/VolvoVNL760_Panel_Day.png 6.0 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Volkswagen17280Panel/TP_Background/Wolkswagen_Constellation_panel_NIGHT.png 6.0 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Volkswagen17280Panel/TP_Background/Wolkswagen_Constellation_panel_DAY.png 5.9 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/IG/CNADTelemetryResources/LMV_ACDashboard/AC_levels.png 5.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/T880Panel/TP_Background/T800NoSpeedValues/T800_Panel_night.png 5.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/T880Panel/TP_Background/T800NoSpeedValues/T800_Panel_day.png 5.1 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Kenworth2025/K2025_Background/panel_kenworth_2025_backgr.png 3.0 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/GP_Background/GP_circleBigWhite.png 3.0 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/GP_Background/GP_circleBig.png 2.9 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_ParkingSensor.png 2.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_service_brake.png 2.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/GP_Background/GP_background.png 2.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/GP_Background/GP_rpmCircle.png 2.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/IvecoEuroTrakkerPanel/TP_Background/Eurotrakker_panel_NOCHE_fix_RPM_2.png 2.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/IvecoEuroTrakkerPanel/TP_Background/Eurotrakker_panel_DIA_fix_RPM_2.png 2.3 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GCP/CP_Icons/GP_WheelUnaligned.png 2.2 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/YutongPanel/bar_engine_ready_full.png 2.2 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/YutongPanel/bar_engine_ready_base.png 2.0 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/YutongPanel/bar_engine_ready_7.png 2.0 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_check_engine.png 2.0 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_green_lamp.png 1.9 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_TireUnaligned.png 1.9 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GCP/CP_Icons/GCP_PositionBeam.png 1.9 kb 0.0% Assets/UI/Textures/Simulator/Simescar/CP/CP_Icons/CP_PositionBeam.png 1.9 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_ESP.png 1.9 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_CamBiart_icon.png 1.9 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/GP_TC_off.png 1.9 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_tempomat_ar.png 1.9 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/GP_TC_on.png 1.9 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/GP_TC.png 1.9 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Kenworthdoble_doble_articulado_icon.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Actros_2645_biart_icon.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Actros_2046_biart_icon.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_temp.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_parking.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_gear_warning.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_BusBiartUrb_icon.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_CamArtPlataf2_icon.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_CamArtPlataf_icon.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_ip_indicator.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_stop_engine.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_abs.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_ASR.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_circle.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Breakdowns/freightliner_circle.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/YutongPanel/bar_engine_ready_6.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simescar/CP/CP_Icons/CP_WheelUnaligned.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_5th_wheel_yellow.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/GP_ESP_off.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_5th_wheel_green.png 1.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/GP_Background/GP_MotorOilTemperature.png 1.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/GP_Background/GP_FuelBackground.png 1.6 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/Dashboard/GP_BrakeAssistant.png 1.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_TankTruck.png 1.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/GenericPanel/TP_Elements/freightliner_seat_belt.png 1.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_PositionBeam.png 1.6 kb 0.0% 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Assets/UI/Textures/Simulator/Simestruck/CityStar5Panel/TP_Elements/indicator_small.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/YutongPanel/R_on.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/YutongPanel/N_on.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/YutongPanel/L_on.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/YutongPanel/D_on.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/ManTGXPanel/TP_Elements/indicator_small.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Hino500Panel/TP_Elements/icon_base_red.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Hino500Panel/TP_Elements/icon_base_orange.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Hino500Panel/TP_Elements/icon_base_green.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Hino500Panel/TP_Elements/icon_base_blue.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Hino500Panel/TP_Elements/icon_base.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Hino500Panel/TP_Breakdowns/hino_ip_suspension.png 0.5 kb 0.0% Assets/UI/Fonts/Buerau_Agency_FB/Bureau_Agency_FB_0.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/YutongPanel/D_off.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Kenworth2025/K2025_Elements/semicircle_gear.png 0.5 kb 0.0% Assets/UI/Fonts/Buerau_Agency_FB/Bureau_Agency_FB_3.png 0.5 kb 0.0% Assets/UI/Fonts/Buerau_Agency_FB/Bureau_Agency_FB_1.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Breakdowns/TP_NoFuel_White.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/CityStar5Panel/TP_Elements/indicator_large.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Breakdowns/TP_NoFuel.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/ManTGXPanel/TP_Elements/indicator_large.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/YutongPanel/seat_belt.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/YutongPanel/kWh_bar_full.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/YutongPanel/front_door.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/YutongPanel/battery_bar.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/YutongPanel/L_off.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/YutongPanel/Park.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Breakdowns/TP_MotorFailure.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/YutongPanel/backdoor.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/YutongPanel/R_off.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/InternationalProstarPanel/IProstar_indicator_small.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Kenworth2025/K2025_Elements/Indicator.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/InternationalHV607Panel/TP_Elements/Indicator_small.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/InternationalHV607Panel/TP_Elements/Indicator_Large.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/YutongPanel/blue_clear_bar_square.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/YutongPanel/Ejemplo_puertas_rampa.PNG 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Breakdowns/TP_BrokenWheelPoint.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Kenworth2025/K2025_Elements/diamond.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Breakdowns/TP_WhitePoint.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/Kenworth2025/K2025_Elements/bar.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Breakdowns/TP_OkBattery.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Breakdowns/TP_NoBattery.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/YutongPanel/N_off.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/YutongPanel/Ejemplo.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/ScaniaG440Panel/TP_Elements/Aguja.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_c4_common Compressed Size:12.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 20.6 mb 77.2% Meshes 1.5 mb 5.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.5 mb 17.0% Other Assets 12.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 92.5 kb 0.3% Total User Assets 26.7 mb 100.0% Complete build size 26.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 59.9% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/CitroenC4_N.tga 3.1 mb 11.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.9 mb 7.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/CitroenC4_Interior_MAOHS.tga 1.4 mb 5.4% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Meshes/CitroenC4_Prototype.FBX 1.4 mb 5.2% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/CitroenC4_Interior_N.tga 1.2 mb 4.5% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/CitroenC4_Interior_BC.tga 1.2 mb 4.5% Assets/content_common/art_common/Modules/Shaders/Standard.shader 104.3 kb 0.4% Resources/unity_builtin_extra 80.9 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/CitroenC4_M2.tga 76.5 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/CitroenC4_M1.tga 72.1 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 7.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Meshes/CitroenC4_Collider.FBX 3.2 kb 0.0% AssetBundle Object 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Materials/Glass_Interior_CitroenC4_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Materials/CitroenC4_Interior_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Materials/CitroenC4_MT.mat 1.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Materials/CitroenC4_Lights_MT.mat 0.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Pieces Prefabs/CitroenC4_Collider_PF.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Pieces Prefabs/CitroenC4_Prototype_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_terrain_common Compressed Size:132.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 185.5 mb 78.3% Meshes 627.2 kb 0.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.7 mb 2.0% Other Assets 46.0 mb 19.4% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 169.8 kb 0.1% Total User Assets 237.0 mb 100.0% Complete build size 237.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 29.2 mb 12.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Vegetation/G21_VegetationStorage.asset 21.3 mb 9.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Profiles/Splatmaps/Splat_6c13bd1099ea1024786667b6e0f0432c_c71397415761aa042b4ad7bd83051f70_0.png 8.3 mb 3.5% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Ruta_G21_1_Terrain.asset 8.0 mb 3.4% Assets/contents/Sceneries/DeliveryCity/Common/Terrain/Profiles/CTS_Profile_Delivery_Normals.asset 8.0 mb 3.4% Assets/contents/Sceneries/DeliveryCity/Common/Terrain/Profiles/CTS_Profile_Delivery_Albedos.asset 8.0 mb 3.4% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/CTS/Arrays/CTS_Profile_G21_Normals.asset 8.0 mb 3.4% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/CTS/Arrays/CTS_Profile_G21_Albedos.asset 5.3 mb 2.3% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/qghhf_4K_Albedo_Opacity.tga 5.3 mb 2.3% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_14_03.psd 5.3 mb 2.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 2.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 2.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 2.3% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Fern_14_ALT_01.psd 5.3 mb 2.3% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_12.psd 5.3 mb 2.3% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_03.psd 5.3 mb 2.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Textures/Painter/Mat4_N.tga 5.3 mb 2.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Textures/Painter/Mat3_N.tga 5.3 mb 2.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Textures/Painter/Mat2_N.tga 5.3 mb 2.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Textures/Painter/Mat1_N.tga 5.3 mb 2.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Vegetation/Vegetation_Mask.png 3.3 mb 1.4% Resources/unity_builtin_extra 2.7 mb 1.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak_Atlas_Normal.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak_Atlas.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_AO.tga 2.7 mb 1.1% 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Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Textures/Painter/Mat1_R.tga 2.7 mb 1.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Textures/Painter/Ma1_BC.tga 1.3 mb 0.6% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleafBark_Normal.tga 1.3 mb 0.6% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT_Atlas_Billboards_Normal.tga 1.3 mb 0.6% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT_Atlas_Billboards.tga 1.3 mb 0.6% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas_Billboards_Normal.tga 1.3 mb 0.6% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak_Atlas_Billboards_Normal.tga 1.3 mb 0.6% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas_Billboards.tga 1.3 mb 0.6% 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Materials/Billboard.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/Billboard.mat 0.2 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/Billboard.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Profiles/TerrainLayers/CTS_Profile_G21_3.asset 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Profiles/TerrainLayers/CTS_Profile_G21_2.asset 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Profiles/TerrainLayers/CTS_Profile_G21_1.asset 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Profiles/TerrainLayers/CTS_Profile_G21_0.asset 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_props_common Compressed Size:10.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.8 mb 38.2% Meshes 2.7 mb 18.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.2 mb 41.1% Other Assets 251.5 kb 1.6% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 159.1 kb 1.0% Total User Assets 15.1 mb 100.0% Complete build size 15.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 40.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.4 mb 9.4% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Textures/ConcreteTiled_N.tga 1.3 mb 8.8% Assets/content_common/art_common/Modules/Props_small/Rocks/Texture/Rock_9_Normal.tga 1.2 mb 8.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/Meshes/PalosGuardarailMadera_Proxy.FBX 1.0 mb 6.8% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Textures/ConcreteTiled_MAOHS.tga 811.4 kb 5.2% Assets/content_common/art_common/Modules/Props_small/Rocks/Texture/Rock_9_MAOHS.tga 660.5 kb 4.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Textures/ConcreteTiled_BC.tga 621.8 kb 4.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/Meshes/SideRocks.FBX 484.7 kb 3.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/Meshes/G245_RoadGuardrail.FBX 341.6 kb 2.2% Assets/contents/Sceneries/RutaG245/Water (Basic)/Textures/WaterBasicNormals.jpg 204.7 kb 1.3% Assets/content_common/art_common/Modules/Props_small/Rocks/Texture/Rock_9_Base_Color.jpg 172.5 kb 1.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/Meshes/G245_Gutter.FBX 126.2 kb 0.8% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/Meshes/Reflectance_Proxy.FBX 121.8 kb 0.8% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/Meshes/PalosGuardarailPuentes_Proxy.FBX 104.3 kb 0.7% Resources/unity_builtin_extra 86.1 kb 0.6% AssetBundle Object 30.7 kb 0.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Mesh/River.FBX 24.4 kb 0.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Textures/Rock_9_Specular.jpg 24.3 kb 0.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/Meshes/PalosGuardarail_Proxy.FBX 13.5 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Mesh/Bridge_05.FBX 13.3 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Mesh/Bridge_07.FBX 13.3 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Mesh/Bridge_01.FBX 11.9 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Mesh/Bridge_06.FBX 11.9 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Mesh/Rock_9.FBX 11.1 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Mesh/Bridge_04.FBX 7.7 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Mesh/Bridge_02.FBX 7.5 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Mesh/Bridge_03.FBX 5.0 kb 0.0% Assets/contents/Sceneries/RutaG245/Water (Basic)/Shaders/FXWaterBasic.shader 4.3 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/River_PF.prefab 3.6 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/G245_RoadGuardrail_PF.prefab 3.3 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Bridges_PF.prefab 2.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/G245_RoadGuardrail_Col_PF Variant.prefab 2.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Bridges_Col_PF Variant.prefab 1.5 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Props/Materials/ConcreteTiled_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Rocks/Materials/Rock_9.mat 0.9 kb 0.0% Assets/contents/Sceneries/RutaG245/Water (Basic)/Materials/WaterBasicDaytime.mat 0.7 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/G245_Gutter_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/RutaG245/Water (Basic)/Textures/WaterBasicDaytimeGradient.psd 0.5 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Lindes/G245_Gutter_Col_PF Variant.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% 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Assets/contents/Sceneries/TestLand/Common/Props/Meshes/Testland_Sidewalk.FBX 125.0 kb 14.4% Assets/contents/Sceneries/TestLand/Common/Props/TestLand_RailGuards.prefab 104.3 kb 12.0% Resources/unity_builtin_extra 26.5 kb 3.1% AssetBundle Object 0.6 kb 0.1% Assets/contents/Sceneries/TestLand/Common/Props/Testland_Sidewalk_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/scene/ReflectivesRoadManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_terrain_common Compressed Size:73.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 100.9 mb 84.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 1.6 mb 1.4% Other Assets 17.3 mb 14.4% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 100.4 kb 0.1% Total User Assets 119.9 mb 100.0% Complete build size 119.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 17.8% Assets/contents/Sceneries/WaterWorld/Common/Vegetation/Masks/WaterWorld_VegetationMask.png 8.3 mb 6.9% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/WaterWorld_Terrain.asset 8.0 mb 6.7% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Arrays/CTS_Profile_190524-1021_Albedos_BH.asset 8.0 mb 6.7% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Arrays/CTS_Profile_190524-1021_Albedos.asset 5.3 mb 4.4% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Grass_03_A_Sm.tga 5.3 mb 4.4% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 4.4% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 4.4% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Grass_03_N.png 5.3 mb 4.4% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 4.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Arrays/CTS_Profile_190524-1021_Normals_BH.asset 5.3 mb 4.4% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_N.jpg 5.3 mb 4.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Arrays/CTS_Profile_190524-1021_Normals.asset 2.7 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_AO.tga 2.7 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Grass_03_Sm.tga 2.7 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Grass_03_H.tga 2.7 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_A_tint.jpg 2.7 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_R.jpg 2.7 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_H.jpg 1.5 mb 1.2% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Terrain (1) Nrm.png 1.1 mb 0.9% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 530.4 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/WaterWorld_SeasideWalk_Terrain.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 3 3.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 3 2.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 3 1.asset 530.3 kb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Data/Terrain (1) 3 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Assets/contents/Sceneries/WaterWorld/Common/Terrain/Materials/Terrain (1) 2 0.mat 10.7 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Materials/Terrain (1) 1 3.mat 10.7 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Materials/Terrain (1) 1 2.mat 10.7 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Materials/Terrain (1) 1 1.mat 10.7 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Materials/Terrain (1) 1 0.mat 10.7 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Materials/Terrain (1) 0 3.mat 10.7 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Materials/Terrain (1) 0 2.mat 10.7 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Materials/Terrain (1) 0 1.mat 10.7 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Materials/Terrain (1) 0 0.mat 10.2 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Terrain (1) 3 2.png 8.8 kb 0.0% 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Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Terrain (1) 3 1.png 5.6 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Terrain (1) 0 0.png 5.6 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Terrain (1) 0 2.png 5.2 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/Splatmaps/Terrain (1) 0 1.png 1.1 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/CTS_Profile_190524-1021.asset 0.2 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/TerrainLayers/CTS_Profile_190524-1021_1.asset 0.2 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Terrain/TerrainLayers/CTS_Profile_190524-1021_0.asset 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_sc4wd Compressed Size:62.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 512.2 kb 97.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 2.4% Total User Assets 526.1 kb 100.0% Complete build size 526.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 512.2 kb 97.4% Built-in Texture2D: sactx-0-512x1024-DXT5-HUD_GP_Images_Atlas-381fa107 0.5 kb 0.1% Assets/UI/Textures/Simulator/Simescar4x4/GP/GP_4x4.png 0.4 kb 0.1% AssetBundle Object 0.3 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar4x4/HUD_GP_Images_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_localized.xx_xx_xx Compressed Size:9.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 15.1 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.4 kb 0.0% Total User Assets 15.1 mb 100.0% Complete build size 15.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 35.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/BR/FiremanTruck_N.tga 2.7 mb 17.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/BR/Clio_TaxiMirror_BC.tga 2.7 mb 17.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/BR/Clio_Taxi_BC.tga 1.1 mb 7.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/BR/FiremanTruck_MAOHS.tga 1.0 mb 6.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/BR/ChevroletVanExpress_Ambulance_MAOHS.tga 541.1 kb 3.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/BR/Passat_Police_PRF_MAOHS.tga 532.3 kb 3.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/BR/Passat_Police_MAOHS.tga 484.2 kb 3.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/BR/FiremanTruck_BC.tga 384.3 kb 2.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/BR/ChevroletVanExpress_Ambulance_BC.tga 239.3 kb 1.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/BR/Passat_Police_PRF_BC.tga 213.4 kb 1.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/BR/Passat_Police_BC.tga 1.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_rg31_common Compressed Size:24.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 38.1 mb 83.7% Meshes 2.3 mb 5.1% Animations 16.7 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.9 mb 10.7% Other Assets 45.8 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 161.2 kb 0.3% Total User Assets 45.5 mb 100.0% Complete build size 45.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 35.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/RG31_Interior_N.tga 16.0 mb 35.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/RG31_N.tga 3.1 mb 6.9% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.3 mb 5.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Meshes/User_RG31.fbx 2.2 mb 4.9% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/RG31_MAOHS.tga 2.2 mb 4.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/RG31_Interior_MAOHS.tga 1.2 mb 2.6% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.1 mb 2.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/RG31_BC.tga 457.3 kb 1.0% Resources/unity_builtin_extra 365.9 kb 0.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/RG31_Interior_BC.tga 73.1 kb 0.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/RG31_M1.tga 73.0 kb 0.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/RG31_M2.tga 72.1 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 37.8 kb 0.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Meshes/RG31_Wipers.fbx 31.8 kb 0.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/wiperRG31_60.tga 14.6 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Pieces Prefabs/User_RG31.prefab 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 8.6 kb 0.0% AssetBundle Object 2.0 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Materials/Glass_Interior_RG31.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Materials/RG31_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Materials/RG31_interior_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Materials/RG31_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Pieces Prefabs/RG31_Wipers.prefab 1.4 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Animations/WiperAnimController_RG31.controller 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DustParticleDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_daftruck_common Compressed Size:35.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 29.2 mb 56.5% Meshes 14.1 mb 27.4% Animations 11.1 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.1 mb 15.7% Other Assets 71.3 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 171.0 kb 0.3% Total User Assets 51.7 mb 100.0% Complete build size 51.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 31.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/DAFXF106_N.tga 6.1 mb 11.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.7 mb 11.1% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Meshes/User_DAF_XF_106.fbx 4.4 mb 8.6% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Meshes/GlobalExpeditionDafTanker_Prop.fbx 3.9 mb 7.6% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Meshes/DAFXF106SC_Prototype.fbx 2.7 mb 5.1% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/DAFXF106_MAOHS.tga 2.5 mb 4.8% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/DAFXF106_Interior_N.tga 2.5 mb 4.7% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/VolvoVNL760_Interior_N.tga 2.0 mb 3.9% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/VolvoVNL760_Interior_MAOHS.tga 1.6 mb 3.1% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/DAFXF106_Interior_MAOHS.tga 1.2 mb 2.3% Assets/content_common/art_common/Modules/Shaders/Standard.shader 987.5 kb 1.9% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/VolvoVNL760_Interior_BC.tga 895.7 kb 1.7% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/DAFXF106_Interior_BC.tga 702.9 kb 1.3% Resources/unity_builtin_extra 73.7 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/DAFXF106_M2.tga 73.4 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/DAFXF106_M1.tga 72.1 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 49.4 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/wiperDAFXF106_60.tga 47.1 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Meshes/DAF_XF_106_Wipers.fbx 18.7 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Pieces Prefabs/User_DAF_XF_106.prefab 13.7 kb 0.0% AssetBundle Object 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 3.8 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Meshes/DAFXF106_Col.fbx 3.5 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Pieces Prefabs/GlobalExpeditionDafTanker_Prop_PF.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Materials/Glass_Interior_DAFXF106.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Materials/DAFXF106_Prop_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Materials/DAFXF106_MT.mat 1.7 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Pieces Prefabs/DAF_XF_106_Wipers.prefab 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Materials/VNL760_interior_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Materials/DAFXF106_interior_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Materials/DAFXF106_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Animations/WiperAnimController_DAFXF106.controller 0.5 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Pieces Prefabs/DAFXF106_Col.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_props_common Compressed Size:42.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 20.4 mb 32.8% Meshes 27.3 mb 43.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.2 mb 10.0% Other Assets 6.4 mb 10.2% Levels 0.0 kb 0.0% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 1.9 mb 3.0% Total User Assets 62.2 mb 100.0% Complete build size 62.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 13.1 mb 21.1% Assets/contents/Sceneries/HighwayLand/Common/Lindes/Meshes/Highwayland_Lindes.FBX 6.8 mb 11.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/HW_Tunnel.FBX 6.1 mb 9.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.9 mb 9.5% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Highwayland_Viaduct_N.tga 5.2 mb 8.3% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Highwayland_Viaduct_MAOHS.tga 4.5 mb 7.3% Assets/contents/Sceneries/HighwayLand/Common/Lindes/Highwayland_ElementsGuardrail_PF.prefab 2.9 mb 4.6% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Highwayland_Viaduct_BC.tga 2.1 mb 3.3% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Highwayland_ElementsTunnel.fbx 1.2 mb 1.9% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Toll_MAOHS.tga 1.2 mb 1.9% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Toll_Centered.fbx 1.2 mb 1.9% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Toll.FBX 1.1 mb 1.8% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Highwayland_viaductProxy.FBX 1.1 mb 1.8% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Peaje_MAOHS.tga 1.1 mb 1.7% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Toll_N.tga 984.3 kb 1.5% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Peaje_N.tga 943.0 kb 1.5% AssetBundle Object 710.9 kb 1.1% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/HighWayTunnel.FBX 516.6 kb 0.8% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Highwayland_viaduct.FBX 514.4 kb 0.8% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Peaje_BC.tga 506.5 kb 0.8% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Toll_BC.tga 474.0 kb 0.7% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Sig_Atlas04_modified_BC.jpg 333.7 kb 0.5% Assets/contents/Sceneries/HighwayLand/Common/Props/Highwayland_Elements_Tunnel_PF.prefab 325.4 kb 0.5% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Highwayland_Viaduct_CM.tga 204.1 kb 0.3% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Peaje_Centered.fbx 201.7 kb 0.3% Assets/contents/Sceneries/HighwayLand/Common/Props/Viaduct_HandSubjection_PF.prefab 138.5 kb 0.2% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Peaje.FBX 105.6 kb 0.2% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/HighWayTunnel_Tape.FBX 104.3 kb 0.2% Resources/unity_builtin_extra 92.6 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Toll_CM.tga 91.8 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/HighWayTunnel_Entrances.FBX 85.5 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 81.6 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Airfield.FBX 74.6 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Toll_E.tga 71.6 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Peaje_E.tga 52.3 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Highwayland_Retaining.FBX 32.9 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Train_Vias.FBX 30.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Roundabout_3_NEW.FBX 28.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Train_Protection.FBX 26.9 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Airfield_Lights.FBX 18.7 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Toll_Centered_PF.prefab 18.2 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Toll_PF.prefab 16.7 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/University_Sidewalk_1.FBX 15.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Tunnel_CeilingCollider.FBX 15.0 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Train_Station_Platform.FBX 14.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/University_Sidewalk_3.FBX 13.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/RoadDegraded_HWay.FBX 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Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/Viaduct_HandrailSubjection.FBX 2.4 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/HighWayTunnel_PF.prefab 2.2 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Peaje_PF.prefab 1.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Materials/HighWay_Viaduct_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Materials/HighWay_Toll_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Materials/HighWay_Peaje_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/HighWayTunnel_Entrances_PF.prefab 0.9 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Bridge_ConcreteWall_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Textures/Black_texture.tga 0.7 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Hospital_Sidewalk_PF.prefab 0.7 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Roundabout_3_PF.prefab 0.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Viaduct_HandrailSubjection_PF.prefab 0.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Airfield_Lights_PF.prefab 0.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/University_Sidewalk_3_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Highwayland_HandRails10_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Highwayland_HandRails09_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Highwayland_HandRails08_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Highwayland_HandRails07_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Highwayland_HandRails06_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Highwayland_HandRails05_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Highwayland_HandRails04_PF.prefab 0.5 kb 0.0% 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Assets/contents/Sceneries/HighwayLand/Common/Props/University_Roundabout_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Train_Protection_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Train_Vias_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Props/Tunnel_CeilingCollider_Col_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/scene/ReflectivesRoadManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_terrain_common Compressed Size:173.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 124.7 mb 45.3% Meshes 330.0 kb 0.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.0 mb 1.5% Other Assets 146.2 mb 53.1% Levels 0.0 kb 0.0% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 159.7 kb 0.1% Total User Assets 275.4 mb 100.0% Complete build size 275.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 96.9 mb 35.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Vegetation/G245_VegetationStorage.asset 33.0 mb 12.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Data/Terrain 0 0.asset 21.3 mb 7.7% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Splatmaps/Splat_05d83549518d8cd44946060b5e234e29_a4760c018c7e22941a847c1713f5ce7f_0.png 8.3 mb 3.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Data/terrain g245.asset 8.0 mb 2.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Arrays/CTS_Profile_G245_Normals.asset 8.0 mb 2.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Arrays/CTS_Profile_G245_Albedos.asset 5.3 mb 1.9% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/qghhf_4K_Albedo_Opacity.tga 5.3 mb 1.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_14_03.psd 5.3 mb 1.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_12_03.psd 5.3 mb 1.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Fern_14_ALT_01.psd 5.3 mb 1.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Painter/Mat4_N.tga 5.3 mb 1.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Painter/Mat3_N.tga 5.3 mb 1.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Painter/Mat2_N.tga 5.3 mb 1.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Painter/Mat1_N.tga 5.3 mb 1.9% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Vegetation/G245_Vegetation_Mask.png 2.7 mb 1.0% Resources/unity_builtin_extra 2.7 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_01.psd 2.7 mb 1.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Painter/Mat4_R.tga 2.7 mb 1.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Painter/Mat4_BC.tga 2.7 mb 1.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Painter/Mat3_R.tga 2.7 mb 1.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Painter/Mat3_BC.tga 2.7 mb 1.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Painter/Mat2_R.tga 2.7 mb 1.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Painter/Mat2_BC.tga 2.7 mb 1.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Painter/Mat1_R.tga 2.7 mb 1.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Painter/Ma1_BC.tga 1.3 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleafBark_Normal.tga 1.3 mb 0.5% 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Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Materials/Terrain 1 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Materials/Terrain 1 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Materials/Terrain 1 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Materials/Terrain 1 0.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Materials/Terrain 0 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Materials/Terrain 0 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Materials/Terrain 0 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/CTS/Materials/Terrain 0 0.mat 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Rocks/Pieces Prefab/Rock_9_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD2/FacingLeaves_2.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD2/Branches_0.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD1/FacingLeaves_2.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD1/Branches_0.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD0/FacingLeaves_2.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD0/Branches_0.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD0/FacingLeaves_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD2/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD1/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD0/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD0/Fronds_0.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD2/FacingLeaves_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD1/FacingLeaves_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD1/Fronds_0.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/Billboard.mat 0.2 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/Billboard.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_terrain_common Compressed Size:57.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 101.1 mb 74.6% Meshes 2.3 mb 1.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.8 mb 5.8% Other Assets 24.2 mb 17.8% Levels 0.0 kb 0.0% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 172.1 kb 0.1% Total User Assets 135.6 mb 100.0% Complete build size 135.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 15.7% Assets/contents/Sceneries/TestLand/Common/Terrain/TreesConfig/Masks/Trees_Mask.tga 8.3 mb 6.1% Assets/contents/Sceneries/TestLand/Common/Terrain/Data/Testland_2048.asset 7.3 mb 5.4% Assets/contents/Sceneries/TestLand/Common/Terrain/TreesConfig/PersistentVegetation/Baked_PalmTrees_vegetation_Testland.asset 5.3 mb 3.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/Snow/qiqkx_4K_AlbedoOpacity_SNOW.tga 5.3 mb 3.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/Snow/pgjmd_4K_AlbedoOpacity_SNOW.tga 5.3 mb 3.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Wild Flowers_02.psd 5.3 mb 3.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_10.psd 3.3 mb 2.5% Resources/unity_builtin_extra 3.3 mb 2.5% Assets/contents/Sceneries/TestLand/Common/Terrain/Arrays/CTS_Profile_Testland_Albedos.asset 2.0 mb 1.5% Assets/contents/Sceneries/TestLand/Common/Terrain/Arrays/CTS_Profile_Testland_Normals.asset 1.9 mb 1.4% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Bark_Specular_Snow.shader 1.6 mb 1.2% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPineBark_Normal.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPineBark_Normal.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/AcaciaBark_Normal.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/AcaciaBark_Normal.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas_Billboards_Normal.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW_Atlas_Billboards_Normal.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas_Billboards_Normal.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow_Atlas_Billboards_Normal.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT_Atlas_Billboards_Normal.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas_Billboards.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas_Billboards_Normal.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT_Atlas_Billboards_Normal.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW_Atlas_Billboards.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas_Billboards.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas_Normal.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow_Atlas_Billboards.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas_Billboards_Normal.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas_Billboards.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT_Atlas_Billboards.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas_Normal.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas_Billboards.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas_Normal.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT_Atlas_Billboards.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow_Atlas.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas_Normal.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow_Atlas.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine_Atlas.tga 1.3 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm_Atlas.tga 1.1 mb 0.8% Assets/contents/Sceneries/TestLand/Common/Terrain/Splatmaps/Splat_0a9e7a4b0f9a89c4db3a75dcba376a3c_dcfcfbe6c0c0f0e47b535eef8dc29985_0.png 682.9 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW_Atlas_Normal.tga 682.9 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow_Atlas_Normal.tga 682.9 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW_Atlas.tga 682.9 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT_Atlas_Normal.tga 682.9 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT_Atlas_Normal.tga 682.9 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow_Atlas.tga 682.9 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT_Atlas.tga 682.9 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPineBark_Snow.tga 682.9 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT_Atlas.tga 682.9 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/AcaciaBark_Snow.tga 682.9 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPineBark.tga 682.9 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/AcaciaBark.tga 677.8 kb 0.5% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Leaves_Specular_Snow.shader 530.3 kb 0.4% Assets/contents/Sceneries/TestLand/Common/Terrain/Data/Render 3 3.asset 530.3 kb 0.4% Assets/contents/Sceneries/TestLand/Common/Terrain/Data/Render 3 2.asset 530.3 kb 0.4% Assets/contents/Sceneries/TestLand/Common/Terrain/Data/Render 3 1.asset 530.3 kb 0.4% Assets/contents/Sceneries/TestLand/Common/Terrain/Data/Render 3 0.asset 530.3 kb 0.4% Assets/contents/Sceneries/TestLand/Common/Terrain/Data/Render 2 3.asset 530.3 kb 0.4% Assets/contents/Sceneries/TestLand/Common/Terrain/Data/Render 2 2.asset 530.3 kb 0.4% Assets/contents/Sceneries/TestLand/Common/Terrain/Data/Render 2 1.asset 530.3 kb 0.4% Assets/contents/Sceneries/TestLand/Common/Terrain/Data/Render 2 0.asset 530.3 kb 0.4% Assets/contents/Sceneries/TestLand/Common/Terrain/Data/Render 1 3.asset 530.3 kb 0.4% Assets/contents/Sceneries/TestLand/Common/Terrain/Data/Render 1 2.asset 530.3 kb 0.4% Assets/contents/Sceneries/TestLand/Common/Terrain/Data/Render 1 1.asset 530.3 kb 0.4% Assets/contents/Sceneries/TestLand/Common/Terrain/Data/Render 1 0.asset 530.3 kb 0.4% Assets/contents/Sceneries/TestLand/Common/Terrain/Data/Render 0 3.asset 530.3 kb 0.4% Assets/contents/Sceneries/TestLand/Common/Terrain/Data/Render 0 2.asset 530.3 kb 0.4% Assets/contents/Sceneries/TestLand/Common/Terrain/Data/Render 0 1.asset 530.3 kb 0.4% Assets/contents/Sceneries/TestLand/Common/Terrain/Data/Render 0 0.asset 396.0 kb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/LoblollyPine/LoblollyPine.spm 386.8 kb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/LoblollyPine_Snow/LoblollyPine_Snow.spm 356.5 kb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Acacia/Acacia_RT.spm 350.0 kb 0.3% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Acacia_Snow/Acacia_RT_Snow.spm 349.6 kb 0.3% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD.shader 341.6 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalmBark_Normal.tga 341.6 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmFrond_Normal.png 341.6 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmBark_Normal.png 341.6 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalmBark_Normal.tga 341.6 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmFrond.tga 341.6 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/Snow/rhrixfp_4K_AlbedoOpacity_SNOW.tga 341.6 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/rhrixfp_4K_AlbedoOpacity.tga 341.6 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/rhri02p_4K_AlbedoOpacity.tga 341.6 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/qiqkx_4K_AlbedoOpacity.tga 341.6 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/pgjmd_4K_AlbedoOpacity.tga 268.5 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Snow/Palm_01_Snow/DatePalm_Snow.spm 268.5 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_01/DatePalm.spm 173.7 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Bushes/Snow/Banana_SNOW/BananaPlant_RT_SNOW.spm 173.7 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/banana/BananaPlant_RT.spm 171.0 kb 0.1% Assets/contents/Sceneries/TestLand/Common/Terrain/TreesConfig/VegetationPackages/Testland_PalmTrees_billboards/billboardNormal_fa464f25-1311-488d-86d5-e1c6f2aa3d48.png 171.0 kb 0.1% Assets/contents/Sceneries/TestLand/Common/Terrain/TreesConfig/VegetationPackages/Testland_PalmTrees_billboards/billboardNormal_55797e20-acde-4ed0-9800-d862cc61f6df.png 171.0 kb 0.1% Assets/contents/Sceneries/TestLand/Common/Terrain/TreesConfig/VegetationPackages/Testland_PalmTrees_billboards/billboardNormal_369ebe95-3679-4790-a223-249c76edde3e.png 171.0 kb 0.1% Assets/contents/Sceneries/TestLand/Common/Terrain/TreesConfig/VegetationPackages/Testland_PalmTrees_billboards/billboard_fa464f25-1311-488d-86d5-e1c6f2aa3d48.png 171.0 kb 0.1% Assets/contents/Sceneries/TestLand/Common/Terrain/TreesConfig/VegetationPackages/Testland_PalmTrees_billboards/billboard_55797e20-acde-4ed0-9800-d862cc61f6df.png 171.0 kb 0.1% 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Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.2 kb 0.0% Assets/contents/Sceneries/TestLand/Common/Terrain/TreesConfig/PersistentVegetation/TT_BakedVegetationHolder.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: roads_common Compressed Size:26.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 22.0 mb 55.0% Meshes 5.9 mb 14.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 10.2 mb 25.4% Other Assets 1.5 mb 3.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 470.7 kb 1.1% Total User Assets 40.0 mb 100.0% Complete build size 40.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.8 mb 17.0% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 5.3 mb 13.3% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Textures/Asphalt_Zebra_CL_MAOHS.tga 3.1 mb 7.9% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.4 mb 6.0% Assets/contents/Sceneries/WaterWorld/Common/Proxys/WaterWorld_ProxyGuardrailPost.FBX 2.0 mb 5.1% Assets/contents/Sceneries/OffRoadLand/Common/Road/Meshes/Offroad_collider.FBX 1.9 mb 4.7% Assets/contents/Sceneries/WaterWorld/Common/Proxys/WaterWorld_ProxyGuardrailReflectance.FBX 1.4 mb 3.4% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_5_N.tga 1.4 mb 3.4% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_5_MAOHS.tga 1.0 mb 2.5% Assets/contents/Sceneries/DirtTrack/Common/Road/Textures/RoadMud_02_BC_Alpha.tga 1.0 mb 2.5% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/RoadMud_02_BC_Alpha.tga 1002.0 kb 2.4% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_4_N.tga 941.8 kb 2.3% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_1_MAOHS.tga 936.0 kb 2.3% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_4_MAOHS.tga 911.5 kb 2.2% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 870.7 kb 2.1% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_1_N.tga 819.2 kb 2.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_2_BC.tga 792.0 kb 1.9% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_3_MAOHS.tga 762.6 kb 1.9% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_3_N.tga 736.6 kb 1.8% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_5_BC.tga 736.3 kb 1.8% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_2_MAOHS.tga 726.7 kb 1.8% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_2_N.tga 654.3 kb 1.6% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_6_MAOHS.tga 636.2 kb 1.6% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_6_N.tga 567.2 kb 1.4% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_4_BC.tga 502.0 kb 1.2% AssetBundle Object 469.6 kb 1.1% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_1_BC.tga 455.2 kb 1.1% Assets/contents/Sceneries/OffRoadLand/Common/Road/Meshes/Ofroad_road.FBX 391.8 kb 1.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_3_BC.tga 313.0 kb 0.8% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Textures/Decal_6_BC.tga 225.5 kb 0.6% Resources/unity_builtin_extra 6.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/OffRoad_Road_MT.mat 5.9 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/Common Resources/Locations/Offroad Land/Offroad Land Test - OffRoad_Road_MT.mat 1.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadZebra_Cutout_MT.mat 1.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadMudDecals_MT.mat 1.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadMud_MT.mat 1.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/Asphalt_CrackedBase_Color_MT.mat 1.9 kb 0.0% 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Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/AsphaltLines_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadZebra_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadLines_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadBaseChecker_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/AsphaltBase_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadBase_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadMud_2_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/Road_Degraded_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Materials/Decal_6.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Materials/Decal_5.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Materials/Decal_4.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Materials/Decal_3.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Materials/Decal_2.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Materials/Decal_1.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Materials/RoadMud_Decal_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/MudTireTracks_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/Dirt.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Materials/RoadLines_2_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_ArrowBus.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_BikePriority.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_Handicapped.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_Bus.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_Bike.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_FR.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_FL.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_F.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_R.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_L.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Meshes/Decal_Yield.FBX 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Decal_6.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Decal_5.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Decal_4.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Decal_3.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Decal_2.prefab 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Common/Decals/Decal_1.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_localized.nz_xx_xx Compressed Size:632.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 690.2 kb 95.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 11.0 kb 1.5% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 22.2 kb 3.1% Total User Assets 724.1 kb 100.0% Complete build size 724.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 541.2 kb 74.7% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/NZ/Textures/BuildingLocalized_MAOHS.tga 149.0 kb 20.6% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/NZ/Textures/BuildingLocalized_BC.jpg 3.3 kb 0.5% AssetBundle Object 2.4 kb 0.3% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/NZ/LeySeca_Group_PF.prefab 1.0 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/NZ/ShortBollard_PF.prefab 1.0 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/NZ/Mojon_PF.prefab 0.8 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/NZ/TrafficLightPedestrian_PF.prefab 0.8 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/NZ/TrafficLight_D_PF.prefab 0.8 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/NZ/TrafficLight_C_PF.prefab 0.8 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/NZ/TrafficLight_A_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/NZ/PhoneBooth_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_dodgecharger_common Compressed Size:20.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 36.5 mb 84.4% Meshes 2.1 mb 5.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.5 mb 10.5% Other Assets 8.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 91.3 kb 0.2% Total User Assets 43.3 mb 100.0% Complete build size 43.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 37.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/DodgeCharger_Interior_N.tga 16.0 mb 37.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/DodgeCharger_N.tga 3.1 mb 7.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.0 mb 7.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/DodgeCharger_Interior_MAOHS.tga 2.1 mb 4.9% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Meshes/DodgeCharger_Prototype.fbx 1.3 mb 3.1% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/DodgeCharger_Interior_BC.tga 1.2 mb 2.8% Assets/content_common/art_common/Modules/Shaders/Standard.shader 104.3 kb 0.2% Resources/unity_builtin_extra 80.2 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/DodgeCharger_M1.tga 75.2 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/DodgeCharger_M2.tga 72.1 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 8.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Meshes/DodgeCharger_Collider.fbx 2.5 kb 0.0% AssetBundle Object 1.9 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Materials/DodgeCharger_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Materials/DodgeCharger_Ligh_MT.mat 0.8 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Materials/DodgeCharger_Interior_MT.mat ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forward1100_common Compressed Size:21.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.0 mb 51.9% Meshes 8.3 mb 24.0% Animations 11.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.1 mb 23.4% Other Assets 61.9 kb 0.2% Levels 0.0 kb 0.0% Scripts 2.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 169.2 kb 0.5% Total User Assets 34.6 mb 100.0% Complete build size 34.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 46.3% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Forward1100_N.tga 6.1 mb 17.7% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.9 mb 14.3% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Meshes/User_Forward1100.FBX 2.1 mb 6.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Meshes/Forward1100_Prop.fbx 1.2 mb 3.5% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.2 mb 3.3% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Meshes/Forward1100_Prototype.FBX 981.2 kb 2.8% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Forward1100_Interior_MAOHS.tga 735.6 kb 2.1% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Forward1100_Interior_N.tga 702.9 kb 2.0% Resources/unity_builtin_extra 206.9 kb 0.6% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Forward1100_Interior_BC.tga 116.4 kb 0.3% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Meshes/Forward1100_Wipers.FBX 72.1 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 52.0 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/wiperForward1100_50.tga 20.8 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Forward1100_M1.tga 19.2 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Forward1100_M2.tga 14.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Pieces Prefab/User_Forward1100_PF.prefab 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 12.7 kb 0.0% AssetBundle Object 3.1 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Meshes/Forward1100_Collider.FBX 2.3 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Pieces Prefab/Forward1100_Prop_PF.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Materials/Glass_Interior_Forward1100_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Materials/Forward1100_Trailer_Prop_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Materials/Forward1100_Trailer_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Materials/Forward1100_Prop_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Materials/Forward1100_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Pieces Prefab/Forward1100_Wipers_PF.prefab 1.6 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Materials/Forward1100_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Materials/Forward1100_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Animations/WiperAnimController_Forward1100.controller 0.5 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Pieces Prefab/Forward1100_Collider_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_nissannp300_common Compressed Size:25.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 20.0 mb 64.2% Meshes 6.8 mb 22.0% Animations 10.2 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.0 mb 12.9% Other Assets 77.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 166.2 kb 0.5% Total User Assets 31.1 mb 100.0% Complete build size 31.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.7 mb 11.8% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/FreightlinerM2_Fridge_MAOHS.tga 3.5 mb 11.1% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/FreightlinerM2_Fridge_N.tga 3.3 mb 10.5% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/NissanNP300_RigidTrailer_N.tga 3.2 mb 10.2% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Meshes/User_NissanNP300_Rigid.fbx 3.1 mb 10.1% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.4 mb 7.8% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/NissanNP300_N.tga 2.3 mb 7.5% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Meshes/NissanNP300_Protoype.fbx 2.0 mb 6.5% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/NissanNP300_interior_MAOHS.tga 1.8 mb 5.9% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/FreightlinerM2_Fridge_BC.tga 1.6 mb 5.0% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/NissanNP300_interior_N.tga 1.2 mb 3.9% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/NissanNP300_interior_BC.tga 1.2 mb 3.8% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Meshes/User_NissanNP300.fbx 811.7 kb 2.6% Resources/unity_builtin_extra 169.2 kb 0.5% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/WiperNissanNP300_60.tga 86.8 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Meshes/Fridge_Gadget.fbx 83.4 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/NissanNP300_M2.tga 79.6 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/NissanNP300_M1.tga 74.5 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/NissanNP300_M3.tga 73.3 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/NissanNP300_M4.tga 72.1 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 50.6 kb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Meshes/User_NissanNP300_Rigid_Collider.fbx 32.1 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Meshes/User_NissanNP300_Wipers.fbx 21.2 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Meshes/NissanNP300_Collider.fbx 17.6 kb 0.1% AssetBundle Object 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Pieces Prefabs/User_NissanNP300_PF.prefab 10.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Pieces Prefabs/User_NissanNP300_Rigid_PF.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Materials/Glass_NissanNP300_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Materials/NissanNP300_RigidTrailer_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Materials/NissanNP300_FridgeGadget_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Materials/NissanNP300_Interior_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Materials/NissanNP300_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Materials/NissanNP300_RigidTrailer_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Materials/NissanNP300_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Animations/WiperAnimController_NissanNP300.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Pieces Prefabs/User_NissanNP300_Wipers_PF.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_dodgecharger.nz_xx_xx Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 50.4 kb 1.5% Meshes 2.2 mb 66.9% Animations 10.1 kb 0.3% Sounds 0.0 kb 0.0% Shaders 823.6 kb 24.8% Other Assets 44.0 kb 1.3% Levels 0.0 kb 0.0% Scripts 2.4 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 166.9 kb 5.0% Total User Assets 3.2 mb 100.0% Complete build size 3.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 66.2% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Meshes/Left/User_DodgeCharger.fbx 811.7 kb 24.5% Resources/unity_builtin_extra 50.4 kb 1.5% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/Left/wiperDdodgeCharger_60.tga 46.0 kb 1.4% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Meshes/Left/User_DodgeCharger_Wipers.fbx 12.9 kb 0.4% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.6 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Pieces Prefabs/Left/User_DodgeCharger_PF.prefab 8.1 kb 0.2% AssetBundle Object 5.7 kb 0.2% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_DodgeCharger.prefab 2.0 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Materials/Left/Glass_Interior_DodgeCharger_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Pieces Prefabs/Left/User_DodgeCharger_Wipers.prefab 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Animations/Left/WiperAnimController_DodgeCharger.controller 1.0 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Left/Rearviews_DodgeCharger.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Left/PivotDriverHeadPivotDodgeCharger.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/HandlebarDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_3axes_common Compressed Size:10.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 9.7 mb 69.1% Meshes 920.5 kb 6.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.3 mb 23.6% Other Assets 18.3 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 118.7 kb 0.8% Total User Assets 14.1 mb 100.0% Complete build size 14.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.3 mb 23.5% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Textures/Product/Default/RigidTrailer_MAOHS.tga 3.1 mb 22.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.8 mb 20.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Textures/Product/Default/RigidTrailer_N.tga 1.6 mb 11.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Textures/Product/Default/RigidTrailer_BC.tga 1.0 mb 7.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Textures/Trailer_3_Axes_M2.tga 1.0 mb 7.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Textures/Trailer_3_Axes_M1.tga 925.3 kb 6.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Meshes/RigidTrailer.fbx 104.3 kb 0.7% Resources/unity_builtin_extra 72.1 kb 0.5% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 4.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Prefabs/Trailer_3_Axes_PF.prefab 2.9 kb 0.0% AssetBundle Object 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Materials/Trailer_3_Axes_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rigid/Art/Materials/RigidTrailer_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Materials/Trailer_3_Axes_Lights_MT.mat 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_props_common Compressed Size:16.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 13.3 mb 45.8% Meshes 9.0 mb 31.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.2 mb 21.4% Other Assets 325.9 kb 1.1% Levels 0.0 kb 0.0% Scripts 0.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 182.8 kb 0.6% Total User Assets 29.1 mb 100.0% Complete build size 29.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 21.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 6.1 mb 20.9% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Lindes/Meshes/Light_post_proxy.fbx 5.3 mb 18.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Props/Texturas Bridge/Bridge_MAOHS.tga 5.3 mb 18.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Props/Texturas Bridge/Bridge_N.tga 2.7 mb 9.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Props/Texturas Bridge/Bridge_BC.tga 1.9 mb 6.6% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Lindes/Meshes/Light_Cables.fbx 982.8 kb 3.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Lindes/Meshes/RutaG21_2_GuardRail.fbx 119.8 kb 0.4% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Lindes/Posts_GuardRail_PF.prefab 112.9 kb 0.4% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Props/Meshes/Bridge.fbx 106.3 kb 0.4% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Lindes/Reflectance_GuardRail_PF.prefab 104.3 kb 0.4% Resources/unity_builtin_extra 54.8 kb 0.2% AssetBundle Object 5.7 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Props/Meshes/RoadG21_2_BridgeCol.fbx 4.7 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Lindes/RutaG21_2_GuardRail_PF.prefab 3.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Lindes/RutaG21_2_GuardRail_Col_PF.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Art/Materials/ElectricProps_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Props/Texturas Bridge/Bridge_MT.mat 0.4 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Props/Bridge_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Lindes/Light_Cables_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Props/RoadG21_2_BridgeCol_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_jcb3cx_common Compressed Size:16.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 11.7 mb 45.3% Meshes 10.7 mb 41.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.3 mb 12.8% Other Assets 34.7 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 157.4 kb 0.6% Total User Assets 25.9 mb 100.0% Complete build size 25.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 7.3 mb 28.4% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Meshes/JCB3CX_prop.FBX 5.3 mb 20.6% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_S.tga 3.1 mb 12.2% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.7 mb 6.7% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Meshes/CargoMixta.FBX 1.6 mb 6.2% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_Int_N.tga 1.6 mb 6.1% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Meshes/NPC_JCB3CX_PF.FBX 1.3 mb 5.2% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_Mask1.tga 1.3 mb 5.2% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_N.tga 622.4 kb 2.3% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_Int_M.tga 533.2 kb 2.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_Int_D.tga 371.6 kb 1.4% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_M.tga 341.6 kb 1.3% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_Lights_N.tga 162.3 kb 0.6% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_D.tga 104.3 kb 0.4% Resources/unity_builtin_extra 80.5 kb 0.3% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_Lights_MAOHS.tga 71.0 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsBase.shader 50.6 kb 0.2% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Textures/UserJCB3CX_Lights_BC.tga 9.0 kb 0.0% AssetBundle Object 3.6 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Pieces Prefab/NPC_JCB3CX_Root.prefab 2.7 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Materials/CargoMixtaInt_MT.mat 2.6 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Materials/CargoMixta_MT.mat 2.5 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Pieces Prefab/NPC_JCB3CX_PF_TM.prefab 2.5 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Pieces Prefab/NPC_JCB3CX_PF.prefab 2.0 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Pieces Prefab/Light_Traffic_JCB_3CX_PF.prefab 1.8 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Pieces Prefab/NPC_JCB3CX_Physics.prefab 1.5 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Materials/JCB_3CX_MT.mat 1.3 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Art/Materials/JCB_3CXLights_MT.mat 0.8 kb 0.0% Assets/vehicles/TrafficVehicles/JCB_3CX/Pieces Prefab/NPC_JCB3CX_Prop_PF.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Prefab/CargoMixta.prefab 0.3 kb 0.0% Assets/vehicles/TrafficVehicles/_Common/Wheels/Pieces/Tractor_FrontWheel_PF.prefab 0.3 kb 0.0% Assets/vehicles/TrafficVehicles/_Common/Wheels/Pieces/Tractor_BackWheel_PF.prefab 0.2 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar_Wheel.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/SMKTrafficVehicleGraphicsSync.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehiclePhysicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehicleGraphicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/vehicle/Perception/TrafficPerceptionController.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/TrailerPlank/Prefab/CargoMixtaNull.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/TrafficParticleEmmiter.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAntiRollBar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleLightSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficNavigator.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WheelsPivotSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAI.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_common Compressed Size:34.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 145.9 mb 94.4% Meshes 5.7 mb 3.7% Animations 23.7 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.9 mb 1.8% Other Assets 51.2 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 141.3 kb 0.1% Total User Assets 154.6 mb 100.0% Complete build size 154.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 13.8% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_BackWindows_TresGuerras_MAOHS.tga 21.3 mb 13.8% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_BackWindows_Sabritas_MAOHS.tga 21.3 mb 13.8% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_Int_N.tga 21.3 mb 13.8% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_Int_M.tga 10.7 mb 6.9% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_BackWindows_TresGuerras_BC.tga 10.7 mb 6.9% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_BackWindows_Sabritas_BC.tga 10.7 mb 6.9% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_Int_D.tga 10.7 mb 6.9% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_CM.tga 5.3 mb 3.4% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_CM_MAOHS.tga 5.3 mb 3.4% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_N.tga 5.2 mb 3.4% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Meshes/User_IvecoDaily.fbx 2.6 mb 1.6% Assets/content_common/art_common/Modules/Shaders/StandardCM.shader 1.3 mb 0.9% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_60.tga 1.3 mb 0.9% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_50.tga 1.0 mb 0.6% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_M2.tga 1.0 mb 0.6% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_M1.tga 867.9 kb 0.5% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_BackWindows_Liverpool_MAOHS.tga 581.0 kb 0.4% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_BackWindows_MAOHS.tga 436.3 kb 0.3% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_BackWindows_Liverpool_BC.tga 397.9 kb 0.3% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Meshes/BackWindows.FBX 384.5 kb 0.2% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_BackWindows_N.tga 376.2 kb 0.2% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_BackWindows_BC.tga 104.3 kb 0.1% Resources/unity_builtin_extra 75.0 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 72.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 51.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Glass.shader 48.6 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Meshes/IvecoDaily_Wipers.fbx 32.1 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Meshes/User_DailyLogo.fbx 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.6 kb 0.0% AssetBundle Object 2.7 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Animation/AnimationController_Daily.controller 2.1 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/Glass_Interior_Daily_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/GlassBlack_Interior_Daily_MT.mat 1.7 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/IvecoDaily/IvecoDaily_STArmy_MT.mat 1.7 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/IvecoDaily_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/IvecoDaily_BackWindows_TresGuerras_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/IvecoDaily_BackWindows_Sabritas_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/IvecoDaily_BackWindows_Liverpool_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/IvecoDaily_BackWindows_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/IvecoDaily_Int_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/IvecoDaily_Black_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Animation/AnimController_Daily.controller 1.3 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Animation/DoorDailyMask.mask 1.3 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Materials/IvecoDaily_Lights_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/IvecoDaily_Wipers.prefab 0.4 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/User_DailyLogo.prefab 0.2 kb 0.0% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Animation/WipersDailyMask.mask ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_isuzuelf_common Compressed Size:56.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 56.5 mb 58.7% Meshes 31.4 mb 32.7% Animations 9.4 kb 0.0% Sounds 0.0 kb 0.0% Shaders 8.1 mb 8.4% Other Assets 85.7 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 173.3 kb 0.2% Total User Assets 96.3 mb 100.0% Complete build size 96.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 26.9 mb 28.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Meshes/Isuzu500H_Prototype.FBX 16.0 mb 16.6% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_Trailer_N.tga 16.0 mb 16.6% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_Interior_N.tga 16.0 mb 16.6% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_Exterior_N.tga 6.1 mb 6.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.0 mb 4.2% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_Light_N.tga 3.0 mb 3.1% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_Interior_MAOHS.tga 2.5 mb 2.6% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Meshes/User_Isuzu500H.FBX 1.9 mb 2.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Meshes/Isuzu500H_Prop.FBX 1.2 mb 1.3% Assets/content_common/art_common/Modules/Shaders/Standard.shader 715.2 kb 0.7% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_Light_MAOHS.tga 702.9 kb 0.7% Resources/unity_builtin_extra 361.6 kb 0.4% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_Interior_BC.tga 172.7 kb 0.2% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_M2.tga 144.8 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_M1.tga 74.2 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_Light_BC.tga 72.1 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 55.1 kb 0.1% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Wiper_Isuzu500H_50.tga 36.8 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Meshes/Isuzu500H_Wipers.FBX 16.7 kb 0.0% AssetBundle Object 14.4 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Pieces Prefabs/User_Isuzu500H_PF.prefab 14.4 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu400/Pieces Prefabs/User_Isuzu400_PF.prefab 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 3.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Meshes/Isuzu500H_Col.FBX 2.8 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Pieces Prefabs/Isuzu500H_Prop_PF.prefab 2.1 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Materials/Isuzu500H_Lights_Prop_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Materials/Isuzu500H_Prop_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Materials/Isuzu500H_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Materials/Isuzu500H_Glass_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu400/Art/Materials/Isuzu400_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Materials/Isuzu500H_Trailer_Prop_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Materials/Isuzu500H_Trailer_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu400/Art/Materials/Isuzu400_Trailer_MT.mat 1.8 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Materials/Isuzu500H_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Materials/Isuzu500H_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Animations/WiperAnimController_Isuzu500H.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Pieces Prefabs/Isuzu500H_Wipers_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_props_common Compressed Size:483.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 342.1 kb 45.6% Meshes 156.0 kb 20.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 108.3 kb 14.4% Other Assets 38.3 kb 5.1% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 105.1 kb 14.0% Total User Assets 750.1 kb 100.0% Complete build size 750.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 341.6 kb 45.5% Assets/contents/Sceneries/RutaG245/Water (Basic)/Textures/WaterBasicNormals.jpg 104.3 kb 13.9% Resources/unity_builtin_extra 62.6 kb 8.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Lindes/Meshes/Guardrail_G245_2.FBX 48.6 kb 6.5% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Lindes/Meshes/Reflectance_proxy_G245_2.FBX 38.1 kb 5.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Lindes/Meshes/PostGuardrail_proxy_G245_2.FBX 16.7 kb 2.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Props/Mesh/River.FBX 13.2 kb 1.8% AssetBundle Object 10.6 kb 1.4% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Props/Mesh/Bridge.FBX 5.0 kb 0.7% Assets/contents/Sceneries/RutaG245/Water (Basic)/Shaders/FXWaterBasic.shader 1.0 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Lindes/Guardrail_G245_2_PF.prefab 0.9 kb 0.1% Assets/contents/Sceneries/RutaG245/Water (Basic)/Materials/WaterBasicDaytime.mat 0.6 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Lindes/Guardrail_G245_2_Col_PF Variant.prefab 0.5 kb 0.1% Assets/contents/Sceneries/RutaG245/Water (Basic)/Textures/WaterBasicDaytimeGradient.psd 0.4 kb 0.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Props/Bridge_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Props/River_G245_2_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Props/Bridge_Col_PF Variant.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Metal Barrier - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_fordf150_common Compressed Size:16.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 24.4 mb 76.3% Meshes 4.1 mb 12.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.3 mb 10.4% Other Assets 45.6 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 162.0 kb 0.5% Total User Assets 32.0 mb 100.0% Complete build size 32.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 16.7% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Art/Textures/NPC_PolicePickupF150_N.tga 5.3 mb 16.7% Assets/vehicles/TrafficVehicles/Ford_F150/Art/Textures/Ford_F150_Exterior_MAOHS.tga 5.3 mb 16.7% Assets/vehicles/TrafficVehicles/Ford_F150/Art/Textures/Ford_F150_Exterior_N.tga 3.1 mb 9.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 2.7 mb 8.3% Assets/vehicles/TrafficVehicles/Ford_F150/Art/Textures/Ford_F150_Exterior_BC.tga 2.3 mb 7.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Art/Meshes/PolicePickupF150_assets.fbx 2.0 mb 6.3% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Art/Textures/NPC_PolicePickupF150_BC.tga 2.0 mb 6.3% Assets/vehicles/TrafficVehicles/Ford_F150/Art/Textures/Ford_F150_Exterior_CM.tga 1.0 mb 3.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Art/Textures/NPC_PolicePickupF150_Lights_M.tga 898.5 kb 2.7% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Art/Meshes/NPC_PolicePickupF150.fbx 898.5 kb 2.7% Assets/vehicles/TrafficVehicles/Ford_F150/Art/Meshes/NPC_FordF151.fbx 767.5 kb 2.3% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Art/Textures/NPC_PolicePickupF150_MAOHS.tga 104.3 kb 0.3% Resources/unity_builtin_extra 71.0 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsBase.shader 10.7 kb 0.0% AssetBundle Object 4.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Pieces Prefab/NPC_PolicePickupF150_Prop_PF_TM.prefab 4.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Pieces Prefab/NPC_PolicePickupF150_Graphics_TM.prefab 4.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Pieces Prefab/NPC_PolicePickupF150_Graphics.prefab 3.8 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Pieces Prefab/NPC_PolicePickupF150_Prop_PF.prefab 3.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Pieces Prefab/NPC_PolicePickupF150_Root.prefab 2.2 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_F150/Pieces_Prefab/Ford_F150_Prop_PF.prefab 1.7 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Pieces Prefab/NPC_PolicePickupF150_Physics.prefab 1.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Art/Materials/NPC_PolicePickupF150_MT.mat 1.5 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_F150/Art/Material/Ford_F150_MT.mat 1.4 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar_FordF150/Art/Materials/NPC_PolicePickupF150_Lights_MT.mat 1.4 kb 0.0% Assets/vehicles/TrafficVehicles/Ford_F150/Art/Material/NPC_Ford_F150_Lights_MT.mat 0.2 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar_Wheel.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/SMKTrafficVehicleGraphicsSync.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehiclePhysicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehicleGraphicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/EmergencyCarLightsController.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/TrafficParticleEmmiter.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAntiRollBar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleLightSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficNavigator.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/audio/globalAudioService/Managers/TrafficAudioManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WheelsPivotSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAI.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.0% Assets/Wwise/Deployment/Components/AkGameObj.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_props_common Compressed Size:21.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.5 mb 15.7% Meshes 14.9 mb 51.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.5 mb 22.3% Other Assets 2.3 mb 7.9% Levels 0.0 kb 0.0% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 749.9 kb 2.5% Total User Assets 29.0 mb 100.0% Complete build size 29.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 21.1% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.3 mb 14.7% Assets/contents/Sceneries/MountainPass/Common/Lindes/Meshes/MountainPass_RoadGuardrail.FBX 3.7 mb 12.7% Assets/contents/Sceneries/MountainPass/Common/Lindes/Meshes/MountainPass_RoadGutters.FBX 2.4 mb 8.1% Assets/contents/Sceneries/MountainPass/Common/Lindes/Meshes/MountainPass_Tunnel_2.FBX 1.6 mb 5.5% Assets/contents/Sceneries/MountainPass/Common/Props/Textures/Tunnel_Entrance_N.tga 1.6 mb 5.4% Assets/contents/Sceneries/MountainPass/Common/Props/Textures/Tunnel_Entrance_MAOHS.tga 1.4 mb 4.9% Assets/contents/Sceneries/MountainPass/Common/Lindes/Meshes/MountainPass_Guardrail_Col.FBX 1.0 mb 3.5% Assets/contents/Sceneries/MountainPass/Common/Lindes/MountainPass_ElementsGuardrail_PF.prefab 929.0 kb 3.1% Assets/contents/Sceneries/MountainPass/Common/Lindes/Meshes/MountainPass_Tunnel_1.FBX 816.9 kb 2.8% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/MountainPass_SideWalks.FBX 806.5 kb 2.7% Assets/contents/Sceneries/MountainPass/Common/Props/Textures/Tunnel_Entrance_BC.tga 474.1 kb 1.6% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/FallenTree.fbx 368.3 kb 1.2% Assets/contents/Sceneries/MountainPass/Common/Props/Textures/FallenTree_N.tga 348.0 kb 1.2% Resources/unity_builtin_extra 339.4 kb 1.1% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/MountainPass_Tunnel_2_Col.FBX 335.3 kb 1.1% AssetBundle Object 324.5 kb 1.1% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/MountainPass_RoadMud.FBX 305.2 kb 1.0% Assets/contents/Sceneries/MountainPass/Common/Lindes/MountainPass_Tunnel_Floodlights_PF.prefab 269.8 kb 0.9% Assets/contents/Sceneries/MountainPass/Common/Lindes/MountainPass_Tunnel_Objects_PF.prefab 230.7 kb 0.8% Assets/contents/Sceneries/MountainPass/Common/Props/Textures/FallenTree_BC.tga 205.6 kb 0.7% Assets/contents/Sceneries/MountainPass/Common/Lindes/MountainPass_Tunnel_Reflectants_PF.prefab 101.6 kb 0.3% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/MountainPass_Tunnel_1_Col.FBX 99.4 kb 0.3% Assets/contents/Sceneries/MountainPass/Common/Lindes/Meshes/MountainPass_RoadConcreteWalls.FBX 80.0 kb 0.3% Assets/contents/Sceneries/MountainPass/Common/Lindes/Meshes/Tunnel_Col.FBX 65.5 kb 0.2% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/Roundabout_2_NEW.FBX 46.8 kb 0.2% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/Roundabout_1_NEW.FBX 43.2 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/Roundabout_3_NEW.FBX 28.9 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/MountainPass_RoadDegraded.FBX 27.5 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Props/Meshes/MountainPass_Platform.fbx 26.2 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Props/MountainPass_Tunnel_2_PF.prefab 20.3 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Lindes/MountainPass_RoadGutters_PF.prefab 14.3 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Lindes/MountainPass_RoadGuardrail_PF.prefab 13.6 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Lindes/MountainPass_RoadGutters_Col_Variant.prefab 7.1 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Lindes/MountainPass_Guardrail_Col_PF.prefab 6.8 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/MountainPass_GreenLights_PF.prefab 4.9 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/MountainPass_Tunnel_1_PF.prefab 4.0 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/MountainPassSideWalks_PF.prefab 2.3 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/MountainPass_RoadMud_PF.prefab 2.2 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/MountainPass_Platform_PF.prefab 1.5 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/Materials/Tunnel_Entrance_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Lindes/MountainPass_RoadConcreteWalls_PF.prefab 1.1 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/Materials/FallenTree.mat 1.0 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/MountainPass_RoadMud_Col_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/FallenTree_Deco_PF.prefab 0.7 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/Roundabout_3_PF.prefab 0.7 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/Roundabout_2_PF.prefab 0.7 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/Roundabout_1_PF.prefab 0.7 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/FallenTree_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/MountainPass_RoadDegraded_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Props/GreenLights_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/scene/ReflectivesRoadManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MudArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_product.xx_xx_starmy Compressed Size:18.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.3 kb 37.3% Levels 0.0 kb 0.0% Scripts 2.2 kb 3.4% Included DLLs 0.0 kb 0.0% File headers 38.6 kb 59.3% Total User Assets 65.1 kb 100.0% Complete build size 65.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 20.0 kb 30.7% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/Product/STArmy/User_IvecoDaily.prefab 4.3 kb 6.6% AssetBundle Object 0.1 kb 0.2% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/PIDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_psm Compressed Size:95.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 512.2 kb 97.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.6 kb 0.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 2.4% Total User Assets 527.4 kb 100.0% Complete build size 527.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 512.2 kb 97.1% Built-in Texture2D: sactx-0-512x1024-DXT5-HUD_GP_Images_Atlas-d2fcceac 0.7 kb 0.1% AssetBundle Object 0.5 kb 0.1% Assets/UI/Textures/Simulator/Simesbike/GP/Product/PSM/GP_Yamaha.png 0.5 kb 0.1% Assets/UI/Textures/Simulator/Simesbike/GP/Product/PSM/GP_NMAX160.png 0.5 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simesbike/Product/PSM/HUD_GP_Images_Atlas.spriteatlas 0.4 kb 0.1% Assets/UI/Textures/Simulator/Simesbike/GP/Product/PSM/GP_FZ07.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: plates_common Compressed Size:147.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 7.5 kb 2.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 204.2 kb 66.9% Other Assets 4.3 kb 1.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 89.0 kb 29.2% Total User Assets 305.0 kb 100.0% Complete build size 305.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 104.3 kb 34.2% Resources/unity_builtin_extra 100.8 kb 33.1% Assets/content_common/art_common/Modules/Shaders/SkinsAtlas.shader 4.4 kb 1.4% Assets/vehicles/UserVehicles/Common/Plates/Art/Meshes/Plate_bike.FBX 3.7 kb 1.2% Assets/vehicles/UserVehicles/Common/Plates/Art/Meshes/Plate.FBX 1.3 kb 0.4% AssetBundle Object 0.7 kb 0.2% Assets/vehicles/UserVehicles/Common/Plates/Art/Material/Plate.mat 0.3 kb 0.1% Assets/vehicles/UserVehicles/Common/Plates/PiecesPrefab/Plate_bike_PF.prefab 0.3 kb 0.1% Assets/vehicles/UserVehicles/Common/Plates/PiecesPrefab/Plate_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_terrain_common Compressed Size:83.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 74.7 mb 45.3% Meshes 330.0 kb 0.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.7 mb 1.6% Other Assets 87.0 mb 52.8% Levels 0.0 kb 0.0% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 156.7 kb 0.1% Total User Assets 164.9 mb 100.0% Complete build size 164.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 53.9 mb 32.7% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Vegetation/G245_2_VegetationStorage.asset 33.0 mb 20.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Terrain/CTS/Data/Ruta_G245_2.asset 5.3 mb 3.2% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/qghhf_4K_Albedo_Opacity.tga 5.3 mb 3.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_13_03.psd 5.3 mb 3.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_22.psd 5.3 mb 3.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_21.psd 5.3 mb 3.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_10.psd 5.3 mb 3.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Fern_15_ALT_02.psd 5.3 mb 3.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Sea Grass_07.psd 5.3 mb 3.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Sea Grass_05.psd 5.3 mb 3.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry 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Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas_Billboards.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas_Normal.tga 1.3 mb 0.8% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low_Atlas.tga 682.9 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleafBark.tga 341.6 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT_Atlas_Normal.tga 341.6 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT_Atlas.tga 253.4 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT.spm 83.5 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low.spm 16.0 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Vegetation/G245_2_Vegetation.asset 8.6 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Vegetation/G245_3_Vegetation.asset 2.5 kb 0.0% AssetBundle Object 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Rocks/Pieces Prefab/Rock_9_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD2/FacingLeaves_2.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD2/Branches_0.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD1/FacingLeaves_2.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD1/Branches_0.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD0/FacingLeaves_2.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD0/Branches_0.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD0/FacingLeaves_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD2/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD1/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/LOD0/Fronds_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD0/Fronds_0.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD2/FacingLeaves_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD1/FacingLeaves_1.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/LOD1/Fronds_0.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT Materials/Billboard.mat 0.2 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low Materials/Billboard.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_roads_common Compressed Size:9.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 10.2 mb 74.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.2 mb 23.7% Other Assets 129.6 kb 0.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 128.8 kb 0.9% Total User Assets 13.7 mb 100.0% Complete build size 13.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.0 mb 36.2% Assets/contents/Sceneries/UrbaLand/Common/Road/Meshes/Urbaland_Roads_US.FBX 5.0 mb 36.2% Assets/contents/Sceneries/UrbaLand/Common/Road/Meshes/Urbaland_Roads.FBX 3.1 mb 23.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 163.7 kb 1.2% Assets/contents/Sceneries/UrbaLand/Common/Road/Meshes/Urbaland_Floor.FBX 162.8 kb 1.2% Assets/contents/Sceneries/UrbaLand/Common/Road/Meshes/Urbaland_Floor_GRP.FBX 104.3 kb 0.7% Resources/unity_builtin_extra 34.1 kb 0.2% AssetBundle Object 14.4 kb 0.1% Assets/contents/Sceneries/UrbaLand/Common/Road/Urbaland_Roads_Col_PF.prefab 14.3 kb 0.1% Assets/contents/Sceneries/UrbaLand/Common/Road/Urbaland_Road_ColBorrar.prefab 4.0 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Road/Urbaland_Floor_PF.prefab 3.3 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Road/Urbaland_Floor_GRP_PFBorrar.prefab 2.7 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Road/Urbaland_Floor_Col_PF.prefab 1.9 kb 0.0% Assets/contents/Sceneries/UrbaLand/Common/Road/Urbaland_Floor_GRP_Col_PFBorrar.prefab 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Floors/Materials/Common_SideWalk_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Floors/Materials/Common_Grass_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Concrete - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Offroad - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Grass - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_urbanrigidbus_localized.xx_xx_xx Compressed Size:991.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.0 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.2% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 67.2% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Textures/Product/Default/BRT_Bus_N.jpg 512.2 kb 25.2% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Textures/Product/Default/BRT_Bus_BC.tga 150.9 kb 7.4% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Textures/Product/Default/BRT_Bus_MAOHS.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_roads_localized.xx_xx_xx Compressed Size:21.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 15.8 kb 26.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 19.4 kb 32.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 23.7 kb 40.2% Total User Assets 59.0 kb 100.0% Complete build size 59.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.8 kb 26.7% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 11.6 kb 19.6% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/BR/RutaG21_2_Road_PF.prefab 4.9 kb 8.3% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/BR/RutaG21_2_Decals_PF.prefab 3.0 kb 5.0% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: roads_localized.nz_xx_xx Compressed Size:8.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.0 mb 41.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.8 mb 57.3% Other Assets 20.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.6 kb 0.7% Total User Assets 11.9 mb 100.0% Complete build size 11.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.8 mb 57.3% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.8 mb 15.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Textures/RoadDecals_CM.tga 1.4 mb 11.7% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Textures/RoadDecals_N.tga 923.6 kb 7.6% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Textures/RoadDecals_MAOHS.tga 911.5 kb 7.5% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 6.1 kb 0.0% AssetBundle Object 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Materials/RoadDecals_Cutout_NoRainSnow_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Materials/RoadDecals_Cutout_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Materials/RoadDecals_Asphalt_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Materials/RoadDecals_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Materials/RoadDecalsNoRainSnow_MT.mat 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_BikePriority_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_Handicapped_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_ArrowBus_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_Yield_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_Bike_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_R_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_L_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_F_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_FR_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_FL_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/Decal_Bus_PF.prefab 0.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_MAOHS.tga 0.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_CM.tga 0.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_N.tga 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/NZ/GameObjectsEmpty/Decal_ZigZag_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_roads_common Compressed Size:11.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 17.7 mb 94.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 0.5% Other Assets 605.2 kb 3.2% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 263.8 kb 1.4% Total User Assets 18.7 mb 100.0% Complete build size 18.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 7.2 mb 38.4% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/Cityland_Roads.FBX 4.9 mb 26.5% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/Cityland_Offroad_Col.FBX 1.5 mb 8.2% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/Cityland_Greenzones.FBX 1.4 mb 7.4% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/Cityland_Asfalt_Col.FBX 1.1 mb 6.1% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/Cityland_Sidewalk.fbx 1.1 mb 5.7% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/Cityland_GreenZones_Base.FBX 679.5 kb 3.5% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/Cityland_Grass_Col.FBX 140.2 kb 0.7% AssetBundle Object 118.3 kb 0.6% Assets/contents/Sceneries/CityLand/Common/Road/Pedestrian_ramps_PF.prefab 104.3 kb 0.5% Resources/unity_builtin_extra 55.3 kb 0.3% Assets/contents/Sceneries/CityLand/Common/Road/Cityland_Greenzones_PF.prefab 51.6 kb 0.3% Assets/contents/Sceneries/CityLand/Common/Road/Cityland_Sidewalk_PF.prefab 43.5 kb 0.2% Assets/contents/Sceneries/CityLand/Common/Road/Cityland_GreenZones_Base_PF.prefab 13.9 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/Cityland_RoadDegraded.FBX 10.9 kb 0.1% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/Cityland_Cityland_RoadBase.fbx 3.3 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Road/ExtraRamps_PF.prefab 2.3 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Road/Meshes/BasePlane.FBX 1.0 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Road/Cityland_RoadBase_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Road/Cityland_RoadDegraded_PF.prefab 0.6 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Road/Offroad_Col_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Road/Cityland_BasePlane_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Road/Asfalt_Col_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/CityLand/Common/Road/Grass_Col_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_roads_localized.do_xx_xx Compressed Size:6.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.1 mb 57.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.6 mb 41.0% Other Assets 18.3 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 89.5 kb 1.0% Total User Assets 8.8 mb 100.0% Complete build size 8.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 41.0% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.8 mb 21.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_CM.tga 1.4 mb 16.3% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_N.jpg 941.7 kb 10.4% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_MAOHS.tga 911.5 kb 10.1% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 10.0 kb 0.1% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/DO/RutaG21_3_Road_PF.prefab 2.7 kb 0.0% AssetBundle Object 2.0 kb 0.0% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/DO/RutaG21_3_Decals_PF.prefab 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_Cutout_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_MT.mat 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_roads_localized.bh_xx_xx Compressed Size:5.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.7 kb 32.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.6% Included DLLs 0.0 kb 0.0% File headers 11.8 kb 67.1% Total User Assets 17.7 kb 100.0% Complete build size 17.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.5 kb 25.4% Assets/contents/Sceneries/RutaG245/Localized/Ruta_G245_1/BH/Road_G245_1_PF.prefab 1.2 kb 6.8% AssetBundle Object 0.1 kb 0.6% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_environment.xx_xx_xx Compressed Size:14.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 14.2 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 14.2 mb 100.0% Complete build size 14.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.0 mb 42.5% Assets/contents/Sceneries/CityLand/Common/Terrain/Greenzones/Default/Ground_N.tga 5.0 mb 35.4% Assets/contents/Sceneries/CityLand/Common/Terrain/Greenzones/Default/Ground_MAOHS.tga 3.1 mb 22.0% Assets/contents/Sceneries/CityLand/Common/Terrain/Greenzones/Default/Ground_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_roads_localized.bh_xx_xx Compressed Size:10.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 23.1 kb 58.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 16.1 kb 40.9% Total User Assets 39.3 kb 100.0% Complete build size 39.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 19.7 kb 50.1% Assets/contents/Sceneries/DirtTrack/Localized/BH/DirtTrack_Road_PF.prefab 3.4 kb 8.7% AssetBundle Object 0.1 kb 0.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forward1100.xx_xx_starmy Compressed Size:10.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.9 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 10.9 mb 100.0% Complete build size 10.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 36.6% Assets/vehicles/UserVehicles/ArmyUserVehicles/Forward1100/Forward1100_MAOHS.tga 2.5 mb 22.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/Forward1100/Forward1100_Trailer_MAOHS.tga 2.0 mb 18.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/Forward1100/Forward1100_Trailer_N.tga 1.5 mb 14.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/Forward1100/Forward1100_BC.tga 949.1 kb 8.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/Forward1100/Forward1100_Trailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_localized.do_xx_xx Compressed Size:245.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 366.1 kb 92.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 8.7 kb 2.2% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 20.9 kb 5.3% Total User Assets 396.4 kb 100.0% Complete build size 396.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 203.2 kb 51.3% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/DO/Textures/BuildingLocalized_MAOHS.tga 162.9 kb 41.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/DO/Textures/BuildingLocalized_BC.jpg 2.9 kb 0.7% AssetBundle Object 2.4 kb 0.6% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/DO/LeySeca_Group_PF.prefab 0.8 kb 0.2% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/DO/TrafficLightPedestrian_PF.prefab 0.8 kb 0.2% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/DO/TrafficLight_A_PF.prefab 0.8 kb 0.2% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/DO/TrafficLight_D_PF.prefab 0.8 kb 0.2% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/DO/TrafficLight_C_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/DO/PhoneBooth_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/DO/ShortBollard_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/DO/Mojon_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_chevrolettahoe_common Compressed Size:13.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 20.5 mb 71.8% Meshes 2.6 mb 9.2% Animations 10.5 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.2 mb 18.3% Other Assets 47.7 kb 0.2% Levels 0.0 kb 0.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 160.5 kb 0.5% Total User Assets 28.5 mb 100.0% Complete build size 28.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 56.1% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/ChevroletTahoe_interior_N.tga 3.1 mb 11.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/ChevroletTahoe_interior_MAOHS.tga 3.1 mb 11.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.8 mb 6.3% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Meshes/User_ChevroletTahoe.fbx 1.2 mb 4.2% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.1 mb 3.9% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/ChevroletTahoe_interior_BC.tga 811.7 kb 2.8% Resources/unity_builtin_extra 804.1 kb 2.8% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Meshes/ChevroletTahoe_Prototype.fbx 77.3 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/ChevroletTahoe_M1.tga 76.9 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/ChevroletTahoe_M2.tga 72.1 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 59.5 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/WiperChevroletTahoe_60.tga 44.4 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Meshes/User_ChevroletTahoe_Wipers.fbx 18.3 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Meshes/ChevroletTahoe_Collider.fbx 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Pieces Prefabs/User_ChevroletTahoe_PF.prefab 10.5 kb 0.0% AssetBundle Object 6.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Meshes/ChevroletTahoe_BackWindows.fbx 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Materials/ChevroletTahoe_BackWindows_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Materials/Glass_Interior_ChevroletTahoe_MT.mat 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Materials/ChevroletTahoe_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Materials/ChevroletTahoe_Lights_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Materials/ChevroletTahoe_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Animations/WiperAnimController_ChevroletTahoe.controller 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Pieces Prefabs/User_ChevroletTahoe_Wipers_PF.prefab 0.5 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Pieces Prefabs/ChevroletTahoe_Collider_PF.prefab 0.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Pieces Prefabs/ChevroletTahoe_BackWindows_PF.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_lmv_common Compressed Size:33.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 38.4 mb 45.3% Meshes 44.3 mb 52.3% Animations 11.6 kb 0.0% Sounds 0.0 kb 0.0% Shaders 1.8 mb 2.1% Other Assets 46.2 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 161.6 kb 0.2% Total User Assets 84.7 mb 100.0% Complete build size 84.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 31.9 mb 37.6% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Meshes/User_LMV.FBX 16.0 mb 18.9% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Textures/LMV_Interior_N.tga 16.0 mb 18.9% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Textures/LMV_N.tga 12.1 mb 14.3% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Meshes/LMV_Mesh_Prototipo.FBX 2.9 mb 3.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Textures/LMV_MAOHS.tga 1.5 mb 1.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Textures/LMV_Interior_MAOHS.tga 1.2 mb 1.4% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.1 mb 1.3% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Textures/LMV_BC.tga 608.8 kb 0.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Textures/LMV_Interior_BC.tga 457.3 kb 0.5% Resources/unity_builtin_extra 287.5 kb 0.3% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Meshes/LMV_Wipers.FBX 103.4 kb 0.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Textures/LMV_Lights_M2.tga 101.0 kb 0.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Textures/LMV_Lights_M1.tga 75.0 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 72.1 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 60.0 kb 0.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Textures/wiperLMV_50.tga 24.3 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Meshes/LMV_Mesh_Collider.FBX 14.1 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Pieces Prefab/User_LMV_PF.prefab 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 9.1 kb 0.0% AssetBundle Object 2.0 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Materials/Glass_Interior_LMV_MT.mat 1.7 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Materials/LMV_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Pieces Prefab/LMV_Wipers_PF.prefab 1.6 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Materials/LMV_Lights_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Materials/LMV_Interior_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Animation/WiperAnimController_LMV.controller 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DustParticleDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_props_common Compressed Size:11.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 11.7 mb 53.8% Meshes 3.7 mb 17.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.2 mb 28.5% Other Assets 43.2 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 109.7 kb 0.5% Total User Assets 21.8 mb 100.0% Complete build size 21.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 28.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 24.4% Assets/contents/Sceneries/WaterWorld/Common/Props/Textures/Senat_Fence_BCT.tga 1.4 mb 6.3% Assets/contents/Sceneries/WaterWorld/Common/Lindes/Meshes/WaterWorld_Guardrail.FBX 1.1 mb 5.2% Assets/contents/Sceneries/WaterWorld/Common/Lindes/Meshes/WaterWorld_Gutters.FBX 1.1 mb 4.9% Assets/contents/Sceneries/WaterWorld/Common/Props/Textures/Factory_Building_MAOHS.tga 949.2 kb 4.2% Assets/contents/Sceneries/WaterWorld/Common/Props/Textures/Factory_Building_N.jpg 918.2 kb 4.1% Assets/contents/Sceneries/WaterWorld/Common/Textures/Lindes_WW/Lindes_WW_N.tga 887.3 kb 4.0% Assets/contents/Sceneries/WaterWorld/Common/Textures/Lindes_WW/Lindes_WW_MAOHS.tga 802.7 kb 3.6% Assets/contents/Sceneries/WaterWorld/Common/Props/Meshes/Factory_Building.FBX 760.3 kb 3.4% Assets/contents/Sceneries/WaterWorld/Common/Props/Textures/Senat_Fence_MAOHS.tga 638.3 kb 2.9% Assets/contents/Sceneries/WaterWorld/Common/Props/Textures/Senat_Fence_N.tga 571.1 kb 2.6% Assets/contents/Sceneries/WaterWorld/Common/Props/Textures/Factory_Building_BC.jpg 424.8 kb 1.9% Assets/contents/Sceneries/WaterWorld/Common/Textures/Lindes_WW/Lindes_WW_BC.tga 316.9 kb 1.4% Assets/contents/Sceneries/WaterWorld/Common/Props/Textures/Factory_Building_CM.jpg 260.8 kb 1.2% Assets/contents/Sceneries/WaterWorld/Common/Props/Meshes/WaterWorld_BeachWater.FBX 142.3 kb 0.6% Assets/contents/Sceneries/WaterWorld/Common/Props/Meshes/WaterWorld_SenatFence.FBX 104.3 kb 0.5% Resources/unity_builtin_extra 39.5 kb 0.2% Assets/contents/Sceneries/WaterWorld/Common/Props/Meshes/Factory_Building_Entrance.FBX 12.0 kb 0.1% AssetBundle Object 6.2 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Props/Factory_Building_01_PF.prefab 3.9 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Lindes/WaterWorld_Gutters_PF.prefab 2.6 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Lindes/WaterWorld_Guardrail_PF.prefab 2.4 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Props/Meshes/Factory_Building_Landmark.FBX 2.2 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Lindes/WaterWorld_Gutters_Col_Variant.prefab 1.6 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Materials/Lindes_WW.mat 1.5 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Props/Material/Senat_Fence_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Props/Material/Factory_Building_MT.mat 0.8 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Props/WaterWorld_BeachWater_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Props/WaterWorld_SenatFence_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Props/Factory_Building_Landmark_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Props/Factory_Building_Entrance_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Props/Factory_Building_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Offroad - P.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_animated_localized.xx_xx_xx Compressed Size:8.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 8.5 kb 37.4% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.5% Included DLLs 0.0 kb 0.0% File headers 14.1 kb 62.1% Total User Assets 22.7 kb 100.0% Complete build size 22.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 7.0 kb 31.0% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/PoliceMan/Localized/BR/PoliceMan_PF.prefab 1.5 kb 6.4% AssetBundle Object 0.1 kb 0.5% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: stcommonvehicles_common Compressed Size:148.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 220.3 kb 73.4% Other Assets 4.1 kb 1.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 75.8 kb 25.3% Total User Assets 300.2 kb 100.0% Complete build size 300.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 220.3 kb 73.4% Resources/unity_builtin_extra 1.8 kb 0.6% Assets/vehicles/UserVehicles/STCommonVehicles/Common/Materials/GlassTransparent_MT.mat 1.8 kb 0.6% Assets/vehicles/UserVehicles/STCommonVehicles/Common/Materials/GlassOpaque_MT.mat 0.4 kb 0.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_roads_common Compressed Size:540.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 603.4 kb 68.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 157.6 kb 18.0% Other Assets 17.4 kb 2.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 97.3 kb 11.1% Total User Assets 875.9 kb 100.0% Complete build size 875.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 229.4 kb 26.2% Assets/contents/Sceneries/TestLand/Common/Road/Meshes/Testland_RoadSmooth_Col.FBX 161.7 kb 18.5% Assets/contents/Sceneries/TestLand/Common/Road/Meshes/TestLand_Road.FBX 158.7 kb 18.1% Resources/unity_builtin_extra 114.0 kb 13.0% Assets/contents/Sceneries/TestLand/Common/Road/Meshes/TestLand_Road_Icy.FBX 102.5 kb 11.7% Assets/contents/Sceneries/TestLand/Common/Road/Meshes/Testland_Gutters.FBX 4.6 kb 0.5% AssetBundle Object 2.6 kb 0.3% Assets/contents/Sceneries/TestLand/Common/Road/TestLand_Road_PF.prefab 2.5 kb 0.3% Assets/contents/Sceneries/TestLand/Common/Road/TestLand_Road_Col_Variant.prefab 0.9 kb 0.1% Assets/contents/Sceneries/TestLand/Common/Road/Materials/Icy_lateral_MT.mat 0.6 kb 0.1% Assets/contents/Sceneries/TestLand/Common/Road/Testland_RoadSmooth_Col_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/TestLand/Common/Road/TestLand_Road_Icy_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/TestLand/Common/Road/TestLand_Gutters_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/TestLand/Common/Road/TestLand_Gutters_Col_Variant.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_localized.do_xx_xx Compressed Size:8.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.4 kb 0.0% Total User Assets 10.4 mb 100.0% Complete build size 10.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 51.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/DO/FiremanTruck_N.tga 1.2 mb 11.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/DO/FiremanTruck_MAOHS.tga 977.1 kb 9.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/DO/ChevroletVanExpress_Ambulance_MAOHS.tga 508.2 kb 4.8% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/DO/Passat_Police_PRF_MAOHS.tga 508.2 kb 4.8% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/DO/Passat_Police_MAOHS.tga 483.6 kb 4.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/DO/FiremanTruck_BC.tga 375.0 kb 3.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/DO/ChevroletVanExpress_Ambulance_BC.tga 357.0 kb 3.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/DO/Clio_Taxi_BC.tga 351.9 kb 3.3% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/DO/Clio_TaxiMirror_BC.tga 175.7 kb 1.7% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/DO/Passat_Police_PRF_BC.tga 175.7 kb 1.7% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/DO/Passat_Police_BC.tga 1.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_sc Compressed Size:176.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.5 kb 0.3% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 99.7% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Logo_Atlas-8d235c61 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/SC/GP_Logo.jpg 0.4 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Product/SC/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_ivecodaily_common Compressed Size:54.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 122.7 mb 95.7% Meshes 2.5 mb 1.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.8 mb 2.2% Other Assets 37.2 kb 0.0% Levels 0.0 kb 0.0% Scripts 2.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 157.8 kb 0.1% Total User Assets 128.2 mb 100.0% Complete build size 128.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 16.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_Int_N.tga 21.3 mb 16.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_Int_M.tga 21.3 mb 16.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_N.tga 21.3 mb 16.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_M.tga 10.7 mb 8.3% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_Int_D.tga 10.7 mb 8.3% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_D.tga 8.0 mb 6.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_CM.tga 5.3 mb 4.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_CM_MAOHS.tga 2.6 mb 2.0% Assets/content_common/art_common/Modules/Shaders/StandardCM.shader 2.5 mb 1.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Meshes/NPC_SuspectIvecoDaily_Mesh.fbx 1.3 mb 1.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_M4.tga 1.3 mb 1.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Textures/NPC_IvecoDaily_M3.tga 104.3 kb 0.1% Resources/unity_builtin_extra 75.0 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 72.1 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 51.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Glass.shader 9.1 kb 0.0% AssetBundle Object 3.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Pieces Prefab/NPC_SuspectIvecoDaily_Root.prefab 3.3 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Pieces Prefab/NPC_SuspectIvecoDaily_Graphics_TM.prefab 3.3 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Pieces Prefab/NPC_SuspectIvecoDaily_Graphics.prefab 3.0 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Pieces Prefab/NPC_SuspectIvecoDaily_PROP_PF_TM.prefab 2.3 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Pieces Prefab/NPC_SuspectIvecoDaily_PROP_PF.prefab 1.8 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Material/NPC_GlassBlack_Interior_Daily_MT.mat 1.8 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Material/NPC_Glass_Interior_Daily_MT.mat 1.7 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Pieces Prefab/NPC_SuspectIvecoDaily_Physics.prefab 1.7 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Material/NPC_IvecoDaily_MT.mat 1.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Material/NPC_IvecoDaily_Int_MT.mat 1.5 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Material/NPC_IvecoDaily_Black_MT.mat 1.3 kb 0.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/IvecoDailySuspect/Art/Common/Material/NPC_IvecoDaily_Lights_MT.mat 0.2 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar_Wheel.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/SMKTrafficVehicleGraphicsSync.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehiclePhysicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehicleGraphicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/TrafficParticleEmmiter.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAntiRollBar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleLightSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficSimpleCar.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficNavigator.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/audio/globalAudioService/Managers/TrafficAudioManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WheelsPivotSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/SMKTrafficAI.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.0% Assets/Wwise/Deployment/Components/AkGameObj.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_starmy Compressed Size:12.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 20.1 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 20.1 mb 100.0% Complete build size 20.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 79.4% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_2_Axes/Trailer_2Axes_N.tga 2.9 mb 14.3% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_2_Axes/Trailer_2Axes_MAOHS.tga 1.3 mb 6.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_2_Axes/Trailer_2Axes_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_dodgecharger.xx_xx_xx Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 46.4 kb 1.4% Meshes 2.2 mb 67.1% Animations 9.4 kb 0.3% Sounds 0.0 kb 0.0% Shaders 823.6 kb 24.8% Other Assets 43.9 kb 1.3% Levels 0.0 kb 0.0% Scripts 2.4 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 166.9 kb 5.0% Total User Assets 3.2 mb 100.0% Complete build size 3.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 66.3% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Meshes/Right/User_DodgeCharger.fbx 811.7 kb 24.5% Resources/unity_builtin_extra 46.4 kb 1.4% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/Right/wiperDdodgeCharger_60.tga 45.5 kb 1.4% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Meshes/Right/User_DodgeCharger_Wipers.fbx 12.9 kb 0.4% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 10.6 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Pieces Prefabs/Right/User_DodgeCharger_PF.prefab 8.1 kb 0.2% AssetBundle Object 5.6 kb 0.2% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Right/PivotExtCam_DodgeCharger.prefab 2.0 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Materials/Right/Glass_Interior_DodgeCharger_MT.mat 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Pieces Prefabs/Right/User_DodgeCharger_Wipers.prefab 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Animations/Right/WiperAnimController_DodgeCharger.controller 1.0 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Right/Rearviews_DodgeCharger.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Right/PivotDriverHeadPivotDodgeCharger.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/HandlebarDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_localized.fr_xx_xx Compressed Size:8.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.4 kb 0.0% Total User Assets 10.0 mb 100.0% Complete build size 10.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 53.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/FR/FiremanTruck_N.tga 1014.6 kb 9.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/FR/FiremanTruck_MAOHS.tga 806.0 kb 7.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/FR/ChevroletVanExpress_Ambulance_MAOHS.tga 530.5 kb 5.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/FR/Passat_Police_PRF_MAOHS.tga 530.5 kb 5.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/FR/Passat_Police_MAOHS.tga 435.1 kb 4.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/FR/FiremanTruck_BC.tga 391.5 kb 3.8% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/FR/ChevroletVanExpress_Ambulance_BC.tga 360.5 kb 3.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/FR/Clio_TaxiMirror_BC.tga 360.5 kb 3.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/FR/Clio_Taxi_BC.tga 181.4 kb 1.8% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/FR/Passat_Police_PRF_BC.tga 181.4 kb 1.8% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/FR/Passat_Police_BC.tga 1.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_props_common Compressed Size:4.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.7 mb 20.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.2 mb 75.5% Other Assets 193.6 kb 2.3% Levels 0.0 kb 0.0% Scripts 0.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 145.4 kb 1.7% Total User Assets 8.2 mb 100.0% Complete build size 8.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 74.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 918.3 kb 10.9% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Lindes/Meshes/RutaG21_3_LightCables.fbx 805.3 kb 9.5% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Lindes/Meshes/RutaG21_3_Guardrails.fbx 163.7 kb 1.9% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Lindes/Elements_Guardrail_PF.prefab 104.3 kb 1.2% Resources/unity_builtin_extra 26.0 kb 0.3% AssetBundle Object 2.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Lindes/Meshes/Post_GuardRail_02.FBX 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Art/Materials/ElectricProps_MT.mat 0.3 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Lindes/RutaG21_3_LightCables_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Lindes/RutaG21_3_Guardrails_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Lindes/RutaG21_3_Guardrails_Col_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_sb Compressed Size:94.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 512.2 kb 97.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.6 kb 0.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 2.4% Total User Assets 527.4 kb 100.0% Complete build size 527.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 512.2 kb 97.1% Built-in Texture2D: sactx-0-512x1024-DXT5-HUD_GP_Images_Atlas-058bccc8 0.7 kb 0.1% AssetBundle Object 0.5 kb 0.1% Assets/UI/Textures/Simulator/Simesbike/GP/Product/SB/GP_Yamaha.png 0.5 kb 0.1% Assets/UI/Textures/Simulator/Simesbike/GP/Product/SB/GP_NMAX160.png 0.5 kb 0.1% Assets/UI/Textures/Simulator/Simesbike/GP/Product/SB/GP_FZ07.png 0.5 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simesbike/Product/SB/HUD_GP_Images_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_golf_common Compressed Size:35.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 43.4 mb 99.1% Meshes 12.9 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 300.2 kb 0.7% Other Assets 10.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 91.4 kb 0.2% Total User Assets 43.8 mb 100.0% Complete build size 43.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 36.6% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_Interior_N.tga 16.0 mb 36.6% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_N.tga 3.3 mb 7.5% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_M.tga 3.1 mb 7.2% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_Interior_M.tga 1.3 mb 3.0% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_D.tga 1.1 mb 2.6% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_Interior_BC.tga 1.0 mb 2.3% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_Lights_N.tga 861.7 kb 1.9% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_Lights_M.tga 252.9 kb 0.6% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_Lights_D.tga 190.0 kb 0.4% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_Lights_M2.tga 143.1 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_Lights_M1.tga 111.9 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 104.3 kb 0.2% Resources/unity_builtin_extra 85.9 kb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_CM.tga 72.1 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 13.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Meshes/Golf_Collider.fbx 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 3.0 kb 0.0% AssetBundle Object 2.0 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Materials/Glass_Interior_Golf_MT.mat 1.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Materials/Golf_Interior_MT.mat 1.3 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Materials/Golf_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Materials/Golf_Light_MT.mat ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_reartrailer_2axes.xx_xx_xx Compressed Size:200.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 239.0 kb 98.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 1.7% Total User Assets 243.8 kb 100.0% Complete build size 243.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 134.2 kb 55.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/Default/Trailer_2Axes_DecalRear_N.tga 65.2 kb 26.7% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/Default/Trailer_2Axes_DecalRear_MAOHS.tga 39.6 kb 16.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/Default/Trailer_2Axes_DecalRear_BC.tga 0.6 kb 0.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_roads_localized.xx_xx_xx Compressed Size:14.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 5.1 kb 9.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 22.3 kb 43.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 24.2 kb 46.8% Total User Assets 51.7 kb 100.0% Complete build size 51.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.9 kb 32.7% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/BR/Ruta_G21_1_Road_PF.prefab 5.1 kb 9.9% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 3.3 kb 6.4% AssetBundle Object 2.1 kb 4.0% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/BR/Ruta_G21_1_Decals_PF.prefab 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_roads_localized.bh_xx_xx Compressed Size:17.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 46.4 kb 68.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 21.2 kb 31.3% Total User Assets 67.7 kb 100.0% Complete build size 67.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.7 kb 32.1% Assets/contents/Sceneries/MountainPass/Localized/BH/MountainPass_Road_PF.prefab 18.3 kb 27.0% Assets/contents/Sceneries/MountainPass/Localized/BH/MountainPassRoad_Decals_PF.prefab 6.4 kb 9.4% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_roads_localized.do_xx_xx Compressed Size:6.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.1 mb 57.6% Meshes 15.8 kb 0.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.6 mb 40.9% Other Assets 23.3 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 99.5 kb 1.1% Total User Assets 8.8 mb 100.0% Complete build size 8.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 40.9% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.8 mb 20.9% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_CM.tga 1.4 mb 16.2% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_N.jpg 941.7 kb 10.4% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_MAOHS.tga 911.5 kb 10.1% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 15.8 kb 0.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 11.6 kb 0.1% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/DO/RutaG21_2_Road_PF.prefab 4.9 kb 0.1% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/DO/RutaG21_2_Decals_PF.prefab 3.4 kb 0.0% AssetBundle Object 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_Cutout_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_MT.mat 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_semirremolque_1axis.xx_xx_xx Compressed Size:4.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 4.4 mb 100.0% Complete build size 4.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.3 mb 51.0% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Textures/Product/Default/Semirremolque_1_Axis_MAOHS.tga 1.2 mb 26.6% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Textures/Product/Default/Semirremolque_1_Axis_N.tga 1013.5 kb 22.3% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Textures/Product/Default/Semirremolque_1_Axis_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_roads_localized.fr_xx_xx Compressed Size:8.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.4 kb 50.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 13.8 kb 48.7% Total User Assets 28.3 kb 100.0% Complete build size 28.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.0 kb 35.5% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/FR/RutaG21_3_Road_PF.prefab 2.3 kb 8.3% AssetBundle Object 2.0 kb 7.2% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/FR/RutaG21_3_Decals_PF.prefab 0.1 kb 0.4% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_roads_localized.do_xx_xx Compressed Size:2.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 911.5 kb 19.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.6 mb 78.6% Other Assets 7.6 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 1.9% Total User Assets 4.6 mb 100.0% Complete build size 4.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 78.6% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 911.5 kb 19.4% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 4.5 kb 0.1% Assets/contents/Sceneries/RutaG245/Localized/Ruta_G245_1/DO/Road_G245_1_PF.prefab 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_MT.mat 1.4 kb 0.0% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_roads_localized.do_xx_xx Compressed Size:10.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 23.1 kb 58.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 16.1 kb 40.9% Total User Assets 39.3 kb 100.0% Complete build size 39.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 19.7 kb 50.1% Assets/contents/Sceneries/DirtTrack/Localized/DO/DirtTrack_Road_PF.prefab 3.4 kb 8.7% AssetBundle Object 0.1 kb 0.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_driver.xx_xx_xx Compressed Size:539.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 99.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.5% Total User Assets 858.8 kb 100.0% Complete build size 858.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 341.6 kb 39.8% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Textures/Product/Default/ropa_conductor_N.tga 341.6 kb 39.8% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Textures/Product/Default/ropa_conductor_M.tga 170.9 kb 19.9% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Textures/Product/Default/ropa_conductor_D.tga 0.6 kb 0.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_policecar.xx_xx_scpolice Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.9% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 4.9% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Citroen C4/CitroenC4_SCPolice/GP_C4.png 0.3 kb 3.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_isuzuelf.xx_xx_starmy Compressed Size:7.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.1 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.4 kb 0.1% Total User Assets 8.3 mb 100.0% Complete build size 8.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.6 mb 31.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/Isuzu500H/Isuzu500H_Exterior_MAOHS.tga 2.6 mb 31.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/Isuzu400/Isuzu400_Exterior_MAOHS.tga 1003.8 kb 11.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/Isuzu500H/Isuzu500H_Exterior_BC.tga 1003.8 kb 11.8% Assets/vehicles/UserVehicles/ArmyUserVehicles/Isuzu400/Isuzu400_Exterior_BC.tga 382.3 kb 4.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/Isuzu500H/Isuzu500H_Trailer_MAOHS.tga 382.3 kb 4.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/Isuzu400/Isuzu400_Trailer_MAOHS.tga 187.8 kb 2.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/Isuzu500H/Isuzu500H_Trailer_BC.tga 187.8 kb 2.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/Isuzu400/Isuzu400_Trailer_BC.tga 1.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_roads_common Compressed Size:1.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.9 mb 90.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 4.7% Other Assets 22.4 kb 1.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 94.7 kb 4.3% Total User Assets 2.2 mb 100.0% Complete build size 2.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1017.4 kb 46.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Road.fbx 475.0 kb 21.5% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Road_Col.fbx 465.4 kb 21.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_RoadSide_Col.fbx 104.3 kb 4.7% Resources/unity_builtin_extra 47.9 kb 2.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Platforms_Col.fbx 7.7 kb 0.3% AssetBundle Object 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Ruta_G21_1_RoadSide_Col_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Ruta_G21_1_Platforms_Col_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Ruta_G21_1_Road_Col_PF.prefab 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_animated_localized.es_xx_xx Compressed Size:1.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 91.1% Total User Assets 4.4 kb 100.0% Complete build size 4.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.3 kb 6.5% AssetBundle Object 0.1 kb 2.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/PoliceMan/Localized/ES/PoliceMan_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_roads_common Compressed Size:11.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.7 mb 54.7% Meshes 3.0 mb 21.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.2 mb 23.2% Other Assets 38.0 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 103.5 kb 0.7% Total User Assets 14.0 mb 100.0% Complete build size 14.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 38.1% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Painter/Nuevas texturas piedra/Rocas_1_N.tga 3.1 mb 22.5% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.6 mb 11.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Painter/Nuevas texturas piedra/Rocas_1_MAOHS.tga 912.3 kb 6.4% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Mesh/Road_G245_1.FBX 761.9 kb 5.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Terrain/Textures/Painter/Nuevas texturas piedra/Rocas_1_BC.tga 627.7 kb 4.4% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Mesh/SideRocks.FBX 627.5 kb 4.4% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Mesh/Dirt_road_Gravel_Col.FBX 621.8 kb 4.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Mesh/G_245_SideRocks.FBX 212.3 kb 1.5% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Mesh/Asphalt_road_Col.FBX 104.3 kb 0.7% Resources/unity_builtin_extra 40.9 kb 0.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Mesh/Road_G245_1_Platform.FBX 11.0 kb 0.1% AssetBundle Object 4.5 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Road_G245_1_Col_PF.prefab 2.8 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/G_245_SideRocks_PF.prefab 2.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Dirt_road_Gravel_Col_PF.prefab 1.5 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Materials/SmallRocks.mat 0.8 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_1/Road/Asphalt_road_Col_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Gravel Trap - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_3axes.xx_xx_starmy Compressed Size:10.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 17.3 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 17.3 mb 100.0% Complete build size 17.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 92.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_3_Axes/Trailer_3_Axes_N.tga 923.2 kb 5.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_3_Axes/Trailer_3_Axes_MAOHS.tga 361.2 kb 2.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/Trailer_3_Axes/Trailer_3_Axes_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_forward1100.xx_xx_xx Compressed Size:15.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 23.5 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.3 kb 0.0% Total User Assets 23.5 mb 100.0% Complete build size 23.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 68.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/Default/Forward1100_Trailer_N.tga 3.9 mb 16.6% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/Default/Forward1100_MAOHS.tga 1.6 mb 6.8% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/Default/Forward1100_Trailer_MAOHS.tga 1.3 mb 5.6% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/Default/Forward1100_BC.tga 717.5 kb 3.0% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/Default/Forward1100_Trailer_BC.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_1axis_common Compressed Size:5.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 16.2 mb 79.5% Meshes 723.4 kb 3.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.3 mb 16.3% Other Assets 17.3 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 121.1 kb 0.6% Total User Assets 20.4 mb 100.0% Complete build size 20.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 78.5% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Textures/Trailer_1_Axis_N.tga 3.1 mb 15.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 482.3 kb 2.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Meshes/Trailer_1_Axis_Protype.fbx 239.5 kb 1.1% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Meshes/User_Trailer_1_Axis.fbx 104.3 kb 0.5% Resources/unity_builtin_extra 75.8 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Textures/Trailer_1_Axis_M2.tga 75.3 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Textures/Trailer_1_Axis_M1.tga 72.1 kb 0.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 59.7 kb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Textures/WiperRenaulKangoo_60.tga 12.9 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 5.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Meshes/Trailer_1_Axis_Collider.fbx 4.0 kb 0.0% AssetBundle Object 2.4 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Pieces Prefabs/Trailer_1_Axis_PF.prefab 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Materials/Glass_Trailer_1_Axis_MT.mat 1.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Materials/Trailer_1_Axis_MT.mat 1.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Materials/Trailer_1_Axis_Lights_MT.mat 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_daftanker_common Compressed Size:14.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 19.8 mb 68.2% Meshes 2.7 mb 9.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.4 mb 22.0% Other Assets 23.5 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 128.3 kb 0.4% Total User Assets 29.1 mb 100.0% Complete build size 29.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 55.0% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Textures/Global_tanker_N.tga 6.1 mb 21.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.3 mb 11.2% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Textures/Global_tanker_MAOHS.tga 1.4 mb 4.8% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Meshes/GlobalExpedition_Tanker.fbx 1.3 mb 4.4% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Meshes/GlobalExpeditionTanker_Prop.fbx 290.5 kb 1.0% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Textures/Global_Tanker_M2.tga 290.1 kb 1.0% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Textures/Global_Tanker_M1.tga 221.3 kb 0.7% Resources/unity_builtin_extra 72.1 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 5.4 kb 0.0% AssetBundle Object 3.7 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Pieces_Prefab/GlobalExpedition_Tanker_PF.prefab 2.4 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Pieces_Prefab/GlobalExpeditionTanker_Prop_PF.prefab 2.1 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Meshes/GlobalExpedition_Tanker_Col.fbx 1.5 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Materials/Global_tanker_Prop_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Materials/Global_tanker_MT.mat 1.1 kb 0.0% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Materials/Global_tanker_Lights_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_roads_localized.fr_xx_xx Compressed Size:28.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 82.0 kb 73.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 29.5 kb 26.4% Total User Assets 111.6 kb 100.0% Complete build size 111.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 41.6 kb 37.3% Assets/contents/Sceneries/WaterWorld/Localized/FR/Roads/WaterWorld_RoadDecals_PF.prefab 29.4 kb 26.3% Assets/contents/Sceneries/WaterWorld/Localized/FR/Roads/WaterWorld_Road_PF.prefab 11.0 kb 9.9% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: plates_localized.xx_xx_xx Compressed Size:4.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 4.8 mb 100.0% Complete build size 4.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 46.9% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/BR/PlatesGenerator_N.jpg 1.6 mb 34.3% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/BR/PlatesGenerator_MAOHS.tga 913.5 kb 18.7% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/BR/PlatesGenerator_BC.jpg 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_motorcycle.xx_xx_psm Compressed Size:12.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.3 mb 97.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 382.0 kb 1.7% Other Assets 12.1 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 104.0 kb 0.5% Total User Assets 21.8 mb 100.0% Complete build size 21.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.7 mb 48.9% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/Product/FZ07_PSM/YamahaFZ-07_Interior_BC.tga 10.7 mb 48.9% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/Product/FZ07_PSM/YamahaFZ-07_Exterior_BC.tga 383.0 kb 1.7% Resources/unity_builtin_extra 8.3 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Pieces Prefabs/Product/FZ07_PSM/User_YamahaFZ07_PF.prefab 2.5 kb 0.0% AssetBundle Object 0.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Gadgets/Police Lights/Product/PSM/Motorbike_PoliceLight.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/AnimationSuspensionDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MotorBikeSuspensionSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/MotorbikeWheelDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MotorBikeWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/HandlebarDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/BodyLeanDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_roads_localized.bh_xx_xx Compressed Size:20.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 58.7 kb 71.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 23.9 kb 28.9% Total User Assets 82.7 kb 100.0% Complete build size 82.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 25.8 kb 31.3% Assets/contents/Sceneries/HighwayLand/Localized/BH/Highwayland_Road_PF.prefab 25.0 kb 30.3% Assets/contents/Sceneries/HighwayLand/Localized/BH/Highwayland_RoadDecals_PF.prefab 7.8 kb 9.5% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_roads_localized.do_xx_xx Compressed Size:2.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 911.5 kb 19.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.6 mb 78.3% Other Assets 21.9 kb 0.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 90.7 kb 1.9% Total User Assets 4.6 mb 100.0% Complete build size 4.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 78.3% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 911.5 kb 19.3% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 16.9 kb 0.4% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/DO/Ruta_G21_1_Road_PF.prefab 3.2 kb 0.1% AssetBundle Object 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_MT.mat 0.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/DO/Ruta_G21_1_Decals_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_roads_localized.fr_xx_xx Compressed Size:21.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 15.8 kb 26.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 20.5 kb 34.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 24.0 kb 39.7% Total User Assets 60.4 kb 100.0% Complete build size 60.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.8 kb 26.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 11.6 kb 19.1% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/FR/RutaG21_2_Road_PF.prefab 5.8 kb 9.7% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/FR/RutaG21_2_Decals_PF.prefab 3.1 kb 5.2% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_roads_localized.nz_xx_xx Compressed Size:8.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 15.5 kb 52.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 14.0 kb 47.4% Total User Assets 29.6 kb 100.0% Complete build size 29.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.0 kb 33.8% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/NZ/RutaG21_3_Road_PF.prefab 3.0 kb 10.1% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/NZ/RutaG21_3_Decals_PF.prefab 2.5 kb 8.3% AssetBundle Object 0.1 kb 0.4% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_banner.xx_xx_sciberdrola Compressed Size:32.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 74.7 mb 90.5% Meshes 1.5 mb 1.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.2 mb 7.5% Other Assets 9.0 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 96.2 kb 0.1% Total User Assets 82.5 mb 100.0% Complete build size 82.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 25.9% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Textures/Ad_Column_Poster_MAOHS.tga 21.3 mb 25.9% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Textures/Ad_Column_Poster_N.tga 10.7 mb 12.9% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Textures/Ad_Column_Poster_BC.tga 6.1 mb 7.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 6.5% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Textures/Ad_Column_Poster_E.tga 5.3 mb 6.5% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Textures/Ad_Poster_MAOHS.tga 5.3 mb 6.5% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Textures/Ad_Poster_N.tga 2.7 mb 3.2% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Textures/Ad_Poster_E.tga 2.7 mb 3.2% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Textures/Ad_Poster_BC.tga 1.4 mb 1.7% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Meshes/Ad_Column_Poster.FBX 104.3 kb 0.1% Resources/unity_builtin_extra 60.1 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Meshes/Ad_Poster.FBX 3.1 kb 0.0% AssetBundle Object 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Materials/Ad_Column_Poster.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Materials/Ad_Poster.mat 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Ad_Column_Poster_PF.prefab 0.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Product/Iberdrola/Ad_Poster_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_localized.bh_xx_xx Compressed Size:243.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.8 mb 98.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 10.9 kb 0.4% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 22.2 kb 0.8% Total User Assets 2.8 mb 100.0% Complete build size 2.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 95.4% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/BH/Textures/BuildingLocalized_BC.jpg 96.4 kb 3.4% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/BH/Textures/BuildingLocalized_MAOHS.tga 3.3 kb 0.1% AssetBundle Object 2.4 kb 0.1% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BH/LeySeca_Group_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/BH/ShortBollard_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/BH/Mojon_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BH/TrafficLightPedestrian_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BH/TrafficLight_D_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BH/TrafficLight_C_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BH/TrafficLight_A_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/BH/PhoneBooth_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_dashboard.xx_xx_sc Compressed Size:3.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 30.0 mb 98.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 512.0 kb 1.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 21.0 kb 0.1% Total User Assets 30.5 mb 100.0% Complete build size 30.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 13.1% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_DodgeChargerVehicleDashboardAtlas-9e6f8f9f 4.0 mb 13.1% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_ChevroletTahoeVehicleDashboardAtlas-33c12b35 4.0 mb 13.1% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_YutongDashboardAtlas-b42800c1 4.0 mb 13.1% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_YutongDashboardAtlas-b42800c1 4.0 mb 13.1% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_KangooDashboardAtlas-c104f899 2.0 mb 6.6% Built-in Texture2D: sactx-0-1024x2048-DXT5-HUD_GolfVehicleDashboardAtlas-73a30b00 2.0 mb 6.6% Built-in Texture2D: sactx-2-1024x2048-DXT5-HUD_YutongDashboardAtlas-b42800c1 2.0 mb 6.6% Built-in Texture2D: sactx-1-1024x2048-DXT5-HUD_KangooDashboardAtlas-c104f899 1.0 mb 3.3% Built-in Texture2D: sactx-1-1024x1024-DXT5-HUD_ChevroletVehicleDashboardAtlas-505f6f19 1.0 mb 3.3% Built-in Texture2D: sactx-0-1024x1024-DXT5-HUD_ChevroletVehicleDashboardAtlas-505f6f19 1.0 mb 3.3% Built-in Texture2D: sactx-1-1024x1024-DXT5-HUD_AmarokVehicleDashboardAtlas-377b75eb 1.0 mb 3.3% Built-in Texture2D: sactx-0-1024x1024-DXT5-HUD_AmarokVehicleDashboardAtlas-377b75eb 27.5 kb 0.1% Assets/UI/Atlas/Simulator/CP Atlas/Carpanel Atlas/HUD_YutongDashboardAtlas.spriteatlas 23.0 kb 0.1% Assets/UI/Atlas/Simulator/CP Atlas/Carpanel Atlas/HUD_KangooDashboardAtlas.spriteatlas 18.2 kb 0.1% AssetBundle Object 13.1 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_InternationalHV607DashboardAtlas.spriteatlas 12.2 kb 0.0% Assets/UI/Textures/Simulator/Simescar/ChevroletTahoePanel/CP_Background/Panel_Tahoe_backgr_NIGHT.png 12.2 kb 0.0% Assets/UI/Textures/Simulator/Simescar/ChevroletTahoePanel/CP_Background/Panel_Tahoe_backgr_DAY.png 12.0 kb 0.0% Assets/UI/Textures/Simulator/Simescar/DodgeChargerPanel/CP_Background/Backgr_Dodge_Charger_NIGHT.png 12.0 kb 0.0% Assets/UI/Textures/Simulator/Simescar/DodgeChargerPanel/CP_Background/Backgr_Dodge_Charger_DAY.png 11.1 kb 0.0% Assets/UI/Textures/Simulator/Simescar/RenaultKangooPanel/CP_Background/Panel_Kangoo_Electrica_NIGHT.png 11.1 kb 0.0% Assets/UI/Textures/Simulator/Simescar/RenaultKangooPanel/CP_Background/Panel_Kangoo_Electrica_DAY.png 11.0 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/Carpanel Atlas/HUD_ChevroletTahoeVehicleDashboardAtlas.spriteatlas 9.3 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/Carpanel Atlas/HUD_AmarokVehicleDashboardAtlas.spriteatlas 5.7 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/Carpanel Atlas/HUD_ChevroletVehicleDashboardAtlas.spriteatlas 5.4 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/Carpanel Atlas/HUD_DodgeChargerVehicleDashboardAtlas.spriteatlas 5.0 kb 0.0% Assets/UI/Atlas/Simulator/CP Atlas/Carpanel Atlas/HUD_GolfVehicleDashboardAtlas.spriteatlas 4.7 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GCP/CP_Background/GCP_backgroundNight.png 4.7 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GCP/CP_Background/GCP_backgroundDay.png 4.7 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/Backgrounds/4x4P_Backgroundnight.png 4.7 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/Backgrounds/4x4P_BackgroundDay.png 4.1 kb 0.0% Assets/UI/Textures/Simulator/Simescar/CP/CP_Background/CP_Backgroundnight.png 4.1 kb 0.0% Assets/UI/Textures/Simulator/Simescar/CP/CP_Background/CP_Backgroundday.png 2.9 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_ParkingSensor.png 2.4 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/AVERIAS/4x4P_FalloLuces.png 2.3 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GCP/CP_Icons/GP_WheelUnaligned.png 2.2 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/YutongPanel/bar_engine_ready_full.png 2.2 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/YutongPanel/bar_engine_ready_base.png 2.0 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/YutongPanel/bar_engine_ready_7.png 1.9 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_TireUnaligned.png 1.9 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GCP/CP_Icons/GCP_PositionBeam.png 1.9 kb 0.0% Assets/UI/Textures/Simulator/Simescar/CP/CP_Icons/CP_PositionBeam.png 1.9 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_CamBiart_icon.png 1.9 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Kenworthdoble_doble_articulado_icon.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Actros_2645_biart_icon.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Actros_2046_biart_icon.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_BusBiartUrb_icon.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_CamArtPlataf2_icon.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/AVERIAS/4x4P_FalloFrenos.png 1.8 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_CamArtPlataf_icon.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/YutongPanel/bar_engine_ready_6.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/AVERIAS/4x4P_FalloESP.png 1.7 kb 0.0% Assets/UI/Textures/Simulator/Simescar/CP/CP_Icons/CP_WheelUnaligned.png 1.6 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/AVERIAS/4x4P_WheelUnaligned.png 1.6 kb 0.0% Assets/UI/Textures/Simulator/Simulator_Common/Dashboard/GP_BrakeAssistant.png 1.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_TankTruck.png 1.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_PositionBeam.png 1.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_BusRigUrb_icon.png 1.6 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/AVERIAS/4x4P_FalloABS.png 1.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/YutongPanel/Backgr_Yutong_fix.png 1.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_SuspensionFailure.png 1.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Bitrem_7Eixos_icon.png 1.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Tanker_Road_Train_Freightliner_icon.png 1.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_CamArtCaja_icon.png 1.6 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_CamR440_icon.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_CamArtCistPeligroso_icon.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GCP/CP_Icons/GCP_CruiseControlWarningLight.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GCP/CP_Icons/GP_Puncture.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/YutongPanel/bar_engine_ready_5.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Puncture.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/AVERIAS/4x4P_FalloMotor.png 1.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_ARTICULATED_KENWORTH_T880_icon.png 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Actros_2046_art_icon.png 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/AVERIAS/4x4P_Pinchazo.png 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Bitrem_9Eixos_icon.png 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Retarder_Automatic.png 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_BusInterurb_icon.png 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/Indicators/4x4P_LucesPosición.png 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Microbus_Van_icon.png 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_CamArtCist_icon.png 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simescar/CP/CP_Icons/CP_Puncture.png 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/AVERIAS/4x4P_DesalioneacionRuedas.png 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_TANKER_INTERNATIONAL_DAY_PROSTAR_icon.png 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/AVERIAS/4x4P_SinCombustible.png 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Tanker_Freightliner_icon.png 1.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Bitruck_8x2_icon.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/AVERIAS/4x4P_Puncture.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_C_Mec_Cacamba_sin_lona_icon.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_BusArtUrb_icon.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/AVERIAS/4x4P_GearBoxFailure.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Forest_Truck_icon.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_BusTrailer_icon.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/YutongPanel/bar_engine_ready_4.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simescar/CP/CP_Icons/CP_SuspensionFaillure.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GCP/CP_Icons/GP_LowTirePressure.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/AVERIAS/4x4P_EspejoIzq.png 1.3 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/AVERIAS/4x4P_FalloASR.png 1.2 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Tanker_Scania_R500_icon.png 1.2 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/AVERIAS/4x4P_EspejoDer.png 1.2 kb 0.0% Assets/UI/Textures/Simulator/Simescar/RenaultKangooPanel/CP_Elements/regulador_velocidad_2.png 1.2 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_KENWORTH_T370_icon.png 1.2 kb 0.0% Assets/UI/Textures/Simulator/Simescar/RenaultKangooPanel/CP_Elements/regulador_velocidad_1.png 1.2 kb 0.0% Assets/UI/Textures/Simulator/Simescar/CP/CP_Icons/CP_LowTirePressure.png 1.2 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_OpenDoors1.png 1.2 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_ElectronicSecurityLock.png 1.2 kb 0.0% Assets/UI/Textures/Simulator/Simescar/ChevroletTahoePanel/CP_Elements/circle_right.png 1.2 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Carretera_2Eixos_icon.png 1.2 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_CamRigCaja_icon.png 1.2 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_CamRigCaja2_icon.png 1.2 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Trailer.png 1.2 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_CamT680_icon.png 1.2 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Kenworthdoble_articulado_icon.png 1.2 kb 0.0% Assets/UI/Textures/Simulator/Simescar/ChevroletTahoePanel/CP_Elements/circle_left.png 1.2 kb 0.0% Assets/UI/Textures/Simulator/Simescar/CP/CP_Icons/CP_HandbreakFail.png 1.2 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Carrier_Truck_icon.png 1.2 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GCP/CP_Icons/GCP_ServiceBrake.png 1.2 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/AVERIAS/4x4P_LowTirePressure.png 1.1 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_TrenCarretera_icon.png 1.1 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GCP/CP_Icons/GCP_AutoWiperWasher.png 1.1 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/YutongPanel/bar_engine_ready_3.png 1.1 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Rodotrem_icon.png 1.1 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_LightsWarning.png 1.1 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GCP/CP_Icons/GCP_LowWasherFluid.png 1.1 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GCP/CP_Icons/GCP_FrontFog.png 1.1 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GCP/CP_Icons/GCP_Airbag.png 1.1 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_CamRigPlataf_icon.png 1.1 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_RearFog.png 1.1 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GCP/CP_Icons/GCP_LowTirePressure.png 1.1 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_MainBeamHeadlights.png 1.1 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GCP/CP_Icons/GCP_ASR_On.png 1.1 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_FifthWheel3.png 1.1 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_CamRigCargaviva_icon.png 1.1 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GCP/CP_Icons/GCP_ASR.png 1.1 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GCP/CP_Icons/GP_SupensionFailure.png 1.1 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/Indicators/4x4P_PresionNeumaticos.png 1.0 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_DippedBeamsHeadlights.png 1.0 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_C_Mec_Truck_LS_icon.png 1.0 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_C_Mec_Prancha_icon.png 1.0 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Maintenance.png 1.0 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_FifthWheel2.png 1.0 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/AVERIAS/4x4P_Barro.png 1.0 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/4x4Panel/Indicators/4x4P_Freno.png 1.0 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------------------------------------------------------------------------------- Bundle Name: props_localized.es_xx_xx Compressed Size:1.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.5 mb 99.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 10.9 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 22.2 kb 0.4% Total User Assets 5.6 mb 100.0% Complete build size 5.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 95.7% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/ES/Textures/BuildingLocalized_MAOHS.tga 210.7 kb 3.7% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/ES/Textures/BuildingLocalized_BC.jpg 3.3 kb 0.1% AssetBundle Object 2.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/ES/LeySeca_Group_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/ES/ShortBollard_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/ES/Mojon_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/ES/TrafficLightPedestrian_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/ES/TrafficLight_D_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/ES/TrafficLight_C_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/ES/TrafficLight_A_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/ES/PhoneBooth_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_animated_localized.nz_xx_xx Compressed Size:1.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 91.1% Total User Assets 4.4 kb 100.0% Complete build size 4.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.3 kb 6.5% AssetBundle Object 0.1 kb 2.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/PoliceMan/Localized/NZ/PoliceMan_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_st Compressed Size:7.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 27.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 79.4 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 15.4 kb 0.1% Total User Assets 27.1 mb 100.0% Complete build size 27.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 14.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-d09e884a 4.0 mb 14.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-b7bdbcd8 4.0 mb 14.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-b6582fd2 4.0 mb 14.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-d09e884a 4.0 mb 14.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-b7bdbcd8 4.0 mb 14.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-b6582fd2 1.0 mb 3.7% Built-in Texture2D: sactx-2-1024x1024-DXT5-HUD_GP_Images_Atlas-d09e884a 1.0 mb 3.7% Built-in Texture2D: sactx-2-1024x1024-DXT5-HUD_GP_Images_Atlas-b7bdbcd8 1.0 mb 3.7% Built-in Texture2D: sactx-2-1024x1024-DXT5-HUD_GP_Images_Atlas-b6582fd2 12.6 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STYucarro/HUD_GP_Images_Atlas.spriteatlas 12.6 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STPemex/HUD_GP_Images_Atlas.spriteatlas 12.6 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/ST/HUD_GP_Images_Atlas.spriteatlas 1.5 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106/FreightlinerM2106_Default/GP_Freightliner_M2_106.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusInternationalZafiro/BusInterZafiro_Default/GP_InternationalZafiro.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2/FreightlinerM2_Default/GP_Freightliner_M2.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu Forward 800/IsuzuForward800_Default/GP_Forward_800.png 0.5 kb 0.0% 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Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT biart coke trailer/InternationalLTBiartCokeTrailer_Default/GP_International_LT_biart_cokeTrailer.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T800 biart trailer 2 axis/KenworthT800biart_Default/GP_Kenworth_T800_biart_trailer2axis.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Full/KenworthT680Full_Default/GP_Kenworthdoble_doble_articulado.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar/InternationalProstar_Default/GP_ARTICULATED_INTERNATIONAL_PROSTAR.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT art coke trailer/InternationalLTArtCokeTrailer_Default/GP_International_LT_art_cokeTrailer.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Day Prostar/InternationalDayProstar_STYucarro/GP_TANKER_INTERNATIONAL_DAY_PROSTAR.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Day Prostar/InternationalDayProstar_Default/GP_TANKER_INTERNATIONAL_DAY_PROSTAR.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Day Prostar biart/InternationalDayProstarBiart_STYucarro/GP_InternationalDayProstarTank_biart.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Day Prostar biart/InternationalDayProstarBiart_Default/GP_InternationalDayProstarTank_biart.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia/FreightlinerCascadia_Default/GP_Tanker_Road_Train_Freightliner.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T880/KenworthT880_Default/GP_BIARTICULATED_KENWORTH_T880.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T800/KenworthT800_Default/GP_BIARTICULATED_KENWORTH_T800.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar art hopper/InternationalProstarHopper_Default/GP_International_Prostar_Hopper.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT biart 42 ft/InternationalLTBiart42Ft_Default/GP_International_LT_biart_42ft.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia carrier/FreightlinerCascadiaCarrier_Default/GP_Freightliner_Cascadia_Carrier.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia art 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T800/KenworthT800_Default/GP_ARTICULATED_KENWORTH_T800.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680/KenworthT680_Default/GP_Kenworthdoble_articulado.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT art 42 ft/InternationalLTArt42Ft_Default/GP_International_LT_art_42ft.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International HV607 tank/InternationalHV607Tank_STPemex/GP_InternationalHV607Tank.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International HV607 tank/InternationalHV607Tank_Default/GP_InternationalHV607Tank.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International HV607 biart/InternationalHV607Biart_Default/GP_International_HV607_biart.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International HV607 art/InternationalHV607Art_Default/GP_International_HV607_art.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106 3 axis/FreightlinerM21063axis_Default/GP_Freightliner_M2_106_3axis.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 biart/FreightlinerCascadia116_Default/GP_Freightliner_Cascadia_116.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 art/FreightlinerCascadia116art_Default/GP_Freightliner_Cascadia_art.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Tanker_Scania_R500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Tanker_Freightliner.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth t800 mixer/KenworthT800Mixer_Default/GP_Kenworth_T800_Mixer.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 Tank/FreightlinerM2_STPemex/GP_Freightliner_M2_Tank.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 Tank/FreightlinerM2_Default/GP_Freightliner_M2_Tank.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner FL 360/FreightlinerFL360_Default/GP_Freightliner_FL360.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Volkswagen Constellation/VolkswagenConstellation_Default/GP_VW_Constellation.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440 biart 2 axis/Scania440biart_Default/GP_Scania_440_biart.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440 art 2 axis/Scania440art_Default/GP_Scania_440_art.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Freightliner_cab.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Carretera_2Eixos.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_C_Mec_Truck_LS.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Renault Kangoo/RenaultKangoo_Default/GP_Renault_Kangoo.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Cabin/KenworthT680Cabin_Default/GP_Kenworth_10_Cab.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Iveco EuroTrakker art/IvecoEuroTrakker_Default/GP_IvecoEuroTrakker.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2646 biart/Actros2646biart_Default/GP_Actros_2646_biart.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S biart/Actros2046Sbiart_Default/GP_Actros_2046_biart.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S art/Actros2046Sart_Default/GP_Actros_2046_art.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Volvo VNL 760/Volvo760_Default/GP_Volvo_VNL_760.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Sitrak C7H mixer/SitrakC7HMixer_Default/GP_Sitrak_C7H.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440/Scania440_Default/GP_Bitrem_7Eixos.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Forest_Truck.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Carrier_Truck.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamRigPlataf.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamRigCaja2.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamRigCaja.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamArtPlataf2.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamArtCist.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_C_Mec_Prancha.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Bitruck_8x2.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Bitrem_9Eixos.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/MAN TGX biart/MANTGXbiart_Default/GP_Man_TGX_biart.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T380/KenworthT380_Default/GP_Kenworth_T380.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T370/KenworthT370_Default/GP_KENWORTH_T370.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/GlobalTruck ST/GP_DAF_XF_106_SC.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/City Star 5/CityStar5_Default/GP_City_Star_5.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S art box 3 axis/Actros2046SBox3axis_Default/GP_CamArtCaja.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_Default/GP_BusBiartUrb.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_VUC_Bau.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Rodotrem.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamR440.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamBiart.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF 100/IsuzuELF100_Default/GP_ELF_100.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 300/Hino300_Default/GP_Hino_300.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_Default/GP_BusRigUrb.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_Default/GP_BusArtUrb.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_1axis.xx_xx_xx Compressed Size:3.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.4 mb 100.0% Complete build size 3.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.4 mb 69.3% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Textures/Product/Default/Trailer_1_Axis_MAOHS.tga 1.0 mb 30.6% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Textures/Product/Default/Trailer_1_Axis_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_roads_common Compressed Size:12.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.8 mb 57.9% Meshes 2.9 mb 19.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.2 mb 21.3% Other Assets 133.9 kb 0.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 127.0 kb 0.8% Total User Assets 15.3 mb 100.0% Complete build size 15.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.1 mb 26.8% Assets/contents/Sceneries/HighwayLand/Common/Road/Textures/RoadMud_BC_Alpha.tga 3.1 mb 20.6% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.0 mb 19.5% Assets/contents/Sceneries/HighwayLand/Common/Road/Textures/RoadMud_BC_Edge.tga 1.9 mb 12.7% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_Road.FBX 1013.9 kb 6.5% Assets/contents/Sceneries/HighwayLand/Common/Road/Textures/RoadMud_02_BC_Alpha.tga 850.4 kb 5.4% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_Road_US.FBX 795.8 kb 5.1% Assets/contents/Sceneries/HighwayLand/Common/Road/Textures/RoadMud_04_BC.tga 224.1 kb 1.4% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_RoadDecals.FBX 104.3 kb 0.7% Resources/unity_builtin_extra 42.1 kb 0.3% AssetBundle Object 11.9 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Road/Highwayland_Road_Col_PF.prefab 8.0 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_DirtLaneDecal.FBX 1.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Material/Highwayland_RoadMud_LaneEdge_MT.mat 1.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Material/Highwayland_RoadMud_Decals_MT.mat 0.3 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Highwayland_DirtLaneDecal_PF.prefab 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Asphalt - P.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_roads_common Compressed Size:1.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.0 mb 98.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 8.0 kb 0.4% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 21.2 kb 1.0% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.2 mb 57.7% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Road/Mesh/Road_G245_2.fbx 834.5 kb 40.8% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Road/Mesh/SideRocks_G245_2.FBX 5.4 kb 0.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Road/SideRocks_G245_2_Col_PF Variant.prefab 2.0 kb 0.1% AssetBundle Object 0.3 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Road/Road_G245_2_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Road/Road_G245_2_Col_PF Variant.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_golf.nz_xx_xx Compressed Size:1.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 51.9 kb 3.0% Meshes 644.9 kb 37.3% Animations 9.9 kb 0.6% Sounds 0.0 kb 0.0% Shaders 810.7 kb 46.9% Other Assets 41.3 kb 2.4% Levels 0.0 kb 0.0% Scripts 2.5 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 169.2 kb 9.8% Total User Assets 1.7 mb 100.0% Complete build size 1.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 811.7 kb 46.9% Resources/unity_builtin_extra 646.9 kb 37.4% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Meshes/Left/User_Golf.fbx 51.9 kb 3.0% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/Left/Wipe_Golf_60.tga 20.0 kb 1.2% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Meshes/Left/Golf_Wipers.FBX 10.7 kb 0.6% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Pieces Prefabs/Left/User_Golf_PF.prefab 7.4 kb 0.4% AssetBundle Object 5.8 kb 0.3% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_Golf.prefab 1.4 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Animations/Left/WiperAnimController_Golf.controller 1.2 kb 0.1% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Pieces Prefabs/Left/Golf_Wipers.prefab 1.0 kb 0.1% Assets/simuzen/vehicles/Vehicle Cameras/Left/Rearviews_Golf.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Left/PivotDriverHeadPivotGolf.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_citroenc4.xx_xx_scpolice Compressed Size:8.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 12.9 kb 42.3% Levels 0.0 kb 0.0% Scripts 0.4 kb 1.5% Included DLLs 0.0 kb 0.0% File headers 17.2 kb 56.3% Total User Assets 30.5 kb 100.0% Complete build size 30.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 11.2 kb 36.8% Assets/simuzen/vehicles/Vehicle Gadgets/Police Lights/Product/SCPolice/CitroenC4_PoliceLights_PF.prefab 1.7 kb 5.4% AssetBundle Object 0.1 kb 0.4% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.4% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.4% Assets/simuzen/platform/VehicleDynamics/Scripts/User Vehicle Behaviours/PoliceLightHandler.cs 0.1 kb 0.3% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PoliceSirenSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_roads_localized.fr_xx_xx Compressed Size:14.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 5.1 kb 9.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 22.3 kb 43.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 24.2 kb 46.8% Total User Assets 51.7 kb 100.0% Complete build size 51.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.9 kb 32.7% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/FR/Ruta_G21_1_Road_PF.prefab 5.1 kb 9.9% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 3.3 kb 6.4% AssetBundle Object 2.1 kb 4.0% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/FR/Ruta_G21_1_Decals_PF.prefab 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_clio.xx_xx_xx Compressed Size:4.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.7 mb 100.0% Complete build size 4.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 61.4% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/Product/Default/UserClio_MAOHS.tga 1.8 mb 38.5% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/Product/Default/UserClio_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_roads_localized.es_xx_xx Compressed Size:17.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 46.4 kb 68.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 21.2 kb 31.3% Total User Assets 67.7 kb 100.0% Complete build size 67.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.7 kb 32.1% Assets/contents/Sceneries/MountainPass/Localized/ES/MountainPass_Road_PF.prefab 18.3 kb 27.0% Assets/contents/Sceneries/MountainPass/Localized/ES/MountainPassRoad_Decals_PF.prefab 6.4 kb 9.5% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_roads_localized.nz_xx_xx Compressed Size:28.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 27.5 kb 35.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.9 kb 32.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 25.3 kb 32.5% Total User Assets 77.8 kb 100.0% Complete build size 77.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 27.5 kb 35.4% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 11.6 kb 14.8% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/NZ/RutaG21_2_Road_PF.prefab 9.7 kb 12.5% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/NZ/RutaG21_2_Decals_PF.prefab 3.7 kb 4.7% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_chevrolettahoe_localized.xx_xx_xx Compressed Size:10.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 19.3 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.9 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 19.3 mb 100.0% Complete build size 19.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 82.7% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/product/Default/ChevroletTahoe_N.tga 1.7 mb 9.0% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/product/Default/ChevroletTahoe_MAOHS.tga 962.3 kb 4.9% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/product/Default/ChevroletTahoe_BC.tga 356.9 kb 1.8% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/product/Default/ChevroletTahoe_BackWindows_BC.tga 321.2 kb 1.6% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/product/Default/ChevroletTahoe_BackWindows_MAOHS.tga 0.9 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_roads_localized.do_xx_xx Compressed Size:10.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.1 mb 33.1% Meshes 2.5 mb 16.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.9 mb 45.0% Other Assets 592.6 kb 3.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 247.9 kb 1.6% Total User Assets 15.4 mb 100.0% Complete build size 15.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.8 mb 44.3% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.8 mb 12.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_CM.tga 1.4 mb 9.3% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_N.jpg 1.1 mb 7.5% Assets/contents/Sceneries/CityLand/Localized/MX/Meshes/Cityland_RoadsDecals.FBX 1.0 mb 6.8% Assets/contents/Sceneries/CityLand/Localized/DE/Meshes/Cityland_RoadsDecals.FBX 941.7 kb 6.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_MAOHS.tga 911.5 kb 5.8% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 382.4 kb 2.4% Assets/contents/Sceneries/CityLand/Localized/DO/Meshes/Cityland_RoadsDecals_Proxys.FBX 141.1 kb 0.9% AssetBundle Object 121.6 kb 0.8% Assets/contents/Sceneries/CityLand/Localized/DO/Cityland_RoadsDecals_PF.prefab 114.1 kb 0.7% Assets/contents/Sceneries/CityLand/Localized/DO/Cityland_Roads_PF.prefab 104.3 kb 0.7% Resources/unity_builtin_extra 103.8 kb 0.7% Assets/contents/Sceneries/CityLand/Localized/NZ/Meshes/Cityland_RoadsDecals.FBX 81.4 kb 0.5% Assets/contents/Sceneries/CityLand/Localized/DO/Meshes/Cityland_RoadsDecals.FBX 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_Cutout_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecalsNoRainSnow_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_MT.mat 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_localized.fr_xx_xx Compressed Size:1.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.5 mb 99.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 10.9 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 22.2 kb 0.4% Total User Assets 5.5 mb 100.0% Complete build size 5.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 96.7% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/FR/Textures/BuildingLocalized_MAOHS.tga 155.4 kb 2.8% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/FR/Textures/BuildingLocalized_BC.jpg 3.3 kb 0.1% AssetBundle Object 2.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/FR/LeySeca_Group_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/FR/ShortBollard_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/FR/Mojon_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/FR/TrafficLightPedestrian_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/FR/TrafficLight_D_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/FR/TrafficLight_C_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/FR/TrafficLight_A_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/FR/PhoneBooth_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_roads_common Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 5.1 mb 92.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 1.8% Other Assets 205.0 kb 3.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 145.9 kb 2.6% Total User Assets 5.6 mb 100.0% Complete build size 5.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 39.7% Assets/contents/Sceneries/WaterWorld/Common/Road/Meshes/WaterWorld_Road.FBX 2.2 mb 39.7% Assets/contents/Sceneries/WaterWorld/Common/Road/Meshes/WaterWorld_Road_US.FBX 440.3 kb 7.7% Assets/contents/Sceneries/WaterWorld/Common/Road/Meshes/WaterWorld_SeasideWalk.FBX 323.7 kb 5.7% Assets/contents/Sceneries/WaterWorld/Common/Road/Meshes/WaterWorld_RoadDecals.FBX 104.3 kb 1.8% Resources/unity_builtin_extra 78.9 kb 1.4% Assets/contents/Sceneries/WaterWorld/Common/Road/Meshes/WaterWorld_BuildingsSquares.FBX 66.3 kb 1.2% AssetBundle Object 14.0 kb 0.2% Assets/contents/Sceneries/WaterWorld/Common/Road/WaterWorld_Road_Col_PF.prefab 1.4 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Road/WaterWorld_BuildingsSquares_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Road/WaterWorld_BuildingsSquares_Col_Variant.prefab 0.5 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Road/WaterWorld_SeasideWalk_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/WaterWorld/Common/Road/WaterWorld_SeasideWalk_Col_Variant.prefab 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Offroad - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Offroad - P.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_c4.xx_xx_xx Compressed Size:2.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 44.9 kb 1.4% Meshes 2.1 mb 67.1% Animations 8.7 kb 0.3% Sounds 0.0 kb 0.0% Shaders 810.7 kb 24.9% Other Assets 39.4 kb 1.2% Levels 0.0 kb 0.0% Scripts 2.4 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 166.3 kb 5.1% Total User Assets 3.2 mb 100.0% Complete build size 3.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 66.7% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Meshes/Right/User_CitroenC4.FBX 811.7 kb 24.9% Resources/unity_builtin_extra 44.9 kb 1.4% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/Right/WiperCitroenC4_60.tga 32.8 kb 1.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Meshes/Right/CitroenC4_Wipers.FBX 10.3 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Pieces Prefabs/Right/User_CitroenC4_PF.prefab 7.4 kb 0.2% AssetBundle Object 5.5 kb 0.2% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Right/PivotExtCam_CitroenC4.prefab 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Animations/Right/WiperAnimController_CitroenC4.controller 1.0 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Right/Rearviews_CitroenC4.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Right/PivotDriverHeadPivotCitroenC4.prefab 0.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Pieces Prefabs/Right/CitroenC4_Wipers_PF.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/HandlebarDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_roads_common Compressed Size:1.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.0 mb 90.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 4.6% Other Assets 17.0 kb 0.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 93.4 kb 4.1% Total User Assets 2.2 mb 100.0% Complete build size 2.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.0 mb 45.8% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Road.fbx 971.7 kb 43.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/RoadG21_2_RoadCol.fbx 104.3 kb 4.6% Resources/unity_builtin_extra 36.5 kb 1.6% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/RoadG21_2_PlatformCol.fbx 6.6 kb 0.3% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/RoadG21_2_RoadSideCol.fbx 5.9 kb 0.3% AssetBundle Object 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/RoadG21_2_RoadSideCol_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/RoadG21_2_PlatformCol_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/RoadG21_2_RoadCol_PF.prefab 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_isuzuelf.xx_xx_xx Compressed Size:7.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.3 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.4 kb 0.0% Total User Assets 8.8 mb 100.0% Complete build size 8.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 30.1% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/Default/Isuzu500H_Exterior_MAOHS.tga 2.7 mb 30.1% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu400/Art/Textures/Product/Default/Isuzu400_Exterior_MAOHS.tga 1.1 mb 12.2% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/Default/Isuzu500H_Exterior_BC.tga 1.1 mb 12.2% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu400/Art/Textures/Product/Default/Isuzu400_Exterior_BC.tga 462.1 kb 5.1% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/Default/Isuzu500H_Trailer_MAOHS.tga 462.1 kb 5.1% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu400/Art/Textures/Product/Default/Isuzu400_Trailer_MAOHS.tga 230.2 kb 2.5% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/Default/Isuzu500H_Trailer_BC.tga 230.2 kb 2.5% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu400/Art/Textures/Product/Default/Isuzu400_Trailer_BC.tga 1.3 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_scpolice Compressed Size:334.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.0 mb 99.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 4.7 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 15.0 kb 0.7% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.0 mb 99.0% Built-in Texture2D: sactx-0-1024x2048-DXT5-HUD_GP_Images_Atlas-276c2324 1.7 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Menu images/SCPolice/HUD_GP_Images_Atlas.spriteatlas 0.6 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordTaurus.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordMondeo.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_chevrolet.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Fiat500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Golf.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_psm Compressed Size:308.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.5 kb 0.3% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 99.7% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Logo_Atlas-870ef670 0.5 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/GP/Product/PSM/GP_Logo.jpg 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/GP/Product/PSM/Favicon.jpg 0.3 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simesbike/Product/PSM/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: plates_localized.fr_xx_xx Compressed Size:2.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 3.6 mb 100.0% Complete build size 3.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.7 mb 47.9% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/FR/PlatesGenerator_MAOHS.tga 1.1 mb 30.6% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/FR/PlatesGenerator_N.jpg 796.6 kb 21.4% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/FR/PlatesGenerator_BC.jpg 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_4x4.xx_xx_xx Compressed Size:6.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 6.5 mb 100.0% Complete build size 6.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.9 mb 44.5% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/Product/Default/UserAmarokSC_Mirror_MAOHS.tga 2.9 mb 44.5% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/Product/Default/UserAmarokSC_MAOHS.tga 364.2 kb 5.5% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/Product/Default/UserAmarokSC_Mirror_BC.tga 364.2 kb 5.5% Assets/vehicles/UserVehicles/SCUserVehicles/Amarok/Art/Textures/Product/Default/UserAmarokSC_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_roads_localized.es_xx_xx Compressed Size:238.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 192.9 kb 39.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 20.9% Other Assets 85.2 kb 17.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 112.6 kb 22.8% Total User Assets 494.1 kb 100.0% Complete build size 494.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 192.9 kb 39.0% Assets/contents/Sceneries/UrbaLand/Localized/DE/Meshes/Urbaland_RoadsDecals.FBX 104.3 kb 21.1% Resources/unity_builtin_extra 33.5 kb 6.8% Assets/contents/Sceneries/UrbaLand/Localized/ES/Urbaland_Roads_PF.prefab 21.3 kb 4.3% Assets/contents/Sceneries/UrbaLand/Localized/ES/Urbaland_RoadsDecals_PF.prefab 15.2 kb 3.1% AssetBundle Object 14.2 kb 2.9% Assets/contents/Sceneries/UrbaLand/Localized/ES/Meshes/Urbaland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_roads_localized.bh_xx_xx Compressed Size:1.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.4 mb 41.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 3.1% Other Assets 578.2 kb 17.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 1.3 mb 38.2% Total User Assets 3.3 mb 100.0% Complete build size 3.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.0 mb 31.1% Assets/contents/Sceneries/CityLand/Localized/DE/Meshes/Cityland_RoadsDecals.FBX 382.4 kb 11.3% Assets/contents/Sceneries/CityLand/Localized/BH/Meshes/Cityland_RoadsDecals_Proxys.FBX 139.7 kb 4.1% AssetBundle Object 114.1 kb 3.4% Assets/contents/Sceneries/CityLand/Localized/BH/Cityland_Roads_PF.prefab 113.9 kb 3.4% Assets/contents/Sceneries/CityLand/Localized/BH/Cityland_RoadsDecals_PF.prefab 104.3 kb 3.1% Resources/unity_builtin_extra 103.8 kb 3.1% Assets/contents/Sceneries/CityLand/Localized/NZ/Meshes/Cityland_RoadsDecals.FBX 81.4 kb 2.4% Assets/contents/Sceneries/CityLand/Localized/BH/Meshes/Cityland_RoadsDecals.FBX 0.8 kb 0.0% Assets/contents/Sceneries/CityLand/Localized/MX/Meshes/Cityland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_roads_localized.fr_xx_xx Compressed Size:1.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.1 mb 40.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 3.6% Other Assets 383.8 kb 13.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 1.2 mb 43.0% Total User Assets 2.8 mb 100.0% Complete build size 2.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.0 mb 36.5% Assets/contents/Sceneries/CityLand/Localized/DE/Meshes/Cityland_RoadsDecals.FBX 114.1 kb 4.0% Assets/contents/Sceneries/CityLand/Localized/FR/Cityland_Roads_PF.prefab 113.9 kb 3.9% Assets/contents/Sceneries/CityLand/Localized/FR/Cityland_RoadsDecals_PF.prefab 104.3 kb 3.6% Resources/unity_builtin_extra 103.8 kb 3.6% Assets/contents/Sceneries/CityLand/Localized/NZ/Meshes/Cityland_RoadsDecals.FBX 81.4 kb 2.8% Assets/contents/Sceneries/CityLand/Localized/FR/Meshes/Cityland_RoadsDecals.FBX 73.3 kb 2.5% AssetBundle Object 0.8 kb 0.0% Assets/contents/Sceneries/CityLand/Localized/MX/Meshes/Cityland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_sb Compressed Size:412.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.5 kb 0.3% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 99.7% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Logo_Atlas-3efda909 0.5 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/GP/Product/SB/GP_Logo.jpg 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/GP/Product/SB/Favicon.jpg 0.3 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simesbike/Product/SB/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_xx Compressed Size:8.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 8.5 mb 100.0% Complete build size 8.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 42.3% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/Default/Trailer_2Axes_MAOHS.tga 3.5 mb 41.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/Default/Trailer_2Axes_N.tga 1.4 mb 16.5% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/Default/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: offroadland_terrain_common Compressed Size:18.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 17.1 mb 59.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.6 mb 9.2% Other Assets 8.9 mb 30.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.1 kb 0.3% Total User Assets 28.7 mb 100.0% Complete build size 28.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 18.6% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/Original_Splat_Mine.png 5.3 mb 18.6% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/Original_Splat_4x4.png 2.3 mb 8.1% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/OR/Arrays/CTS_Profile_OR_Albedos.asset 2.2 mb 7.6% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_Mine.asset 2.2 mb 7.6% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_4x4.asset 2.0 mb 7.0% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/OR/Arrays/CTS_Profile_OR_Normals.asset 1.3 mb 4.5% Resources/unity_builtin_extra 1.1 mb 3.9% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 562.3 kb 1.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_Mine_3.asset 562.3 kb 1.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_Mine_2.asset 562.3 kb 1.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_Mine_1.asset 562.3 kb 1.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_Mine_0.asset 562.3 kb 1.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_4x4_3.asset 562.3 kb 1.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_4x4_2.asset 562.3 kb 1.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_4x4_1.asset 562.3 kb 1.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Data/OffroadLand_Terrain_4x4_0.asset 256.2 kb 0.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/OffroadLand_Terrain_Mine_3.png 256.2 kb 0.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/OffroadLand_Terrain_Mine_2.png 256.2 kb 0.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/OffroadLand_Terrain_Mine_1.png 256.2 kb 0.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/OffroadLand_Terrain_Mine_0.png 256.2 kb 0.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/OffroadLand_Terrain_4x4_3.png 256.2 kb 0.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/OffroadLand_Terrain_4x4_2.png 256.2 kb 0.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/OffroadLand_Terrain_4x4_1.png 256.2 kb 0.9% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Splatmaps/OffroadLand_Terrain_4x4_0.png 244.7 kb 0.8% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD.shader 85.6 kb 0.3% Assets/content_common/art_common/Modules/Terrain/Textures/T_Glitter_SM.tga 7.2 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/Common Resources/Locations/Offroad Land/Offroad Land Test - OffroadLand_Terrain_Mine_2_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_Mine_3_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_Mine_2_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_Mine_1_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_Mine_0_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_4x4_3_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_4x4_2_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_4x4_1_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_4x4_0_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_4x4_Complete_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Terrain/CTS/Materials/OffroadLand_Terrain_Mine_MT.mat 7.1 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_roads_localized.xx_xx_xx Compressed Size:5.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 911.5 kb 9.1% Meshes 1.2 mb 11.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.9 mb 70.9% Other Assets 570.6 kb 5.7% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 236.6 kb 2.4% Total User Assets 9.8 mb 100.0% Complete build size 9.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.8 mb 69.8% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 955.3 kb 9.6% Assets/contents/Sceneries/CityLand/Localized/DE/Meshes/Cityland_RoadsDecals.FBX 911.5 kb 9.1% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 360.9 kb 3.6% Assets/contents/Sceneries/CityLand/Localized/BR/Meshes/Cityland_RoadsDecals_Proxys.FBX 136.4 kb 1.4% AssetBundle Object 115.2 kb 1.2% Assets/contents/Sceneries/CityLand/Localized/BR/Cityland_RoadsDecals_PF.prefab 113.5 kb 1.1% Assets/contents/Sceneries/CityLand/Localized/BR/Cityland_Roads_PF.prefab 104.3 kb 1.0% Resources/unity_builtin_extra 77.0 kb 0.8% Assets/contents/Sceneries/CityLand/Localized/BR/Meshes/Cityland_RoadsDecals.FBX 2.6 kb 0.0% Assets/contents/Sceneries/CityLand/Localized/NZ/Meshes/Cityland_RoadsDecals.FBX 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_MT.mat 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_c4_localized.xx_xx_xx Compressed Size:2.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.4 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.2% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.6 mb 66.4% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/Product/Default/CitroenC4_MAOHS.tga 829.3 kb 33.4% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/Product/Default/CitroenC4_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: plates_localized.nz_xx_xx Compressed Size:4.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 5.2 mb 100.0% Complete build size 5.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.4 mb 66.1% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/NZ/PlatesGenerator_MAOHS.tga 1.2 mb 23.3% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/NZ/PlatesGenerator_N.png 567.1 kb 10.6% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/NZ/PlatesGenerator_BC.jpg 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_driver.xx_xx_army Compressed Size:2.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.8 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 2.8 mb 100.0% Complete build size 2.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.2 mb 42.7% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Textures/Product/STArmy/ropa_conductor_N.tga 1004.7 kb 35.3% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Textures/Product/STArmy/ropa_conductor_M.tga 621.5 kb 21.9% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/Driver/Textures/Product/STArmy/ropa_conductor_D.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_roads_localized.nz_xx_xx Compressed Size:5.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 911.5 kb 8.9% Meshes 1.4 mb 14.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.9 mb 68.8% Other Assets 609.0 kb 5.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 246.2 kb 2.4% Total User Assets 10.0 mb 100.0% Complete build size 10.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.8 mb 67.8% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.0 mb 10.3% Assets/contents/Sceneries/CityLand/Localized/DE/Meshes/Cityland_RoadsDecals.FBX 911.5 kb 8.9% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 382.4 kb 3.7% Assets/contents/Sceneries/CityLand/Localized/NZ/Meshes/Cityland_RoadsDecals_Proxys.FBX 209.3 kb 2.0% Assets/contents/Sceneries/CityLand/Localized/NZ/Meshes/Cityland_RoadsDecals.FBX 145.6 kb 1.4% AssetBundle Object 129.6 kb 1.3% Assets/contents/Sceneries/CityLand/Localized/NZ/Cityland_RoadsDecals_PF.prefab 113.1 kb 1.1% Assets/contents/Sceneries/CityLand/Localized/NZ/Cityland_Roads_PF.prefab 104.3 kb 1.0% Resources/unity_builtin_extra 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecalsNoRainSnow_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_MT.mat 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_nissannp300.xx_xx_xx Compressed Size:6.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 6.7 mb 100.0% Complete build size 6.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.4 mb 50.6% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/product/Default/NissanNP300_RigidTrailer_MAOHS.tga 1.7 mb 25.9% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/product/Default/NissanNP300_MAOHS.tga 950.3 kb 13.8% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/product/Default/NissanNP300_BC.tga 654.6 kb 9.5% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Art/Textures/product/Default/NissanNP300_RigidTrailer_BC.tga 0.7 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_localized.bh_xx_xx Compressed Size:11.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 24.1 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.4 kb 0.0% Total User Assets 24.1 mb 100.0% Complete build size 24.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 22.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/BH/FiremanTruck_MAOHS.tga 5.3 mb 22.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/BH/FiremanTruck_N.tga 5.3 mb 22.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/BH/FiremanTruck_BC.tga 2.7 mb 11.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/BH/Clio_TaxiMirror_BC.tga 2.7 mb 11.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/BH/Clio_Taxi_BC.tga 1.0 mb 4.3% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/BH/ChevroletVanExpress_Ambulance_MAOHS.tga 473.0 kb 1.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/BH/Passat_Police_PRF_MAOHS.tga 473.0 kb 1.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/BH/Passat_Police_MAOHS.tga 391.2 kb 1.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/BH/ChevroletVanExpress_Ambulance_BC.tga 209.9 kb 0.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/BH/Passat_Police_PRF_BC.tga 209.9 kb 0.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/BH/Passat_Police_BC.tga 1.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_daftanker.xx_xx_xx Compressed Size:354.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 456.8 kb 99.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.3 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.9% Total User Assets 461.2 kb 100.0% Complete build size 461.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 456.8 kb 99.0% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Textures/Product/Default/Global_tanker_BC.tga 0.3 kb 0.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_c4.nz_xx_xx Compressed Size:2.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 42.2 kb 1.3% Meshes 2.1 mb 67.2% Animations 8.9 kb 0.3% Sounds 0.0 kb 0.0% Shaders 810.7 kb 24.8% Other Assets 40.6 kb 1.2% Levels 0.0 kb 0.0% Scripts 2.4 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 166.2 kb 5.1% Total User Assets 3.2 mb 100.0% Complete build size 3.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.1 mb 66.8% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Meshes/Left/User_CitroenC4.FBX 811.7 kb 24.9% Resources/unity_builtin_extra 42.2 kb 1.3% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/Left/WiperCitroenC4_60.tga 32.9 kb 1.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Meshes/Left/CitroenC4_Wipers.FBX 10.7 kb 0.3% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Pieces Prefabs/Left/User_CitroenC4_PF.prefab 7.4 kb 0.2% AssetBundle Object 5.8 kb 0.2% Assets/simuzen/vehicles/Vehicle Cameras/ExternalCameras/Left/PivotExtCam_CitroenC4.prefab 1.4 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Animations/Left/WiperAnimController_CitroenC4.controller 1.0 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/Left/Rearviews_CitroenC4.prefab 0.8 kb 0.0% Assets/simuzen/vehicles/Vehicle Cameras/First Person Cameras/Left/PivotDriverHeadPivotCitroenC4.prefab 0.7 kb 0.0% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Pieces Prefabs/Left/CitroenC4_Wipers.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/OverrideBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Camera/NoJointPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/pivot/Pivot.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/rearview/RearviewDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/HandlebarDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_roads_common Compressed Size:939.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 987.3 kb 98.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 15.0 kb 1.5% Total User Assets 1003.1 kb 100.0% Complete build size 1003.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 987.3 kb 98.4% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Road/Mesh/Ruta_G245_3.fbx 0.4 kb 0.0% AssetBundle Object 0.3 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Road/Ruta_G245_3_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_roads_localized.bh_xx_xx Compressed Size:28.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 81.9 kb 73.4% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 29.5 kb 26.5% Total User Assets 111.5 kb 100.0% Complete build size 111.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 41.6 kb 37.3% Assets/contents/Sceneries/WaterWorld/Localized/BH/Roads/WaterWorld_RoadDecals_PF.prefab 29.4 kb 26.3% Assets/contents/Sceneries/WaterWorld/Localized/BH/Roads/WaterWorld_Road_PF.prefab 11.0 kb 9.9% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_gasstation_localized.bh_xx_xx Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 66.6% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/BH/GasStation_MAOHS.tga 2.7 mb 33.3% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/BH/GasStation_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily_product.xx_xx_xx Compressed Size:19.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 24.6 kb 35.6% Levels 0.0 kb 0.0% Scripts 2.4 kb 3.5% Included DLLs 0.0 kb 0.0% File headers 42.0 kb 60.9% Total User Assets 69.0 kb 100.0% Complete build size 69.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 20.2 kb 29.3% Assets/vehicles/UserVehicles/Common/IvecoDaily/Pieces Prefabs/Product/Default/User_IvecoDaily.prefab 4.3 kb 6.3% AssetBundle Object 0.1 kb 0.2% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleOptionalSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.1% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/PIDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_psa Compressed Size:311.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.5 kb 0.3% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 99.7% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Logo_Atlas-7f12cf7b 0.5 kb 0.0% Assets/UI/Textures/Simulator/Prosauto/GP/GP_Logo.jpg 0.3 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Product/PSA/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_roads_localized.bh_xx_xx Compressed Size:8.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.4 kb 50.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 13.8 kb 48.7% Total User Assets 28.3 kb 100.0% Complete build size 28.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.0 kb 35.5% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/BH/RutaG21_3_Road_PF.prefab 2.3 kb 8.3% AssetBundle Object 2.0 kb 7.2% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/BH/RutaG21_3_Decals_PF.prefab 0.1 kb 0.4% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_clio.xx_xx_sc Compressed Size:340.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.0 mb 99.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 6.1 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 13.2 kb 0.6% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.0 mb 99.1% Built-in Texture2D: sactx-0-1024x2048-DXT5-HUD_GP_Images_Atlas-961e0995 1.7 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Menu images/SCQueretaro/HUD_GP_Images_Atlas.spriteatlas 0.5 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Interceptor Sedan/InterceptorSedan_SCQueretaro/GP_Police_Ford_Interceptor_Sedan.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Pickup F150/PickupF150_SCQueretaro/GP_Police_Pick_Up_F150_XLT.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordTaurus.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordMondeo.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_chevrolet.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Fiat500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Renault Clio/RenaultClio_Default/GP_Clio.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Golf.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_gasstation_localized.xx_xx_xx Compressed Size:3.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 66.6% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/Default/GasStation_MAOHS.tga 2.7 mb 33.3% Assets/content_common/art_common/Modules/Props_small/Buildings/Art/Textures/Localized/Default/GasStation_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_roads_localized.bh_xx_xx Compressed Size:21.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 15.8 kb 26.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 20.5 kb 34.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 24.0 kb 39.8% Total User Assets 60.4 kb 100.0% Complete build size 60.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.8 kb 26.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 11.6 kb 19.1% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/BH/RutaG21_2_Road_PF.prefab 5.8 kb 9.7% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/BH/RutaG21_2_Decals_PF.prefab 3.1 kb 5.1% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_environment.bh_xx_xx Compressed Size:6.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.6 mb 100.0% Complete build size 7.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 70.6% Assets/contents/Sceneries/CityLand/Common/Terrain/Greenzones/BH/Ground_N.tga 1.5 mb 19.4% Assets/contents/Sceneries/CityLand/Common/Terrain/Greenzones/BH/Ground_MAOHS.tga 770.6 kb 10.0% Assets/contents/Sceneries/CityLand/Common/Terrain/Greenzones/BH/Ground_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_animated_localized.bh_xx_xx Compressed Size:1.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 91.1% Total User Assets 4.4 kb 100.0% Complete build size 4.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.3 kb 6.5% AssetBundle Object 0.1 kb 2.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/PoliceMan/Localized/BH/PoliceMan_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_roads_localized.do_xx_xx Compressed Size:6.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.1 mb 57.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.6 mb 40.7% Other Assets 83.9 kb 0.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 105.1 kb 1.2% Total User Assets 8.9 mb 100.0% Complete build size 8.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 40.7% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.8 mb 20.8% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_CM.tga 1.4 mb 16.1% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_N.jpg 941.7 kb 10.3% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_MAOHS.tga 911.5 kb 10.0% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 41.6 kb 0.5% Assets/contents/Sceneries/WaterWorld/Localized/DO/Roads/WaterWorldRoad_Decals_PF.prefab 29.4 kb 0.3% Assets/contents/Sceneries/WaterWorld/Localized/DO/Roads/WaterWorldRoad_PF.prefab 11.1 kb 0.1% AssetBundle Object 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_Cutout_MT.mat 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_localized.nz_xx_xx Compressed Size:19.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 22.1 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.4 kb 0.0% Total User Assets 22.1 mb 100.0% Complete build size 22.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 24.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/NZ/FiremanTruck_N.tga 3.7 mb 16.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/NZ/FiremanTruck_MAOHS.tga 3.6 mb 16.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/NZ/ChevroletVanExpress_Ambulance_MAOHS.tga 1.8 mb 8.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/NZ/Passat_Police_PRF_MAOHS.tga 1.8 mb 8.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/NZ/Passat_Police_MAOHS.tga 1.2 mb 5.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/NZ/FiremanTruck_BC.tga 1.2 mb 5.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/NZ/Clio_TaxiMirror_BC.tga 1.2 mb 5.5% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/NZ/Clio_Taxi_BC.tga 1.2 mb 5.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/NZ/ChevroletVanExpress_Ambulance_BC.tga 547.8 kb 2.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/NZ/Passat_Police_PRF_BC.tga 547.7 kb 2.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/NZ/Passat_Police_BC.tga 1.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_roads_localized.bh_xx_xx Compressed Size:14.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 5.1 kb 9.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 22.3 kb 43.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 24.2 kb 46.8% Total User Assets 51.8 kb 100.0% Complete build size 51.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.9 kb 32.6% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/BH/Ruta_G21_1_Road_PF.prefab 5.1 kb 9.9% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 3.4 kb 6.5% AssetBundle Object 2.1 kb 4.0% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/BH/Ruta_G21_1_Decals_PF.prefab 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_decalsemirremolque_1axis.xx_xx_xx Compressed Size:29.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 79.8 kb 94.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 0.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 4.9% Total User Assets 84.7 kb 100.0% Complete build size 84.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 32.0 kb 37.8% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Textures/Product/Default/Semirremolque_1_Axis_DecalRear_N.tga 25.8 kb 30.5% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Textures/Product/Default/Semirremolque_1_Axis_DecalRear_MAOHS.tga 22.0 kb 26.0% Assets/vehicles/UserVehicles/STUserVehicles/Semirremolque_1_Axis/Art/Textures/Product/Default/Semirremolque_1_Axis_DecalRear_BC.tga 0.7 kb 0.8% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_roads_localized.es_xx_xx Compressed Size:8.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.4 kb 50.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 13.8 kb 48.7% Total User Assets 28.3 kb 100.0% Complete build size 28.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.0 kb 35.5% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/ES/RutaG21_3_Road_PF.prefab 2.3 kb 8.3% AssetBundle Object 2.0 kb 7.2% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_3/ES/RutaG21_3_Decals_PF.prefab 0.1 kb 0.4% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_roads_localized.fr_xx_xx Compressed Size:248.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 192.9 kb 28.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 15.0% Other Assets 85.3 kb 12.4% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 305.5 kb 44.5% Total User Assets 687.1 kb 100.0% Complete build size 687.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 192.9 kb 28.1% Assets/contents/Sceneries/UrbaLand/Localized/DE/Meshes/Urbaland_RoadsDecals.FBX 104.3 kb 15.2% Resources/unity_builtin_extra 33.5 kb 4.9% Assets/contents/Sceneries/UrbaLand/Localized/FR/Urbaland_Roads_PF.prefab 21.3 kb 3.1% Assets/contents/Sceneries/UrbaLand/Localized/FR/Urbaland_RoadsDecals_PF.prefab 15.3 kb 2.2% AssetBundle Object 14.2 kb 2.1% Assets/contents/Sceneries/UrbaLand/Localized/FR/Meshes/Urbaland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_policecar.xx_xx_xx Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 92.0% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 4.9% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Citroen C4/CitroenC4_Default/GP_C4.png 0.3 kb 3.1% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_animated_localized.do_xx_xx Compressed Size:1.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 91.1% Total User Assets 4.4 kb 100.0% Complete build size 4.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.3 kb 6.5% AssetBundle Object 0.1 kb 2.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/PoliceMan/Localized/DO/PoliceMan_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: plates_localized.bh_xx_xx Compressed Size:5.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 5.4 mb 100.0% Complete build size 5.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.3 mb 42.5% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/BH/PlatesGenerator_MAOHS.tga 2.3 mb 41.5% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/BH/PlatesGenerator_N.jpg 883.5 kb 15.8% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/BH/PlatesGenerator_BC.jpg 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_st Compressed Size:328.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.5 kb 0.3% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 99.7% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Logo_Atlas-ac5ef705 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Logos/ST/GP_Logo.png 0.4 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Logo_Atlas/ST/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_motorcycle.xx_xx_xx Compressed Size:12.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.3 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 17.4 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 39.7 kb 0.2% Total User Assets 21.4 mb 100.0% Complete build size 21.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.7 mb 49.9% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/Product/Default/YamahaFZ-07_Interior_BC.tga 10.7 mb 49.9% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/Product/Default/YamahaFZ-07_Exterior_BC.tga 8.0 kb 0.0% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Pieces Prefabs/Product/Default/User_YamahaFZ07_PF.prefab 6.3 kb 0.0% Assets/simuzen/vehicles/Vehicle Gadgets/Police Lights/Product/Default/Motorbike_PoliceLight.prefab 3.1 kb 0.0% AssetBundle Object 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/AnimationSuspensionDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/User Vehicle Behaviours/PoliceLightHandler.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/HandlebarElementsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MotorBikeSuspensionSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/MotorbikeWheelDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MotorBikeWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/HandlebarDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/BodyLeanDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PoliceSirenSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_ivecodaily.xx_xx_starmy Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.6% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/IvecoDaily/IvecoDaily_STArmy/GP_Microbus_Van.png 0.3 kb 3.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_roads_localized.es_xx_xx Compressed Size:21.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 15.8 kb 26.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 20.5 kb 34.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 24.0 kb 39.8% Total User Assets 60.4 kb 100.0% Complete build size 60.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.8 kb 26.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 11.6 kb 19.1% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/ES/RutaG21_2_Road_PF.prefab 5.8 kb 9.7% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_2/ES/RutaG21_2_Decals_PF.prefab 3.1 kb 5.1% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_roads_localized.fr_xx_xx Compressed Size:5.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.7 kb 32.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.6% Included DLLs 0.0 kb 0.0% File headers 11.8 kb 67.1% Total User Assets 17.7 kb 100.0% Complete build size 17.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.5 kb 25.4% Assets/contents/Sceneries/RutaG245/Localized/Ruta_G245_1/FR/Road_G245_1_PF.prefab 1.2 kb 6.8% AssetBundle Object 0.1 kb 0.6% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_roads_localized.bh_xx_xx Compressed Size:238.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 192.9 kb 39.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 20.9% Other Assets 85.2 kb 17.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 112.6 kb 22.8% Total User Assets 494.1 kb 100.0% Complete build size 494.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 192.9 kb 39.0% Assets/contents/Sceneries/UrbaLand/Localized/DE/Meshes/Urbaland_RoadsDecals.FBX 104.3 kb 21.1% Resources/unity_builtin_extra 33.5 kb 6.8% Assets/contents/Sceneries/UrbaLand/Localized/BH/Urbaland_Roads_PF.prefab 21.3 kb 4.3% Assets/contents/Sceneries/UrbaLand/Localized/BH/Urbaland_RoadsDecals_PF.prefab 15.2 kb 3.1% AssetBundle Object 14.2 kb 2.9% Assets/contents/Sceneries/UrbaLand/Localized/BH/Meshes/Urbaland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_roads_localized.fr_xx_xx Compressed Size:10.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 23.1 kb 58.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 16.1 kb 40.9% Total User Assets 39.3 kb 100.0% Complete build size 39.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 19.7 kb 50.1% Assets/contents/Sceneries/DirtTrack/Localized/FR/DirtTrack_Road_PF.prefab 3.4 kb 8.7% AssetBundle Object 0.1 kb 0.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_dodgecharger_police.xx_xx_police Compressed Size:7.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.3 kb 24.9% Levels 0.0 kb 0.0% Scripts 0.4 kb 2.1% Included DLLs 0.0 kb 0.0% File headers 15.7 kb 73.1% Total User Assets 21.5 kb 100.0% Complete build size 21.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.4 kb 20.3% Assets/simuzen/vehicles/Vehicle Gadgets/Police Lights/Product/SCFGJNL/DodgeCharger_PoliceLights_PF.prefab 1.0 kb 4.6% AssetBundle Object 0.1 kb 0.6% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.6% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.5% Assets/simuzen/platform/VehicleDynamics/Scripts/User Vehicle Behaviours/PoliceLightHandler.cs 0.1 kb 0.4% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PoliceSirenSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_roads_localized.xx_xx_xx Compressed Size:20.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 59.1 kb 71.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 23.9 kb 28.8% Total User Assets 83.1 kb 100.0% Complete build size 83.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 25.8 kb 31.1% Assets/contents/Sceneries/HighwayLand/Localized/BR/Highwayland_Road_PF.prefab 25.4 kb 30.5% Assets/contents/Sceneries/HighwayLand/Localized/BR/Highwayland_RoadDecals_PF.prefab 7.8 kb 9.4% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_roads_localized.es_xx_xx Compressed Size:14.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 5.1 kb 9.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 22.3 kb 43.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 24.2 kb 46.8% Total User Assets 51.7 kb 100.0% Complete build size 51.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.9 kb 32.7% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/ES/Ruta_G21_1_Road_PF.prefab 5.1 kb 9.9% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 3.3 kb 6.4% AssetBundle Object 2.1 kb 4.0% Assets/contents/Sceneries/RutaG21/Location/Ruta_G21_1/ES/Ruta_G21_1_Decals_PF.prefab 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_clio.xx_xx_scaprobadoala1 Compressed Size:5.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 5.5 mb 100.0% Complete build size 5.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.9 mb 70.3% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/Product/AprobadoALa1/UserClio_MAOHS.tga 1.6 mb 29.7% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/Product/AprobadoALa1/UserClio_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_pickupf150.xx_xx_xx Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.5% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Pickup F150/PickupF150_Default/GP_Police_Pick_Up_F150_XLT.png 0.3 kb 3.4% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_cnad Compressed Size:61.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 512.2 kb 97.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.4 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.5 kb 2.4% Total User Assets 526.2 kb 100.0% Complete build size 526.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 512.2 kb 97.3% Built-in Texture2D: sactx-0-512x1024-DXT5-HUD_GP_Images_Atlas-f067168d 0.4 kb 0.1% Assets/UI/Textures/Simulator/CNAD/MenuImages/GP_Vehicles_military/Common/GP_RG31.png 0.4 kb 0.1% Assets/UI/Textures/Simulator/CNAD/MenuImages/GP_Vehicles_military/Common/GP_LMV.png 0.3 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP CNAD/HUD_GP_Images_Atlas.spriteatlas 0.2 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_scaprobadoala1 Compressed Size:328.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.0 mb 99.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 4.7 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 15.0 kb 0.7% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.0 mb 99.0% Built-in Texture2D: sactx-0-1024x2048-DXT5-HUD_GP_Images_Atlas-d8f56fc0 1.7 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Menu images/SCAprobadoALa1/HUD_GP_Images_Atlas.spriteatlas 0.6 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordTaurus.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordMondeo.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_chevrolet.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Fiat500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Golf.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_starmy Compressed Size:5.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 23.0 mb 99.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 93.6 kb 0.4% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 16.5 kb 0.1% Total User Assets 23.1 mb 100.0% Complete build size 23.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 17.3% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-d09e884a 4.0 mb 17.3% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-b6582fd2 4.0 mb 17.3% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-d09e884a 4.0 mb 17.3% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-b6582fd2 4.0 mb 17.3% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-0356c034 1.0 mb 4.3% Built-in Texture2D: sactx-2-1024x1024-DXT5-HUD_GP_Images_Atlas-d09e884a 1.0 mb 4.3% Built-in Texture2D: sactx-2-1024x1024-DXT5-HUD_GP_Images_Atlas-b6582fd2 1.0 mb 4.3% Built-in Texture2D: sactx-1-1024x1024-DXT5-HUD_GP_Images_Atlas-0356c034 12.6 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STYucarro/HUD_GP_Images_Atlas.spriteatlas 12.6 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STPemex/HUD_GP_Images_Atlas.spriteatlas 6.5 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STArmy/HUD_GP_Images_Atlas.spriteatlas 2.1 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106/FreightlinerM2106_Default/GP_Freightliner_M2_106.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusInternationalZafiro/BusInterZafiro_Default/GP_InternationalZafiro.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2/FreightlinerM2_Default/GP_Freightliner_M2.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu Forward 800/IsuzuForward800_Default/GP_Forward_800.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu Forward 1100/IsuzuForward1100_Default/GP_Forward_1100.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusInterurbano/BusInterurbano_Default/GP_BusInterurb.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_Default/GP_ELF_500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_Default/GP_ELF_400.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 500/Hino500_Default/GP_Hino_500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/ST/GP_Microbus.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar biart/InternationalProstarBiart_Default/GP_BIARTICULATED_INTERNATIONAL_PROSTAR.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT biart coke trailer/InternationalLTBiartCokeTrailer_Default/GP_International_LT_biart_cokeTrailer.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T800 biart trailer 2 axis/KenworthT800biart_Default/GP_Kenworth_T800_biart_trailer2axis.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Full/KenworthT680Full_STArmy/GP_Kenworthdoble_doble_articulado.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Full/KenworthT680Full_Default/GP_Kenworthdoble_doble_articulado.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar/InternationalProstar_STArmy/GP_ARTICULATED_INTERNATIONAL_PROSTAR.png 0.5 kb 0.0% 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Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_Default/GP_BusArtUrb.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht680.xx_xx_xx Compressed Size:3.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.8 mb 100.0% Complete build size 3.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.2 mb 82.8% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/Default/KenworthT680_MAOHS.tga 668.0 kb 17.1% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/Default/KenworthT680_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: plates_localized.do_xx_xx Compressed Size:5.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 6.0 mb 100.0% Complete build size 6.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.8 mb 46.9% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/DO/PlatesGenerator_MAOHS.tga 2.2 mb 36.5% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/DO/PlatesGenerator_N.jpg 1021.3 kb 16.5% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/DO/PlatesGenerator_BC.jpg 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_roads_localized.do_xx_xx Compressed Size:6.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.1 mb 57.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.6 mb 40.8% Other Assets 56.3 kb 0.6% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 99.0 kb 1.1% Total User Assets 8.9 mb 100.0% Complete build size 8.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 40.8% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.8 mb 20.9% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_CM.tga 1.4 mb 16.2% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_N.jpg 941.7 kb 10.4% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_MAOHS.tga 911.5 kb 10.0% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 25.8 kb 0.3% Assets/contents/Sceneries/HighwayLand/Localized/DO/Highwayland_Road_PF.prefab 20.9 kb 0.2% Assets/contents/Sceneries/HighwayLand/Localized/DO/Highwayland_RoadDecals_PF.prefab 7.7 kb 0.1% AssetBundle Object 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_Cutout_MT.mat 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht680.xx_xx_starmy Compressed Size:4.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.1 mb 100.0% Complete build size 4.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.4 mb 83.9% Assets/vehicles/UserVehicles/ArmyUserVehicles/Kenworth_T680/KenworthT680_MAOHS.tga 666.7 kb 16.0% Assets/vehicles/UserVehicles/ArmyUserVehicles/Kenworth_T680/KenworthT680_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_roads_localized.fr_xx_xx Compressed Size:20.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 58.7 kb 71.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 23.9 kb 28.8% Total User Assets 82.7 kb 100.0% Complete build size 82.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 25.8 kb 31.2% Assets/contents/Sceneries/HighwayLand/Localized/FR/Highwayland_Road_PF.prefab 25.0 kb 30.3% Assets/contents/Sceneries/HighwayLand/Localized/FR/Highwayland_RoadDecals_PF.prefab 7.9 kb 9.5% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_daftruck .xx_xx_xx Compressed Size:1.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.6 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.3 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.3% Total User Assets 1.6 mb 100.0% Complete build size 1.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.6 mb 99.7% Assets/vehicles/UserVehicles/STCommonVehicles/DAF XF 106 SC/Art/Textures/Product/Default/DAFXF106_BC.tga 0.3 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily.xx_xx_xx Compressed Size:11.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 32.0 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.0% Total User Assets 32.0 mb 100.0% Complete build size 32.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 66.7% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/Default/IvecoDaily_MAOHS.tga 10.7 mb 33.3% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/Default/IvecoDaily_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_roads_localized.nz_xx_xx Compressed Size:34.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 100.1 kb 74.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 33.4 kb 25.0% Total User Assets 133.7 kb 100.0% Complete build size 133.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 61.4 kb 45.9% Assets/contents/Sceneries/HighwayLand/Localized/NZ/Highwayland_RoadDecals_PF.prefab 25.8 kb 19.3% Assets/contents/Sceneries/HighwayLand/Localized/NZ/Highwayland_Road_PF.prefab 12.9 kb 9.7% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_3axes.xx_xx_xx Compressed Size:7.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 7.7 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 7.7 mb 100.0% Complete build size 7.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.3 mb 42.8% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Textures/Product/Default/Trailer_3_Axes_MAOHS.tga 2.8 mb 36.7% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Textures/Product/Default/Trailer_3_Axes_N.tga 1.6 mb 20.4% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_3_Axes/Art/Textures/Product/Default/Trailer_3_Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_dodgecharger_police.xx_xx_xx Compressed Size:3.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.6% Levels 0.0 kb 0.0% Scripts 0.3 kb 3.1% Included DLLs 0.0 kb 0.0% File headers 7.2 kb 88.3% Total User Assets 8.2 kb 100.0% Complete build size 8.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 4.6% AssetBundle Object 0.3 kb 4.0% Assets/simuzen/vehicles/Vehicle Gadgets/Police Lights/Product/Default/DodgeCharger_PoliceLights_PF.prefab 0.1 kb 1.6% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 1.5% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_roads_localized.xx_xx_xx Compressed Size:17.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 46.4 kb 68.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 21.2 kb 31.3% Total User Assets 67.6 kb 100.0% Complete build size 67.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.7 kb 32.1% Assets/contents/Sceneries/MountainPass/Localized/BR/MountainPass_Road_PF.prefab 18.3 kb 27.0% Assets/contents/Sceneries/MountainPass/Localized/BR/MountainPassRoad_Decals_PF.prefab 6.4 kb 9.4% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_interceptorsedan.xx_xx_xx Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.8% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.2% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.2% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Interceptor Sedan/InterceptorSedan_Default/GP_Police_Ford_Interceptor_Sedan.png 0.3 kb 3.6% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_ivecodaily.xx_xx_starmy Compressed Size:3.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.8 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.8 mb 100.0% Complete build size 3.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.5 mb 67.1% Assets/vehicles/UserVehicles/ArmyUserVehicles/IvecoDaily/IvecoDaily_MAOHS.tga 1.2 mb 32.7% Assets/vehicles/UserVehicles/ArmyUserVehicles/IvecoDaily/IvecoDaily_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_interceptorsedan.xx_xx_xx Compressed Size:3.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.3 mb 100.0% Complete build size 3.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.0 mb 60.7% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/Product/Default/InterceptorSedan_MAOHS.tga 1.3 mb 39.1% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/Product/Default/InterceptorSedan_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_roads_localized.do_xx_xx Compressed Size:6.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.1 mb 57.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.6 mb 40.9% Other Assets 48.3 kb 0.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 96.8 kb 1.1% Total User Assets 8.8 mb 100.0% Complete build size 8.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 40.9% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.8 mb 20.9% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_CM.tga 1.4 mb 16.2% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_N.jpg 941.7 kb 10.4% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_MAOHS.tga 911.5 kb 10.1% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 21.7 kb 0.2% Assets/contents/Sceneries/MountainPass/Localized/DO/MountainPass_Road_PF.prefab 18.3 kb 0.2% Assets/contents/Sceneries/MountainPass/Localized/DO/MountainPassRoad_Decals_PF.prefab 6.5 kb 0.1% AssetBundle Object 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_Cutout_MT.mat 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_roads_localized.xx_xx_xx Compressed Size:238.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 192.2 kb 39.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 20.9% Other Assets 85.0 kb 17.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 112.6 kb 22.8% Total User Assets 493.2 kb 100.0% Complete build size 493.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 192.2 kb 39.0% Assets/contents/Sceneries/UrbaLand/Localized/DE/Meshes/Urbaland_RoadsDecals.FBX 104.3 kb 21.2% Resources/unity_builtin_extra 33.3 kb 6.7% Assets/contents/Sceneries/UrbaLand/Localized/BR/Urbaland_Roads_PF.prefab 21.3 kb 4.3% Assets/contents/Sceneries/UrbaLand/Localized/BR/Urbaland_RoadsDecals_PF.prefab 15.2 kb 3.1% AssetBundle Object 14.2 kb 2.9% Assets/contents/Sceneries/UrbaLand/Localized/BR/Meshes/Urbaland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_roads_localized.fr_xx_xx Compressed Size:17.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 46.4 kb 68.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 21.2 kb 31.3% Total User Assets 67.7 kb 100.0% Complete build size 67.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.7 kb 32.1% Assets/contents/Sceneries/MountainPass/Localized/FR/MountainPass_Road_PF.prefab 18.3 kb 27.0% Assets/contents/Sceneries/MountainPass/Localized/FR/MountainPassRoad_Decals_PF.prefab 6.4 kb 9.4% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_dashboard.xx_xx_sb Compressed Size:232.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.5 mb 96.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 36.8 kb 2.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 13.6 kb 0.9% Total User Assets 1.5 mb 100.0% Complete build size 1.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.0 mb 64.5% Built-in Texture2D: sactx-0-1024x1024-DXT5-HUD_VehicleDashboardAtlas-33fdaec5 512.2 kb 32.3% Built-in Texture2D: sactx-1-1024x512-DXT5-HUD_VehicleDashboardAtlas-33fdaec5 5.7 kb 0.4% Assets/UI/Atlas/Simulator/CP Atlas/SimesbikePanel Atlas/HUD_VehicleDashboardAtlas.spriteatlas 3.5 kb 0.2% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Background/MP_BackgroundNight.png 3.5 kb 0.2% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Background/MP_BackgroundDay.png 1.6 kb 0.1% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Background/MP_200kmh_Night.png 1.6 kb 0.1% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Background/MP_200kmh_Day.png 0.8 kb 0.1% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_FrameFuel.png 0.8 kb 0.0% AssetBundle Object 0.8 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_Reflection.png 0.7 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_GearBackground.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_GEARN.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_GEAR4.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_MotorFailure.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_IntLeft.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_Dial.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_GEAR6.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_MainBeamHeadLights.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_NoFuel.png 0.6 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_N.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_IntRight.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_GEAR2.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_GEAR5.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_GEAR1.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_NightDialFuel.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Elements/MP_DayDialFuel.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_GEAR3.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w9.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w8.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w7.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w6.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w5.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w4.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w3.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w2.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_w0.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_b9.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_b8.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_b7.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_b6.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_b5.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_b4.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_b3.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_b2.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_b1.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simesbike/MP/MP_Numbers/MP_b0.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_roads_localized.xx_xx_xx Compressed Size:109.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 35.7% Other Assets 82.8 kb 28.6% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 103.1 kb 35.6% Total User Assets 289.3 kb 100.0% Complete build size 289.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 104.3 kb 36.1% Resources/unity_builtin_extra 41.6 kb 14.4% Assets/contents/Sceneries/WaterWorld/Localized/BR/Roads/WaterWorldRoad_Decals_PF.prefab 29.2 kb 10.1% Assets/contents/Sceneries/WaterWorld/Localized/BR/Roads/WaterWorldRoad_PF.prefab 11.0 kb 3.8% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_roads_localized.nz_xx_xx Compressed Size:100.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 38.9% Other Assets 63.1 kb 23.7% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 99.2 kb 37.3% Total User Assets 265.7 kb 100.0% Complete build size 265.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 104.3 kb 39.3% Resources/unity_builtin_extra 31.5 kb 11.9% Assets/contents/Sceneries/MountainPass/Localized/NZ/MountainPassRoad_Decals_PF.prefab 21.7 kb 8.2% Assets/contents/Sceneries/MountainPass/Localized/NZ/MountainPass_Road_PF.prefab 8.8 kb 3.3% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_logo.xx_xx_sc4wd Compressed Size:653.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.8 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.6 kb 0.2% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 49.9% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Logo_Atlas-4aef0623 4.0 mb 49.9% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Logo_Atlas-4aef0623 0.5 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/GP/GP_Logo_Prosauto.jpg 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar4x4/GP/GP_Logo.png 0.3 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Product/SC4WD/HUD_GP_Logo_Atlas.spriteatlas ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_roads_localized.xx_xx_xx Compressed Size:10.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 23.7 kb 59.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 16.3 kb 40.6% Total User Assets 40.1 kb 100.0% Complete build size 40.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 20.2 kb 50.4% Assets/contents/Sceneries/DirtTrack/Localized/BR/DirtTrack_Road_PF.prefab 3.5 kb 8.8% AssetBundle Object 0.1 kb 0.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_roads_localized.xx_xx_xx Compressed Size:5.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.7 kb 32.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.6% Included DLLs 0.0 kb 0.0% File headers 11.8 kb 67.1% Total User Assets 17.7 kb 100.0% Complete build size 17.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.5 kb 25.4% Assets/contents/Sceneries/RutaG245/Localized/Ruta_G245_1/BR/Road_G245_1_PF.prefab 1.2 kb 6.8% AssetBundle Object 0.1 kb 0.6% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_roads_localized.es_xx_xx Compressed Size:28.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 81.9 kb 73.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 29.5 kb 26.5% Total User Assets 111.5 kb 100.0% Complete build size 111.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 41.6 kb 37.3% Assets/contents/Sceneries/WaterWorld/Localized/ES/Roads/WaterWorld_RoadDecals_PF.prefab 29.4 kb 26.3% Assets/contents/Sceneries/WaterWorld/Localized/ES/Roads/WaterWorld_Road_PF.prefab 11.0 kb 9.9% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_citroenc4.xx_xx_xx Compressed Size:3.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.4% Levels 0.0 kb 0.0% Scripts 0.3 kb 3.1% Included DLLs 0.0 kb 0.0% File headers 7.2 kb 88.6% Total User Assets 8.2 kb 100.0% Complete build size 8.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 4.3% AssetBundle Object 0.3 kb 4.1% Assets/simuzen/vehicles/Vehicle Gadgets/Police Lights/Product/Default/CitroenC4_PoliceLights_PF.prefab 0.1 kb 1.6% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 1.5% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_ivecodaily.xx_xx_st Compressed Size:2.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 9.0 mb 99.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 52.8 kb 0.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 15.0 kb 0.2% Total User Assets 9.1 mb 100.0% Complete build size 9.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 44.1% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-d09e884a 4.0 mb 44.1% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-d09e884a 1.0 mb 11.0% Built-in Texture2D: sactx-2-1024x1024-DXT5-HUD_GP_Images_Atlas-d09e884a 12.6 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STPemex/HUD_GP_Images_Atlas.spriteatlas 1.4 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106/FreightlinerM2106_Default/GP_Freightliner_M2_106.png 0.5 kb 0.0% 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0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Full/KenworthT680Full_Default/GP_Kenworthdoble_doble_articulado.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar/InternationalProstar_Default/GP_ARTICULATED_INTERNATIONAL_PROSTAR.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT art coke trailer/InternationalLTArtCokeTrailer_Default/GP_International_LT_art_cokeTrailer.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Day Prostar/InternationalDayProstar_Default/GP_TANKER_INTERNATIONAL_DAY_PROSTAR.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Day Prostar biart/InternationalDayProstarBiart_Default/GP_InternationalDayProstarTank_biart.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia/FreightlinerCascadia_Default/GP_Tanker_Road_Train_Freightliner.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T880/KenworthT880_Default/GP_BIARTICULATED_KENWORTH_T880.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T800/KenworthT800_Default/GP_BIARTICULATED_KENWORTH_T800.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar art hopper/InternationalProstarHopper_Default/GP_International_Prostar_Hopper.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT biart 42 ft/InternationalLTBiart42Ft_Default/GP_International_LT_biart_42ft.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 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Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth t800 mixer/KenworthT800Mixer_Default/GP_Kenworth_T800_Mixer.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 Tank/FreightlinerM2_STPemex/GP_Freightliner_M2_Tank.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner FL 360/FreightlinerFL360_Default/GP_Freightliner_FL360.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Volkswagen Constellation/VolkswagenConstellation_Default/GP_VW_Constellation.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440 biart 2 axis/Scania440biart_Default/GP_Scania_440_biart.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440 art 2 axis/Scania440art_Default/GP_Scania_440_art.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Freightliner_cab.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Carretera_2Eixos.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_C_Mec_Truck_LS.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Renault Kangoo/RenaultKangoo_Default/GP_Renault_Kangoo.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Cabin/KenworthT680Cabin_Default/GP_Kenworth_10_Cab.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Iveco EuroTrakker art/IvecoEuroTrakker_Default/GP_IvecoEuroTrakker.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2646 biart/Actros2646biart_Default/GP_Actros_2646_biart.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S biart/Actros2046Sbiart_Default/GP_Actros_2046_biart.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S art/Actros2046Sart_Default/GP_Actros_2046_art.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Volvo VNL 760/Volvo760_Default/GP_Volvo_VNL_760.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Sitrak C7H mixer/SitrakC7HMixer_Default/GP_Sitrak_C7H.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440/Scania440_Default/GP_Bitrem_7Eixos.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Forest_Truck.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Carrier_Truck.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamRigPlataf.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamRigCaja2.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamRigCaja.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamArtPlataf2.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamArtCist.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_C_Mec_Prancha.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Bitruck_8x2.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Bitrem_9Eixos.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/MAN TGX biart/MANTGXbiart_Default/GP_Man_TGX_biart.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T380/KenworthT380_Default/GP_Kenworth_T380.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T370/KenworthT370_Default/GP_KENWORTH_T370.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/GlobalTruck ST/GP_DAF_XF_106_SC.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/City Star 5/CityStar5_Default/GP_City_Star_5.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S art box 3 axis/Actros2046SBox3axis_Default/GP_CamArtCaja.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_Default/GP_BusBiartUrb.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_VUC_Bau.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Rodotrem.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamR440.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamBiart.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF 100/IsuzuELF100_Default/GP_ELF_100.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 300/Hino300_Default/GP_Hino_300.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_Default/GP_BusRigUrb.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_Default/GP_BusArtUrb.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_roads_localized.es_xx_xx Compressed Size:5.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.7 kb 32.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.6% Included DLLs 0.0 kb 0.0% File headers 11.8 kb 67.1% Total User Assets 17.7 kb 100.0% Complete build size 17.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.5 kb 25.4% Assets/contents/Sceneries/RutaG245/Localized/Ruta_G245_1/ES/Road_G245_1_PF.prefab 1.2 kb 6.8% AssetBundle Object 0.1 kb 0.6% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_roads_localized.es_xx_xx Compressed Size:10.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 23.1 kb 58.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 16.1 kb 40.9% Total User Assets 39.3 kb 100.0% Complete build size 39.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 19.7 kb 50.1% Assets/contents/Sceneries/DirtTrack/Localized/ES/DirtTrack_Road_PF.prefab 3.4 kb 8.7% AssetBundle Object 0.1 kb 0.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_animated_localized.fr_xx_xx Compressed Size:1.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 91.1% Total User Assets 4.4 kb 100.0% Complete build size 4.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.3 kb 6.5% AssetBundle Object 0.1 kb 2.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/PoliceMan/Localized/FR/PoliceMan_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_c4_localized.xx_xx_scpolice Compressed Size:1.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.0 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.2% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.7 mb 82.8% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/Product/SCPolice/CitroenC4_MAOHS.tga 352.0 kb 16.9% Assets/vehicles/UserVehicles/SCUserVehicles/Citroen C4/Art/Textures/Product/SCPolice/CitroenC4_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_roads_localized.nz_xx_xx Compressed Size:5.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 5.7 kb 32.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.6% Included DLLs 0.0 kb 0.0% File headers 11.8 kb 67.1% Total User Assets 17.7 kb 100.0% Complete build size 17.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.5 kb 25.4% Assets/contents/Sceneries/RutaG245/Localized/Ruta_G245_1/NZ/Road_G245_1_PF.prefab 1.2 kb 6.8% AssetBundle Object 0.1 kb 0.6% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_roads_localized.nz_xx_xx Compressed Size:10.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 23.1 kb 58.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 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Textures 1004.2 kb 99.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.4% Total User Assets 1008.8 kb 100.0% Complete build size 1008.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 806.0 kb 79.9% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Product/SCFGJNL/Ford_F150_Exterior_MAOHS.tga 198.2 kb 19.6% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Product/SCFGJNL/Ford_F150_Exterior_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_chevrolettahoe.xx_xx_xx Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 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Weather/Core/Scripts/Utility/EnviroInterior.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_props_common Compressed Size:41.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 65.0 mb 71.0% Meshes 16.2 mb 17.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.9 mb 10.8% Other Assets 306.2 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 174.7 kb 0.2% Total User Assets 91.6 mb 100.0% Complete build size 91.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 17.5% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Textures/BuildingsType1_M.tga 6.2 mb 6.7% Assets/contents/Sceneries/TocopillaRoute/Common/Lindes/Meshes/SideWalk.FBX 6.1 mb 6.7% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 5.8% Assets/contents/Sceneries/TocopillaRoute/Common/Props/Textures/AtlasTocopillaProps_MAOHS.tga 5.3 mb 5.8% Assets/contents/Sceneries/TocopillaRoute/Common/Props/Textures/AtlasTocopillaProps_N.tga 5.3 mb 5.8% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Textures/BuildingsType1_BC.tga 5.3 mb 5.8% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Textures/BuildingsType1_N.tga 4.0 mb 4.4% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Textures/BuildingsType1_MAOHS.tga 3.6 mb 3.9% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 3.5 mb 3.9% Assets/contents/Sceneries/TocopillaRoute/Common/Buildings/Textures/School_02_N.tga 3.3 mb 3.7% 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------------------------------------------------------------------------------- Bundle Name: industryland_roads_localized.nz_xx_xx Compressed Size:1.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.3 mb 96.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 45.9 kb 1.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 30.2 kb 1.3% Total User Assets 2.3 mb 100.0% Complete build size 2.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 96.4% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 39.8 kb 1.7% Assets/contents/Sceneries/IndustryLand/Localized/NZ/Road_Decals_PF.prefab 8.6 kb 0.4% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 5.6 kb 0.2% AssetBundle Object 0.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Localized/NZ/IndustryLand_Road_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: maliroute_props_common Compressed Size:148.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 176.4 mb 93.4% Meshes 5.3 mb 2.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.9 mb 3.6% Other Assets 94.2 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 121.8 kb 0.1% Total User Assets 188.8 mb 100.0% Complete build size 188.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 11.3% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/BamakoGates_N.tga 21.3 mb 11.3% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/Puente_N.tga 6.6 mb 3.5% Assets/content_common/art_common/Modules/Terrain/Textures/DryAndDirtyGround_N.tga 6.3 mb 3.3% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/Puente_Rio_N.tga 5.5 mb 2.9% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/MonumentDeLaPaix_N.tga 5.5 mb 2.9% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/Mali_Building_01_N.tga 5.4 mb 2.9% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/Mali_Building_02_N.tga 5.3 mb 2.8% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/Puente_Rio_E.tga 5.0 mb 2.7% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/Wall_N.tga 4.9 mb 2.6% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/Huts_N.tga 4.8 mb 2.5% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/IndependenceMonument_MAOHS.tga 4.7 mb 2.5% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/DirtyVan_MAOHS.tga 4.7 mb 2.5% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/Mali_Building_02_MAOHS.tga 4.6 mb 2.4% 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Assets/content_common/art_common/Modules/Terrain/Textures/DryAndDirtyGround_BC.tga 2.7 mb 1.4% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/Bamako_Sidewalk_CM.jpg 2.7 mb 1.4% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/Bamako_Sidewalk_BC.jpg 2.7 mb 1.4% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/Lindes_BC.jpg 2.7 mb 1.4% Assets/content_common/art_common/Modules/Terrain/Textures/DryAndDirtyGround_MAOHS.tga 2.5 mb 1.3% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/Mali_Building_01_MAOHS.tga 2.4 mb 1.3% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/IndependenceMonument_BC.tga 1.9 mb 1.0% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/DirtyVan_BC2.tga 1.9 mb 1.0% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/Wall_BC.tga 1.9 mb 1.0% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/DirtyVan_BC3.tga 1.8 mb 1.0% Assets/contents/Sceneries/MaliRoute/Common/Props/Textures/DirtyVan_BC1.tga 1.7 mb 0.9% 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Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Concrete - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_terrain_common Compressed Size:152.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 195.9 mb 71.6% Meshes 4.3 mb 1.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.3 mb 2.0% Other Assets 68.0 mb 24.9% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 170.2 kb 0.1% Total User Assets 273.7 mb 100.0% Complete build size 273.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 33.0 mb 12.1% Assets/contents/Sceneries/MineRoute/Common/Terrain/Mineroute_terrain.asset 21.3 mb 7.8% Assets/contents/Sceneries/MineRoute/Common/Terrain/Splatmaps/Splat_c6cd6f8b7200cf841abc79ab933876a4_154ad81b05f714b4fbce82f2603b7459_0.png 8.0 mb 2.9% Assets/contents/Sceneries/MineRoute/Common/Terrain/Arrays/CTS_Profile_Mineroute_Normals.asset 8.0 mb 2.9% Assets/contents/Sceneries/MineRoute/Common/Terrain/Arrays/CTS_Profile_Mineroute_Albedos.asset 5.3 mb 1.9% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest_Normal.png 5.3 mb 1.9% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest_Color.png 5.3 mb 1.9% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/qghhf_4K_Albedo_Opacity.tga 5.3 mb 1.9% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_14_03.psd 5.3 mb 1.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 1.9% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 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341.6 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOakBark_Normal.tga 300.5 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak.spm 256.2 kb 0.1% Assets/contents/Sceneries/MineRoute/Common/Terrain/Splatmaps/Terrain 3 3.png 256.2 kb 0.1% Assets/contents/Sceneries/MineRoute/Common/Terrain/Splatmaps/Terrain 3 2.png 256.2 kb 0.1% Assets/contents/Sceneries/MineRoute/Common/Terrain/Splatmaps/Terrain 3 1.png 256.2 kb 0.1% Assets/contents/Sceneries/MineRoute/Common/Terrain/Splatmaps/Terrain 3 0.png 256.2 kb 0.1% Assets/contents/Sceneries/MineRoute/Common/Terrain/Splatmaps/Terrain 2 3.png 256.2 kb 0.1% Assets/contents/Sceneries/MineRoute/Common/Terrain/Splatmaps/Terrain 2 2.png 256.2 kb 0.1% Assets/contents/Sceneries/MineRoute/Common/Terrain/Splatmaps/Terrain 2 1.png 256.2 kb 0.1% Assets/contents/Sceneries/MineRoute/Common/Terrain/Splatmaps/Terrain 2 0.png 256.2 kb 0.1% 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Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Material_c6cd6f8b7200cf841abc79ab933876a4_154ad81b05f714b4fbce82f2603b7459.mat 7.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Terrain 3 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Terrain 3 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Terrain 3 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Terrain 3 0.mat 7.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Terrain 2 3.mat 7.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Terrain 2 2.mat 7.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Terrain 2 1.mat 7.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Terrain 2 0.mat 7.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/Materials/Terrain 1 3.mat 7.2 kb 0.0% 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Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/NewLayer 2.terrainlayer 0.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/NewLayer 1.terrainlayer 0.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Terrain/NewLayer.terrainlayer 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_terrain_common Compressed Size:153.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 172.1 mb 70.8% Meshes 1.6 mb 0.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.5 mb 1.0% Other Assets 66.7 mb 27.4% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 164.1 kb 0.1% Total User Assets 243.0 mb 100.0% Complete build size 243.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 33.0 mb 13.6% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/Tocopilla_terrain.asset 8.0 mb 3.3% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/CTS/Arrays/CTS_Profile_Tocopilla_Normals.asset 8.0 mb 3.3% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/CTS/Arrays/CTS_Profile_Tocopilla_Albedos.asset 6.8 mb 2.8% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 6.8 mb 2.8% Assets/content_common/art_common/Modules/Terrain/Textures/LooseDirtScrambled_N.tga 6.7 mb 2.8% Assets/content_common/art_common/Modules/Terrain/Textures/LimestoneBoulderRock_N.tga 6.7 mb 2.8% Assets/content_common/art_common/Modules/Terrain/Textures/SlickRockCliff_N.tga 5.3 mb 2.2% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/CTS/Profiles/Splatmaps/Splat_8cb78ea6e3e1e2e4ab6b0d7011f5810b_03c4409619ad81f4c9a48ecb9b85a30a_0.png 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Normal.png 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/qiesX_4K_Albedo_Opacity.tga 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/qghhf_4K_Albedo_Opacity.tga 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Color.png 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Billboard_Normal.png 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_14_03.psd 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Billboard_Color.png 5.3 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 2.2% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Normal.png 5.3 mb 2.2% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Color.png 3.0 mb 1.2% Assets/content_common/art_common/Modules/Terrain/Textures/SlickRockCliff_BC.tga 3.0 mb 1.2% Assets/content_common/art_common/Modules/Terrain/Textures/LimestoneBoulderRock_BC.tga 3.0 mb 1.2% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 2.9 mb 1.2% Assets/content_common/art_common/Modules/Terrain/Textures/SlickRockCliff_R.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/LooseDirtScrambled_BC.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Subsurface.png 2.7 mb 1.1% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Billboard_Subsurface.png 2.7 mb 1.1% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Extra.png 2.7 mb 1.1% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Billboard_Extra.png 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_AO.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_H.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_H.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_H.tga 2.7 mb 1.1% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Subsurface.png 2.7 mb 1.1% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Extra.png 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_H.jpg 2.7 mb 1.1% Assets/content_common/art_common/Modules/Terrain/Textures/LooseDirtScrambled_R.tga 2.4 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_R.tga 2.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/Textures/LimestoneBoulderRock_R.tga 2.1 mb 0.9% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/Terrain 3 3.asset 2.1 mb 0.9% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/Terrain 3 2.asset 2.1 mb 0.9% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/Terrain 3 1.asset 2.1 mb 0.9% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/Terrain 3 0.asset 2.1 mb 0.9% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/Terrain 2 3.asset 2.1 mb 0.9% Assets/contents/Sceneries/TocopillaRoute/Common/Terrain/Terrain 2 2.asset 2.1 mb 0.9% 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Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: maliroute_terrain_common Compressed Size:121.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 123.3 mb 63.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.6 mb 2.9% Other Assets 66.3 mb 34.0% Levels 0.0 kb 0.0% Scripts 0.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 107.7 kb 0.1% Total User Assets 195.3 mb 100.0% Complete build size 195.3 mb Used Assets and files from the Resources folder, sorted by 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2.7 mb 1.4% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_H.tga 2.7 mb 1.4% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_H.jpg 2.7 mb 1.4% Assets/content_common/art_common/Modules/Terrain/Textures/LooseDirtScrambled_R.tga 2.5 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/GrassGravelGround_S.tga 2.4 mb 1.2% Assets/content_common/art_common/Modules/Terrain/Textures/CoastalPebblyMeadow_S.tga 2.1 mb 1.1% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Terrain 3 3.asset 2.1 mb 1.1% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Terrain 3 2.asset 2.1 mb 1.1% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Terrain 3 1.asset 2.1 mb 1.1% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Terrain 3 0.asset 2.1 mb 1.1% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Terrain 2 3.asset 2.1 mb 1.1% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Terrain 2 2.asset 2.1 mb 1.1% 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Resources/unity_builtin_extra 244.7 kb 0.1% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD.shader 170.8 kb 0.1% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Models/Pixelactive City/Offroad Track Terrain/Terrain Textures/GoodDirt.psd 60.8 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Water/Standard_Water_Provisional.shader 22.2 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Geo_03_sharp.png 14.7 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 2 1.png 12.2 kb 0.0% AssetBundle Object 10.4 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 3 0.png 8.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Splatmaps/Terrain 2 3.png 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Maliroute_terrain_MT.mat 7.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Terrain/Materials/Terrain 3 3.mat 7.2 kb 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Assets/contents/Sceneries/MaliRoute/Common/Terrain/Terrain.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Terrains/UnityTerrain.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CompleteTerrainShader.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_roads_common Compressed Size:41.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 43.0 mb 78.9% Meshes 4.4 mb 8.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.9 mb 12.6% Other Assets 65.7 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 110.6 kb 0.2% Total User Assets 54.5 mb 100.0% Complete build size 54.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 39.2% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_MAOHS.tga 6.8 mb 12.4% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 6.0 mb 11.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Textures/RoadDecals_N.tga 3.6 mb 6.6% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 3.1 mb 5.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.1 mb 5.7% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Textures/RoadDecals_MAOHS.tga 3.0 mb 5.5% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 2.7 mb 4.9% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/TocopillaRoute_Road.fbx 1.9 mb 3.6% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Textures/RoadDecals_CM.tga 1.2 mb 2.3% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/BordeCarretera.FBX 911.5 kb 1.6% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 514.5 kb 0.9% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/BrakingZone.FBX 104.3 kb 0.2% Resources/unity_builtin_extra 45.3 kb 0.1% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Road_Decals_PF.prefab 15.4 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/Zebras.fbx 13.2 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/Zebras_bumps.fbx 12.8 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/Decals.fbx 9.9 kb 0.0% AssetBundle Object 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/CL/Materials/RoadDecals_Cutout_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Materials/DirtRubbleBank_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/BrakingZone_PF.prefab 0.8 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/BrakingZone_Col_PF Variant.prefab 0.3 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/BordeCarretera_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/TocopillaRoute_Road_Col_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/BordeCarretera_col_PF Variant.prefab 0.2 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Zebras_bumps_Col_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Escape Lane.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_roads_localized.xx_xx_xx Compressed Size:1.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.3 mb 96.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 46.5 kb 1.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 30.4 kb 1.3% Total User Assets 2.3 mb 100.0% Complete build size 2.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 96.5% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 40.3 kb 1.7% Assets/contents/Sceneries/IndustryLand/Localized/BR/Road_Decals_PF.prefab 7.1 kb 0.3% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 5.7 kb 0.2% AssetBundle Object 0.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Localized/BR/IndustryLand_Road_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_roads_common Compressed Size:45.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 26.7 mb 34.2% Meshes 44.9 mb 57.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.2 mb 8.0% Other Assets 97.6 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 122.5 kb 0.2% Total User Assets 78.0 mb 100.0% Complete build size 78.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 15.3 mb 19.6% Assets/contents/Sceneries/MineRoute/Common/Road/Meshes/MineRoute_Bridges.fbx 11.4 mb 14.6% Assets/contents/Sceneries/MineRoute/Common/Road/Meshes/Mineroute_RoadBorder.FBX 10.0 mb 12.8% Assets/contents/Sceneries/MineRoute/Common/Road/Meshes/IrregularSandRoadside.fbx 6.1 mb 7.8% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 6.8% Assets/contents/Sceneries/MineRoute/Common/Road/Textures/MineRouteBridges_MAOHS.tga 5.3 mb 6.8% Assets/contents/Sceneries/MineRoute/Common/Road/Textures/MineRouteBridges_N.tga 5.3 mb 6.8% Assets/contents/Sceneries/MineRoute/Common/Road/Textures/AtlasMineWall_MAOHS.tga 5.3 mb 6.8% Assets/contents/Sceneries/MineRoute/Common/Road/Textures/AtlasMineWall_N.tga 4.3 mb 5.5% Assets/contents/Sceneries/MineRoute/Common/Road/Meshes/Mineroute_Road.fbx 3.9 mb 5.1% Assets/contents/Sceneries/MineRoute/Common/Road/Meshes/MineRoadWalls.fbx 2.7 mb 3.4% Assets/contents/Sceneries/MineRoute/Common/Road/Textures/MineRouteBridges_BC.tga 2.7 mb 3.4% Assets/contents/Sceneries/MineRoute/Common/Road/Textures/AtlasMineWall_BC.tga 104.3 kb 0.1% Resources/unity_builtin_extra 24.7 kb 0.0% AssetBundle Object 16.7 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/IrregularSandRoadside.prefab 14.1 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/MineRoute_RoadWalls.prefab 10.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/IrregularSandRoadside_col.prefab 1.5 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/Materials/MinerouteBridges_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/Materials/AtlasMineRoute_MT.mat 1.1 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/MineRoute_Bridges.prefab 0.3 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/Mineroute_RoadBorder_PF.prefab 0.3 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/Mineroute_Road_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/Mineroute_Road_Col_PF.prefab 0.2 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Road/Mineroute_RoadBorder_Collider_PF Variant.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: maliroute_roads_common Compressed Size:21.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 26.3 mb 79.0% Meshes 3.1 mb 9.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.7 mb 11.2% Other Assets 57.6 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 107.5 kb 0.3% Total User Assets 33.2 mb 100.0% Complete build size 33.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 16.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/Asphalt_Cracked_base_Mali_CM.tga 5.3 mb 16.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/Asphalt_Cracked_Mali_CM 1.tga 5.3 mb 16.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/Asphalt_Cracked_Mali_CM.tga 5.3 mb 16.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/Asphalt_Zebra_CM 1.tga 3.6 mb 10.9% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.7 mb 5.2% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/MaliRoute_road.fbx 1.3 mb 4.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/Rocky_N.tga 911.5 kb 2.7% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 811.4 kb 2.4% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/Rocky_MAOHS.tga 811.4 kb 2.4% Assets/content_common/art_common/Modules/Props_small/Rocks/Texture/Rock_9_MAOHS.tga 471.3 kb 1.4% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/Transition.fbx 470.3 kb 1.4% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/Transition_sand.fbx 341.6 kb 1.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/Transition_sand_N.tga 341.6 kb 1.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/GoodDirt_N 1.psd 204.7 kb 0.6% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/Rocky_BC.jpg 170.8 kb 0.5% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/GoodDirt 1.psd 152.8 kb 0.4% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/MaliRoute_dunes.fbx 139.3 kb 0.4% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/MaliRoute_DirtRoad.fbx 104.3 kb 0.3% Resources/unity_builtin_extra 83.1 kb 0.2% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/Transition_sand.tga 72.7 kb 0.2% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/MaliRoute_Zanjas.fbx 58.2 kb 0.2% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/DirtRoad_river.fbx 39.8 kb 0.1% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/MaliRoute_decals.fbx 27.6 kb 0.1% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/DirtRoad_ramp.fbx 15.4 kb 0.0% AssetBundle Object 13.0 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/MaliRoute_decals_PF.prefab 12.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/MaliRoute_zebras.fbx 6.1 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Meshes/Carretera_puente.fbx 1.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Materials/Asphalt_CrackedBase_Mali_MT.mat 1.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Materials/AsphaltLines_Cracked_Mali_MT.mat 1.9 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Materials/AsphaltZebra_Mali_MT.mat 1.7 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/DirtRoad_river.prefab 1.6 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Textures/RockyRoad.mat 1.1 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/MaliRoute_DirtRoad_Col.prefab 0.5 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Transition.prefab 0.3 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Carretera_puente.prefab 0.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/MaliRoute_road_Col Variant.prefab 0.2 kb 0.0% Assets/contents/Sceneries/MaliRoute/Common/Road/Transition_Collider.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/ShallowWadingArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MiddleWadingArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/DeepWadingArea.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_props_common Compressed Size:18.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 18.0 mb 55.7% Meshes 7.1 mb 21.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.3 mb 19.4% Other Assets 732.2 kb 2.2% Levels 0.0 kb 0.0% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 289.5 kb 0.9% Total User Assets 32.4 mb 100.0% Complete build size 32.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 18.9% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 16.4% Assets/contents/Sceneries/MineRoute/Common/Props/Textures/Silo_MAOHS.tga 5.3 mb 16.4% Assets/contents/Sceneries/MineRoute/Common/Props/Textures/Silo_N.tga 5.2 mb 16.0% Assets/contents/Sceneries/MineRoute/Common/Lindes/Meshes/Mineroute_Guardrail.FBX 2.7 mb 8.2% Assets/contents/Sceneries/MineRoute/Common/Props/Textures/Silo_BC.tga 2.0 mb 6.2% Assets/contents/Sceneries/MineRoute/Common/Props/Textures/Silo_M.tga 1.8 mb 5.4% Assets/contents/Sceneries/MineRoute/Common/Lindes/Meshes/Proxy_Mineroute_PostGuardrail.FBX 1.4 mb 4.2% Assets/contents/Sceneries/MineRoute/Common/Props/Textures/EntranceGates_MAOHS.tga 890.4 kb 2.7% Assets/contents/Sceneries/MineRoute/Common/Props/Textures/EntranceGates_N.tga 490.0 kb 1.5% Assets/contents/Sceneries/MineRoute/Common/Props/Textures/EntranceGates_BC.tga 441.4 kb 1.3% Assets/contents/Sceneries/MineRoute/Common/Lindes/Meshes/Proxy_Mineroute_Reflectance.FBX 248.5 kb 0.7% AssetBundle Object 159.2 kb 0.5% Resources/unity_builtin_extra 85.1 kb 0.3% Assets/contents/Sceneries/MineRoute/Common/Props/Meshes/Silo.fbx 60.1 kb 0.2% Assets/contents/Sceneries/MineRoute/Common/Props/Meshes/Gate.fbx 43.9 kb 0.1% Assets/contents/Sceneries/MineRoute/Common/Props/Meshes/Gate_02.FBX 11.8 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Lindes/Mineroute_Guardrail_PF.prefab 6.6 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Lindes/Mineroute_Guardrail_Collider_PF Variant.prefab 1.5 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Props/Materials/Silo_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Props/Materials/EntranceGates.mat 1.0 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Props/Gate_02_PF.prefab 0.7 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Props/Gate_PF.prefab 0.5 kb 0.0% Assets/contents/Sceneries/MineRoute/Common/Props/Silo.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Metal Barrier - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Impact Barrier - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_roads_localized.do_xx_xx Compressed Size:8.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.1 mb 45.8% Meshes 2.3 mb 20.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.6 mb 32.5% Other Assets 50.2 kb 0.4% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 106.1 kb 0.9% Total User Assets 11.1 mb 100.0% Complete build size 11.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 32.5% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 2.2 mb 20.2% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 1.8 mb 16.6% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_CM.tga 1.4 mb 12.9% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_N.jpg 941.7 kb 8.3% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_MAOHS.tga 911.5 kb 8.0% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 40.3 kb 0.4% Assets/contents/Sceneries/IndustryLand/Localized/DO/Road_Decals_PF.prefab 7.1 kb 0.1% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 5.8 kb 0.1% AssetBundle Object 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_Cutout_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_Asphalt_MT.mat 0.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Localized/DO/IndustryLand_Road_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_roads_localized.xx_xx_xx Compressed Size:4.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.9% Included DLLs 0.0 kb 0.0% File headers 10.5 kb 90.1% Total User Assets 11.7 kb 100.0% Complete build size 11.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.6 kb 4.7% Assets/contents/Sceneries/TocopillaRoute/Localized/BR/TocopillaRoute_Road_PF.prefab 0.5 kb 4.2% AssetBundle Object 0.1 kb 0.9% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_roads_localized.fr_xx_xx Compressed Size:1.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.3 mb 96.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 46.5 kb 1.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 30.4 kb 1.3% Total User Assets 2.3 mb 100.0% Complete build size 2.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 96.5% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 40.3 kb 1.7% Assets/contents/Sceneries/IndustryLand/Localized/FR/Road_Decals_PF.prefab 7.1 kb 0.3% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 5.7 kb 0.2% AssetBundle Object 0.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Localized/FR/IndustryLand_Road_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_roads_localized.es_xx_xx Compressed Size:4.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.9% Included DLLs 0.0 kb 0.0% File headers 10.5 kb 90.1% Total User Assets 11.7 kb 100.0% Complete build size 11.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.6 kb 4.7% Assets/contents/Sceneries/TocopillaRoute/Localized/ES/TocopillaRoute_Road_PF.prefab 0.5 kb 4.2% AssetBundle Object 0.1 kb 0.9% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_shops_localized.bh_xx_xx Compressed Size:1022.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.7 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.3 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 2.7 mb 100.0% Complete build size 2.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 99.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/Localized/BH/OxxoType_BC.tga 0.3 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_shops_localized.mx_xx_stcola Compressed Size:951.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.7 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.3 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 2.7 mb 100.0% Complete build size 2.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 99.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/Localized/STCoca/OxxoType_BC.tga 0.3 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_globalbuilding_localized.xx_xx_xx Compressed Size:6.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.3 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.0% Total User Assets 21.3 mb 100.0% Complete build size 21.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.7 mb 50.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Localized/BR/Edificio_BC.tga 10.7 mb 50.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Localized/BR/Carteles_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cnadtrack_terrain_common Compressed Size:114.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 156.5 mb 82.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 34.1 mb 17.9% Levels 0.0 kb 0.0% Scripts 0.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 49.7 kb 0.0% Total User Assets 190.7 mb 100.0% Complete build size 190.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 34.1 mb 17.9% Assets/contents/Sceneries/CNADTrack/Common/Vegetation/CNAD_Storaged_Vegetation.asset 21.3 mb 11.2% Assets/contents/Sceneries/CNADTrack/Common/Vegetation/Trees_Mask_CNAD.tga 8.0 mb 4.2% Assets/contents/Sceneries/CNADTrack/Common/Terrain/CTS/Arrays/CTS_Profile_CNAD_Normals.asset 8.0 mb 4.2% Assets/contents/Sceneries/CNADTrack/Common/Terrain/CTS/Arrays/CTS_Profile_CNAD_Albedos.asset 6.8 mb 3.5% Assets/content_common/art_common/Modules/Terrain/Textures/LooseDirtScrambled_N.tga 6.7 mb 3.5% Assets/content_common/art_common/Modules/Terrain/Textures/GrassGravelGround_N.tga 6.7 mb 3.5% Assets/content_common/art_common/Modules/Terrain/Textures/CoastalPebblyMeadow_N.tga 6.4 mb 3.4% Assets/content_common/art_common/Modules/Terrain/Textures/Dirt_N.jpg 5.3 mb 2.8% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Shoot_Cluster_3_Fall.psd 5.3 mb 2.8% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_10_02.psd 5.3 mb 2.8% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 2.8% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 2.8% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 5.3 mb 2.8% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Shoot_Cluster_6.psd 5.3 mb 2.8% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Shoot_Cluster_3.psd 5.3 mb 2.8% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_16.psd 5.3 mb 2.8% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Sea Grass_06.psd 5.3 mb 2.8% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_08.psd 3.5 mb 1.8% Assets/content_common/art_common/Modules/Terrain/Textures/Dirt_R.tga 3.2 mb 1.7% Assets/content_common/art_common/Modules/Terrain/Textures/CoastalPebblyMeadow_BC.tga 3.2 mb 1.7% Assets/content_common/art_common/Modules/Terrain/Textures/GrassGravelGround_Dark_BC.tga 3.2 mb 1.7% Assets/content_common/art_common/Modules/Terrain/Textures/Dirt_BC.jpg 2.7 mb 1.4% Assets/content_common/art_common/Modules/Terrain/Textures/LooseDirtScrambled_BC.tga 2.7 mb 1.4% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 1.4% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_AO.tga 2.7 mb 1.4% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_02_H.tga 2.7 mb 1.4% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Rock_01_H.tga 2.7 mb 1.4% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_H.tga 2.7 mb 1.4% Assets/content_common/art_common/Modules/Terrain/Textures/Ground22_H.jpg 2.7 mb 1.4% Assets/content_common/art_common/Modules/Terrain/Textures/LooseDirtScrambled_R.tga 2.5 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/GrassGravelGround_S.tga 2.4 mb 1.3% Assets/content_common/art_common/Modules/Terrain/Textures/CoastalPebblyMeadow_S.tga 22.2 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Geo_03_sharp.png 13.8 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Vegetation/CNAD_Vegetation.asset 1.9 kb 0.0% AssetBundle Object 1.7 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Terrain/CTS/CTS_Profile_CNAD.asset 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Terrain/CTS/TerrainLayers/CTS_Profile_CNAD_3.asset 0.2 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Terrain/CTS/TerrainLayers/CTS_Profile_CNAD_2.asset 0.2 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Terrain/CTS/TerrainLayers/CTS_Profile_CNAD_1.asset 0.2 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Terrain/CTS/TerrainLayers/CTS_Profile_CNAD_0.asset 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfile.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_roads_localized.fr_xx_xx Compressed Size:666.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 837.7 kb 97.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.9 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 19.5 kb 2.3% Total User Assets 860.1 kb 100.0% Complete build size 860.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 837.7 kb 97.4% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 2.3 kb 0.3% Assets/contents/Sceneries/DeliveryCity/Localized/FR/Delivery_City_Road_PF.prefab 0.6 kb 0.1% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_roads_localized.bh_xx_xx Compressed Size:1.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.3 mb 96.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 46.5 kb 1.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 30.4 kb 1.3% Total User Assets 2.3 mb 100.0% Complete build size 2.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 96.5% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 40.3 kb 1.7% Assets/contents/Sceneries/IndustryLand/Localized/BH/Road_Decals_PF.prefab 7.1 kb 0.3% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 5.7 kb 0.2% AssetBundle Object 0.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Localized/BH/IndustryLand_Road_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_roads_localized.bh_xx_xx Compressed Size:4.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.9% Included DLLs 0.0 kb 0.0% File headers 10.5 kb 90.1% Total User Assets 11.7 kb 100.0% Complete build size 11.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.6 kb 4.7% Assets/contents/Sceneries/TocopillaRoute/Localized/BH/TocopillaRoute_Road_PF.prefab 0.5 kb 4.2% AssetBundle Object 0.1 kb 0.9% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_roads_localized.es_xx_xx Compressed Size:1.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.3 mb 96.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 46.5 kb 1.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 30.4 kb 1.3% Total User Assets 2.3 mb 100.0% Complete build size 2.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 96.5% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 40.3 kb 1.7% Assets/contents/Sceneries/IndustryLand/Localized/ES/Road_Decals_PF.prefab 7.1 kb 0.3% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 5.7 kb 0.2% AssetBundle Object 0.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Localized/ES/IndustryLand_Road_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_roads_localized.do_xx_xx Compressed Size:4.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.9% Included DLLs 0.0 kb 0.0% File headers 10.5 kb 90.1% Total User Assets 11.7 kb 100.0% Complete build size 11.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.6 kb 4.7% Assets/contents/Sceneries/TocopillaRoute/Localized/DO/TocopillaRoute_Road_PF.prefab 0.5 kb 4.2% AssetBundle Object 0.1 kb 0.9% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: maliroute_roads_localized.xx_xx_xx Compressed Size:5.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 6.7 kb 36.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.6% Included DLLs 0.0 kb 0.0% File headers 11.8 kb 63.2% Total User Assets 18.6 kb 100.0% Complete build size 18.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.9 kb 26.5% Assets/contents/Sceneries/MaliRoute/Localized/ES/MaliRoute_zebras.prefab 1.3 kb 6.8% AssetBundle Object 0.5 kb 2.9% Assets/contents/Sceneries/MaliRoute/Localized/ES/MaliRoute_road.prefab 0.1 kb 0.6% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_roads_localized.xx_xx_xx Compressed Size:666.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 837.7 kb 97.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.9 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 19.5 kb 2.3% Total User Assets 860.1 kb 100.0% Complete build size 860.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 837.7 kb 97.4% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 2.3 kb 0.3% Assets/contents/Sceneries/DeliveryCity/Localized/BR/Delivery_City_Road_PF.prefab 0.6 kb 0.1% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_roads_localized.es_xx_xx Compressed Size:666.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 837.7 kb 97.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.9 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 19.5 kb 2.3% Total User Assets 860.1 kb 100.0% Complete build size 860.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 837.7 kb 97.4% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 2.3 kb 0.3% Assets/contents/Sceneries/DeliveryCity/Localized/ES/Delivery_City_Road_PF.prefab 0.6 kb 0.1% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_roads_localized.nz_xx_xx Compressed Size:666.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 837.7 kb 97.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.9 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 19.5 kb 2.3% Total User Assets 860.1 kb 100.0% Complete build size 860.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 837.7 kb 97.4% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 2.3 kb 0.3% Assets/contents/Sceneries/DeliveryCity/Localized/NZ/Delivery_City_Road_PF.prefab 0.6 kb 0.1% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_globalbuilding_localized.es_xx_xx Compressed Size:2.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.2 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.2 mb 100.0% Complete build size 3.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.0 mb 63.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Localized/ES/Edificio_BC.tga 1.2 mb 36.3% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Localized/ES/Carteles_BC.tga 0.4 kb 0.0% AssetBundle Object 0.2 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Localized/BR/Edificio_BC.tga 0.2 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Localized/BR/Carteles_BC.tga ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_bonafontstore_localized.xx_xx_xx Compressed Size:10.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 21.3 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.0% Total User Assets 21.3 mb 100.0% Complete build size 21.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.7 mb 50.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Localized/BR/Almacén_Entrada_BC.tga 10.7 mb 50.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Localized/BR/Muros_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_roads_localized.fr_xx_xx Compressed Size:4.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.9% Included DLLs 0.0 kb 0.0% File headers 10.5 kb 90.1% Total User Assets 11.7 kb 100.0% Complete build size 11.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.6 kb 4.7% Assets/contents/Sceneries/TocopillaRoute/Localized/FR/TocopillaRoute_Road_PF.prefab 0.5 kb 4.2% AssetBundle Object 0.1 kb 0.9% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_shops_localized.xx_xx_xx Compressed Size:913.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.7 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.3 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 2.7 mb 100.0% Complete build size 2.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 99.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/Localized/Default/OxxoType_BC.tga 0.3 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_roads_localized.bh_xx_xx Compressed Size:666.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 837.7 kb 97.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.9 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 19.5 kb 2.3% Total User Assets 860.1 kb 100.0% Complete build size 860.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 837.7 kb 97.4% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 2.3 kb 0.3% Assets/contents/Sceneries/DeliveryCity/Localized/BH/Delivery_City_Road_PF.prefab 0.6 kb 0.1% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_roads_localized.do_xx_xx Compressed Size:666.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 837.7 kb 97.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.9 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 19.5 kb 2.3% Total User Assets 860.1 kb 100.0% Complete build size 860.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 837.7 kb 97.4% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 2.3 kb 0.3% Assets/contents/Sceneries/DeliveryCity/Localized/DO/Delivery_City_Road_PF.prefab 0.6 kb 0.1% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- 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biart/InternationalHV607Biart_Default/GP_International_HV607_biart.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International HV607 art/InternationalHV607Art_Default/GP_International_HV607_art.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106 3 axis/FreightlinerM21063axis_Default/GP_Freightliner_M2_106_3axis.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 biart/FreightlinerCascadia116_Default/GP_Freightliner_Cascadia_116.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 art/FreightlinerCascadia116art_Default/GP_Freightliner_Cascadia_art.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Tanker_Scania_R500.png 0.5 kb 0.0% 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Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Cabin/KenworthT680Cabin_Default/GP_Kenworth_10_Cab.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Iveco EuroTrakker art/IvecoEuroTrakker_Default/GP_IvecoEuroTrakker.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2646 biart/Actros2646biart_Default/GP_Actros_2646_biart.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S biart/Actros2046Sbiart_Default/GP_Actros_2046_biart.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S art/Actros2046Sart_Default/GP_Actros_2046_art.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Volvo VNL 760/Volvo760_Default/GP_Volvo_VNL_760.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Sitrak C7H mixer/SitrakC7HMixer_STMoctezuma/GP_Sitrak_C7H.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Sitrak C7H mixer/SitrakC7HMixer_Default/GP_Sitrak_C7H.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440/Scania440_Default/GP_Bitrem_7Eixos.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Forest_Truck.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Carrier_Truck.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamRigPlataf.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamRigCaja2.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamRigCaja.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamArtPlataf2.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamArtCist.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_C_Mec_Prancha.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Bitruck_8x2.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Bitrem_9Eixos.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/MAN TGX biart/MANTGXbiart_Default/GP_Man_TGX_biart.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T380/KenworthT380_Default/GP_Kenworth_T380.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T370/KenworthT370_Default/GP_KENWORTH_T370.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/GlobalTruck ST/GP_DAF_XF_106_SC.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/City Star 5/CityStar5_Default/GP_City_Star_5.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S art box 3 axis/Actros2046SBox3axis_Default/GP_CamArtCaja.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_Default/GP_BusBiartUrb.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_VUC_Bau.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Rodotrem.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamR440.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamBiart.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF 100/IsuzuELF100_Default/GP_ELF_100.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 300/Hino300_Default/GP_Hino_300.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_Default/GP_BusRigUrb.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_Default/GP_BusArtUrb.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_f150.xx_xx_scguadalajara Compressed Size:1.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 1.4 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.3% Total User Assets 1.4 mb 100.0% Complete build size 1.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 808.9 kb 56.9% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Product/SCGuadalajara/Ford_F150_Exterior_MAOHS.tga 607.9 kb 42.8% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Product/SCGuadalajara/Ford_F150_Exterior_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_pickupf150.xx_xx_scguadalajara Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.7% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.3% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.5 kb 5.1% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Pickup F150/PickupF150_SCGuadalajara/GP_Police_Pick_Up_F150_XLT.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_scguadalajara Compressed Size:333.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.0 mb 99.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 4.7 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 15.0 kb 0.7% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.0 mb 99.0% Built-in Texture2D: sactx-0-1024x2048-DXT5-HUD_GP_Images_Atlas-d5101cfd 1.7 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Menu images/SCGuadalajara/HUD_GP_Images_Atlas.spriteatlas 0.6 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordTaurus.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordMondeo.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_chevrolet.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Fiat500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Golf.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_dodgecharger.xx_xx_scguadalajara Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.8 kb 8.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.5% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Dodge Charger/DodgeCharger_SCGuadalajara/GP_DodgeCharger.png 0.3 kb 3.5% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_dodgecharger.xx_xx_xx Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.7% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Dodge Charger/DodgeCharger_Default/GP_DodgeCharger.png 0.3 kb 3.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_dodgecharger_localized.xx_xx_scguadalajara Compressed Size:1.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.0 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.2% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.6 mb 77.4% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/Product/SCGuadalajara/DodgeCharger_MAOHS.tga 463.2 kb 22.4% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/Product/SCGuadalajara/DodgeCharger_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_dodgecharger_localized.xx_xx_xx Compressed Size:2.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.9 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 2.9 mb 100.0% Complete build size 2.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.9 mb 63.6% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/Product/Default/DodgeCharger_MAOHS.tga 1.1 mb 36.3% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/Product/Default/DodgeCharger_BC.tga 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_yutonge12pro_common Compressed Size:29.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 41.1 mb 53.0% Meshes 31.2 mb 40.3% Animations 33.7 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.9 mb 6.3% Other Assets 76.0 kb 0.1% Levels 0.0 kb 0.0% Scripts 2.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 170.7 kb 0.2% Total User Assets 77.5 mb 100.0% Complete build size 77.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 29.2 mb 37.7% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Art/Meshes/Yutong_E12Pro_Prototype.fbx 16.0 mb 20.7% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Art/Textures/YutongE12Pro_IntDriver_N.tga 16.0 mb 20.7% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Art/Textures/YutongE12Pro_External_N.tga 3.1 mb 4.1% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.1 mb 4.0% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Art/Textures/YutongE12Pro_Interior_MAOHS.tga 2.8 mb 3.7% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Art/Textures/YutongE12Pro_IntDriver_MAOHS.tga 1.8 mb 2.3% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Art/Meshes/User_Yutong_E12Pro.fbx 1.4 mb 1.8% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Art/Textures/YutongE12Pro_Interior_N.tga 1.2 mb 1.6% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.1 mb 1.4% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Art/Textures/YutongE12Pro_IntDriver_BC.tga 457.3 kb 0.6% Resources/unity_builtin_extra 318.3 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Art/Textures/YutongE12Pro_M1.tga 302.3 kb 0.4% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Art/Textures/YutongE12Pro_M2.tga 114.3 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Art/Meshes/YutongE12_BackDoor.fbx 113.0 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Art/Meshes/YutongE12_FrontDoor.fbx 72.1 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsMedium.shader 67.9 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Art/Textures/WiperYutongE12Pro_60.tga 62.8 kb 0.1% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Art/Meshes/Yutong_E12Pro_Wipers.fbx 23.6 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Prefab/User_Yutong_E12Pro_PF.prefab 16.2 kb 0.0% AssetBundle Object 12.9 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Vehicles/Windshield.shader 4.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Art/Meshes/Yutong_E12Pro_Collider.fbx 3.8 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Art/Animations/Yutong_E12Pro_AnimationController.controller 2.0 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Art/Materials/Glass_Interior_YutongE12Pro_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Art/Materials/YutongE12Pro_IntDriver_MT.mat 1.5 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Art/Materials/YutongE12Pro_External_MT.mat 1.3 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Art/Materials/YutongE12Pro_Lights_MT.mat 1.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Prefab/Yutong_E12Pro_Wipers_PF.prefab 1.1 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Art/Materials/YutongE12Pro_Interior_MT.mat 0.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Art/Materials/Glass_Driver_MT.mat 0.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Prefab/YutongE12_FrontDoor.prefab 0.9 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Prefab/YutongE12_BackDoor.prefab 0.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Art/Animations/Yutong_E12Pro_DoorFront.mask 0.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Art/Animations/Yutong_E12Pro_DoorBack.mask 0.2 kb 0.0% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Art/Animations/Yutong_E12Pro_Wipers.mask 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PassengersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleDoorSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/RampDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/DoorsHandler.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_yutonge12pro.xx_xx_xx Compressed Size:2.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.3 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 3.3 mb 100.0% Complete build size 3.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.5 mb 46.3% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Art/Textures/Product/Default/YutongE12Pro_External_MAOHS.tga 996.0 kb 29.9% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Art/Textures/Product/Default/YutongE12Pro_Interior_BC.tga 789.4 kb 23.7% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Art/Textures/Product/Default/YutongE12Pro_External_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_yutonge12pro.xx_xx_strtp Compressed Size:2.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 3.1 mb 100.0% Complete build size 3.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.4 mb 45.5% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Art/Textures/Product/STRPT/YutongE12Pro_External_MAOHS.tga 991.6 kb 30.8% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Art/Textures/Product/STRPT/YutongE12Pro_Interior_BC.tga 755.5 kb 23.5% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Art/Textures/Product/STRPT/YutongE12Pro_External_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_strtp Compressed Size:7.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 27.0 mb 99.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 79.5 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 15.4 kb 0.1% Total User Assets 27.1 mb 100.0% Complete build size 27.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 14.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-d09e884a 4.0 mb 14.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-b6582fd2 4.0 mb 14.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-8014a143 4.0 mb 14.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-d09e884a 4.0 mb 14.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-b6582fd2 4.0 mb 14.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-8014a143 1.0 mb 3.7% Built-in Texture2D: sactx-2-1024x1024-DXT5-HUD_GP_Images_Atlas-d09e884a 1.0 mb 3.7% Built-in Texture2D: sactx-2-1024x1024-DXT5-HUD_GP_Images_Atlas-b6582fd2 1.0 mb 3.7% Built-in Texture2D: sactx-2-1024x1024-DXT5-HUD_GP_Images_Atlas-8014a143 12.6 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STrtp/HUD_GP_Images_Atlas.spriteatlas 12.6 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STYucarro/HUD_GP_Images_Atlas.spriteatlas 12.6 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STPemex/HUD_GP_Images_Atlas.spriteatlas 1.6 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106/FreightlinerM2106_Default/GP_Freightliner_M2_106.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusInternationalZafiro/BusInterZafiro_Default/GP_InternationalZafiro.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2/FreightlinerM2_Default/GP_Freightliner_M2.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu Forward 800/IsuzuForward800_Default/GP_Forward_800.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu Forward 1100/IsuzuForward1100_Default/GP_Forward_1100.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusInterurbano/BusInterurbano_Default/GP_BusInterurb.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_Default/GP_ELF_500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_Default/GP_ELF_400.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 500/Hino500_Default/GP_Hino_500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/ST/GP_Microbus.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar biart/InternationalProstarBiart_Default/GP_BIARTICULATED_INTERNATIONAL_PROSTAR.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT biart coke trailer/InternationalLTBiartCokeTrailer_Default/GP_International_LT_biart_cokeTrailer.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T800 biart trailer 2 axis/KenworthT800biart_Default/GP_Kenworth_T800_biart_trailer2axis.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Full/KenworthT680Full_Default/GP_Kenworthdoble_doble_articulado.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar/InternationalProstar_Default/GP_ARTICULATED_INTERNATIONAL_PROSTAR.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT art coke trailer/InternationalLTArtCokeTrailer_Default/GP_International_LT_art_cokeTrailer.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Day Prostar/InternationalDayProstar_STYucarro/GP_TANKER_INTERNATIONAL_DAY_PROSTAR.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Day Prostar/InternationalDayProstar_Default/GP_TANKER_INTERNATIONAL_DAY_PROSTAR.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Day Prostar biart/InternationalDayProstarBiart_STYucarro/GP_InternationalDayProstarTank_biart.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Day Prostar biart/InternationalDayProstarBiart_Default/GP_InternationalDayProstarTank_biart.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia/FreightlinerCascadia_Default/GP_Tanker_Road_Train_Freightliner.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T880/KenworthT880_Default/GP_BIARTICULATED_KENWORTH_T880.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T800/KenworthT800_Default/GP_BIARTICULATED_KENWORTH_T800.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar art hopper/InternationalProstarHopper_Default/GP_International_Prostar_Hopper.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT biart 42 ft/InternationalLTBiart42Ft_Default/GP_International_LT_biart_42ft.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia carrier/FreightlinerCascadiaCarrier_Default/GP_Freightliner_Cascadia_Carrier.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia art hopper/FreightlinerCascadiaHopper_Default/GP_Freightliner_Cascadia_Hopper.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_C_Mec_Cacamba_sin_lona.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T880/KenworthT880_Default/GP_ARTICULATED_KENWORTH_T880.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T880 tank/KenworthT880Tank_Default/GP_Kenworth_T880_tank_biart.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T880 tank/KenworthT880Tank_Default/GP_Kenworth_T880_tank_art.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T880 biart hopper/KenworthT880fullHopper_Default/GP_Kenworth_T880_full_Hopper.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T800/KenworthT800_Default/GP_ARTICULATED_KENWORTH_T800.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680/KenworthT680_Default/GP_Kenworthdoble_articulado.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT art 42 ft/InternationalLTArt42Ft_Default/GP_International_LT_art_42ft.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International HV607 tank/InternationalHV607Tank_STPemex/GP_InternationalHV607Tank.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International HV607 tank/InternationalHV607Tank_Default/GP_InternationalHV607Tank.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International HV607 biart/InternationalHV607Biart_Default/GP_International_HV607_biart.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International HV607 art/InternationalHV607Art_Default/GP_International_HV607_art.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106 3 axis/FreightlinerM21063axis_Default/GP_Freightliner_M2_106_3axis.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 biart/FreightlinerCascadia116_Default/GP_Freightliner_Cascadia_116.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 art/FreightlinerCascadia116art_Default/GP_Freightliner_Cascadia_art.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Tanker_Scania_R500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Tanker_Freightliner.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth t800 mixer/KenworthT800Mixer_Default/GP_Kenworth_T800_Mixer.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 Tank/FreightlinerM2_STPemex/GP_Freightliner_M2_Tank.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 Tank/FreightlinerM2_Default/GP_Freightliner_M2_Tank.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner FL 360/FreightlinerFL360_Default/GP_Freightliner_FL360.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Volkswagen Constellation/VolkswagenConstellation_Default/GP_VW_Constellation.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440 biart 2 axis/Scania440biart_Default/GP_Scania_440_biart.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440 art 2 axis/Scania440art_Default/GP_Scania_440_art.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Freightliner_cab.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Carretera_2Eixos.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_C_Mec_Truck_LS.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Renault Kangoo/RenaultKangoo_Default/GP_Renault_Kangoo.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Cabin/KenworthT680Cabin_Default/GP_Kenworth_10_Cab.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Iveco EuroTrakker art/IvecoEuroTrakker_Default/GP_IvecoEuroTrakker.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2646 biart/Actros2646biart_Default/GP_Actros_2646_biart.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S biart/Actros2046Sbiart_Default/GP_Actros_2046_biart.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S art/Actros2046Sart_Default/GP_Actros_2046_art.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Volvo VNL 760/Volvo760_Default/GP_Volvo_VNL_760.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Sitrak C7H mixer/SitrakC7HMixer_Default/GP_Sitrak_C7H.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440/Scania440_Default/GP_Bitrem_7Eixos.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Forest_Truck.png 0.4 kb 0.0% 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0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/MAN TGX biart/MANTGXbiart_Default/GP_Man_TGX_biart.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T380/KenworthT380_Default/GP_Kenworth_T380.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T370/KenworthT370_Default/GP_KENWORTH_T370.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/GlobalTruck ST/GP_DAF_XF_106_SC.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/City Star 5/CityStar5_Default/GP_City_Star_5.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S art box 3 axis/Actros2046SBox3axis_Default/GP_CamArtCaja.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_Default/GP_BusBiartUrb.png 0.4 kb 0.0% 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------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_yutonge12.xx_xx_strtp Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.7% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 5.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/YutongE12/YutongE12_STrtp/GP_Yutong_E12.png 0.3 kb 3.3% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_yutonge12.xx_xx_xx Compressed Size:2.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 9.0 mb 99.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 52.7 kb 0.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 15.0 kb 0.2% Total User Assets 9.1 mb 100.0% Complete build size 9.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 44.1% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-d09e884a 4.0 mb 44.1% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-d09e884a 1.0 mb 11.0% Built-in Texture2D: sactx-2-1024x1024-DXT5-HUD_GP_Images_Atlas-d09e884a 12.6 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STPemex/HUD_GP_Images_Atlas.spriteatlas 1.4 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 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Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_Default/GP_ELF_400.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 500/Hino500_Default/GP_Hino_500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/ST/GP_Microbus.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar biart/InternationalProstarBiart_Default/GP_BIARTICULATED_INTERNATIONAL_PROSTAR.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT biart coke trailer/InternationalLTBiartCokeTrailer_Default/GP_International_LT_biart_cokeTrailer.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T800 biart trailer 2 axis/KenworthT800biart_Default/GP_Kenworth_T800_biart_trailer2axis.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Full/KenworthT680Full_Default/GP_Kenworthdoble_doble_articulado.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar/InternationalProstar_Default/GP_ARTICULATED_INTERNATIONAL_PROSTAR.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT art coke trailer/InternationalLTArtCokeTrailer_Default/GP_International_LT_art_cokeTrailer.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Day Prostar/InternationalDayProstar_Default/GP_TANKER_INTERNATIONAL_DAY_PROSTAR.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Day Prostar biart/InternationalDayProstarBiart_Default/GP_InternationalDayProstarTank_biart.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia/FreightlinerCascadia_Default/GP_Tanker_Road_Train_Freightliner.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T880/KenworthT880_Default/GP_BIARTICULATED_KENWORTH_T880.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T800/KenworthT800_Default/GP_BIARTICULATED_KENWORTH_T800.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar art hopper/InternationalProstarHopper_Default/GP_International_Prostar_Hopper.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT biart 42 ft/InternationalLTBiart42Ft_Default/GP_International_LT_biart_42ft.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 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hopper/KenworthT880fullHopper_Default/GP_Kenworth_T880_full_Hopper.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T800/KenworthT800_Default/GP_ARTICULATED_KENWORTH_T800.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680/KenworthT680_Default/GP_Kenworthdoble_articulado.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT art 42 ft/InternationalLTArt42Ft_Default/GP_International_LT_art_42ft.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International HV607 tank/InternationalHV607Tank_STPemex/GP_InternationalHV607Tank.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International HV607 biart/InternationalHV607Biart_Default/GP_International_HV607_biart.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International HV607 art/InternationalHV607Art_Default/GP_International_HV607_art.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106 3 axis/FreightlinerM21063axis_Default/GP_Freightliner_M2_106_3axis.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 biart/FreightlinerCascadia116_Default/GP_Freightliner_Cascadia_116.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 art/FreightlinerCascadia116art_Default/GP_Freightliner_Cascadia_art.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Tanker_Scania_R500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Tanker_Freightliner.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth t800 mixer/KenworthT800Mixer_Default/GP_Kenworth_T800_Mixer.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 Tank/FreightlinerM2_STPemex/GP_Freightliner_M2_Tank.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner FL 360/FreightlinerFL360_Default/GP_Freightliner_FL360.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Volkswagen Constellation/VolkswagenConstellation_Default/GP_VW_Constellation.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440 biart 2 axis/Scania440biart_Default/GP_Scania_440_biart.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440 art 2 axis/Scania440art_Default/GP_Scania_440_art.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Freightliner_cab.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Carretera_2Eixos.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_C_Mec_Truck_LS.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Renault Kangoo/RenaultKangoo_Default/GP_Renault_Kangoo.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Cabin/KenworthT680Cabin_Default/GP_Kenworth_10_Cab.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Iveco EuroTrakker art/IvecoEuroTrakker_Default/GP_IvecoEuroTrakker.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2646 biart/Actros2646biart_Default/GP_Actros_2646_biart.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S biart/Actros2046Sbiart_Default/GP_Actros_2046_biart.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S art/Actros2046Sart_Default/GP_Actros_2046_art.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Volvo VNL 760/Volvo760_Default/GP_Volvo_VNL_760.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Sitrak C7H mixer/SitrakC7HMixer_Default/GP_Sitrak_C7H.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440/Scania440_Default/GP_Bitrem_7Eixos.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Forest_Truck.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Carrier_Truck.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamRigPlataf.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamRigCaja2.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamRigCaja.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamArtPlataf2.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamArtCist.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_C_Mec_Prancha.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Bitruck_8x2.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Bitrem_9Eixos.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/MAN TGX biart/MANTGXbiart_Default/GP_Man_TGX_biart.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T380/KenworthT380_Default/GP_Kenworth_T380.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T370/KenworthT370_Default/GP_KENWORTH_T370.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/GlobalTruck ST/GP_DAF_XF_106_SC.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/City Star 5/CityStar5_Default/GP_City_Star_5.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S art box 3 axis/Actros2046SBox3axis_Default/GP_CamArtCaja.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/YutongE12/YutongE12_Default/GP_Yutong_E12.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_Default/GP_BusBiartUrb.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_VUC_Bau.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Rodotrem.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamR440.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamBiart.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF 100/IsuzuELF100_Default/GP_ELF_100.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 300/Hino300_Default/GP_Hino_300.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_Default/GP_BusRigUrb.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_Default/GP_BusArtUrb.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_clio.xx_xx_scsecuritas Compressed Size:4.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.0 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 4.0 mb 100.0% Complete build size 4.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.6 mb 65.8% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/Product/SCSecuritas/UserClio_MAOHS.tga 1.4 mb 34.1% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/Product/SCSecuritas/UserClio_BC.tga 0.4 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_clio_product.xx_xx_scsecuritas Compressed Size:12.8 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.5 kb 31.1% Levels 0.0 kb 0.0% Scripts 1.6 kb 3.5% Included DLLs 0.0 kb 0.0% File headers 30.6 kb 65.4% Total User Assets 46.7 kb 100.0% Complete build size 46.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 11.8 kb 25.2% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Pieces Prefab/Product/SCSecuritas/User_Clio.prefab 2.7 kb 5.8% AssetBundle Object 0.1 kb 0.3% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.3% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_clio_product.xx_xx_xx Compressed Size:12.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 14.0 kb 30.4% Levels 0.0 kb 0.0% Scripts 1.6 kb 3.6% Included DLLs 0.0 kb 0.0% File headers 30.4 kb 66.1% Total User Assets 46.0 kb 100.0% Complete build size 46.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 11.4 kb 24.7% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Pieces Prefab/Product/Default/User_Clio.prefab 2.6 kb 5.7% AssetBundle Object 0.1 kb 0.3% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.3% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/SelectionRearviewsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/GraphicLayerNetBehaviour.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleWipersDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/VehicleMeshDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/OverHeatSmokeDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/InteriorDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleWheelSync.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleSkinSync.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/VehicleGlassSync.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.2% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsDescriptor.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WipersSync.cs 0.1 kb 0.2% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/PlatesSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_ms_common Compressed Size:3.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 15.9 kb 0.2% Meshes 53.4 kb 0.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.2 mb 92.2% Other Assets 176.4 kb 2.6% Levels 0.0 kb 0.0% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 293.2 kb 4.2% Total User Assets 6.7 mb 100.0% Complete build size 6.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 90.7% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 104.3 kb 1.5% Resources/unity_builtin_extra 29.0 kb 0.4% AssetBundle Object 25.5 kb 0.4% Assets/content_common/art_common/Modules/Props_small/Props/Pieces Prefabs/tolvaRamp_PF AGX Variant.prefab 23.5 kb 0.3% Assets/content_common/art_common/Modules/Props_small/Rocks/Mesh/Rock_01.fbx 19.7 kb 0.3% Assets/content_common/art_common/Modules/Props_small/Props/Pieces Prefabs/tolvaSmall_PF AGX Variant.prefab 15.9 kb 0.2% Assets/content_common/art_common/Modules/Props_small/Pipeline/Textures/PipelineBasic_BC.tga 15.3 kb 0.2% Assets/content_common/art_common/Modules/Props_small/Props/Pieces Prefabs/TrenDeMachaqueo_PF_AGX_Variant.prefab 12.1 kb 0.2% Assets/content_common/art_common/Modules/Props_small/Rocks/Mesh/RockRampTM.fbx 12.1 kb 0.2% Assets/content_common/art_common/Modules/Props_small/Rocks/Mesh/RockRamp.fbx 6.4 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Props/Pieces Prefabs/heightLimitGantry_3,6m_PF_AGX_Variant.prefab 6.4 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Props/Pieces Prefabs/heightLimitGantry_6,5m_PF_AGX_Variant.prefab 6.4 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Props/Pieces Prefabs/heightLimitGantry_14,5m_PF_AGX_Variant.prefab 6.4 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Props/Pieces Prefabs/heightLimitGantry_8m_PF_AGX_Variant.prefab 5.7 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Pipeline/Mesh/Pipeline.fbx 3.6 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Props/Pieces Prefabs/TrenDeMachaqueo_PF_Variant_TM.prefab 3.6 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Props/Pieces Prefabs/TrenDeMachaqueo_PF_Variant.prefab 3.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Pieces Prefabs/TrenDeMachaqueo_PF.prefab 2.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Pieces Prefabs/heightLimitGantry_3,6m_PF_Variant_TM.prefab 2.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Pieces Prefabs/heightLimitGantry_14,5m_PF_Variant_TM.prefab 2.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Pieces Prefabs/heightLimitGantry_8m_PF_Variant_TM.prefab 2.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Pieces Prefabs/heightLimitGantry_6,5m_PF_Variant_TM.prefab 2.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Pieces Prefabs/heightLimitGantry_3,6m_PF_Variant.prefab 2.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Pieces Prefabs/heightLimitGantry_6,5m_PF_Variant.prefab 2.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Pieces Prefabs/heightLimitGantry_14,5m_PF_Variant.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Pieces Prefabs/heightLimitGantry_8m_PF_Variant.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Pieces Prefabs/tolvaRamp_PF Variant_TM.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Pieces Prefabs/heightLimitGantry_3,6m_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Pieces Prefabs/heightLimitGantry_6,5m_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Pieces Prefabs/heightLimitGantry_14,5m_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Pieces Prefabs/heightLimitGantry_8m_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Pieces Prefabs/tolvaRamp_PF Variant.prefab 2.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Pieces Prefabs/tolvaRamp_PF.prefab 1.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Pipeline/Materials/PipelineBasic_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Rocks/Materials/Brown_Rock_01.mat 1.3 kb 0.0% Assets/content_common/art_common/Modules/TrainingManager/Prefabs/Mounds/DeformableMound_Small_TM.prefab 1.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Pieces Prefabs/tolvaSmall_PF Variant_TM.prefab 1.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Pieces Prefabs/tolvaSmall_PF Variant.prefab 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Pieces Prefabs/RockAsset_PF Variant_TM.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Pieces Prefabs/tolvaSmall_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Pieces Prefabs/RockAsset_PF Variant.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Pieces Prefabs/RockAsset_PF.prefab 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Pipeline/PipelineBasic_PF_TM.prefab 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/AGXMultipleTransformsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CompleteTerrainShader.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AGXUnity/AGXUnity/Rendering/ShapeDebugRenderData.cs 0.1 kb 0.0% Assets/simuzen/platform/DeformableMeshes/Scripts/CargoFeatures/MiningParticleDescriptor.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/DeformableMeshes/Scripts/Containers/UnloadZoneContainer.cs 0.1 kb 0.0% Assets/simuzen/platform/DeformableMeshes/Scripts/Containers/PhysicCargoManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/ParticlesSync.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AGXUnity/AGXUnity/MassProperties.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AGXUnity/AGXUnity/CollisionGroups.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AGXUnity/AGXUnity/RigidBody.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AGXUnity/AGXUnity/Collide/Box.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/SandDune.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_scsecuritas Compressed Size:328.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.0 mb 99.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 4.7 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 13.3 kb 0.6% Total User Assets 2.0 mb 100.0% Complete build size 2.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.0 mb 99.1% Built-in Texture2D: sactx-0-1024x2048-DXT5-HUD_GP_Images_Atlas-5bcf61cf 1.7 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Menu images/SCSecuritas/HUD_GP_Images_Atlas.spriteatlas 0.6 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordTaurus.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_FordMondeo.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_chevrolet.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Fiat500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Common/GP_Golf.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_clio.xx_xx_scsecuritas Compressed Size:3.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.1% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 8.1 kb 91.9% Total User Assets 8.9 kb 100.0% Complete build size 8.9 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 4.9% Assets/UI/Textures/Simulator/Simescar/GP/Menu images/Product/Renault Clio/RenaultClio_SCSecuritas/GP_Clio.png 0.3 kb 3.2% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.us_xx_xx Compressed Size:25.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 91.1 mb 96.5% Meshes 5.4 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.4 mb 2.5% Other Assets 634.0 kb 0.7% Levels 0.0 kb 0.0% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 274.5 kb 0.3% Total User Assets 94.4 mb 100.0% Complete build size 94.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 10.7 mb 11.3% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_06/Textures/Sig_Atlas06_BC.jpg 10.7 mb 11.3% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_05/Textures/Sig_Atlas05_BC.jpg 10.7 mb 11.3% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_04/Textures/Sig_Atlas04_BC.jpg 10.7 mb 11.3% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_03/Textures/Sig_Atlas03_BC.jpg 10.7 mb 11.3% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_02/Textures/Sig_Atlas02_BC.jpg 10.7 mb 11.3% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Textures/Sig_Atlas01_BC.jpg 5.3 mb 5.6% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_06/Textures/Sig_Atlas06_MAOHS.tga 5.3 mb 5.6% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_05/Textures/Sig_Atlas05_MAOHS.tga 5.3 mb 5.6% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga 5.3 mb 5.6% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_03/Textures/Sig_Atlas03_MAOHS.tga 2.9 mb 3.1% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_02/Textures/Sig_Atlas02_MAOHS.tga 2.9 mb 3.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 2.4 mb 2.5% Assets/content_common/art_common/Modules/Shaders/Standard.shader 167.6 kb 0.2% AssetBundle Object 3.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_HalfSquare.fbx 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_01/Sig_FinalsWorks_PF.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_06/Sig_HighwayConstanti.prefab 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_05/Sig_BigCrossingToll_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_05/Sig_BigCrossingDouble_S018Exit_PF.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/Atlas_05/Sig_BigCrossingDouble_S014Exit_PF.prefab 2.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_NoForward_Special_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_MaxiHeight_Right_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_MaxiHeight_Left_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_Forward_Special_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_EmergencyPoint_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_DangerCrossRoads_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_ChangeDirection_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_Bifurcation_Left_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_BifurcationDouble_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_WorksStarts_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_VoltageDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_ViaductName_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_TunnelName02_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_TunnelName01_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_TrucksRight_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_TicketsManual_PF.prefab 0.1 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_EmergencyWay_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_DoNotOvertake_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_DeathDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_CrossRoads_T_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_CounterBend_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_CounterBend_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_BackParkingPF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_Works50m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_Viduct_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_SeatBelt_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_BateaFFCC_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_Barrier_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/US/GameObjectsEmpty/Sig_Radar_PF.prefab 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_localized.us_xx_xx Compressed Size:246.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 388.8 kb 92.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 8.7 kb 2.1% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 20.9 kb 5.0% Total User Assets 419.1 kb 100.0% Complete build size 419.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 236.9 kb 56.5% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/US/Textures/BuildingLocalized_MAOHS.tga 151.9 kb 36.2% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/US/Textures/BuildingLocalized_BC.jpg 2.9 kb 0.7% AssetBundle Object 2.4 kb 0.6% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/US/LeySeca_Group_PF.prefab 0.8 kb 0.2% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/US/TrafficLightPedestrian_PF.prefab 0.8 kb 0.2% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/US/TrafficLight_A_PF.prefab 0.8 kb 0.2% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/US/TrafficLight_D_PF.prefab 0.8 kb 0.2% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/US/TrafficLight_C_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/US/PhoneBooth_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/US/ShortBollard_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/US/Mojon_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: roads_localized.us_xx_xx Compressed Size:8.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.7 mb 40.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.8 mb 58.7% Other Assets 20.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.6 kb 0.7% Total User Assets 11.6 mb 100.0% Complete build size 11.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.8 mb 58.7% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.5 mb 13.2% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/US/Textures/RoadDecals_CM.tga 1.4 mb 11.9% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/US/Textures/RoadDecals_N.tga 911.5 kb 7.7% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 901.3 kb 7.6% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/US/Textures/RoadDecals_MAOHS.tga 6.1 kb 0.1% AssetBundle Object 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/US/Materials/RoadDecals_Cutout_NoRainSnow_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Materials/RoadDecals_Cutout_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Materials/RoadDecals_Asphalt_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Materials/RoadDecals_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Materials/RoadDecalsNoRainSnow_MT.mat 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/US/Decal_BikePriority_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/US/Decal_Handicapped_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/US/Decal_ArrowBus_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/US/Decal_Yield_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/US/Decal_Bike_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/US/Decal_R_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/US/Decal_L_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/US/Decal_F_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/US/Decal_FR_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/US/Decal_FL_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/US/Decal_Bus_PF.prefab 0.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_MAOHS.tga 0.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_CM.tga 0.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_N.tga 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/US/GameObjectsEmpty/Decal_ZigZag_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: plates_localized.us_xx_xx Compressed Size:4.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 4.9 mb 100.0% Complete build size 4.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.4 mb 48.6% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/US/PlatesGenerator_N.jpg 1.6 mb 33.2% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/US/PlatesGenerator_MAOHS.tga 907.7 kb 18.1% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/US/PlatesGenerator_BC.jpg 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_roads_localized.us_xx_xx Compressed Size:891.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.1 mb 93.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 46.5 kb 3.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 30.4 kb 2.5% Total User Assets 1.2 mb 100.0% Complete build size 1.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.1 mb 93.1% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road_US.fbx 40.3 kb 3.3% Assets/contents/Sceneries/IndustryLand/Localized/US/Road_Decals_PF.prefab 7.1 kb 0.6% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 5.7 kb 0.5% AssetBundle Object 0.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Localized/US/IndustryLand_Road_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_localized.us_xx_xx Compressed Size:4.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.5 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.4 kb 0.1% Total User Assets 4.5 mb 100.0% Complete build size 4.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 925.5 kb 20.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/US/FiremanTruck_MAOHS.tga 849.5 kb 18.3% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/US/ChevroletVanExpress_Ambulance_MAOHS.tga 574.8 kb 12.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/US/FiremanTruck_N.tga 411.4 kb 8.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/US/Passat_Police_PRF_MAOHS.tga 411.4 kb 8.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/US/Passat_Police_MAOHS.tga 375.9 kb 8.1% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/US/FiremanTruck_BC.tga 296.1 kb 6.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/US/Clio_TaxiMirror_BC.tga 294.2 kb 6.3% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/US/Clio_Taxi_BC.tga 288.8 kb 6.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/US/ChevroletVanExpress_Ambulance_BC.tga 101.1 kb 2.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/US/Passat_Police_PRF_BC.tga 101.1 kb 2.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/US/Passat_Police_BC.tga 1.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_roads_localized.us_xx_xx Compressed Size:666.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 837.7 kb 97.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 2.9 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 19.5 kb 2.3% Total User Assets 860.1 kb 100.0% Complete build size 860.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 837.7 kb 97.4% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road.fbx 2.3 kb 0.3% Assets/contents/Sceneries/DeliveryCity/Localized/US/Delivery_City_Road_PF.prefab 0.6 kb 0.1% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_roads_localized.us_xx_xx Compressed Size:10.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 23.1 kb 58.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 16.1 kb 40.9% Total User Assets 39.3 kb 100.0% Complete build size 39.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 19.7 kb 50.1% Assets/contents/Sceneries/DirtTrack/Localized/US/DirtTrack_Road_PF.prefab 3.4 kb 8.7% AssetBundle Object 0.1 kb 0.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_roads_localized.us_xx_xx Compressed Size:17.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 46.4 kb 68.6% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 21.2 kb 31.3% Total User Assets 67.7 kb 100.0% Complete build size 67.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.7 kb 32.1% Assets/contents/Sceneries/MountainPass/Localized/US/MountainPass_Road_PF.prefab 18.3 kb 27.0% Assets/contents/Sceneries/MountainPass/Localized/US/MountainPassRoad_Decals_PF.prefab 6.4 kb 9.4% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_roads_localized.us_xx_xx Compressed Size:20.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 59.8 kb 71.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 24.1 kb 28.7% Total User Assets 84.1 kb 100.0% Complete build size 84.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 26.8 kb 31.9% Assets/contents/Sceneries/HighwayLand/Localized/US/Highwayland_Road_PF.prefab 25.0 kb 29.8% Assets/contents/Sceneries/HighwayLand/Localized/US/Highwayland_RoadDecals_PF.prefab 8.0 kb 9.5% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_roads_localized.us_xx_xx Compressed Size:900.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.2 mb 98.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.0 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 19.0 kb 1.5% Total User Assets 1.2 mb 100.0% Complete build size 1.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.2 mb 98.4% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/TocopillaRoute_Road_US.fbx 0.5 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Localized/US/TocopillaRoute_Road_PF.prefab 0.4 kb 0.0% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_animated_localized.us_xx_xx Compressed Size:1.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.4 kb 8.9% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 91.1% Total User Assets 4.4 kb 100.0% Complete build size 4.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.3 kb 6.5% AssetBundle Object 0.1 kb 2.4% Assets/content_common/art_common/Modules/Pedestrians/Pedestrians_2.0/PoliceMan/Localized/US/PoliceMan_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_isuzuelf.xx_xx_stalpura Compressed Size:11.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 13.1 mb 100.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.3 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.3 kb 0.0% Total User Assets 13.1 mb 100.0% Complete build size 13.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.7 mb 27.8% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STAlpura/Isuzu500H_Exterior_MAOHS.tga 3.7 mb 27.8% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu400/Art/Textures/Product/STAlpura/Isuzu400_Exterior_MAOHS.tga 1.5 mb 11.6% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STAlpura/Isuzu500H_Exterior_BC.tga 1.5 mb 11.6% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu400/Art/Textures/Product/STAlpura/Isuzu400_Exterior_BC.tga 882.1 kb 6.6% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STAlpura/Isuzu500H_Trailer_MAOHS.tga 882.1 kb 6.6% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu400/Art/Textures/Product/STAlpura/Isuzu400_Trailer_MAOHS.tga 545.5 kb 4.1% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Product/STAlpura/Isuzu500H_Trailer_BC.tga 545.5 kb 4.1% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu400/Art/Textures/Product/STAlpura/Isuzu400_Trailer_BC.tga 1.3 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_trailer_2axes.xx_xx_stcctrucking Compressed Size:8.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.4 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.0% Total User Assets 8.4 mb 100.0% Complete build size 8.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.9 mb 46.6% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STCCTrucking/Trailer_2Axes_MAOHS.tga 3.1 mb 36.2% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STCCTrucking/Trailer_2Axes_N.tga 1.4 mb 17.1% Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STCCTrucking/Trailer_2Axes_BC.tga 0.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_kenwortht680.xx_xx_stcctrucking Compressed Size:3.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.9 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.1 kb 0.1% Total User Assets 3.9 mb 100.0% Complete build size 3.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.3 mb 84.8% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STCCTrucking/KenworthT680_MAOHS.tga 609.6 kb 15.1% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Product/STCCTrucking/KenworthT680_BC.tga 0.5 kb 0.0% AssetBundle Object 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Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T380/KenworthT380_Default/GP_Kenworth_T380.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T370/KenworthT370_Default/GP_KENWORTH_T370.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/GlobalTruck ST/GP_DAF_XF_106_SC.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/City Star 5/CityStar5_Default/GP_City_Star_5.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S art box 3 axis/Actros2046SBox3axis_Default/GP_CamArtCaja.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_Default/GP_BusBiartUrb.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_VUC_Bau.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Rodotrem.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamR440.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamBiart.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF 100/IsuzuELF100_Default/GP_ELF_100.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 300/Hino300_Default/GP_Hino_300.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_Default/GP_BusRigUrb.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_Default/GP_BusArtUrb.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: hud_product.xx_xx_stalpura Compressed Size:7.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 27.0 mb 99.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 82.3 kb 0.3% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 15.5 kb 0.1% Total User Assets 27.1 mb 100.0% Complete build size 27.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 14.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-dc88ac13 4.0 mb 14.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-d09e884a 4.0 mb 14.8% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-b6582fd2 4.0 mb 14.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-dc88ac13 4.0 mb 14.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-d09e884a 4.0 mb 14.8% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-b6582fd2 1.0 mb 3.7% Built-in Texture2D: sactx-2-1024x1024-DXT5-HUD_GP_Images_Atlas-dc88ac13 1.0 mb 3.7% Built-in Texture2D: sactx-2-1024x1024-DXT5-HUD_GP_Images_Atlas-d09e884a 1.0 mb 3.7% Built-in Texture2D: sactx-2-1024x1024-DXT5-HUD_GP_Images_Atlas-b6582fd2 12.6 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STYucarro/HUD_GP_Images_Atlas.spriteatlas 12.6 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STPemex/HUD_GP_Images_Atlas.spriteatlas 12.6 kb 0.0% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STAlpura/HUD_GP_Images_Atlas.spriteatlas 1.6 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106/FreightlinerM2106_Default/GP_Freightliner_M2_106.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusInternationalZafiro/BusInterZafiro_Default/GP_InternationalZafiro.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2/FreightlinerM2_Default/GP_Freightliner_M2.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu Forward 800/IsuzuForward800_Default/GP_Forward_800.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu Forward 1100/IsuzuForward1100_Default/GP_Forward_1100.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusInterurbano/BusInterurbano_Default/GP_BusInterurb.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_STAlpura/GP_ELF_500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_STAlpura/GP_ELF_400.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_Default/GP_ELF_500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_Default/GP_ELF_400.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 500/Hino500_Default/GP_Hino_500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/ST/GP_Microbus.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar biart/InternationalProstarBiart_Default/GP_BIARTICULATED_INTERNATIONAL_PROSTAR.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT biart coke trailer/InternationalLTBiartCokeTrailer_Default/GP_International_LT_biart_cokeTrailer.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T800 biart trailer 2 axis/KenworthT800biart_Default/GP_Kenworth_T800_biart_trailer2axis.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Full/KenworthT680Full_Default/GP_Kenworthdoble_doble_articulado.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar/InternationalProstar_Default/GP_ARTICULATED_INTERNATIONAL_PROSTAR.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT art coke trailer/InternationalLTArtCokeTrailer_Default/GP_International_LT_art_cokeTrailer.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Day Prostar/InternationalDayProstar_STYucarro/GP_TANKER_INTERNATIONAL_DAY_PROSTAR.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Day Prostar/InternationalDayProstar_Default/GP_TANKER_INTERNATIONAL_DAY_PROSTAR.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Day Prostar biart/InternationalDayProstarBiart_STYucarro/GP_InternationalDayProstarTank_biart.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Day Prostar biart/InternationalDayProstarBiart_Default/GP_InternationalDayProstarTank_biart.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia/FreightlinerCascadia_Default/GP_Tanker_Road_Train_Freightliner.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T880/KenworthT880_STAlpura/GP_BIARTICULATED_KENWORTH_T880.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T880/KenworthT880_Default/GP_BIARTICULATED_KENWORTH_T880.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T800/KenworthT800_Default/GP_BIARTICULATED_KENWORTH_T800.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar art hopper/InternationalProstarHopper_Default/GP_International_Prostar_Hopper.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT biart 42 ft/InternationalLTBiart42Ft_Default/GP_International_LT_biart_42ft.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia carrier/FreightlinerCascadiaCarrier_Default/GP_Freightliner_Cascadia_Carrier.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia art hopper/FreightlinerCascadiaHopper_Default/GP_Freightliner_Cascadia_Hopper.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_C_Mec_Cacamba_sin_lona.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T880/KenworthT880_STAlpura/GP_ARTICULATED_KENWORTH_T880.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T880/KenworthT880_Default/GP_ARTICULATED_KENWORTH_T880.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T880 tank/KenworthT880Tank_STAlpura/GP_Kenworth_T880_tank_biart.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T880 tank/KenworthT880Tank_STAlpura/GP_Kenworth_T880_tank_art.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T880 tank/KenworthT880Tank_Default/GP_Kenworth_T880_tank_biart.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T880 tank/KenworthT880Tank_Default/GP_Kenworth_T880_tank_art.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T880 biart hopper/KenworthT880fullHopper_Default/GP_Kenworth_T880_full_Hopper.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T800/KenworthT800_Default/GP_ARTICULATED_KENWORTH_T800.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680/KenworthT680_Default/GP_Kenworthdoble_articulado.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT art 42 ft/InternationalLTArt42Ft_Default/GP_International_LT_art_42ft.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International HV607 tank/InternationalHV607Tank_STPemex/GP_InternationalHV607Tank.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International HV607 tank/InternationalHV607Tank_Default/GP_InternationalHV607Tank.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International HV607 biart/InternationalHV607Biart_Default/GP_International_HV607_biart.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International HV607 art/InternationalHV607Art_Default/GP_International_HV607_art.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106 3 axis/FreightlinerM21063axis_Default/GP_Freightliner_M2_106_3axis.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 biart/FreightlinerCascadia116_Default/GP_Freightliner_Cascadia_116.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 art/FreightlinerCascadia116art_Default/GP_Freightliner_Cascadia_art.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Tanker_Scania_R500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Tanker_Freightliner.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth t800 mixer/KenworthT800Mixer_Default/GP_Kenworth_T800_Mixer.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 Tank/FreightlinerM2_STPemex/GP_Freightliner_M2_Tank.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 Tank/FreightlinerM2_Default/GP_Freightliner_M2_Tank.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner FL 360/FreightlinerFL360_Default/GP_Freightliner_FL360.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Volkswagen Constellation/VolkswagenConstellation_Default/GP_VW_Constellation.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440 biart 2 axis/Scania440biart_Default/GP_Scania_440_biart.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440 art 2 axis/Scania440art_Default/GP_Scania_440_art.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Freightliner_cab.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Carretera_2Eixos.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_C_Mec_Truck_LS.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Renault Kangoo/RenaultKangoo_Default/GP_Renault_Kangoo.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Cabin/KenworthT680Cabin_Default/GP_Kenworth_10_Cab.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Iveco EuroTrakker art/IvecoEuroTrakker_Default/GP_IvecoEuroTrakker.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2646 biart/Actros2646biart_Default/GP_Actros_2646_biart.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S biart/Actros2046Sbiart_Default/GP_Actros_2046_biart.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S art/Actros2046Sart_Default/GP_Actros_2046_art.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Volvo VNL 760/Volvo760_Default/GP_Volvo_VNL_760.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Sitrak C7H mixer/SitrakC7HMixer_Default/GP_Sitrak_C7H.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Scania 440/Scania440_Default/GP_Bitrem_7Eixos.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Forest_Truck.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Carrier_Truck.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamRigPlataf.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamRigCaja2.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamRigCaja.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamArtPlataf2.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamArtCist.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_C_Mec_Prancha.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Bitruck_8x2.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Bitrem_9Eixos.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/MAN TGX biart/MANTGXbiart_Default/GP_Man_TGX_biart.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T380/KenworthT380_Default/GP_Kenworth_T380.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T370/KenworthT370_Default/GP_KENWORTH_T370.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/GlobalTruck ST/GP_DAF_XF_106_SC.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/City Star 5/CityStar5_Default/GP_City_Star_5.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Actros 2046S art box 3 axis/Actros2046SBox3axis_Default/GP_CamArtCaja.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_Default/GP_BusBiartUrb.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_VUC_Bau.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Rodotrem.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamR440.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_CamBiart.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF 100/IsuzuELF100_Default/GP_ELF_100.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 300/Hino300_Default/GP_Hino_300.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_Default/GP_BusRigUrb.png 0.4 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusUrbano/BusUrbano_Default/GP_BusArtUrb.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_cat993_common Compressed Size:26.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 25.2 mb 83.1% Meshes 3.6 mb 11.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 1.4 mb 4.6% Other Assets 17.8 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 110.2 kb 0.4% Total User Assets 30.3 mb 100.0% Complete build size 30.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.9 mb 16.0% Assets/vehicles/TrafficVehicles/CAT993/Art/Textures/CAT993_M2_MAOHS.tga 4.7 mb 15.5% Assets/vehicles/TrafficVehicles/CAT993/Art/Textures/CAT993_M1_MAOHS.tga 4.4 mb 14.5% Assets/vehicles/TrafficVehicles/CAT993/Art/Textures/CAT993_M3_MAOHS.tga 2.9 mb 9.6% Assets/vehicles/TrafficVehicles/CAT993/Art/Textures/CAT993_M2_BC.tga 2.9 mb 9.6% Assets/vehicles/TrafficVehicles/CAT993/Art/Meshes/NPC_CAT993.fbx 2.8 mb 9.3% Assets/vehicles/TrafficVehicles/CAT993/Art/Textures/CAT993_M3_BC.tga 2.6 mb 8.5% Assets/vehicles/TrafficVehicles/CAT993/Art/Textures/CAT993_M1_BC.tga 1.2 mb 4.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.2 mb 4.0% Assets/vehicles/TrafficVehicles/CAT993/Art/Textures/CAT993_M1_N.tga 896.0 kb 2.9% Assets/vehicles/TrafficVehicles/CAT993/Art/Textures/CAT993_M2_N.tga 605.2 kb 2.0% Assets/vehicles/TrafficVehicles/CAT993/Art/Textures/CAT993_M3_N.tga 408.4 kb 1.3% Assets/vehicles/TrafficVehicles/CAT993/Art/Meshes/CAT993_BackWheel.fbx 320.7 kb 1.0% Assets/vehicles/TrafficVehicles/CAT993/Art/Meshes/CAT993_FrontWheel.fbx 104.3 kb 0.3% Resources/unity_builtin_extra 100.1 kb 0.3% Assets/vehicles/TrafficVehicles/CAT993/Art/Textures/CAT993_M1.tga 97.7 kb 0.3% Assets/vehicles/TrafficVehicles/CAT993/Art/Textures/CAT993_M3.tga 96.4 kb 0.3% Assets/vehicles/TrafficVehicles/CAT993/Art/Textures/CAT993_M2.tga 73.7 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsLarge.shader 5.7 kb 0.0% AssetBundle Object 2.9 kb 0.0% Assets/vehicles/TrafficVehicles/CAT993/Pieces Prefabs/NPC_CAT993_Empty_PF.prefab 2.9 kb 0.0% Assets/vehicles/TrafficVehicles/CAT993/Pieces Prefabs/NPC_CAT993_PF.prefab 1.2 kb 0.0% Assets/vehicles/TrafficVehicles/CAT993/Art/Materials/CAT993_Lights_MT.mat 0.8 kb 0.0% Assets/vehicles/TrafficVehicles/CAT993/Art/Materials/CAT993_MT3.mat 0.8 kb 0.0% Assets/vehicles/TrafficVehicles/CAT993/Art/Materials/CAT993_MT2.mat 0.8 kb 0.0% Assets/vehicles/TrafficVehicles/CAT993/Art/Materials/CAT993_MT1.mat 0.3 kb 0.0% Assets/vehicles/TrafficVehicles/CAT993/Pieces Prefabs/CAT993_FrontWheel_PF.prefab 0.3 kb 0.0% Assets/vehicles/TrafficVehicles/CAT993/Pieces Prefabs/CAT993_BackWheel_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/SMKTrafficVehicleGraphicsSync.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehicleGraphicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleLightSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WheelsPivotSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_komatsuhd785_common Compressed Size:27.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 22.2 mb 66.1% Meshes 7.9 mb 23.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.3 mb 9.9% Other Assets 18.8 kb 0.1% Levels 0.0 kb 0.0% Scripts 1.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 107.1 kb 0.3% Total User Assets 33.6 mb 100.0% Complete build size 33.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.5 mb 16.5% Assets/vehicles/TrafficVehicles/Komatsu_HD785-7/Art/Meshes/NPC_Komatsu_HD785-7.fbx 4.2 mb 12.5% Assets/vehicles/TrafficVehicles/Komatsu_HD785-7/Art/Textures/Komatsu_HD785-7_Up_N.tga 4.2 mb 12.5% Assets/vehicles/TrafficVehicles/Komatsu_HD785-7/Art/Textures/Komatsu_HD785-7_Front_N.tga 4.0 mb 12.0% Assets/vehicles/TrafficVehicles/Komatsu_HD785-7/Art/Textures/Komatsu_HD785-7_Front_MAOHS.tga 3.8 mb 11.2% Assets/vehicles/TrafficVehicles/Komatsu_HD785-7/Art/Textures/Komatsu_HD785-7_Up_MAOHS.tga 3.1 mb 9.4% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.0 mb 8.9% Assets/vehicles/TrafficVehicles/Komatsu_HD785-7/Art/Textures/Komatsu_HD785-7_Front_BC.tga 2.9 mb 8.6% Assets/vehicles/TrafficVehicles/Komatsu_HD785-7/Art/Textures/Komatsu_HD785-7_Up_BC.tga 1.5 mb 4.6% Assets/vehicles/TrafficVehicles/Komatsu_HD785-7/Art/Meshes/Komatsu_HD785_BackWheel.fbx 877.2 kb 2.6% Assets/vehicles/TrafficVehicles/Komatsu_HD785-7/Art/Meshes/Komatsu_HD785_FrontWheel.fbx 104.3 kb 0.3% Resources/unity_builtin_extra 73.7 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsLarge.shader 73.1 kb 0.2% Assets/vehicles/TrafficVehicles/Komatsu_HD785-7/Art/Textures/Komatsu_HD785-7_Mask3.tga 19.0 kb 0.1% Assets/vehicles/TrafficVehicles/Komatsu_HD785-7/Art/Textures/Komatsu_HD785-7_Mask1.tga 18.7 kb 0.1% Assets/vehicles/TrafficVehicles/Komatsu_HD785-7/Art/Textures/Komatsu_HD785-7_Mask2.tga 5.3 kb 0.0% AssetBundle Object 2.8 kb 0.0% Assets/vehicles/TrafficVehicles/Komatsu_HD785-7/Pieces Prefabs/NPC_Komatsu_HD785-7_Empty_PF.prefab 2.8 kb 0.0% Assets/vehicles/TrafficVehicles/Komatsu_HD785-7/Pieces Prefabs/NPC_Komatsu_HD785-7_PF.prefab 2.1 kb 0.0% Assets/vehicles/TrafficVehicles/Komatsu_HD785-7/Art/Materials/Komatsu_HD785-7_UpMesh_MT.mat 2.0 kb 0.0% Assets/vehicles/TrafficVehicles/Komatsu_HD785-7/Art/Materials/Komatsu_HD785-7_FrontMesh_MT.mat 1.2 kb 0.0% Assets/vehicles/TrafficVehicles/Komatsu_HD785-7/Art/Materials/Komatsu_HD785-7_Lights_MT.mat 0.3 kb 0.0% Assets/vehicles/TrafficVehicles/Komatsu_HD785-7/Pieces Prefabs/Komatsu_HD785_FrontWheel.prefab 0.3 kb 0.0% Assets/vehicles/TrafficVehicles/Komatsu_HD785-7/Pieces Prefabs/Komatsu_HD785_BackWheel.prefab 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/SMKTrafficVehicleGraphicsSync.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/Descriptors/SMKTrafficVehicleGraphicsDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleWheelSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TrafficVehicleLightSync.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/WheelsPivotSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_roads_localized.us_xx_xx Compressed Size:4.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 911.5 kb 10.9% Meshes 180.7 kb 2.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.9 mb 84.5% Other Assets 87.5 kb 1.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 114.5 kb 1.4% Total User Assets 8.2 mb 100.0% Complete build size 8.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.8 mb 83.3% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 911.5 kb 10.9% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 180.7 kb 2.2% Assets/contents/Sceneries/UrbaLand/Localized/DE/Meshes/Urbaland_RoadsDecals.FBX 104.3 kb 1.2% Resources/unity_builtin_extra 33.5 kb 0.4% Assets/contents/Sceneries/UrbaLand/Localized/US/Urbaland_Roads_PF.prefab 21.6 kb 0.3% Assets/contents/Sceneries/UrbaLand/Localized/US/Urbaland_RoadsDecals_PF.prefab 15.4 kb 0.2% AssetBundle Object 14.2 kb 0.2% Assets/contents/Sceneries/UrbaLand/Localized/US/Meshes/Urbaland_RoadsDecals.FBX 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_MT.mat 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_roads_localized.us_xx_xx Compressed Size:28.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 81.9 kb 73.4% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 29.5 kb 26.5% Total User Assets 111.6 kb 100.0% Complete build size 111.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 41.6 kb 37.3% Assets/contents/Sceneries/WaterWorld/Localized/US/Roads/WaterWorldRoad_Decals_PF.prefab 29.4 kb 26.3% Assets/contents/Sceneries/WaterWorld/Localized/US/Roads/WaterWorldRoad_PF.prefab 11.0 kb 9.9% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_nissannp300_gadget.xx_xx_fridge Compressed Size:4.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.7 kb 12.4% Levels 0.0 kb 0.0% Scripts 0.4 kb 3.2% Included DLLs 0.0 kb 0.0% File headers 11.3 kb 84.4% Total User Assets 13.4 kb 100.0% Complete build size 13.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.1 kb 7.8% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Pieces Prefabs/Product/STDanone/Fridge_Gadget_PF.prefab 0.6 kb 4.6% AssetBundle Object 0.1 kb 1.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.9% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.8% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/AttachToVehicleGraphicUnsync.cs 0.1 kb 0.5% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: uservehicles_nissannp300_gadget.xx_xx_xx Compressed Size:3.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.7 kb 8.5% Levels 0.0 kb 0.0% Scripts 0.3 kb 3.1% Included DLLs 0.0 kb 0.0% File headers 7.2 kb 88.4% Total User Assets 8.2 kb 100.0% Complete build size 8.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.4 kb 4.6% AssetBundle Object 0.3 kb 3.9% Assets/vehicles/UserVehicles/STUserVehicles/Nissan_NP300/Pieces Prefabs/Product/Default/Fridge_Gadget_PF.prefab 0.1 kb 1.6% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 1.5% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: images_nissannp300box.xx_xx_xx Compressed Size:2.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 9.0 mb 99.3% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 52.8 kb 0.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 15.0 kb 0.2% Total User Assets 9.1 mb 100.0% Complete build size 9.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 44.1% Built-in Texture2D: sactx-1-2048x2048-DXT5-HUD_GP_Images_Atlas-d09e884a 4.0 mb 44.1% Built-in Texture2D: sactx-0-2048x2048-DXT5-HUD_GP_Images_Atlas-d09e884a 1.0 mb 11.0% Built-in Texture2D: sactx-2-1024x1024-DXT5-HUD_GP_Images_Atlas-d09e884a 12.6 kb 0.1% Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STPemex/HUD_GP_Images_Atlas.spriteatlas 1.4 kb 0.0% AssetBundle Object 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106/FreightlinerM2106_Default/GP_Freightliner_M2_106.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusInternationalZafiro/BusInterZafiro_Default/GP_InternationalZafiro.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2/FreightlinerM2_Default/GP_Freightliner_M2.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu Forward 800/IsuzuForward800_Default/GP_Forward_800.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu Forward 1100/IsuzuForward1100_Default/GP_Forward_1100.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/BusInterurbano/BusInterurbano_Default/GP_BusInterurb.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_Default/GP_ELF_500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Isuzu ELF/IsuzuELF_Default/GP_ELF_400.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Hino 500/Hino500_Default/GP_Hino_500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_bus/Product/ST/GP_Microbus.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar biart/InternationalProstarBiart_Default/GP_BIARTICULATED_INTERNATIONAL_PROSTAR.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT biart coke trailer/InternationalLTBiartCokeTrailer_Default/GP_International_LT_biart_cokeTrailer.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T800 biart trailer 2 axis/KenworthT800biart_Default/GP_Kenworth_T800_biart_trailer2axis.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T680 Full/KenworthT680Full_Default/GP_Kenworthdoble_doble_articulado.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar/InternationalProstar_Default/GP_ARTICULATED_INTERNATIONAL_PROSTAR.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT art coke trailer/InternationalLTArtCokeTrailer_Default/GP_International_LT_art_cokeTrailer.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Day Prostar/InternationalDayProstar_Default/GP_TANKER_INTERNATIONAL_DAY_PROSTAR.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Day Prostar biart/InternationalDayProstarBiart_Default/GP_InternationalDayProstarTank_biart.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia/FreightlinerCascadia_Default/GP_Tanker_Road_Train_Freightliner.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T880/KenworthT880_Default/GP_BIARTICULATED_KENWORTH_T880.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T800/KenworthT800_Default/GP_BIARTICULATED_KENWORTH_T800.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International Prostar art hopper/InternationalProstarHopper_Default/GP_International_Prostar_Hopper.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/International LT biart 42 ft/InternationalLTBiart42Ft_Default/GP_International_LT_biart_42ft.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia carrier/FreightlinerCascadiaCarrier_Default/GP_Freightliner_Cascadia_Carrier.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia art hopper/FreightlinerCascadiaHopper_Default/GP_Freightliner_Cascadia_Hopper.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_C_Mec_Cacamba_sin_lona.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T880/KenworthT880_Default/GP_ARTICULATED_KENWORTH_T880.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T880 tank/KenworthT880Tank_Default/GP_Kenworth_T880_tank_biart.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T880 tank/KenworthT880Tank_Default/GP_Kenworth_T880_tank_art.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth T880 biart hopper/KenworthT880fullHopper_Default/GP_Kenworth_T880_full_Hopper.png 0.5 kb 0.0% 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art/InternationalHV607Art_Default/GP_International_HV607_art.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner M2 106 3 axis/FreightlinerM21063axis_Default/GP_Freightliner_M2_106_3axis.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 biart/FreightlinerCascadia116_Default/GP_Freightliner_Cascadia_116.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Freightliner Cascadia 116 BBC 72 art/FreightlinerCascadia116art_Default/GP_Freightliner_Cascadia_art.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Tanker_Scania_R500.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/ST/GP_Tanker_Freightliner.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Simestruck/MenuImages/GP_Vehicles_truck/Product/Kenworth t800 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------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: signals_localized.de_xx_xx Compressed Size:69.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 192.0 mb 98.3% Meshes 64.4 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.4 mb 1.2% Other Assets 637.1 kb 0.3% Levels 0.0 kb 0.0% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 279.7 kb 0.1% Total User Assets 195.4 mb 100.0% Complete build size 195.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 10.9% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_06/Textures/Sig_Atlas06_MAOHS.tga 21.3 mb 10.9% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_05/Textures/Sig_Atlas05_MAOHS.tga 21.3 mb 10.9% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga 21.3 mb 10.9% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_03/Textures/Sig_Atlas03_MAOHS.tga 21.3 mb 10.9% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Textures/Sig_Atlas02_MAOHS.tga 21.3 mb 10.9% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 10.7 mb 5.5% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_06/Textures/Sig_Atlas06_BC.jpg 10.7 mb 5.5% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_05/Textures/Sig_Atlas05_BC.jpg 10.7 mb 5.5% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_04/Textures/Sig_Atlas04_BC.jpg 10.7 mb 5.5% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_03/Textures/Sig_Atlas03_BC.jpg 10.7 mb 5.5% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Textures/Sig_Atlas02_BC.jpg 10.7 mb 5.5% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Textures/Sig_Atlas01_BC.jpg 2.4 mb 1.2% Assets/content_common/art_common/Modules/Shaders/Standard.shader 168.2 kb 0.1% AssetBundle Object 4.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Sig_SquareArrowDouble_PF.prefab 4.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_03/Sig_BigCrossingDouble_S015Exit_PF.prefab 4.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_03/Sig_BigCrossingDouble_S019Exit_PF.prefab 3.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_03/Sig_BigCrossingDouble_S020Exit_PF.prefab 3.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_03/Sig_BigCrossingDouble_S020_PF.prefab 3.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_03/Sig_BigCrossingDouble_S002Exit_PF.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_03/Sig_BigCrossingDouble_S016Exit_PF.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_03/Sig_BigCrossingDouble_S008Exit_PF.prefab 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_03/Sig_BigCrossingDouble_S016_PF.prefab 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_04/Sig_BigCrossingDouble_S004Exit_PF.prefab 2.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_03/Sig_BigCrossingDouble_S010Exit_PF.prefab 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleTriangle.fbx 2.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_06/Sig_HighwayConstanti.prefab 2.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_04/Sig_BigCrossingDouble_01_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Sig_SquareArrowSingle_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/TM/Sig_WorksEnd_PF_TM.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_04/Sig_BigCrossingDouble_S022Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_04/Sig_BigCrossingDouble_S009Exit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_04/Sig_BigCrossingDouble_S007AExit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_04/Sig_BigCrossingDouble_S003BExit_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_04/Sig_BigCrossingDouble_S009_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_04/Sig_BigCrossingDouble_S004_PF.prefab 2.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_04/Sig_BigCrossingDouble_S007BExit_PF.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_06/Sig_HighwayVallsMontblanc.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_06/Sig_HighwayVallsLleida.prefab 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleArrow_DE.fbx 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_05/Sig_BigCrossingDouble_S003AExit_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_05/Sig_BigCrossingDouble_S018Exit_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_05/Sig_BigCrossingDouble_S014Exit_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_05/Sig_BigCrossingDouble_S012Exit_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_05/Sig_BigCrossingDouble_S021Exit_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_05/Sig_BigCrossingDouble_S018_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_05/Sig_BigCrossingDouble_S014_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_05/Sig_BigCrossingDouble_S021_PF.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/TM/Sig_PriorityOverOnComing_PF_AGX_Variant.prefab 2.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/TM/Sig_PriorityOverOnComingRound_PF_AGX_Variant.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Sig_HeavyVehicles_right_500_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Sig_Tocopilla_Iquique_250_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Sig_Iquique_Calama_200_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Sig_InfoDistance_LJ_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Sig_InfoDistance_CP_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Sig_HeavyVehicles_right_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Sig_EmergencyTrack_700_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Sig_EmergencyTrack_200_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Sig_Calama_Tocopilla_300_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Sig_VoltageDanger_Special_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Sig_Roundabout_2_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Sig_RestAreaDetour_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Sig_Calama_tocopilla_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Sig_Calama_Iquique_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Sig_AreaService_500_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Sig_AreaService_1000_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Sig_AreaServiceDetour_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Sig_Roundabout_3_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Sig_RestArea_500_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Sig_GasStation_R_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Sig_GasStation_L_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Sig_GasStation_F_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Sig_Pedagio_500_PF.prefab 2.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Sig_EmergencyTrack_500_PF.prefab 2.0 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Localized/DE/GameObjectsEmpty/Sig_HighwayRefineria.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/GameObjectsEmpty/Sig_HeightDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/GameObjectsEmpty/Sig_ForbiddenHorn_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/GameObjectsEmpty/Sig_EmergencyWay_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/GameObjectsEmpty/Sig_DoNotOvertake_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/GameObjectsEmpty/Sig_DeathDanger_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/GameObjectsEmpty/Sig_CrossRoads_T_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/GameObjectsEmpty/Sig_CounterBend_R_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/GameObjectsEmpty/Sig_CounterBend_L_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/GameObjectsEmpty/Sig_BackParkingPF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/GameObjectsEmpty/Sig_Works50m_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/GameObjectsEmpty/Sig_Village01_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/GameObjectsEmpty/Sig_Viduct_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/GameObjectsEmpty/Sig_TwoRoads_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/GameObjectsEmpty/Sig_SeatBelt_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/GameObjectsEmpty/Sig_RadarBus_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/GameObjectsEmpty/Sig_Piramide_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/GameObjectsEmpty/Sig_Cyclists_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/GameObjectsEmpty/Sig_BikeRoad_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/GameObjectsEmpty/Sig_BateaFFCC_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/GameObjectsEmpty/Sig_Barrier_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/GameObjectsEmpty/Sig_Train_PF.prefab 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/GameObjectsEmpty/Sig_Radar_PF.prefab 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AGXUnity/AGXUnity/MassProperties.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AGXUnity/AGXUnity/RigidBody.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: roads_localized.de_xx_xx Compressed Size:8.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.0 mb 41.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.8 mb 57.2% Other Assets 20.1 kb 0.2% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.6 kb 0.7% Total User Assets 11.9 mb 100.0% Complete build size 11.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.8 mb 57.2% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.8 mb 15.3% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Textures/RoadDecals_CM.tga 1.4 mb 11.7% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Textures/RoadDecals_N.tga 916.9 kb 7.5% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Textures/RoadDecals_MAOHS.tga 911.5 kb 7.5% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 6.1 kb 0.0% AssetBundle Object 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Materials/RoadDecals_Cutout_NoRainSnow_MT.mat 1.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Materials/RoadDecals_Cutout_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Materials/RoadDecals_Asphalt_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Materials/RoadDecals_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Materials/RoadDecalsNoRainSnow_MT.mat 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Decal_BikePriority_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Decal_Handicapped_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Decal_ArrowBus_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Decal_Yield_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Decal_Bike_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Decal_R_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Decal_L_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Decal_F_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Decal_FR_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Decal_FL_PF.prefab 0.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/Decal_Bus_PF.prefab 0.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_MAOHS.tga 0.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_CM.tga 0.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/BR/Textures/RoadDecals_N.tga 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/DE/GameObjectsEmpty/Decal_ZigZag_PF.prefab ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_roads_localized.de_xx_xx Compressed Size:238.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 192.9 kb 39.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 20.9% Other Assets 85.2 kb 17.3% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 112.6 kb 22.8% Total User Assets 494.1 kb 100.0% Complete build size 494.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 207.0 kb 41.9% Assets/contents/Sceneries/UrbaLand/Localized/DE/Meshes/Urbaland_RoadsDecals.FBX 104.3 kb 21.1% Resources/unity_builtin_extra 33.5 kb 6.8% Assets/contents/Sceneries/UrbaLand/Localized/DE/Urbaland_Roads_PF.prefab 21.3 kb 4.3% Assets/contents/Sceneries/UrbaLand/Localized/DE/Urbaland_RoadsDecals_PF.prefab 15.2 kb 3.1% AssetBundle Object 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: plates_localized.de_xx_xx Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.1 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.2 kb 0.1% Total User Assets 4.1 mb 100.0% Complete build size 4.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 43.0% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/DE/PlatesGenerator_N.jpg 1.5 mb 37.6% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/DE/PlatesGenerator_MAOHS.tga 803.6 kb 19.3% Assets/vehicles/UserVehicles/Common/Plates/Art/Textures/DE/PlatesGenerator_BC.jpg 0.5 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: props_localized.de_xx_xx Compressed Size:2.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 8.0 mb 99.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 10.9 kb 0.1% Levels 0.0 kb 0.0% Scripts 0.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 22.2 kb 0.3% Total User Assets 8.0 mb 100.0% Complete build size 8.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 66.4% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/DE/Textures/BuildingLocalized_MAOHS.tga 2.7 mb 33.2% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_00/Localized/DE/Textures/BuildingLocalized_BC.jpg 3.3 kb 0.0% AssetBundle Object 2.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/DE/LeySeca_Group_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/DE/ShortBollard_PF.prefab 1.0 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_01/Localized/DE/Mojon_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/DE/TrafficLightPedestrian_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/DE/TrafficLight_D_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/DE/TrafficLight_C_PF.prefab 0.8 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/DE/TrafficLight_A_PF.prefab 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Location/DE/PhoneBooth_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_roads_localized.de_xx_xx Compressed Size:10.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 23.1 kb 58.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.3% Included DLLs 0.0 kb 0.0% File headers 16.1 kb 40.9% Total User Assets 39.3 kb 100.0% Complete build size 39.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 19.7 kb 50.1% Assets/contents/Sceneries/DirtTrack/Localized/DE/DirtTrack_Road_PF.prefab 3.4 kb 8.7% AssetBundle Object 0.1 kb 0.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_roads_localized.de_xx_xx Compressed Size:1.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 2.3 mb 96.8% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 46.5 kb 1.9% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 30.4 kb 1.3% Total User Assets 2.3 mb 100.0% Complete build size 2.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 96.5% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 40.3 kb 1.7% Assets/contents/Sceneries/IndustryLand/Localized/DE/Road_Decals_PF.prefab 7.1 kb 0.3% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 5.7 kb 0.2% AssetBundle Object 0.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Localized/DE/IndustryLand_Road_PF.prefab 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_roads_localized.de_xx_xx Compressed Size:17.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 46.4 kb 68.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 21.2 kb 31.3% Total User Assets 67.7 kb 100.0% Complete build size 67.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.7 kb 32.1% Assets/contents/Sceneries/MountainPass/Localized/DE/MountainPass_Road_PF.prefab 18.3 kb 27.0% Assets/contents/Sceneries/MountainPass/Localized/DE/MountainPassRoad_Decals_PF.prefab 6.4 kb 9.4% AssetBundle Object 0.1 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_roads_localized.de_xx_xx Compressed Size:20.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 58.7 kb 71.0% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 23.9 kb 28.9% Total User Assets 82.7 kb 100.0% Complete build size 82.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 25.8 kb 31.3% Assets/contents/Sceneries/HighwayLand/Localized/DE/Highwayland_Road_PF.prefab 25.0 kb 30.3% Assets/contents/Sceneries/HighwayLand/Localized/DE/Highwayland_RoadDecals_PF.prefab 7.8 kb 9.5% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_roads_localized.de_xx_xx Compressed Size:28.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 81.9 kb 73.5% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 29.5 kb 26.5% Total User Assets 111.5 kb 100.0% Complete build size 111.5 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 41.6 kb 37.3% Assets/contents/Sceneries/WaterWorld/Localized/DE/Roads/WaterWorld_RoadDecals_PF.prefab 29.4 kb 26.3% Assets/contents/Sceneries/WaterWorld/Localized/DE/Roads/WaterWorld_Road_PF.prefab 11.0 kb 9.9% AssetBundle Object 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: trafficvehicles_localized.de_xx_xx Compressed Size:7.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 9.6 mb 99.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 1.6 kb 0.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.4 kb 0.0% Total User Assets 9.6 mb 100.0% Complete build size 9.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 55.7% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/DE/FiremanTruck_N.tga 974.4 kb 9.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/DE/FiremanTruck_MAOHS.tga 846.3 kb 8.6% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/DE/ChevroletVanExpress_Ambulance_MAOHS.tga 434.9 kb 4.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/DE/Passat_Police_PRF_MAOHS.tga 434.9 kb 4.4% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/DE/Passat_Police_MAOHS.tga 367.0 kb 3.7% Assets/vehicles/TrafficVehicles/_SpecialVehicles/FireTruck/Art/Localized/DE/FiremanTruck_BC.tga 308.9 kb 3.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/DE/Clio_TaxiMirror_BC.tga 308.9 kb 3.2% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Taxi/Art/Localized/DE/Clio_Taxi_BC.tga 293.4 kb 3.0% Assets/vehicles/TrafficVehicles/_SpecialVehicles/Ambulance/Art/Localized/DE/ChevroletVanExpress_Ambulance_BC.tga 183.6 kb 1.9% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/DE/Passat_Police_BC.tga 178.6 kb 1.8% Assets/vehicles/TrafficVehicles/_SpecialVehicles/PoliceCar/Art/Localized/DE/Passat_Police_PRF_BC.tga 1.6 kb 0.0% AssetBundle Object ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_roads_localized.de_xx_xx Compressed Size:1.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 1.4 mb 60.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 103.3 kb 4.4% Other Assets 578.1 kb 24.8% Levels 0.0 kb 0.0% Scripts 0.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 237.1 kb 10.2% Total User Assets 2.3 mb 100.0% Complete build size 2.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.1 mb 48.7% Assets/contents/Sceneries/CityLand/Localized/DE/Meshes/Cityland_RoadsDecals.FBX 382.4 kb 16.4% Assets/contents/Sceneries/CityLand/Localized/DE/Meshes/Cityland_RoadsDecals_Proxys.FBX 139.6 kb 6.0% AssetBundle Object 114.1 kb 4.9% Assets/contents/Sceneries/CityLand/Localized/DE/Cityland_Roads_PF.prefab 113.9 kb 4.9% Assets/contents/Sceneries/CityLand/Localized/DE/Cityland_RoadsDecals_PF.prefab 104.3 kb 4.5% Resources/unity_builtin_extra 103.8 kb 4.5% Assets/contents/Sceneries/CityLand/Localized/NZ/Meshes/Cityland_RoadsDecals.FBX 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_common Compressed Size:70.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 236.3 mb 64.3% Meshes 12.1 mb 3.3% Animations 787.8 kb 0.2% Sounds 0.0 kb 0.0% Shaders 8.9 mb 2.4% Other Assets 3.1 mb 0.9% Levels 100.3 mb 27.3% Scripts 4.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 6.0 mb 1.6% Total User Assets 367.4 mb 100.0% Complete build size 367.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 17.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 6.3 mb 1.7% Resources/unity_builtin_extra 5.3 mb 1.5% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Combined_Ferns_09_ALT_01.psd 5.3 mb 1.5% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_19.psd 5.3 mb 1.5% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_07.psd 4.0 mb 1.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 2.8 mb 0.7% Assets/contents/Sceneries/CityLand/Common/Vegetation/Bake/Baked_ArabianTrees_vegetation_City.asset 2.1 mb 0.6% 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------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_common Compressed Size:54.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 99.7 mb 61.3% Meshes 972.8 kb 0.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.5 mb 2.2% Other Assets 18.7 mb 11.5% Levels 29.2 mb 17.9% Scripts 5.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.5 mb 6.4% Total User Assets 162.5 mb 100.0% Complete build size 162.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 18.3 mb 11.2% Assets/contents/Sceneries/MountainPass/Common/Vegetation/BakeVegetation/Baked_EuropeanTrees_Vegetation_MP.asset 5.3 mb 3.3% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-9_comp_light.exr 5.3 mb 3.3% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-8_comp_light.exr 5.3 mb 3.3% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-7_comp_light.exr 5.3 mb 3.3% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-4_comp_light.exr 5.3 mb 3.3% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-3_comp_light.exr 5.3 mb 3.3% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-11_comp_light.exr 5.3 mb 3.3% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-10_comp_light.exr 5.3 mb 3.3% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Combined_Ferns_09_ALT_01.psd 5.3 mb 3.3% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-9_comp_dir.png 5.3 mb 3.3% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-8_comp_dir.png 5.3 mb 3.3% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-7_comp_dir.png 5.3 mb 3.3% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-4_comp_dir.png 5.3 mb 3.3% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-3_comp_dir.png 5.3 mb 3.3% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-11_comp_dir.png 5.3 mb 3.3% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-10_comp_dir.png 5.3 mb 3.3% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_19.psd 5.3 mb 3.3% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_07.psd 4.0 mb 2.5% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 1.9 mb 1.2% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Bark_Specular_Snow.shader 1.3 mb 0.8% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-5_comp_light.exr 1.3 mb 0.8% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-5_comp_dir.png 1.3 mb 0.8% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 1003.3 kb 0.6% Resources/unity_builtin_extra 677.8 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Leaves_Specular_Snow.shader 341.5 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmFrond_Normal.png 341.5 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmBark_Normal.png 341.5 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmFrond.tga 341.5 kb 0.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 256.1 kb 0.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 170.9 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Vegetation/Packages/MountainPass_ArabianTrees_billboards/billboardNormal_b1739b14-9bb7-41b2-bfcc-3c19a1e8ee97.png 170.9 kb 0.1% Assets/contents/Sceneries/MountainPass/Common/Vegetation/Packages/MountainPass_ArabianTrees_billboards/billboard_b1739b14-9bb7-41b2-bfcc-3c19a1e8ee97.png 170.8 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmBark.png 170.8 kb 0.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 85.5 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 33.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalm_Low.fbx 29.6 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/GPUFrustumCulling.compute 8.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/MergeInstancedIndirectBuffers.compute 8.1 kb 0.0% Assets/contents/Sceneries/MountainPass/Common/Vegetation/Packages/MountainPass_ArabianTrees.asset 1.6 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/palm_bark.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/palm_frond.mat 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Pine_Eastern_White_Hero_Field.st 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1.st 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest.st 1.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Meshes/Cono.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Material/GlassCommon_MT 1.mat 0.7 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/WindSampler.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalm_Low.prefab 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStorage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Manager/VegetationStudioManager.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PrefabSpawner/RuntimePrefabSpawner.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/ColliderSystemPro/ColliderSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/BakingTools/LightProbePlacement/Runtime/LightProbesVolumeSettings.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/TerrainSystemPro/TerrainSystemPro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ReflectionProbeCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Terrains/UnityTerrain.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationMasks/VegetationMaskArea.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkTransform.cs 0.1 kb 0.0% Packages/com.unity.multiplayer-hlapi/Runtime/NetworkIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Environment/ShadowTunnelTrigger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/scene/ReflectivesRoadManager.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherManager.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherController.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSTerrainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Environment/MicrosplatModifiers/MicrosplatEnterHole.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Utils/RigidBodyObservable.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfileSwitcher.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/3rd Party Integrations/CTS Integration/EnviroCTSIntegration.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Cone/ConeInteraction.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/Utility/EnviroTrigger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/Utility/EnviroInterior.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/orchestrator/OrchestratorsPlugins/LoadSimScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.1 kb 0.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Offroad - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Escape Lane.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MudArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_common Compressed Size:9.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.6 mb 28.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.2 mb 46.3% Other Assets 110.1 kb 0.5% Levels 4.6 mb 23.2% Scripts 3.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 391.4 kb 1.9% Total User Assets 19.9 mb 100.0% Complete build size 19.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 30.7% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.0 mb 20.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 3.1 mb 15.6% Resources/unity_builtin_extra 341.5 kb 1.7% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 256.1 kb 1.3% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 170.8 kb 0.8% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 170.8 kb 0.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 0.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 0.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 0.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 0.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 63.1 kb 0.3% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting/LightingData.asset 29.6 kb 0.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/GPUFrustumCulling.compute 8.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/MergeInstancedIndirectBuffers.compute 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Art/Materials/ElectricProps_MT.mat 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak.spm 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Broadleaf_RT/SampleBroadleaf_RT.spm 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low.spm 0.7 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/WindSampler.mat 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStorage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Manager/VegetationStudioManager.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PrefabSpawner/RuntimePrefabSpawner.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/ColliderSystemPro/ColliderSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/BakingTools/LightProbePlacement/Runtime/LightProbesVolumeSettings.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/TerrainSystemPro/TerrainSystemPro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ReflectionProbeCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Terrains/UnityTerrain.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherManager.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherController.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSTerrainManager.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfileSwitcher.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/3rd Party Integrations/CTS Integration/EnviroCTSIntegration.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/orchestrator/OrchestratorsPlugins/LoadSimScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_common Compressed Size:51.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 25.9 mb 28.2% Meshes 2.3 mb 2.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 4.1 mb 4.5% Other Assets 40.3 mb 43.9% Levels 7.2 mb 7.9% Scripts 3.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 12.0 mb 13.1% Total User Assets 91.8 mb 100.0% Complete build size 91.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 8.0 mb 8.7% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Terrain/CTS/Arrays/CTS_Profile_G245_2_Normals.asset 8.0 mb 8.7% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Terrain/CTS/Arrays/CTS_Profile_G245_2_Albedos.asset 6.6 mb 7.1% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting/LightingData.asset 4.0 mb 4.4% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 2.7 mb 3.0% Resources/unity_builtin_extra 2.1 mb 2.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Terrain/CTS/Data/Terrain 3 3.asset 2.1 mb 2.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Terrain/CTS/Data/Terrain 3 2.asset 2.1 mb 2.3% 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1.4% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-10_comp_dir.png 1.0 mb 1.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 128.1 kb 0.2% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 85.5 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 34.7 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro 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2.2% Levels 5.2 mb 47.2% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 2.8 mb 25.4% Total User Assets 11.1 mb 100.0% Complete build size 11.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 12.0% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-22_comp_light.exr 1.3 mb 12.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Material/Sig_Atlas02_MT.mat 242.9 kb 2.1% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 85.5 kb 0.8% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 19.2 kb 0.2% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSmallLarge_H_DE.fbx 14.7 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 13.5 kb 0.1% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_CrossDecals.fbx 7.6 kb 0.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-22_comp_dir.png 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SquareBig_DE2.fbx 3.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Town_De.fbx 0.4 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SquareBig_DE.fbx 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleArrow_DE.fbx 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_traffic.xx_xx_xx Compressed Size:1.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.2% Other Assets 1.8 mb 49.5% Levels 1.8 mb 48.0% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 2.3% Total User Assets 3.7 mb 100.0% Complete build size 3.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 49.5% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 7.0 kb 0.2% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Top_BaseColor.png 244.0 kb 0.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 214.4 kb 0.7% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Material/BRT_Bus_Lights_MT.mat 111.9 kb 0.4% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Material/BRT_Bus_MT.mat 108.2 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_BaseColor.png 85.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 85.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 20.3 kb 0.1% 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------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_localized.bh_xx_xx Compressed Size:21.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 32.8 mb 82.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.4 mb 6.1% Other Assets 4.3 mb 10.7% Levels 134.8 kb 0.3% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.7 kb 0.2% Total User Assets 39.7 mb 100.0% Complete build size 39.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 53.7% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 10.7 mb 26.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 4.3 mb 10.7% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting/LightingData.asset 2.4 mb 6.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 170.8 kb 0.4% Resources/unity_builtin_extra 170.8 kb 0.4% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 170.8 kb 0.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 0.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 0.4% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 17.7 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 1.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 0.2 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.2 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.2 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting Settings.lighting 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_localized.bh_xx_xx Compressed Size:2.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.8 mb 60.7% Meshes 10.0 kb 0.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.0% Other Assets 414.5 kb 2.3% Levels 5.7 mb 32.2% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 856.5 kb 4.7% Total User Assets 17.7 mb 100.0% Complete build size 17.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 30.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 5.3 mb 30.1% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 412.5 kb 2.3% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 85.5 kb 0.5% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Material/Sig_Atlas02_MT.mat 6.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSmallLarge_H_DE.fbx 3.7 kb 0.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-1_comp_light.exr 3.2 kb 0.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-1_comp_dir.png 3.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SquareBig_DE2.fbx 0.4 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleArrow_DE.fbx 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Town_De.fbx 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SquareBig_DE.fbx 0.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_localized.nz_xx_xx Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 69.2 mb 94.0% Meshes 1.5 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.9 kb 0.0% Other Assets 36.8 kb 0.0% Levels 4.2 mb 5.7% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 198.0 kb 0.3% Total User Assets 73.6 mb 100.0% Complete build size 73.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 86.9% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.3 mb 1.8% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 1.3 mb 1.8% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 1.0 mb 1.4% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-10_comp_dir.png 1.0 mb 1.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 128.1 kb 0.2% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 85.5 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 34.7 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 1.5 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-10_comp_light.exr 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_common Compressed Size:22.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 46.3 mb 56.9% Meshes 244.1 kb 0.3% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.6 mb 4.4% Other Assets 3.1 mb 3.8% Levels 25.5 mb 31.3% Scripts 5.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 2.8 mb 3.4% Total User Assets 81.5 mb 100.0% Complete build size 81.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 19.6% Assets/content_common/art_common/Modules/Environment/EnviroSky/cube_enviro_stars_lite.png 5.3 mb 6.5% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Combined_Ferns_09_ALT_01.psd 5.3 mb 6.5% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_19.psd 5.3 mb 6.5% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_07.psd 4.0 mb 4.9% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 2.9 mb 3.6% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/BakeVegetation/Baked_ArabianTrees_vegetation_HW.asset 1.9 mb 2.3% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Bark_Specular_Snow.shader 1.3 mb 1.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-28_comp_light.exr 1.3 mb 1.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-27_comp_light.exr 1.3 mb 1.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-26_comp_light.exr 1.3 mb 1.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-28_comp_dir.png 1.3 mb 1.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-27_comp_dir.png 1.3 mb 1.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-26_comp_dir.png 792.7 kb 0.9% Resources/unity_builtin_extra 677.8 kb 0.8% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Leaves_Specular_Snow.shader 341.5 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmFrond_Normal.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmBark_Normal.png 341.5 kb 0.4% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmFrond.tga 341.5 kb 0.4% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 256.1 kb 0.3% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 183.0 kb 0.2% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 170.9 kb 0.2% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Package/Highwayland_ArabianTrees_billboards/billboardNormal_b1739b14-9bb7-41b2-bfcc-3c19a1e8ee97.png 170.9 kb 0.2% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Package/Highwayland_ArabianTrees_billboards/billboard_b1739b14-9bb7-41b2-bfcc-3c19a1e8ee97.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalmBark.png 170.8 kb 0.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 111.9 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 108.2 kb 0.1% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsBase.shader 105.6 kb 0.1% Assets/contents/Sceneries/HighwayLand/Common/Props/Meshes/HighWayTunnel_Tape.FBX 85.5 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 33.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalm_Low.fbx 29.6 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/GPUFrustumCulling.compute 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/MergeInstancedIndirectBuffers.compute 8.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Package/Highwayland_ArabianTrees.asset 1.6 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/palm_bark.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/palm_frond.mat 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Pine_Eastern_White_Hero_Field.st 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1.st 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest.st 1.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Meshes/Cono.FBX 1.0 kb 0.0% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Material/BRT_Bus_MT.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Material/GlassCommon_MT 1.mat 0.9 kb 0.0% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Material/BRT_Bus_Lights_MT.mat 0.7 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/WindSampler.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalm_Low.prefab 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Assets/simuzen/CommonTools/BakingTools/LightProbePlacement/Runtime/LightProbesVolumeSettings.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/TerrainSystemPro/TerrainSystemPro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ReflectionProbeCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Terrains/UnityTerrain.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationMasks/VegetationMaskArea.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/BusStopPassengersDescriptor.cs 0.1 kb 0.0% 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Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Environment/MicrosplatModifiers/MicrosplatEnterHole.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Utils/RigidBodyObservable.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfileSwitcher.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/3rd Party Integrations/CTS Integration/EnviroCTSIntegration.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Cone/ConeInteraction.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/Utility/EnviroTrigger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/Utility/EnviroInterior.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/orchestrator/OrchestratorsPlugins/LoadSimScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Metal Barrier - P.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Impact Barrier - P.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Offroad - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - 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0.0% Shaders 8.1 mb 12.4% Other Assets 351.0 kb 0.5% Levels 12.1 mb 18.5% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 271.1 kb 0.4% Total User Assets 65.5 mb 100.0% Complete build size 65.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 24.4% Assets/content_common/art_common/Modules/Environment/EnviroSky/cube_enviro_stars_lite.png 6.8 mb 10.4% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 2.7 mb 4.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 2.2 mb 3.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 1.8 mb 2.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 1.8 mb 2.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.5 mb 2.3% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/LightingData.asset 1.5 mb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.4 mb 2.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 1.3 mb 2.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.1 mb 1.7% Resources/unity_builtin_extra 1.0 mb 1.6% Assets/contents/Sceneries/CityLand/Localized/MX/Meshes/Cityland_RoadsDecals.FBX 980.3 kb 1.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 941.7 kb 1.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 911.4 kb 1.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Top_Normal.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Rectangle_DE.fbx 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 341.5 kb 0.5% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-1_comp_light.exr 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 0.5% 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Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/RUTA_G245_3_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_traffic.xx_xx_xx Compressed Size:628.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.3% Other Assets 243.9 kb 9.2% Levels 2.3 mb 87.3% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 3.3% Total User Assets 2.6 mb 100.0% Complete build size 2.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 242.9 kb 9.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 7.0 kb 0.3% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Asphalt - P.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MudArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_localized.bh_xx_xx Compressed Size:5.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 32.8 mb 70.3% Meshes 281.1 kb 0.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.0% Other Assets 81.7 kb 0.2% Levels 8.0 mb 17.2% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.5 mb 11.8% Total User Assets 46.6 mb 100.0% Complete build size 46.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-81_comp_light.exr 1.3 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-80_comp_light.exr 1.3 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-78_comp_dir.png 1.3 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-77_comp_light.exr 1.3 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-76_comp_light.exr 1.3 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-76_comp_dir.png 1.3 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-74_comp_light.exr 1.3 mb 2.9% 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4.4 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 4.1 kb 0.0% Resources/unity_builtin_extra 4.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSquare_2_DE.fbx 4.0 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-69_comp_dir.png 3.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SquareBig_DE.fbx 3.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Tolll_De.fbx 3.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleDouble_L2_DE.fbx 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Rectangle_DE.fbx 2.9 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_DirtLaneDecal_2.FBX 2.7 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-81_comp_dir.png 1.3 kb 0.0% 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Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_common Compressed Size:33.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 102.2 mb 65.0% Meshes 332.6 kb 0.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 12.1 mb 7.7% Other Assets 874.5 kb 0.5% Levels 36.6 mb 23.3% Scripts 5.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.2 mb 3.3% Total User Assets 157.3 mb 100.0% Complete build size 157.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 40.7% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 6.1 mb 3.9% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 3.4% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Combined_Ferns_09_ALT_01.psd 5.3 mb 3.4% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_19.psd 5.3 mb 3.4% Assets/content_common/art_common/Modules/Props_small/Cone/Textures/Cone_Emissive.tga 5.3 mb 3.4% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_07.psd 4.0 mb 2.5% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 2.4 mb 1.5% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.9 mb 1.2% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Bark_Specular_Snow.shader 1.3 mb 0.8% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-4_comp_light.exr 1.3 mb 0.8% 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Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Environment/ShadowTunnelTrigger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherController.cs 0.1 kb 0.0% Assets/simuzen/tm/Scripts/Utils/TMSpecialComponents.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Utils/RigidBodyObservable.cs 0.1 kb 0.0% 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headers 16.7 mb 13.9% Total User Assets 119.6 mb 100.0% Complete build size 119.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 4.5% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Combined_Ferns_09_ALT_01.psd 5.3 mb 4.5% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Rustic Grass_19.psd 5.3 mb 4.5% Assets/content_common/art_common/Modules/Vegetation/Grass/Textures/2K/Dry Grass_07.psd 4.3 mb 3.6% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Baked_ArabianTrees_Vegetation_DT.asset 4.0 mb 3.3% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 1.9 mb 1.6% Assets/content_common/art_common/Modules/Vegetation/Trees/NatureManufacture/Foliage Shaders/Tree_Bark_Specular_Snow.shader 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-9_comp_light.exr 1.3 mb 1.1% 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Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-15_comp_light.exr 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-14_comp_light.exr 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-13_comp_light.exr 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-12_comp_light.exr 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-11_comp_light.exr 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-10_comp_light.exr 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-9_comp_dir.png 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-8_comp_dir.png 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-7_comp_dir.png 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-6_comp_dir.png 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-21_comp_dir.png 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-20_comp_dir.png 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-19_comp_dir.png 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-18_comp_dir.png 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-17_comp_dir.png 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-16_comp_dir.png 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-15_comp_dir.png 1.3 mb 1.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-14_comp_dir.png 1.3 mb 1.1% 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Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Pine_Eastern_White_Hero_Field.st 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1.st 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest.st 1.2 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Meshes/Cono.FBX 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Material/GlassCommon_MT 1.mat 0.7 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/WindSampler.mat 0.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/Palm_low_manufacture/DatePalm_Low.prefab 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStoragePackage.cs 0.2 kb 0.0% 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Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/Utility/EnviroTrigger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/Utility/EnviroInterior.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/orchestrator/OrchestratorsPlugins/LoadSimScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/MaterialSync.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.1 kb 0.0% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Offroad - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Grass - P.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Escape Lane.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MudArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_localized.do_xx_xx Compressed Size:2.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 26.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 0.5% Other Assets 1.8 mb 58.1% Levels 391.7 kb 12.1% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.3 kb 2.7% Total User Assets 3.2 mb 100.0% Complete build size 3.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 58.1% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 17.7 kb 0.5% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/RUTA_G245_3_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_traffic.xx_xx_xx Compressed Size:6.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 74.4 mb 80.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.9 kb 0.0% Other Assets 35.0 kb 0.0% Levels 13.0 mb 14.1% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.7 mb 5.1% Total User Assets 92.2 mb 100.0% Complete build size 92.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 69.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 1.3 mb 1.4% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-4_comp_light.exr 1.3 mb 1.4% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-3_comp_light.exr 1.3 mb 1.4% 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Standard/Resources/tex_enviro_aurora_layer_1.tga 34.7 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightGroupManager.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/LogicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.1 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Asphalt - P.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_localized.do_xx_xx Compressed Size:14.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 40.5 mb 64.1% Meshes 281.1 kb 0.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.6 mb 5.7% Other Assets 83.6 kb 0.1% Levels 13.2 mb 20.9% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.5 mb 8.7% Total User Assets 63.2 mb 100.0% Complete build size 63.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.6 mb 5.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland Lighting Settings.lighting 1.8 mb 2.9% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-77_comp_dir.png 1.4 mb 2.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-73_comp_light.exr 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-81_comp_dir.png 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-80_comp_light.exr 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-80_comp_dir.png 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-79_comp_light.exr 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-74_comp_light.exr 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-72_comp_light.exr 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-71_comp_light.exr 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-69_comp_light.exr 1.3 mb 2.1% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_05/Material/Sig_Atlas05_MT.mat 1.3 mb 2.1% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_04/Material/Sig_Atlas04_MT.mat 1.3 mb 2.1% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_03/Material/Sig_Atlas03_MT.mat 1.3 mb 2.1% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSquare_5_DE.fbx 1.3 mb 2.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-79_comp_dir.png 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-78_comp_light.exr 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-78_comp_dir.png 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-77_comp_light.exr 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-76_comp_dir.png 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-75_comp_dir.png 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-74_comp_dir.png 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-73_comp_dir.png 1.3 mb 2.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-71_comp_dir.png 1.3 mb 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Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.2 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_localized.bh_xx_xx Compressed Size:3.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 3.7 mb 75.5% Animations 336.0 kb 6.7% Sounds 0.0 kb 0.0% Shaders 221.1 kb 4.4% Other Assets 53.4 kb 1.1% Levels 475.1 kb 9.5% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 134.7 kb 2.7% Total User Assets 4.9 mb 100.0% Complete build size 4.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.0 mb 20.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 1.0 mb 20.7% 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TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Offroad - P.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Grass - P.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_traffic.nz_xx_xx Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 227.0 kb 1.4% Other Assets 2.1 kb 0.0% Levels 15.4 mb 98.0% Scripts 1.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 85.2 kb 0.5% Total User Assets 15.7 mb 100.0% Complete build size 15.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 220.3 kb 1.4% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 6.9 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.9 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/BusStopPassengersDescriptor.cs 0.4 kb 0.0% Resources/unity_builtin_extra 0.3 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Material/GlassCommon_MT 1.mat 0.2 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.2 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.2 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.2 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial 0.2 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightGroupManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/LogicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.0 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLight.cs 0.0 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_traffic.xx_xx_xx Compressed Size:4.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 171.0 kb 1.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 227.0 kb 1.4% Other Assets 246.2 kb 1.5% Levels 15.2 mb 94.8% Scripts 1.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 215.1 kb 1.3% Total User Assets 16.0 mb 100.0% Complete build size 16.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 244.0 kb 1.5% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/LightingData.asset 227.3 kb 1.4% Resources/unity_builtin_extra 85.5 kb 0.5% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-0_comp_light.exr 85.5 kb 0.5% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-0_comp_dir.png 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Material/GlassCommon_MT 1.mat 0.2 kb 0.0% 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Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 2.5 mb 10.5% Resources/unity_builtin_extra 341.5 kb 1.4% Assets/contents/Sceneries/RutaG245/Water (Basic)/Textures/WaterBasicNormals.jpg 341.5 kb 1.4% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 256.1 kb 1.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 170.8 kb 0.7% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 170.8 kb 0.7% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 0.7% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 0.7% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample 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Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PrefabSpawner/RuntimePrefabSpawner.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/ColliderSystemPro/ColliderSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/BakingTools/LightProbePlacement/Runtime/LightProbesVolumeSettings.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/TerrainSystemPro/TerrainSystemPro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ReflectionProbeCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Terrains/UnityTerrain.cs 0.1 kb 0.0% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 2.2 mb 15.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.4 mb 9.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.4 mb 9.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 344.1 kb 2.3% Resources/unity_builtin_extra 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 341.5 kb 2.3% 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Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 50.2 kb 0.3% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSmallLarge_H_DE.fbx 50.2 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 27.9 kb 0.2% 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File headers 95.6 kb 0.3% Total User Assets 35.9 mb 100.0% Complete build size 35.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 32.3 mb 90.2% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 2.4 mb 6.7% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 172.2 kb 0.5% Resources/unity_builtin_extra 170.8 kb 0.5% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 170.8 kb 0.5% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 85.5 kb 0.2% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Textures/Sig_Atlas01_BC.jpg 68.5 kb 0.2% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/Ruta_G21_1_Lighting Settings.lighting 17.7 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 2.0 kb 0.0% 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------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_common Compressed Size:9.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.2 mb 18.9% Meshes 2.1 mb 12.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.1 mb 36.1% Other Assets 1.8 mb 10.8% Levels 184.1 kb 1.1% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 3.6 mb 21.0% Total User Assets 17.0 mb 100.0% Complete build size 17.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 36.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.8 mb 10.8% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 1.1 mb 6.6% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Textures/EntranceBuilding_MAOHS.tga 987.3 kb 5.7% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Road/Mesh/Ruta_G245_3.fbx 897.3 kb 5.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Textures/EntranceBuilding_N.tga 643.4 kb 3.7% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Road/Mesh/BrakingZone.FBX 425.0 kb 2.4% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Mesh/EntranceBuilding.FBX 401.0 kb 2.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Textures/EntranceBuilding_BC.tga 170.8 kb 1.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 1.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 1.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 1.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 1.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 61.1 kb 0.4% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Road/Mesh/Ruta_G245_3_Platform.FBX 24.7 kb 0.1% Resources/unity_builtin_extra 1.5 kb 0.0% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Materials/EntranceBuilding_MT.mat 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/BakingTools/LightProbePlacement/Runtime/LightProbesVolumeSettings.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ReflectionProbeCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 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64.5 kb 4.3% Levels 445.8 kb 29.8% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 95.4 kb 6.4% Total User Assets 1.5 mb 100.0% Complete build size 1.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 11.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 11.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 11.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 11.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 11.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 63.1 kb 4.2% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting/LightingData.asset 17.7 kb 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Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 10.7 mb 30.4% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Textures/Sig_Atlas01_BC.jpg 2.4 mb 6.9% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 85.5 kb 0.2% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 68.4 kb 0.2% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 6.7 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 5.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Material/Sig_Atlas01_MT.mat 0.8 kb 0.0% Resources/unity_builtin_extra 0.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 0.2 kb 0.0% 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category (Percentages based on user generated assets only): Textures 854.0 kb 10.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 0.2% Other Assets 6.6 mb 86.0% Levels 131.1 kb 1.7% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.2 kb 1.1% Total User Assets 7.6 mb 100.0% Complete build size 7.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.6 mb 86.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting/LightingData.asset 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample 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0.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/RUTA_G21_3_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_localized.nz_xx_xx Compressed Size:15.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 11.9 mb 38.5% Meshes 9.6 mb 30.9% Animations 787.8 kb 2.5% Sounds 0.0 kb 0.0% Shaders 1.1 mb 3.5% Other Assets 110.8 kb 0.3% Levels 7.4 mb 23.8% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 140.7 kb 0.4% Total User Assets 31.0 mb 100.0% Complete build size 31.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.4 mb 7.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.8 mb 5.8% 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Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Controllers_TEMP/Woman001_sitting.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_product.xx_xx_sciberdrola Compressed Size:1.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 683.0 kb 15.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.2% Other Assets 244.6 kb 5.6% Levels 92.8 kb 2.1% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 3.3 mb 76.4% Total User Assets 4.3 mb 100.0% Complete build size 4.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 341.5 kb 7.8% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-3_comp_light.exr 341.5 kb 7.8% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-3_comp_dir.png 244.0 kb 5.6% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/LightingData.asset 7.0 kb 0.2% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_traffic.nz_xx_xx Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.1% Other Assets 4.3 mb 85.8% Levels 628.0 kb 12.3% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 1.7% Total User Assets 5.0 mb 100.0% Complete build size 5.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.3 mb 85.8% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting/LightingData.asset 7.0 kb 0.1% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% 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mountainpass_product.xx_xx_sciberdrola Compressed Size:2.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 66.4 mb 99.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.9 kb 0.0% Other Assets 412.9 kb 0.6% Levels 54.3 kb 0.1% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 85.0 kb 0.1% Total User Assets 67.0 mb 100.0% Complete build size 67.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 95.5% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 1.0 mb 1.5% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.5% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 412.5 kb 0.6% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 256.3 kb 0.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% 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Resources folder, sorted by uncompressed size: 6.6 mb 86.1% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting/LightingData.asset 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 17.7 kb 0.2% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_localized.bh_xx_xx Compressed Size:3.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 69.2 mb 93.8% Meshes 1.5 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.9 kb 0.0% Other Assets 36.8 kb 0.0% Levels 4.4 mb 5.9% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 198.4 kb 0.3% Total User Assets 73.8 mb 100.0% Complete build size 73.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 86.7% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.3 mb 1.8% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 1.3 mb 1.8% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 1.0 mb 1.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 1.0 mb 1.4% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 128.1 kb 0.2% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 85.5 kb 0.1% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-10_comp_dir.png 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 34.7 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 1.5 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-10_comp_light.exr 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_localized.xx_xx_xx Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.8 mb 25.4% Meshes 54.8 kb 0.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.1% Other Assets 244.4 kb 2.2% Levels 5.0 mb 45.9% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 2.8 mb 26.0% Total User Assets 10.8 mb 100.0% Complete build size 10.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 12.3% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Material/Sig_Atlas02_MT.mat 1.3 mb 12.3% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-22_comp_light.exr 242.9 kb 2.2% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 85.5 kb 0.8% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 19.2 kb 0.2% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSmallLarge_H_DE.fbx 14.7 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 10.2 kb 0.1% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_CrossDecals.fbx 7.6 kb 0.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-22_comp_dir.png 6.5 kb 0.1% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Town_De.fbx 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SquareBig_DE2.fbx 0.4 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SquareBig_DE.fbx 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleArrow_DE.fbx 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_localized.do_xx_xx Compressed Size:12.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 74.3 mb 87.5% Meshes 182.0 kb 0.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.8 mb 8.0% Other Assets 39.8 kb 0.0% Levels 3.4 mb 4.0% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 201.7 kb 0.2% Total User Assets 84.9 mb 100.0% Complete build size 84.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 65.4 mb 77.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 6.8 mb 8.0% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 1.8 mb 2.2% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-10_comp_light.exr 1.3 mb 1.6% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.3 mb 1.6% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 1.3 mb 1.5% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 1.0 mb 1.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 941.7 kb 1.1% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-10_comp_dir.png 911.4 kb 1.0% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 130.0 kb 0.1% Assets/contents/Sceneries/UrbaLand/Localized/MX/Meshes/Urbaland_RoadsDecals.FBX 128.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 85.5 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 43.8 kb 0.1% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 20.2 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.8 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 8.3 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 6.9 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 6.7 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting Settings.lighting 4.0 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 3.6 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 3.0 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 3.0 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 2.4 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 1.8 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 1.7 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 1.7 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 1.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 1.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_localized.es_xx_xx Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.8 mb 24.8% Meshes 54.8 kb 0.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.1% Other Assets 244.4 kb 2.2% Levels 5.2 mb 47.2% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 2.8 mb 25.3% Total User Assets 11.1 mb 100.0% Complete build size 11.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 12.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 1.3 mb 12.0% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-22_comp_light.exr 242.9 kb 2.1% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 85.5 kb 0.8% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Material/Sig_Atlas02_MT.mat 19.2 kb 0.2% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSmallLarge_H_DE.fbx 14.7 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 13.5 kb 0.1% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_CrossDecals.fbx 7.6 kb 0.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-22_comp_dir.png 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SquareBig_DE2.fbx 3.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Town_De.fbx 0.4 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SquareBig_DE.fbx 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleArrow_DE.fbx 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_traffic.nz_xx_xx Compressed Size:1.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.2% Other Assets 1.8 mb 46.9% Levels 2.0 mb 50.7% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 2.2% Total User Assets 3.9 mb 100.0% Complete build size 3.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 46.9% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 7.0 kb 0.2% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_product.xx_xx_sciberdrola Compressed Size:93.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 2.4% Other Assets 79.5 kb 27.8% Levels 115.5 kb 40.4% Scripts 0.6 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 83.4 kb 29.2% Total User Assets 285.8 kb 100.0% Complete build size 285.8 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 79.0 kb 27.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 7.0 kb 2.4% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_localized.nz_xx_xx Compressed Size:5.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.8 mb 18.4% Meshes 25.9 kb 0.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.1 mb 41.0% Other Assets 245.9 kb 1.6% Levels 3.0 mb 20.0% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 2.8 mb 18.8% Total User Assets 14.9 mb 100.0% Complete build size 14.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 40.9% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_CrossDecals.fbx 1.3 mb 8.9% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Material/Sig_Atlas02_MT.mat 1.3 mb 8.9% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 242.9 kb 1.6% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 85.5 kb 0.6% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-22_comp_light.exr 16.2 kb 0.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-22_comp_dir.png 6.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Town_De.fbx 6.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSmallLarge_H_DE.fbx 3.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SquareBig_DE2.fbx 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 0.4 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleArrow_DE.fbx 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SquareBig_DE.fbx 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_traffic.nz_xx_xx Compressed Size:636.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.2% Other Assets 243.9 kb 8.9% Levels 2.3 mb 87.6% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 3.2% Total User Assets 2.7 mb 100.0% Complete build size 2.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 242.9 kb 8.9% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 7.0 kb 0.3% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Asphalt - P.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MudArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_product.xx_xx_sciberdrola Compressed Size:1.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 66.4 mb 99.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.9 kb 0.0% Other Assets 28.2 kb 0.0% Levels 33.2 kb 0.0% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 85.0 kb 0.1% Total User Assets 66.6 mb 100.0% Complete build size 66.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 96.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 1.0 mb 1.5% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.5% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 256.3 kb 0.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 27.9 kb 0.0% Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_lighting/LightingData.asset 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/contents/Sceneries/TestLand/Scenes/Common/TestLand_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_localized.fr_xx_xx Compressed Size:21.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 28.0 mb 51.6% Meshes 9.6 mb 17.7% Animations 787.8 kb 1.4% Sounds 0.0 kb 0.0% Shaders 1.3 mb 2.4% Other Assets 348.4 kb 0.6% Levels 14.0 mb 25.8% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 267.6 kb 0.5% Total User Assets 54.3 mb 100.0% Complete build size 54.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 29.5% Assets/content_common/art_common/Modules/Environment/EnviroSky/cube_enviro_stars_lite.png 2.7 mb 5.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 2.6 mb 4.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 1.5 mb 2.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.4 mb 2.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.1 mb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 853.2 kb 1.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 713.8 kb 1.3% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 391.5 kb 0.7% Resources/unity_builtin_extra 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-02/FuseModel_Top_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_BaseColor.png 341.5 kb 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Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Material/BRT_Bus_Lights_MT.mat 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Top_BaseColor.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Hair_Normal.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_AmbientOcclusion.png 111.9 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 108.2 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Standard.shader 85.5 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 85.5 kb 0.2% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Material/BRT_Bus_MT.mat 70.1 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/idle.fbx 50.2 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_Normal.png 50.2 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 35.0 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/sitting.fbx 25.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/idle.fbx 20.3 kb 0.0% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman1.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan1.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Controllers_TEMP/Woman001_idle.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Controllers_TEMP/Woman2_idle.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/MAN/Controllers_TEMP/Man01_sitting.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.1 kb 0.0% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_localized.fr_xx_xx Compressed Size:21.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 32.8 mb 82.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.4 mb 6.1% Other Assets 4.3 mb 10.7% Levels 134.8 kb 0.3% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.7 kb 0.2% Total User Assets 39.7 mb 100.0% Complete build size 39.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 53.7% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 10.7 mb 26.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 4.3 mb 10.7% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting/LightingData.asset 2.4 mb 6.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 170.8 kb 0.4% Resources/unity_builtin_extra 170.8 kb 0.4% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 170.8 kb 0.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 0.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 0.4% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 17.7 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 1.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 0.2 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.2 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.2 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting Settings.lighting 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_localized.fr_xx_xx Compressed Size:2.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.8 mb 60.7% Meshes 10.0 kb 0.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.0% Other Assets 414.5 kb 2.3% Levels 5.7 mb 32.2% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 859.0 kb 4.7% Total User Assets 17.7 mb 100.0% Complete build size 17.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 30.1% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Material/Sig_Atlas02_MT.mat 5.3 mb 30.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 412.5 kb 2.3% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 85.5 kb 0.5% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 6.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSmallLarge_H_DE.fbx 3.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SquareBig_DE2.fbx 3.2 kb 0.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-1_comp_dir.png 3.1 kb 0.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-1_comp_light.exr 0.4 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleArrow_DE.fbx 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Town_De.fbx 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SquareBig_DE.fbx 0.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_traffic.nz_xx_xx Compressed Size:6.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 74.4 mb 81.4% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.9 kb 0.0% Other Assets 35.0 kb 0.0% Levels 12.3 mb 13.4% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.7 mb 5.1% Total User Assets 91.5 mb 100.0% Complete build size 91.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 70.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 1.3 mb 1.5% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-4_comp_light.exr 1.3 mb 1.5% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-3_comp_light.exr 1.3 mb 1.5% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-2_comp_light.exr 1.3 mb 1.5% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-4_comp_dir.png 1.3 mb 1.5% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-3_comp_dir.png 1.3 mb 1.5% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-2_comp_dir.png 1.0 mb 1.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 128.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 34.7 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro 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Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Asphalt - P.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_traffic.xx_xx_xx Compressed Size:312.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.3% Other Assets 69.3 kb 3.6% Levels 1.7 mb 91.6% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.6 kb 4.5% Total User Assets 1.9 mb 100.0% Complete build size 1.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 68.3 kb 3.5% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Lighting/LightingData.asset 7.0 kb 0.4% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_traffic.xx_xx_xx Compressed Size:272.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.5% Other Assets 64.1 kb 4.9% Levels 1.1 mb 87.9% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 6.7% Total User Assets 1.3 mb 100.0% Complete build size 1.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 63.1 kb 4.8% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting/LightingData.asset 7.0 kb 0.5% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_traffic.xx_xx_xx Compressed Size:278.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.4% Other Assets 34.8 kb 2.0% Levels 1.6 mb 92.6% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 5.0% Total User Assets 1.7 mb 100.0% Complete build size 1.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 33.9 kb 1.9% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting/LightingData.asset 7.0 kb 0.4% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_localized.fr_xx_xx Compressed Size:2.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 26.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 0.6% Other Assets 1.8 mb 58.7% Levels 361.8 kb 11.3% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.3 kb 2.7% Total User Assets 3.1 mb 100.0% Complete build size 3.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.8 mb 58.7% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 17.7 kb 0.6% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/RUTA_G245_3_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_localized.fr_xx_xx Compressed Size:7.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 32.8 mb 65.3% Meshes 281.1 kb 0.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.0% Other Assets 81.6 kb 0.2% Levels 11.6 mb 23.0% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.5 mb 10.9% Total User Assets 50.2 mb 100.0% Complete build size 50.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-77_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-77_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-75_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-74_comp_light.exr 1.3 mb 2.7% 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1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-80_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-79_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-78_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-76_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-76_comp_dir.png 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-75_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-73_comp_light.exr 1.3 mb 2.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-72_comp_light.exr 1.3 mb 2.7% 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Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 15.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSquare_2_DE.fbx 15.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSquare_5_DE.fbx 14.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleGiantMedium_DE.fbx 13.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Square_DE.fbx 12.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Rectangle_DE.fbx 11.9 kb 0.0% Resources/unity_builtin_extra 11.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSmallLarge_H_DE.fbx 10.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSingeBlueLarge_DE.fbx 10.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleGiantSmall_DE.fbx 7.8 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-79_comp_dir.png 7.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Town_De.fbx 7.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleDouble_L2_DE.fbx 6.7 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 6.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSingle_DE.fbx 6.3 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 6.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleDouble_DE.fbx 5.7 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-81_comp_dir.png 5.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSquare_3_DE.fbx 5.5 kb 0.0% 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Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSingeBlueSmall_DE.fbx 3.0 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 2.9 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 2.7 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_DirtLaneDecal_2.FBX 1.3 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.8 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-70_comp_dir.png 0.2 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 0.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland Lighting Settings.lighting 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_traffic.xx_xx_xx Compressed Size:1.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.7 mb 74.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 110.0 kb 0.8% Other Assets 414.9 kb 2.8% Levels 2.3 mb 15.8% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 852.4 kb 5.8% Total User Assets 14.3 mb 100.0% Complete build size 14.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 37.4% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-13_comp_light.exr 5.3 mb 37.4% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-13_comp_dir.png 412.5 kb 2.8% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 111.3 kb 0.8% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Escape Lane.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MudArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_traffic.xx_xx_xx Compressed Size:5.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.1% Other Assets 6.6 mb 78.6% Levels 1.7 mb 20.3% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 1.0% Total User Assets 8.4 mb 100.0% Complete build size 8.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.6 mb 78.5% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting/LightingData.asset 7.0 kb 0.1% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_localized.bh_xx_xx Compressed Size:18.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 32.1 mb 86.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.4 mb 6.5% Other Assets 71.1 kb 0.2% Levels 2.4 mb 6.4% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.8 kb 0.2% Total User Assets 37.0 mb 100.0% Complete build size 37.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 57.6% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 10.7 mb 28.8% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Textures/Sig_Atlas01_BC.jpg 2.4 mb 6.5% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 85.5 kb 0.2% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 68.3 kb 0.2% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Material/Sig_Atlas01_MT.mat 0.4 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_localized.bh_xx_xx Compressed Size:785.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 57.2% Meshes 15.8 kb 1.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 1.2% Other Assets 64.5 kb 4.3% Levels 445.8 kb 29.8% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 95.4 kb 6.4% Total User Assets 1.5 mb 100.0% Complete build size 1.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 11.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 11.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 11.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 11.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 11.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 63.1 kb 4.2% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting/LightingData.asset 17.7 kb 1.2% Resources/unity_builtin_extra 15.8 kb 1.1% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_3_localized.bh_xx_xx Compressed Size:18.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 32.8 mb 92.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.4 mb 6.8% Other Assets 36.7 kb 0.1% Levels 269.3 kb 0.7% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.7 kb 0.2% Total User Assets 35.6 mb 100.0% Complete build size 35.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 59.9% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 10.7 mb 29.9% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Textures/Sig_Atlas01_BC.jpg 2.4 mb 6.7% Assets/content_common/art_common/Modules/Shaders/Standard.shader 170.8 kb 0.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 0.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 0.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 0.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 0.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 33.9 kb 0.1% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting/LightingData.asset 17.7 kb 0.0% Resources/unity_builtin_extra 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Material/Sig_Atlas01_MT.mat 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/RUTA_G21_3_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_traffic.xx_xx_xx Compressed Size:2.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.3 mb 32.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.0% Other Assets 79.9 kb 0.5% Levels 9.8 mb 60.0% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 1.1 mb 6.9% Total User Assets 16.4 mb 100.0% Complete build size 16.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 8.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-27_comp_light.exr 1.3 mb 8.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-26_comp_light.exr 1.3 mb 8.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-27_comp_dir.png 1.3 mb 8.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-26_comp_dir.png 79.0 kb 0.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Asphalt - P.physicMaterial 7.0 kb 0.0% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/CommonTools/playmaker/PlayMaker.dll 0.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.0 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_localized.fr_xx_xx Compressed Size:8.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.8 mb 39.8% Meshes 6.6 mb 44.7% Animations 637.4 kb 4.2% Sounds 0.0 kb 0.0% Shaders 979.6 kb 6.5% Other Assets 87.0 kb 0.6% Levels 476.4 kb 3.2% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 137.9 kb 0.9% Total User Assets 14.7 mb 100.0% Complete build size 14.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.4 mb 16.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 2.2 mb 15.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.4 mb 9.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.4 mb 9.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 344.1 kb 2.3% Resources/unity_builtin_extra 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 267.1 kb 1.8% Assets/content_common/art_common/Modules/Shaders/Standard.shader 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 50.2 kb 0.3% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSmallLarge_H_DE.fbx 50.2 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 27.9 kb 0.2% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan1.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman1.controller 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan2.controller 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman2.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_localized.bh_xx_xx Compressed Size:4.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 85.5 kb 0.9% Meshes 3.7 mb 41.7% Animations 356.4 kb 3.9% Sounds 0.0 kb 0.0% Shaders 221.1 kb 2.4% Other Assets 39.2 kb 0.4% Levels 4.3 mb 49.0% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 138.0 kb 1.5% Total User Assets 8.8 mb 100.0% Complete build size 8.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.0 mb 11.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 1.0 mb 11.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 361.4 kb 4.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 361.4 kb 4.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse.mat 258.6 kb 2.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse.mat 245.0 kb 2.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 245.0 kb 2.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 214.4 kb 2.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Body_Diffuse 2.mat 188.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Body_Diffuse 1.mat 188.5 kb 2.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 85.5 kb 0.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse 2.mat 77.4 kb 0.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse 1.mat 50.2 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 50.2 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 20.3 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse 2.mat 11.4 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Top_Diffuse 1.mat 11.4 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Shoes_Diffuse.mat 10.5 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_AmbientOcclusion.png 6.7 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Body_Diffuse.mat 6.5 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 6.5 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.3 kb 0.0% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Top_Diffuse.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Top_Diffuse 2.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Top_Normal.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_BaseColor.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Body_BaseColor.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 0.1 kb 0.0% 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0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Top_BaseColor.png 0.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_localized.do_xx_xx Compressed Size:21.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 33.8 mb 83.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.0 mb 15.0% Other Assets 73.0 kb 0.2% Levels 380.4 kb 0.9% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.0 kb 0.2% Total User Assets 40.4 mb 100.0% Complete build size 40.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 32.3 mb 79.9% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 3.6 mb 9.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 2.4 mb 6.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 911.4 kb 2.2% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Textures/Sig_Atlas01_BC.jpg 172.5 kb 0.4% Resources/unity_builtin_extra 170.8 kb 0.4% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 170.8 kb 0.4% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 170.8 kb 0.4% Assets/content_common/art_common/Modules/Shaders/Standard.shader 68.4 kb 0.2% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Lighting/LightingData.asset 17.7 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Material/Sig_Atlas01_MT.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 0.3 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.2 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/Ruta_G21_1_Lighting Settings.lighting 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_localized.do_xx_xx Compressed Size:7.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.9 mb 59.0% Meshes 15.8 kb 0.2% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.6 mb 36.2% Other Assets 68.1 kb 0.7% Levels 319.7 kb 3.1% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 95.6 kb 0.9% Total User Assets 10.0 mb 100.0% Complete build size 10.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 39.4% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_2/Road/Meshes/Ruta_G21_2_Decals.fbx 3.6 mb 36.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 941.7 kb 9.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 911.4 kb 8.9% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 170.8 kb 1.7% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 63.3 kb 0.6% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting/LightingData.asset 17.8 kb 0.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 2.5 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 2.4 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 2.3 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 1.9 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 1.8 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 1.7 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 0.7 kb 0.0% Resources/unity_builtin_extra 0.7 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 0.3 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_2/Common/RUTA_G21_2_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_localized.bh_xx_xx Compressed Size:5.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 10.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 0.2% Other Assets 6.6 mb 86.0% Levels 131.1 kb 1.7% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.2 kb 1.1% Total User Assets 7.6 mb 100.0% Complete build size 7.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.6 mb 86.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting/LightingData.asset 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 17.7 kb 0.2% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% 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0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.0 mb 13.6% Other Assets 40.3 kb 0.1% Levels 230.5 kb 0.5% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.9 kb 0.2% Total User Assets 44.3 mb 100.0% Complete build size 44.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 48.1% Resources/unity_builtin_extra 10.7 mb 24.1% Assets/content_common/art_common/Modules/Shaders/Standard.shader 3.6 mb 8.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 2.4 mb 5.4% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 1.8 mb 4.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 1.4 mb 3.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 941.7 kb 2.1% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 911.4 kb 2.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.9 kb 0.4% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 170.8 kb 0.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 0.4% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 170.8 kb 0.4% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 170.8 kb 0.4% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Textures/Sig_Atlas01_BC.jpg 34.0 kb 0.1% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting/LightingData.asset 17.8 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 1.8 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Material/Sig_Atlas01_MT.mat 1.7 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 1.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 0.3 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.2 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/RUTA_G21_3_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_terrain_common Compressed Size:82.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 79.3 mb 64.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 1.7 mb 1.3% Other Assets 42.8 mb 34.5% Levels 77.5 kb 0.1% Scripts 2.7 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 103.6 kb 0.1% Total User Assets 123.8 mb 100.0% Complete build size 123.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 32.0 mb 25.8% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Terrain/CTS/Arrays/CTS_Profile_G245_3_Normals.asset 32.0 mb 25.8% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Terrain/CTS/Arrays/CTS_Profile_G245_3_Albedos.asset 5.8 mb 4.7% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Vegetation/G245_3_VegetationStorage.asset 5.3 mb 4.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Vegetation/G245_3_Vegetation_Mask_Arbustos.png 4.0 mb 3.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 2.2 mb 1.8% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Terrain/CTS/Data/Terrain 3 3.asset 2.2 mb 1.8% 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urbaland_product.xx_xx_sb Compressed Size:4.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 66.4 mb 92.3% Meshes 13.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.2 mb 7.2% Other Assets 36.6 kb 0.0% Levels 269.6 kb 0.4% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 97.5 kb 0.1% Total User Assets 72.0 mb 100.0% Complete build size 72.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 88.9% Assets/content_common/art_common/Modules/Shaders/StandardCM.shader 5.2 mb 7.2% Assets/content_common/art_common/Modules/Props_small/Cone/Meshes/Cone_A.FBX 1.0 mb 1.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 1.0 mb 1.4% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-7_comp_light.exr 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro 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File headers 140.8 kb 0.3% Total User Assets 39.3 mb 100.0% Complete build size 39.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.2 mb 13.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 2.4 mb 6.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 2.4 mb 6.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.8 mb 4.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 1.8 mb 4.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 1.7 mb 4.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.5 mb 3.9% 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------------------------------------------------------------------------------- Bundle Name: ruta_g245_2_localized.do_xx_xx Compressed Size:5.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 10.9% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 0.2% Other Assets 6.6 mb 85.8% Levels 154.1 kb 2.0% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.3 kb 1.1% Total User Assets 7.6 mb 100.0% Complete build size 7.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.6 mb 85.8% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting/LightingData.asset 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 2.2% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 2.2% 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kb 1.8% Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_lighting/LightingData.asset 7.0 kb 0.5% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% 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Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-22_comp_light.exr 1.3 mb 14.1% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Material/Sig_Atlas02_MT.mat 242.9 kb 2.5% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 85.5 kb 0.9% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 19.5 kb 0.2% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_CrossDecals.fbx 19.2 kb 0.2% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSmallLarge_H_DE.fbx 14.7 kb 0.2% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 7.6 kb 0.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-22_comp_dir.png 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SquareBig_DE2.fbx 3.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Town_De.fbx 0.4 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleArrow_DE.fbx 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SquareBig_DE.fbx 0.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_traffic.nz_xx_xx Compressed Size:4.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 171.0 kb 1.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 227.0 kb 1.4% Other Assets 246.2 kb 1.5% Levels 15.2 mb 94.8% Scripts 1.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 215.1 kb 1.3% Total User Assets 16.0 mb 100.0% Complete build size 16.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 244.0 kb 1.5% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/LightingData.asset 227.3 kb 1.4% Resources/unity_builtin_extra 85.5 kb 0.5% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-0_comp_light.exr 85.5 kb 0.5% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-0_comp_dir.png 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Material/GlassCommon_MT 1.mat 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/BusStopPassengersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightGroupManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/LogicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_localized.do_xx_xx Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.8 mb 25.4% Meshes 54.8 kb 0.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.1% Other Assets 244.4 kb 2.2% Levels 5.0 mb 45.8% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 2.8 mb 26.0% Total User Assets 10.8 mb 100.0% Complete build size 10.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 12.3% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 1.3 mb 12.3% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Material/Sig_Atlas02_MT.mat 242.9 kb 2.2% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 85.5 kb 0.8% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-22_comp_light.exr 19.2 kb 0.2% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSmallLarge_H_DE.fbx 14.7 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 13.5 kb 0.1% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_CrossDecals.fbx 7.6 kb 0.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-22_comp_dir.png 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SquareBig_DE2.fbx 3.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Town_De.fbx 0.4 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SquareBig_DE.fbx 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleArrow_DE.fbx 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_traffic.xx_xx_xx Compressed Size:2.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 227.0 kb 1.5% Other Assets 2.1 kb 0.0% Levels 14.6 mb 97.5% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 158.7 kb 1.0% Total User Assets 15.0 mb 100.0% Complete build size 15.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 227.3 kb 1.5% Resources/unity_builtin_extra 0.9 kb 0.0% Assets/content_common/art_common/Modules/Props_small/TexelDensity_1.28/Atlas_07/Common/Material/GlassCommon_MT 1.mat 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/BusStopPassengersDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/passengers/scripts/descriptors/PlaceDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightGroupManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/LogicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample 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Standard/Resources/tex_enviro_aurora_colorshift.tga 1.3 mb 1.8% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 1.0 mb 1.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 1.0 mb 1.4% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 128.1 kb 0.2% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 85.5 kb 0.1% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-10_comp_dir.png 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 34.7 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 1.5 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-10_comp_light.exr 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and 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generated assets only): Textures 79.3 mb 71.7% Meshes 9.6 mb 8.7% Animations 787.8 kb 0.7% Sounds 0.0 kb 0.0% Shaders 8.1 mb 7.3% Other Assets 350.3 kb 0.3% Levels 12.2 mb 11.0% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 266.9 kb 0.2% Total User Assets 110.7 mb 100.0% Complete build size 110.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 57.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan2.controller 8.8 mb 7.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 2.6 mb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 2.1 mb 1.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 2.0 mb 1.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 1.9 mb 1.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.7 mb 1.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.0 mb 0.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Top_BaseColor.png 1.0 mb 0.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Hair_Normal.png 911.4 kb 0.8% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-1_comp_dir.png 706.3 kb 0.6% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/LightingData.asset 388.9 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/idle.fbx 341.5 kb 0.3% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman1.controller 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-02/FuseModel_Hair_BaseColor.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_AmbientOcclusion.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Body_BaseColor.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 170.8 kb 0.2% 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0.1% Assets/content_common/art_common/Modules/Environment/EnviroSky/cube_enviro_stars_lite.png 64.1 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 35.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan1.controller 11.5 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Controllers_TEMP/Woman2_idle.controller 11.5 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Controllers_TEMP/Woman001_sitting.controller 11.5 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 11.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Controllers_TEMP/Woman001_idle.controller 11.4 kb 0.0% 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0.4 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.4 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.3 kb 0.0% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland Lighting Settings.lighting 0.3 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 0.3 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.2 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.2 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_localized.xx_xx_xx Compressed Size:21.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 32.8 mb 82.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.4 mb 6.1% Other Assets 4.3 mb 10.7% Levels 132.3 kb 0.3% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.7 kb 0.2% Total User Assets 39.7 mb 100.0% Complete build size 39.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 53.7% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 10.7 mb 26.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 4.3 mb 10.7% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting/LightingData.asset 2.4 mb 6.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 170.8 kb 0.4% Resources/unity_builtin_extra 170.8 kb 0.4% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 170.8 kb 0.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 0.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 0.4% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 17.7 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 1.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 0.2 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.2 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.2 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting Settings.lighting 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_localized.xx_xx_xx Compressed Size:2.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.8 mb 63.0% Meshes 10.0 kb 0.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.0% Other Assets 414.5 kb 2.4% Levels 5.0 mb 29.6% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 857.3 kb 4.9% Total User Assets 17.1 mb 100.0% Complete build size 17.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 31.3% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 5.3 mb 31.3% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 412.5 kb 2.4% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 85.5 kb 0.5% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Material/Sig_Atlas02_MT.mat 6.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSmallLarge_H_DE.fbx 3.7 kb 0.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-1_comp_dir.png 3.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SquareBig_DE2.fbx 3.1 kb 0.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-1_comp_light.exr 0.4 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleArrow_DE.fbx 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Town_De.fbx 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SquareBig_DE.fbx 0.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_3_props_common Compressed Size:11.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.2 mb 18.4% Meshes 1.2 mb 6.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.6 mb 14.9% Other Assets 1.8 mb 10.5% Levels 8.6 mb 49.1% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 96.3 kb 0.5% Total User Assets 17.5 mb 100.0% Complete build size 17.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.4 mb 13.7% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.8 mb 10.5% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 1.1 mb 6.3% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Textures/gate_N.tga 1018.1 kb 5.7% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Textures/gate_MAOHS.tga 843.5 kb 4.7% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Road/Mesh/G245_3_SideRocks.FBX 275.3 kb 1.5% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Mesh/Gate.fbx 212.6 kb 1.2% Resources/unity_builtin_extra 211.9 kb 1.2% Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Props/Textures/gate_BC.tga 170.8 kb 1.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 1.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample 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Materials/Generic - Glass.mat 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/DeactiveGameObjectCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/RUTA_G245_3_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Metal Barrier - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_localized.es_xx_xx Compressed Size:26.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 28.9 mb 46.6% Meshes 9.6 mb 15.5% Animations 787.8 kb 1.2% Sounds 0.0 kb 0.0% Shaders 8.1 mb 13.1% Other Assets 352.0 kb 0.6% Levels 14.0 mb 22.6% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 267.5 kb 0.4% Total User Assets 62.0 mb 100.0% Complete build size 62.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 17.5 mb 28.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 6.8 mb 11.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/idle.fbx 2.2 mb 3.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 2.0 mb 3.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 1.7 mb 2.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.5 mb 2.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.4 mb 2.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 911.4 kb 1.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Body_BaseColor.png 713.8 kb 1.1% Assets/content_common/art_common/Modules/Shaders/Standard.shader 388.9 kb 0.6% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsBase.shader 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-02/FuseModel_Top_BaseColor.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_Normal.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.5% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-1_comp_light.exr 341.5 kb 0.5% 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Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_localized.es_xx_xx Compressed Size:21.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 32.8 mb 82.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.4 mb 6.1% Other Assets 4.3 mb 10.7% Levels 134.8 kb 0.3% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.7 kb 0.2% Total User Assets 39.7 mb 100.0% Complete build size 39.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 53.7% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 10.7 mb 26.8% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 4.3 mb 10.7% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting/LightingData.asset 2.4 mb 6.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 170.8 kb 0.4% Resources/unity_builtin_extra 170.8 kb 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Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 5.3 mb 30.1% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Material/Sig_Atlas02_MT.mat 412.5 kb 2.3% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 85.5 kb 0.5% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 6.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSmallLarge_H_DE.fbx 3.7 kb 0.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-1_comp_dir.png 3.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SquareBig_DE2.fbx 3.1 kb 0.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-1_comp_light.exr 0.4 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% 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21.4% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 2.3 mb 5.2% Total User Assets 44.3 mb 100.0% Complete build size 44.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 3.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-78_comp_dir.png 1.3 mb 3.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-77_comp_light.exr 1.3 mb 3.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-77_comp_dir.png 1.3 mb 3.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-76_comp_dir.png 1.3 mb 3.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-75_comp_light.exr 1.3 mb 3.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-73_comp_dir.png 1.3 mb 3.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-71_comp_light.exr 1.3 mb 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Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_traffic.nz_xx_xx Compressed Size:277.4 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.5% Other Assets 64.1 kb 4.7% Levels 1.2 mb 88.2% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 6.5% Total User Assets 1.3 mb 100.0% Complete build size 1.3 mb Used Assets and files from the Resources folder, sorted by uncompressed 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Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/Ruta_G21_3_Lighting/LightingData.asset 7.0 kb 0.4% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% 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Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/Ruta_G245_3_Lighting/LightingData.asset 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 5.3% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 17.7 kb 0.6% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% 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mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 35.4 mb 63.9% Meshes 313.0 kb 0.6% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.4 mb 4.3% Other Assets 84.0 kb 0.1% Levels 11.8 mb 21.2% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.5 mb 9.9% Total User Assets 55.5 mb 100.0% Complete build size 55.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 4.8% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-73_comp_light.exr 2.4 mb 4.3% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland Lighting Settings.lighting 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-81_comp_dir.png 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-80_comp_light.exr 1.3 mb 2.4% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-80_comp_dir.png 1.3 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Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 3.6 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 3.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_DirtLaneDecal_2.FBX 3.3 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSquare_2_DE.fbx 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Square_DE.fbx 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleDouble_R2_DE.fbx 1.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleArrow_DE.fbx 1.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Material/Sig_Atlas02_MT.mat 1.1 kb 0.0% 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and files from the Resources folder, sorted by uncompressed size: 7.0 kb 2.2% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_traffic.nz_xx_xx Compressed Size:1.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.7 mb 73.5% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 110.0 kb 0.7% Other Assets 414.9 kb 2.8% Levels 2.5 mb 17.3% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 852.4 kb 5.7% Total User Assets 14.5 mb 100.0% Complete build size 14.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 36.7% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-13_comp_light.exr 5.3 mb 36.7% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-13_comp_dir.png 412.5 kb 2.8% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 111.3 kb 0.7% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Escape Lane.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MudArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial 0.0 kb 0.0% 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Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% 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5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oleft6.png 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/ofront6.png 170.8 kb 5.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 17.7 kb 0.6% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Common/RUTA_G245_3_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_localized.nz_xx_xx Compressed Size:7.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 35.4 mb 66.8% Meshes 281.1 kb 0.5% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.0% Other Assets 82.6 kb 0.2% Levels 11.8 mb 22.2% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.5 mb 10.4% Total User Assets 53.0 mb 100.0% Complete build size 53.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-81_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-80_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-76_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-76_comp_dir.png 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-75_comp_light.exr 1.3 mb 2.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-74_comp_light.exr 1.3 mb 2.5% 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mb 2.5% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_05/Material/Sig_Atlas05_MT.mat 1.3 mb 2.5% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_04/Material/Sig_Atlas04_MT.mat 341.5 kb 0.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-72_comp_dir.png 341.5 kb 0.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-71_comp_light.exr 85.5 kb 0.2% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-77_comp_dir.png 79.1 kb 0.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 27.0 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_DirtLaneDecal_2.FBX 18.2 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Square_DE.fbx 16.3 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 15.4 kb 0.0% 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Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 7.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleDouble_R2_DE.fbx 7.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSquare_2_DE.fbx 6.9 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 6.6 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 6.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleDouble_DE.fbx 6.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleGiantSmall_DE.fbx 5.7 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 5.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSmallLarge_H_DE.fbx 5.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSingeBlueSmall_DE.fbx 5.2 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 4.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Rectangle_DE.fbx 4.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSquare_3_DE.fbx 4.0 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 4.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleGiantMedium_DE.fbx 3.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSquare_5_DE.fbx 3.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSingle_DE.fbx 3.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSquare_4_DE.fbx 3.3 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-78_comp_light.exr 3.0 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleDouble_L2_DE.fbx 2.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SquareBig_DE.fbx 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Town_De.fbx 1.6 kb 0.0% Resources/unity_builtin_extra 0.8 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-81_comp_dir.png 0.3 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.2 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.2 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.2 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland Lighting Settings.lighting 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_localized.xx_xx_xx Compressed Size:8.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.8 mb 40.2% Meshes 6.6 mb 45.2% Animations 637.4 kb 4.3% Sounds 0.0 kb 0.0% Shaders 979.6 kb 6.6% Other Assets 87.0 kb 0.6% Levels 324.3 kb 2.2% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 137.9 kb 0.9% Total User Assets 14.5 mb 100.0% Complete build size 14.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.4 mb 16.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 2.2 mb 15.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.4 mb 9.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.4 mb 9.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 344.1 kb 2.3% Resources/unity_builtin_extra 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 341.5 kb 2.3% 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2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 267.1 kb 1.8% Assets/content_common/art_common/Modules/Shaders/Standard.shader 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 170.8 kb 1.2% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 50.2 kb 0.3% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSmallLarge_H_DE.fbx 50.2 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 27.9 kb 0.2% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan1.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman1.controller 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan2.controller 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman2.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_traffic.nz_xx_xx Compressed Size:2.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.3 mb 32.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.0% Other Assets 79.9 kb 0.5% Levels 9.8 mb 60.0% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 1.1 mb 6.9% Total User Assets 16.4 mb 100.0% Complete build size 16.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 8.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-27_comp_light.exr 1.3 mb 8.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-26_comp_light.exr 1.3 mb 8.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-27_comp_dir.png 1.3 mb 8.1% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-26_comp_dir.png 79.0 kb 0.5% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 7.0 kb 0.0% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/playmaker/PlayMaker.dll 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Asphalt - P.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_localized.es_xx_xx Compressed Size:8.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.8 mb 39.8% Meshes 6.6 mb 44.7% Animations 637.4 kb 4.2% Sounds 0.0 kb 0.0% Shaders 979.6 kb 6.5% Other Assets 87.0 kb 0.6% Levels 476.9 kb 3.2% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 137.9 kb 0.9% Total User Assets 14.7 mb 100.0% Complete build size 14.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.4 mb 16.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 2.2 mb 15.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.4 mb 9.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.4 mb 9.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 344.1 kb 2.3% Resources/unity_builtin_extra 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 267.1 kb 1.8% Assets/content_common/art_common/Modules/Shaders/Standard.shader 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 170.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 50.2 kb 0.3% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSmallLarge_H_DE.fbx 50.2 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 27.9 kb 0.2% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan1.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman1.controller 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan2.controller 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman2.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_product.xx_xx_sciberdrola Compressed Size:3.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 69.1 mb 95.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.9 kb 0.0% Other Assets 243.2 kb 0.3% Levels 50.5 kb 0.1% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 2.8 mb 3.9% Total User Assets 72.2 mb 100.0% Complete build size 72.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 88.6% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 1.3 mb 1.8% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-4_comp_light.exr 1.3 mb 1.8% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-4_comp_dir.png 1.0 mb 1.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 242.9 kb 0.3% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_localized.nz_xx_xx Compressed Size:8.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.8 mb 40.3% Meshes 6.6 mb 45.2% Animations 637.4 kb 4.3% Sounds 0.0 kb 0.0% Shaders 979.6 kb 6.6% Other Assets 87.0 kb 0.6% Levels 303.9 kb 2.0% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 137.9 kb 0.9% Total User Assets 14.5 mb 100.0% Complete build size 14.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.4 mb 16.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 2.2 mb 15.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.4 mb 9.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.4 mb 9.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 344.1 kb 2.3% Resources/unity_builtin_extra 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 267.1 kb 1.8% Assets/content_common/art_common/Modules/Shaders/Standard.shader 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 170.8 kb 1.2% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 50.2 kb 0.3% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSmallLarge_H_DE.fbx 50.2 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 27.9 kb 0.2% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan1.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman1.controller 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan2.controller 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman2.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_1_localized.fr_xx_xx Compressed Size:17.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 32.1 mb 91.3% Meshes 5.1 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.4 mb 6.9% Other Assets 71.1 kb 0.2% Levels 507.0 kb 1.4% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 95.4 kb 0.3% Total User Assets 35.2 mb 100.0% Complete build size 35.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 60.7% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 10.7 mb 30.3% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Textures/Sig_Atlas01_BC.jpg 2.4 mb 6.8% Assets/content_common/art_common/Modules/Shaders/Standard.shader 85.5 kb 0.2% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 68.3 kb 0.2% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/RUTA_G21_1_Lighting/LightingData.asset 7.0 kb 0.0% Resources/unity_builtin_extra 5.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Road/Meshes/Ruta_G21_1_Decals.fbx 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Material/Sig_Atlas01_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% 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Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_1/Common/Ruta_G21_1_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g21_2_localized.fr_xx_xx Compressed Size:785.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 854.0 kb 57.2% Meshes 15.8 kb 1.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 17.7 kb 1.2% Other Assets 64.5 kb 4.3% Levels 445.8 kb 29.8% Scripts 0.9 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 95.4 kb 6.4% Total User Assets 1.5 mb 100.0% Complete build size 1.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 170.8 kb 11.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 11.4% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample 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category (Percentages based on user generated assets only): Textures 32.8 mb 92.1% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.4 mb 6.8% Other Assets 36.7 kb 0.1% Levels 266.9 kb 0.7% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.7 kb 0.2% Total User Assets 35.6 mb 100.0% Complete build size 35.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 59.9% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 10.7 mb 29.9% Assets/content_common/art_common/Modules/signals/2020/Localized/CL/Atlas_01/Textures/Sig_Atlas01_BC.jpg 2.4 mb 6.7% Assets/content_common/art_common/Modules/Shaders/Standard.shader 170.8 kb 0.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/otop6.png 170.8 kb 0.5% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oright6.png 170.8 kb 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kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG21/Scenes/Ruta_G21_3/Common/RUTA_G21_3_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_product.xx_xx_psmyamaha Compressed Size:9.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 69.1 mb 86.1% Meshes 13.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 5.2 mb 6.4% Other Assets 36.9 kb 0.0% Levels 5.8 mb 7.2% Scripts 1.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 181.7 kb 0.2% Total User Assets 80.2 mb 100.0% Complete build size 80.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 79.8% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 5.1 mb 6.4% Assets/content_common/art_common/Modules/Shaders/StandardCM.shader 1.3 mb 1.7% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-7_comp_light.exr 1.3 mb 1.7% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-7_comp_dir.png 1.0 mb 1.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 256.3 kb 0.3% 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kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.6% Other Assets 28.8 kb 2.4% Levels 1.0 mb 89.5% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 7.4% Total User Assets 1.1 mb 100.0% Complete build size 1.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 27.9 kb 2.4% Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_lighting/LightingData.asset 7.0 kb 0.6% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_localized.fr_xx_xx Compressed Size:15.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 11.9 mb 38.6% Meshes 9.6 mb 31.0% Animations 787.8 kb 2.5% Sounds 0.0 kb 0.0% Shaders 1.1 mb 3.5% Other Assets 109.1 kb 0.3% Levels 7.3 mb 23.5% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 140.7 kb 0.4% Total User Assets 30.9 mb 100.0% Complete build size 30.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.4 mb 7.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.8 mb 5.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.8 mb 5.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 5.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 1.5 mb 4.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.2 mb 3.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 799.2 kb 2.5% Resources/unity_builtin_extra 341.5 kb 1.1% 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Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/oback6.png 17.7 kb 0.2% Resources/unity_builtin_extra 0.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Art/Textures/Skybox3/Skybox3.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Common/RUTA_G245_2_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: ruta_g245_1_traffic.xx_xx_xx Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.1% Other Assets 4.3 mb 87.0% Levels 559.8 kb 11.1% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 87.5 kb 1.7% Total User Assets 4.9 mb 100.0% Complete build size 4.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.3 mb 87.0% Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Lighting/LightingData.asset 7.0 kb 0.1% Resources/unity_builtin_extra 0.2 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/productSettings/Default/PassengerCameraSetting.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraSetting.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Cameras/configurations/layers/PassengerLayerEnvironment.asset 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/camera/LogicCameraLayer.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Scenery/SceneryData.cs 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% 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Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 1.0 mb 1.3% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-10_comp_dir.png 1.0 mb 1.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 256.3 kb 0.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 128.1 kb 0.2% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 85.5 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 34.7 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting Settings.lighting 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 9.0 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 7.2 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-10_comp_light.exr 1.5 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_localized.do_xx_xx Compressed Size:148.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 1.4% Other Assets 92.2 kb 19.0% Levels 301.4 kb 62.1% Scripts 0.8 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 84.5 kb 17.4% Total User Assets 485.6 kb 100.0% Complete build size 485.6 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 91.4 kb 18.8% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighting/LightingData.asset 7.0 kb 1.4% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighitng Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_common Compressed Size:250.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 30.7 mb 5.7% Meshes 4.7 mb 0.9% Animations 697.2 kb 0.1% Sounds 0.0 kb 0.0% Shaders 12.4 mb 2.3% Other Assets 136.5 kb 0.0% Levels 488.9 mb 90.8% Scripts 4.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 626.9 kb 0.1% Total User Assets 538.3 mb 100.0% Complete build size 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Assets 55.8 mb 100.0% Complete build size 55.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 9.6% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushPalm_Normal.png 5.3 mb 9.6% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushPalm_Color.png 5.3 mb 9.6% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Normal.png 5.3 mb 9.6% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Color.png 4.0 mb 7.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 3.0 mb 5.4% Resources/unity_builtin_extra 2.7 mb 4.8% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushPalm_Subsurface.png 2.7 mb 4.8% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Subsurface.png 2.7 mb 4.8% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushPalm_Extra.png 2.7 mb 4.8% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Palm_Extra.png 931.7 kb 1.6% Assets/contents/Sceneries/MaliRoute/Common/Vegetation/MaliRoute_Storage.asset 341.5 kb 0.6% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 256.1 kb 0.4% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 186.5 kb 0.3% Assets/contents/Sceneries/MaliRoute/Scenes/Common/MaliRoute_Lighting/LightingData.asset 170.8 kb 0.3% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 85.5 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 29.6 kb 0.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/GPUFrustumCulling.compute 8.1 kb 0.0% 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Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/TerrainSystemPro/TerrainSystemPro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ReflectionProbeCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Terrains/UnityTerrain.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/DynamicWater/DynamicWater/DynamicWaterSolverSimulation.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% 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Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherController.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSTerrainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfileSwitcher.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/3rd Party Integrations/CTS Integration/EnviroCTSIntegration.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/orchestrator/OrchestratorsPlugins/LoadSimScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.1 kb 0.0% Assets/contents/Sceneries/MaliRoute/Scenes/Common/MailRoute_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/ShallowWadingArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Gravel Trap - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Concrete - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MiddleWadingArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/DeepWadingArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/SandDune.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: offroadland_common Compressed Size:121.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 248.9 mb 96.7% Meshes 2.5 mb 1.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 1.1 mb 0.4% Other Assets 95.4 kb 0.0% Levels 2.7 mb 1.0% Scripts 4.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 2.0 mb 0.8% Total User Assets 257.3 mb 100.0% Complete build size 257.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 24.9% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 9.3 mb 3.6% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/OR/Arrays/CTS_Profile_OR_Lite_Albedos.asset 8.0 mb 3.1% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/OR/Arrays/CTS_Profile_OR_Lite_Normals.asset 5.3 mb 2.1% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_High_Billboard_Normal.png 5.3 mb 2.1% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_High_Billboard_Color.png 5.3 mb 2.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_02_A_Sm.tga 5.3 mb 2.1% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushFlowers_Billboard_Normal.png 5.3 mb 2.1% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushFlowers_Billboard_Color.png 5.3 mb 2.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Stylized_Grass_02_N.png 5.3 mb 2.1% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Pine_Billboard_Normal.png 5.3 mb 2.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Sand_01_A_Sm.tga 5.3 mb 2.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_A_Sm.tga 5.3 mb 2.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Dirt_03_A_Sm.tga 5.3 mb 2.1% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Pine_Billboard_Color.png 5.3 mb 2.1% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushFlowers_Normal.png 5.3 mb 2.1% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushFlowers_Color.png 5.3 mb 2.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_N.tga 5.3 mb 2.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_A_Sm.tga 5.3 mb 2.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Sand_01_N.png 5.3 mb 2.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Moss_02_N.png 5.3 mb 2.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Dirt_03_N.png 5.3 mb 2.1% Assets/content_common/art_common/Modules/Terrain/Textures/T_Detail_Normal_3.png 4.0 mb 1.6% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 2.7 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_High_Normal.png 2.7 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_High_Color.png 2.7 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Pine_Normal.png 2.7 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Pine_Color.png 2.7 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_High_Billboard_Subsurface.png 2.7 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_High_Billboard_Extra.png 2.7 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushFlowers_Billboard_Subsurface.png 2.7 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Pine_Billboard_Subsurface.png 2.7 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushFlowers_Billboard_Extra.png 2.7 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushFlowers_Subsurface.png 2.7 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Pine_Billboard_Extra.png 2.7 mb 1.0% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushFlowers_Extra.png 2.7 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_H.png 2.7 mb 1.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Ground_Snow_1_AO.tga 2.3 mb 0.9% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/OR/Arrays/CTS_Profile_OR_Albedos.asset 2.2 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_High.st 2.0 mb 0.8% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/OR/Arrays/CTS_Profile_OR_Normals.asset 1.3 mb 0.5% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/TerrainTextures/TerrainTexture4_n.png 1.3 mb 0.5% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/TerrainTextures/TerrainTexture3_n.tga 1.3 mb 0.5% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/TerrainTextures/TerrainTexture2_n.tga 1.3 mb 0.5% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/TerrainTextures/TerrainTexture1_n.tga 1.3 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Broadleaf_High_Subsurface.png 1.3 mb 0.5% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/TerrainTextures/TerrainTexture4.tga 1.3 mb 0.5% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/TerrainTextures/TerrainTexture3.tga 1.3 mb 0.5% 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Assets/content_common/art_common/Modules/Vegetation/2020/Grass/BroomBranches.tga 294.6 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/2020/Trees/Pine.st 256.3 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 256.1 kb 0.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 170.9 kb 0.1% Assets/contents/Sceneries/OffRoadLand/Common/Vegetation/Packages/Offroadland_VegetationPackagePro_billboards/billboardNormal_ddb5e56f-c96a-40c4-a66a-fa1cf85c3e1b.png 170.9 kb 0.1% Assets/contents/Sceneries/OffRoadLand/Common/Vegetation/Packages/Offroadland_VegetationPackagePro_billboards/billboardNormal_3cdd2472-88b0-48cc-acda-5f477b645a46.png 170.9 kb 0.1% Assets/contents/Sceneries/OffRoadLand/Common/Vegetation/Packages/Offroadland_VegetationPackagePro_billboards/billboard_ddb5e56f-c96a-40c4-a66a-fa1cf85c3e1b.png 170.9 kb 0.1% Assets/contents/Sceneries/OffRoadLand/Common/Vegetation/Packages/Offroadland_VegetationPackagePro_billboards/billboard_3cdd2472-88b0-48cc-acda-5f477b645a46.png 170.8 kb 0.1% Assets/content_common/art_common/Modules/Vegetation/2020/Grass/Terrain_Grass.tga 170.8 kb 0.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 128.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 85.5 kb 0.0% Assets/simuzen/platform/utils/Effects/LightCookies/Textures/FlashlightCookie.tif 85.5 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Glitter_SM.tga 64.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 41.1 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/2020/Bushes/BushFlowers.st 29.6 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/GPUFrustumCulling.compute 22.1 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/T_Geo_00.png 19.9 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Lighting/LightingData.asset 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 11.2 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Common/Vegetation/Packages/Offroadland_VegetationPackagePro.asset 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 8.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/MergeInstancedIndirectBuffers.compute 1.6 kb 0.0% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/OR/CTS_Profile_OR_Unity.asset 1.6 kb 0.0% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/OR/CTS_Profile_OR_Lite.asset 1.6 kb 0.0% Assets/content_common/art_common/Modules/Terrain/CTS_Profiles/OR/CTS_Profile_OR.asset 1.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/Common Resources/Generic Materials/Generic - Glass.mat 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStorage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Manager/VegetationStudioManager.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationPackagePro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PrefabSpawner/RuntimePrefabSpawner.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/ColliderSystemPro/ColliderSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/BakingTools/LightProbePlacement/Runtime/LightProbesVolumeSettings.cs 0.2 kb 0.0% Assets/simuzen/platform/DeformableMeshes/Prefabs/DeformableMeshTile.prefab 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/TerrainSystemPro/TerrainSystemPro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ReflectionProbeCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Terrains/UnityTerrain.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationMasks/VegetationMaskLine.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationMasks/VegetationMaskArea.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/DynamicWater/DynamicWater/DynamicWaterSolverSimulation.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/DeformableMeshes/Materials/DeformableMeshes_Offoradland.mat 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/DynamicWater/DynamicWater/DynamicWater.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherManager.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherController.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural 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Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/ShallowWadingArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/DeformableMeshes/Materials/BasicPhysicMaterial.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Gravel Trap - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Gravel Trap - P.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MiddleWadingArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/DeepWadingArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/DegradedAsphalt.physicMaterial 0.0 kb 0.0% 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generated assets only): Textures 41.6 mb 71.1% Meshes 7.3 mb 12.5% Animations 604.2 kb 1.0% Sounds 0.0 kb 0.0% Shaders 7.2 mb 12.3% Other Assets 94.2 kb 0.2% Levels 1.6 mb 2.7% Scripts 1.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 140.2 kb 0.2% Total User Assets 58.5 mb 100.0% Complete build size 58.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 7.3 mb 12.5% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 5.5 mb 9.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_BaseColor.png 4.7 mb 8.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 3.9 mb 6.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 3.3 mb 5.6% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSmallLarge_H_DE.fbx 0.4 kb 0.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 0.4 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 0.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleTriangle.fbx 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_TalkingMan1.controller 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Weight Shift_Man.fbx 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man1.fbx 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man3.fbx 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/wheight shift idle_woman.fbx 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_TalkingMan3.controller 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_Idle.controller 0.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_StandingArguing.controller 0.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_WeightMan.controller ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_localized.es_xx_xx Compressed Size:63.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 70.6 mb 68.5% Meshes 7.7 mb 7.5% Animations 602.5 kb 0.6% Sounds 0.0 kb 0.0% Shaders 14.4 mb 14.0% Other Assets 104.6 kb 0.1% Levels 9.4 mb 9.1% Scripts 1.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 141.7 kb 0.1% Total User Assets 103.0 mb 100.0% Complete build size 103.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.8 mb 6.6% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 6.1 mb 5.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_TalkingIdle.controller 5.9 mb 5.7% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_N.tga 5.3 mb 5.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_MAOHS.tga 5.3 mb 5.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_MAOHS.tga 5.3 mb 5.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_N.tga 5.3 mb 5.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_N.tga 4.0 mb 3.9% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_BC.tga 3.9 mb 3.7% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_N.tga 3.7 mb 3.6% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_MAOHS.tga 3.6 mb 3.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_MAOHS.tga 2.7 mb 2.6% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/Localized/MX/OxxoType_BC.tga 2.4 mb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking.fbx 2.2 mb 2.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_BC.tga 2.1 mb 2.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Localized/MX/Almacén_Entrada_BC.tga 2.1 mb 2.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_MAOHS.tga 1.8 mb 1.8% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_CM.tga 1.8 mb 1.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_N.tga 1.7 mb 1.7% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Localized/MX/Muros_BC.tga 1.4 mb 1.4% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_N.jpg 1.4 mb 1.4% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Decals_Sg.FBX 1.3 mb 1.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_E.tga 1.2 mb 1.2% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_N.tga 1.2 mb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking Idle.fbx 1.1 mb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_StandingArguing.controller 1.1 mb 1.1% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Decals_Bj.FBX 941.7 kb 0.9% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_MAOHS.tga 911.4 kb 0.9% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 870.5 kb 0.8% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_MAOHS.tga 481.6 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing Arguing.fbx 425.3 kb 0.4% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_BC.tga 417.2 kb 0.4% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Traffic_Bump.fbx 398.0 kb 0.4% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SmallRectangle.fbx 389.4 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_Idle.controller 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Body_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 341.5 kb 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Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 63.9 kb 0.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/AlmacenBonafont.FBX 60.7 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 50.3 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 50.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Meshes/PlasticBarrier.fbx 47.0 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 46.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 42.9 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 38.9 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 21.3 kb 0.0% 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Bundle Name: industryland_common Compressed Size:320.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 284.0 mb 48.7% Meshes 28.5 mb 4.9% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 14.3 mb 2.5% Other Assets 132.5 mb 22.7% Levels 123.2 mb 21.1% Scripts 4.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 536.3 kb 0.1% Total User Assets 583.0 mb 100.0% Complete build size 583.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 99.0 mb 17.0% Assets/contents/Sceneries/IndustryLand/Common/Vegetation/BakedVegetation/Baked_EuropeanTree_Vegetation_Industryland.asset 32.0 mb 5.5% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Terrain/CTS/Arrays/CTS_Profile_SanMiguelRoute_1_Normals.asset 32.0 mb 5.5% Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Terrain/CTS/Arrays/CTS_Profile_SanMiguelRoute_1_Albedos.asset 21.3 mb 3.7% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_MAOHS.tga 21.3 mb 3.7% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_N.tga 21.3 mb 3.7% Assets/contents/Sceneries/IndustryLand/Common/Vegetation/Mask/Industryland_VegetationMask.tga 8.0 mb 1.4% Assets/contents/Sceneries/IndustryLand/Common/Buildings/IndustrialPark/Textures/IndustrialPark_BC.tga 6.1 mb 1.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.3 mb 0.9% Assets/contents/Sceneries/IndustryLand/Common/Terrain/Material_fake/T_Ground_Stylized_Grass_01_A_Sm 1.tga 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Pine_Eastern_White_Hero_Field_Normal.png 5.3 mb 0.9% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Pine_Eastern_White_Hero_Field_Color.png 5.3 mb 0.9% 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Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest.st 3.6 mb 0.6% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 3.2 mb 0.5% Resources/unity_builtin_extra 2.7 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Pine_Eastern_White_Hero_Field_Subsurface.png 2.7 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Pine_Eastern_White_Hero/Pine_Eastern_White_Hero_Field_Extra.png 2.7 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest_Subsurface.png 2.7 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Sapling/Oak_Holm_Sapling_1_Subsurface.png 2.7 mb 0.5% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest_Extra.png 2.7 mb 0.5% 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Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: maliroute_localized.xx_xx_xx Compressed Size:1.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 16.2 kb 0.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.2 mb 80.4% Other Assets 190.6 kb 4.7% Levels 485.4 kb 12.1% Scripts 0.9 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 93.1 kb 2.3% Total User Assets 3.9 mb 100.0% Complete build size 3.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 3.1 mb 80.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 186.5 kb 4.6% 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Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 7.0 kb 0.2% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightGroupManager.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/LogicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_common Compressed Size:6.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.8 mb 34.3% Meshes 4.3 mb 31.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 3.1 mb 22.3% Other Assets 137.6 kb 1.0% Levels 1.2 mb 8.8% Scripts 3.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 379.4 kb 2.7% Total User Assets 13.9 mb 100.0% Complete build size 13.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.2 mb 30.5% Assets/contents/Sceneries/IndustryLand/Common/Props/Meshes/DockCrane.FBX 4.0 mb 28.9% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 3.1 mb 22.3% Resources/unity_builtin_extra 341.5 kb 2.4% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 256.1 kb 1.8% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 170.8 kb 1.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 91.4 kb 0.6% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighting/LightingData.asset 72.4 kb 0.5% Assets/contents/Sceneries/MineRoute/Common/Lindes/Meshes/Guardrail_00.FBX 29.6 kb 0.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/GPUFrustumCulling.compute 8.1 kb 0.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/MergeInstancedIndirectBuffers.compute 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Trees/Custom/RedOak/RedOak.spm 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/Bushes/Custom/Azalea/Azalea_Low.spm 1.3 kb 0.0% Assets/content_common/art_common/Modules/Vegetation/2021/Trees/Oak_Holm_Hero/Oak_Holm_Hero_3_Forest.st 0.7 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/WindSampler.mat 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStorage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Manager/VegetationStudioManager.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PrefabSpawner/RuntimePrefabSpawner.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/ColliderSystemPro/ColliderSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/BakingTools/LightProbePlacement/Runtime/LightProbesVolumeSettings.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/TerrainSystemPro/TerrainSystemPro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ReflectionProbeCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Terrains/UnityTerrain.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/TerrainCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherManager.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherController.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSTerrainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfileSwitcher.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/3rd Party Integrations/CTS Integration/EnviroCTSIntegration.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/orchestrator/OrchestratorsPlugins/LoadSimScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.1 kb 0.0% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighitng 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Assets 103.0 mb 100.0% Complete build size 103.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.8 mb 6.6% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 6.1 mb 5.9% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 5.9 mb 5.7% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_N.tga 5.3 mb 5.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_MAOHS.tga 5.3 mb 5.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_MAOHS.tga 5.3 mb 5.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_N.tga 5.3 mb 5.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_N.tga 4.0 mb 3.9% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_BC.tga 3.9 mb 3.7% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_N.tga 3.7 mb 3.6% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_MAOHS.tga 3.6 mb 3.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_MAOHS.tga 2.7 mb 2.6% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/Localized/MX/OxxoType_BC.tga 2.6 mb 2.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking.fbx 2.2 mb 2.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_BC.tga 2.1 mb 2.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Localized/MX/Almacén_Entrada_BC.tga 2.1 mb 2.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_MAOHS.tga 1.8 mb 1.8% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_CM.tga 1.8 mb 1.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_N.tga 1.7 mb 1.7% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Localized/MX/Muros_BC.tga 1.4 mb 1.4% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_N.jpg 1.4 mb 1.4% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Decals_Sg.FBX 1.3 mb 1.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_E.tga 1.2 mb 1.2% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_N.tga 1.2 mb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking Idle.fbx 1.1 mb 1.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 1.1 mb 1.1% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Decals_Bj.FBX 941.7 kb 0.9% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_MAOHS.tga 911.4 kb 0.9% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 870.5 kb 0.8% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_MAOHS.tga 425.3 kb 0.4% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_BC.tga 417.2 kb 0.4% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Traffic_Bump.fbx 398.0 kb 0.4% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SmallRectangle.fbx 389.4 kb 0.4% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 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Levels 1.9 mb 3.5% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.9 kb 0.2% Total User Assets 54.8 mb 100.0% Complete build size 54.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 39.0% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 6.8 mb 12.3% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_HalfSquare.fbx 6.1 mb 11.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 6.0 mb 10.9% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/TocopillaRoute_RoadZebras_US.fbx 3.6 mb 6.6% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 3.1 mb 5.7% Resources/unity_builtin_extra 3.0 mb 5.4% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/TocopillaRoute_Road_US.fbx 1.9 mb 3.6% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 911.4 kb 1.6% 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Assets/UI/Textures/Simulator/Minesim/CAT770/PI_Panel/ON_icon.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Minesim/CAT770/PI_Panel/OFF_icon.png 0.5 kb 0.0% Assets/UI/Textures/Simulator/Minesim/CAT770/PI_Panel/Gas_icon.png 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStorage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Manager/VegetationStudioManager.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PrefabSpawner/RuntimePrefabSpawner.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/ColliderSystemPro/ColliderSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/BakingTools/LightProbePlacement/Runtime/LightProbesVolumeSettings.cs 0.2 kb 0.0% 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Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/scene/Environment/ShadowTunnelTrigger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherManager.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherController.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSTerrainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% 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Assets/contents/Sceneries/TenerifePort/Scenes/Common/Ferry_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/AsphaltIndoor.physicMaterial 0.0 kb 0.0% Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Ferry/LightingData.asset 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cnadtrack_common Compressed Size:77.5 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 95.8 mb 72.4% Meshes 7.6 mb 5.7% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 7.8 mb 5.9% Other Assets 8.6 mb 6.5% Levels 2.2 mb 1.7% Scripts 4.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 10.3 mb 7.8% Total User Assets 132.3 mb 100.0% Complete build size 132.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 29.6 mb 22.4% Assets/contents/Sceneries/CNADTrack/Common/Terrain/CNAD_Terrain.asset 21.3 mb 16.1% Assets/contents/Sceneries/CNADTrack/Common/Props/Textures/MilitaryObtacles_MAOHS.tga 21.3 mb 16.1% Assets/contents/Sceneries/CNADTrack/Common/Props/Textures/MilitaryObtacles_N.tga 10.7 mb 8.1% Assets/contents/Sceneries/CNADTrack/Common/Props/Textures/MilitaryObtacles_BC.tga 6.8 mb 5.1% Assets/content_common/art_common/Modules/Terrain/Textures/Dirt_MAOHS.tga 6.4 mb 4.9% Assets/content_common/art_common/Modules/Terrain/Textures/Dirt_N.jpg 6.1 mb 4.6% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 4.0 mb 3.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/GustNoise.psd 3.2 mb 2.4% Assets/content_common/art_common/Modules/Terrain/Textures/Dirt_BC.jpg 1.3 mb 1.0% Assets/contents/Sceneries/CNADTrack/Common/Road/Meshes/Camino CNAD.FBX 1.1 mb 0.8% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic.shader 1.1 mb 0.8% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/Entrada Garage RG31 cadena RG31 final.fbx 1.1 mb 0.8% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/Entrada Garage RG31 cadena RG31 lado.fbx 978.3 kb 0.7% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/Cadenas Entrada Garage LMV FInal.fbx 806.8 kb 0.6% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/ZigZag RG31 cadenas RG31 final.fbx 738.1 kb 0.5% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/Cadenas Entrada Garage LMV Lado.fbx 738.1 kb 0.5% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/ZigZag LMV cadenas LMV final.fbx 700.7 kb 0.5% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/MilitaryRailway.fbx 341.5 kb 0.3% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/FAE/Resources/FAE_Windvectors.png 306.4 kb 0.2% Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Lighting/LightingData.asset 292.1 kb 0.2% Resources/unity_builtin_extra 256.1 kb 0.2% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Shaders/HDWind/Resources/3DNoise.psd 244.7 kb 0.2% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Resources/CTS Terrain Shader Basic LOD.shader 170.8 kb 0.1% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Common/Resources/PerlinSeamless.png 74.7 kb 0.1% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/Olas.fbx 46.5 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/MilitaryWadingZone.fbx 29.6 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/GPUFrustumCulling.compute 25.3 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/MilitaryPyramid.fbx 18.0 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/MilitaryRamp60.fbx 17.0 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/MilitaryRamp40_Original.fbx 13.9 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/MilitaryStepsMidZone.fbx 13.7 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/MilitarySteps.fbx 8.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Compute/Resources/MergeInstancedIndirectBuffers.compute 7.4 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/MilitaryChamfer.fbx 6.8 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/MilitaryFoso.FBX 3.7 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/2021 Military/Meshes/Military Steps MidZone extra collider.fbx 3.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/2021 Military/Meshes/Military Steps extra collider.fbx 2.4 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/2021 Military/Meshes/Military Railway extra collider.fbx 2.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Setups/2021 Military/Meshes/Military Waves extra collider.fbx 1.5 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Road/Materials/Dirt_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Props/Materials/Obstacles_MT.mat 1.3 kb 0.0% Assets/contents/Sceneries/CNADTrack/Common/Props/Meshes/MilitaryWadingFloor.fbx 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PersistentStorage/PersistentVegetationStorage.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/Manager/VegetationStudioManager.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/PrefabSpawner/RuntimePrefabSpawner.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/ColliderSystemPro/ColliderSystemPro.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/BakingTools/LightProbePlacement/Runtime/LightProbesVolumeSettings.cs 0.2 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/TerrainSystemPro/TerrainSystemPro.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ReflectionProbeCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/TouchReactSystemPro/Runtime/TouchReactSystem.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/Terrains/UnityTerrain.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/DynamicWater/DynamicWater/DynamicWaterSolverSimulation.cs 0.1 kb 0.0% 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Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherManager.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSWeatherController.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSTerrainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Procedural Worlds/CTS/Scripts/CTSProfileSwitcher.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Scripts/3rd Party Integrations/CTS Integration/EnviroCTSIntegration.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/network/Components/NetAuthorityBehaviours/TransformSync.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/orchestrator/OrchestratorsPlugins/LoadSimScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.1 kb 0.0% Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Gravel Trap - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Concrete - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/WadingOnConcrete.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/FrictionLess.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_traffic.nz_xx_xx Compressed Size:382.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.3% Other Assets 39.0 kb 1.7% Levels 2.2 mb 94.5% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 83.2 kb 3.6% Total User Assets 2.3 mb 100.0% Complete build size 2.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 1.6% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 7.0 kb 0.3% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightGroupManager.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/LogicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_localized.do_xx_xx Compressed Size:40.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 43.0 mb 79.2% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.7 mb 18.0% Other Assets 27.3 kb 0.0% Levels 1.4 mb 2.6% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.8 kb 0.2% Total User Assets 54.3 mb 100.0% Complete build size 54.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 39.3% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 6.8 mb 12.5% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_HalfSquare.fbx 6.1 mb 11.3% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 6.0 mb 11.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/TocopillaRoute_RoadZebras_US.fbx 3.6 mb 6.7% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 3.1 mb 5.8% Resources/unity_builtin_extra 3.0 mb 5.5% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/TocopillaRoute_Road_US.fbx 1.9 mb 3.6% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 911.4 kb 1.6% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SmallRectangle.fbx 22.8 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting/LightingData.asset 6.7 kb 0.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.8 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Materials/DirtRubbleBank_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_MAOHS.tga 0.2 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting Settings.lighting 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cnadtrack_localized.xx_xx_xx Compressed Size:240.6 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 1.5% Other Assets 307.1 kb 68.9% Levels 47.1 kb 10.6% Scripts 0.8 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 84.2 kb 18.9% Total User Assets 446.0 kb 100.0% Complete build size 446.0 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 306.4 kb 68.7% Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Lighting/LightingData.asset 7.0 kb 1.6% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/CNADTrack/Scenes/Common/CNADTrack_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_traffic.nz_xx_xx Compressed Size:453.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.3% Other Assets 39.0 kb 1.6% Levels 2.3 mb 94.7% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 83.2 kb 3.4% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 1.6% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 7.0 kb 0.3% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: offroadland_localized.xx_xx_xx Compressed Size:69.2 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 3.2% Other Assets 20.6 kb 9.9% Levels 96.2 kb 46.1% Scripts 0.8 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 84.3 kb 40.4% Total User Assets 208.7 kb 100.0% Complete build size 208.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 19.9 kb 9.5% Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Lighting/LightingData.asset 7.0 kb 3.3% Resources/unity_builtin_extra 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_localized.xx_xx_xx Compressed Size:46.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 41.6 mb 71.2% Meshes 7.3 mb 12.6% Animations 604.2 kb 1.0% Sounds 0.0 kb 0.0% Shaders 7.2 mb 12.3% Other Assets 94.3 kb 0.2% Levels 1.4 mb 2.5% Scripts 1.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 140.2 kb 0.2% Total User Assets 58.4 mb 100.0% Complete build size 58.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 7.3 mb 12.6% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 5.5 mb 9.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_BaseColor.png 4.7 mb 8.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 3.9 mb 6.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 3.3 mb 5.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 3.2 mb 5.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 3.1 mb 5.3% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Edificio_MT.mat 2.7 mb 4.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 2.5 mb 4.3% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Carteles_N.tga 2.2 mb 3.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png 2.2 mb 3.8% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Carteles_MAOHS.tga 1.9 mb 3.3% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/FBX/SedeGlobal.FBX 1.7 mb 3.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 1.7 mb 2.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing Arguing.fbx 1.4 mb 2.5% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_N.tga 1.1 mb 1.9% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/FBX/SedeGlobal_Colliders.FBX 585.2 kb 1.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_MAOHS.tga 427.5 kb 0.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_AmbientOcclusion.png 341.5 kb 0.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_N.tga 341.5 kb 0.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Suelo_MT.mat 341.5 kb 0.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_N.tga 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Body_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 341.5 kb 0.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_BC.tga 341.5 kb 0.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_BC.tga 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 341.5 kb 0.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_MAOHS.tga 341.5 kb 0.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_N.tga 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.6% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 170.8 kb 0.3% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_MAOHS.tga 170.8 kb 0.3% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_MAOHS.tga 170.8 kb 0.3% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Props_MT.mat 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 94.8 kb 0.2% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SquareMedium.fbx 57.4 kb 0.1% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_MontblancLleida_DE.fbx 44.8 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_TalkingIdle.controller 42.8 kb 0.1% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSmall.fbx 27.2 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 26.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Rectangle_DE.fbx 12.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 11.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_TarragonaLleida_DE.fbx 11.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleLarge.fbx 6.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SquareLarge.fbx 6.5 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 4.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Road/Roundabouts_limits.fbx 2.5 kb 0.0% Resources/unity_builtin_extra 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_06/Materials/Sig_Atlas06_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Material/Sig_Atlas02_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Art/Materials/Vallas_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Carteles_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Bascula_MT.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSmallLarge_H_DE.fbx 0.4 kb 0.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 0.4 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 0.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleTriangle.fbx 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_TalkingMan1.controller 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Weight Shift_Man.fbx 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man1.fbx 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man3.fbx 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/wheight shift idle_woman.fbx 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_TalkingMan3.controller 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_Idle.controller 0.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_StandingArguing.controller 0.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_WeightMan.controller ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_localized.bh_xx_xx Compressed Size:55.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 64.1 mb 71.4% Meshes 3.0 mb 3.3% Animations 234.8 kb 0.3% Sounds 0.0 kb 0.0% Shaders 13.4 mb 14.9% Other Assets 57.2 kb 0.1% Levels 8.8 mb 9.9% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 127.8 kb 0.1% Total User Assets 89.7 mb 100.0% Complete build size 89.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.8 mb 7.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking.fbx 6.1 mb 6.8% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Decals_Sg.FBX 5.9 mb 6.6% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/BuildingsOXXOType_MT.mat 5.3 mb 5.9% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 5.3 mb 5.9% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_BC.tga 5.3 mb 5.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 5.3 mb 5.9% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_MAOHS.tga 4.0 mb 4.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AbarrotesType_MT.mat 3.9 mb 4.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Almacen_Entrada_MT.mat 3.7 mb 4.2% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_Asphalt_MT.mat 3.6 mb 4.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 2.7 mb 3.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 2.3 mb 2.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 2.2 mb 2.5% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_MAOHS.tga 2.1 mb 2.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 2.1 mb 2.4% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Muros_MT.mat 1.8 mb 2.1% Assets/contents/Sceneries/DeliveryCity/Common/Props/Materials/Walls.mat 1.8 mb 2.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Body_BaseColor.png 1.7 mb 1.9% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Suelo_MT.mat 1.4 mb 1.6% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/Localized/MX/OxxoType_BC.tga 1.3 mb 1.5% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_MT.mat 1.2 mb 1.4% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_E.tga 941.7 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 911.4 kb 1.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AbarrotesType_Decals_MT.mat 870.5 kb 0.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 485.4 kb 0.5% 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Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_N.tga ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_localized.es_xx_xx Compressed Size:46.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 41.6 mb 71.1% Meshes 7.3 mb 12.5% Animations 604.2 kb 1.0% Sounds 0.0 kb 0.0% Shaders 7.2 mb 12.3% Other Assets 94.2 kb 0.2% Levels 1.6 mb 2.7% Scripts 1.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 140.2 kb 0.2% Total User Assets 58.5 mb 100.0% Complete build size 58.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 7.3 mb 12.5% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 5.5 mb 9.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_BaseColor.png 4.7 mb 8.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 3.9 mb 6.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 3.3 mb 5.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 3.2 mb 5.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 3.1 mb 5.3% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Edificio_MT.mat 2.7 mb 4.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 2.5 mb 4.3% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Carteles_N.tga 2.2 mb 3.8% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_AmbientOcclusion.png 341.5 kb 0.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_N.tga 341.5 kb 0.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Suelo_MT.mat 341.5 kb 0.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_N.tga 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Body_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 341.5 kb 0.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_BC.tga 341.5 kb 0.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_BC.tga 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 341.5 kb 0.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_MAOHS.tga 341.5 kb 0.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_N.tga 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 341.5 kb 0.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_BC.tga 278.1 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking Idle.fbx 276.4 kb 0.5% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleMedium.fbx 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 170.8 kb 0.3% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_MAOHS.tga 170.8 kb 0.3% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_MAOHS.tga 170.8 kb 0.3% 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Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 26.9 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Rectangle_DE.fbx 12.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 11.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_TarragonaLleida_DE.fbx 11.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleLarge.fbx 6.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SquareLarge.fbx 6.5 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 4.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Road/Roundabouts_limits.fbx 2.5 kb 0.0% Resources/unity_builtin_extra 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_06/Materials/Sig_Atlas06_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Material/Sig_Atlas02_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Art/Materials/Vallas_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Carteles_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Bascula_MT.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% 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------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_localized.do_xx_xx Compressed Size:63.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 70.6 mb 68.5% Meshes 7.7 mb 7.5% Animations 602.5 kb 0.6% Sounds 0.0 kb 0.0% Shaders 14.4 mb 14.0% Other Assets 104.6 kb 0.1% Levels 9.4 mb 9.1% Scripts 1.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 141.7 kb 0.1% Total User Assets 103.0 mb 100.0% Complete build size 103.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.8 mb 6.6% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 6.1 mb 5.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_TalkingIdle.controller 5.9 mb 5.7% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_N.tga 5.3 mb 5.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_MAOHS.tga 5.3 mb 5.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_MAOHS.tga 5.3 mb 5.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_N.tga 5.3 mb 5.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_N.tga 4.0 mb 3.9% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_BC.tga 3.9 mb 3.7% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_N.tga 3.7 mb 3.6% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_MAOHS.tga 3.6 mb 3.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_MAOHS.tga 2.7 mb 2.6% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/Localized/MX/OxxoType_BC.tga 2.4 mb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking.fbx 2.2 mb 2.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_BC.tga 2.1 mb 2.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Localized/MX/Almacén_Entrada_BC.tga 2.1 mb 2.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_MAOHS.tga 1.8 mb 1.8% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_CM.tga 1.8 mb 1.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_N.tga 1.7 mb 1.7% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Localized/MX/Muros_BC.tga 1.4 mb 1.4% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_N.jpg 1.4 mb 1.4% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Decals_Sg.FBX 1.3 mb 1.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_E.tga 1.2 mb 1.2% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_N.tga 1.2 mb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking Idle.fbx 1.1 mb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_StandingArguing.controller 1.1 mb 1.1% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Decals_Bj.FBX 941.7 kb 0.9% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_MAOHS.tga 911.4 kb 0.9% Assets/content_common/art_common/Modules/Environment/Textures/Oil_N.tga 870.5 kb 0.8% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_MAOHS.tga 481.6 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing Arguing.fbx 425.3 kb 0.4% Assets/contents/Sceneries/DeliveryCity/Common/Props/Textures/Walls_BC.tga 417.2 kb 0.4% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Traffic_Bump.fbx 398.0 kb 0.4% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SmallRectangle.fbx 389.4 kb 0.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_Idle.controller 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 341.5 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Body_BaseColor.png 341.5 kb 0.3% 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Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/OxxoBuilding_2.fbx 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_AmbientOcclusion.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 170.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 170.8 kb 0.2% 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Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 42.9 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 38.9 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 21.3 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road_US.fbx 11.6 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 11.6 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 11.6 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 7.2 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_Talking.controller 6.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Meshes/Wall_04.FBX 4.4 kb 0.0% Resources/unity_builtin_extra 2.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/Abarrotes_2.fbx 2.5 kb 0.0% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 2.5 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/wheight shift idle_woman.fbx 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_Asphalt_MT.mat 1.7 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Materials/RoadDecals_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/BuildingsOXXOType_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Almacen_Entrada_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AbarrotesType_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Materials/Walls.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Suelo_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Muros_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AbarrotesType_Decals_MT.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse 2.mat 1.0 kb 0.0% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_WeightMan.controller 0.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_TalkingMan2.controller 0.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_TalkingMan1.controller 0.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 0.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Weight Shift_Man.fbx 0.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man2.fbx 0.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man1.fbx 0.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 0.5 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/Delivery_City Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_localized.fr_xx_xx Compressed Size:157.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 1.3% Other Assets 92.2 kb 17.3% Levels 350.2 kb 65.5% Scripts 0.8 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 84.5 kb 15.8% Total User Assets 534.4 kb 100.0% Complete build size 534.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 91.4 kb 17.1% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighting/LightingData.asset 7.0 kb 1.3% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighitng Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_localized.nz_xx_xx Compressed Size:46.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 41.6 mb 71.4% Meshes 7.3 mb 12.6% Animations 604.2 kb 1.0% Sounds 0.0 kb 0.0% Shaders 7.2 mb 12.4% Other Assets 94.2 kb 0.2% Levels 1.3 mb 2.2% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 140.3 kb 0.2% Total User Assets 58.2 mb 100.0% Complete build size 58.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 7.3 mb 12.5% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/FBX/SedeGlobal.FBX 5.5 mb 9.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_BaseColor.png 4.7 mb 8.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 3.9 mb 6.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 3.3 mb 5.6% 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Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_traffic.nz_xx_xx Compressed Size:594.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.2% Other Assets 39.0 kb 1.1% Levels 3.2 mb 96.3% Scripts 0.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 83.2 kb 2.4% Total User Assets 3.4 mb 100.0% Complete build size 3.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 1.1% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 7.0 kb 0.2% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightGroupManager.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/LogicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_localized.fr_xx_xx Compressed Size:40.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 43.0 mb 78.7% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.7 mb 17.8% Other Assets 27.3 kb 0.0% Levels 1.8 mb 3.3% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.8 kb 0.2% Total User Assets 54.7 mb 100.0% Complete build size 54.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 39.0% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 6.8 mb 12.4% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_HalfSquare.fbx 6.1 mb 11.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 6.0 mb 10.9% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/TocopillaRoute_RoadZebras_US.fbx 3.6 mb 6.6% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 3.1 mb 5.7% Resources/unity_builtin_extra 3.0 mb 5.4% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/TocopillaRoute_Road_US.fbx 1.9 mb 3.6% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 911.4 kb 1.6% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SmallRectangle.fbx 22.8 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting/LightingData.asset 6.7 kb 0.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.8 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Materials/DirtRubbleBank_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_MAOHS.tga 0.2 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting Settings.lighting 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tenerifeport_localized.es_xx_xx Compressed Size:43.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 3.6% Other Assets 2.8 kb 1.5% Levels 90.3 kb 48.8% Scripts 0.7 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 84.5 kb 45.7% Total User Assets 185.1 kb 100.0% Complete build size 185.1 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 7.0 kb 3.8% Resources/unity_builtin_extra 1.7 kb 0.9% Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Lighting/LightingData.asset 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_traffic.xx_xx_xx Compressed Size:1020.9 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.1% Other Assets 39.0 kb 0.7% Levels 5.5 mb 97.8% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 83.2 kb 1.4% Total User Assets 5.7 mb 100.0% Complete build size 5.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 0.7% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 7.0 kb 0.1% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_localized.bh_xx_xx Compressed Size:40.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 35.1 mb 73.2% Meshes 4.5 mb 9.3% Animations 234.8 kb 0.5% Sounds 0.0 kb 0.0% Shaders 6.3 mb 13.2% Other Assets 58.7 kb 0.1% Levels 1.6 mb 3.4% Scripts 1.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 126.4 kb 0.3% Total User Assets 47.9 mb 100.0% Complete build size 47.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 12.8% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_MAOHS.tga 5.5 mb 11.5% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Edificio_MT.mat 4.7 mb 9.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 3.9 mb 8.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse.mat 3.3 mb 6.8% Assets/content_common/art_common/Modules/Props_small/Props/Art/Materials/Vallas_MT.mat 3.2 mb 6.6% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_06/Materials/Sig_Atlas06_MT.mat 3.1 mb 6.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 2.7 mb 5.6% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Material/Sig_Atlas02_MT.mat 2.5 mb 5.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 2.2 mb 4.7% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Props_MT.mat 2.2 mb 4.6% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 1.7 mb 3.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Carteles_MT.mat 1.4 mb 3.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede 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Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Rectangle_DE.fbx ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_localized.xx_xx_xx Compressed Size:149.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 1.4% Other Assets 92.2 kb 18.9% Levels 304.1 kb 62.3% Scripts 0.8 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 84.5 kb 17.3% Total User Assets 488.4 kb 100.0% Complete build size 488.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 91.4 kb 18.7% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighting/LightingData.asset 7.0 kb 1.4% Resources/unity_builtin_extra 0.1 kb 0.0% 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mineroute_localized.es_xx_xx Compressed Size:157.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 1.3% Other Assets 92.2 kb 17.3% Levels 350.2 kb 65.5% Scripts 0.8 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 84.5 kb 15.8% Total User Assets 534.4 kb 100.0% Complete build size 534.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 91.4 kb 17.1% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighting/LightingData.asset 7.0 kb 1.3% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 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0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 50.2 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Meshes/PlasticBarrier.fbx 47.0 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 46.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 42.9 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 38.9 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 21.3 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Delivery_City_Road_US.fbx 11.6 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 11.6 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 11.6 kb 0.0% 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0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Almacen_Entrada_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AbarrotesType_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Materials/Walls.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Suelo_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AlmacénBonafont/Muros_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Materials/AbarrotesType_Decals_MT.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man1.fbx 0.5 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 0.5 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.4 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/Delivery_City Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_localized.nz_xx_xx Compressed Size:170.1 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 1.1% Other Assets 92.2 kb 15.1% Levels 427.2 kb 69.9% Scripts 0.8 kb 0.1% Included DLLs 0.0 kb 0.0% File headers 84.5 kb 13.8% Total User Assets 611.4 kb 100.0% Complete build size 611.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 91.4 kb 15.0% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighting/LightingData.asset 7.0 kb 1.1% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighitng Settings.lighting 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Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/TocopillaRoute_RoadZebras_US.fbx 3.6 mb 6.7% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 3.1 mb 5.8% Resources/unity_builtin_extra 3.0 mb 5.5% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/TocopillaRoute_Road_US.fbx 1.9 mb 3.6% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 911.4 kb 1.6% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SmallRectangle.fbx 22.8 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting/LightingData.asset 6.7 kb 0.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.8 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Materials/DirtRubbleBank_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_MAOHS.tga 0.2 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting Settings.lighting 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_traffic.xx_xx_xx Compressed Size:384.5 kb Uncompressed usage by category 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Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/TocopillaRoute_RoadZebras_US.fbx 3.0 mb 7.6% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 22.7 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 6.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SmallRectangle.fbx 1.5 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Materials/DirtRubbleBank_MT.mat 0.4 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/TocopillaRoute_Road_US.fbx 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_HalfSquare.fbx 0.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tocopillaroute_localized.nz_xx_xx Compressed Size:40.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 43.0 mb 78.8% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 9.7 mb 17.9% Other Assets 27.3 kb 0.0% Levels 1.7 mb 3.1% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 86.8 kb 0.2% Total User Assets 54.6 mb 100.0% Complete build size 54.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 39.1% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 6.8 mb 12.4% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_HalfSquare.fbx 6.1 mb 11.2% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 6.0 mb 10.9% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/TocopillaRoute_RoadZebras_US.fbx 3.6 mb 6.6% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 3.1 mb 5.7% Resources/unity_builtin_extra 3.0 mb 5.5% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/TocopillaRoute_Road_US.fbx 1.9 mb 3.6% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 911.4 kb 1.6% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SmallRectangle.fbx 22.8 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting/LightingData.asset 6.7 kb 0.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 1.8 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Materials/DirtRubbleBank_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_MAOHS.tga 0.2 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting Settings.lighting 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_traffic.nz_xx_xx Compressed Size:1018.0 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.1% Other Assets 39.0 kb 0.7% Levels 5.4 mb 97.7% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 83.2 kb 1.5% Total User Assets 5.5 mb 100.0% Complete build size 5.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 0.7% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 7.0 kb 0.1% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_traffic.xx_xx_xx Compressed Size:452.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.3% Other Assets 39.0 kb 1.6% Levels 2.3 mb 94.7% Scripts 0.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 83.2 kb 3.4% Total User Assets 2.4 mb 100.0% Complete build size 2.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 38.5 kb 1.6% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 7.0 kb 0.3% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSTrafficLightCheck.cs 0.1 kb 0.0% Assets/simuzen/platform/traffic/iTS/Traffic System/Scripts/Main/TSMainManager.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: offroadland_product.xx_xx_sciberdrola Compressed Size:1.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 66.4 mb 99.6% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 19.9 kb 0.0% Other Assets 0.3 kb 0.0% Levels 161.4 kb 0.2% Scripts 0.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 79.8 kb 0.1% Total User Assets 66.7 mb 100.0% Complete build size 66.7 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 95.9% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 1.0 mb 1.5% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.5% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 256.3 kb 0.4% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/contents/Sceneries/OffRoadLand/Scenes/Common/OffRoadLand_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mineroute_localized.bh_xx_xx Compressed Size:157.3 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 1.3% Other Assets 92.2 kb 17.3% Levels 350.2 kb 65.5% Scripts 0.8 kb 0.2% Included DLLs 0.0 kb 0.0% File headers 84.5 kb 15.8% Total User Assets 534.4 kb 100.0% Complete build size 534.4 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 91.4 kb 17.1% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighting/LightingData.asset 7.0 kb 1.3% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/MineRoute/Scenes/Common/Mineroute_Lighitng Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: tenerifeport_localized.do_xx_xx Compressed Size:43.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 3.6% Other Assets 2.8 kb 1.5% Levels 91.0 kb 49.0% Scripts 0.7 kb 0.4% Included DLLs 0.0 kb 0.0% File headers 84.5 kb 45.5% Total User Assets 185.7 kb 100.0% Complete build size 185.7 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 7.0 kb 3.8% Resources/unity_builtin_extra 1.7 kb 0.9% Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Lighting/LightingData.asset 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.1% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/TenerifePort/Scenes/Common/TenerifePort_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_localized.xx_xx_xx Compressed Size:63.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 70.6 mb 68.8% Meshes 7.3 mb 7.1% Animations 602.5 kb 0.6% Sounds 0.0 kb 0.0% Shaders 14.4 mb 14.1% Other Assets 104.5 kb 0.1% Levels 9.4 mb 9.1% Scripts 1.2 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 141.7 kb 0.1% Total User Assets 102.5 mb 100.0% Complete build size 102.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.8 mb 6.6% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 6.1 mb 6.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 5.9 mb 5.7% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_N.tga 5.3 mb 5.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_MAOHS.tga 5.3 mb 5.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_MAOHS.tga 5.3 mb 5.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_N.tga 5.3 mb 5.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_N.tga 4.0 mb 3.9% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_BC.tga 3.9 mb 3.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_N.tga 3.7 mb 3.6% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_MAOHS.tga 3.6 mb 3.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_MAOHS.tga 3.4 mb 3.3% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Decals_Bj.FBX 2.7 mb 2.6% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/Localized/MX/OxxoType_BC.tga 2.2 mb 2.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_BC.tga 2.1 mb 2.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Localized/MX/Almacén_Entrada_BC.tga 2.1 mb 2.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_MAOHS.tga 1.8 mb 1.8% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_CM.tga 1.8 mb 1.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_N.tga 1.7 mb 1.7% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Localized/MX/Muros_BC.tga 1.4 mb 1.4% Assets/contents/Sceneries/DeliveryCity/Common/Road/Meshes/Decals_Sg.FBX 1.4 mb 1.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking.fbx 1.4 mb 1.4% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_N.jpg 1.3 mb 1.3% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_E.tga 1.2 mb 1.2% 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Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 46.2 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 42.9 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 41.7 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Common/Props/Meshes/PlasticBarrier.fbx 38.9 kb 0.0% Assets/contents/Sceneries/DeliveryCity/Scenes/Common/DeliveryCity_Lighting/LightingData.asset 36.7 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing Arguing.fbx 21.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking Idle.fbx 11.6 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 11.6 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 11.6 kb 0.0% 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tocopillaroute_localized.us_xx_xx Compressed Size:28.3 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 31.1 mb 77.8% Meshes 1.2 mb 3.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.1 mb 15.3% Other Assets 25.5 kb 0.1% Levels 1.4 mb 3.5% Scripts 1.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 95.4 kb 0.2% Total User Assets 39.9 mb 100.0% Complete build size 39.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 21.3 mb 53.4% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_MAOHS.tga 6.8 mb 16.9% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_N.tga 6.1 mb 15.3% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 3.0 mb 7.5% Assets/content_common/art_common/Modules/Terrain/Textures/DirtRubbleBank_BC.tga 1.2 mb 3.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/TocopillaRoute_Road_US.fbx 22.7 kb 0.1% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting/LightingData.asset 7.1 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Common/Road/Meshes/TocopillaRoute_RoadZebras_US.fbx 7.0 kb 0.0% Resources/unity_builtin_extra 3.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_HalfSquare.fbx 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SmallRectangle.fbx 1.5 kb 0.0% Assets/content_common/art_common/Modules/Terrain/Materials/DirtRubbleBank_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/contents/Sceneries/TocopillaRoute/Scenes/Common/TocopillaRoute_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_localized.us_xx_xx Compressed Size:45.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 41.6 mb 72.7% Meshes 6.2 mb 10.8% Animations 604.2 kb 1.0% Sounds 0.0 kb 0.0% Shaders 7.2 mb 12.6% Other Assets 94.3 kb 0.2% Levels 1.4 mb 2.5% Scripts 1.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 140.2 kb 0.2% Total User Assets 57.3 mb 100.0% Complete build size 57.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 7.4 mb 12.9% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/FBX/SedeGlobal.FBX 5.5 mb 9.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_BaseColor.png 4.7 mb 8.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 3.9 mb 6.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 3.3 mb 5.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 3.2 mb 5.5% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing Arguing.fbx 1.1 mb 1.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png 933.9 kb 1.6% Assets/contents/Sceneries/IndustryLand/Common/Road/Roundabouts_limits.fbx 636.8 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking Idle.fbx 585.2 kb 1.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_MAOHS.tga 427.5 kb 0.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_AmbientOcclusion.png 341.5 kb 0.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_N.tga 341.5 kb 0.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Suelo_MT.mat 341.5 kb 0.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_N.tga 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Body_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 341.5 kb 0.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_BC.tga 341.5 kb 0.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_BC.tga 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 341.5 kb 0.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_MAOHS.tga 341.5 kb 0.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_N.tga 341.5 kb 0.6% 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13.6 kb 0.0% Resources/unity_builtin_extra 12.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSmallLarge_H_DE.fbx 11.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleTriangle.fbx 6.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_MontblancLleida_DE.fbx 6.5 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 1.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_06/Materials/Sig_Atlas06_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Material/Sig_Atlas02_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Art/Materials/Vallas_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Carteles_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Bascula_MT.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SquareLarge.fbx 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Weight Shift_Man.fbx 0.4 kb 0.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 0.4 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_WeightMan.controller 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man3.fbx 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/wheight shift idle_woman.fbx 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man1.fbx 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_TalkingMan3.controller 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_TalkingMan1.controller 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_Idle.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_TalkingIdle.controller 0.0 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_StandingArguing.controller ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_localized.us_xx_xx Compressed Size:6.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 35.4 mb 67.8% Meshes 2.4 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.0% Other Assets 81.7 kb 0.2% Levels 11.2 mb 21.5% Scripts 1.5 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.5 mb 10.5% Total User Assets 52.2 mb 100.0% Complete build size 52.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-81_comp_light.exr 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-79_comp_light.exr 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-79_comp_dir.png 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-77_comp_light.exr 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-77_comp_dir.png 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-76_comp_dir.png 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-75_comp_light.exr 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-75_comp_dir.png 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-74_comp_light.exr 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-74_comp_dir.png 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-73_comp_dir.png 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-72_comp_light.exr 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-71_comp_light.exr 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-71_comp_dir.png 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-70_comp_light.exr 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-70_comp_dir.png 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-69_comp_light.exr 1.3 mb 2.6% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_05/Material/Sig_Atlas05_MT.mat 1.3 mb 2.6% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_04/Material/Sig_Atlas04_MT.mat 1.3 mb 2.6% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Material/Sig_Atlas02_MT.mat 1.3 mb 2.6% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 1.3 mb 2.6% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-80_comp_dir.png 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-78_comp_dir.png 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-76_comp_light.exr 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-73_comp_light.exr 341.5 kb 0.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-80_comp_light.exr 341.5 kb 0.6% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_03/Material/Sig_Atlas03_MT.mat 85.5 kb 0.2% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-72_comp_dir.png 79.0 kb 0.1% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleGiante_DE.fbx 6.7 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-78_comp_light.exr 1.6 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-81_comp_dir.png 0.8 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-69_comp_dir.png 0.3 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Rectangle_DE.fbx 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSquare_5_DE.fbx 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSquare_3_DE.fbx 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleMediumDE.fbx 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Tolll_De.fbx 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSingle_DE.fbx 0.1 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------------------------------------------------------------------------------- Bundle Name: dirttrack_localized.us_xx_xx Compressed Size:3.4 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.8 mb 25.5% Meshes 46.7 kb 0.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.1% Other Assets 244.4 kb 2.2% Levels 4.9 mb 45.8% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 2.8 mb 26.0% Total User Assets 10.8 mb 100.0% Complete build size 10.8 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.3 mb 12.3% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 1.3 mb 12.3% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-22_comp_light.exr 242.9 kb 2.2% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 85.5 kb 0.8% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Material/Sig_Atlas02_MT.mat 19.2 kb 0.2% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Town_De.fbx 14.7 kb 0.1% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-22_comp_dir.png 7.6 kb 0.1% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SquareBig_DE2.fbx 7.1 kb 0.1% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_CrossDecals.fbx 3.5 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSmallLarge_H_DE.fbx 1.6 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 0.4 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleArrow_DE.fbx 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SquareBig_DE.fbx 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_localized.us_xx_xx Compressed Size:2.8 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.8 mb 63.3% Meshes 1.6 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.7 kb 0.0% Other Assets 414.5 kb 2.4% Levels 5.0 mb 29.4% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 856.5 kb 4.9% Total User Assets 17.0 mb 100.0% Complete build size 17.0 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 31.4% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 5.3 mb 31.4% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Material/Sig_Atlas02_MT.mat 412.5 kb 2.4% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 85.5 kb 0.5% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 6.7 kb 0.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-1_comp_light.exr 1.6 kb 0.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-1_comp_dir.png 0.4 kb 0.0% Resources/unity_builtin_extra 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSmallLarge_H_DE.fbx 0.1 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SquareBig_DE2.fbx 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleArrow_DE.fbx 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Town_De.fbx 0.1 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SquareBig_DE.fbx 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: deliverycity_localized.us_xx_xx Compressed Size:63.0 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 70.6 mb 68.9% Meshes 7.3 mb 7.1% Animations 602.5 kb 0.6% Sounds 0.0 kb 0.0% Shaders 14.4 mb 14.1% Other Assets 104.6 kb 0.1% Levels 9.4 mb 9.1% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 141.4 kb 0.1% Total User Assets 102.5 mb 100.0% Complete build size 102.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.8 mb 6.6% Assets/content_common/art_common/Modules/Shaders/StandardHeavy.shader 6.1 mb 6.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.9 mb 5.7% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_N.tga 5.3 mb 5.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_MAOHS.tga 5.3 mb 5.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_MAOHS.tga 5.3 mb 5.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_N.tga 5.3 mb 5.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/OxxoType_N.tga 4.0 mb 3.9% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AbarrotesType_BC.tga 3.9 mb 3.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_N.tga 3.7 mb 3.6% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Muros_MAOHS.tga 3.6 mb 3.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_MAOHS.tga 2.7 mb 2.6% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/Localized/MX/OxxoType_BC.tga 2.5 mb 2.5% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Meshes/AlmacenBonafont.FBX 2.2 mb 2.2% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_BC.tga 2.1 mb 2.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Localized/MX/Almacén_Entrada_BC.tga 2.1 mb 2.1% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Suelo_MAOHS.tga 1.8 mb 1.8% Assets/content_common/art_common/Modules/Props_small/Roads/Localized/MX/Textures/RoadDecals_CM.tga 1.8 mb 1.8% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Almacén_Entrada_N.tga 1.7 mb 1.7% Assets/contents/Sceneries/DeliveryCity/Common/Buildings/Textures/AlmacénBonafont/Localized/MX/Muros_BC.tga 1.7 mb 1.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing 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kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_localized.us_xx_xx Compressed Size:7.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 70.1 mb 87.1% Meshes 1.6 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 6.8 mb 8.5% Other Assets 38.7 kb 0.0% Levels 3.3 mb 4.1% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 200.7 kb 0.2% Total User Assets 80.5 mb 100.0% Complete build size 80.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 79.5% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 6.8 mb 8.5% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 1.3 mb 1.7% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 1.3 mb 1.7% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.2% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 1.0 mb 1.2% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-10_comp_light.exr 911.4 kb 1.1% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-10_comp_dir.png 256.3 kb 0.3% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 85.5 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 34.7 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 1.6 kb 0.0% Assets/content_common/art_common/Modules/Shaders/Standard.shader 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 0.2 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.2 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting Settings.lighting 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_localized.us_xx_xx Compressed Size:8.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 5.8 mb 40.3% Meshes 6.6 mb 45.2% Animations 637.4 kb 4.3% Sounds 0.0 kb 0.0% Shaders 979.6 kb 6.6% Other Assets 87.0 kb 0.6% Levels 315.5 kb 2.1% Scripts 0.8 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 138.0 kb 0.9% Total User Assets 14.5 mb 100.0% Complete build size 14.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.2 mb 15.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 2.1 mb 14.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.4 mb 10.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.4 mb 9.9% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 669.4 kb 4.5% Resources/unity_builtin_extra 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 2.3% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 341.5 kb 2.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 258.6 kb 1.7% Assets/content_common/art_common/Modules/Shaders/Standard.shader 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 170.8 kb 1.2% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 170.8 kb 1.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 50.2 kb 0.3% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSmallLarge_H_DE.fbx 27.9 kb 0.2% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 1.6 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan1.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman2.controller 0.1 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman1.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_localized.us_xx_xx Compressed Size:15.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 11.9 mb 38.9% Meshes 9.6 mb 31.3% Animations 787.8 kb 2.5% Sounds 0.0 kb 0.0% Shaders 1.1 mb 3.5% Other Assets 109.0 kb 0.3% Levels 7.0 mb 22.9% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 140.7 kb 0.4% Total User Assets 30.6 mb 100.0% Complete build size 30.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 1.9 mb 6.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 1.9 mb 6.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 5.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.5 mb 4.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.5 mb 4.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.4 mb 4.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 1.1 mb 3.5% Resources/unity_builtin_extra 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_BaseColor.png 341.5 kb 1.1% 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341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_BaseColor.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 341.5 kb 1.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 1.1% 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Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_lighting/LightingData.asset 0.0 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: testland_localized.de_xx_xx Compressed Size:9.8 mb Uncompressed usage by category (Percentages 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Resources/unity_builtin_extra 341.5 kb 2.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 2.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 2.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 2.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 2.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 2.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 341.5 kb 2.0% 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Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 170.8 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 170.8 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 170.8 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 170.8 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 170.8 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 170.8 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 170.8 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 27.9 kb 0.2% Assets/contents/Sceneries/TestLand/Scenes/Common/Testland_lighting/LightingData.asset 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSmallLarge_H_DE.fbx 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman1.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan1.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/TestLand/Scenes/Common/TestLand_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: mountainpass_localized.de_xx_xx Compressed Size:3.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 10.8 mb 59.2% Meshes 8.9 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.4 mb 13.3% Other Assets 417.3 kb 2.2% Levels 3.7 mb 20.6% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 856.7 kb 4.6% Total User Assets 18.2 mb 100.0% Complete build size 18.2 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 5.3 mb 29.4% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-1_comp_light.exr 5.3 mb 29.4% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/Lightmap-1_comp_dir.png 2.4 mb 13.2% Assets/content_common/art_common/Modules/Shaders/Standard.shader 412.5 kb 2.2% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_lighting/LightingData.asset 85.5 kb 0.5% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 7.0 kb 0.0% Resources/unity_builtin_extra 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleArrow_DE.fbx 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSmallLarge_H_DE.fbx 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SquareBig_DE2.fbx 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SquareBig_DE.fbx 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Town_De.fbx 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Material/Sig_Atlas02_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/MountainPass/Scenes/Common/MountainPass_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: dirttrack_localized.de_xx_xx Compressed Size:4.6 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 2.8 mb 20.5% Meshes 53.9 kb 0.4% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.4 mb 18.0% Other Assets 247.2 kb 1.8% Levels 5.1 mb 38.4% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 2.8 mb 21.0% Total User Assets 13.4 mb 100.0% Complete build size 13.4 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.4 mb 17.9% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.3 mb 9.9% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-22_comp_light.exr 1.3 mb 9.9% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/Lightmap-22_comp_dir.png 242.9 kb 1.8% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack_lighting/LightingData.asset 85.5 kb 0.6% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 45.1 kb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Road/Meshes/DirtTrack_CrossDecals.fbx 7.0 kb 0.1% Resources/unity_builtin_extra 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleArrow_DE.fbx 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSmallLarge_H_DE.fbx 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SquareBig_DE2.fbx 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SquareBig_DE.fbx 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Town_De.fbx 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Material/Sig_Atlas02_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/DirtTrack/Scenes/Common/DirtTrack Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: highwayland_localized.de_xx_xx Compressed Size:7.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 32.8 mb 64.9% Meshes 39.4 kb 0.1% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.4 mb 4.8% Other Assets 88.5 kb 0.2% Levels 9.7 mb 19.2% Scripts 1.3 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 5.5 mb 10.9% Total User Assets 50.5 mb 100.0% Complete build size 50.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.4 mb 4.8% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-81_comp_light.exr 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-80_comp_light.exr 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-79_comp_light.exr 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-78_comp_light.exr 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-77_comp_light.exr 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-76_comp_light.exr 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-75_comp_light.exr 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-74_comp_light.exr 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-73_comp_light.exr 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-72_comp_light.exr 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-71_comp_light.exr 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-70_comp_light.exr 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-81_comp_dir.png 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-80_comp_dir.png 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-79_comp_dir.png 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-78_comp_dir.png 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-77_comp_dir.png 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-76_comp_dir.png 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-75_comp_dir.png 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-74_comp_dir.png 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-73_comp_dir.png 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-72_comp_dir.png 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-71_comp_dir.png 1.3 mb 2.6% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-70_comp_dir.png 341.5 kb 0.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-69_comp_light.exr 341.5 kb 0.7% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/Lightmap-69_comp_dir.png 85.5 kb 0.2% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 79.0 kb 0.2% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland_lighting/LightingData.asset 7.0 kb 0.0% Resources/unity_builtin_extra 2.3 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleArrow_DE.fbx 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Square_DE.fbx 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSingeBlueSmall_DE.fbx 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSingeBlueLarge_DE.fbx 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleGiante_DE.fbx 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSmallLarge_H_DE.fbx 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleGiantSmall_DE.fbx 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleGiantMedium_DE.fbx 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleGiantLarge_DE.fbx 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleDouble_R2_DE.fbx 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleDouble_L2_DE.fbx 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSquare_5_DE.fbx 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSquare_4_DE.fbx 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSquare_3_DE.fbx 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSquare_2_DE.fbx 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSingle_DE.fbx 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleMediumDE.fbx 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleDouble_DE.fbx 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleBig_DE.FBX 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SquareBig_DE.fbx 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Rectangle_DE.fbx 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Town_De.fbx 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Tolll_De.fbx 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_05/Material/Sig_Atlas05_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_04/Material/Sig_Atlas04_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_03/Material/Sig_Atlas03_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Material/Sig_Atlas02_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 0.8 kb 0.0% Assets/contents/Sceneries/HighwayLand/Common/Road/Meshes/Highwayland_DirtLaneDecal_2.FBX 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/contents/Sceneries/HighwayLand/Scenes/Common/Highwayland Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: industryland_localized.de_xx_xx Compressed Size:47.2 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 41.6 mb 68.3% Meshes 7.3 mb 12.1% Animations 604.2 kb 1.0% Sounds 0.0 kb 0.0% Shaders 9.6 mb 15.8% Other Assets 98.2 kb 0.2% Levels 1.5 mb 2.5% Scripts 1.1 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 140.5 kb 0.2% Total User Assets 60.9 mb 100.0% Complete build size 60.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 6.1 mb 10.0% Assets/content_common/art_common/Modules/Shaders/StandardLight.shader 5.5 mb 9.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_N.tga 4.7 mb 7.7% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_N.tga 3.9 mb 6.3% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_MAOHS.tga 3.3 mb 5.4% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Edificio_MAOHS.tga 3.2 mb 5.2% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_N.tga 3.1 mb 5.1% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_MAOHS.tga 2.7 mb 4.4% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_MAOHS.tga 2.5 mb 4.1% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_N.tga 2.4 mb 3.9% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.2 mb 3.7% Assets/contents/Sceneries/IndustryLand/Common/Road/InustryLand_Road.fbx 2.2 mb 3.6% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Suelo_BC.tga 2.1 mb 3.5% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/FBX/SedeGlobal.FBX 1.7 mb 2.8% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Bascula_BC.tga 1.7 mb 2.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Standing Arguing.fbx 1.5 mb 2.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Woman_Talking Idle.fbx 1.4 mb 2.4% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Props_BC.tga 1.1 mb 1.8% Resources/unity_builtin_extra 585.2 kb 0.9% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Carteles_N.tga 427.5 kb 0.7% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Textures/Carteles_MAOHS.tga 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Body_BaseColor.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 341.5 kb 0.5% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_AmbientOcclusion.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_BaseColor.png 94.8 kb 0.2% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man3.fbx 60.6 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/wheight shift idle_woman.fbx 51.9 kb 0.1% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/FBX/SedeGlobal_Colliders.FBX 50.2 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Weight Shift_Man.fbx 44.8 kb 0.1% Assets/contents/Sceneries/IndustryLand/Scenes/Common/Industryland_Lighting/LightingData.asset 42.8 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/Talking_Man1.fbx 26.9 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Road/Roundabouts_limits.fbx 7.1 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Road/Road_Decals.fbx 2.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleTriangle.fbx 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSmallLarge_H_DE.fbx 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_TarragonaLleida_DE.fbx 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_MontblancLleida_DE.fbx 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleSmall.fbx 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleMedium.fbx 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleLarge.fbx 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SquareMedium.fbx 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_SquareLarge.fbx 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Rectangle_DE.fbx 1.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Edificio_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Carteles_MT.mat 1.5 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Bascula_MT.mat 1.5 kb 0.0% Assets/content_common/art_common/Modules/Props_small/Props/Art/Materials/Vallas_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Suelo_MT.mat 1.4 kb 0.0% Assets/contents/Sceneries/IndustryLand/Common/Buildings/Sede Global/Materials/Props_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_06/Materials/Sig_Atlas06_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Material/Sig_Atlas02_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_StandingArguing.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Woman_TalkingIdle.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_WeightMan.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_TalkingMan3.controller 0.4 kb 0.0% 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Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/contents/Sceneries/IndustryLand/Scenes/Common/IndustryLand_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Impact Barrier - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Offroad - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: waterworld_localized.de_xx_xx Compressed Size:16.9 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 11.9 mb 35.9% Meshes 9.6 mb 28.8% Animations 787.8 kb 2.3% Sounds 0.0 kb 0.0% Shaders 3.5 mb 10.5% Other Assets 110.5 kb 0.3% Levels 7.3 mb 21.8% Scripts 1.6 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 140.7 kb 0.4% Total User Assets 33.3 mb 100.0% Complete build size 33.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.4 mb 7.2% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.1 mb 6.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 1.9 mb 5.8% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 5.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.7 mb 5.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.5 mb 4.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.4 mb 4.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 1.1 mb 3.3% Resources/unity_builtin_extra 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 1.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 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Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/contents/Sceneries/WaterWorld/Scenes/Common/Waterworld_Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: urbaland_localized.de_xx_xx Compressed Size:5.1 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 69.2 mb 91.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 2.4 mb 3.2% Other Assets 38.2 kb 0.0% Levels 4.2 mb 5.5% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 192.4 kb 0.2% Total User Assets 76.1 mb 100.0% Complete build size 76.1 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 64.0 mb 84.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 2.4 mb 3.2% Assets/content_common/art_common/Modules/Shaders/Standard.shader 1.3 mb 1.8% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-10_comp_light.exr 1.3 mb 1.8% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/Lightmap-10_comp_dir.png 1.0 mb 1.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moon_standard_bright.png 1.0 mb 1.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_2.tga 256.3 kb 0.3% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/cube_enviro_starsNoise.png 128.1 kb 0.2% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/tex_enviro_moonGlow.png 85.5 kb 0.1% Assets/content_common/art_common/Modules/Props_small/Common/Cookies/CookieStreetLightSingle.jpg 64.1 kb 0.1% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_layer_1.tga 34.7 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting/LightingData.asset 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 8.1 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/tex_enviro_aurora_colorshift.tga 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 0.3 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Core/Resources/tex_enviro_dither.png 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/LightCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SD/VolumetricLightBeamSD.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/contents/Sceneries/UrbaLand/Scenes/Common/Urbaland_Lighting Settings.lighting ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: cityland_localized.de_xx_xx Compressed Size:22.7 mb Uncompressed usage by category (Percentages based on user generated assets only): Textures 28.0 mb 49.5% Meshes 9.6 mb 17.0% Animations 787.8 kb 1.4% Sounds 0.0 kb 0.0% Shaders 3.7 mb 6.6% Other Assets 351.2 kb 0.6% Levels 13.8 mb 24.5% Scripts 1.4 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 267.4 kb 0.5% Total User Assets 56.5 mb 100.0% Complete build size 56.5 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 16.0 mb 28.3% Assets/content_common/art_common/Modules/Environment/EnviroSky/cube_enviro_stars_lite.png 2.4 mb 4.3% Assets/content_common/art_common/Modules/Shaders/Standard.shader 2.1 mb 3.7% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man1.fbx 1.9 mb 3.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Man2.fbx 1.7 mb 3.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman1.fbx 1.7 mb 3.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/Woman002.fbx 1.5 mb 2.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Animations/SittingTalking_Woman2.fbx 1.4 mb 2.4% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/Woman001.fbx 1.1 mb 1.9% Resources/unity_builtin_extra 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_MetallicAndSmoothness.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_MetallicAndSmoothness.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_MetallicAndSmoothness.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_MetallicAndSmoothness.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_MetallicAndSmoothness.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Bottom_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Top_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Hair_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-03/FuseModel_Body_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-02/FuseModel_Top_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-02/FuseModel_Hair_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-02/FuseModel_Body_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Top_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Shoes_Normal.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Hair_Normal.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Hair_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_Normal.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Body_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Body_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_Normal.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_Normal.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Bottom_Normal.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_Normal.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_BaseColor.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Textures/Woman2-01/FuseModel_Top_Normal.png 341.5 kb 0.6% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_Normal.png 267.5 kb 0.5% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/LightingData.asset 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Shoes_AmbientOcclusion.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_AmbientOcclusion.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Body_AmbientOcclusion.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Top_BaseColor.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman003/Woman002_Hair_BaseColor.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Top_BaseColor.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman002/Woman002_Hair_BaseColor.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Top_BaseColor.png 170.8 kb 0.3% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Textures/Woman001/FuseModel_Hair_BaseColor.png 111.9 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Vehicle.shader 108.2 kb 0.2% Assets/content_common/art_common/Modules/Shaders/Vehicles/Lights/LightsBase.shader 85.5 kb 0.1% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-1_comp_light.exr 85.5 kb 0.1% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Lighting/Lightmap-1_comp_dir.png 70.1 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/idle.fbx 35.0 kb 0.1% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/FBX/sitting.fbx 25.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/Meshes/idle.fbx 20.3 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/MAN2/FBX/sitting.fbx 19.9 kb 0.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Resources/Shaders/EnviroSkyboxFlatClouds.shader 1.7 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_RectangleMediumLarge_H.fbx 1.6 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Rectangle_DE.fbx 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_02/Material/Sig_Atlas02_MT.mat 1.4 kb 0.0% Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Material/Sig_Atlas01_MT.mat 1.0 kb 0.0% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Material/BRT_Bus_MT.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Top_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Body_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Body_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Body_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Body_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Shoes_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 2.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Hair_Diffuse 1.mat 1.0 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Top_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Top_Diffuse 1.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Materials/Woman002_Top_Diffuse.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 2.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Materials/Woman001_Bottom_Diffuse 1.mat 0.9 kb 0.0% Assets/vehicles/TrafficVehicles/BRT_Bus/Art/Material/BRT_Bus_Lights_MT.mat 0.9 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Controllers_TEMP/Woman001_sitting.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingWoman1.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan2.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/NPC_Pedestrians/Controller/Idle_SittingMan1.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN/Controllers_TEMP/Woman001_idle.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/WOMAN2/Controllers_TEMP/Woman2_idle.controller 0.4 kb 0.0% Assets/content_common/art_common/Modules/Pedestrians/_Legacy/SMK_Pedestrian/MAN/Controllers_TEMP/Man01_sitting.controller 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ShadowsCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/RendererCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/Behaviours/SphereCullingBehaviours/ColliderCullingBehaviour.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/OffsetTextureDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/services/minimap/scripts/PointOfInterestDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingBakeDebugger.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/MaterialDescriptor/MaterialDescriptor.cs 0.1 kb 0.0% Assets/simuzen/CommonTools/CullingSystem/System/CullingSphere.cs 0.1 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Scripts/Descriptors/WheelsPivotDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/AssetConfigInScene.cs 0.1 kb 0.0% Assets/simuzen/platform/systems/base/traffic/scripts/GraphicTrafficLight.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/Graphics/Plate/PlateDescriptor.cs 0.1 kb 0.0% Assets/simuzen/platform/utils/MultiTag/MultiTag.cs 0.1 kb 0.0% Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland Lighting Settings.lighting 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bundle Name: AssetBundles Compressed Size:22.7 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 57.3 kb 93.5% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 6.5% Total User Assets 61.3 kb 100.0% Complete build size 61.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 57.2 kb 93.3% Built-in AssetBundleManifest: AssetBundleManifest 0.1 kb 0.2% AssetBundle Object ------------------------------------------------------------------------------- The same field name is serialized multiple times in the class or its parent class. This is not supported: Base(MonoBehaviour) _unitsText UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Tree prefab at index 3 is missing. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Tree prefab at index 4 is missing. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Tree prefab at index 5 is missing. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/CityLand/Scenes/Common/Cityland_Dynamic.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Missing Prefab with guid: 8cc4e522d44d7f74f80b2a63e3d64038. 22 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/BH/RUTA_G245_1_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: aa8429005cb6c4948923d1dcc50d4361). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 85650f7015935d24ea3829fcf8cccd7a). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (Missing Prefab with guid: d78013f06f2023d44a1cc8223f508490) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: df8cb624726ae034581323c69604d07a). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: 4e49e9ffcfedbdc4aa083527a591f737). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/BH/Ruta_G245_3_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: aa8429005cb6c4948923d1dcc50d4361). 9 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_200_PF (Missing Prefab with guid: c20a45b0a7edc1f4da687117d5678298). 7 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EndRestriction_Special_PF (Missing Prefab with guid: d78013f06f2023d44a1cc8223f508490). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: df8cb624726ae034581323c69604d07a) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_70_Car_PF (Missing Prefab with guid: 2066728440ed06241a27d5a08176bd63). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (Missing Prefab with guid: d85e34151f53b0743a0f3b745157de95). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Truck_PF (Missing Prefab with guid: f3f86d9780ef88e4fa4a3b72e68fc05d). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 4a8fdd78c9e681a4cac181d5a00a5e3f). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 46b1348829afcee408fc5bc8ce942291). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: 4e49e9ffcfedbdc4aa083527a591f737) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Common/RUTA_G245_1_Props.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: WireFence_PF (15) (Missing Prefab with guid: e7ada742341ba1b4989da06363ed066e). 26 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: WireFence_Corner_PF (Missing Prefab with guid: 9dfd793d5fe9c08498ebf89cb6e98729). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/BR/RUTA_G245_2_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 0f1b13d06efc8e649bc6a485359079e8). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 7788b9e0d4a9aa44a9ed30e4d34f834d) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (1) (Missing Prefab with guid: 51cf3833f4a67dc44b981545e00018d1) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: c17e9653659e846409208841a172a9fa). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: 20f82ec56bd32874583c178ac7329c47). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (Missing Prefab with guid: 52d4362677dcbc84d9605026e0d01497). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: aecf3a48e0e9dbe44a8cabec8c3751c4). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_R_PF (1) (Missing Prefab with guid: ca8cf5ad923b9104fa3a2b6ea4e33f85). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 6059ca1f5a9f8b74ba1853a49d4fb20f). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/ES/RUTA_G245_2_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 15ad3fa0bc75f8241a242c8816fdea0f) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 7f41f031d2745a3489e0218ecca1a1d5). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 9bca62221d238894aacb5b7686ff6bfd). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (1) (Missing Prefab with guid: 8b9f01667fce3c9439de8da6dab46c3d). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (1) (Missing Prefab with guid: eef033f6f6e19b543a6ad8563318ecf2) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: da87384ce1d735e409c8b46d207c379b). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: f96a548cfa91c1a44aeb7a17f23d85b6). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: 3337abbee16345149a862f703d3f5753). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/FR/RUTA_G245_1_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: e2402560dd58b2e4e9caac439656c551). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 286354b3c038624469a5880e93d100ad). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: e5b99624a611fa74a9a47e9f97d895d9). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (Missing Prefab with guid: 9662085cc6d89c24a9538b813c065e05) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 839d5cac55650174db8e3b1bc0fea9bb). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/FR/Ruta_G245_3_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Truck_PF (Missing Prefab with guid: 790a164072d5432428785e2f598b0fb0). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: e2402560dd58b2e4e9caac439656c551) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: e5b99624a611fa74a9a47e9f97d895d9) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 750d1b54685539b46bdf73e1674bd12f). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_70_Car_PF (Missing Prefab with guid: 7ebaa497d746aed4d841985301daa2c1). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (Missing Prefab with guid: eed02b68c7c4e6a449dbe1267bd2d93b). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_200_PF (Missing Prefab with guid: d5b2041c876bc014bbf57c8576391057). 7 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EndRestriction_Special_PF (Missing Prefab with guid: 9662085cc6d89c24a9538b813c065e05). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 839d5cac55650174db8e3b1bc0fea9bb). 9 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 36b137fc82a7822458a5449bf9433b71). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/BH/RUTA_G245_2_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: aa8429005cb6c4948923d1dcc50d4361). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 85650f7015935d24ea3829fcf8cccd7a). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (1) (Missing Prefab with guid: d78013f06f2023d44a1cc8223f508490) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: df8cb624726ae034581323c69604d07a). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (1) (Missing Prefab with guid: d85e34151f53b0743a0f3b745157de95). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (1) (Missing Prefab with guid: 4a8fdd78c9e681a4cac181d5a00a5e3f). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 46b1348829afcee408fc5bc8ce942291) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: 4e49e9ffcfedbdc4aa083527a591f737). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/BR/RUTA_G245_1_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 0f1b13d06efc8e649bc6a485359079e8). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (Missing Prefab with guid: 51cf3833f4a67dc44b981545e00018d1) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: c17e9653659e846409208841a172a9fa). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: 20f82ec56bd32874583c178ac7329c47). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: aecf3a48e0e9dbe44a8cabec8c3751c4). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_1/Localized/ES/RUTA_G245_1_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 9bca62221d238894aacb5b7686ff6bfd). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (Missing Prefab with guid: eef033f6f6e19b543a6ad8563318ecf2) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: da87384ce1d735e409c8b46d207c379b). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: f96a548cfa91c1a44aeb7a17f23d85b6). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: 3337abbee16345149a862f703d3f5753). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/BR/Ruta_G245_3_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Truck_PF (Missing Prefab with guid: ed14bc104d43a1e4f850d0a168068ac6). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 7788b9e0d4a9aa44a9ed30e4d34f834d). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_VoltageDanger_Special_PF (Missing Prefab with guid: 4d6f6d92f0a44ac4683add22524e2468). 13 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_70_Car_PF (Missing Prefab with guid: 18df7ba217a42464fa8e8e344048d193). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EndRestriction_Special_PF (Missing Prefab with guid: 51cf3833f4a67dc44b981545e00018d1). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: c17e9653659e846409208841a172a9fa). 9 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: 20f82ec56bd32874583c178ac7329c47) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (Missing Prefab with guid: 52d4362677dcbc84d9605026e0d01497). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: aecf3a48e0e9dbe44a8cabec8c3751c4) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_200_PF (Missing Prefab with guid: 7b57be98a5741d44e9d83df326e9c5bd). 7 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_R_PF (Missing Prefab with guid: ca8cf5ad923b9104fa3a2b6ea4e33f85). 10 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 6059ca1f5a9f8b74ba1853a49d4fb20f). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_3/Localized/ES/Ruta_G245_3_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 15ad3fa0bc75f8241a242c8816fdea0f). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 7f41f031d2745a3489e0218ecca1a1d5). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 9bca62221d238894aacb5b7686ff6bfd). 9 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_200_PF (Missing Prefab with guid: a29a7942aa5fba84c9250cfed6aed2a4). 7 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_70_Car_PF (Missing Prefab with guid: 27758a45238ff9d488acff5ed0e477f8). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (Missing Prefab with guid: 8b9f01667fce3c9439de8da6dab46c3d). 8 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EndRestriction_Special_PF (Missing Prefab with guid: eef033f6f6e19b543a6ad8563318ecf2). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Truck_PF (Missing Prefab with guid: 2137f989a55ab014c8584108b98a6032). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: da87384ce1d735e409c8b46d207c379b) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: 3337abbee16345149a862f703d3f5753) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Problem detected while opening the Scene file: 'Assets/contents/Sceneries/RutaG245/Scenes/Ruta_G245_2/Localized/FR/RUTA_G245_2_Localized.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_50_Car_PF (Missing Prefab with guid: e2402560dd58b2e4e9caac439656c551). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_Forward_Special_PF (Missing Prefab with guid: 286354b3c038624469a5880e93d100ad). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_40_Truck_PF (Missing Prefab with guid: e5b99624a611fa74a9a47e9f97d895d9). 4 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Truck_PF (Missing Prefab with guid: 750d1b54685539b46bdf73e1674bd12f) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_EmergencyTrack_100_PF (1) (Missing Prefab with guid: eed02b68c7c4e6a449dbe1267bd2d93b). 3 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_ EndRestriction_Special_PF (1) (Missing Prefab with guid: 9662085cc6d89c24a9538b813c065e05) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_NoForward_Special_PF (Missing Prefab with guid: 839d5cac55650174db8e3b1bc0fea9bb). 6 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Prefab instance problem: Sig_SpeedLimit_60_Car_PF (Missing Prefab with guid: 36b137fc82a7822458a5449bf9433b71). 2 instances are missing the same Prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] NullReferenceException UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Error: Global Illumination requires a graphics device to render albedo. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Inconsistent asset when sorting preload assets (Same path & file ID) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget) AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141] Creating AssetBundle Map UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:12) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs Line: 12) Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CTS/CTS Terrain Shader Basic' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardHeavy' uses 19 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 17 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] Shader 'CustomShaders/StandardLight' uses 18 texture parameters, more than the 16 supported by the current graphics device. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.AssetBundle:LoadAsset (string,System.Type) UnityEngine.AssetBundle:LoadAsset (string) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:IsNetPrefab (UnityEngine.AssetBundle) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:22) ResourceSystem.AssetBundleSystem.Simuzen.NetMapElement:Init (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/NetMapElement.cs:15) ResourceSystem.AssetBundleSystem.MapElement:Create (UnityEngine.AssetBundle,string,bool) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/MapElement.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:CreateMapElements (string[],System.Func`2) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:67) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:18) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) [Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs line 18] AssetBundle map created at: C:\Users\Jenkins\.jenkins\projects\simuproject\build/AssetBundles\assetBundleMap.json UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (System.Collections.Generic.List`1,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:35) ResourceSystem.AssetBundleSystem.AssetBundleMapUtility:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs:21) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:33) AssetBundleMapFileWriter:WriteMapInFile (string,string) (at Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Editor/AssetBundleMapFileWriter.cs:28) AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:74) (Filename: Assets/simuzen/platform/systems/base/services/bundle/AssetsFromBundle/AssetBundle Manager/Map/AssetBundleMapUtility.cs Line: 35) Batchmode quit successfully invoked - shutting down! [Performance] WinEditorMain : 1 samples, Peak. 4.48 s (1.0x), Avg. 4.48 s, Total. 4.484 s (0.1%) [Performance] WinEditorMain.ConfigureCrashHandler : 1 samples, Peak. 18.5 us (1.0x), Avg. 18.5 us, Total. 18.50 us (0.0%) [Performance] WinEditorMain.CurlRequestInitialize : 1 samples, Peak. 323 us (1.0x), Avg. 323 us, Total. 322.6 us (0.0%) [Performance] WinEditorMain.SetupLogFile : 1 samples, Peak. 303 us (1.0x), Avg. 303 us, Total. 302.7 us (0.0%) [Performance] WinEditorMain.RunNativeTestsIfRequiredAndExit : 1 samples, Peak. 100 ns (1.0x), Avg. 100 ns, Total. 100.0 ns (0.0%) [Performance] WinEditorMain.Licensing : 1 samples, Peak. 3.67 s (1.0x), Avg. 3.67 s, Total. 3.669 s (0.1%) [Performance] WinEditorMain.InitializeCrashHandler : 1 samples, Peak. 12.0 ms (1.0x), Avg. 12.0 ms, Total. 12.03 ms (0.0%) [Performance] WinEditorMain.CreateApplication : 1 samples, Peak. 138 us (1.0x), Avg. 138 us, Total. 137.5 us (0.0%) [Performance] Application.InitializeProject : 1 samples, Peak. 139 s (1.0x), Avg. 139 s, Total. 139.4 s (2.4%) [Performance] Application.PackageManager.StartServer : 1 samples, Peak. 2.36 ms (1.0x), Avg. 2.36 ms, Total. 2.363 ms (0.0%) [Performance] Application.AcquireProjectLock : 1 samples, Peak. 2.25 ms (1.0x), Avg. 2.25 ms, Total. 2.251 ms (0.0%) [Performance] Application.InitializeEngineNoGraphics : 1 samples, Peak. 251 ms (1.0x), Avg. 251 ms, Total. 250.5 ms (0.0%) [Performance] Application.PackageManager.Initialize : 1 samples, Peak. 838 ms (1.0x), Avg. 838 ms, Total. 837.7 ms (0.0%) [Performance] CurlRequestCheck : 15 samples, Peak. 57.9 us (5.9x), Avg. 9.84 us, Total. 147.6 us (0.0%) [Performance] VersionControl.Task.Wait : 1 samples, Peak. 22.6 us (1.0x), Avg. 22.6 us, Total. 22.60 us (0.0%) [Performance] Application.EngineGraphics.Initialize : 1 samples, Peak. 2.85 s (1.0x), Avg. 2.85 s, Total. 2.850 s (0.0%) [Performance] Application.GI.Initialize : 1 samples, Peak. 2.70 ms (1.0x), Avg. 2.70 ms, Total. 2.703 ms (0.0%) [Performance] Application.LoadAllDefaultResourcesFromEditor : 1 samples, Peak. 1.75 ms (1.0x), Avg. 1.75 ms, Total. 1.754 ms (0.0%) [Performance] Application.LoadMonoAssemblies : 1 samples, Peak. 5.98 s (1.0x), Avg. 5.98 s, Total. 5.979 s (0.1%) [Performance] RestoreManagedReferences : 2 samples, Peak. 43.1 ms (2.0x), Avg. 21.6 ms, Total. 43.12 ms (0.0%) [Performance] ProcessService.EditorAfterLoadAllAssemblies : 2 samples, Peak. 287 us (1.0x), Avg. 280 us, Total. 560.8 us (0.0%) [Performance] Application.ReadLicenseInfo : 1 samples, Peak. 14.7 ms (1.0x), Avg. 14.7 ms, Total. 14.74 ms (0.0%) [Performance] Application.InitialScriptRefresh : 1 samples, Peak. 94.3 s (1.0x), Avg. 94.3 s, Total. 94.28 s (1.6%) [Performance] PresetManagerPostProcessor.OnPreprocessAsset : 43 samples, Peak. 283 us (12.7x), Avg. 22.3 us, Total. 958.2 us (0.0%) [Performance] CancelSplashScreenOnAssetChange.OnPreprocessAsset : 43 samples, Peak. 99.0 us (16.1x), Avg. 6.14 us, Total. 264.0 us (0.0%) [Performance] Compiling Scripts : 1 samples, Peak. 56.3 ms (1.0x), Avg. 56.3 ms, Total. 56.27 ms (0.0%) [Performance] AssetDatabase.ImportAssets : 7 samples, Peak. 3.31 s (7.0x), Avg. 473 ms, Total. 3.313 s (0.1%) [Performance] UtilityWindowProcessor.OnPostprocessAllAssets : 3 samples, Peak. 760 us (1.8x), Avg. 416 us, Total. 1.248 ms (0.0%) [Performance] CubeLutAssetImporter.OnPostprocessAllAssets : 3 samples, Peak. 31.5 ms (3.0x), Avg. 10.6 ms, Total. 31.78 ms (0.0%) [Performance] ShaderPackagerPostProcessor.OnPostprocessAllAssets : 3 samples, Peak. 32.7 ms (3.0x), Avg. 11.0 ms, Total. 32.97 ms (0.0%) [Performance] SpriteEditorTexturePostprocessor.OnPostprocessAllAssets : 3 samples, Peak. 179 us (2.2x), Avg. 82.6 us, Total. 247.9 us (0.0%) [Performance] TMPro_TexturePostProcessor.OnPostprocessAllAssets : 3 samples, Peak. 25.6 ms (2.9x), Avg. 8.80 ms, Total. 26.41 ms (0.0%) [Performance] AssetProcessor.OnPostprocessAllAssets : 9 samples, Peak. 2.14 ms (5.0x), Avg. 430 us, Total. 3.869 ms (0.0%) [Performance] SteamVR_Input_ActionManifest_Manager.OnPostprocessAllAssets : 3 samples, Peak. 2.55 s (1.0x), Avg. 2.46 s, Total. 7.369 s (0.1%) [Performance] ShaderFunctionDetector.OnPostprocessAllAssets : 3 samples, Peak. 21.1 ms (3.0x), Avg. 7.05 ms, Total. 21.15 ms (0.0%) [Performance] TemplatePostProcessor.OnPostprocessAllAssets : 3 samples, Peak. 32.3 ms (1.6x), Avg. 20.7 ms, Total. 62.12 ms (0.0%) [Performance] Package.AsyncRequest : 3 samples, Peak. 629 us (1.6x), Avg. 405 us, Total. 1.214 ms (0.0%) [Performance] TextureArrayInspectorPostprocessor.OnPostprocessAllAssets : 3 samples, Peak. 26.5 ms (2.9x), Avg. 9.14 ms, Total. 27.41 ms (0.0%) [Performance] Postprocessor.OnPostprocessAllAssets : 3 samples, Peak. 159 ms (3.0x), Avg. 53.1 ms, Total. 159.4 ms (0.0%) [Performance] RetainedMode.OnPostprocessAllAssets : 3 samples, Peak. 58.4 ms (3.0x), Avg. 19.7 ms, Total. 58.99 ms (0.0%) [Performance] EditorAtlasMonitorInjector.OnPostprocessAllAssets : 3 samples, Peak. 12.6 ms (3.0x), Avg. 4.26 ms, Total. 12.78 ms (0.0%) [Performance] SpeedTreePostProcessor.OnPostprocessAllAssets : 3 samples, Peak. 32.0 ms (3.0x), Avg. 10.8 ms, Total. 32.25 ms (0.0%) [Performance] AudioMixerPostprocessor.OnPostprocessAllAssets : 3 samples, Peak. 168 us (2.8x), Avg. 60.9 us, Total. 182.6 us (0.0%) [Performance] AssetEvents.OnPostprocessAllAssets : 6 samples, Peak. 120 us (4.0x), Avg. 30.1 us, Total. 180.6 us (0.0%) [Performance] ModelImporterPostProcessor.OnPostprocessAllAssets : 3 samples, Peak. 23.5 s (3.0x), Avg. 7.84 s, Total. 23.53 s (0.4%) [Performance] StyleCatalogPostProcessor.OnPostprocessAllAssets : 3 samples, Peak. 94.0 ms (3.0x), Avg. 31.6 ms, Total. 94.70 ms (0.0%) [Performance] BuildCatalog : 1 samples, Peak. 93.3 ms (1.0x), Avg. 93.3 ms, Total. 93.31 ms (0.0%) [Performance] Application.AssetDatabase.Refresh : 1 samples, Peak. 27.3 s (1.0x), Avg. 27.3 s, Total. 27.27 s (0.5%) [Performance] AssetDatabase.Refresh : 1 samples, Peak. 27.3 s (1.0x), Avg. 27.3 s, Total. 27.27 s (0.5%) [Performance] Application.ImportAssetsWithMismatchingAssetImporterVersion : 1 samples, Peak. 742 ms (1.0x), Avg. 742 ms, Total. 742.2 ms (0.0%) [Performance] Application.SyncCurrentColorSpace : 1 samples, Peak. 165 ms (1.0x), Avg. 165 ms, Total. 164.9 ms (0.0%) [Performance] Application.OnUsbDevicesChanged : 1 samples, Peak. 622 us (1.0x), Avg. 622 us, Total. 621.6 us (0.0%) [Performance] Application.AssetInstanceCacheUpdate : 1 samples, Peak. 300 ns (1.0x), Avg. 300 ns, Total. 300.0 ns (0.0%) [Performance] Application.UnityExtensions.Initialize : 1 samples, Peak. 9.37 ms (1.0x), Avg. 9.37 ms, Total. 9.366 ms (0.0%) [Performance] Application.InitializeManagedCompilationPipeline : 1 samples, Peak. 212 ms (1.0x), Avg. 212 ms, Total. 212.4 ms (0.0%) [Performance] Application.ExecuteStartups : 1 samples, Peak. 59.6 ms (1.0x), Avg. 59.6 ms, Total. 59.59 ms (0.0%) [Performance] Gizmo.RebuildRenderers : 2 samples, Peak. 36.6 ms (1.9x), Avg. 19.6 ms, Total. 39.29 ms (0.0%) [Performance] Gizmo.AddGizmoRenderers : 276 samples, Peak. 1.08 ms (80.4x), Avg. 13.4 us, Total. 3.707 ms (0.0%) [Performance] Application.InitializeMenu : 1 samples, Peak. 638 ms (1.0x), Avg. 638 ms, Total. 637.7 ms (0.0%) [Performance] UpdateAllMenus : 1 samples, Peak. 629 ms (1.0x), Avg. 629 ms, Total. 628.6 ms (0.0%) [Performance] Application.editorInitializingProject : 1 samples, Peak. 20.3 us (1.0x), Avg. 20.3 us, Total. 20.30 us (0.0%) [Performance] GUIView.RepaintAll.PlayerLoopController : 386 samples, Peak. 13.7 us (12.4x), Avg. 1.11 us, Total. 428.0 us (0.0%) [Performance] Application.InvokeFinishedLoadingProject : 1 samples, Peak. 231 ms (1.0x), Avg. 231 ms, Total. 230.8 ms (0.0%) [Performance] ProcessService.OnProjectLoaded : 1 samples, Peak. 47.3 us (1.0x), Avg. 47.3 us, Total. 47.30 us (0.0%) [Performance] BuildAssetBundles : 1 samples, Peak. 5.59 ks (1.0x), Avg. 5.59 ks, Total. 5.595 ks (96.7%) [Performance] GenerateAssemblyTypeInfos : 2 samples, Peak. 1.71 s (1.1x), Avg. 1.53 s, Total. 3.069 s (0.1%) [Performance] Inspector.InitOrRebuild : 322 samples, Peak. 10.5 ms (22.5x), Avg. 465 us, Total. 149.6 ms (0.0%) [Performance] SceneDataContainer.TransformHierarchyChangedSetParentCallback : 63 samples, Peak. 12.5 us (4.6x), Avg. 2.71 us, Total. 171.0 us (0.0%) [Performance] SceneVisibilityState.IsFlagSetInParents : 129 samples, Peak. 6.90 us (6.5x), Avg. 1.06 us, Total. 136.2 us (0.0%) [Licensing::IpcConnector] License Notification channel disconnected successfully. [Licensing::IpcConnector] License Client channel disconnected successfully. AcceleratorClientConnectionCallback - disconnected - :0 Cleanup mono Exiting batchmode successfully now! Exiting without the bug reporter. Application will terminate with return code 0